PDG Automation Pipeline: Make More Assets | Rob Stauffer | GDC 2019

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  • Опубліковано 10 вер 2024
  • Rob shows how to rapidly create variants of game assets using Houdini's procedural workflow and the new Procedural Dependency Graph (PDG). Explore methods for generating textures and geometry by iterating over value ranges using wedging. Learn how to using Houdini Engine and Houdini's pipeline tools for efficient batch processing, and see the resulting assets in Unreal Engine.
    More GDC Houdini talks: sidefx.co/2NAUzpC
    Rob Stauffer is a Senior Production Consultant at SideFX. He has over 20 years experience in computer graphics and visual effects. Rob started his career at Digital Domain and has worked at Sony Imageworks, Weta Digital, Asylum FX and most recently was an FX Supervisor at Rhythm and Hues. He has contributed to the FX of over 20 feature films including, "Lord Of The Rings: The Return of The King", "Spiderman 2", "X-Men:First Class", "The Day After Tomorrow" and "Seventh Son”. Rob joined SideFX in 2013 where he educates new and existing clients on the features of Houdini. Consults with studios on their pipelines and where Houdini may fit in and explores new and future technologies within VFX,Games and VR.

КОМЕНТАРІ • 16

  • @evening8990
    @evening8990 3 роки тому +10

    Is the RBD PDG setup file available for download? Would be a great help.

  • @TheKryzys
    @TheKryzys 5 років тому +6

    Hi. When will be avaiable those Substance and Photoshop nodes in PDG?

  • @Moctop
    @Moctop 2 роки тому +4

    As a bump, are those Substance and Photoshop nodes available somewhere?

    • @evanlane1690
      @evanlane1690 2 роки тому +1

      I'm interested too. It would be insanely useful to push this out to the community.

  • @edh615
    @edh615 4 роки тому +2

    Very nice presentation!

  • @polygon4399
    @polygon4399 3 роки тому +4

    any example file of this set up? would be nice to look at

  • @red4666
    @red4666 3 роки тому +1

    Can you share the jersey barrier file?

  • @xhn11
    @xhn11 5 років тому +1

    I Load terrain with filepattern and splited with hdaprocessor but preview dont working I see complerte terrain with black edges on splite positions and change view orange flag dont work when I select back filepattern

  • @djuloo6808
    @djuloo6808 4 роки тому

    Quem é o lixo que deu deslike >:(

  • @Moctop
    @Moctop 3 роки тому +2

    Proceduralism is great, you can make 80 different barriers...that look basically identical.

    • @sakibkhondaker
      @sakibkhondaker 3 роки тому

      Haven't seen enough

    • @DodaGarcia
      @DodaGarcia 3 роки тому +1

      Which is kind of the point since in real life those things that are supposed to be identical, such as bridge barriers, also have just enough variation that they look the same from a distance but like individual objects from up close.
      Also you can decide how much variation you'll add to the process.

  •  4 роки тому +2

    Friendly? It will it be very difficult... or not? Let me tell: To speech in plublic, you must remove your language or speech deffect (addiction/vice/flaw) that we hear between one expression and another = ...ah...etc...ahm...something...ah...ahm...is dificult...ah...ahm...horrible...ah...addiction...ahm...understood?...ah...and...ahm!

    • @DodaGarcia
      @DodaGarcia 3 роки тому +3

      Nossa amigo tomara que eles tomem seu conselho pra também conseguirem ter meia dúzia de visualizações que nem você

    • @khomatech6428
      @khomatech6428 Рік тому

      go to bed Arthur