Thank you so much for the course!! A lot of useful concepts explained very well and lots of useful tips. Really getting much more comfortable with Solaris after watching this.
sweet. Thanks SideFX for this info. I'm working in a full USD production using solaris and authoring USD and this will definitely help me out to clarify some of the techniques to use USD.
I just worked on a show using this - what a nightmare. It doesn't improve my workflow at all, even if I ignore all the headaches that just come from being new to it. I feel like I was hired to play the piano but now I'm expected to use expressions to carve ice sculptures with a chainsaw, and my audience will be just as critical of the performance. 'You just have to get used to it' - obviously. But rational people don't move heaven & earth just to get back to square 1. Yea it's good for pipeline, but Production schedules, artist stress and final image quality are all going to suffer. I don't see a payoff that comes close to making up for that. No, I'm sorry but the highlight tool and the light mixer are not a huge benefit. Normally I get to spend 20% of my time with actual lighting, and the rest is technical ; in solaris the technical part is at least 90%, and somewhere in there I'd get to use those tools. And don't get me started on multi-shot, omg. Are we going to get animators to multi-animate shots or multi-character next? What about multi-roto, multi-comp and multi-modeling?
Bar none the best tutorial series for solaris, and I've watched a few! Thank you so much for doing this.
Thank you so much for the course!! A lot of useful concepts explained very well and lots of useful tips. Really getting much more comfortable with Solaris after watching this.
sweet. Thanks SideFX for this info. I'm working in a full USD production using solaris and authoring USD and this will definitely help me out to clarify some of the techniques to use USD.
Thanks for sharing here on UA-cam too
I just worked on a show using this - what a nightmare. It doesn't improve my workflow at all, even if I ignore all the headaches that just come from being new to it. I feel like I was hired to play the piano but now I'm expected to use expressions to carve ice sculptures with a chainsaw, and my audience will be just as critical of the performance.
'You just have to get used to it' - obviously. But rational people don't move heaven & earth just to get back to square 1. Yea it's good for pipeline, but Production schedules, artist stress and final image quality are all going to suffer. I don't see a payoff that comes close to making up for that.
No, I'm sorry but the highlight tool and the light mixer are not a huge benefit. Normally I get to spend 20% of my time with actual lighting, and the rest is technical ; in solaris the technical part is at least 90%, and somewhere in there I'd get to use those tools.
And don't get me started on multi-shot, omg. Are we going to get animators to multi-animate shots or multi-character next? What about multi-roto, multi-comp and multi-modeling?
Guys please do something like this with Material x