I Was Laid Off From Blizzard - NeverEngine Devlog 0
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- Опубліковано 21 тра 2024
- Hey there! Thanks for checking out my first devlog where I take you through the journey of the development of my very own game engine, the NeverEngine!
You know the whole schpiel; subscribin' helps you get notified when a new video drops, so don't be shy and hit that button.
Video links:
An Indie Approach to Procedural Animation - David Rosen
• Animation Bootcamp: An...
Game Engine Entity/Object Models - Bobby Anguelov
• Game Engine Entity/Obj... - Розваги
I would recognize that voice and game engine any day :D
Did not expect to find one of my closest friends from my late teens from a devlog. Really glad to get a glimpse on how things have been!
Will be really fun to follow the development! Great devlog as well!
Yoooo, thank you so much man! I've been following your stuff as well for quite a while! Hella exciting with what you got going on for OTK as well! Very hyped to share more of what's in the works!
I've always paid respect to people who choose unpopular game engines like Bevy or GameMaker, but you achieved totally different level.
Or Cryengine, or O3DE
@@Leosalvaje_ GameMaker has the Undertale fame behind it, I think it's pretty much a different league altogether compared to the other three. Bevy and O3DE really have no cool projects to show for themselves (at least none that would achieve any sort of recognition) and from what I've heard, despiteits otherwise impressive impact on the industry, CryEngine is pretty much looked on as an alternative to Unreal that is worse in every way imaginable, chiefly in terms of lackluster documentation.
@@yarpen26 Tiny Glade (#23 in wishlists on steam) is made in Bevy
Payed respect with your money? Other currency doesn't count.
Gamemaker is not an unpopular game engine lol
Finally, an indie making a game engine! ❤ will be looking forward to seeing more.
Following this journey brudda! Keep at it.
Fantastic! Keep on, keepin' on. Excited to see where this goes and looking forward to using it.
as someone who dabbles in game dev, "fuckeduplevel" as a name for a scene is so relatable haha
This looks like it's going to be a fantastic journey, can't wait for the next devlog!
Wowowoowwww despite this being your first devlog this was so solid. Great delivery and pacing. Well done 👍🏻
Keep going, I see you going far with your content and creations, you have a lot of potential!
Don't get demoralized if you don't get a lot of subs fast, you will certainly be noticed by a lot of people;
Your engine and your devlogs is the type of thing people need now, with all the bad stuff going on with almost every existing engine and with all fake oversaturated devlogs, you really stand out as a great person. Good luck with your journey, and you just earned another sub. :)
He already has more of the half of amount I have and more people have watched it than me after my 16 years being here, so he's on the right track.
It's insane how many people reference David Rosen's Procedural Animation GDC talk when talking about what got them into game dev. That video is actually what inspired me to start game dev and the first project I ever made was an attempt at procedural animation.
Great devlog!! Can't wait to see more!
Fantastic work! I've considered hybrid/derivative ECS models for my own game engine work before. Thank you for sharing the links to the videos you referenced. As someone 6 months deep into writing a game engine, it's really inspiring to see what other (primarily) solo devs can do after 10 whole years! Subscribed and best of luck!
Super intrigued to see how this develops!
Looking forward to new videos of you making the engine, i'm really happy UA-cam recommended me this vid
This is a really cool project, I look forward to seeing more devlogs!
I've been working on my own engine for many years in hopes of making a game with it. This is exactly the motivation I needed to continue working on it. Amazing stuff! Love the all the custom UI stuff, honestly thought it was ImGUI!
Good luck dude!
(I was unfortunately part of a layoff as well and am searching for new opportunities. The intro has motivated me to continue on the games that I've been putting off. I hope to release something by the end of the year. Probably sooner.)
I want to see everything! Congrats on the project!!
Very much looking forward to these updates on NeverEngine! Def worth a like and subscribe.
Nice video but the background music is too loud, I can barely make up what are you saying. Also, the same 5 seconds music loop during the entire video gets very annoying, very fast.
I often wonder why they add the music. The content is of interest or people wouldn't watch the video, so why the music? So weird.
Nope. That's almost never the case. Try making a long video without music, it just sounds akward. You definitely need music most the time.
@@aarondcmedia9585
My guess is the guy authored the music
Guess that's why the musical career never took off
I look forward to being able to use this engine!
Great first video, excited to see what's next!
So rad, I love your outlook after experiencing the challenge that is the volatile state of the AAA side of game development. As an outsider with a degree in game design, who's yet to be hired, I always observe stories like yours and consider if an industry position is what I want or do I just to make games like I always have; by myself in the comfort of my own creative space. Keep on fighting to see your passion take flight.
Looking forward to your progress on this!
you will be the bed of growth for the gaming industry of the future
by the people, for the people
good luck
Very interesting. Will keep an eye on this
This is a really amazing game engine! It looks amazing and seems easy. I would definitely try it out when it releases.
Great video man! Can’t wait to see your next one 😊
Awesom video! Really like your idea of the game engine and it is very interesting. Best of luck in progressing the game engine and making a game with it it :) Looking forward to your next devlog. Keep it up! :)
Subscribed. Looking forward to engine updates. Great job. Very inspiring
keep going, bro. I am starting following people like u, cuz I am studying computer graphics and game engine/tools related stuff... that's make me realise what I could achieve
Don't forget man, making a game can be a fantastic way to flex your musical muscles aswel. Game dev is the perfect playground for someone with a bunch of hobbies that never really turned into "big time" hobbies. i know a little animation, modeling, programming, music, and writing and game dev is just the perfect playground to get whats in your head into peoples hearts. it really gives me hope as someone in a good, but tiring blue collar job. its just one of those unicorn goals that keeps you learning and moving forward regardless of where it goes.
That's a great point and I 100% agree with this! My favorite aspect of making games has always been the collaboration and building on each other's ideas and alongside experimenting with all the different aspects of game dev, getting to work with people who are amazing at what they do is one of the things I look forward to the most! Really appreciate your comment and the biggest thing (imo) with any passion is having fun with it, which it definitely sounds like you are!
@@NeverEngineDev always good to see a content creator active in their comments.
i think this as well is the perfect time to get into the business. Games are peoples sanctuaries, we saw it during covid how people turned to this amazing hobby to stay social.
With big AAA companies constantly producing lackluster products and rehashes. people crave something different. battlebit, content warning, lethal company, helldivers. All these games are reaching unreal levels of exposure and i know helldivers is Sony, but it still came out of nowhere from a unknown developer.
great editing and voice over! congrats - i will be following
This is awesome! Please keep going!
Engine devlog is what I needed😊
Best of luck with this project!
Happy to be here relativly early. To see you make something new and inspiring 🙂
This engine looks interesting! Can't wait to give it a shot!
Man, I was super excited for that unreleased Blizzard survival game, I love survival games
Sucks to hear you got laid off. But happy to hear you get the chance to do your own thing!
I've been working on custom engines in my spare time and would love to get to a point where I can just make my own games full-time. Hoping it all works out!!
Great journey! It would be amazing to also be able to script with a small and easy to learn script language like Lua. I wish you all the best and success with your engine and the devlog channel!
Kinda looks like Unreal engine mixed with Godot. Very cool!
I think I see some Unity mixed in too, with how the UI is laid out and the look of the UI buttons.
@@UltimatePerfection The blueprint thing made me almost certain it was just Unreal and I didn't understand why I couldn't see the logo in the upper left corner.
I'm sorry to hear that you were laid off. It seems like it's happening throughout tech. I've been made redundant twice recently so I've been in similar situations.
Your game engine looks fantastic! Can't wait to hear more about it.
I see greatness in you. I look forward to you exceeding my expectations.
Holy shit! I've never seen anyone who knew about Kruger Entity Model. Cool devlog! Show those naysayers that it can be done! Looking forward to more videos. Make sure to show off that animation system.
that shi boosted my motivation. Good luck sir
Can't wait to see more!
I don't usually comment but I got this video recommended and I loved every second of it. From a game dev that loves architecture, this is pure genius: the fact that you're making it "game-first" and focusing on features like hot reload and visual programming makes it unique. And making a game alongside the tool is the best way to go. Thanks for this, hope to see more, subscribed!
You hit a lot of pain points on the head. Really interested to see where this goes.
keep up the great work man
Why was a seemingly passionate and talented game dev like you laid off from a company that needs people like you the most?
Because most of them only care about the bottom line. People are just numbers on a spreadsheet.
I love UI! Hope you will achieve success :]
cant wait to put my models in your engine dude.
Great Video! Im curious about the story of your music and what led to you realizing it should stay a hobby. Good luck on this jouney, subbed! :D
wow this is so good. love it
Nice devlog!
the music is really good
Damn, you are making a captial E game engine very impressive stuff. Game engine development is super hard so I'm excited learn from you and follow your progress.
Goodluck, us small people will support you even when the the big people do not, it's time to show them that quitting you was their mistake!
Subbed, let's see where this goes...
Dude, this is crazy.
This is great. Love it.
Im gonna wait for this game engine, WoW 💪💪💪
As a Scandinavian, i will do nothing but show support to my swedish brother who’s now free from bad rep actiblizz, and can finally COOK. But looking past that, this is really impressive and you are super entertaining! Keep at it, look how many people already out here that instantly believes in you and your dream! You won us over man, nyt en god feirings fika min venn!
Thank you, I really appreciate that! It's crazy how well received this video (& engine) has been and I'm genuinely so grateful! Hoppas du har en underbar vecka och tack än en gång!
Animation programmer that worked at blizzard, im sold : D
Blizzards atrocities aside, im my opinion they have some of the best animation in AAA id love too see what an indie dev could do with that knowledge
If your engine features easy project transferring from Unity, (that is seamless conversion from Unity scripts, assets, scenes), it could become extremely popular.
I think many devs are fed up with Unity's recent years' disappointing updates and their pricing changes, but they can't leave it because their existing work and the asset stores.
so interesting !
good luck bro, god speed
Wow the intro was VERY dramatic but as a fellow game developer I support your cause
love to see this
Nice to meet you i am the thousandth subscriber :) Im betting on you so keep it up and prove them wrong.
He has shounen anime protagonist voice
good luck!
Oh and here we have another game engine, yay! /s
Very inspiring, subbed
I’d be interested to know if you plan on keeping it proprietary or opening it up to licensing to other Indie devs
I’m sort of starting my own game making journey but since i don’t got the industry or schooling background a lot of the content creator friendly tools im trying to make are in blender (right now a retro lighting system)
Im excited to see what you do with this engine, I’m not at the point where its a good idea to start making my own engine but maybe someday, right now i guess im going to try and use Unreal because I had way too many issues with Godot
You’re awesome bro
My question and…hope…i suppose, is will it be open source at any point? Or do you intend to charge? Would be amazing to have more open source options, but I understand the need to survive.
Playing around with both ideas at this point and trying to figure out the best way of keeping the project going, and whatever that might look like!
Never have I seen a better engine
This looks good, something I'd want to try and use for my game. Where are you at with it?
Will you be able to use noise, and create meshes in it too?
What was the best game engine in ur opinion that you have used. Was it unreal, snowdrop, or something else? I am not talking about ease of use.
I respect you. Many would download UE and some store assets and call it a "game." What you've been doing is impressive.
you got this!
Keep going!
you are giga brained m8 keep it up!
awesome
Props & wish you the best.
Did you think about rendering type similar to nanite and base the whole engine on it to run smoothly?
you are really smart.
Looking forward to what youre gonna make with it! Will the engine be open source?
Hot Reloading and Visual Scripting?? Awesome! 😮😮😮🙏🙏🙏🔥🔥🔥
Question: are you considering a release of the engine so that artists, creators, and aspiring/hobbyist/indie gamedevs may playtest it? If so, anytime soon? **drooling**
Fellow game dev here, just wanted to say that the movement in The Division 1 was my favourite part of the game! I adored the movement mechanics!
I'm really happy to hear that! It was something we put a lot of effort into and I had an amazing team of designers and animators that really deserve the bulk of the credit for it!
Wtf this is awsome!!!!! ❤
Videos like this make me wonder if leaving the game industry was the right decision. I still miss it, but yes it most likely was. One day I might be back.
I was watching a video on UA-cam about server meshing, I was curious if your engine will ever have features based around implantation or the least option to be compatible with such a thing?
I am really impressed by this. Not the kind of a person who would use this (I'm happy with Godot right now), but more choice = better, because if someone prefer the same kind of workflow like the one in this engine he or she can use it instead of trying to work with an engine that doesn't fit that person's preferred workflow.
I can relate to what you said about early years as a junior in gamedev. I am doing various stuff from UI to platform stuff but Im lacking a basic knowledge about rendering, engine architecture, physics etc. How did you learn all that stuff? Any materials, books worth recommending?
So there's quite a few resources on different topics, but writing a renderer is one of the best ways (imo) to learn about graphics programming (and also read Real Time Rendering while you're at it), for engine architecture I read "Engine Architecture" by Jason Gregory back in the day, and then supplement that with diving in and looking at how Unreal does things (as well as the video I listed in the description). Those are just some things to get you started. The biggest thing is to learn about the things that interest you and then figure out small achievable goals within that field. Like with a renderer, just pick an API and then focus on getting a triangle rendering! :D
first godot then wicked and now Never. the world is getting better and better!
looks super cool man :)) one question, does it still support regular programming or nah?
Oh it most certainly does, the idea is to allow for both programmers and artists/designers to be able to utilize the engine's capabilities, but more importantly make it easy for them to collaborate. So make it easier for programmers to create the features and tools that the content creators need/want!
You gotta dogfood it, hard. In my humble experience making engines is cool & all but if you don't have an end goal (a game) the scope of the engine will just endlessly grow. - fellow dev that fell into the engine making trap one too many times :D
100%! Finally having a tangible end goal in mind has really made all the difference in terms of both scoping and progressing! You do end up learning a lot regardless, but without a proper goal I've found you don't really end up with a cohesive end product
This looks very cool and impressive btw Is this engine on ModDB? If not I recommend that you make a home there.
Great video! A question, what do you use to make editor window? Imgui?
Thanks, I really appreciate that! It's a custom made UI-Widget system I wrote in C++ using with win32 as the OS-interfacing API