TF2 in 2022
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- Опубліковано 22 тра 2022
- A ramble video I made, enjoy. I don't think I actually talk that much about TF2 in 2022 but I sort of do. #savetf2
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"5 dads just playing against eachother over and over." This statement is very true for hl2:dm, i was on an instakill server and most of the people on that server were 30+ and actively using the voice chat too.
It immediately brought me back to the days where everyone used a mic no matter how cheap it was. How time flies by...
hahah I had the same experience too! I like to check old multiplayer games and see the very small communities still alive
pirate's cove forever
happens in day of defeat: source too!
I even entered a server where a father was playing with his little daughter and all were nice with her
Reminds me of a comment on a video talking about day of defeat where the commenter talks about how he would see groups of 50 year olds using tactics and such
@@tlamachki445 awww
i remembered that i used to play on a server, then i realized that EVERYBODY ELSE was bots... i quit the game after that...
I live in Australia too, pretty much the only community server that's sometimes active and has a map rotation is uncletopia, and I'm not a fan of class limits. Also if it's active, it's usually full.
Yes, I just jumped on a game about an hour ago, it was good to see it almost full
@@Whomobile though class would slow down sniper bots but it would be unfair for people who want to play the marksman class
You should look up mad mayhem as well
@@sosig7590 last time I was on there an admin was randomly killing people with commands. It's not fun for me.
9:11 *_THIS._* I've been saying this for years.
Once-friendly spaces where light-hearted fragging went on, have turned into cesspits of overly-competitiveness and toxicity; lootboxes, pay-to-win and Exp-grinding only work to make it worse.
Yea I really dont like multiplayer fps games anymore because alot of them are like this
i dont really get how you measure "overly competitiveness" to be honest. at what point is someone just playing the game to the best of their ability, and at what point is it "try harding"?
@@HueManatee when the comp players become toxic about people trying to be casuals
@@leatherlass6730 what is "trying to be casual"
@@HueManatee I think it's a rebranding 'no one at my skill level' issue. TF2 isn't getting many new official updates and content, so there isn't much to bring new players in and the current state of the game doesn't help either. There's also the fact that new players very rarely use the server browser, and since matchmaking is a coinflip of whether or not its infested with bots you're usually fighting with the votekick rather than fighting in game. So you're stuck between Casual, which is currently a dumpster fire, or Uncletopia/Skial which will generally be populated with more dedicated players, who tend to be at a higher skill level just as a result of putting more time into the game. You can get to their level, but it's much harder to learn when you're just barely getting a grasp of movement, positioning, and map sense and the Plat HL 7k hour Sniper/Soldier/Demo can snipe or bomb you for making the tiniest error. If I were to compare, it would be like how fighting games become high skill only a few months after release due to low player numbers and legacy skills carrying over, making the only way to get in is with a group of similarly skilled friends to spar with, only happening at a much slower rate if only because TF2 has a much higher player count.
As a personal aside, I've actually had more run ins with toxic casual/friendly players than I have 'tryhards'. People who mouth off about how X class is OP whenever one guy who mains a certain class kills them too often or how the game is dying because of tryhards or something like that. Hating anyone who plays for the objective as a 'tryhard' was always a thing, but that ugly puss ball of a scar got popped after FaceIt and Zesty Jesus got propelled into the spotlight. The community seems to be interested more in eating itself alive in a civil war over a rivalry spanning the history of the entire game than being an actual community. Actually, nearly every mildly popular video game community I have seen tries to tear itself apart Twitter style than actually produce content later into its lifespan. It's just some weird tendency with modern gaming communities I honestly don't understand.
Casual and competitive pretty much killed community servers and after MYM dropped the game just didn’t feel the same. But as you said at the end I’ll still play it more than any other team shooter. This games has always been in my heart and I just can’t go a year without playing it even if it’s in a bad state
It just sucks all my friends i used to play with dont play anymore. Whenever i play all i can think about is the countless hours i had on my old friends balloon race server just dicking around and not caring.
Here in the US, Skial and Lotus community servers were hugely popular between 2010-2015. Miss those days. Quick play killed community servers then MYM killed casual servers. It’s a damn shame.
@@dmalak4509 remember Nigh Clan or GFL?
@@GotPoopInMySoup Nigh Clan yes
nice to see that us old vets are still around (i started in 09, right on Halloween!). your point about matchmaking is something I've thought about for a long time now. I remember so many games used to have vibrant communities all based around player-hosted servers, since a server browser was just something games *had*. While i still enjoy modern shooters and stuff, I feel that they're missing that sense of in-game community in favor of all of the limited time gamemode/cosmetic nonsense and hyperfocus on ethereal e-sports appeal.
I never played tf2 bud I’m gonna download orange box on Xbox 360 and Xbox one the reload sounds are so satisfying to me idk why
10:18
Some might say it's extreme, but I genuinely agree
MYM will always be a mistake
It was a mistake!
One of the best things we can do as a community is disseminate information about how to set up a decent community server. Things like renting a server / setting up your own server machine, setting up Sourcemod, looking for good custom maps, things like that. So much of this information is scattered around the internet and you have to look in like five different places to get a good server going. Valve changing the game to get people back onto community servers would be a good start, but we also need to do what we can to foster the future of community servers ourselves.
Maybe the best thing would be a wiki full of how-to guides on server setup. Collect all of that information in one place and make it as painless as possible to get prospective server admins up and running.
9:43-10:09
holy shit this is the perfect summary of Overwatch. The forced role picking was the final nail in the coffin for me. Even the arcade mode, which was supposed to be wacky and silly, was full of miserable and angry people because Blizzard tied lootboxes to the arcade that you could only unlock by WINNING. I think that's a big reason I still come back to TF2 after all these years. The game is like a sandbox where anyone can play the game any way they want.
the real secret is that the 6 player teams means everything you do is vital, which gives you no choice but to play the meta and play at 100% at all times, which leads to exhaustion and anger towards your teammates
cant wait valve to add this type of thing because ucledane and other comp players cant stand when people play 5+ of X class!!! how horrible!!!
@@Dr_Dan_ i think you're misrepresenting a swathe of people here intentionally as a way to simplify your view on the issue of class limits
@@HueManatee we are not talking about 6v6
@@Dr_Dan_ i wasnt talking about 6v6 either, i just think what you said is wrong. im also pretty calm
Even though im from Yank Land (America) this whole bot crisis is exactly why I stopped playing TF2, I started back in 2014/2015 (December 31st - Jan 1st) and I remember the old quick play browser, and the community browser, in 2021 I decided to step back because it was getting to the point that the bots were annoying due to how common they are. I have been playing a bit of MvM recently, where the bots are actually balanced and not spinning at a rate if they had rotors they could get airtime
Those were the days, weren't they? I remember meeting a lot of friends that I had for a long time on some community servers. They're all gone now, moved on with their lives same as me, but those experiences have stuck with me. I make video games now, and my gameplay and writing styles oftentimes are built majorly on the experiences I had with tf2 and its community. I hope some day this stasis will end. Even bidding farewell to tf2 would be easier on me.
Thanks for bringing up the "gimmick servers" (24/7 2fort, hightower, etc.) I feel like a lot of the top servers you see are just these gimmicky copy paste servers that don't really add anything.
Sure, sometimes they throw in the RTD here and there. But it isn't the same as a tightly knit server with an interesting curation of maps. It's one of the reasons why I hate modern trade servers, there are so many unique and fun trade maps like psykopat that get thrown under for some bland looking maps that are just meant to throw in some minimal excitement while you wait for trades.
out of all map types to make some interesting maps, trade maps I find are the biggest let down. I guess because the focus is on the cometics? but surely that could lead to some interesting map design too! idk I'm just kinda rambling.
Still, Lots of trade maps are really interesting, but I guess safer tends to bring more players
actually now I think about it, idle maps are much worse, trade maps are ok
This.
I've been looking for that wacky maps experience that 2013-2015 TF2 gave me. Servers like Slag and Killer Koydak giving me so many unique gamemodes and maps to play on was the best time. But now, its all the same, it feels like half of the community servers are just "custom deathmatch", wheres the randomizer with default maps, or x10 with custom maps, you know? It just feels like we've been moving away from taking risks and creativity just for the sake of "keeping our game alive".
@@Whomobile there actually used to be a trade server which was fairly popular that had a cool map, it was like 2 wooden towers with bridges and little edges for fighting.
The only reason I'm playing on Casual servers are contracts. Even though most of the time I fool around on 2fort I slowly but surely do them.
(This also forces me to try out different play styles, which I don't do often.)
If we didn't had a limit for this I'd play on Community servers more, because of the variety.
i still think Meet Your Match was a mistake. the addition of the current matchmaking system is the reason for the bot infestation. i'm no programmer, but even i could tell that the system only did what was intended, but was not done properly. TF2 was never meant to go against modern games like overwatch. while i'd love to see some features from OW added, TF2 is completely different from other FPS games out there.
I’m in the same boat. Valve should’ve never panicked and slap together Meet Your Match.
Yup! I agree! Meet your match DEFINITELY killed the real tf2 feeling. At this point I just SERIOUSLY for fucks sake want valve to remove both competitive and casual matchmaking and bring back the old way of joining official valve servers from 2015. Now THIS might solve the bot problem forever. I also want valve to bring back the ability to put sprays in their official servers. I know they removed them for the inappropriate sprays, but they forgot that tf2 is rated M for mature
Community servers is a depressing solution. You open up the browser and see the same shit: instant respawn, 32 player max, crits on, etc
that is the thing, those servers werent popular back when meet your match update didnt exist.
they only exist because there isn't a heavy and pressurizing incentive to create servers with other maps.
Funny, we just had to fend off a bot raid in the Lazypurple servers recently. They were completely ineffectual (I'm quick on the ban draw and we run non-standard maps) but they're definitely trying to push community servers out too lol. Thankfully any good community server has good mods.
i just wonder who profits in all that bullshit.😔
@@rocerist Valve and bots owners of course
just stick to the x10 and class war servers and you should be good.
@@user-uo8ny1kj4c except al the class wars servers are 24/7 G O D A M N dustbowl, not the best map for the gamemode. i only know one rotation server, but it's usually empty and they have dustbowl in it for whatever reason
@@cralo2569 Better than bots m8
The fact you said something about the server browser buttered my heart.
I miss the days I could just join a FULL valve server of whichever map I wanted to play. And when someone got kicked back then, you wouldn't see 'em again on the server.
I miss it so much, bros...
Just so you know, at the 1:00 mark, Steam does not report hourly averages, that is a misconception (yes, around 80% to 90% of the player count reported by Steam is just bots). See the video made by Casperr who is one of the people behind teamworktf for an explanation.
I am playing TF2 since 2017 and for 1 years I stayed exclusive to causal mode, the bots we're rare in 2017 so I had no problems then. Then I took a break from TF2 and started goofing around with GMOD and the Hammer editor. After I returned in 2018, I stayed at community servers and playing custom maps is fun! But I am not a really good player, so I started playing Casual again to do some contracts and get used to every class again (I rarely pick up the same class every round/map), this is when I noticed the problem with bots, the number was still low, so I just accepted that here and there I will have to kick someone or something.
Then the corona came and oh boy casual slowly became unplayable, and in 2021 I just stopped playing casual. Last time I tried casual was 3-4 months ago, bots everywhere. Now I just play community servers with custom gamemodes (zombie is my most favorite) and these servers are 100 times more fun!
Also, if there are any errors in my long history of me and TF2, just inform me.
Personally, I much prefer playing on casual servers than on community ones. But I still like both. I just wish Valve to do anything at this point
I miss enjoying the Teem 4 Tres Too :(
This is all clearly a ploy for us to switch to the best TF2 game, Trophy Fishing 2.
Okay but it is really sad to see Team Fortress 2 rot while Valve ignores us 99% of the time and then pick the lowest effort community cosmetics for us each minimal effort compulsory seasonal update. It's gotten to the point that competative maps have to sneak their way in as seasonal re-skins. It's a slow, painful demise of a once very active game.
1:43 hey now as one of those 5 dads I can say that hl2dm is still fun! Everyone should give it a shot! The SoCal server and the Pirates Cove servers are still active enough for it to be fun as it ever was!
I was streaming MvM yesterday and I got a message on Steam from some random account and decided to open it and it was an invite to the game, and immediately after I was unable to open my upgrade menu, so I left and couldn't rejoin. My party system, matchmaking system, invites, and join functions were screwed too. I checked console and he was sending me 100s of invites a minute, which I assume was an exploit he found to overload people's matchmaking systems and lock them up. I had to verify the game files and put my account on completely private to fix it.
A huge part of the problem is just the playerbase. I don't know what it is about TF2 but it honestly attracts some of the worst kinds of people. I literally got messed with just because I was streaming TF2. It's ridiculous. I love this game and have been playing it for nearly a decade and have almost 9000 hours in it over a few different accounts and platforms, but christ it's impossible to play now.
13:37, nice.
Getting a UA-cam video's length to be the Funny Number is surprisingly tricky
Honestly, at this point, it might even be easier for Valve to literally make a TF3. If it had a much more refined anticheat and Source 2, followed by a item migration where all your items are moved from Tf2 to TF3 when you first buy the game. I think this would keep many players happy because your TF2 items you’ve spent thousands on can be used in the new game, but there is separation to prevent item farming. They could also streamline the way custom HUDs work where it’s in-game and gives you some options from the menu, like removing the backing on the ammo counter or a visual stickybomb counter. If you didn’t like any of the options by default, you could import your own image. And instead of using the annoying VTF or whatever, it could either be a PNG or a JPEG. The game wouldn’t need any new classes,but it could have a few new maps, shedding some of the old ones at the same time. Maps like turbine that are almost universally disliked could be left behind while maps like 2fort, Badwater, Upward and the like could return. Weapons could also be rebalanced, and things like the Pomson could actually get some use. They could make an effort to streamline the way that they produce new weapons or maps, and with a better anti cheat they can remove the heavy restrictions f2ps have. I think it’d also be awesome if we got a co-op STORY MODE that supported 3 or 4 people. It could start with a cutscene for exposition and then you’d maybe play a round as the TFC team before cutting to some TF2 rounds, and it could incorporate some of the update lore into the story, like End of the line having a small gameplay segment. Various missions could have you running defense or offense, but ultimately regardless of the outcome very little would ever seem to change, defense seemingly winning most battles. There would also be some portions of MvM. Then it could move onto the events of the comics, where you end up playing as Miss Pauling getting the team back together. It could also wrap up the comics because we are never getting that last issue. The campaign would make it clear that lots of time passes off screen, with things like the multiplayer. I think having something like Halo Infinite where the multiplayer is free but the campaign costs money would work. There could also be small rewards for winning games, like getting a reclaimed metal or refined or whatever. The challenge system like in Halo Infinite would also work where you complete various challenges to earn XP to increase your casual level but if you completed all the challenges, you could get something like a free hat or paint. Levels would also mean something as you could get a scrap or something when you level up, but every once in a while you could get a small medal for a cosmetic displaying if you were like level 130-150 that would update regularly. There would be no battle pass. Fuck that, this is Team Fortress.
I agreed with you until you said ditch Turbine, its the only map i played, the only map me and many other guys played and it was always fun idk why people hate on it
The problem is though TF2 may not be compatible with a Source Engine 2 transfer; although TF2 runs on the Source Engine, it's a highly modified variant of it. A transfer may break the game; we might get a Half-Life Source situation. When Valve first attempted to transfer the first Half-Life onto the Source Engine, the game was literally unplayable for years. As although the Quake and Source Engines share similar code, that doesn't necessarily mean that they're completely compatible. A transfer sounds easy to do if you say it out loud, but we're not developers, we don't know how much effort it'll take to accomplish such a task.
There are countless invisible mechanics, scripts, triggers and gameplay prompts in TF2 that would make it impossible to transfer them without the risk of fundamentally breaking it. One that I think of off the top of my head is the engine is frequently adjusting it's own physics to make stuff like rocket jumping and air surfing possible without bugging out. In order to make TF2 compatible that requires completely rebuilding the game from scratch to fit the new Engine, but why go through all that trouble when there's little to no incentive? Sure people have got a buzz going about TF2's bot problem, but will that really be enough to get Valve's attention?
4:15 Because of the Repo Asset Leak, we know Mercenary park was a beta Gorge, so they repurposed a scrapped 2007-2010 map. The last point (visgroup named old_B) got repurposed into cp_gorge's beta B point, you can compare the brushes between them and see they're the same, beta Gorge images are on the TF2 blog.
One of the reasons why I like you so much is because you're Australian it's nice hearing from someone that has the same perspective as me
I have almost seen everything this game has gone through, I've played over 10k hours since 2008. Its sad that valve is neglecting TF2, It feels like they don't think its really worth it anymore and thats just sad.
An idea i had for fixing the bots, that I doubt anyone would agree with, is to make tf2 cost money again. OR make casual-q have a buy-in like comp-q has.
Theres a reason why game community’s like CSGO really dislike it when their game goes on sale.
Its not a perfect solution obviously. But i dont think deleting casual is either.
It would be work if we have actually working anticheat with constantly updating cheat signatures.
@@maurvick6777 unfortunately, if your talking about keeping things as-is, it won’t work as the vast majority of bots that plague casual are suicide bots. They fully expected to get banned pretty soon after creation.
Obviously im aware some bots and hackers slip though and stick around longer than they should, but that still doesn’t change the fact it’s incredibly easy to make new accounts to run rampant on casual once again.
I personally lean on the idea of, i dont think VAC should insta-ban detected hackers. It does help provide data on what programs they use and make crating the cheats themselves a slow trial and error process. Vs a near-instant trial and error process.
But this process makes it extremely vulnerable to these suicide bots that dont give a shit if they get banned or not.
making tf2 cost money will just make the game less popular. its like when a server needs a restart, all the players get kicked, and when you can finally join, nobody's playing
Good to see you back!
And Removing Casual to just quick play or even the better server browser you put in the table looks just fine, maybe vlave will do something one day, as a game dev company and less like a "company"
I miss the old server browser so much.
You and I had a similar journey. Played the Orange Box on 360 for 2 years before switching over to the pc version in early October of 2010. It’s a shame how this game has degraded. The same problem happened with the Battlefield series. After BF4, Dice didn’t like community owned servers being more popular than their own. So when BF1 came out community servers were not promoted by dice in the server browsers. It was super rare to find one. Community servers are what made games like TF2 and BF3/4 really fun games.
Started playing DRG and haven't looked back tbh.
Nice video length
Feels weird to see two servers under my favorites tab in the screenshot of the server browser
I remember there use to be a 2 community server in Australia I really liked but ages away one of which where I was a dumb kid and kept on asking this guy Sally if he liked my milk they ran variants of 2 fort a lot which I really enjoyed, the other being smurf fortress no clue what happened to it but it was the only community server that was Luke casual I miss both of them
I’ve been playing TF2 since it released on the Xbox 360 then continued with backwards compatibility on the Xbox One and then again with the Series X. The servers have always remained popular and it’s easy to find a full game as there’s now 3 generations of consoles playing together. I will continue to play TF2 until the dreaded day the servers shut down
Hot damn, maybe that's how we escape the bot problem lmao
Wait what? Orange box is still up and running? I switched to PC version of TF2 back in 2010 and never touched Orange Box again.
Man I remember in one match during thr Quick Play era there was this Amby Spy that somehow not only saw through cloak but was able to shoot me through spawn doors as soon as I spawned and yet completely denied it
TBH, stripping out casual matchmaking would probably be the absolute best thing for not just tf2, but almost all games as a whole right now.
MMR, SBMM, all that is hogwash, I just want to play games again without having to worry about people who either havent played before in their life / people who have no life outside of the game being on my / the enemy team.
For me personally, I spend ALOT of time on 24/7 2fort servers. Not only is it a fun map, the type of people you meet there is absolutely wild. But when I want to play an actual map that isn't Death match, casual works pretty well for me personally, maybe because I wasn't around during the old days to see what that was like, but it works well in my opinion, despite the bots.
I quite like Quickplay mode. I thought the casual mode was always worst than quick play.
and it is
When we are nostalgic about things lost we choose to remember only what was great about it and forget what was poor about it. Being dropped into empty server after empty server filled with the games bots. People were critical of quickplay at the time and it is why people generally didn't want to use and chose to use the server browser. Casual effectively is quickplay but one that actually puts you into games most of the time. Quickplay was terrible and if it was returned people would be irate.
Uncletopia Servers are where it's at. All maps, no random crits, and a super nice community
an awfully optimistic take on community servers despite their elaborate history of failure
Dude I’m Australian Too but I rarely play TF2 anymore because of my computer. good vid mate
Big yes to more weird maps!
I also played TF2 for a long time, I mostly play Deathrun, Slender Fortress or those trade Minecraft and achievement idle servers, but I also play casual from time to time. I only played competitive like 3 or 4 times. I don't play casual as much anymore since the bot crisis but I sometimes play MvM with my friends and it's still fun. I think TF2 was better back then but I still play this game.
Oh, my favorite russian gmod server - Diarhhea RP [FREE VIP]
But yeah, the TF2 situation is so awful now, that I even rarely play one of my favorite games of all time.
I tried Uncletopia for some time, but it's just not it since everyone is experienced, and no new players that decided to play TF2 will join on Uncletopia servers because of the "Why should I? The button to play the game is right here!" and the prehistoric server browser that dinosaurs used for good ol' gamin'
its like kicking a sickly, old man. its just sad
I feel you
that was interesting!
I love your weird map videos because you actually cover maps I used to play when I was a dumb kid getting home from school to boot up my crappy laptop to play on trade servers or just weird maps. It's such a trip seeing them
Randy is sad rn.
I don't know why the best moments chart is kind of broken for me for some reason it updates everything else but like my most kills it never updates it just stuck on soldier at 6
what would you have changed about the server browser? I think it was awesome but it might just be my nostalgia speaking lol
10:20 you know what. I don't mind that
I like the idea of giving players more choice however it might dilute the players in a given server more
I keep thinking about what a TF3 release would look like and I'm realising that in order for the game to truly come back and have a fresh start in that way, a lot of things would have to be destroyed. Necessarily. The tf2 economy would have to be destroyed or permanently changed, weapons and maps would probably get removed, cosmetics would be changed or removed, matchmaking and servers would need to be overhauled again, etc etc.
And the thing is, I'm not really against that happening.
I can't breathe
Well luckily for me I can still find active servers on casual, I just tick off cap the bag and it’s all good mostly
Now let’s hear news of TF2 from 2222
Hey, is this game safe to play currently? I played this game a ton when I was younger, but ever since I got malware and a bunch of Trojan viruses named Archimedes way back on my old laptop in 2014, I stopped playing the game out of fear that it will happen again
accurate
Now there’s scout bots in the game too and it’s so messed up even the mic spam bots are disturbing and annoying
I haven't noticed a single bot recently
Western Hemisphere servers are completely hopeless. At this point I’d honestly be more than satisfied if valve just never added new content again in exchange for fixing this damn bot issue. The game would eventually die from lack of new things, but it would die of natural causes rather than being asphyxiated with briars by bots.
I dislike games that have moderation, that's why I love TF2!
I find your proposal interesting, but what about contracts? If there's no casual you can't do contracts
allow them on normal servers, let people farm em, they doing it anyway
i feel like casual mode is like a curse and a blessing. its an easier ui, its easy to just pick a few maps that go with the theme of what you want to do and then just wait in que. but for the community servers its bleeker than ever cause of casual. i don't understand why no-one is even trying to run community server maps.
if there was a healthy balance between community maps running official tf2 maps that are accepted into the regular map pool for casual, but also regular casual matchmaking for the people who really want to go into a match without filtering out stuff, i feel like it would be better.
removing casual isn't going to make the situation much better, it's just gonna make it harder for people to find regular tf2 servers.
remember what happened when they removed quickplay? people really didnt like the change and it wasn't a fun removal.
in an ideal universe where both casual, quickplay and community servers existed in harmony with eachother, each having their upsides, their downsides and a good server pool, way less would be complaining about one of the three getting screwed over, because the rest of the servers are still playable and mostly hacker proof.
i want this game to survive, and not get launched into obscurity like overwatch and star wars
battlefront 2. (and to be honest overwatch {1&2} are still generally speaking fun games for people to play and have fun in. even if that fun can be unbalanced or for the wrong reasons. i remember when i played overwatch at a friend's house, i was bad but it was fun.)
AMONGUS SUS REFERENCE???
8:30 as a brazillian player, it's most of the time like this
i hope the teams remaking the game take notes
ahahahah the russian servers that give you spyware at 11:02 translate to "diarrhea RP"
i miss quickplay
totally agree on the overwatch point. Overwatch is a okay game, it has nothing blatantly wrong with the game feel or gameplay loop other than some balance issues, but what made me never go back to it after the first season or so is the fact that you can only ever play super tryhard and never have a casual or fun experience. You'd think that the company who was behind Warcraft 3, one of the best custom map/private lobby experiences ever, would be better at knowing how to give players the option to create their own maps and lobbies, but clearly that's not the case based on what we've seen with their recent games.
yes.
I haven’t played TF2 since my desktop broke in 2013 and we couldn’t afford another one. Haven’t touched the game in 9 years, almost half my life funny enough, but I’ve always kept up with the game. I finally bought a new computer and I’m gettin that shit on Friday!
Even tho I’m coming back to the game in its worse state, I’m just fuckin excited to have the chance to play it again.
I mean Pyro has a JETPACK now like what? I gotta try that shit
given the recent updates, now is probably a great time to come back to it! not as many bots as before on casual servers rn (still a few!)
@@Whomobile yeah I just started reading into the new patches this morning, it’s looking good! Can’t wait to run up some payload again
>do some moderation over the "n word"
Lol. Lmao. Lmfao.
"I wish this game was moderated more" BRUH that's a huge problem with modern gaming
Another based dude who wants to remove casual? Nice. I always thought it was a horrible idea, not casual itself but removing Quickplay entirely. Casual should've always been just a diet Competitive mode, while QuickPlay was full on classic tf2
tf2 in current year
my fav map is pier and the one with space bread
bread space
I just don't understand why they would make something so great and give up on it while it still makes money for them. Couldn't they hire a couple developers or somehow get developers from tf2 classic to help?
I used to play all the time when I was younger. But I didn't have a pc for a few years and then when I did it just wouldn't run tf2. But finally got a pc, and was super excited to see where the game is, found this video and it kinda breaks my heart the lack of love the devs aren't putting in the game. For how many people loved this game and still love this game, to see it plauged with bots and everything else you talked about. I still wanna try it again, but with nostalgia and all the fantastic times I had with friends, just won't be the same, obviously.
I miss the old time that we can choose the server we want.
I've been playing tf2 since 2012 and it has been one of my top 3 favorite games, I always remember going on community servers after the 2014 scream fortress and having a blast, even on some of the achievement idles with more interesting maps. There's one in particular I really enjoyed because it always had nice players on and nobody would get on each others nerves too often, I cant even find the map that server used anymore it was a great remake of the overused achievement idle awesomebox map that actually felt like a real map and not some gray cubes.
I'm sure this is too simple to solve the bot problem but I've yet to have anyone explain to me why this wouldn't work:
Literally just give everyone who gets kicked from a server a captcha to solve. Or just go the CSGO route and give temporary bans for being kicked.
I've heard this idea too and I think it could work as well, maybe a capture for every X amount of games would stop most bots (but not hackers who are controlling thier own games)
Atleast community servers won't get bots so that's good
I want to play all the maps and not just the same one.
The worst thing is that new players turn down tf2 due to either toxic community or hackers who get away with it, it's even worse if it's both. He winned by hacking and then rubbed into a newbie nose that he is terrible or a noob and to go play with bots couse that's the only thing he is good and will be good at.
As a South American, the current community servers part hit a bit too close to home
If valve ported tf2 on source 2 it would be such a safe bet. If they couldn't port it then remake it you have the design. Tf2 is such a well designed game that people were playing after years of no major updates. Some are even willing to endure bots joining every second. Sure porting it would be hard but its a safe bet and they could actually update and improve the game because the they can't do anything with the code currently. If they ported it, added good anticheat and added a functional competitive mode they legit wouldn't have to even touch the game after that EVER it would genuinely last for ever and the playerbase would grow by itself. This is a bold Statement but i'm sticking by it. If Tf2 had a actual comp mode like csgo (not a clown comp mode that turns motion blur on)i would have never even touched another fps game. And don't get me started on 3rd party Tf2 comp
Separating nostalgia is difficult but removing casual won't magically fix its' issues. The fact of the matter is casual did not change people. People were already changing. Games that have remained the same for decades also had their players change. People in general have become far more abrasive and less communal. Making games of TF2 harder to find will not make the game better.
Nostalgia makes us forget what sucked about something and only choose to remember what was great about it. When we look back that is all we remember and we focus on a few key aspects and think that is the solution from the world that changed for the worst. But it is never simple. If Valve wanted to destroy TF2 the single most destructive action they could take would be to remove casual.
Yeah i dont even play casual its not worth all the hassle
so you've been around since, then remember that beside the official update it was never really valve who made this game so popular, even robin was getting very invested in those community
#savetf2
Do you think makeing the game cost money would help? I feel like it would help alot because then the botters would have to make a pay money to make a new account, at this point every one who wants tf2 has it imo
Haveing people look at acounts would need to happen to actually ban them
I play on | Uncletopia ATL 1 | come say hello, chill server with a great community.
Please don't remove Casual. Casual is my safe haven from ads every 5 seconds, power tripping admins/moderators and bad community maps.
And i have yet to find a PASS Time game.
And yet to find a trade server that doesn't just run trade_minecraft_neon or trade_plaza.
Team Fortress 2 could be in a better state in Australia but it also could be worse which it thankfully isn't.
#SaveTF2
The only thing I disagree with in this video is you not extinguishing the soldier at 5:57 like bruh cmon man sure it was 2 seconds from winning the game but :(