Seeing these "hacks" like placing and deleting, using previous elevation to next elevation, absolutely convinced me the pathing in Planet Zoo does suck. They could have at least added a 3d grid.
Some great tips here even that I didn't know, that curve trick on the plaza is handy for odd shaped plazas that I often resort to using mulch beds to hide all the weird path shapes. A favourite piece of mine to use for the custom path kerbs is the breeze block trim which i use virtually everywhere in my zoos. Pathing definitely sucks though, I can't think of a more painful feature of the game. Experience helps but my god some days I want to throw my computer out the window.
@@charlie_541 making sure every part of the terrain surrounding the water is flat is key for easier water placement. Even just the tiniest dip in terrain makes the water 'spill' into unwanted areas.
Pathing is as bad as people say. Just because there are tips and tricks you have to learn to get it working doesn't mean the paths don't suck. They should have just designed it better lol.
@@LeafProductions no hes right the fact that you have to use all these tricks and mess around with it so much and spend that time fine tunning it just shows how bad the path system is
The tips and tricks in this video are very useful but it still doesnt mean that the path system isnt bad, infact it pretty much reaffirms how bad it is . the fact that you need to use all kinds of different tricks and techniques, and spend long amounts of time fine tuning and adjusting those small details, and using work arounds to get what yo can do not what you want to do just shows how bad the path system is. You can see just by the fact that you have to spend any effort on such a small amount of path that the systme is not optimized and built well. I mean its not much when its just a tutorial video but when you're building a entire zoo if you have to spend that much time and effort on those tiny details to make something work or look right, well thats just insane.
One of the better tutorials I've seen in a bit! Definitely suggest anyone finding the pathing frustrating give this one a watch... The add/delete pathing trick to get things feeling more "natural," in particular was new to me - and a really efficient way of doing it. Awesome video, as always, my dude!
No, the pathing DOES suck.. you shouldn't have to place and delete paths 4 times to get a somewhat straight line. Also the Zoo entrance is 8m wide and can make 8m wide paths, but the is no way to just do a straight 8m wide path going from the entrance. The tool wants to shrink it down on one side or the other. I just started playing 3 hours ago and jumped into Sandbox mode to try everything, and i just want to rip my hair out, this tool is a joke..
Now show me how to place a group of staff facilities near each other and connect them all together like a little plaza. Just tried for 2hrs to do that simple thing. Game won't let me. Tried align with grid and everything. One facility connects, then the other door is "obstructed".. Just a nice square little plaza surrounded by facilities.. Just nope.
I agree with a lot of your points, but they should take a page from Paradox/Colossal in Cities Skylines and use their pathing and roadway tools for Planet Zoo 2 and hopefully in Planet Coaster 2. That game while still no perfect I think has the core system down to a lot more user friendly level.
All they have to do is make it to where you hold LMB down and drag the path to your liking. It is absolutely stupid how they designed the pathing system.
Hi Leaf, love your content. Im a console player, and have been playing non stop since its launch months ago, i cannot get enough of this amazing game, however the pathing system does suck. It just does. Unfortunatley i already know all of the "tips and tricks" in this video apart from the little staff section piece, which is great. Ive built lots of path and pretty much get it to work most of the time, but having next to no control over whether you make a slope or a stair other than distance guess work, and clicking in and out of said section is a terrible mechanic. Trying to change height whilst having the path selected does not work. You cannot choose if you want a slope or stair on an existing piece of path to join on an already placed path on a different elevation. It only works by trial and error. I love this game but spending a ridiculus amount of time to try a build a simple section of path is unforgivable. It honestly feels like you have to try and glich the process to get it to work.
Fun fact: the ancestors of crocodillians where warm blooded. Its an ancestral condition to archosauria wich also includes birds, dinosaurs and pterosaurs.
I just want to be able to select a path after placing it and smooth/edit it like we can do with the rails for the rides and have elevated paths without the huge block underneath (just the path, even if it's a bit thicker).
I'm not sure if it's been done (I can't find a video anyway), but maybe teach us how to make realistic barriers along paths that would overlook depressed terrain? Like when the guests are higher than the exhibit looking down at the animals. I end up with really wide concrete blocks trying to cover terrain that sticks out and it blocks guest views and doesn't look realistic.
I agree. Like everyone I've had problems sometimes with the patching, but most of the times it works well for me. The only thing I would change is to make the exhibit boxes not to create an automatic path when being placed.
My question is how to integrate the path into building, such as in career scenario they got some Arabic/Indian style castle which has fake fort and stairs, how to make the guests walk on it? Or in the latest oceania career mode, they got some interesting pre-made houses but they are not sitting at ground level, so how to make it work because you cannot move those houses neither
Pathing still sucks. Coming from a sims builder pov the building system in planet zoo feels very clunky and dated and restrictive. I can make perfect paths in the sims without needing to readjust after placement, i can move objects anywhere i want upscale/down scale anything i want in the sims. If planet zoo had the sims 4 building system building would be 10xs easier and alot less janky.
With peace and love, thanks for this video but my good god why did they make this game so COMPLICATED 😭What if i just want big cat go RA and not spend and hour making paths 😭😭 Not just a skill issue (Which yea im hella uncreative) its also just a time issue!
You did it….you crazy son of a bitch you did it!! Something I am very eager to learn from you is how you do foliage and rockwork-the way you handle that sort of thing is my favorite for sure !! Thanks for the tutorial man
yes it does, it is superbly shit and the terrain deadzone is unnecessary, inconvenient, and ugly to the point where u r required to do double work just to make it not look like dog dookie, i get restrictions breed creativity but frustration breeds alt f4s, i am also not okay with "sacrificing functionality" where it shouldnt be necessary, thanks for the tips though
These are all really nice tips. But they also show that pathing in planet zoo does indeed suck. These are all workarounds for basic stuff that shouldn't need workarounds in the first place. Why is it so complicated to create a simple plaza? Why is it necessary to use this place and remove technique? My point is: Without watching tons of tutorials it is really frustrating for most people to create simple paths in this game. So, your video is really nice and helpful, but the title sucks ;)
Thanks for the tips and tricks, but the fact that you have to do all this tips and tricks in the first place shows how much this pathing system sucks lol Is not intuitive at all.
I love when you remove one section of path, and the rest turns into picasso.
Seeing these "hacks" like placing and deleting, using previous elevation to next elevation, absolutely convinced me the pathing in Planet Zoo does suck. They could have at least added a 3d grid.
An artist must learn to use a brush to create a masterpiece
@@LeafProductions the brush and the canvas is faulty. So it takes a retard to learn how to use them.
Some great tips here even that I didn't know, that curve trick on the plaza is handy for odd shaped plazas that I often resort to using mulch beds to hide all the weird path shapes. A favourite piece of mine to use for the custom path kerbs is the breeze block trim which i use virtually everywhere in my zoos.
Pathing definitely sucks though, I can't think of a more painful feature of the game. Experience helps but my god some days I want to throw my computer out the window.
water is a bit more annoying to me. But that may be because I'm not good with terrain lol
@@charlie_541 making sure every part of the terrain surrounding the water is flat is key for easier water placement. Even just the tiniest dip in terrain makes the water 'spill' into unwanted areas.
@@captaincallum thank you :)
No the pathing just SUCKS! it shouldn't be that messed up, should be much easier to create paths.
Pathing is as bad as people say. Just because there are tips and tricks you have to learn to get it working doesn't mean the paths don't suck.
They should have just designed it better lol.
blue bowser i love your colors but i must say this is a skill issue
@@LeafProductions no hes right the fact that you have to use all these tricks and mess around with it so much and spend that time fine tunning it just shows how bad the path system is
The fact that there are tips and tricks you have to learn to get it working is exactly what proves it's as bad as people say.
The tips and tricks in this video are very useful but it still doesnt mean that the path system isnt bad, infact it pretty much reaffirms how bad it is . the fact that you need to use all kinds of different tricks and techniques, and spend long amounts of time fine tuning and adjusting those small details, and using work arounds to get what yo can do not what you want to do just shows how bad the path system is. You can see just by the fact that you have to spend any effort on such a small amount of path that the systme is not optimized and built well. I mean its not much when its just a tutorial video but when you're building a entire zoo if you have to spend that much time and effort on those tiny details to make something work or look right, well thats just insane.
An artist needs to understand their canvas to paint on it
One of the better tutorials I've seen in a bit! Definitely suggest anyone finding the pathing frustrating give this one a watch...
The add/delete pathing trick to get things feeling more "natural," in particular was new to me - and a really efficient way of doing it. Awesome video, as always, my dude!
No, the pathing DOES suck.. you shouldn't have to place and delete paths 4 times to get a somewhat straight line. Also the Zoo entrance is 8m wide and can make 8m wide paths, but the is no way to just do a straight 8m wide path going from the entrance.
The tool wants to shrink it down on one side or the other. I just started playing 3 hours ago and jumped into Sandbox mode to try everything, and i just want to rip my hair out, this tool is a joke..
an artist must learn how to use a paintbrush to make a mastahpiece
@@LeafProductions some paintbrushes are low quality
Now show me how to place a group of staff facilities near each other and connect them all together like a little plaza.
Just tried for 2hrs to do that simple thing. Game won't let me. Tried align with grid and everything. One facility connects, then the other door is "obstructed"..
Just a nice square little plaza surrounded by facilities.. Just nope.
Facilities first then grid path
I agree with a lot of your points, but they should take a page from Paradox/Colossal in Cities Skylines and use their pathing and roadway tools for Planet Zoo 2 and hopefully in Planet Coaster 2. That game while still no perfect I think has the core system down to a lot more user friendly level.
All they have to do is make it to where you hold LMB down and drag the path to your liking. It is absolutely stupid how they designed the pathing system.
Hi Leaf, love your content. Im a console player, and have been playing non stop since its launch months ago, i cannot get enough of this amazing game, however the pathing system does suck. It just does. Unfortunatley i already know all of the "tips and tricks" in this video apart from the little staff section piece, which is great. Ive built lots of path and pretty much get it to work most of the time, but having next to no control over whether you make a slope or a stair other than distance guess work, and clicking in and out of said section is a terrible mechanic. Trying to change height whilst having the path selected does not work. You cannot choose if you want a slope or stair on an existing piece of path to join on an already placed path on a different elevation. It only works by trial and error. I love this game but spending a ridiculus amount of time to try a build a simple section of path is unforgivable. It honestly feels like you have to try and glich the process to get it to work.
Here you go again, being one hell of a giant help to the Planet Zoo community, Leaf. Thanks!
Fun fact: the ancestors of crocodillians where warm blooded.
Its an ancestral condition to archosauria wich also includes birds, dinosaurs and pterosaurs.
Fantastic video Leaf, that for the elevated path pointers
Thanks so much for making these tutorials! I’ve struggled with pathing so much this was a game changer no pun intended lol😂
This is really helpful! I’ve been building in pz for 3 years, but I didn’t know some of these tricks. Thanks Leaf, another awesome video!
Thanks for this! 🙏
pathing only sucks when you download a building on workshop and try to get pathing to work right in that building that's really it.
I just want to be able to select a path after placing it and smooth/edit it like we can do with the rails for the rides and have elevated paths without the huge block underneath (just the path, even if it's a bit thicker).
Bro called me bad in 1000600 ways😭😭😭😭😭😭😭
Nope. Pathing still sucks. It's a poor design that needs to be more user friendly.
I’m liking this video just for the title alone
That grid trick with plazas is fucking amazing
I'm not sure if it's been done (I can't find a video anyway), but maybe teach us how to make realistic barriers along paths that would overlook depressed terrain? Like when the guests are higher than the exhibit looking down at the animals. I end up with really wide concrete blocks trying to cover terrain that sticks out and it blocks guest views and doesn't look realistic.
I had no idea about that plaza trick - I’m definitely going to try it! Great video
I agree. Like everyone I've had problems sometimes with the patching, but most of the times it works well for me. The only thing I would change is to make the exhibit boxes not to create an automatic path when being placed.
Man ive played this game since launch and I didnt know some of this was possible thanks leaf
0:01 :(
what have i done wrong? i use all you've said (except hotkeys.)
My question is how to integrate the path into building, such as in career scenario they got some Arabic/Indian style castle which has fake fort and stairs, how to make the guests walk on it? Or in the latest oceania career mode, they got some interesting pre-made houses but they are not sitting at ground level, so how to make it work because you cannot move those houses neither
the grid system helps with that! however guests can’t walk on pieces :/
excellent tips! def going to use the plaza trick
Pathing still sucks. Coming from a sims builder pov the building system in planet zoo feels very clunky and dated and restrictive. I can make perfect paths in the sims without needing to readjust after placement, i can move objects anywhere i want upscale/down scale anything i want in the sims. If planet zoo had the sims 4 building system building would be 10xs easier and alot less janky.
THANK YOU
Can you show how to make like 2 metters path or more tiny
Yeah I understand the pathing system and I like it 😊
With peace and love, thanks for this video but my good god why did they make this game so COMPLICATED 😭What if i just want big cat go RA and not spend and hour making paths 😭😭 Not just a skill issue (Which yea im hella uncreative) its also just a time issue!
amazing tutorial!
You did it….you crazy son of a bitch you did it!! Something I am very eager to learn from you is how you do foliage and rockwork-the way you handle that sort of thing is my favorite for sure !! Thanks for the tutorial man
hey leaf! so at the start you said u normally use freebuild. Does it still work even after all these updates?
Yes
@@LeafProductions ty!!
What are the key binds for removing the path?
Right click!
All this video does is prove that pathing does indeed suck, and hard. If it were good, none of this crap would be necessary.
yes it does, it is superbly shit and the terrain deadzone is unnecessary, inconvenient, and ugly to the point where u r required to do double work just to make it not look like dog dookie, i get restrictions breed creativity but frustration breeds alt f4s, i am also not okay with "sacrificing functionality" where it shouldnt be necessary, thanks for the tips though
great tutorial but its still a bad system but this video makes me hate it 20% less
These are all really nice tips. But they also show that pathing in planet zoo does indeed suck. These are all workarounds for basic stuff that shouldn't need workarounds in the first place. Why is it so complicated to create a simple plaza? Why is it necessary to use this place and remove technique?
My point is: Without watching tons of tutorials it is really frustrating for most people to create simple paths in this game.
So, your video is really nice and helpful, but the title sucks ;)
Love the positivity thank you have a day
Thanks for the tips and tricks, but the fact that you have to do all this tips and tricks in the first place shows how much this pathing system sucks lol Is not intuitive at all.
Rome wasn’t pathed in a day!
@@LeafProductions its 5 years old they could have easily fixed it or at least made it somewhat better by now
That's not nice :(
Nice advice and tips and all but like. This still sucks tho
Never heard anything truer
no, pathing sucks.
damn