@@LandrySmith-ip8zito have 100% chance to take an opponents capital on an attack you need to have roughly 2.62 times the amount of troops they have in their capital
That BETRAYAL on Purple by doign the fist-bump only to then stack a bunch of troops there was absolutely crazy xD I know you moved the troops away afterwards but can you imagine Purple's reaction when you put a 22 stack there?
@@Clarence23rdcompared to other continents (north america also contains central america) they didn't have a lot of colonies. not to mention the person said almost untouched
He's good, but he still has a lot to learn about this game. His speed and lack of knowledge of the maps show sometimes, but it's okay cause he gets better every match. He has an amazing strategical mind, so he can definitely become a Grandmaster in Risk. I've been playing Risk for years and I'm so happy that CG started playing it!
I wouldn't call him great. He missed an obvious cap run at the 24:28 mark that would have cost him the game against a better opponent. He could have won that turn, but failed to see it, allowing Red a chance to win. He's very fortunate that Red is terrible at the game.
This match has possibly been the best match of Risk I have ever witnessed! What an ABSOLUTELY amazing match! Good gameplay from not only you, but the other players too.
You must not have watched many games of Risk if you think this is one of the best games you've ever witnessed. These players, including CG, make several blunders and bad decisions throughout the game. CG got the win, but missed an obvious cap run at the 24:28 mark that could have cost him the game against a better, more experienced player. He's very fortunate that Red was so terrible at the game. Go watch Kylted or Digitalic if you want to see what high level Risk play is. That said, CG isn't bad, just inexperienced.
By the way you can use the scroll wheel on your mouse to control the troop percentage and you can use the enter key to attack faster instead of clicking around to do everything. It's a pain running out of time on an attack. Keep grinding 💪
Ok. So... if you've played a lot of risk, you know there are 3 things which guarantee a win in this game. 1). If you take and hold Asia for 1 turn, you will win. The sheer volume of armies you receive puts you into a winning position almost immediately. It would take a combined, suicidal effort to stop you if you can accomplish this. It's nearly impossible to accomplish. 2). If you take and hold NA for 2 turns, you will win. Same as Asia. 2 turns of such large army recruitment means.. you win. 3). If you can take and hold SA and Africa for 2 turns, you will win, for the same reason. That being said, NA is the easiet to take and hold of all these things. South American is easy to take.. Africa is hard to hold. Too many access points. Same for Asia. And if you are wondering about Europe, you can't take and hold it unless you are allowed. It is FAR too easy to snipe a single country from Europe.
yeah this doesn't account for the possibility of other players having captured territories. What your saying doesn't work if someone has NA, someone has SA and Africa, and someone has Asia. in that case, the person in Australia tends to win after the other players try to break bonuses.
I successfully won another game on the pirate cove map!! I was in dead last with the other players being much stronger than me but left me alone. I managed to get enough troops and took their capitals!!
one of the only differences that I have experiences when I started to play online Risk is that the rules when I played with my family were that troops could only be moved 1 territory per turn, and that troops from a bonus had to be deployed to the continent that supplied the bonus
To attack that red capital was within the top dumbest plays possible in that situation. Killing green probably would have been feasible with around 120 troops going in there, as purple didn't go for it with around 50, but was contemplating for a moment.
@CG Plays You go on about Red's blunders but then you make an equally big blunder at the 24:28 mark. When Red ran out of time and only had 40 troops on the China cap, you had a 207 stack on Ukraine and a trade on 3 cards. Even without the trade, you had enough troops for a cap run. You could have just attacked to the left, taken the Great Britian cap, split off like 20 troops to then take the Greenland cap, then taken the rest of your big stack (which should have still been at least 160 strong by the time you made it to the China cap) and taken the other two caps (China had 40 troops and Eastern Australia only had 3). You failed to see it and allowed Red to stay in the game much longer than you needed to, allowing him to potentially win. This blunder didn't end up costing you the game, but if you'd made this blunder against a better opponent, then there's a very good chance it could have cost you the game. Stop trying to World Dom on Caps. It's not necessary to win.
North America's only weakness compared to Africa is the 3 points you can enter from aren't all touching. But especially in Fixed, the 2 extra troops are almost always worth it.
I’ve been watching your content for a while and only just realized you have the Canadian flag. Feels nice to find a Canadian content creator that I actually enjoy watching, tbh, there aren’t many. If anyone has any suggestions I’d like to hear them.
I had such a similar game with my family on a rick game board once they just let me take south america and Africa and I tries going into north America and failed because there was to many troops there enthen everyone just ganged up on me and I died lol
You had some issues with Stream Snipers, and I had an idea about that: What makes stream sniping feasible, is them getting perfect information. They know exactly when your lobby goes online. And you show them if the managed to join your lobby on screen. So you should: 1. hide the lobby until the game begins. And do not talk about it. As I think you can hide your own name in the lobby, that should give them no way to know if they entered the "right" lobby 2. Maybe also randomize when exactly you open the lobby. Hide the screen, roll a D20, count the seconds until you hit "create lobby". Then go to 1.
this looks like one of those facebook ads for a game that doesn't really exist. but i'm guessing this one actually does. (and i don't mean risk what it's based on. i mean the actual game on screen)
South America + Africa is actually better than Europe. Same number of borders and borders with the same continents. Europe is a bit more compact. You can put an army on Northern Europe and passively defend all but Iceland. And you can do the same on North Africa, but South America will be the main expansion target for North America to push the Central American border into Venezuela to deny your troops or take whole South America. What makes it better in my opinion is that you can start with one of them and get early tempo. While Europe requires more territories at once. Also they can only break into one continent if they dont attack through North Africa. Because North Africa will block the continents and be an extra army to break through.
You clearly don’t play risk! 😂 Going for Australia is definitely not the best bet. You could have a 20 guard and a noob will roll a 21 on 20 because they think exactly like you do. Australia is only good if you can get it first turn, with a guard big enough that it’s safe. Otherwise you get noob slammed and place 6. Australia is only good in very specific situations, SA or Africa, then once the time is right taking the other to hold both is far superior to Australia. Not your typical keyboard warrior. I’m a GM on risk currently sitting at 28000 rank points. So this advice comes from a lot of previous experience when it comes to fools slamming Australia as they think it’s so powerful
@@liamjames2956 Not too sure about all that. I'm fairly certain that the presence of capitals makes Australia far better than in normal gameplay. If you place your capital in Australia, it becomes +4 for a 1 point hold, and if somebody else also places their capital there, it becomes +6. The ratio of troop gain to holding difficulty is by far the largest of any continent. I've even had one crazy game where everybody placed their capital in Australia, and I won it rather quickly. For the rest of that game, I had +10 for a 1 point hold. Needless to say, Australia felt pretty OP during that game. Basically, those "very specific situations" you're talking about are in any game with capitals, and in absolutely every situation where you want to turtle. So about 50% of all Risk games. I've gone Australia in almost every Risk game I've played in the last ten years, and rarely ever lose. Then again, maybe it's a difference between playing in person vs online.
@@ClashBluelight Australia can easily be card blocked by 2 territories in the late game so and since its only a +2 per turn it doesn't make it worth losing out on easy cards in the late game prog.
No it should have bee game over when cg went into aus. If blue didn't blunder China they had already shown that they were trying to block green in. That position and cap location was completely losing.
breah. You're like "I'm not gonna let him have it" then you're like "BEEEERRRRUUUUUH DON'T KILL ME!!! I'LL GIVE YOU MY ICECREAM!!!!! PLEASE SPARE ME!!!!"
I don't understand why when you attack, you set attack limit to lowest possible to get 100% capture chance. I mean there must be no difference between setting attack limit to max and min if both are 100% win chance, it is just LIMIT not actual usage. I never played this game so I maybe don't know something?
Yeah it SHOULD work like how you say but it doesn't. When you get a big stack the game uses a faster dice calculation and in testing if you have a large stack hitting a bunch of 1's, not using the blitz slider will lose you a troop basically every time you hit a 1. Slidering in this same scenario will have you lose almost no troops. The mechanics of the slider aren't easy to figure out or test but the majority concensus from the community is to use the slider on every hit. I think this is incorrect, though. I don't think using the slider affects small rolls like 8v3 at all. And in the case of hitting large cap stacks it pretty much forces you to get a bad roll. Barely taking the cap means losing twice the troops you killed. Not slidering means you have much more troops so you have a more realistic chance for a good roll (going even or even losing less) but you can also lose as much as triple the troops you attacked if you get a bad roll. Basically it's jank, and the community wants it fixed, but at the moment slidering does actually matter.
If you attack 20v1, that 1 might get 3-4 kills. But if you slider it down to 3v1 that 1 will get 0 or 1 kill. Does it make sense? Not really unless you think of it as "If there's more enemies in sight, I'm less likely to miss my shot"
@@Gardolind Missed the easiest cap run anyone ever handed another player. He would have lost because of that too, if Red was a better player. But Red was terrible, which is why CG still won despite his massive mistake.
You clearly didn't Play the Game Long enough to Know it that good. 7:26 you Had some cards that you could have traded but nope you just didn't Care. This could have ended baaaaad. And before you could also see that purple Had 5 cards. When someone has 5 cards they always can trade.
The math on a Capital attack is roughly 2.62x the troops for 100%, if you have 2x/double the troops it is a 75% chance
What does that mean
@@LandrySmith-ip8zito have 100% chance to take an opponents capital on an attack you need to have roughly 2.62 times the amount of troops they have in their capital
@@mrjeb1208 so like if I had 100 troops and the enemy had 25 would that be 100% chance
@@LandrySmith-ip8zi I believe so yes
@@LandrySmith-ip8zi easier math is, if they have 100 troops, you need roughly 262 troops to have a 100% chance of beating them
That BETRAYAL on Purple by doign the fist-bump only to then stack a bunch of troops there was absolutely crazy xD I know you moved the troops away afterwards but can you imagine Purple's reaction when you put a 22 stack there?
I though the same
Europe in the 1500’s be like: “They let me take South America AND Africa!”
@@Lumbus42 fr?
@@Lumbus42british raj?
@@Lumbus42french indochina, chinese treaty ports, dutch east indies, british malaysia, american philipines.
Portugal and Spain moment
@@Clarence23rdcompared to other continents (north america also contains central america) they didn't have a lot of colonies. not to mention the person said almost untouched
The twists that match took were crazy! Definitely one of my favorites so far
Red had a good chance there. Turtling the whole match waiting for an opportunity and nearly bringing it home. What a match all around.
Playing south america bully until that purple stack came down broke me.
Ive never played this game and didnt know any rules but this was so entertaining lol
Looks like WAR board game. Really cool, but without the super troops and such
me to
Which game is this name ?
@@abdaljaankakar8605 Risk (on steam and in real life)
@@unnamedkillaz8677 "risk" is the name, on steam
At 4:33 Red attacks Southern Europe with 30 troops, implying that their capital is Great Britain
Opens UA-cam Sees CG video. Happy
relatable
What a crazy game! I'm loving the RISK videos
Holy, I'm the green guy! the reason why I placed my starting capital on that place is because I live in that country!
Based
@@champion4223 and the award for most basic comment ever goes to champion4223 (joke don't get too mad)
@@Willdoom-kl2mo np, I don't take offence to much
cap 🧢
Ill be offended for you :) its 2024 this is how it works, you dont have a choice @@champion4223
It always amazes me how good CG is at all the strategy games.
He's really cool right?! Even though I don't watch strategy games this guy is just something else!
He's good, but he still has a lot to learn about this game. His speed and lack of knowledge of the maps show sometimes, but it's okay cause he gets better every match. He has an amazing strategical mind, so he can definitely become a Grandmaster in Risk. I've been playing Risk for years and I'm so happy that CG started playing it!
Not great at risk but he's getting better :)
I wouldn't call him great. He missed an obvious cap run at the 24:28 mark that would have cost him the game against a better opponent. He could have won that turn, but failed to see it, allowing Red a chance to win. He's very fortunate that Red is terrible at the game.
This match has possibly been the best match of Risk I have ever witnessed! What an ABSOLUTELY amazing match! Good gameplay from not only you, but the other players too.
You must not have watched many games of Risk if you think this is one of the best games you've ever witnessed. These players, including CG, make several blunders and bad decisions throughout the game. CG got the win, but missed an obvious cap run at the 24:28 mark that could have cost him the game against a better, more experienced player. He's very fortunate that Red was so terrible at the game. Go watch Kylted or Digitalic if you want to see what high level Risk play is. That said, CG isn't bad, just inexperienced.
@@james_ford86just let the poor guy enjoy the video
@@james_ford86thanks ill watch some of those
The first serious video I watched on this game and it gave me everything I wanted from this type of game
no one just gonna talk about the ice spot in africa 💀
why should anyone
Blizzards are 100% random with the only rule applied to them is they cannot isolate any territories from the rest.
@banana12216 I think he made an africa, water joke
The panic at purple stacking against that ten troop lol
After that "Hope we dont anger purple too much" too
Amazing clean up! Only possible because of smart alliances and pitting precarious allies against each other!
Bro's speedrunning the british colonization
By the way you can use the scroll wheel on your mouse to control the troop percentage and you can use the enter key to attack faster instead of clicking around to do everything. It's a pain running out of time on an attack. Keep grinding 💪
What is the name of this game?
@@Bread75355Seems to be Risk.
@@Bread75355 Risk Global Domination, sorry for the late response. I was on vacation.
I love watching fog of war so much, it’s so much more exciting
I love how he gets straight into it
Ok. So... if you've played a lot of risk, you know there are 3 things which guarantee a win in this game. 1). If you take and hold Asia for 1 turn, you will win. The sheer volume of armies you receive puts you into a winning position almost immediately. It would take a combined, suicidal effort to stop you if you can accomplish this. It's nearly impossible to accomplish. 2). If you take and hold NA for 2 turns, you will win. Same as Asia. 2 turns of such large army recruitment means.. you win. 3). If you can take and hold SA and Africa for 2 turns, you will win, for the same reason. That being said, NA is the easiet to take and hold of all these things. South American is easy to take.. Africa is hard to hold. Too many access points. Same for Asia. And if you are wondering about Europe, you can't take and hold it unless you are allowed. It is FAR too easy to snipe a single country from Europe.
yeah this doesn't account for the possibility of other players having captured territories. What your saying doesn't work if someone has NA, someone has SA and Africa, and someone has Asia. in that case, the person in Australia tends to win after the other players try to break bonuses.
Fun Fact: there is a Bord game of this, the bird game probably was first, after looking the video, it looks like the board game make more fun.
Th board game risk was made in 1956, so it came first.
@@SonicHusky was about to say this, my family tradition is playing risk on xmas, been doing it well over 20 years now
To this day this game is one of if not the best most entertaining most twisted could go any way game ever honestly so enjoyable to watch
I successfully won another game on the pirate cove map!! I was in dead last with the other players being much stronger than me but left me alone. I managed to get enough troops and took their capitals!!
one of the only differences that I have experiences when I started to play online Risk is that the rules when I played with my family were that troops could only be moved 1 territory per turn, and that troops from a bonus had to be deployed to the continent that supplied the bonus
That match kept my eyes open the whole time
Dang good on CG for growing the channel
To attack that red capital was within the top dumbest plays possible in that situation. Killing green probably would have been feasible with around 120 troops going in there, as purple didn't go for it with around 50, but was contemplating for a moment.
I remember playing something like this as a Mini Game in "Gangs of London"
Jesus Christ. I've never seen a Risk game before and, let me tell ya, I'm completely amazed!
i learn so much from watching this. even though i dont play this.
The way they playing is making my mad lol
Why was this so fun to watch? Idk great video
This game was crazy and a good stream lol
3:26 every tile it borders is covered by either your capital or west africa, no, it does not give you vision
@CG Plays You go on about Red's blunders but then you make an equally big blunder at the 24:28 mark. When Red ran out of time and only had 40 troops on the China cap, you had a 207 stack on Ukraine and a trade on 3 cards. Even without the trade, you had enough troops for a cap run. You could have just attacked to the left, taken the Great Britian cap, split off like 20 troops to then take the Greenland cap, then taken the rest of your big stack (which should have still been at least 160 strong by the time you made it to the China cap) and taken the other two caps (China had 40 troops and Eastern Australia only had 3). You failed to see it and allowed Red to stay in the game much longer than you needed to, allowing him to potentially win. This blunder didn't end up costing you the game, but if you'd made this blunder against a better opponent, then there's a very good chance it could have cost you the game. Stop trying to World Dom on Caps. It's not necessary to win.
Never seen this channel before this dude sounds like Carl from Lama’s with hats
South america and africa has always looked like the strongest position in the entire game to me.
North America's only weakness compared to Africa is the 3 points you can enter from aren't all touching. But especially in Fixed, the 2 extra troops are almost always worth it.
I’ve been watching your content for a while and only just realized you have the Canadian flag. Feels nice to find a Canadian content creator that I actually enjoy watching, tbh, there aren’t many. If anyone has any suggestions I’d like to hear them.
The fog of war being a thing is silly to me because this is supposed to be a board game lol
Why are the comments on these so good
red ran out of time there in the end without fortifying to cap... you had a free caprun to win and didn't take it 😅
pretty sure you could have ended the game a couple of rounds sooner but that wasn't bad at all
I don’t think they realized you had all of both
One Blue mistake sealed the game, oh my
Let’s be honest, If red didn’t mess up he would have won
I woulda lost in the first 3 turns wtf how are you so good?
I had such a similar game with my family on a rick game board once they just let me take south america and Africa and I tries going into north America and failed because there was to many troops there enthen everyone just ganged up on me and I died lol
You had some issues with Stream Snipers, and I had an idea about that:
What makes stream sniping feasible, is them getting perfect information. They know exactly when your lobby goes online. And you show them if the managed to join your lobby on screen.
So you should:
1. hide the lobby until the game begins. And do not talk about it. As I think you can hide your own name in the lobby, that should give them no way to know if they entered the "right" lobby
2. Maybe also randomize when exactly you open the lobby. Hide the screen, roll a D20, count the seconds until you hit "create lobby". Then go to 1.
😮😅😅😅
😅😅😅😅
😅😅😅😅😮😊😅😅
😅😮😅😅😅😅😅😅😅😅😅😅😊
😅😅😅😅😅😅😅😅😅😅😅😅😅😮😅😅😅😮😅😮😮😅😅😅😮😊😅
I am terrified if you become a general
@4:47 that's chat sniping... Bad form on whoever gave away that critical information, spies shall not be tolerated!!!
Europeans in 1800s be like: *title*
Idk why you didn't just attack Mexico with your 4. The move you chose was quite threatening to purple
this looks like one of those facebook ads for a game that doesn't really exist.
but i'm guessing this one actually does. (and i don't mean risk what it's based on. i mean the actual game on screen)
Good game bro
South America + Africa is actually better than Europe. Same number of borders and borders with the same continents. Europe is a bit more compact. You can put an army on Northern Europe and passively defend all but Iceland. And you can do the same on North Africa, but South America will be the main expansion target for North America to push the Central American border into Venezuela to deny your troops or take whole South America. What makes it better in my opinion is that you can start with one of them and get early tempo. While Europe requires more territories at once. Also they can only break into one continent if they dont attack through North Africa. Because North Africa will block the continents and be an extra army to break through.
Where do you stream
How long did it take you to become this good?
I got an ad for the deaf and i turned up my volume...
nice one love your vids
This guy sounds like if Sam sulek a lot played risk
Purple could have easily secured South America
The title with no context horrifies me.
lets goo risk!
Blizzards near the equatorial areas?? Im guessi g the game takes place on a freezing earth
Where can I find this game? Looked it up on Steam but found nothing...
Usually goijg for australia is the best move as its a 1 point hold, also fourth comment
You clearly don’t play risk! 😂
Going for Australia is definitely not the best bet. You could have a 20 guard and a noob will roll a 21 on 20 because they think exactly like you do. Australia is only good if you can get it first turn, with a guard big enough that it’s safe. Otherwise you get noob slammed and place 6.
Australia is only good in very specific situations, SA or Africa, then once the time is right taking the other to hold both is far superior to Australia.
Not your typical keyboard warrior. I’m a GM on risk currently sitting at 28000 rank points. So this advice comes from a lot of previous experience when it comes to fools slamming Australia as they think it’s so powerful
@@liamjames2956 Not too sure about all that. I'm fairly certain that the presence of capitals makes Australia far better than in normal gameplay. If you place your capital in Australia, it becomes +4 for a 1 point hold, and if somebody else also places their capital there, it becomes +6. The ratio of troop gain to holding difficulty is by far the largest of any continent. I've even had one crazy game where everybody placed their capital in Australia, and I won it rather quickly. For the rest of that game, I had +10 for a 1 point hold. Needless to say, Australia felt pretty OP during that game. Basically, those "very specific situations" you're talking about are in any game with capitals, and in absolutely every situation where you want to turtle. So about 50% of all Risk games. I've gone Australia in almost every Risk game I've played in the last ten years, and rarely ever lose. Then again, maybe it's a difference between playing in person vs online.
@@ClashBluelight Australia can easily be card blocked by 2 territories in the late game so and since its only a +2 per turn it doesn't make it worth losing out on easy cards in the late game prog.
@@Nothlng_Here Like I said, when played with capitals or with the intention of turtling. If you want to be aggressive, don't start in Australia.
No it should have bee game over when cg went into aus. If blue didn't blunder China they had already shown that they were trying to block green in. That position and cap location was completely losing.
Juicy game amazing
Where is Philippines
I'm colourblind and I'm struggling to follow... is there a colourblind mode in this game? Can you experiment :)
GReat content
breah. You're like "I'm not gonna let him have it" then you're like "BEEEERRRRUUUUUH DON'T KILL ME!!! I'LL GIVE YOU MY ICECREAM!!!!! PLEASE SPARE ME!!!!"
What is this game please answer
It's risk
how do you get the shapes for the troop number indicators?
I don't understand why when you attack, you set attack limit to lowest possible to get 100% capture chance. I mean there must be no difference between setting attack limit to max and min if both are 100% win chance, it is just LIMIT not actual usage. I never played this game so I maybe don't know something?
Yeah it SHOULD work like how you say but it doesn't. When you get a big stack the game uses a faster dice calculation and in testing if you have a large stack hitting a bunch of 1's, not using the blitz slider will lose you a troop basically every time you hit a 1. Slidering in this same scenario will have you lose almost no troops.
The mechanics of the slider aren't easy to figure out or test but the majority concensus from the community is to use the slider on every hit.
I think this is incorrect, though. I don't think using the slider affects small rolls like 8v3 at all. And in the case of hitting large cap stacks it pretty much forces you to get a bad roll. Barely taking the cap means losing twice the troops you killed. Not slidering means you have much more troops so you have a more realistic chance for a good roll (going even or even losing less) but you can also lose as much as triple the troops you attacked if you get a bad roll.
Basically it's jank, and the community wants it fixed, but at the moment slidering does actually matter.
If you attack 20v1, that 1 might get 3-4 kills. But if you slider it down to 3v1 that 1 will get 0 or 1 kill. Does it make sense? Not really unless you think of it as "If there's more enemies in sight, I'm less likely to miss my shot"
if you attack a 1 with a 3, that 3, you either be left with a 2 or 1 dependin on the dice so you lose some, if you attack with more you lose more
when i try to find the game risk on pc i can never find it can someone say the link for a download in chat?
Why there's a snow in Africa??
So many miss plays from cg and he still won... how
Fr he coulda won the turn after red ran out of time but instead was focused on playing like it was World Domination
@@Gardolind Missed the easiest cap run anyone ever handed another player. He would have lost because of that too, if Red was a better player. But Red was terrible, which is why CG still won despite his massive mistake.
can I ask where nz is?
What is this game name
What’s the name of the game
check the description
Nice
What game is this?
Reae description
What's name of the game
Risk
What is the name of the game
Risk Global Domination. It's in the description of every video I've ever made on the game.
Thanks
15:42 FOR THE VIDEO
You clearly didn't Play the Game Long enough to Know it that good. 7:26 you Had some cards that you could have traded but nope you just didn't Care. This could have ended baaaaad. And before you could also see that purple Had 5 cards. When someone has 5 cards they always can trade.
What is the namo of this game 2:53
Roblox - war and peace
Risk bro 😂
what's da game 🎮
ngl cg should have been destroyed this match lol
Game name?
Check the description.
conquistador simulator
Ty
Wtf Australia?
So many errors this game 😅😅😅. Why didn't you cap run before red traded in and they left 100 off cap 😅🤣
I noticed the same thing.
Ha
Gg
Firstttt 😁😁
Lxpnp from pokcvg