ZBrush SubD Modeling Tutorial | Cybernetic Muscle

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  • Опубліковано 17 тра 2024
  • ✅ Zbrush Beginner Hard Surface Course:
    georg-uebler.ck.page/d414b9fb79
    ⚡ Get my Zbrush UI 2022 + IColors, Macros, Materials, and Macros here:
    georguebler.gumroad.com/l/hajcb
    🎓 My Hard Surface Design Course:
    georguebler.gumroad.com/l/pnhhjf
    ____________________________________________________________________________________________
    Video Content:
    In this tutorial, I'll demonstrate how to model a Vitally Bulgarov-style cybernetic muscle using only the ZModeller Brush in ZBrush. We start by setting up the base mesh and use basic Z Modeler Brush functionalities to quickly evolve our shapes. You will also learn a cool method to model a diamond pattern. By the end of this video, you'll have a firm grasp of using ZBrush's SubD workflow and the ZModeler Brush.
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    ⌚ Timestamps
    00:00 - Introduction to Cybernetic Muscle Modeling
    01:13 - Mesh Setup with IMM Primitives and ZModeler
    01:36 - Basic Mesh Modification with ZModeler Brush
    03:33 - Refining Shapes and Adding Surface Details
    04:00 - Duplicating and Modifying Mesh Components
    06:10 - Adjusting Mesh Proportions and Further Detailing
    _______________________________________________________________________________________________
    ▼ Useful Links ▼
    ⭐ Website/Portfolio:
    www.artstation.com/georg_uebler
    📩 Email/Business
    georg.m.uebler@gmail.com
    #zbrush #zbrushtutorial #maxon
    👍 Drop a like, comment, and subscribe if this video was helpful!

КОМЕНТАРІ • 20

  • @DaCapitalist1
    @DaCapitalist1 12 днів тому

    Excellent video Georg! Thank you so much this amazing tutorial!

  • @bilfrok
    @bilfrok 13 днів тому

    Great stuff Georg, thanks for sharing

  • @d_dog9939
    @d_dog9939 12 днів тому

    fail to find command like "tri to quad" in ZM /// which can make "the hole part" much quicker

  • @user-ty4nw4bi7i
    @user-ty4nw4bi7i 12 днів тому

    zModerler + Polygrouping sure is complicated but I am slowly getting the grip

    • @georguebler6029
      @georguebler6029  12 днів тому +1

      yea it's such a different approche to other 3d packages but so powerful. I'll make more content about polygroups and how to make use of them in the future :)

  • @Vlog-oc8hm
    @Vlog-oc8hm 12 днів тому

    非常棒的一个视频.老师你辛苦了,希望以后会录制更多这样的教程

    • @georguebler6029
      @georguebler6029  12 днів тому +1

      谢谢!以后还会有更多这样的视频。

  • @user-ty4nw4bi7i
    @user-ty4nw4bi7i 10 днів тому

    Okay that took me 2 days approximately 4-5 hours each day to complete this, yikes... I was taking notes and ran into a few problems but managed to figure it out. I also did the others which took long as well but i'm looking forward to what's in store next and maybe ill be able to move a bit faster haha

    • @georguebler6029
      @georguebler6029  9 днів тому

      You will only get faster with time. Keep at it! :)

  • @erolc82
    @erolc82 12 днів тому

    I would still prefer a polygonal 3D program to do SubD modeling instead of ZBrush. ZModeler is just quite tedious to work with. But thanks for sharing.

    • @georguebler6029
      @georguebler6029  9 днів тому

      Yes I'm sure there a better packages for SubD like Blender. But it's always fun to explore all the options you got within one software. I tend to stay in a software as long as possible because it disrupts my flow and I like to have everything in one place to keep the big picture :)

  • @drop2canvas
    @drop2canvas 10 днів тому

    HI Georg, lovely hardsurface techniques...
    If you don't mind me asking, how did you get the custom subtool menu to work (labelled Left).?
    I'm fairly adept at custom ui in ZBrush and couldn't get the drag and drop method to work similar to your layout.
    I noticed it's different to your custom 2022 config.
    Kind regards,
    Neil

    • @georguebler6029
      @georguebler6029  9 днів тому

      Thanks! My current UI is quite a WIP. The custom subtool is still breaking for some time as well. It wasn't designed to be in a custom menu unfortunately. I dragged every single empty subtool space into the custom menu. You have to keep the visibility at 24. I plan to release this UI to the public soon once it's more robust.

    • @drop2canvas
      @drop2canvas 9 днів тому

      @@georguebler6029
      Ahh, I see. It's a shame the default menus can't be altered properly.
      I'll give the visibility tip a whirl.
      Thank you in advance for the new Ui...
      🙏👍

  • @Vlog-oc8hm
    @Vlog-oc8hm 11 днів тому

    老师,你用的flipX flipY flipZ ,weldX weldY weldZ ,在哪里设置的,我怎么找不到呢?

    • @georguebler6029
      @georguebler6029  11 днів тому

      search for Ryans Tools on Google. It's a Zbrush plugin with many useful features and it's for free. Have a look at my Zbrush UI tutorial. I cover a lot there.

  • @RDD87z
    @RDD87z 9 днів тому

    tried to get that free beginners course, but for some reason when i click the download PDF, i read it, and it says ill get anotehr email. still havent. checked spam and still nothing. should i wait more? i tried to click download, again to see if it didnt work first time... but still is not getting me a second email... is there anything else i could do?

    • @georguebler6029
      @georguebler6029  4 дні тому

      Has that issue been resolved yet? If not, please email me at georg.m.uebler@gmail.com, and I will send you a direct invite :)

  • @velkoz313sanshi
    @velkoz313sanshi 9 днів тому

    I'm confused now, should I start studying the surface in zbrush more deeply or should I start studying it in plasticity and then implement the resulting models in zbrush??? hmmmm

    • @georguebler6029
      @georguebler6029  8 днів тому

      Every 3D Artist is faced with this decision at one point. I like to do all my modeling and sculpting in one 3d package. Zbrush is perfect for that. It has all the tools you need and is the most robust in terms of polycount. But if you are purely going for weapon design or product design-orientated assets. Plasticity is probably the better choice. Zbrush is more versatile for character art and robotics, with different elements like organic materials, clothes, and so on.