PDG Automation Pipeline: Make More Assets | Rob Stauffer | GDC 2019
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- Опубліковано 10 вер 2024
- Rob shows how to rapidly create variants of game assets using Houdini's procedural workflow and the new Procedural Dependency Graph (PDG). Explore methods for generating textures and geometry by iterating over value ranges using wedging. Learn how to using Houdini Engine and Houdini's pipeline tools for efficient batch processing, and see the resulting assets in Unreal Engine.
More GDC Houdini talks: sidefx.co/2NAUzpC
Rob Stauffer is a Senior Production Consultant at SideFX. He has over 20 years experience in computer graphics and visual effects. Rob started his career at Digital Domain and has worked at Sony Imageworks, Weta Digital, Asylum FX and most recently was an FX Supervisor at Rhythm and Hues. He has contributed to the FX of over 20 feature films including, "Lord Of The Rings: The Return of The King", "Spiderman 2", "X-Men:First Class", "The Day After Tomorrow" and "Seventh Son”. Rob joined SideFX in 2013 where he educates new and existing clients on the features of Houdini. Consults with studios on their pipelines and where Houdini may fit in and explores new and future technologies within VFX,Games and VR.
Is the RBD PDG setup file available for download? Would be a great help.
Hi. When will be avaiable those Substance and Photoshop nodes in PDG?
As a bump, are those Substance and Photoshop nodes available somewhere?
I'm interested too. It would be insanely useful to push this out to the community.
Very nice presentation!
any example file of this set up? would be nice to look at
Yes, please provide the files
Can you share the jersey barrier file?
I Load terrain with filepattern and splited with hdaprocessor but preview dont working I see complerte terrain with black edges on splite positions and change view orange flag dont work when I select back filepattern
Quem é o lixo que deu deslike >:(
Proceduralism is great, you can make 80 different barriers...that look basically identical.
Haven't seen enough
Which is kind of the point since in real life those things that are supposed to be identical, such as bridge barriers, also have just enough variation that they look the same from a distance but like individual objects from up close.
Also you can decide how much variation you'll add to the process.
Friendly? It will it be very difficult... or not? Let me tell: To speech in plublic, you must remove your language or speech deffect (addiction/vice/flaw) that we hear between one expression and another = ...ah...etc...ahm...something...ah...ahm...is dificult...ah...ahm...horrible...ah...addiction...ahm...understood?...ah...and...ahm!
Nossa amigo tomara que eles tomem seu conselho pra também conseguirem ter meia dúzia de visualizações que nem você
go to bed Arthur