The Console blocks, no contest. I have an on-again-off-again ship project sitting on my hard drive. I wanted the bridge to have a big "command center" vibe, meaning lots of stations. I initially went with Spacebar's Yamato-esque consoles but later decided to look for something else, so in the meantime I filled the place with standard control seats until I found something better. With the adoption of the new Console block family I can finally announce that my ship project is "COMPLETELY VANILLA".
@@Zer0sLegion In fact, the functions they have added are for Xbox and PlayStation users, because they cannot use scripts like on PC, and the scripts have a greater variety of functions than the vanilla blocks.
I love that space engineers has been consistently been releasing new blocks that make it so that we have more to build with and new function, ive bought every dlc because they are genuinely beautiful and i never feel like the break the game to not have
I haven't been playing recently bc of life,, but god I love SE so much, this game has come so far like I'm STILL impressed that they added planets and moons.
I can see a use case for allowing signals from everyone; if you have a station that you want to act as a hub for multiple factions there could be a number of actions you want anyone to be able to perform such as opening a docking bay.
That wifi blocks is great as outpost defence tower to alert you when enemy approaching without their antenna turned on. Instead of stealthy approaching you until they're 2km close.
I hope they expand them further. I would like to have Doors, Ladders, Air vents, button panels and LCD screens that fit snug into that same inset wall shape. I know that's asking a lot but the blocks to me, along with the corridors set a new standard I'd like the next round of cosmetic additions to match.
I cant wait to really get useage out of the relay. In theory, if you use timer blocks as "Logic Flip Flops" you can make a signal multiplexer, and get far more than "100" channels out of a relay. What i need that many channels for? no clue. Ill have to make a problem to fit the solution just to say i did it
The relay blocks are 100% the best addition. The uses are extensive. trigger hanger bay's from your ship, activate a return home script if you die with a ship that doesn't have a spawn point or its been damaged, you can get drone reinforcements from multiple base locations now, just so much can be done.
the accept signals from everyone would allow for automated docking control information. Cargo ship approaches a trade station, they send signal, stations automatically relays information on which docking ports are available based on what's connected or not.
i'm one update late to the party but hey, i'm getting back piece by piece! the "send signal to everyone" could prove useful for "a server anouncement". just trigger warning lights or something and everyone gets to pay attention.. or it could prove useful for battles. on a press of a button all the gates are open at the same time and everyone gets to fight.. something like car racing traffic lights situation
It would be cool that programming would be more accessible and even having the capability to use camera for artificial vision. Custom seeking missiles would be very common. Also being able to see cameras on the displays would be very useful as well
The Narrow Stowage Corridor does indeed have storage container in it, it is in the far right on one of the shelfs, they do have default volume however so... imagine a large grid container, on default settings... That is the volume it has
The reason the "Claim NPC Grid" doesn't show up is because all the NPC grids need to be deleted so the NPC grids can spawn with that option, because if you don't delete all the NPC ships you will never see the new option because they were around before the update, so you have to force the NPC grids to spawn with the new features. I had the same issue until i deleted all the NPC ships and when they respawned they had the option to claim there Grid straight after.
Welcome back! Finally, you bring another great video! I saw the live stream announcement of this new update, and to be honest I was surprised when they showed the possibility of staking anything!!! A quality of life feature that is very useful! As for the new blocks, they are all very well thought out. The new update to the antenna is very useful and necessary for a long time. The new blocks with built-in lights are really good! In your opinion, wouldn't it also be necessary to refresh the Gatling Turret (+more weapons)? If they are investing a lot in the next update related to exploration, I hope they don't forget to add some kind of door+connector to be able to move between ship and base even without a space suit. Keep up the excellent videos! (I already missed it lol)
They need to add the control grid option for the wireless controller so we can much quicker control certain grids rather than have to dig through menus to find it
Neat idea. I have something like that with Railguns and the event controller to tell me they're recharged and ready but it looks like that's a bit redundant now after the update.
i wonder if you could perform counter intelligence operations by hooking one of these up to a programing block and programing it to use a timer block between multiple relays to scan ALL channels.
Th one person which is the reason why i like space engineers has just posted a video, and was unseen since 6 month, ngl i though you stopped space engineers and i am too braindead to go see twitch for some reason ... nice seeing you again !
God I love the new broadcast controller. I was able to do all of that with scripts before, but just like in Minecraft using commands feels just worse than using the vanilla blocks. I already experimented with sending digital signals via the relay and it works amazing. Currently working on an automated connector assignment system, that tells approaching drones where the, can land. (Useful if you have more drones than connectors)
For the EVERYONE option, you could set up a station hangar with retractable landing pads and a broadcast controller that tells approaching ships what channel they need to be on for the chosen landing pad to extend out for them.
New to space engineers I really wanna use these new blocks to make combiner elements to builds but I'm still working on the auto docking/connecting lol
The first one is literally electronic warfare Have 1 on every frequency and set to enemy grids so when your in range if any enemy with these things, you can activate their random features
I tried the new doors with the ducts too, hopefully Keen will add that... Also I've noticed something that I don't think anyone has touched on, the in-game music & the music from say a Jukebox doesn't run with the same option in the menu. I've always hated how if I wanted to use the Jukebox, I'd have to listen to it with the normal background music overlapping but I think Keen fixed that🤔👍
Haaa finally an update video that does not only make a superficial description of the block but explain somewhat their functions. EXCEPT ONE : Please test the Claim NPC grid, because it does not work as you think.
@@Zer0sLegionWell, I've been following the game even before the planets update, and it was long criticized for having a bad initial player experience, which is actually improving a lot in recent years. Instead of focusing on stuff that is interesting to implement, they focus more on the player experience. It's certainly a good thing, game developers mature and improve the game in places where it lacked for years.
I am gonna use this gladly. Thanks. This is gonna be so fun! Other than having new ways for others to kill me faster and easier than they already can...
I'm glad that this is the update I decided to return to Space Engineers after. It was just a coincidence but there are some blocks from this update that I rely on heavily.
For me personally the main attraction are all the decoration blocks if keen software can get these broadcasts blocks and the relay controller to actually work with laser antenna I'll consider using them they're dead items to me that can only be used for cosmetic uses due to the limitations of their distance
Hi, regarding the last part (related to controlling a ship like in Star Trek), can't you use a remote controller while manning any of those console stations?
I'm only new to the game and not gotten up to a jump drive yet but can you not link a event controller to a jump drive and a light or the new message block to tell you when it at 100%?? I was hoping you could.
I worked on something like this Years ago, transferring info using an antenna, but it was, frustrating.. They changed the code around that time and broke everything I’d done, so I walked away.. I’d built a massive ship that could build new ships, find asteroids, mine them, process them, and expand. It was designed as a self-supplying rest station, for people who needed more fuel, oxygen, anything.
Would be cool if cokpits and steering consoles would have option of custom keybinding and mouse sterring added to actions like movement of specific rotors/hinges and pistons.
The way I track jump drive charging is by watching my power bars on the bottom of the screen. The jump drive's a power hog while charging. I'll see it running at, say, 20% power usage while the drive is charging. Then the power usage drops to 8%. Time to jump!
my first thought was "oh! so you select the grid you want to send signal to and then the action, right?" only to see that it works on channels, from 1 to 100 no less while yeah, works great for stuff like, i honestly dont know, sending a 'follow me' signal to all drones?? its going to be a complete nightmare in multiplayer imagine you're working on said 'follow me' signal for drones, havent bothered to change the default settings, or, by chance, set it to the same channel (its only 100 options) as your faction-mate's secret emergency mines, what happens when you test your drone signal? it will also activate the mines, since the Action Relay that sent the signal doesn't control the action I kinda get why they went with radio frequency thing, but the issue it solves could've been solved with just more Action Relays, you can't solve the limited amount of channels this way, 100 really doesn't seem like a large number if you want to use these things "oh ill use one to start the rockets" "oh ill use one for the emergency turrets" "oh ill use one to call my ship back" etc etc, a simple custom frequency tag, like a password or something, could've worked imagine the nightmare if you have the Action relay set to everyone from some reason, an enemy player can litteraly place 100 action relays and have all of them spamming on all channels
That's 100 channels personal for you, 100 for each faction and 100 for everyone to share AND each channel can trigger up to 100 actions each. It shouldn't really be an issue.
On xbox we got the in game scripts and unknown signals i haven't tested but do these even do anything? I what they do pc but my pc is too weak to play space engineers
I was initially disappointed with how little was added after so long since the last update, but small improvements they've added along with the main stuff is really nice still
TOTALLY agree with your comment about having the jump drive recharge status appear on the hot bar. It's almost as if there are separate groups of devs that don't to one another....
What is your favourite new block or feature from the update? Let me know!
I like the new corridor blocks with floor alot. Enables new compact large grid ship and base designs :)
The Console blocks, no contest.
I have an on-again-off-again ship project sitting on my hard drive. I wanted the bridge to have a big "command center" vibe, meaning lots of stations. I initially went with Spacebar's Yamato-esque consoles but later decided to look for something else, so in the meantime I filled the place with standard control seats until I found something better. With the adoption of the new Console block family I can finally announce that my ship project is "COMPLETELY VANILLA".
I really like the truss blocks
Can’t really pick only one. The glass corridor looked handy.
Corridor, bay and truss will really improve compactness of designs.
I like how keen has been adding updates that allow people to do things that you could only do with scripts before
Yeah, it's way more convenient to use the blocks than scripts.
@@Zer0sLegion In fact, the functions they have added are for Xbox and PlayStation users, because they cannot use scripts like on PC, and the scripts have a greater variety of functions than the vanilla blocks.
@@juanfranciscoozunapulido3708 Also servers where Scripting is disabled to prevent people using the function maliciously.
Servers don't always like allowing scripts either so even PC players don't always have them.
Even so, many of these blocks are way more simple to learn and use than messing with scripts@@juanfranciscoozunapulido3708
Welcom back to UA-cam
Thanks 🙂
I love that space engineers has been consistently been releasing new blocks that make it so that we have more to build with and new function, ive bought every dlc because they are genuinely beautiful and i never feel like the break the game to not have
I love how cheap the dlcs are as well.
@@geoffvanwagner655 i miss when games used to do this more often
ive found it useful to use a event controller to make a sound block play the "power on" sound when my jump drive or railguns are ready to fire
Yeah, that's why i've been doing
The new windows and the corridor blocks are truly awesome, and are for me the best blocks of this update. With the consoles at the second place.
I do wish they had added a variant of the corridor block that has a ladder going through it though.
Yeah, they are really cool!
I haven't been playing recently bc of life,, but god I love SE so much, this game has come so far like I'm STILL impressed that they added planets and moons.
That was a while ago now😅
the jump drive idea is really good. it should be a thing
Here's hoping 🙏
Can't wait to tinker around with the action relay block! I currently have a multi-level elevator that would certainly be improved with this block
I can see a use case for allowing signals from everyone; if you have a station that you want to act as a hub for multiple factions there could be a number of actions you want anyone to be able to perform such as opening a docking bay.
That wifi blocks is great as outpost defence tower to alert you when enemy approaching without their antenna turned on.
Instead of stealthy approaching you until they're 2km close.
Inset wall is the best thing of the DLC xD
I hope they expand them further.
I would like to have Doors, Ladders, Air vents, button panels and LCD screens that fit snug into that same inset wall shape.
I know that's asking a lot but the blocks to me, along with the corridors set a new standard I'd like the next round of cosmetic additions to match.
I cant wait to really get useage out of the relay.
In theory, if you use timer blocks as "Logic Flip Flops" you can make a signal multiplexer, and get far more than "100" channels out of a relay.
What i need that many channels for? no clue. Ill have to make a problem to fit the solution just to say i did it
four wireless controller ships connected to a gaming computer station
I look foward to trolling my friend by remotely turning off his thrusters with a button
The relay blocks are 100% the best addition. The uses are extensive. trigger hanger bay's from your ship, activate a return home script if you die with a ship that doesn't have a spawn point or its been damaged, you can get drone reinforcements from multiple base locations now, just so much can be done.
the accept signals from everyone would allow for automated docking control information. Cargo ship approaches a trade station, they send signal, stations automatically relays information on which docking ports are available based on what's connected or not.
i'm one update late to the party but hey, i'm getting back piece by piece! the "send signal to everyone" could prove useful for "a server anouncement". just trigger warning lights or something and everyone gets to pay attention.. or it could prove useful for battles. on a press of a button all the gates are open at the same time and everyone gets to fight.. something like car racing traffic lights situation
Now I can finally use thrusters on subgrids, although scripts might still be easier
It would be cool that programming would be more accessible and even having the capability to use camera for artificial vision. Custom seeking missiles would be very common.
Also being able to see cameras on the displays would be very useful as well
The Narrow Stowage Corridor does indeed have storage container in it, it is in the far right on one of the shelfs, they do have default volume however so... imagine a large grid container, on default settings... That is the volume it has
Yeah, I was just joking. Although, it's not conveyored so I don't know how useful it is.
@@Zer0sLegion Haha, fooled me xD
Bru I felt that "better wifi than wifi company's in the uk" got upgrade package can't use wifi in the bedroom to bingen watch yt at 4am
My Wi-Fi is 20x slower than the UK average with no faster option 😭
The reason the "Claim NPC Grid" doesn't show up is because all the NPC grids need to be deleted so the NPC grids can spawn with that option, because if you don't delete all the NPC ships you will never see the new option because they were around before the update, so you have to force the NPC grids to spawn with the new features. I had the same issue until i deleted all the NPC ships and when they respawned they had the option to claim there Grid straight after.
Truss blocks look awesome, waiting for the Starmer blocks next!
Thanks for coming back, your coverage of the update is so much better and concise as others.
😅Glad you think so!
Welcome back!
Finally, you bring another great video!
I saw the live stream announcement of this new update, and to be honest I was surprised when they showed the possibility of staking anything!!! A quality of life feature that is very useful!
As for the new blocks, they are all very well thought out. The new update to the antenna is very useful and necessary for a long time.
The new blocks with built-in lights are really good!
In your opinion, wouldn't it also be necessary to refresh the Gatling Turret (+more weapons)?
If they are investing a lot in the next update related to exploration, I hope they don't forget to add some kind of door+connector to be able to move between ship and base even without a space suit.
Keep up the excellent videos! (I already missed it lol)
We need a new Gatling turret, I need it so bad!
They need to add the control grid option for the wireless controller so we can much quicker control certain grids rather than have to dig through menus to find it
That would be cool!
I put a timer on jump drive ships. When I jump, I start a countdown until it's charged, which turns on blue flashing lights around my ship.
Neat idea. I have something like that with Railguns and the event controller to tell me they're recharged and ready but it looks like that's a bit redundant now after the update.
I was looking to see if the Event Controller could do something for it so I could make the broadcast controller tell me it's charge status.
@@Zer0sLegion The event controller can react to stored power in jump drives and trigger messages in the Broadcast controller so it should be possible.
@@MediumRareOpinions Yeah, that's what I was looking at
That concept block looks like an assembler, considering the window on the right side and the mech arms within.
It is an assembler, I'll do a video on it soon.
i haven't watched you in months nice you're back, Space Engineers has been detailed atm.
i wonder if you could perform counter intelligence operations by hooking one of these up to a programing block and programing it to use a timer block between multiple relays to scan ALL channels.
0:27 what i felt like waiting for a new zer0 upload.
Lol😅
Babe wake up, Zer0’s legion just posted
🏃♀️💨
Th one person which is the reason why i like space engineers has just posted a video, and was unseen since 6 month, ngl i though you stopped space engineers and i am too braindead to go see twitch for some reason ... nice seeing you again !
I've been active in the discord, just been busy being ill and stuff
God I love the new broadcast controller. I was able to do all of that with scripts before, but just like in Minecraft using commands feels just worse than using the vanilla blocks. I already experimented with sending digital signals via the relay and it works amazing. Currently working on an automated connector assignment system, that tells approaching drones where the, can land. (Useful if you have more drones than connectors)
Well I almost thought you were gone.
Welcome back to UA-cam
For the EVERYONE option, you could set up a station hangar with retractable landing pads and a broadcast controller that tells approaching ships what channel they need to be on for the chosen landing pad to extend out for them.
Yeah, I was more joking about people using it to spam the chat lol.
I make a special *disassembler* specifically for the spawn tools, it's recycling ig
Looks like it's time to update my ship/station designs
It certainly is retrofitting time again.
Yeah, I need to update Apollo with all the new block😅
Appreciate your videos duder. Top tier content all around.
Glad you enjoy it!
Hay, good to see you around again. I was getting worried after we didn't get your video for an update.
More to come!
Best space engineers channel on youtube, thanks for the news on the new update
Thanks to you too!
New to space engineers I really wanna use these new blocks to make combiner elements to builds but I'm still working on the auto docking/connecting lol
A variant of the Helm that matches the new console blocks was my first thought when i got the DLC
I think they're afraid to add cockpits to DLC after the "community" reaction last time but here's hoping!
The first one is literally electronic warfare
Have 1 on every frequency and set to enemy grids so when your in range if any enemy with these things, you can activate their random features
Hahaha, if that works, it would be funny.
@@Zer0sLegion literally just
enemy: "WHO THE FUCK KEEPS TURNING THE LIGHTS OFF?!"
You: *maniacal cackling from 3k out*
@@Zer0sLegion oh wait shit nooo...it doesn't work how I thought it would DX
I'm sure someone could find a way to do it tho-
@wyvernbravo well maybe if you steal one of their blocks you could use thier own transmitter against them
I love the truss/lettuce joke!
It would be awesome with a "character relay tool"
Trigger grid actions from hotbar outside of cockpit 😍
I looove to finnaly see some high quality space engineers content again :)
🙂
I tried the new doors with the ducts too, hopefully Keen will add that...
Also I've noticed something that I don't think anyone has touched on, the in-game music & the music from say a Jukebox doesn't run with the same option in the menu. I've always hated how if I wanted to use the Jukebox, I'd have to listen to it with the normal background music overlapping but I think Keen fixed that🤔👍
I always have music muted so I have no idea, but if they have changed it, that's great!
I liked this video so much that I smashed that like button like 4 times
The narrow corridor is a nice addition but I feel they need an L shape version for corners.
True, I was thinking that when I was looking at them.
Great to see you back! You were missed.
Thanks!
Everytime I watch one of your videos it makes me want to play Space Engineers
Every time I make one of these videos, I want to place Space Engineers again lol
Haaa finally an update video that does not only make a superficial description of the block but explain somewhat their functions. EXCEPT ONE : Please test the Claim NPC grid, because it does not work as you think.
I couldn't get it to work, I'm sorry🙏
I know it's for claiming the blocks for PCU but I couldn't get the button to appear to test it.
I wonder what's going on at Keen, they've been greatly improving the game lately!
They've been working on the game since it released 1.0 on steam, just the things peoples want have changed over time.
@@Zer0sLegionWell, I've been following the game even before the planets update, and it was long criticized for having a bad initial player experience, which is actually improving a lot in recent years. Instead of focusing on stuff that is interesting to implement, they focus more on the player experience. It's certainly a good thing, game developers mature and improve the game in places where it lacked for years.
Thanks Zer0, helps a lot!
Glad to hear it!
I am gonna use this gladly. Thanks. This is gonna be so fun! Other than having new ways for others to kill me faster and easier than they already can...
I'm glad that this is the update I decided to return to Space Engineers after. It was just a coincidence but there are some blocks from this update that I rely on heavily.
Yeah, this update added some great stuff.
For me personally the main attraction are all the decoration blocks if keen software can get these broadcasts blocks and the relay controller to actually work with laser antenna I'll consider using them they're dead items to me that can only be used for cosmetic uses due to the limitations of their distance
They were showcased at working with the laser antenna, is there an issue with it?
The only game in which I have all the dlc, they just don't miss.
Hi, regarding the last part (related to controlling a ship like in Star Trek), can't you use a remote controller while manning any of those console stations?
On the ones with seats, yeah, but it's not the same.
The new corridor blocks remind me of Vaults from Fallout.
They do! I wondered what it was that made me like them.
No, this isn't true! The zer0 has returned! SOMEHOW ZER0 HAS RETURNED!
I LOVE the truss blocks, the bay windows, and the consoles.
Same!
I'm only new to the game and not gotten up to a jump drive yet but can you not link a event controller to a jump drive and a light or the new message block to tell you when it at 100%?? I was hoping you could.
Yeah you can, it's just a very awkward way of doing it.
I can state for a fact that having only 100 channels is going to ensure that we get crosstalk incidents in multiplayer.
That's 100 channels just for you, 100 for your faction and 100 for everyone. You'll be fine.
I worked on something like this Years ago, transferring info using an antenna, but it was, frustrating..
They changed the code around that time and broke everything I’d done, so I walked away.. I’d built a massive ship that could build new ships, find asteroids, mine them, process them, and expand. It was designed as a self-supplying rest station, for people who needed more fuel, oxygen, anything.
Well, it's vanilla now so it should be way easier!
@@Zer0sLegion Maybe, but all my old code is broken, as well as the mods I used in the build. 😭
Would be cool if cokpits and steering consoles would have option of custom keybinding and mouse sterring added to actions like movement of specific rotors/hinges and pistons.
There's a mod for that call mechanical keybinds but I would love it as a vanilla feature.
Hoping they make smaller Jump drives & for small ships
Maybe next update!
I love that they made pirating NPC ships not a pain in the butt! After a while it gets pretty tedious, and not the fun kind either.
I wish you could send the signals from the players hotbar!
i used everyone for trade stations and giving GPS locations.
When the world needed him most, he returned
🦸
The stowage has storage, check the shelf, and don't make it yellow.
I didn't say it didn't have storage, I said there's no stowage 😜
Anyone knows where the teaser Vid is shown on 2:14?
It was on the newsletter.
Found an issue on keen's servers. No share inertia tensor in the menu
It's an experimental feature so it's probably turned off.
Does some one have a working speed mod ? I am looking for a mod that works on a server
I've made one, you can find it on steam.
@@Zer0sLegion Can you give me a link ?
or?
I found it thankyou ! i wil let you know if i can make it work
The way I track jump drive charging is by watching my power bars on the bottom of the screen. The jump drive's a power hog while charging. I'll see it running at, say, 20% power usage while the drive is charging. Then the power usage drops to 8%. Time to jump!
Yeah, it's different for every ship though. Would be nice if there was a universal way to see it.
I love lighting (and hydrogen engines!)
DAMMM!
😜
Could in theory dock a action relay could you use it like an emp and disable thrusters and guns
Only if they had an action relay on their ship that allowed that.
When do we get jump drive shape like star trek drive?
Next update (maybe)
There will be a video going up shortly about it.
I just want discoverable bases to use as a starter base
He’s returned!
After 1000 years I'm free!
I was expecting Quick Start to function like a "resume most recent save" I feel like that would make more sense to have on the main menu.
Isn't there still the "continue" option we've had for years?
@gamerwolf-ne1yl not on the main menu
There's an option to load the latest save, I use it all the time when I play.
Yooo the Pokemon action replay thingymajigs
Has the supporters part been removed?
No no no, I just forgot to put it in the video, it'll be back next week. Thanks for your support!
my first thought was "oh! so you select the grid you want to send signal to and then the action, right?" only to see that it works on channels, from 1 to 100 no less
while yeah, works great for stuff like, i honestly dont know, sending a 'follow me' signal to all drones?? its going to be a complete nightmare in multiplayer
imagine you're working on said 'follow me' signal for drones, havent bothered to change the default settings, or, by chance, set it to the same channel (its only 100 options) as your faction-mate's secret emergency mines, what happens when you test your drone signal? it will also activate the mines, since the Action Relay that sent the signal doesn't control the action
I kinda get why they went with radio frequency thing, but the issue it solves could've been solved with just more Action Relays, you can't solve the limited amount of channels this way, 100 really doesn't seem like a large number if you want to use these things "oh ill use one to start the rockets" "oh ill use one for the emergency turrets" "oh ill use one to call my ship back" etc etc, a simple custom frequency tag, like a password or something, could've worked
imagine the nightmare if you have the Action relay set to everyone from some reason, an enemy player can litteraly place 100 action relays and have all of them spamming on all channels
That's 100 channels personal for you, 100 for each faction and 100 for everyone to share AND each channel can trigger up to 100 actions each. It shouldn't really be an issue.
zeros back, yay!
Nice, to see taht you are makeing new videos
Thanks! 😃
Is it possible to make missile out of it and attach to enemies and control their ships
I've not tried it but it's worth an experiment
On xbox we got the in game scripts and unknown signals i haven't tested but do these even do anything? I what they do pc but my pc is too weak to play space engineers
I doubt scripts do as they can't run client side on Xbox.
I was initially disappointed with how little was added after so long since the last update, but small improvements they've added along with the main stuff is really nice still
A lot of this is making way for the next update.
He has returned, and stowage is definitely the best new block added
Indeed, the light makes it all worth it.
TOTALLY agree with your comment about having the jump drive recharge status appear on the hot bar. It's almost as if there are separate groups of devs that don't to one another....
I would imagine with the next update, if they add what i'm thinking they'll add, we'll get a rework of the jump drive.
@@Zer0sLegion Teleportation?
on the last note about the consoles, couldn't you technically put a remote control on your ship and then control the ship using that?
Sorry, this is an older video, what's this referring too?
@Zer0sLegion on controlling the ship from the new console blocks
@@ScrepterWrites Yeah but the control is limited
welcome back dude. was hoping you hadn't totally given up.
Nah, I was never gonna give up, I was just gonna upload a bunch of videos in a week but that doesn't look like it's gonna happen now.
@@Zer0sLegion glad to hear it. I look forward to your videos almost as much as Thisoldtony vids.
So will this finally do script-less sub grid control of thrusters and wheels etc?
No, but maybe one day
Space Engineers has had Wi-Fi for a long time. But this allows it to be more automated.
🙄
I missed your vidios so mutch 😂
I still believe the jump drive should not exist in the next iteration of SE
I agree as long as it doesn't take a million years to get somewhere
It would be nice if the add an actual boss to defeat or something
Next update😉
Survival and Exploration Update.
@@Zer0sLegion rs? 👀👀👀