USD and Solaris in a Real-time Pipeline for Indie Studios and Freelancers| Paul Booth | OFFF HIV...

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  • Опубліковано 16 кві 2024
  • How can artists and small studios combine the best real time tools and workflows with the benefits of USD? More than a file format, USD in Houdini offers major advantages in scene assembly and just like Houdini, USD shouldn't be scary for artists.
    This talk addresses the pressing need for more resources to aid the shift towards USD adoption for those outside the realm of large-scale productions. We explore practical strategies for onboarding teams and individuals into a USD-centric pipeline, highlighting Houdini's role not just as a tool, but as a bridge towards a more integrated and versatile creative process. Dive into discussions on overcoming the intimidation factor associated with Houdini and USD, and uncover the pathways to making these powerful technologies accessible and beneficial for projects of any size.
    Join us to navigate the misconceptions, learn through real-world applications, and empower your creative workflow with the robustness of USD in Houdini.
    Paul Booth co-founded Super Motion Collective with a focus on thoughtful integration of 3D artistry into narrative experiences. His work builds on a Ph.D. in Visual Analytics and Behavioural Economics, underpinning his methodical approach to digital storytelling. A career woven through design, teaching, academia and later product management, Paul spent two years at MPC Film London - an experience that would give him a grounding in Virtual Production, production pipelines, and also introduced him to USD. COVID later catalysed permanent move to Spain where Paul is now a resident. Inspired to return to creative practices remotely, he is building a small and global client base with a network of other creative freelancers. Their most recent project work with Super Motion made the final selection for the Future of Film incubator programme for 2023/24. Reflecting Super Motion's commitment to blend the boundaries between film, gaming, and digital interaction.
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КОМЕНТАРІ • 8

  • @carlosrivadulla8903
    @carlosrivadulla8903 2 місяці тому +10

    I loved this presentation because I'm from Cádiz and I have an uncle in Granada 😂. Thank you for portraying us.

  • @reasonsreasonably
    @reasonsreasonably 2 місяці тому +3

    The 19 year old drummer was Tony Williams. One of the all time great drummers.

    • @super_motion
      @super_motion 2 місяці тому +1

      The GOAT for sure. I’m still blown away by his performance on the “Miles in the Sky” album!

    • @reasonsreasonably
      @reasonsreasonably 2 місяці тому

      @super_motion Agreed. Sad he went so soon. I love his early work with Dolphy and later with Holdsworth, and others. At least he left something behind that millions have enjoyed and been inspired by. His time on this Earth wasn't wasted, that's for sure.

  • @szymonsniegocki528
    @szymonsniegocki528 2 місяці тому

    Hey, how do you handle animations export to unreal via usd? Whenever Ive tried time sampled usds performance hit was huuuge, whats your solution for this or Im doing simething wrong?

  • @i20010
    @i20010 2 місяці тому

    Seems to me that usd is for studios doing lots of shots, with lots of assets. Not for regular small, commercials based (random work studios.

  • @zurasaur
    @zurasaur 2 місяці тому +1

    watched the whole thing and didn’t learn a single thing about usd 😂 strangest presentation I’ve ever seen

    • @user-vn7gv8sf8e
      @user-vn7gv8sf8e 2 місяці тому

      If you want to learn about USD, you just need to type 2-3 words into your UA-cam search bar. It's more about the advantages USD offers, and personally, I've learned a lot from it. Just seeing the node structure alone was helpful. You've got a luxury problem.