The best thing about Spray n Pray is that it already comes almost fully modded. The only thing you'll have to upgrade yourself is the barrel and scope.
since I enter Vault 81 with Spray n Pray at hand I never got infected as just shooting at each sound will keep you safe behind the wall ... just wear good armor and have a few stimpacks
I think Spray n Prey is overrated it's Unfortunately based on the Tommy Gun and is pretty terrible for the .45 not to mention it becomes completely outclassed by the Kiloton Radium Rifle in Far Harbor which you can get up to 253 damage pershot.
Kremvh's Tooth is a legendary machete, and one of the few weapons in game whose legendary effect is granted by a weapon mod. You can take the Sacrificial Blade off the Tooth and attach it to another legendary machete, like a regular Poisoner's Machete, and the poison dmg effects will stack
I've watched a few of these and the reason they leave it off is because in order to get it you basically have to play the game all the way to the end, so attaining it doesn't help you with any other missions leading up to it. With the throatslicer and problem solver you can start the Nuka World DLC right away and get those weapons after a an hour of doing missions first before staring the main Fallout story
The Kiloton Radium Rifle might be my favorite overall weapon. Radioactive damage, explosive damage, add on a long range scope on a stealthy sniper build and spec into head shots by completing MacCready's side quests and you'll be murdering enemies with sneaky easy. Hint aim for the shoulder and neck on a super mutant and you'll almost always blow the head and arm off in a single shot. But if I want a just great gun I love finding a combat rifle with the deadeye effect. Most enemies stagger when hit in the head and if you get good at aiming in that slow down you can just stagger every enemy you encounter until they die from lead poisoning. Spec into rifleman the whole way and mod the rifle to use .308 rounds in a bullpup design with recoil and a suppressor with decent stealth and opponents don't even get a shot off.
A thing a lot of people forget is since the update a month ago, the big boy can have pig nuke attachment installed now, you can buy this ammo from suggs. Also in survival mini nuke weight 12kg but pig ammo weights 0.3kg, great for taking out a pack of automation robots, which I use effective in my survival playthrough.
I used it in survival mode then ditched it bc it bugs the game out like crazy I lost an hour of gameplay 3 times and that was enough for me, mini nuke is just fine
Did they patch those Insane Mods, I can't seem to get legendary weapons to "GLITCH MOD" says the weapon cannot be scrapped. Even the mini nuke mod is not working effectively
USAF Olivia- the Intel Room at the start of the dungeon, pick the master lock or grab the key at the end Robotics Disposal Ground- to the right of the main entrance behind a stack of tires as you walk in, also a Fat Man near the Combat Sentry Prototype HMS Riptide- near the prow on the port side of the ship deck, in a pile of trash just ahead of the cabin Combat Zone- upper stands on the left side directly above the entryway where you walk into the main room Dunwich Borers- all the way at the end in the flooded hole, 2 nukes on the same dais as the Kremvh's Tooth legendary machete All 5 of these locations have mini nukes, plus the nukes at Olivia and Riptide respawn when the locations reset/repopulate. They aren't rare, just difficult to get to.
Tbh as far as DPS goes all the 10mm pistols are realllllllly good, especially below level 40 before you can get max science for things like the radium rifle to overtake them
@@bittheproto8358 Radium rifles gain more from Rifleman/Commando (plus Demolition Expert for the Kiloton rifle). Nuclear Physicist only boosts the radiation dmg of the weapon, not the ballistic (and explosive dmg for Kiloton) the other perks do, so is only good against human enemies. You need Gun Nut and Science to fully upgrade a radium rifle yourself, but it's not difficult to find a fully modded radium rifle from a vendor to pull upgrades from. Specifically Kane and Sister Mai. Cog and Dejen will carry them too, but most of your higher lvl vendors like Arturo, Kleo, Suggs, etc will start to carry them.
@LiamHostetler I use Overseer's Gaurdian. There's been occasions where it hasn't finished enemies off. They've caught me, and I have to switch off to the Deliverer. The number of accurate shots you can deploy in VATS, especially as you're sneaking, is unmatched. Keep in mind that I have every weapon perk and their complimenting perks maxed. Also, the ammo for the Deliverer is cheaper and more widely available.
The Kiloton is definitely better than the spray and pray for many reasons: • Weighs 8 pounds less • Higher base damage of 42 vs 31 • Has much better base range 119 vs 77 • You can use a scope since it handles better, which also means: • You use way more bullets with the Spray and Pray • Has radiation damage as well, that enemies can’t recover from (adds 50 radiation per shot) • Takes advantage of explosive and radiation perks
Kiloton Radium Rifle, one of my favorites! It holds the title for the most dmg types on a single ranged weapon, without using glitches/exploits/mods etc. Doing ballistic, radiation, and explosive dmg plus it can be either semi-auto or full automatic. To any new players watching, this weapon is a holy terror against anything that moves and isn't you. Max out Rifleman or Commando (depending on your build), Demolition Expert, and Nuclear Physicist for the best dmg possible. Regular ballistic dmg hates all enemies equally so no issues there. Demo Expert will ultimately double the dmg from the Explosive effect (from 15 pts to 30 pts) and increase the radius of the AOE dmg. Nuclear Physicist is typically reserved for PA builds to double fusion core life, but it also doubles radiation dmg for relevant weapons (from 50 pts to 100 pts in this case.) Your only possible issue will be using it against ghouls, since radiation dmg actually heals them. But even accounting for that the combined ballistic and explosive dmg should be more than enough to out pace any healing effect they would get from the weapon. I recommend equipping your armor (PA or otherwise) with mods to resist explosive dmg, as hitting targets or surfaces too close to you will do self dmg.
I am kinda annoyed that you titled the video best LEGENDARY weapons but you only gave examples to UNIQUE weapons. No hate I just think it is knida clickbaity. I did enjoy the video though.
Thank you for the comment. Just so I 100% understand your comment, did you think the video was going to look at randomly generated legendary weapons, like for example a two shot handmade rifle that spawned on an enemy? (I don’t mean for this to come across as if I am annoyed at all lol I’m just not sure if I understand)
@SuperbTube Yeah, I was talking about randomly generated legendary weapons. Something like the explosive shotgun kneecapers submachine gun or probably the instigating desiples blade. At least, I think instigating is the effect that does double damage on full health targets.
@@XZANEOUSAh okay, I understand. I didn’t really think anyone would be particularly interested in that type of video because obviously any random legendary weapon would be solely within my save game.
@@SuperbTube I would actually agree with the other commentary, I was disappointed when I saw that it was just a video about unique weapons when labeled as legendary weapons. While unique are technically legendary there is many legendary that are way better than some of the unique named here. And with the many techniques to farm legendary (even on survival) it's not too hard to get one reliably.
Let’s take a moment to appreciate the sheer carnage unleashed at/in the nearest peaceful settlement/vault in which the weapon was acquired . Which shows a players true dedication to the art of the kill, or mass murder on a scale the commonwealth leaves only to legend.
Honestly, apart from the fact that this is about unique weapons and not the randomly generated Legendaries, I think this is a pretty solid video, and I think it could be really useful for first-time players looking for a decent weapon to get them through. As for one of my favourite Legendary weapons, during my recent Unarmed Only playthrough, I managed to find a Two-Shot Gauss Rifle and my heart kinda sank as a result The other thing I want to point out, since it wasn't covered in the vid, is that Kremvh's Tooth is a unique example of a Legendary weapon being tied to its unique modification. If you find a better Machete, like maybe a Wounding one, then you can take the Sacrificial Blade off Kremvh's Tooth, put it on the Legendary weapon and it'll combine the effects together
First thing I saved for was spray and pray and overseers, upgrading rifleman and commando. I actually used spray about 85% of the time early to mid game. Overseer gets better as u upgrade gun nut. both those two got me til level 46 basically mever dying on very hard (with power armor) Then i found in gunners plaza both two shot Gauss and a explosive shotty. Now only need gauss, explosiv shotty and spray and pray for fun. Big boy with Mirv in back pocket for some fun boom 💥
Broadsider is worth mentioning too. If you’re spec’d into heavy weapons, it does a ton of damage (it might even benefit from explosive perks too, not sure). It’s also a lot of fun to use.
@TheEru88 I gotten a double barrel shotgun, and it shoots down a good bit. But I keep on looking what is better? On a another playthrough, I have a wounding affect Lazegun. With the shotgun muzzle attachment is the fastest I seen It die, with crazy amount of rounding going down range😊
Fatmans are basically unusable outside of really specific scenarios in Survival mode. their ammo has 12 weight a piece. That's 42 weight just to fire one shot. Even with Deep Pocketed gear and Strong Back perks you still have a max carry weight ~250 in survival. So having 20% of that tied up in ONE shot of Fatman no matter how powerful it is just tells you how impractical it is as a go to weapon on that difficulty.
Underrated non legendary melee weapons from the pack are their spiked rocketed weapons. Its the first thing I grab as soon as I make it into NukaWorld.
Equips Atom's Judgement and Hazmat Suit. . .pays visit to certain lighthouse. Thing about rad damage is that it alone won't do squat against the usual enemies but if there's a secondary affect to the weapon it will cause the that paticular damage.
With the exception of explosive weapons, I have always enjoyed the Junkie effect on weapons. On my last survival playthrough, I found a junkies gauss rifle and omg, +180% all the time is nutz. It's only a pain getting addicted to everything.
There is a Ripper Legendary in the Far Harbour DLC that tops most of these... It has the Stagger legendary effect and will in effect Stun Lock any enemy you come into contact with... It can also be upgraded with the longer blade making it easier to get close to enemies. I dont do Melee weapons as a rule in Fallout 4, but I have tried this weapon and its freaking awesome against Super mutants... Just not so good in raids if you have a lot of enemies!!! But with its stagger effect being 100% EFFECTIVE... Yes, 100% - Every Hit Staggers your enemy - They are not able to fight back PERIOD!!!
Rippers with Staggering effect are my favorite. Upgrade it to also have bleed and you can stun lock any enemy and see them how their health melts. I love to kill Deathclaws with it.
I can complete the entire game with only two of the weapons you mentioned: the Splater Cannon and the Spray-N-Pray. There is no need to carry any other weapon unless you start getting bored with killing every enemy that crosses your path in less than five seconds.
I came across a second double shot Combat rifle . So i have one in .45 and put the Overseer's in .308 . And three 10mm with great effects. One is + 50 rad damage, and one is the Mirelurks & Bug's+ 15 damage and the other does +15 fire damage .
Explosive Gauss Rifle is pretty op if you find it! Got it omw setting up MILA from a Raider group near the Old Northern Church. Also Atom’s Judgement can be swung faster by switching POV’s.
Kellogg's Pistol just rips through everything if you have a VATS + Luck build. Its effect allows you to stay in VATS for the full duration of the fight laying down vast amounts of precision fire, while also enjoying the 95% damage resistance that being in VATS gives you. This weapon completely breaks the game with the right build.
I would have added Lorenzo's Artifact gun to list. It should be better than Big Boy simply because you are less likely to kill your self. You can extract Lorenzo's artifact from gamma gun and attach it to other legendary gamma gun to make it really insane and thus have it even further up the list. I am kinda on the fence if it is better than spray and pray because slightly higher chance of killing yourself with it, but if you are not ambushed you get to cripple anything before they are close enough. Big bonus is that it is very light as well
I mostly agree with this list, but I'd say the Instigating Disciples Cutlass beats out the Throatslicer. The Cutlass is exactly the same as the Throatslicer PLUS having the Instigating legendary effect, which does double damage if the target is at full health.
Overseer's Guardian = With .308 Receiver and Suppressor makes a pretty good multi role battle rifle. Still a good multi role rifle even without .308 Receiver upgrade. Big Boy = Absolute mayhem. The Gainer = Ok for early game only. Fire legendary effects sucks in late game when enemies have higher health. The devs should have made the Fire damage based on percentage of max health instead of a fixed damage number. But since it's a fixed number, it's not that balanced for end game. (NOTE = I am not sure about current gen reworked version of the game) Kremvh's Tooth = It really makes you feel like you are wielding a piece of an Eldritch god. Plus the blade design looks wicked sick, awesome. Kiloton Radium Rilfe = Makes you wanna truly worship Atom as a God. Explosive Legendary effect is always awesome. The Last Minute = Any hostiles that try to attack you, will have to pay an arm and a leg. (Better if you have the Live Dismemberment mod that allows you to cut off limbs while they are still alive). Atom's Judgment = They'll feel the God slap from Atom himself. The Problem Solver = Problem solved. Nuff said. Spray n Pray = The "Pray" part of the name is not for the player. It's meant for anyone who's at the business end of this gun. Throatslicer = We can see why it's a Disciple Blade. Truly fit for murder hobo psychos like the Disciples. Oh and I think Wounding (Bleeding) Legendary effect STACKS. (Not sure about current gen reworked version of the game)
The Gainer also suffers from the same problem all weapons with the burning mod does, unlike wounding, burning is not additive. Everytime you hit someone with burning, you reset the timer for the damage, and it does 3 burning damage for 5 seconds, whereas wounding stacks on itself, so it just gets really insane quickly.
They only spawn in their inventory every so often tho 👌. Best off using conveyor glitch i have 100 000 of em 😂 Same for railway spikes, nails, sawblades and pretty much every other rare item including clothing...
The gainer is as good as it is because it's a .44 Cal revolver not because of it's effect that doesn't stack like the wounding effect. If anything there's a few underrated ones like Justice with it's stagger effect, the ripper with stagger, Hub's alien blaster, Aternatus although I can understand that not being in here since you get it so late in the main story. There's also getting certain weapons(.44 cals, .50 cal snipers especially with the proper perks , gauss rifles, super sludge, fat man, sledge hammers, missile launchers) with the instigating effect.
I think of the wepon aturnus it is form going back to the nuka cars arena 9 times to kill the challeres that appear amd the final one in number nine is the rouge knight it fires infinity with 1 core its a laser gattling gun
No, no I agree, those are some of the best legendary weapons you can get in the game. It beats going around the game, finding legendary enemies and finding them just to get a good peace of armor or a weapon with a good legendary perk to it, but some times it's worth it, since I got a Minigun with the explosive perk to it. Shame there isn't a workbench in the game to change the perks you don't like.
I'm playing on normal and I'm constantly running into legendary enemies I had no idea their was a legendary rolling pin I recently got a legendary fat man and a legendary weapon that freeze enemies every 20 seconds and another weapon that freezes time after the chamber has one bullet in it.
5:50 DAMMIT! I didn't even know she could sell something. I did play this game 3 times and every single one she was bugged. I just find out now. Thanks God Internet provided a console command to solve this annoying problem.
@@Phoenix2312 the harvester sure is amazing but my favorite melee is definitely the instigating disciples cutlass u get at the end of nuka world when still sided with disciples from their boss instead of the bleed just double damage I mean why bother staggering if u 1 hit even mirelurk queens warlord super mutants deathclaws etc well with sneak that is ngl I kinda wish that the ripper had a version with the increase damage on consecutive hits effect
just to add random legendaries: * Any fast legendary with wounding (cripple) * Explosive Shotgun (most broken, because it can shoot behind cover and cripple)
Your explanation isn't clear but I understand what you are getting at. Wounding is bleed damage, Kneecapper is 20% to cripple legs per hit (anywhere on the body), Crippling is 50% more limb dmg, which doesn't mean 50% chance to cripple. Kneecapper is better than Crippling and ideal on a cheap weapon with a high rate of fire, but it's also per projectile so is great on a shotgun. Same for Explosive and Wounding, it's damage per projectile so works best on a faster firing weapon OR shotgun. Yes, explosive damage can cripple and is better than both the Kneecapper and Crippling effects, and as you mentioned can damage enemies behind cover due to the AOE which makes it one of the most powerful legendary effects. Just don't blow yourself up. Take Padded on your chest armor and Dense on 1 limb for survivability. They stack with each other but not themselves.
@@sabschatz I know the one you mean! It is TOTALLY OP!!! Stagger Effect with 100% Accuracy ... EVERY HIT STAGGERS!!! You literally Stun Lock Enemies into submission! I dont use Melee builds myself but when I got that weapon... OH YOU BET I CHARGED IN HAND TO HAND!!!
I dunno, fire guns seem barely better than a regular gun. Like with an explosive gun specing into demolition experts further buffs the guns explosive effect. Does anything even buff the fire effect? Explosive is also immediate damage. I never really cared for these "damage over time" perks. I'd rather have the guns that straight up ignore 30% of enemies armour & damage resistance, or explosive, or two shoot, hell even give me Mighy guns. A 25% damage boost is at the very least still a straight up damage boost. Also Lucky is an amazing perk. double powered critical shots and 15% faster critical refills is actually rather underrated for just how good it actually is. In my current game I've been using the Lucky Manwell Carbine since near the start. Instead of a focused build I opted to first fill out all my base stats. So I've not even speced into rifleman yet and I've already killed Fogcrawlers with that thing. Point is, there's a lot of effects I'll go for before ever going for a fire gun. While I haven't saved them in this game, I have used cyro guns before as well. That's even better than a fire gun being able to freeze a target so they can't move or attack. Gives you a couple seconds to really lay in some heavy damage on them. So yeah two shot, explosive, ignore 30% resistances, lucky, mighty, cryo, the consecutive damage per shot guns, all way better then fire guns.
theres an infinite ammo gatling laser in nuka world. i forgot what its called but that ones pretty op since you literally have infinite ammo. this should have replaced the gainer since its mid af
I want to add a very over powered weapon that isn't Ledgendary and has no added bonus points. That's the quad barrel targeting missile launcher. It's my go to for extra damage. With the targeting system, once you set it on a target ,you can literally shoot up in the air and it will find the target. It's great with multiple targets. When I see a gang of the robot people I just aim in the middle and fire. I rarely shoot twice. With explosive, and big guns perks along with bloody mess, it's awesome!😂😂
I found out that a Combat sniper rifle is way better than the bolt action sniper rifle even if you make the bolt action into a .50 cal . Damage at 98 for the Combat in 4-5 shots is better than one shot at 108 . 108 at this time of the game for me .
Automatic explosive shotgun with long barrel obliterates everything on this list by a country mile. Annihilates close and mid range enemies in a single shot, destroys enemies in cover easily, and you can even snipe with it extremely effectively. Ammo is easy to find as well. Plus, who the hell brings a knife to a gunfight? 😂 For some real fun, give your 4 companions two-shot fatman launchers and just watch the show.
have you ever played this game, like on survival mode, all those weapons suck, except for spray and pray, the best effect is plasma infused, but you can't buy one...the fallout TV series, has brought a ton of nubes out of the woodwork....
Two shot does not deal actual double damage. The extra projectile it shoots does not benefit from damage boosts from perks plus it tends to go off in a different direction and missing the target. It's an awful legendary effect.
Yes, and also something new: After the update, i see the projectiles are going wherewer they want. Not just a shoot, it is like shotgun shots scattering.
He mentions it with the Problem Solver because they are literally the same weapon and it would be redundant to have both ranked. You obviously just looked at the list and didn't watch the video before making this pointless comment. Not surprising.
No Harvester, no Aeternus, no Ashmaker. And Kremvh's Tooth isn't even that good. Could make an argument that it's not even legendary, since you can rip the mod off, throw it on another legendary machete of your choice, and leave Kremvh's Tooth as just Tooth.
The Harvester! That's the one I was trying to remember the name of!!! Yes, I was surprised that was not on here... I dont play Melee Builds but when I got that, I went nuts for Hand to hand!!! Vicious and Dangerous!!! Great Weapon!!!
Throat Slicer, most OP weapon? I humbly disagree, any melee weapon is automatically hindered by its lack of range and the damage doesn't compare to something like The Problem Solver. Even the Tesla Beaton Cannon. It can chain damage enemies, clearing a hoard of ghouls in mere seconds
The best thing about Spray n Pray is that it already comes almost fully modded. The only thing you'll have to upgrade yourself is the barrel and scope.
since I enter Vault 81 with Spray n Pray at hand I never got infected as just shooting at each sound will keep you safe behind the wall ... just wear good armor and have a few stimpacks
@@Wotan874 And don't bring any companions with you, because if they get bitten, you'll become infected as well.
I think Spray n Prey is overrated it's Unfortunately based on the Tommy Gun and is pretty terrible for the .45 not to mention it becomes completely outclassed by the Kiloton Radium Rifle in Far Harbor which you can get up to 253 damage pershot.
A exploding pipe rifle is just as good and has more common Ammo.
I find it funny how you choose to test the weapons you talk about on all the friendly settlements
Me who's loyal to the b.o.s 😭😭😭
@@gaming0gmate507real
Kremvh's Tooth is a legendary machete, and one of the few weapons in game whose legendary effect is granted by a weapon mod. You can take the Sacrificial Blade off the Tooth and attach it to another legendary machete, like a regular Poisoner's Machete, and the poison dmg effects will stack
I got an Explosive Combat Shotgun from NGTY and the Explosive Minigun from Croup Manor. Got the Combat Shotgun loot locked first try.
Lmao, I've got my explosive shotgun by accident while trying to loot lock another gun in a location not suitable for loot locking. 😂
whats ngty?
@@riddlemethat4911 National Guard Training Yard
What is loot locking? I could sure use an explosive combat shotgun!
The throatslicer at the top with zero mention of aeturnus is criminal
Agree completely
I've watched a few of these and the reason they leave it off is because in order to get it you basically have to play the game all the way to the end, so attaining it doesn't help you with any other missions leading up to it. With the throatslicer and problem solver you can start the Nuka World DLC right away and get those weapons after a an hour of doing missions first before staring the main Fallout story
The Kiloton Radium Rifle might be my favorite overall weapon. Radioactive damage, explosive damage, add on a long range scope on a stealthy sniper build and spec into head shots by completing MacCready's side quests and you'll be murdering enemies with sneaky easy. Hint aim for the shoulder and neck on a super mutant and you'll almost always blow the head and arm off in a single shot.
But if I want a just great gun I love finding a combat rifle with the deadeye effect. Most enemies stagger when hit in the head and if you get good at aiming in that slow down you can just stagger every enemy you encounter until they die from lead poisoning. Spec into rifleman the whole way and mod the rifle to use .308 rounds in a bullpup design with recoil and a suppressor with decent stealth and opponents don't even get a shot off.
this
A thing a lot of people forget is since the update a month ago, the big boy can have pig nuke attachment installed now, you can buy this ammo from suggs. Also in survival mini nuke weight 12kg but pig ammo weights 0.3kg, great for taking out a pack of automation robots, which I use effective in my survival playthrough.
Thank you for the info!
I used it in survival mode then ditched it bc it bugs the game out like crazy I lost an hour of gameplay 3 times and that was enough for me, mini nuke is just fine
Did they patch those Insane Mods, I can't seem to get legendary weapons to "GLITCH MOD" says the weapon cannot be scrapped. Even the mini nuke mod is not working effectively
Last Minute is my favorite weapon in the game. When it is fully molded and using the right perks, that weapon is just amazing.
USAF Olivia- the Intel Room at the start of the dungeon, pick the master lock or grab the key at the end
Robotics Disposal Ground- to the right of the main entrance behind a stack of tires as you walk in, also a Fat Man near the Combat Sentry Prototype
HMS Riptide- near the prow on the port side of the ship deck, in a pile of trash just ahead of the cabin
Combat Zone- upper stands on the left side directly above the entryway where you walk into the main room
Dunwich Borers- all the way at the end in the flooded hole, 2 nukes on the same dais as the Kremvh's Tooth legendary machete
All 5 of these locations have mini nukes, plus the nukes at Olivia and Riptide respawn when the locations reset/repopulate. They aren't rare, just difficult to get to.
you can take off the krehms tooth and put it on another machete including legendary ones. makes for some fun combos like starggering or furious
If you do a VATS build, the Deliverer is ridiculous. I've cleared out entire areas with that beast.
Tbh as far as DPS goes all the 10mm pistols are realllllllly good, especially below level 40 before you can get max science for things like the radium rifle to overtake them
@@bittheproto8358 Radium rifles gain more from Rifleman/Commando (plus Demolition Expert for the Kiloton rifle). Nuclear Physicist only boosts the radiation dmg of the weapon, not the ballistic (and explosive dmg for Kiloton) the other perks do, so is only good against human enemies.
You need Gun Nut and Science to fully upgrade a radium rifle yourself, but it's not difficult to find a fully modded radium rifle from a vendor to pull upgrades from. Specifically Kane and Sister Mai. Cog and Dejen will carry them too, but most of your higher lvl vendors like Arturo, Kleo, Suggs, etc will start to carry them.
Couple this with Kellog's pistol and Righteous Authority for a Gunslinger - VATS build to be OP.
Yeah but still it is nowhere close to the overseers guardian in damage output even in vats
@LiamHostetler I use Overseer's Gaurdian. There's been occasions where it hasn't finished enemies off. They've caught me, and I have to switch off to the Deliverer. The number of accurate shots you can deploy in VATS, especially as you're sneaking, is unmatched. Keep in mind that I have every weapon perk and their complimenting perks maxed. Also, the ammo for the Deliverer is cheaper and more widely available.
Using Big Jim to unlock Kneecapper is one of the most overpowered Legendary weapons perk. I have it on a double barrel that brings every big down.
The Kiloton is definitely better than the spray and pray for many reasons:
• Weighs 8 pounds less
• Higher base damage of 42 vs 31
• Has much better base range 119 vs 77
• You can use a scope since it handles better, which also means:
• You use way more bullets with the Spray and Pray
• Has radiation damage as well, that enemies can’t recover from (adds 50 radiation per shot)
• Takes advantage of explosive and radiation perks
Kiloton Radium Rifle, one of my favorites! It holds the title for the most dmg types on a single ranged weapon, without using glitches/exploits/mods etc. Doing ballistic, radiation, and explosive dmg plus it can be either semi-auto or full automatic.
To any new players watching, this weapon is a holy terror against anything that moves and isn't you. Max out Rifleman or Commando (depending on your build), Demolition Expert, and Nuclear Physicist for the best dmg possible.
Regular ballistic dmg hates all enemies equally so no issues there. Demo Expert will ultimately double the dmg from the Explosive effect (from 15 pts to 30 pts) and increase the radius of the AOE dmg. Nuclear Physicist is typically reserved for PA builds to double fusion core life, but it also doubles radiation dmg for relevant weapons (from 50 pts to 100 pts in this case.)
Your only possible issue will be using it against ghouls, since radiation dmg actually heals them. But even accounting for that the combined ballistic and explosive dmg should be more than enough to out pace any healing effect they would get from the weapon. I recommend equipping your armor (PA or otherwise) with mods to resist explosive dmg, as hitting targets or surfaces too close to you will do self dmg.
I am kinda annoyed that you titled the video best LEGENDARY weapons but you only gave examples to UNIQUE weapons. No hate I just think it is knida clickbaity. I did enjoy the video though.
Thank you for the comment. Just so I 100% understand your comment, did you think the video was going to look at randomly generated legendary weapons, like for example a two shot handmade rifle that spawned on an enemy? (I don’t mean for this to come across as if I am annoyed at all lol I’m just not sure if I understand)
@SuperbTube Yeah, I was talking about randomly generated legendary weapons. Something like the explosive shotgun kneecapers submachine gun or probably the instigating desiples blade. At least, I think instigating is the effect that does double damage on full health targets.
@@XZANEOUSAh okay, I understand. I didn’t really think anyone would be particularly interested in that type of video because obviously any random legendary weapon would be solely within my save game.
@SuperbTube There are ways of farming legendary spawns, but I think an absolute best of the best review would be an awesome concept.
@@SuperbTube I would actually agree with the other commentary, I was disappointed when I saw that it was just a video about unique weapons when labeled as legendary weapons.
While unique are technically legendary there is many legendary that are way better than some of the unique named here.
And with the many techniques to farm legendary (even on survival) it's not too hard to get one reliably.
Let’s take a moment to appreciate the sheer carnage unleashed at/in the nearest peaceful settlement/vault in which the weapon was acquired . Which shows a players true dedication to the art of the kill, or mass murder on a scale the commonwealth leaves only to legend.
Wow awesome vid mate i woud have included the deliverer from railroad too that pistol so good
I like how you said "if you're ever in a deadly situation" for the Big Boy. I wanted to test it in the same place but never got around to it.
Honestly, apart from the fact that this is about unique weapons and not the randomly generated Legendaries, I think this is a pretty solid video, and I think it could be really useful for first-time players looking for a decent weapon to get them through. As for one of my favourite Legendary weapons, during my recent Unarmed Only playthrough, I managed to find a Two-Shot Gauss Rifle and my heart kinda sank as a result
The other thing I want to point out, since it wasn't covered in the vid, is that Kremvh's Tooth is a unique example of a Legendary weapon being tied to its unique modification. If you find a better Machete, like maybe a Wounding one, then you can take the Sacrificial Blade off Kremvh's Tooth, put it on the Legendary weapon and it'll combine the effects together
First thing I saved for was spray and pray and overseers, upgrading rifleman and commando. I actually used spray about 85% of the time early to mid game.
Overseer gets better as u upgrade gun nut. both those two got me til level 46 basically mever dying on very hard (with power armor)
Then i found in gunners plaza both two shot Gauss and a explosive shotty. Now only need gauss, explosiv shotty and spray and pray for fun. Big boy with Mirv in back pocket for some fun boom 💥
Broadsider is worth mentioning too. If you’re spec’d into heavy weapons, it does a ton of damage (it might even benefit from explosive perks too, not sure). It’s also a lot of fun to use.
The last minute is so fun to use against enemies in power armor, it just blows the armor clean off
i LOVE the spray and pray, i dont love the self damage it can cause though...
Wait til u get the explosive shotty with fully upgraded demolition expert
@TheEru88 I gotten a double barrel shotgun, and it shoots down a good bit. But I keep on looking what is better?
On a another playthrough, I have a wounding affect Lazegun. With the shotgun muzzle attachment is the fastest I seen It die, with crazy amount of rounding going down range😊
I accidentally stumbled upon Kremvh's tooth really early on my first playthrough, immediately went all in with melee build
Fatmans are basically unusable outside of really specific scenarios in Survival mode. their ammo has 12 weight a piece. That's 42 weight just to fire one shot. Even with Deep Pocketed gear and Strong Back perks you still have a max carry weight ~250 in survival. So having 20% of that tied up in ONE shot of Fatman no matter how powerful it is just tells you how impractical it is as a go to weapon on that difficulty.
Underrated non legendary melee weapons from the pack are their spiked rocketed weapons. Its the first thing I grab as soon as I make it into NukaWorld.
Equips Atom's Judgement and Hazmat Suit. . .pays visit to certain lighthouse. Thing about rad damage is that it alone won't do squat against the usual enemies but if there's a secondary affect to the weapon it will cause the that paticular damage.
With the exception of explosive weapons, I have always enjoyed the Junkie effect on weapons. On my last survival playthrough, I found a junkies gauss rifle and omg, +180% all the time is nutz. It's only a pain getting addicted to everything.
There is a Ripper Legendary in the Far Harbour DLC that tops most of these... It has the Stagger legendary effect and will in effect Stun Lock any enemy you come into contact with... It can also be upgraded with the longer blade making it easier to get close to enemies.
I dont do Melee weapons as a rule in Fallout 4, but I have tried this weapon and its freaking awesome against Super mutants... Just not so good in raids if you have a lot of enemies!!!
But with its stagger effect being 100% EFFECTIVE... Yes, 100% - Every Hit Staggers your enemy - They are not able to fight back PERIOD!!!
Rippers with Staggering effect are my favorite. Upgrade it to also have bleed and you can stun lock any enemy and see them how their health melts. I love to kill Deathclaws with it.
Stagger is one of the best effects in the game. Too bad it is so rare. I always get Justice because it is the only way to for sure get it.
The Last Minute, Overseer's Guardian and Throatslicer... Just listing my main character's entire arsenal xD
On my Xbox one I got a legendary combat rifle that rolled with the explosive bullets. That was op af.
I can complete the entire game with only two of the weapons you mentioned: the Splater Cannon and the Spray-N-Pray. There is no need to carry any other weapon unless you start getting bored with killing every enemy that crosses your path in less than five seconds.
11:15 well it did slice through the throat that’s for sure.
I found a two shot gauss rifle several years ago, I renamed it "one shot" because anything you get sneak damage on, dies immediately with one two-shot
Instigating Gauss Rifle - Eraser
Neverending Double Barrel - SMart
Explosive Combat Shotgun - Crissaegrim
Explosive Minigun - Terminator
Neverending 7.62 (any) - Rambo
Two Shot .44 - Rick Grimes
I came across a second double shot Combat rifle . So i have one in .45 and put the Overseer's in .308 . And three 10mm with great effects. One is + 50 rad damage, and one is the Mirelurks & Bug's+ 15 damage and the other does +15 fire damage .
so few other videos include the throat Slicer, I love it.. saved up and bought it with All my caps so I could go get the scav#5
Explosive Gauss Rifle is pretty op if you find it! Got it omw setting up MILA from a Raider group near the Old Northern Church. Also Atom’s Judgement can be swung faster by switching POV’s.
Kellogg's Pistol just rips through everything if you have a VATS + Luck build. Its effect allows you to stay in VATS for the full duration of the fight laying down vast amounts of precision fire, while also enjoying the 95% damage resistance that being in VATS gives you. This weapon completely breaks the game with the right build.
Surprised you didn't include hubs alien blaster, great video all the same
I didn’t realise just how powerful it is. I’ve just seen it’s legendary effect and now I wish I had included it!
@@SuperbTube it's one of my faves personally lol goes really good with a Tesla armor from automatron
I would have added Lorenzo's Artifact gun to list. It should be better than Big Boy simply because you are less likely to kill your self. You can extract Lorenzo's artifact from gamma gun and attach it to other legendary gamma gun to make it really insane and thus have it even further up the list. I am kinda on the fence if it is better than spray and pray because slightly higher chance of killing yourself with it, but if you are not ambushed you get to cripple anything before they are close enough. Big bonus is that it is very light as well
I mostly agree with this list, but I'd say the Instigating Disciples Cutlass beats out the Throatslicer. The Cutlass is exactly the same as the Throatslicer PLUS having the Instigating legendary effect, which does double damage if the target is at full health.
Overseer's Guardian = With .308 Receiver and Suppressor makes a pretty good multi role battle rifle. Still a good multi role rifle even without .308 Receiver upgrade.
Big Boy = Absolute mayhem.
The Gainer = Ok for early game only. Fire legendary effects sucks in late game when enemies have higher health. The devs should have made the Fire damage based on percentage of max health instead of a fixed damage number. But since it's a fixed number, it's not that balanced for end game. (NOTE = I am not sure about current gen reworked version of the game)
Kremvh's Tooth = It really makes you feel like you are wielding a piece of an Eldritch god. Plus the blade design looks wicked sick, awesome.
Kiloton Radium Rilfe = Makes you wanna truly worship Atom as a God. Explosive Legendary effect is always awesome.
The Last Minute = Any hostiles that try to attack you, will have to pay an arm and a leg. (Better if you have the Live Dismemberment mod that allows you to cut off limbs while they are still alive).
Atom's Judgment = They'll feel the God slap from Atom himself.
The Problem Solver = Problem solved. Nuff said.
Spray n Pray = The "Pray" part of the name is not for the player. It's meant for anyone who's at the business end of this gun.
Throatslicer = We can see why it's a Disciple Blade. Truly fit for murder hobo psychos like the Disciples. Oh and I think Wounding (Bleeding) Legendary effect STACKS. (Not sure about current gen reworked version of the game)
The Gainer also suffers from the same problem all weapons with the burning mod does, unlike wounding, burning is not additive. Everytime you hit someone with burning, you reset the timer for the damage, and it does 3 burning damage for 5 seconds, whereas wounding stacks on itself, so it just gets really insane quickly.
I love how both arms are broken and your still swinging away
I like the Tesla cannon early game but you can blow yourself up pretty easily.
I only run with 3 weapons:
Overseer's Guardian with .308 and medium scope
Kiloton Radium rifle
Throatslicer with cutlass blade
I really like the bloodletter legendary from Far Harbor dlc. It is a long meat hook with bleed and can be upgraded for more damage.
Kiloton semi-automatic with level 4 Demolitions Expert and level 4 Bloody Mess with level 5 Rifleman is ELITE.
3:03 that dude probably killed himself with the gainer
Why did the problem solver have 6871947776 balistic damage?
Mini Nukes can be purchased from weapon emporiums of a certain level at your settlements
I did not know that, thank you for the info!
They only spawn in their inventory every so often tho 👌.
Best off using conveyor glitch i have 100 000 of em 😂
Same for railway spikes, nails, sawblades and pretty much every other rare item including clothing...
The gainer is as good as it is because it's a .44 Cal revolver not because of it's effect that doesn't stack like the wounding effect. If anything there's a few underrated ones like Justice with it's stagger effect, the ripper with stagger, Hub's alien blaster, Aternatus although I can understand that not being in here since you get it so late in the main story. There's also getting certain weapons(.44 cals, .50 cal snipers especially with the proper perks , gauss rifles, super sludge, fat man, sledge hammers, missile launchers) with the instigating effect.
With early buffs you can pick the Spray and Pray for hundreds of caps.
I have to say though, Kneecapper is the absolute best buff on any weapon.
Explosive weapons also cripple, making kneecapper weapons obsolete.
I think of the wepon aturnus it is form going back to the nuka cars arena 9 times to kill the challeres that appear amd the final one in number nine is the rouge knight it fires infinity with 1 core its a laser gattling gun
The explosive shotty is and has always been the best... period.
Agreed.
Atom's Judgement is only Slow in 1st person. In 3rd person, while wearing power armour, it's Fast.
No, no I agree, those are some of the best legendary weapons you can get in the game. It beats going around the game, finding legendary enemies and finding them just to get a good peace of armor or a weapon with a good legendary perk to it, but some times it's worth it, since I got a Minigun with the explosive perk to it. Shame there isn't a workbench in the game to change the perks you don't like.
What about the Justice combat shotgun or the harvester?
I'm playing on normal and I'm constantly running into legendary enemies I had no idea their was a legendary rolling pin I recently got a legendary fat man and a legendary weapon that freeze enemies every 20 seconds and another weapon that freezes time after the chamber has one bullet in it.
5:50
DAMMIT! I didn't even know she could sell something.
I did play this game 3 times and every single one she was bugged.
I just find out now.
Thanks God Internet provided a console command to solve this annoying problem.
Wow you really put the gainer and spray n pray higher than the overseers gardian… just wow
Fire damage is junk, and Kiloton is the upgrade from Spray n' Pray. Odd list.
Im surprised The Deliverer didn't make the list. That thing gets ne through the entire game.
I agree with the number one spot
I dont, The Harvester is far better as it Stagger with every single hit... Literally STUN LOCKS any enemy you are fighting...
@@Phoenix2312 the harvester sure is amazing but my favorite melee is definitely the instigating disciples cutlass u get at the end of nuka world when still sided with disciples from their boss instead of the bleed just double damage I mean why bother staggering if u 1 hit even mirelurk queens warlord super mutants deathclaws etc
well with sneak that is ngl I kinda wish that the ripper had a version with the increase damage on consecutive hits effect
just to add random legendaries:
* Any fast legendary with wounding (cripple)
* Explosive Shotgun (most broken, because it can shoot behind cover and cripple)
Also, the explosive effect applies to every pellet individually. It's ridiculous.
Your explanation isn't clear but I understand what you are getting at. Wounding is bleed damage, Kneecapper is 20% to cripple legs per hit (anywhere on the body), Crippling is 50% more limb dmg, which doesn't mean 50% chance to cripple.
Kneecapper is better than Crippling and ideal on a cheap weapon with a high rate of fire, but it's also per projectile so is great on a shotgun. Same for Explosive and Wounding, it's damage per projectile so works best on a faster firing weapon OR shotgun. Yes, explosive damage can cripple and is better than both the Kneecapper and Crippling effects, and as you mentioned can damage enemies behind cover due to the AOE which makes it one of the most powerful legendary effects.
Just don't blow yourself up. Take Padded on your chest armor and Dense on 1 limb for survivability. They stack with each other but not themselves.
Wounding Gatling Laser is the GOAT
The throat slicer has and upgrade for double bleed affects and looks better also as the cutlass
The only 3 weapons I use are
1: Deliverer
2: Spray n' Pray
3: Throat Slicer
Imagine a furious ripper 😂
i got the one with 15 points of bleed its broken
that actually exists, you can get it in the far harbor DLC or if you get excessively lucky on a legendary enemy
@@sabschatz I know the one you mean! It is TOTALLY OP!!! Stagger Effect with 100% Accuracy ... EVERY HIT STAGGERS!!! You literally Stun Lock Enemies into submission!
I dont use Melee builds myself but when I got that weapon... OH YOU BET I CHARGED IN HAND TO HAND!!!
@@Phoenix2312 actually not every hit staggers, it just has an extremely high chance of staggering because it hits 8 times every second
@@sabschatz Thanks for the correction... :)
What about the Pickman knife? IMO, it is the best early-game and even late-game stealth knife. Best one for me
I dunno, fire guns seem barely better than a regular gun. Like with an explosive gun specing into demolition experts further buffs the guns explosive effect. Does anything even buff the fire effect? Explosive is also immediate damage. I never really cared for these "damage over time" perks. I'd rather have the guns that straight up ignore 30% of enemies armour & damage resistance, or explosive, or two shoot, hell even give me Mighy guns. A 25% damage boost is at the very least still a straight up damage boost.
Also Lucky is an amazing perk. double powered critical shots and 15% faster critical refills is actually rather underrated for just how good it actually is.
In my current game I've been using the Lucky Manwell Carbine since near the start. Instead of a focused build I opted to first fill out all my base stats. So I've not even speced into rifleman yet and I've already killed Fogcrawlers with that thing.
Point is, there's a lot of effects I'll go for before ever going for a fire gun.
While I haven't saved them in this game, I have used cyro guns before as well. That's even better than a fire gun being able to freeze a target so they can't move or attack. Gives you a couple seconds to really lay in some heavy damage on them.
So yeah two shot, explosive, ignore 30% resistances, lucky, mighty, cryo, the consecutive damage per shot guns, all way better then fire guns.
theres an infinite ammo gatling laser in nuka world. i forgot what its called but that ones pretty op since you literally have infinite ammo. this should have replaced the gainer since its mid af
I want to add a very over powered weapon that isn't Ledgendary and has no added bonus points. That's the quad barrel targeting missile launcher. It's my go to for extra damage. With the targeting system, once you set it on a target ,you can literally shoot up in the air and it will find the target. It's great with multiple targets. When I see a gang of the robot people I just aim in the middle and fire. I rarely shoot twice. With explosive, and big guns perks along with bloody mess, it's awesome!😂😂
I have the maxed rifleman perc and use the overseers gardian late game and I kill behemoths almost instantly with jet
I found out that a Combat sniper rifle is way better than the bolt action sniper rifle even if you make the bolt action into a .50 cal . Damage at 98 for the Combat in 4-5 shots is better than one shot at 108 . 108 at this time of the game for me .
I have 2 weapons that add fire damage. A minigun and an automatic pipegun
Do a video for best weapon for each ammo type.
i got a double shot gauss rifle, literally one shot almost every enemy i find
Kremvh's Tooth is not a legendary machete but a unique mod for the machete so you can take it off the base model and put it on a legendary one.
I see, I did not know this!
Overseers guardian:
After update i cannot hit anything with it in VATS. It become nerfed like a shotgun with 2 ammo usage...
I have a two shot hunting rifle and yes 95 percent chance to hit and the bullet split and go on each side smh
that Problem Solver deals billions damage
Automatic explosive shotgun with long barrel obliterates everything on this list by a country mile. Annihilates close and mid range enemies in a single shot, destroys enemies in cover easily, and you can even snipe with it extremely effectively. Ammo is easy to find as well. Plus, who the hell brings a knife to a gunfight? 😂 For some real fun, give your 4 companions two-shot fatman launchers and just watch the show.
All these are not as good as the instigating Gauss Rifle, one hit one kill.
Mighty gauss rifle with silenced perk
I got a gamma gun with 50% more damage to gouls
Its like cleaning ur ass before pooping, useless (ghouls are immune or healed by radiation) 😂😂😂
have you ever played this game, like on survival mode, all those weapons suck, except for spray and pray, the best effect is plasma infused, but you can't buy one...the fallout TV series, has brought a ton of nubes out of the woodwork....
0:19 damage 235???? how does?
Perks I think-? I’m not sure which ones
Two shot does not deal actual double damage. The extra projectile it shoots does not benefit from damage boosts from perks plus it tends to go off in a different direction and missing the target. It's an awful legendary effect.
Yes, and also something new: After the update, i see the projectiles are going wherewer they want. Not just a shoot, it is like shotgun shots scattering.
Tbh I think you should of put the splatter cannon in there
He mentions it with the Problem Solver because they are literally the same weapon and it would be redundant to have both ranked. You obviously just looked at the list and didn't watch the video before making this pointless comment. Not surprising.
Found an explosive 10mm and explosive rad rifle xD made the game obscenely easy
No Harvester, no Aeternus, no Ashmaker.
And Kremvh's Tooth isn't even that good. Could make an argument that it's not even legendary, since you can rip the mod off, throw it on another legendary machete of your choice, and leave Kremvh's Tooth as just Tooth.
The Harvester! That's the one I was trying to remember the name of!!! Yes, I was surprised that was not on here... I dont play Melee Builds but when I got that, I went nuts for Hand to hand!!! Vicious and Dangerous!!! Great Weapon!!!
Why are there so few red arrows in the thumbnail??? I really don't know what I was supposed to look at
Throat Slicer, most OP weapon? I humbly disagree, any melee weapon is automatically hindered by its lack of range and the damage doesn't compare to something like The Problem Solver. Even the Tesla Beaton Cannon. It can chain damage enemies, clearing a hoard of ghouls in mere seconds
bro you should show them off on Very Hard instead of Easy
What about the harvester?
Kremvh's tooth is actually quite rubbish. Can't really disagree with others although I would have picked some different ones.
I just beat the game and have none of those. Assault rifle destroys all.
Khrem's tooth isn't a weapon, it's a weapon modification.
Where does Tesla Cannon rank?
I thought you could buy mini nukes...
Spray n pray.