Come on, if you have four Kobold Drill Sergeant and a Kobold Overlord in play, you can just destroy the opponent with your 0/5 Kobolds of Kher Keep with trample and first strike.
Kolbold Deck: I swing in with all my 7 kobolds Opponent: Already I take another 0 damage, I'm still at 20. Kolbold Deck: End Turn Opponent: I swing in with 2 steel leafs for letal.
I think my favourite videos are ones about something oddly specific. Especially the negatives, because it means I can see cards that I Never see in the wild, because no-one uses them.
Talks about Sachi, Daughter of Seshiro. Compares Sachi's buff directly to Chief of the Scale, says "interestingly, this card [Chief] actually has a counterpart card in Chief of the Edge, who gives +1 power"... and completely ignores that Sachi also has a counterpart card that gives +1 power called Sosuke, Son of Seshiro.
Great video! I still remember pulling that bird soldier Lord 20 years ago and making a soldier deck and having to take the Lord out because it just wasn't helping anything lol
Sachi should NOT be on this list imo, it’s a pretty damn good Shaman lord. I’d be willing to bet if the snake half wasn’t there it wouldn’t be on the list, despite that being essentially gravy
I feel like she was undervalued. A big deal was made out of the problem of getting her to untap, but even if the opponent removes her immediately when she hits the field, you may still tap your other shamans in response and potentially play a threat. It won't always work out (since you've already spent 4 to play Sachi), but there's a good chance she can at least replace herself.
The idea with the vigilance cleric is that a lot of the old cleric cards could tap to prevent some amount of damage, so you could attack and keep them up to tap to prevent them from dying or prevent damage from your oppenent next turn. Not saying it's good, but it did do some stuff.
@@fernandobanda5734 Not their point. The point is, it was claimed that Vigilance is only good if you want to attack and block with the same creature. Which is false. A creature with Vigilance and a tap ability is extremely strong, period. His card analysis is never about "how good was this effect back when it was printed?", also.
@@neros_soren That's fair. I'm just saying that it wasn't a use case even back then because the Clerics with tap abilities that existed didn't even want to attack. It was a design with no big idea behind.
@@fernandobanda5734 No one accused you of attacking anybody. Just told you that the point OP made, wasn't about it's viability, neither back than nor now, but about the usefulness of Vigilance.
@@neros_soren I'm saying the *Clerics* didn't want to attack. As in, even if vigilance works with their tap abilities, they had 0 or 1 power and would immediately die against anything. They'd be better out of combat preventing damage.
Vigilance is like my #4 best keyword has this man ever heard of a crackback. “Only good in very specific board states” -> like whenever you have creature advantage, i.e. playing a creature/aggro deck.
@@Bongus_Bubogus Vigilance is not nothing, and it's obviously better in a big body, but it's not always relevant. Not every matchup is an aggro race. On the other hand, haste and evasion is almost always relevant to dealing more damage. The planeswalker damage, prevention hate, deathtouch and vigilance are bonuses, not the main reason it's strong.
You forgot another tiny detail on Anaba Spirit Crafter, Aven Brigadier and Zuberi, Golden Feather... their buff symetrical. So in the hypotetical case your opponent is using those tribes, they also get the buff. Sure, this was an issue in other older Lord cards and... older Sliver in general (but on the later it made mirror matches way more interesting) but the upside on them was worth more than the downside.
I think Sachi would deserve the number ten of the list. The second ability is only the one that matters, giving it to itself too is a nice bonus, but it's not the core of it. Summoning sickness means that Saichi will have to wait, but other shamans on the board won't, and due to how the stack and mana abilities work if it doesn't get countered you can use it before the opponent has a chance to remove it, or generate mana in response to removal, meaning that removal won't take it all away. With two shamans on board, Saichi is virtually free, repaying itself. The main issue is that there isn't a strong Shaman kindred right now, but it still works better than Armament Master, and unlike other cards on the list, it has the potential to find a niche with future kindred release.
I feel like Bladestitched Skaab should have at minimum been an honorable mention on this list a 2 mana +1/+0, in a tribe with a TON of lords with more effective abilities, combined with requiring two specific colors of mana is just not good especially in such an already boosted tribe
It should be noted that a lord that buffs a weak tribe is not necessarily equivalent to a weak lord, since there's always a chance the tribe will suddenly become playable as a result of being featured prominently in a set (like Orcs becoming viable after Tarkir after having spent ages being a complete joke). But to be honest, the only lord here that ever stands a realistic shot at being decent is Pheres-Band Warchief. If Centaurs were actually playable, I don't think it would belong on this list. All the others are stupidly overcosted, too weak or too situational.
After seeing an attempt at a Centaur tribal deck I gave it a shot. Not sure if the 3/3 for 2 is bad but a green-white centaur deck built around +1/+1 counters may be fun with the Warchief at the top to help.
a 4 mana lord is not worth it imo unless ur playing a really slow format 4 mana should be ur top-end unless ur tribe has a fuckton of mana dorks (like elves) or a way to cheat ur bigger threats into play (like legacy goblins)
Love the cleric. I can attest that back in that block my cleric deck really only attacked if I was losing or if the opponent was wide open. Giving them Vigilance was not even a factor, haha.
No hate intended, I love your videos, but there was some amount of weird reasons in this one. 6:23 "The biggest weakness is how weak that leaves you to removal." Lords don't have protection. Ever. Some lords have evasion, like flying, while some others buff themselves or grow - either on their own (Bloodlord of Vaasgoth) or with their allies (Goblin Rabblemaster), but they do not have protection. If a way to grade an object applies to all objects, throw it out the window. 6:40 "If you went out of your way to make as many spawn tokens as possible you'd probably only get around 5 in play." Brood Birthing vomits three onto the field for 2mana. I goldfished it out of curiosity and attacked with 16 power on turn4. The bigger problem is that you don't want to have them lying around. It is a 1-card nonbo. You take a creature type that wants to ramp you, basically a sidegrade to treasure tokens, and you turn them into attackers. 4:30 "Power is better than toughness because one of these cards was used in standard". Power was better than toughness in this instance. Not in every circumstance. If you implement strategies like High Alert or similar cards that allow you to smack someone with your creature's ass, you will want more toughness. Saying one card is better than the other because power is better than toughness applies a rule of thumb to a single card. Additional context is needed (like analyzing whether or not the card's colors can utilize toughness). 8:55 "At the time this card was printed" This one was weird. In several of your "top10 worst" videos you mention how cards were strong when they were released, but rulechanges made them worse today. Or several other reasons. But that has no relation to their performance today. The wording is here.
I think when he mentions brood being weak to removal is that the strategy or relying on your whole tribes/boards power coming from one creature is opening up a situation when you have no power at all. If you were playing zombies and your lord was sniped chances are your other zombies even if they were tokens or weak, would still have some attacking utility.
You're not watching much MTG content then, eh? There are so many errors in those videos. Not to dump on him or anyone who enjoys them (I mean...I do for what it's worth) but some of the best? meh
Actually, having a lord give vigilance can be very impactful; best example is slivers. The best slivers list has gemhide to make them all tap for mana, a flash sliver, and vigilance let's you attack without tapping, then flash out a combat buff, infect, or any other powerful combat ability after the opponent blocks unfavorably using the slivers as mana dorks. The problem with giving clerics vigilance is that most of their powerful abilities are static, so they don't need to tap. There are a few clerics that tap other clerics for a payoff , so them having vigilance then isn't bad but even then it's usually easier to use an anthem that gives the whole board vigilance and often a plus to their stats for 4 mana.
I don’t know how well this works in your video format, but “Top 10 most complex decks” (across formats, maybe excluding commander) might be an interesting idea
Amen here. Every time a new set has a Tribal theme, I build at least 2 new Commanders. With Ixalan I upgraded Merfolks, Vampires and Pirates and during our last visit to Innistrad, I build 5 Decks since it's my favorite plane with such cool tribes (Especially werewolves)
You keep on mentioning how there aren't too many of a specific type, like bird soldiers only having 55, but 55 is more than enough bird soldiers when you consider you'll only use like 10 of them. Really, you mean to say there isn't 10 bird soldiers good enough to make a deck out of. Like, Kobold sucks not because there are 13 of them, but because they have 13 bad cards. 13 cards is more than enough to make a tribal deck.
Zuberi works great with this commander Zeriam, Golden Wind, Along with a few other of those lords that work pretty great in commander. If you are going to say worst lords you should at least state what format they are worst in because commander is a whole different ball of wax
it's worth noting that vigilance doesn't Need to be purely defensive. it can also be used to let your creatures attack without turning off activated abilities they need to tap for. ... altho, that's hardly enough to make a 4-mana 2/4 worth using lol
“Captain’s claws” costs 2 and equips for 1. It gives a creature +1/+0 and “Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that’s tapped and attacking.”
At least Kobolds got Rohgahh, Kher Keep Overlord as a "decent" commander. Although 12 other Kobolds isn't much to work with (changelings excluded). At least the low cost of the Kobolds makes it easier to make the 4/4 dragons with Rohgahhs ability But centaurs really need some more support.
Can you do a video on exert or expend? The bad ability that gives your creature a decent boost but prevents it from untapping next turn. I have some nagas with it
My friend back in the day had a really meme kobold legacy deck, cast glimpse of nature, fuel it with a million kolbolds, play like led and brain freeze you opponent to death.
Pheras-Band Warchief shouldnt be so high on the list. Yeah Centaur-kindred is pretty weak, but it's a really good lord for what the deck wants to do. Vigilance and Trample are great keywords in selesnya. On the list for sure, but maybe at 8 or 9 in my opinion.
Armament master + Arden//Toggo deck? Lands produce equipment tokens, so the deck can run fewer dedicated equipment and more kor to buff. Far from perfect but I'm brainstorming.
Just as a heads-up, Wizards is officially moving away from the Tribal terminology. Decks built around one creature type are officially referred to as "typal" decks, and the niche Tribal card type is now renamed as 'Kindred.'
Something I just noticed, but I'm not sure how relevant it is: some of the cards here buff *all* creatures of the stated types, rather than specifying creatures you control. Does that mean they also buff the opponent's creatures of their respective types, like how the murlocs in hearthstone used to work, or is the effect only working for your own creatures meant to be implied?
Cards that give "all X +1/+1" also includes your opponents creatures, unless it says "You control" It's why old school slivers are wonky as hell in a mirror match, as they give ALL slivers their abilities, not just your own.
@@vovlasc9817 Giving two meh abilities (including one that really screws you over) and no stackable bonus to all zombies on the board? Nope. That's far from okay. Slivers are a well established tribe. Silvers, though, aren't
@@UsaSatsui Regen isnt bad and hes costed at 3 cmc. Im not saying hes anything special, but saying that he is one of the top ten worst lords isnt really accurate. Also what do you mean by "silvers"?
Not exactly a Tribe Lord, which barely save her, but ..... Silver Seraph, a 6/6 for 5WWW giving +2/+2 by having Threshold on (i.e., "7 or more cards in your graveyard"). Conditional stat buff for so much mana is not worthy at all, Coat of Arms is probably better. I bought some copies of her due to the emotional link with Might Sliver The Bird Soldier __was__ useful in my Soldier deck, featuring some +1/+1 counters related birdos ... then, the latter were replaced by more efficient soldiers ( and/or providing card draws) so those lords had no room nor meaning to stay in the deck. Sadly, it was nice to cheat out with Preeminent Captain Lastly, Docent of Perfection can Wizards really _take fly_, but it's clunky (3UU and requires to have 4 wizards to *flip*, even if it helps by creating 1/1 tokes while casting instants/sorceries) *and it's not a wizard itself*
Docentt of Perfection: I'll admit I wasn't playing at the time to know where the power creep was at that time but it's a strictly better Air Elemental that can transfor into something pretty scary.
I mostly disagree with Sachi being on the list and Zuberi being as high as #3. Sachi works well with elf shaman decks as they can both ramp and cycle through their decks and in Red/Green versions can use X cost spells such as any "deal X damage" spells for lethal as a back up plan if they didn't zerg down their opponents which Sachi's effect over doubles the mana ramp and thus over double the X damage spells. It also needs a counter spell to stop the ramp as you can activate the mana ramp in responce to it being destroyed, making most decks unable to stop the ramp even if they can get rid of her instantly. Zuberi while they don't have many good main deck creatures to work with, Zuberi does have good selection of 2/2 flying griffon creature token creating enchantments/sorcery spells to work with. Its not good due to white tokens having better and cheaper lords but its sure as heck better then Anaba Spirit Crafter.
There's a sliver that makes all slivers deal damage to their controller on their upkeep, making it an anti-lord to kill enemy sliver players, and then there's scarecrow dude who makes scarecrows destroy target permanent on entering the battlefield, except scarecrows are such a bad tribe that it's better to just make more of the scarecrow lord to destroy everything.
Ugh. Just realized that the Brigadier (and the Griffin/anaba if anyone cares) are symetrical... So they can buff your opponent's creatures in the right circumstances
As a Master of Crappy Cards, since i have pretty much all of them.... I tell you having Armament Master here is an Insult. How about Thrull Champion? For example? Ainok Bond Kin? Or Sunrise Souverign?
This channel is meant to be accessible. You can show it to someone who knows nothing about magic, and they'll still enjoy it. He's very aware of how annoying this makes the videos for veterans of the game.
I'd say that honor would actually go to Beebles. They had some appearances in card arts (including before the first Un-set) and a couple cards of their own, before it was decided they were too weird to be made outside of supplemental products. They have since received several cards in Un-sets, including their own planeswalkers card, B.O.B. (Bevy of Beebles).
Sliver, not silver. Also, obligatory mention of Plated Sliver. Slivers are a good creature type normally, but a lot of sliver decks love to use Wild Pair. This sucks because it makes total P/T for all your slivers (on the battlefield, not in your library) odd. And the fact that it boosts toughness, not power.
I disagree with Aven Brigadier being on this list. In constructed nowadays, yes it is bad. N I don’t think it was great in the standard of its day but was far more comparable to other lords at the time. N 1 thing it did have going for it that u don’t seem o have considered, this was from Onslaught block where birds n soldiers were everywhere including many bird soldiers n about half those cards were in white; this was a king top end threat for draft. I think the goblin who buffs riggers to make extra contraptions should’ve been on this list instead
I disagree with Sachi, Daughter of Seshiro. While the bonus she gives to Snakes really is weak, Sachi being a manadork that can produce 2 green mana should be enough to keep her of the list. Plus she shared a block with 3 pretty good creatures that are both Snakes and Shamans: Orochi Leafcaller, Sakura Tribe Scout and Sakura Tribe Elder.
Broodwarden is even worse than it reads..... For reasons beyond my comprehension, they made TWO types of eldrazi tokens that can be sacrificed for mana.... eldrazi spawns and eldrazi scions (spawns are 0/1s whereas the scions are the now standard 1/1s). If they had simply kept them as 'eldrazi spawn' tokens Broodwarden would still be lackluster but it would have been at least somewhat playable with an additional 24 potential sources of eldrazi tokens.
Come on, guys, he's only calling them Silvers on purpose so we comment on his video to correct him. It's just a cheap way of getting comments on his videos, so don't encourage that type of behavior and don't comment! ... ...oh wait.
I have a Kangee feather counter meme deck, Stormscape familiar and watcher of the spheres to reduce cost, aven mimeomancer and thrummingbird to place feather counters and judges familiars to counter and feed the aerie
Kobolds were all fun and games until someone found out that being able to "Cast" five Kobolds and then play Tendrils of Agony or any storm spell was...how you say... Fucked up?
Not really sure what's wrong with 50+ different cards having a specific type - non-singleton formats are typically only running about 20 creatures, and even if you are using all legendaries, there are plenty of options. Sure not as much as other types with hundreds, but you're still leaving plenty on the cutting room floor. Even in Commander you're running 25ish, that's still more than enough to have every single one in your deck be the same type. Sure lower numbers means a lower chance of them being actually good, but the number itself isn't the issue, as long as it's over the recommended number to have in a deck. It's not like Beaver or Deer or Wombat where there's like 1 card.
@@josephwodarczyk977 I made it right around Weatherlight, there were fewer griffins back then. I used pegasus...es and white weenie support to fill it out. It ended up being a white weenie deck with some mid game push potential. Not great. It had banding cards in it.
@@aristizle8797 if you're ever feeling nostalgic, there's a griffin commander now. Zeriam. "Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying." Edit: also I fully support any deck with banding in it.
The only problem i see whit the lists is, it doesnt analize if the card was good on his time. Of course Akroma's Devoted is not amazing, but works well whit Clerics who tap for something. In a Black/White deck Shepherd of Rot was amazing. Battlefield Medic or Ancestor's Prophet where good too
You missed one terrible lord from Homelands: Faerie Noble. For G2, you get a 1/2 creature with flying that gives all other faeries you control +0/+1. Then, you can tap it to give all faeries you control +1/+0 until end of turn. Not only is the thing's mana cost relatively high, but it doesn't immediately influence your damage the turn it drops. You have to wait a turn to do so. Also, the damage buff doesnt even always apply. You have to wait for the right time to apply it. Also... it being Green where majority of the newer and most powerful faeries are found in Blue and Black also doesn't help it's case. Are faerie players really going to splash Green to have access to this lord?
I do, though it's MOSTLY for Oko (and Willow Priestess and Scryb Ranger to a lesser extent). Faerie Noble is mostly just there for style (He looks like Bowie).^^
Hey, I like the idea! But I feel a bit more context is needed. It is kinda odd to call old, power-crept cards or ones designed for limited (like broodwarden or chief) bad in today's 60-card formats.
This is easily one of your flimsiest videos yet. The justifications are mediocre and don’t seem to consider the actual conditions of these cards’ releases outside a few more potshots at older sets like the evergreen Homelands beatdown. Some of these barely qualify as lords outside of the broadest, least useful definitions possible. But the worst by far has got to be the complete assassination attempt on Brood Warden, a perfectly usable card (that isn’t a Lord btw) with a perfectly fine ability that both helps make Eldrazi Spawn more versatile and protects them from shock-based removal - something you want to do if you’re using them so that they have any presence or endurance for your later-game pulls. And that was a block with some VERY big lategame pulls.
Come on, if you have four Kobold Drill Sergeant and a Kobold Overlord in play, you can just destroy the opponent with your 0/5 Kobolds of Kher Keep with trample and first strike.
Kolbold Deck: I swing in with all my 7 kobolds
Opponent: Already I take another 0 damage, I'm still at 20.
Kolbold Deck: End Turn
Opponent: I swing in with 2 steel leafs for letal.
@@SyntheticNuclearI activate my instant "table flip" I now flip the table. Ggs
@@Asageun Jokes on you, its on MTGO and you just flipped your computer monitor into the wall
@@SyntheticNuclear heck, dang, and quite possibly, crap
I tried to build a kobold deck out of all the Italian Legends cards I bought. Even with four Gauntlets of Might it went about as well as you'd expect.
"... as long as WoTC remain sane"
Very very bold assumption to make
yeah that ship has sailed big time
I think my favourite videos are ones about something oddly specific.
Especially the negatives, because it means I can see cards that I Never see in the wild, because no-one uses them.
Talks about Sachi, Daughter of Seshiro. Compares Sachi's buff directly to Chief of the Scale, says "interestingly, this card [Chief] actually has a counterpart card in Chief of the Edge, who gives +1 power"... and completely ignores that Sachi also has a counterpart card that gives +1 power called Sosuke, Son of Seshiro.
Great video! I still remember pulling that bird soldier Lord 20 years ago and making a soldier deck and having to take the Lord out because it just wasn't helping anything lol
Sachi should NOT be on this list imo, it’s a pretty damn good Shaman lord. I’d be willing to bet if the snake half wasn’t there it wouldn’t be on the list, despite that being essentially gravy
I feel like she was undervalued. A big deal was made out of the problem of getting her to untap, but even if the opponent removes her immediately when she hits the field, you may still tap your other shamans in response and potentially play a threat. It won't always work out (since you've already spent 4 to play Sachi), but there's a good chance she can at least replace herself.
She was also part of an infinite mana combo in block (and draftable in theory) with Orochi Leafcaller and Freed from the Real.
The idea with the vigilance cleric is that a lot of the old cleric cards could tap to prevent some amount of damage, so you could attack and keep them up to tap to prevent them from dying or prevent damage from your oppenent next turn. Not saying it's good, but it did do some stuff.
The problem is such cards weren't good in combat anyway. You would put them at risk even on the tiniest of boards.
@@fernandobanda5734 Not their point. The point is, it was claimed that Vigilance is only good if you want to attack and block with the same creature. Which is false. A creature with Vigilance and a tap ability is extremely strong, period. His card analysis is never about "how good was this effect back when it was printed?", also.
@@neros_soren That's fair. I'm just saying that it wasn't a use case even back then because the Clerics with tap abilities that existed didn't even want to attack. It was a design with no big idea behind.
@@fernandobanda5734 No one accused you of attacking anybody. Just told you that the point OP made, wasn't about it's viability, neither back than nor now, but about the usefulness of Vigilance.
@@neros_soren I'm saying the *Clerics* didn't want to attack. As in, even if vigilance works with their tap abilities, they had 0 or 1 power and would immediately die against anything. They'd be better out of combat preventing damage.
Vigilance is like my #4 best keyword has this man ever heard of a crackback. “Only good in very specific board states” -> like whenever you have creature advantage, i.e. playing a creature/aggro deck.
Aggro decks don't normally care about blocking. Vigilance in general is a very weak keyword.
@@fernandobanda5734 This mf don’t know Questing Beast and it shows
@@Bongus_Bubogus Yeah, because THAT'S the strong part and not haste or evasion.
@@fernandobanda5734 It’s unbeatable because you can’t attack into it and it can attack freely. You really haven’t played with or against it
@@Bongus_Bubogus Vigilance is not nothing, and it's obviously better in a big body, but it's not always relevant. Not every matchup is an aggro race. On the other hand, haste and evasion is almost always relevant to dealing more damage. The planeswalker damage, prevention hate, deathtouch and vigilance are bonuses, not the main reason it's strong.
You forgot another tiny detail on Anaba Spirit Crafter, Aven Brigadier and Zuberi, Golden Feather... their buff symetrical. So in the hypotetical case your opponent is using those tribes, they also get the buff. Sure, this was an issue in other older Lord cards and... older Sliver in general (but on the later it made mirror matches way more interesting) but the upside on them was worth more than the downside.
Was wondering if anyone else noticed that
Yeah I’m totally worried about a griffin mirror match.
On the other hand, imagine probability of TWO people playing the same dead tribe with barely 50 cards to speak of.
I think Sachi would deserve the number ten of the list.
The second ability is only the one that matters, giving it to itself too is a nice bonus, but it's not the core of it. Summoning sickness means that Saichi will have to wait, but other shamans on the board won't, and due to how the stack and mana abilities work if it doesn't get countered you can use it before the opponent has a chance to remove it, or generate mana in response to removal, meaning that removal won't take it all away. With two shamans on board, Saichi is virtually free, repaying itself.
The main issue is that there isn't a strong Shaman kindred right now, but it still works better than Armament Master, and unlike other cards on the list, it has the potential to find a niche with future kindred release.
It should have been replaced with Steamflogger Boss
Just slap hexproof aura/equipment on it and you're golden.
Chief of the Scale was better than Chief of the Edge in KTK Limited at least.
I feel like Bladestitched Skaab should have at minimum been an honorable mention on this list a 2 mana +1/+0, in a tribe with a TON of lords with more effective abilities, combined with requiring two specific colors of mana is just not good especially in such an already boosted tribe
It should be noted that a lord that buffs a weak tribe is not necessarily equivalent to a weak lord, since there's always a chance the tribe will suddenly become playable as a result of being featured prominently in a set (like Orcs becoming viable after Tarkir after having spent ages being a complete joke).
But to be honest, the only lord here that ever stands a realistic shot at being decent is Pheres-Band Warchief. If Centaurs were actually playable, I don't think it would belong on this list. All the others are stupidly overcosted, too weak or too situational.
After seeing an attempt at a Centaur tribal deck I gave it a shot. Not sure if the 3/3 for 2 is bad but a green-white centaur deck built around +1/+1 counters may be fun with the Warchief at the top to help.
a 4 mana lord is not worth it imo
unless ur playing a really slow format
4 mana should be ur top-end unless ur tribe has a fuckton of mana dorks (like elves) or a way to cheat ur bigger threats into play (like legacy goblins)
@@God-ch8lq I agree it wouldn't be a good card, but it wouldn't be worth calling one of the "worst ever".
Love the cleric. I can attest that back in that block my cleric deck really only attacked if I was losing or if the opponent was wide open. Giving them Vigilance was not even a factor, haha.
No hate intended, I love your videos, but there was some amount of weird reasons in this one.
6:23
"The biggest weakness is how weak that leaves you to removal."
Lords don't have protection.
Ever.
Some lords have evasion, like flying, while some others buff themselves or grow - either on their own (Bloodlord of Vaasgoth) or with their allies (Goblin Rabblemaster), but they do not have protection.
If a way to grade an object applies to all objects, throw it out the window.
6:40
"If you went out of your way to make as many spawn tokens as possible you'd probably only get around 5 in play."
Brood Birthing vomits three onto the field for 2mana.
I goldfished it out of curiosity and attacked with 16 power on turn4.
The bigger problem is that you don't want to have them lying around.
It is a 1-card nonbo. You take a creature type that wants to ramp you, basically a sidegrade to treasure tokens, and you turn them into attackers.
4:30
"Power is better than toughness because one of these cards was used in standard".
Power was better than toughness in this instance. Not in every circumstance.
If you implement strategies like High Alert or similar cards that allow you to smack someone with your creature's ass, you will want more toughness.
Saying one card is better than the other because power is better than toughness applies a rule of thumb to a single card.
Additional context is needed (like analyzing whether or not the card's colors can utilize toughness).
8:55
"At the time this card was printed"
This one was weird.
In several of your "top10 worst" videos you mention how cards were strong when they were released, but rulechanges made them worse today. Or several other reasons.
But that has no relation to their performance today. The wording is here.
Yeah I'm immediately curious on what "top 10 strongest tribal lords" looks like
I think when he mentions brood being weak to removal is that the strategy or relying on your whole tribes/boards power coming from one creature is opening up a situation when you have no power at all. If you were playing zombies and your lord was sniped chances are your other zombies even if they were tokens or weak, would still have some attacking utility.
These are really consistently some of the best MTG content on the internet. Thank you for all your work!
You're not watching much MTG content then, eh? There are so many errors in those videos. Not to dump on him or anyone who enjoys them (I mean...I do for what it's worth) but some of the best? meh
Actually, having a lord give vigilance can be very impactful; best example is slivers. The best slivers list has gemhide to make them all tap for mana, a flash sliver, and vigilance let's you attack without tapping, then flash out a combat buff, infect, or any other powerful combat ability after the opponent blocks unfavorably using the slivers as mana dorks.
The problem with giving clerics vigilance is that most of their powerful abilities are static, so they don't need to tap. There are a few clerics that tap other clerics for a payoff , so them having vigilance then isn't bad but even then it's usually easier to use an anthem that gives the whole board vigilance and often a plus to their stats for 4 mana.
Does Aven Brigadier's artwork remind anyone else of Sam the Eagle from The Muppet Show?
I don’t know how well this works in your video format, but “Top 10 most complex decks” (across formats, maybe excluding commander) might be an interesting idea
Tribal decks have always been my favorite in MTG
Amen here. Every time a new set has a Tribal theme, I build at least 2 new Commanders. With Ixalan I upgraded Merfolks, Vampires and Pirates and during our last visit to Innistrad, I build 5 Decks since it's my favorite plane with such cool tribes (Especially werewolves)
You keep on mentioning how there aren't too many of a specific type, like bird soldiers only having 55, but 55 is more than enough bird soldiers when you consider you'll only use like 10 of them. Really, you mean to say there isn't 10 bird soldiers good enough to make a deck out of. Like, Kobold sucks not because there are 13 of them, but because they have 13 bad cards. 13 cards is more than enough to make a tribal deck.
I have more than one Changeling EDH decks, so i'm gonna love this
Zuberi works great with this commander Zeriam, Golden Wind, Along with a few other of those lords that work pretty great in commander. If you are going to say worst lords you should at least state what format they are worst in because commander is a whole different ball of wax
it's worth noting that vigilance doesn't Need to be purely defensive. it can also be used to let your creatures attack without turning off activated abilities they need to tap for. ... altho, that's hardly enough to make a 4-mana 2/4 worth using lol
“Captain’s claws” costs 2 and equips for 1. It gives a creature +1/+0 and “Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that’s tapped and attacking.”
I love silver overlord and the first silver
So much of this video is based solely around standard. Vigilance is pretty OP in commander.
Commander isn't a competitive format, so he actively ignores it for these videos.
vigilance on clerics is actually good because they can attack and tap for their ability
I runa crystal witness deck with Sachi, Sakura tribe elders moxs and birds. It's super quick to build a powerhouse fireball
Can’t wait to build my Zuberi commander deck
At least Kobolds got Rohgahh, Kher Keep Overlord as a "decent" commander. Although 12 other Kobolds isn't much to work with (changelings excluded). At least the low cost of the Kobolds makes it easier to make the 4/4 dragons with Rohgahhs ability
But centaurs really need some more support.
Can you do a video on exert or expend? The bad ability that gives your creature a decent boost but prevents it from untapping next turn. I have some nagas with it
My friend back in the day had a really meme kobold legacy deck, cast glimpse of nature, fuel it with a million kolbolds, play like led and brain freeze you opponent to death.
Pheras-Band Warchief shouldnt be so high on the list. Yeah Centaur-kindred is pretty weak, but it's a really good lord for what the deck wants to do. Vigilance and Trample are great keywords in selesnya. On the list for sure, but maybe at 8 or 9 in my opinion.
Armament master + Arden//Toggo deck? Lands produce equipment tokens, so the deck can run fewer dedicated equipment and more kor to buff.
Far from perfect but I'm brainstorming.
Just as a heads-up, Wizards is officially moving away from the Tribal terminology. Decks built around one creature type are officially referred to as "typal" decks, and the niche Tribal card type is now renamed as 'Kindred.'
Paltry number of birds? More like a poultry number! 10:30
Something I just noticed, but I'm not sure how relevant it is: some of the cards here buff *all* creatures of the stated types, rather than specifying creatures you control. Does that mean they also buff the opponent's creatures of their respective types, like how the murlocs in hearthstone used to work, or is the effect only working for your own creatures meant to be implied?
Cards that give "all X +1/+1" also includes your opponents creatures, unless it says "You control"
It's why old school slivers are wonky as hell in a mirror match, as they give ALL slivers their abilities, not just your own.
If it doesn't say "you control" it does indeed affect all players' creatures
Zombie Master belongs on this list. Also, if it counts as a tribal lord, Baron Sengir is disappointing.
Also...Silvers???
Zombie Master is an okay zombie lord. Baron Sengir is not a lord. Slivers are usually incredibly efficient and have been a heavily supported tribe.
@@vovlasc9817 Giving two meh abilities (including one that really screws you over) and no stackable bonus to all zombies on the board? Nope. That's far from okay.
Slivers are a well established tribe. Silvers, though, aren't
@@UsaSatsui Regen isnt bad and hes costed at 3 cmc. Im not saying hes anything special, but saying that he is one of the top ten worst lords isnt really accurate. Also what do you mean by "silvers"?
@@vovlasc9817 He calls the tribe "Silvers" in the video.
@@UsaSatsui ahh i mistook you saying slivers were bad/unplayable tribal cards, as if you were asking why they werent on the list
Not exactly a Tribe Lord, which barely save her, but ..... Silver Seraph, a 6/6 for 5WWW giving +2/+2 by having Threshold on (i.e., "7 or more cards in your graveyard"). Conditional stat buff for so much mana is not worthy at all, Coat of Arms is probably better. I bought some copies of her due to the emotional link with Might Sliver
The Bird Soldier __was__ useful in my Soldier deck, featuring some +1/+1 counters related birdos ... then, the latter were replaced by more efficient soldiers ( and/or providing card draws) so those lords had no room nor meaning to stay in the deck. Sadly, it was nice to cheat out with Preeminent Captain
Lastly, Docent of Perfection can Wizards really _take fly_, but it's clunky (3UU and requires to have 4 wizards to *flip*, even if it helps by creating 1/1 tokes while casting instants/sorceries) *and it's not a wizard itself*
I have a discard reanimator deck with Silver Seraph. Cycling Decree of Justice into the buff is quite scary.
@@Garl_Vinland nive!
Docentt of Perfection: I'll admit I wasn't playing at the time to know where the power creep was at that time but it's a strictly better Air Elemental that can transfor into something pretty scary.
@@nobodyimportant72 yeah it's good in 2 copies on the battlefield and with some cantrips
I mostly disagree with Sachi being on the list and Zuberi being as high as #3.
Sachi works well with elf shaman decks as they can both ramp and cycle through their decks and in Red/Green versions can use X cost spells such as any "deal X damage" spells for lethal as a back up plan if they didn't zerg down their opponents which Sachi's effect over doubles the mana ramp and thus over double the X damage spells. It also needs a counter spell to stop the ramp as you can activate the mana ramp in responce to it being destroyed, making most decks unable to stop the ramp even if they can get rid of her instantly.
Zuberi while they don't have many good main deck creatures to work with, Zuberi does have good selection of 2/2 flying griffon creature token creating enchantments/sorcery spells to work with. Its not good due to white tokens having better and cheaper lords but its sure as heck better then Anaba Spirit Crafter.
I was gonna ask how Zombie Master missed the list, but then I realized I had forgot he gave regenerate in addition to swampwalk.
There's a sliver that makes all slivers deal damage to their controller on their upkeep, making it an anti-lord to kill enemy sliver players, and then there's scarecrow dude who makes scarecrows destroy target permanent on entering the battlefield, except scarecrows are such a bad tribe that it's better to just make more of the scarecrow lord to destroy everything.
Minotaurs are a very viable tribe in Commander. Did you forget that it's a format that exists?
You can tell just by looking at Anaba Spirit Crafter that it's from Homelands.
10:29, A paltry number... Or a poultry number!?!?
"there are only 9 snake shaman" goes to scryfall and enters "changeling"
Top 10 Best Lords next?
What If you put a lot of thran power suits on armament master? Could that be a thing?
Unfortunately, Armament Master can't buff itself, only other Kor.
Ugh. Just realized that the Brigadier (and the Griffin/anaba if anyone cares) are symetrical... So they can buff your opponent's creatures in the right circumstances
Amazing!🎉
Comparing most tribes to Slivers is unfair here, since Slivers are a tribe of lords. They auto-win
Steamflogger boss should probably be on this list
You really missed the chance for the text to say "Poultry" when you said "Paltry" for Aven Brigadier hahaha
Isn't Aven even worse? Maybe I am too new to magic, but wouldn't all include your opponents' soldiers and birds?
It would but that downside doesn't matter that much, at least not over a lord for a 0/1 tribe.
Silvers eh?
There's also Thelomite Hermit and Thrull Champion. Especially Thrull Champion. How many thrulls are there in MTG.
Thelonite Hermit at least works well with the 87 other cards that generate Saprolings, several of which are repeatable effects.
I'm surprised Steamflogger Boss isn't included, since it is the only legal rigger in the game
As a Master of Crappy Cards, since i have pretty much all of them.... I tell you having Armament Master here is an Insult. How about Thrull Champion? For example? Ainok Bond Kin? Or Sunrise Souverign?
Do you really have to explain what vigilance and trample do ?
This channel is meant to be accessible. You can show it to someone who knows nothing about magic, and they'll still enjoy it. He's very aware of how annoying this makes the videos for veterans of the game.
Kobolds seem like UN cards before UN was a thing.
I'd say that honor would actually go to Beebles. They had some appearances in card arts (including before the first Un-set) and a couple cards of their own, before it was decided they were too weird to be made outside of supplemental products. They have since received several cards in Un-sets, including their own planeswalkers card, B.O.B. (Bevy of Beebles).
Sliver, not silver.
Also, obligatory mention of Plated Sliver. Slivers are a good creature type normally, but a lot of sliver decks love to use Wild Pair. This sucks because it makes total P/T for all your slivers (on the battlefield, not in your library) odd. And the fact that it boosts toughness, not power.
I disagree with Aven Brigadier being on this list. In constructed nowadays, yes it is bad. N I don’t think it was great in the standard of its day but was far more comparable to other lords at the time. N 1 thing it did have going for it that u don’t seem o have considered, this was from Onslaught block where birds n soldiers were everywhere including many bird soldiers n about half those cards were in white; this was a king top end threat for draft. I think the goblin who buffs riggers to make extra contraptions should’ve been on this list instead
Also sad to say but the 3/5 flier for six wasn't nearly as bad as that stat line is these days. Still not good but not nearly as bad.
I disagree with Sachi, Daughter of Seshiro.
While the bonus she gives to Snakes really is weak, Sachi being a manadork that can produce 2 green mana should be enough to keep her of the list. Plus she shared a block with 3 pretty good creatures that are both Snakes and Shamans: Orochi Leafcaller, Sakura Tribe Scout and Sakura Tribe Elder.
Broodwarden is even worse than it reads.....
For reasons beyond my comprehension, they made TWO types of eldrazi tokens that can be sacrificed for mana.... eldrazi spawns and eldrazi scions (spawns are 0/1s whereas the scions are the now standard 1/1s).
If they had simply kept them as 'eldrazi spawn' tokens Broodwarden would still be lackluster but it would have been at least somewhat playable with an additional 24 potential sources of eldrazi tokens.
Come on, guys, he's only calling them Silvers on purpose so we comment on his video to correct him. It's just a cheap way of getting comments on his videos, so don't encourage that type of behavior and don't comment!
...
...oh wait.
Krosan warchief has to be up there for one of the worst.
I wish Centaurs would get proper Tribal support...
Old kangee is garbo too, 7 mana for a +1/+1
Birds didn't deserve such a terrible lord.
I know lmao, I love birds in mtg so much. New kangee is at least okay, especially when compared to his original version.
I have a Kangee feather counter meme deck, Stormscape familiar and watcher of the spheres to reduce cost, aven mimeomancer and thrummingbird to place feather counters and judges familiars to counter and feed the aerie
Kobold Slander Detected!! ACTIVATE THE 0/2 FIRST STRIKERS!!
Aven Brigadier is even worse as it boosts your opponent's creatures.
Kobolds were all fun and games until someone found out that being able to "Cast" five Kobolds and then play Tendrils of Agony or any storm spell was...how you say... Fucked up?
Not really sure what's wrong with 50+ different cards having a specific type - non-singleton formats are typically only running about 20 creatures, and even if you are using all legendaries, there are plenty of options. Sure not as much as other types with hundreds, but you're still leaving plenty on the cutting room floor. Even in Commander you're running 25ish, that's still more than enough to have every single one in your deck be the same type. Sure lower numbers means a lower chance of them being actually good, but the number itself isn't the issue, as long as it's over the recommended number to have in a deck. It's not like Beaver or Deer or Wombat where there's like 1 card.
Ironically chief of the scale would help against first strike
Might want to reconsider the definition for tribal lords since wouldn't that mean that nearly every Sliver creature is a tribal lord?
Top 10 Best/Worst Keyword Support
I think Pheras-Band Warchief shouldn´t be on the List at all. With the 68 Centaur cards you forgot that there are many that create 3/3 Tokens
11:06 maskwood nexus
I tried really really hard to make a griffin deck with that card.
How'd it come out????
@@josephwodarczyk977 I made it right around Weatherlight, there were fewer griffins back then. I used pegasus...es and white weenie support to fill it out. It ended up being a white weenie deck with some mid game push potential.
Not great. It had banding cards in it.
@@aristizle8797 if you're ever feeling nostalgic, there's a griffin commander now. Zeriam. "Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying."
Edit: also I fully support any deck with banding in it.
The only problem i see whit the lists is, it doesnt analize if the card was good on his time. Of course Akroma's Devoted is not amazing, but works well whit Clerics who tap for something. In a Black/White deck Shepherd of Rot was amazing. Battlefield Medic or Ancestor's Prophet where good too
Top 10 Elves
4:57 First or Double?
You missed one terrible lord from Homelands: Faerie Noble. For G2, you get a 1/2 creature with flying that gives all other faeries you control +0/+1. Then, you can tap it to give all faeries you control +1/+0 until end of turn. Not only is the thing's mana cost relatively high, but it doesn't immediately influence your damage the turn it drops. You have to wait a turn to do so. Also, the damage buff doesnt even always apply. You have to wait for the right time to apply it.
Also... it being Green where majority of the newer and most powerful faeries are found in Blue and Black also doesn't help it's case. Are faerie players really going to splash Green to have access to this lord?
I do, though it's MOSTLY for Oko (and Willow Priestess and Scryb Ranger to a lesser extent).
Faerie Noble is mostly just there for style (He looks like Bowie).^^
Hey, I like the idea! But I feel a bit more context is needed. It is kinda odd to call old, power-crept cards or ones designed for limited (like broodwarden or chief) bad in today's 60-card formats.
10:31 A poultry number?
Is there any mention of Old kangee on here? love playing him but dayum he sucks
I really really want mtg to make centaurs a solid tribe. One of my faiv mythical creatures.
I don't trust anything with two ribcages
@@alch3nemy394 Lol: ok that made me chuckle for some reasoon. I expected a "don't trust things with more then two legs" line. Nice one.
Yes there lords lords are terrible, but Kobolds was still love a first sight when i was young, so bad but i wanted it to work.
My Man mispronouncing one of the most iconic tribes in magic history, I guess I shouldn't be surprised.
Vote for Sliver tribal video 🥲
This is easily one of your flimsiest videos yet. The justifications are mediocre and don’t seem to consider the actual conditions of these cards’ releases outside a few more potshots at older sets like the evergreen Homelands beatdown. Some of these barely qualify as lords outside of the broadest, least useful definitions possible. But the worst by far has got to be the complete assassination attempt on Brood Warden, a perfectly usable card (that isn’t a Lord btw) with a perfectly fine ability that both helps make Eldrazi Spawn more versatile and protects them from shock-based removal - something you want to do if you’re using them so that they have any presence or endurance for your later-game pulls. And that was a block with some VERY big lategame pulls.
Just play it with 10:34 creatures that are either
I've done it for years: better to stick with soldiers, lately WotC have printed cards-advantage Soldiers
The snow zombie one is bad. I thought it would win.
Chief of the scale goated in limited don’t try me
What's tribal?
It's when you build around a single creature type.
Isn't there a sliver which punishes you for playing sluvers I think that is the worst lord around
Giving trample and increasing thoughness....
I feel like the quality of your videos is slipping quite quickly, you should have a talk with your writers.
Zuberi, Family Guy 😅
Slivers, not silvers.