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Simple. He actually understands the thing well enough to put it in simple terms effectively vs someone that has used it for a short while and decided to make a tutorial.
@@MiDnYTe25 It's more than that. The average game dev isn't going to care about the technicalities. They need to know how to USE unity, not how it works.
Its the difference of the approach, he specifically is coming at it as if you don't know what Unity or any of these words mean, Unity assumes you can infer which is good for some people. I as a Unity dev for 4 years I like the way this was explained, gives a concise meaning.
So true 😄 I think the building/runtime part is one of the most important topic here that many developers don't think about or to late and so may run into security or cheating issues.
@@akam9919 this. Most aspiring game devs don’t care about how unity works. In fact they don’t care about how video games work. They just want to get shit done.
People should also know that this is not a 'Unity problem'; it is a general problem when it comes to local games. There is no way to protect a game 100% when it is local, regardless of how good the engine is or which low code base you use. Everything he demonstrated for Unity can also be done in other games made with different game engines. Btw great video I like your editing.
10:57 I think the reason most Unity games are unprotected is because most of the popular ones are singleplayer/indie games, where there's probably no need for hacks protection (heck, probably most of them are unprotected to encourage modders to make mods and extend the game's longevity).
This. For a smaller indie multiplayer game, preventing hacks is a never-ending problem - any significantly popular game is going to have people constantly looking for exploits. If you only have a very limited budget, addressing every single possible exploit you can think of beyond preventing casual hacks just isn't worth the time and effort when there are many things more valuable to people who want to actually play the game. Hell, even people pirating the game or decompiling and releasing a direct rip-off (which was pretty common on Android for a long time) is a bigger concern for any popular game, but a lot of indies often decide that going to great lengths to prevent it is a constantly moving target that just drains time and resources. There are far more important pieces of a game to secure, like your client and back-end systems for any PII data or any transaction/payment systems that you use - issues or incompetence there risks actual real-world legal liabilities (rather than someone just cheating in-game) and they are similar moving targets requiring continual re-assessment.
Most Unity developers are aware of this situation and often choose to use Mono because it makes the game more open to modding community without any work. For example, the game client might use IL2CPP while the server version uses Mono. (example game: Rust ) This choice is deliberate, as it provides many options for modding or understanding how it works so you can use modding tools better if there is any.
11:00 "Im not really sure why" A few sentences later you explain why: "... and even those games still have hacking problems." Usually, investing the time and money to keep someone from developing cheats for the game is absolutely not worth it. That's especially true if you're a smaller studio. If you know what you're doing and you want to hack the game, you will, no matter how hard the developer tries to obfuscate and encrypt.
It make sense for online games or mobile games with dashboards (that you REALLY MUST be in, for some weird reason). The only advantage of hacking a solo game is when you played it fully so much that it is boring, and you can hack to change some values and make it funny again. Or for piracy in case of non-free games.
Hi, it's been a couple years cazz, haven't watched you this time. Today decided to visit your channel and was very surprised! With 300 subscribers you have reached such heights, impressive. I wish you only good and prosperity 🤗❤️
Came here because the video was mentioned by Code Monkey. Excellent, and the Unity Tour section with the introduction to Unity really hits the hammer on the head! Some of those obfuscation tools also just add nonesense methods that have no purpose to confuse hackers.
The reason why almost no unity games are protected is because almost everytime someone asks something about anticheat instead of helping them they just say don’t bother making it because people will cheat anyways. Which does make sense if the game is offline, but for an online game anti cheat is one of the most important things
Imo if a game is offline you shouldn’t care if players hack your game. They are playing it for their enjoyment and if hacking it is how they will enjoy themselves the most then I would highly encourage them do that.
bro i found out your channel just yesterday and thought "wow, this guy makes really cool videos, why doesn't he upload more often?" and today i find out you posted since 3 months keep up the good work!
I found this to be very interesting, being a unity developer. Im curious what the difference between difficulty for hacking a Unity game that uses IL2CPP and the standard data filing other engines use, such as Unreal and Godot.
I've been wondering about this for a while, well, this and asset dumping or swapping. I would love a (non-unity) video on data mining games, especially with more obscure or even custom engines.
WHAT if the unity game uses mono and is unprotected but I can't find some important parts of the game? And if I find, editing them doesn't affect the game??
If the game uses anti-cracking tools it is also quite difficult to modify the binaries themselves Enigma Protector RISC VM 😁 VMProtect CISC VM 🥴 Themida EAGLE VM 💀💀💀 ...but of course many developers just wrap the entire thing with only the packer and forget that you'd need to virtualize each function for themida
Thanks for sharing! Perhaps you could also guide us on how to decompile IL2CPP games that dont come bundled with that .dat file? I've seen more and more games switching to loading it directly at runtime instead of having it stored within the games files.
Ive been hella intrested in coding for like 2 years but could never get started bc i never had a pc and i watched like alot of videos and nun of them helped me learn what i wanted to learn so if u end up reading this can u direct me to someone that goes into depth about teaching it❤
@@eldenlordinspektorif you have a PC just pirate a course and learn thru that, there's also tons of free resources on yt and different sites. Don't worry about what resource or course to use just pick one and stick to it
Just a question for anybody who knows. Does this mean it would be possible to hack a Unity game on a console? for example Rust Console Edition for the Xbox? we know you can easily hack on pc but why do we never see the same thing happen on console ports? is console really the final boss against hacking Games? I know it was easy to hack cod on console when things where just getting established but now the newer Consoles seems impregnable.
Console is certainly not the "final boss" of hacking but it is just more difficult to hack on those platforms because you need a Jailbroken console as far as I know. You then need to get the game file on a PC to reverse it and see its assembly. For Unity console games it's definitely easier than other types of console games.
Hey nice video, i wanted to ask if you can make a tutorial about a c++ minecraft cheat with jni, and explain how to hook wglSwapBuffers in order to use imgui
I really miss Unity NGL, I used to do some among us sus hacks like unlock all outfits then I went for one of my favorite game and turns out it's written in CPP and converted to custom binary, there used to be symbols in the shared library now they are even striping that,and it's understandable how hard that becomes no symbols, and to hack such a multiplayer game. Yeah I really miss Unity
Has anyone here heard of Book of Travels by Might & Delight? I would love to find a way to keep this game, but updates have slowed and it is technically an online game. I am still learning code but I would liove to try to find a way to play it offline or get previous Patches. It's just such a gorgeous game and the assest are amazing.
honestly modding a game for personal benefit is fine by me because it only ruins the game for oneself but when its used to ruin other peoples experiences then that's just sad...
It would be so great if you were to tell the other side as well For example showing how to read code then showing how to obfuscate code Love watching your videos as a game dev
its great explanation, but i need more detailed step for hacking unity game for mobile games, the modern one like codm. would be thankfull if any of you can provide me reference :)
Unity is widely used for indie or offline games doesn't really matter if it hackable or not cause its a offline game and they play for their fun and entertainment on the other hand anti-cheat depends on networking implementation or the plugin used tho ...............
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Kk
My Heart dropped when I see Realm of The Mad God: Exalt in the "Unknown" Category as I've tried and the metadata is encrypted
make a guide on how to make a hack for a unity game from android and bypassing signature verification
@@YoKKJoni lol that's too advanced for him maybe
@@uliveulearnandregretprobably not, bypassing signature verification shouldn't be too hard.
How did a "Hacking unity games" video explained unity better and faster than a "Unity beginner friendly tutorial" 40min nothing
Simple. He actually understands the thing well enough to put it in simple terms effectively vs someone that has used it for a short while and decided to make a tutorial.
@@MiDnYTe25 It's more than that. The average game dev isn't going to care about the technicalities. They need to know how to USE unity, not how it works.
Its the difference of the approach, he specifically is coming at it as if you don't know what Unity or any of these words mean, Unity assumes you can infer which is good for some people. I as a Unity dev for 4 years I like the way this was explained, gives a concise meaning.
So true 😄 I think the building/runtime part is one of the most important topic here that many developers don't think about or to late and so may run into security or cheating issues.
@@akam9919 this. Most aspiring game devs don’t care about how unity works. In fact they don’t care about how video games work. They just want to get shit done.
People should also know that this is not a 'Unity problem'; it is a general problem when it comes to local games. There is no way to protect a game 100% when it is local, regardless of how good the engine is or which low code base you use. Everything he demonstrated for Unity can also be done in other games made with different game engines. Btw great video I like your editing.
10:57 I think the reason most Unity games are unprotected is because most of the popular ones are singleplayer/indie games, where there's probably no need for hacks protection (heck, probably most of them are unprotected to encourage modders to make mods and extend the game's longevity).
This.
For a smaller indie multiplayer game, preventing hacks is a never-ending problem - any significantly popular game is going to have people constantly looking for exploits.
If you only have a very limited budget, addressing every single possible exploit you can think of beyond preventing casual hacks just isn't worth the time and effort when there are many things more valuable to people who want to actually play the game.
Hell, even people pirating the game or decompiling and releasing a direct rip-off (which was pretty common on Android for a long time) is a bigger concern for any popular game, but a lot of indies often decide that going to great lengths to prevent it is a constantly moving target that just drains time and resources.
There are far more important pieces of a game to secure, like your client and back-end systems for any PII data or any transaction/payment systems that you use - issues or incompetence there risks actual real-world legal liabilities (rather than someone just cheating in-game) and they are similar moving targets requiring continual re-assessment.
@@GlennDavidson why are you so knowledgeable? tell us what you do, mr davidson
@@Xevion probs a dev
@@PennyEvolus really now. insightful. I bet he breathed air, too
@ no need to be a dick
bro needed new Brilliant money
Let him cook
lmfaoo
Lol
sshhhh blacky
quick change your name nBlackyHVH ^
2:12 ah yes, the hierarchy window in the right, and the inspector on the left. truly the correct placings
that's how I have mine, what's wrong with it?
Are you watching the video upside down? Or through a mirror?
@@zaptrap4802 Cazz said the hierarchy window was on the right, despite it being on the left.
7:01 bros playing league of legends with a controller, what a legend
I was gonna comment that.
Most Unity developers are aware of this situation and often choose to use Mono because it makes the game more open to modding community without any work.
For example, the game client might use IL2CPP while the server version uses Mono. (example game: Rust ) This choice is deliberate, as it provides many options for modding or understanding how it works so you can use modding tools better if there is any.
great tutorial, next tutorial will be learning left from right
xd
Being easily hackable is the best feature of unity as mods are the best thing about games.
Cheaters can cheat online regardless of game engine.
11:00 "Im not really sure why"
A few sentences later you explain why:
"... and even those games still have hacking problems."
Usually, investing the time and money to keep someone from developing cheats for the game is absolutely not worth it.
That's especially true if you're a smaller studio.
If you know what you're doing and you want to hack the game, you will, no matter how hard the developer tries to obfuscate and encrypt.
It make sense for online games or mobile games with dashboards (that you REALLY MUST be in, for some weird reason). The only advantage of hacking a solo game is when you played it fully so much that it is boring, and you can hack to change some values and make it funny again. Or for piracy in case of non-free games.
8:37 RIP Terry
Devine intellect.
Vehicular manslughterer of the bioluminecant african americans federal agents.
Hi, it's been a couple years cazz, haven't watched you this time. Today decided to visit your channel and was very surprised! With 300 subscribers you have reached such heights, impressive. I wish you only good and prosperity 🤗❤️
Came here because the video was mentioned by Code Monkey. Excellent, and the Unity Tour section with the introduction to Unity really hits the hammer on the head! Some of those obfuscation tools also just add nonesense methods that have no purpose to confuse hackers.
Thank you for showing off my list of games in your video (11:02)
Great list, thank you!
2:43 bro forgot what is left and right. Fire video tho
@@JackPieCZ 😹
The reason why almost no unity games are protected is because almost everytime someone asks something about anticheat instead of helping them they just say don’t bother making it because people will cheat anyways. Which does make sense if the game is offline, but for an online game anti cheat is one of the most important things
Imo if a game is offline you shouldn’t care if players hack your game. They are playing it for their enjoyment and if hacking it is how they will enjoy themselves the most then I would highly encourage them do that.
For an online game the security should come from the server
@@stickguy9109 yeah true that depends on what plug-in you use for networking or how you implement your own networking
@@Peyatoe nintendo doesn't think so))
@@diablense oh yeah I can tell lol
We need a hacking Unreal Engine games next
It's the same
Learn the engine then have fun hacking
@@onigurumaa i already know quite a lot about unreal, you check out some games i made in my channel if you want for proof
bro i found out your channel just yesterday and thought "wow, this guy makes really cool videos, why doesn't he upload more often?" and today i find out you posted since 3 months
keep up the good work!
One of the best all in one video about modding unity games
It would be great if you could make more tutorials on how devs can protect their Unity games. :)
I found this to be very interesting, being a unity developer. Im curious what the difference between difficulty for hacking a Unity game that uses IL2CPP and the standard data filing other engines use, such as Unreal and Godot.
Such a good overview!!! Would love to see how you’d hack the tank game in a future video!
0:54 he said “or just someone who likes breaking games” so casually!
ily cazz, thank u for helping me get motivated to learn cpp
You should make some more Unity tutorials
I've been wondering about this for a while, well, this and asset dumping or swapping. I would love a (non-unity) video on data mining games, especially with more obscure or even custom engines.
WAKE UP CAZZ POSTED
love your videos, can you make a advanced tutorial about il2cpp?
yet again another banger from cazz (without him i wouldnt understand anything about gamehacking)
12:19 Everything on display, really? LOL got me in a coughing fit.
WHAT if the unity game uses mono and is unprotected but I can't find some important parts of the game? And if I find, editing them doesn't affect the game??
If the game uses anti-cracking tools it is also quite difficult to modify the binaries themselves
Enigma Protector RISC VM 😁
VMProtect CISC VM 🥴
Themida EAGLE VM 💀💀💀
...but of course many developers just wrap the entire thing with only the packer and forget that you'd need to virtualize each function for themida
Thank you for being a UA-camr ong, these videos are class
Awesome video thank you! Game security is a very important topic!
This is great content man!
What about devs who uses dots with burst compiler? And then set their stripping level to higher than minimal?
what if global metadata is encrypted or changed to something else
decrypt
they talked about that in the video...
genshin player?
6:04 hollup is that the map of earth
Do you plan on making more videos about DMA?
AMONG US PRETTY SUS LOOOLL EARNED A SUBSCRIBER BRO
Any tutorials on ghosts of tabor bro?
1:04that is JavaScript with JQuery included. That is not something applicable to Unity!
we are so back
We are very black
@@starnumber_alt 👨🏿🌾
Thanks for sharing! Perhaps you could also guide us on how to decompile IL2CPP games that dont come bundled with that .dat file? I've seen more and more games switching to loading it directly at runtime instead of having it stored within the games files.
Bro can you do a video explaining how strafe helpers (strafe stabilizer) works in games like cs1. 6 or csgo please
2:14 window to the right?
could you make a video about making chams for cs2 please
Bro u gotta show us how to hack all games like a full series or sum bc i wanna learn to hack stuff like fortnite mw and other games
Ive been hella intrested in coding for like 2 years but could never get started bc i never had a pc and i watched like alot of videos and nun of them helped me learn what i wanted to learn so if u end up reading this can u direct me to someone that goes into depth about teaching it❤
@@eldenlordinspektorif you have a PC just pirate a course and learn thru that, there's also tons of free resources on yt and different sites. Don't worry about what resource or course to use just pick one and stick to it
Just a question for anybody who knows. Does this mean it would be possible to hack a Unity game on a console? for example Rust Console Edition for the Xbox? we know you can easily hack on pc but why do we never see the same thing happen on console ports? is console really the final boss against hacking Games? I know it was easy to hack cod on console when things where just getting established but now the newer Consoles seems impregnable.
Console is certainly not the "final boss" of hacking but it is just more difficult to hack on those platforms because you need a Jailbroken console as far as I know.
You then need to get the game file on a PC to reverse it and see its assembly. For Unity console games it's definitely easier than other types of console games.
@@cazz Thank you for the fast reply, I feel like I learned a lot and am going to attempt a hack on a unity console game. wish me luck.
Hey nice video, i wanted to ask if you can make a tutorial about a c++ minecraft cheat with jni, and explain how to hook wglSwapBuffers in order to use imgui
Yo cazz can you do something about hwid spoofers ?
What if there is no metadata file in il2cpp games, like Russian Fishing?
I really miss Unity NGL,
I used to do some among us sus hacks like unlock all outfits then I went for one of my favorite game and turns out it's written in CPP and converted to custom binary, there used to be symbols in the shared library now they are even striping that,and it's understandable how hard that becomes no symbols, and to hack such a multiplayer game.
Yeah I really miss Unity
Could you do a tutorial on how to get a trigger bot for Valorant?
Has anyone here heard of Book of Travels by Might & Delight? I would love to find a way to keep this game, but updates have slowed and it is technically an online game. I am still learning code but I would liove to try to find a way to play it offline or get previous Patches. It's just such a gorgeous game and the assest are amazing.
As a Game Dev I'm shocked too see, how easy that is to reverse engineer...
What about Unreal?
hello cazz can you make a series of videos about reverse engineering web APIs
HELLO CAZZ!!!
Best dude with a computer
We need the same video for unreal engine
MY GOAT IS BACK
pls make a tutorial on how to make a very good cheat resolver lua
You should make a tutorial for a unlock tool war zone
It was also used on the DS as well
what if i cant see a game assembly file
Could you explain hw consoles work
This is truly a "HACKER MAN" moment
but how you do it a game for mobile made on unity?
I have a friend that could make reverse engineering on content warning and he opened it on the unity Editor
can u show how can i make a unloock all for call of duty mw3
Don't nost games run integrity checks?
can you make a mw3/warzone chair?? pls
Make a video like this for ue4 and ue5 games too please
honestly modding a game for personal benefit is fine by me because it only ruins the game for oneself but when its used to ruin other peoples experiences then that's just sad...
what about decompiling a decompiler
Thanks a lot for bringing the hidden world of hacking to light!
Cazz i am new subscriber and addicted ro your channel 🎉
is there linux alternative for dnspy
Make a video on how to make a panel for emulator games.
A panel is a hack for a emulator game where we can activate or deactivate our hacks.
Me getting scared my game's getting hacked, then realizing it's singleplayer :P
I'd love to see a BepInEx/Harmony tutorial to expand on this topic! Good stuff
Hello. I’m speaking spanish only. I need your help… only need know a thing, TENNO steam ninja game is posible hacking? Can you help me?
"The window to our left" it was on your right...
It’s one mistake get over it
Why python if unity uses C# and dotnet?
how do i learn all this
It would be so great if you were to tell the other side as well
For example showing how to read code then showing how to obfuscate code
Love watching your videos as a game dev
Also these games are modding friendly, which is a pro.
Sheeeesh, i was here at 1k subs and he already got at 138k, noice
Pls make a video how to make a skinchanger in cs 2
its great explanation, but i need more detailed step for hacking unity game for mobile games, the modern one like codm. would be thankfull if any of you can provide me reference :)
Great video , thanks.
I think you maybe need to change the title of the video. UA-cam may give you problem for this.
Unity is widely used for indie or offline games doesn't really matter if it hackable or not cause its a offline game and they play for their fun and entertainment on the other hand anti-cheat depends on networking implementation or the plugin used tho ...............
thx needed this
Game developer watching this😅
"unity game devs with more than 3 brain cells..."
=> vide of terry davis playing wtf
Unity is the powerhouse?
I only know mitochondria....they are the powerhouse of the cell
@@Seeks__ It's not a joke
You seem to have left and right backwards
Could you make tutorial about making cheat for iPhone ? it would be intersting and there is nothing good on youtube currently so you could do great