@@HildeTheOkayish It is trying to teach them right at least, your not suppose to stack the stack markers. Its just that stat squishes and item levels mean they do nothing if you stack them.
@@HildeTheOkayish Like Nin said, there's no fault with Syrcus Tower in regards to teaching mechanics. At one point stacking the stack markers was lethal but now you can just auto-pilot through all of the raids mechanics. It's a damn shame so much content is now brainless due to how syncing works.
The way my brain was immediately thinking "geeee, I wonder how he knows that" when you mentioned 2 stacks of the crawling zombie lock explosion won't kill you. 😂😂
IMO it would be awesome if guildhests / early game tutorials were more like that one boss in Bardam's Mettle, maybe adjusted to be a bit easier while keeping the stacking debuff mechanic. It feels so weird to me that such a good way of teaching players common mechanics is all the way in Stormblood, especially when the showcased mechanics make their first appearances much earlier in the game.
Fun Fact: The First Official Stackmarker appears in Preatorium against Gaius. It doesnt do any kind of damage, even when taken alone as a healer, so it gives a complete false Impression since in the very next Duty (Ultima) the Stack Marker will most likely kill anyone that isnt a Tank.. if taken alone.
This series is what pushed me to finally unlock mentor roulette. 30-ish runs in I will say I've been getting more runs that were just uneventful leveling dungeons than I was hoping for, but it's been a pretty good time all in all Edit: And the moment I post that I get EX Garuda
I'm glad to hear that! And yeah, I feel the same applies to me a lot of the time. A LOT of the runs are just a normal run of something, and then sometimes something crazy happens! 😅
A buddy of mine keeps joking that I should become a mentor since I'm almost at 3000 coms but I'm still worried cause even I admit I don't know everything about the game and don't want to miss inform anyone
@mervinkimballjr1251 the trick is to inform people on the subjects you do know. And when it comes to things you don't know, you just back off. And for things you aren't 100% sure, you just make it clear you aren't certain. That way you avoid this becoming a problem! I'm sure you would do well as a mentor! 😊
I love mentors in this game. Most I’ve met are not jerks. I just unlocked Sage and I’ve only played for 2 months so I’m trying to learn and remember the names of the abilities (which are Greek for some reason) and what they do/when to use them. It’s been a change especially because I’m more used to Astro/WHM ❤
Congrats on clearing Under the Armor! Such an amazing achievement! Okay in all seriousness, I get what you mean xD Also that Heroes Gauntlet run is unfortunately very familiar, had the same situation once too. Luckily I was healer and we somehow managed to recover and not wipe but damn. It's also difficult to type don't stack in partychat because by then it's usually too late (especially when on playstation lol). But we do what we can and it was great to hear that the sprouts were learning!
Oh yeah I have had a similar experience a lot of the time! Especially when a duty is slightly harder than average, suddenly on Sundays it's just impossible! 😂
As far as I know, the charm on Ramuh EX always targets one of the furthest players, so a lot of tanks get hit with it while collecting orbs at the start
well if you're doing it in pf I'm assuming you explain the mechanics either during or before the fight, in df people really only explain mechanics after wipes
My Crown of the Immaculate times are around 8m, so you were definitely low on dps! Welcome to Under The Armor! It's my favourite and is personally 5% of my runs. Sometimes you get someone spamming it for levels (10 under the armours fills your guildhest challenge log in 5 minutes). Challenge mode: get sub 20s completion. My best is 23s. You basically only get Solemn Trinity when someone's doing it for the first time, but when they *are*, it'll be full of mentor fill-ins, so tends to go quite smooth! I still have so much trouble with tentacle dig in Alzadaal. Are there extra tells, because it just looks to me like the tentacles swirl around randomly and I don't *think* I have time to get from the middle to an edge once they've definitely decided where they're ending up. I hate any (non-savage/extreme) duty with a stack marker with a 'ha ha don't actually stack with players' gimmick. It feels like you're being punished for being trusting. I'm not sure what a good alternative for 'quick, hide under something destructible!' should be, but I'm sure it isn't that. I agree wholeheartedly that guildhests need a re-work, even if it's just upping the numbers. I think they could be best served with a distinct reward when you do the intended mechanics (like big damage or defense) rather than the gimmicks being only really served by the descriptions/guide shouting at you.
To your alzadaal question: there isn't REALLY an additional tell beyond learning around when the tentacles move towards their final destination, so you know when to make your move. But I don't think there's a clear sign beyond that 😅
Well the important part is understanding why! There are other bosses that let you take stacks together like that, for example in E12N 😅 not saying it helps much, but at least the boss here let's you see the slam gives a vulnerability (which would be the reason you don't stack them! 😁)
Duty 6 on first glance would be difficult to mega pull since none of the other players were synced down so their gear was most likely not that good either. The lower the dps the longer the pulls increasing odds of having to use more defensives and draining healer CDs getting ever closer to danger zone.
Hmm looking at the healer, the healer had endgame Shadowbringers gear, which would definitely had been synced down. The Summoner had about the same HP as the healer, so they were almost certainly also synced down. The Dragoon was a legitimate level 79 though, so they were definitely not synced down as you say. Your general observation that the lower DPS making pulls longer would make it more taxing on the tank and healer is absolutely right!
@@CaetsuChaijiCh what i mean is the icon in the party tab, the golden circle and that's what i mean by the 'first glance' as to know for sure i'd have to see their gear (which you've checked and confirmed it's not true). From my own alt job lvling experience when i was not synced down i mostly had poetics gear (as they are passable to get from poetics to poetics) so i'd assume most ppl do the same since it's pretty low investment way to lvl alt jobs.
5:00 i will never forget how i leveld my ast in endwalker and first time in that dungeon with lvl 79 (never had stronk equip ... only thing i look for while leveling is "can i enter my dungeon" xD) tank just asked if its fine if he pull .. i was very confused by the question like "do he want to single pull everything here?!" just told him of course ... then i realized he was talking about full pull especially in the first pull he wasnt even questioning my "sure" he just go for it xD was a fun pull cant remember that i ever saw that pull before ... or after .. xD all survived and the tank havnt even used his invulnerability ... mad respect for him to do that with random players to be fair ;D 10:50 this "stack" marker is so mean it feels like the developer though about "how can we kill first timer very effective" and someone out of the corner "i have an idea guys..." and there is this stack marker from :D
oh yeah, seems legit XD and first-timer moment indeed. We usually stack with that marker, well usually only one or 2 person get it. Now every single one get the marker so the instinct took over HAHAHA.
I almost wanna blame Syrcus Tower for that, and the fact that everyone just stacks the markers on Xande. But it probably is just the regular panic moment haha.
The rubble having a nameplate is the only real indicator it's a proper stackable target, huh. I used Trusts for my first run of that dungeon, but I do wonder if I'd have been able to figure it out myself...
You'll probably run into 'Under The Armor' a lot more in the future. Mentors use it to farm the 2000 Roulette achievement since it's so short. It's by far the most common heart Hest I see, at least when I'm not playing healer.
Hmm I mean, mentors can't outright choose it, but I imagine people may use it to farm commendations, unless you mean mentors have other players queue for it to fish for it in Mentor Roulette? 😅
The fact that the DF says "Tank in need" as often as it does for all roulettes, has me suspicious. In my experience, it's healer that gets the consistent instant-queue. Tank often will not, even when a majority of roulettes list it in need as often as healer, if not even more so. I have come to suspect that there's something going on behind the scenes that's not entirely representative of the actual state of queues. Maybe Tank is prioritized to display when there are existing openings for both.
Yes, it always prioritizes tank, even if other roles are more needed, I don't remember the exact numbers but only once tank goes to a "not needed" state is when the needed role swaps, and since the requirement for that is fairly high, it rarely goes there I think this feature was implemented back around when they had a big issue with tank numbers, it's also why they added all the tank specific achievements, they needed to incentivise people to play tank more
Apparently the way "in need" works is very stupid. There could be 20 parties that need a healer, but if a single party needs Tank? Tank in Need. After that Healer takes priority over DPS, no matter how many are needed if even a single healer is needed it's healer in need. DPS in need ONLY happens if there is no one queueing currently or if ALL OTHER roles have been fulfilled for every single party.
I feel the roulette definitely gives false information. I am doing msq roulette again because of the tomestone event. If it says need Tank, healer insta pop. If it says need healer, Tank insta pop. And l don't get the adventurer in need bonus at the end
I believe this comes as a result of the adventurer in need thing switching at its fastest every few minutes, so in those few minutes, an excess of tanks may be in queue. But honestly I don't KNOW if this is how it works, it is a guess 😅🤔
it always prioritizes tank, even if other roles are more needed, I don't remember the exact numbers but only once tank goes to a "not needed" state is when the needed role swaps, and since the requirement for that is fairly high, it rarely goes there I think this feature was implemented back around when they had a big issue with tank numbers, it's also why they added all the tank specific achievements, they needed to incentivise people to play tank more
crown of the immaculate runs and people never targeting the correct adds haunt me since the day the fight dropped. even mentors ignore the mechanic and then wonder why half the party dies. gee. what a shock!
Wont lie even after watching the Heroes Gauntlet explanation a few times, the fights still are confusing to me, especially the berserker. Maybe watching it a couple dozen more times will get it to stick lol
As some have brought up, Syrcus Tower teaches a lot of players to stack stacks, which as a rule is the wrong thing to do. Thinking on it though, seperating into light parties for stacks is not actually something a lot of players are all that likely to have encountered up to that point, since it's mostly relegated to extremes and savage raids, at least to my recollection. Maybe o9n does it, or something, but that is also optional content. I think the first time a players _has_ to content where you have to do light party stacks is Seat of Sacrifice, which so happens to be the very next duty a player unlocks in the MSQ after Heroes Gauntlet. I wonder if Wild Anguish is designed the way it is, letting you _see_ the vulnrablility debuff, and then making you have to _not_ stack the stacks, all in an attempt to teach players when and why you can't stack stakcs, since a lot of players won't have encountered that sort of mechanic before. Whenever I get Seat of Sacrifice in trial roulette, there's often a lot of first timers, and I sort of expect to wipe at least once because the fight uses a lot more advanced mechanics normally religated to higher end content. I think the fight does a good job teaching you how the mechanics work, like with the countdown "pause" and "play" indicators for the pyratic and deep freeze, before stepping it up by imbueing his sword attacks, before stepping it up again in the second phase by doing a lot of differnet mechanics between imbueing his sword and doing the imbued attack, making you have to remember. The light party line stacks is where a lot of first timers still mess up, so its perhaps debatable how effective Heroes Gauntlet is at imparting the right lesson. I think players probably figure out how to do it (often because they're shown or told what to do) without noticing the debuff, and so missing the "why".
The general problem is typically that expedient is saved to use after sprint runs out during a pull, and eventually the dungeon is over and it never happened. Instead, using expedient in the time frame where sprint is more likely to actually be on cooldown is more effective. 😊
@@CaetsuChaijiCh i was referring to expediant being a mitigation tool first and foremost and shouldn't be wasted where everyone is most likely to have sprint anyway
@maxmuller6791 in a dungeon, expedient is rarely ever needed for its mitigation, making its sprinting component more helpful for pushing the run along. A Scholar realizing when to use their tools for their different effects is doing well.
The 3 first-timers: Oh no, stack markers! Let's stack them all together!
Lv?? Rubble: 🗿
The mentor:
"aight ama head out" 😂
Admittedly, that mechanic very much confused me the first time 😅
I blame Syrcus Tower. that's what thought me stack markers in the first place.
it traines sprouts wrong, as a joke
@@HildeTheOkayish It is trying to teach them right at least, your not suppose to stack the stack markers. Its just that stat squishes and item levels mean they do nothing if you stack them.
@@HildeTheOkayish Like Nin said, there's no fault with Syrcus Tower in regards to teaching mechanics. At one point stacking the stack markers was lethal but now you can just auto-pilot through all of the raids mechanics.
It's a damn shame so much content is now brainless due to how syncing works.
The way my brain was immediately thinking "geeee, I wonder how he knows that" when you mentioned 2 stacks of the crawling zombie lock explosion won't kill you. 😂😂
😂😂😂
IMO it would be awesome if guildhests / early game tutorials were more like that one boss in Bardam's Mettle, maybe adjusted to be a bit easier while keeping the stacking debuff mechanic. It feels so weird to me that such a good way of teaching players common mechanics is all the way in Stormblood, especially when the showcased mechanics make their first appearances much earlier in the game.
A bunch of tutorials like that could be great for teaching different markers certainly!
Fun Fact: The First Official Stackmarker appears in Preatorium against Gaius. It doesnt do any kind of damage, even when taken alone as a healer, so it gives a complete false Impression since in the very next Duty (Ultima) the Stack Marker will most likely kill anyone that isnt a Tank.. if taken alone.
I love these Mentor Roulette grind videos ^^ I learn so much watching them :D
That's awesome! I'm glad to hear that! 😄
This series is what pushed me to finally unlock mentor roulette. 30-ish runs in I will say I've been getting more runs that were just uneventful leveling dungeons than I was hoping for, but it's been a pretty good time all in all
Edit: And the moment I post that I get EX Garuda
I'm glad to hear that!
And yeah, I feel the same applies to me a lot of the time. A LOT of the runs are just a normal run of something, and then sometimes something crazy happens! 😅
A buddy of mine keeps joking that I should become a mentor since I'm almost at 3000 coms but I'm still worried cause even I admit I don't know everything about the game and don't want to miss inform anyone
@mervinkimballjr1251 the trick is to inform people on the subjects you do know. And when it comes to things you don't know, you just back off. And for things you aren't 100% sure, you just make it clear you aren't certain. That way you avoid this becoming a problem! I'm sure you would do well as a mentor! 😊
Fun fact: in Mt. Gulg, Urianger is able to heal you for the Giga-pulls IF you use your mitigations and invuln correctly while tanking.
I love mentors in this game. Most I’ve met are not jerks. I just unlocked Sage and I’ve only played for 2 months so I’m trying to learn and remember the names of the abilities (which are Greek for some reason) and what they do/when to use them. It’s been a change especially because I’m more used to Astro/WHM
❤
Congrats on clearing Under the Armor! Such an amazing achievement! Okay in all seriousness, I get what you mean xD
Also that Heroes Gauntlet run is unfortunately very familiar, had the same situation once too. Luckily I was healer and we somehow managed to recover and not wipe but damn. It's also difficult to type don't stack in partychat because by then it's usually too late (especially when on playstation lol). But we do what we can and it was great to hear that the sprouts were learning!
Indeed, and even if you warn them beforehand about the rocks it might not seem obvious either! 😅
I still think that Guildhests could relatively easily be transitioned into a sort of Hal of the Intermediate system
Not surprised that this session was with tanks only. Adventurer in need for Mentour roulette in my experience is a tank about 99% of the time.
Another good session cae. I do find sunday afternoon dungeons can be a mix bag a great to get me the hell out of the duty now!
Oh yeah I have had a similar experience a lot of the time! Especially when a duty is slightly harder than average, suddenly on Sundays it's just impossible! 😂
As far as I know, the charm on Ramuh EX always targets one of the furthest players, so a lot of tanks get hit with it while collecting orbs at the start
I've never seen Crown of the Immaculate go that slow or bad before and I help sprouts with that duty in PF almost every single day.
Yeah it was particularly slow for me too! 😅 The most concerning part was when we were attacking the correct add and still didn't make it in time 😅
well if you're doing it in pf I'm assuming you explain the mechanics either during or before the fight, in df people really only explain mechanics after wipes
@@kiiturii Which is good, let new comers do it blind at least once. They only ever get one chance to do that after all.
@@Ninheldin I agree lol, tell that to op
There must always be a single target Doton Ninja
im just using it when i failed my Mudra otherwise. But normally, i go for Raiton instead
You're not a real mentor until you start taking the Under The Armor boss back to the NPC for the half second timesave
Haha as if we couldn't get out of the duty ant faster right? 😂
You can do this to the Morbil boss as well, the one with the poison bubbles.
You dont have to talk to the npc the achievement still counts it even if you leave by menu.I tested it to make sure.
@@FallenPhoenix72 while this is true, I still make a point to talk to the NPC each time if only to get the tiny amount of gil they give.
My Crown of the Immaculate times are around 8m, so you were definitely low on dps!
Welcome to Under The Armor! It's my favourite and is personally 5% of my runs. Sometimes you get someone spamming it for levels (10 under the armours fills your guildhest challenge log in 5 minutes). Challenge mode: get sub 20s completion. My best is 23s.
You basically only get Solemn Trinity when someone's doing it for the first time, but when they *are*, it'll be full of mentor fill-ins, so tends to go quite smooth!
I still have so much trouble with tentacle dig in Alzadaal. Are there extra tells, because it just looks to me like the tentacles swirl around randomly and I don't *think* I have time to get from the middle to an edge once they've definitely decided where they're ending up.
I hate any (non-savage/extreme) duty with a stack marker with a 'ha ha don't actually stack with players' gimmick. It feels like you're being punished for being trusting. I'm not sure what a good alternative for 'quick, hide under something destructible!' should be, but I'm sure it isn't that.
I agree wholeheartedly that guildhests need a re-work, even if it's just upping the numbers. I think they could be best served with a distinct reward when you do the intended mechanics (like big damage or defense) rather than the gimmicks being only really served by the descriptions/guide shouting at you.
To your alzadaal question: there isn't REALLY an additional tell beyond learning around when the tentacles move towards their final destination, so you know when to make your move. But I don't think there's a clear sign beyond that 😅
I had a very similar encounter as DRK during Heroes' Gauntlet which convinced me to stick to WAR or PLD for mentor roulette. :P
blame the Syrcus Tower that tech new player to take share stack to stack all together
Well the important part is understanding why! There are other bosses that let you take stacks together like that, for example in E12N 😅 not saying it helps much, but at least the boss here let's you see the slam gives a vulnerability (which would be the reason you don't stack them! 😁)
3:08 black mage got to 330 hp, I feel like tanks are justified here to use lb if you get 2 or more slashing debuffs
Yeah that would probably had been a good idea! 😅
Duty 6 on first glance would be difficult to mega pull since none of the other players were synced down so their gear was most likely not that good either. The lower the dps the longer the pulls increasing odds of having to use more defensives and draining healer CDs getting ever closer to danger zone.
Hmm looking at the healer, the healer had endgame Shadowbringers gear, which would definitely had been synced down.
The Summoner had about the same HP as the healer, so they were almost certainly also synced down.
The Dragoon was a legitimate level 79 though, so they were definitely not synced down as you say.
Your general observation that the lower DPS making pulls longer would make it more taxing on the tank and healer is absolutely right!
@@CaetsuChaijiCh what i mean is the icon in the party tab, the golden circle and that's what i mean by the 'first glance' as to know for sure i'd have to see their gear (which you've checked and confirmed it's not true).
From my own alt job lvling experience when i was not synced down i mostly had poetics gear (as they are passable to get from poetics to poetics) so i'd assume most ppl do the same since it's pretty low investment way to lvl alt jobs.
5:00 i will never forget how i leveld my ast in endwalker and first time in that dungeon with lvl 79 (never had stronk equip ... only thing i look for while leveling is "can i enter my dungeon" xD) tank just asked if its fine if he pull .. i was very confused by the question like "do he want to single pull everything here?!" just told him of course ... then i realized he was talking about full pull especially in the first pull he wasnt even questioning my "sure" he just go for it xD was a fun pull cant remember that i ever saw that pull before ... or after .. xD all survived and the tank havnt even used his invulnerability ... mad respect for him to do that with random players to be fair ;D
10:50 this "stack" marker is so mean it feels like the developer though about "how can we kill first timer very effective" and someone out of the corner "i have an idea guys..." and there is this stack marker from :D
oh yeah, seems legit XD and first-timer moment indeed. We usually stack with that marker, well usually only one or 2 person get it. Now every single one get the marker so the instinct took over HAHAHA.
Still funny that the initial reaction was to stack all four! 😂
I almost wanna blame Syrcus Tower for that, and the fact that everyone just stacks the markers on Xande. But it probably is just the regular panic moment haha.
The rubble having a nameplate is the only real indicator it's a proper stackable target, huh. I used Trusts for my first run of that dungeon, but I do wonder if I'd have been able to figure it out myself...
Yeah it is certainly not an obvious mechanic! 😅
You'll probably run into 'Under The Armor' a lot more in the future. Mentors use it to farm the 2000 Roulette achievement since it's so short. It's by far the most common heart
Hest I see, at least when I'm not playing healer.
Hmm I mean, mentors can't outright choose it, but I imagine people may use it to farm commendations, unless you mean mentors have other players queue for it to fish for it in Mentor Roulette? 😅
@@CaetsuChaijiCh People definitely spam it on NA to farm commendations at least. Can't speak for EU but on Aether especially it's popular.
@@CaetsuChaijiCh OH, yknow what. I misspoke. I believe they were using it to UNLOCK mentor roulette. They were farming commendations.
The fact that the DF says "Tank in need" as often as it does for all roulettes, has me suspicious. In my experience, it's healer that gets the consistent instant-queue. Tank often will not, even when a majority of roulettes list it in need as often as healer, if not even more so. I have come to suspect that there's something going on behind the scenes that's not entirely representative of the actual state of queues. Maybe Tank is prioritized to display when there are existing openings for both.
That hypothesis sounds possible yeah! 🤔
Yes, it always prioritizes tank, even if other roles are more needed, I don't remember the exact numbers but only once tank goes to a "not needed" state is when the needed role swaps, and since the requirement for that is fairly high, it rarely goes there
I think this feature was implemented back around when they had a big issue with tank numbers, it's also why they added all the tank specific achievements, they needed to incentivise people to play tank more
Apparently the way "in need" works is very stupid.
There could be 20 parties that need a healer, but if a single party needs Tank? Tank in Need.
After that Healer takes priority over DPS, no matter how many are needed if even a single healer is needed it's healer in need.
DPS in need ONLY happens if there is no one queueing currently or if ALL OTHER roles have been fulfilled for every single party.
Don't stack stacks, people.
Except Xande. Then it’s totally okay.
Say the line!
11:02
I'm glad this running gag still is fun! 😁😄
3:46 I think the healer was just farming some commendations hehe (it's the same sage)
Sounds likely 😂
I love heroes gauntlet but that last boss. not newbie or even vet friendly, even when i warn, Spread out and trust your rocks.
I think the fact it has such a challenge is part of what makes it good too! 😊
Wait, you can move the camera while under the confuse debuff to change direction?
That's quite the revelation..
Kind of! It doesn't turn you any faster than normal, but it is a way to do the turning! 😊
I feel the roulette definitely gives false information. I am doing msq roulette again because of the tomestone event. If it says need Tank, healer insta pop. If it says need healer, Tank insta pop. And l don't get the adventurer in need bonus at the end
I believe this comes as a result of the adventurer in need thing switching at its fastest every few minutes, so in those few minutes, an excess of tanks may be in queue. But honestly I don't KNOW if this is how it works, it is a guess 😅🤔
it always prioritizes tank, even if other roles are more needed, I don't remember the exact numbers but only once tank goes to a "not needed" state is when the needed role swaps, and since the requirement for that is fairly high, it rarely goes there
I think this feature was implemented back around when they had a big issue with tank numbers, it's also why they added all the tank specific achievements, they needed to incentivise people to play tank more
crown of the immaculate runs and people never targeting the correct adds haunt me since the day the fight dropped. even mentors ignore the mechanic and then wonder why half the party dies. gee. what a shock!
Same! I pretty much bring up this thing every time I get the duty 😅
I doubt that Scholar in Alzadaal's was a first-timer, since there was no mapping achievement pop-up in your chatlog when you got to the end boss.
Good point! 🤔 Regardless, still did super well! 😁
it looks like the general tab is exclusively for party chat, since you can still see chats from the previous instance without any text in-between
@kiiturii this is correct! So that is also a good point that I hadn't considered 😅
Hmm, it will be a mystery for the ages, then.
Wont lie even after watching the Heroes Gauntlet explanation a few times, the fights still are confusing to me, especially the berserker. Maybe watching it a couple dozen more times will get it to stick lol
As some have brought up, Syrcus Tower teaches a lot of players to stack stacks, which as a rule is the wrong thing to do. Thinking on it though, seperating into light parties for stacks is not actually something a lot of players are all that likely to have encountered up to that point, since it's mostly relegated to extremes and savage raids, at least to my recollection. Maybe o9n does it, or something, but that is also optional content. I think the first time a players _has_ to content where you have to do light party stacks is Seat of Sacrifice, which so happens to be the very next duty a player unlocks in the MSQ after Heroes Gauntlet.
I wonder if Wild Anguish is designed the way it is, letting you _see_ the vulnrablility debuff, and then making you have to _not_ stack the stacks, all in an attempt to teach players when and why you can't stack stakcs, since a lot of players won't have encountered that sort of mechanic before.
Whenever I get Seat of Sacrifice in trial roulette, there's often a lot of first timers, and I sort of expect to wipe at least once because the fight uses a lot more advanced mechanics normally religated to higher end content. I think the fight does a good job teaching you how the mechanics work, like with the countdown "pause" and "play" indicators for the pyratic and deep freeze, before stepping it up by imbueing his sword attacks, before stepping it up again in the second phase by doing a lot of differnet mechanics between imbueing his sword and doing the imbued attack, making you have to remember. The light party line stacks is where a lot of first timers still mess up, so its perhaps debatable how effective Heroes Gauntlet is at imparting the right lesson. I think players probably figure out how to do it (often because they're shown or told what to do) without noticing the debuff, and so missing the "why".
Under the Armor twice has to be some dps trying to level. Its the most braindead to get the weekly bonus with.
Yeah that could be! 😅 Maybe people finishing the challenge log!
"Exceptionally good sch" and "using expediant in between pulls" doesn't belong in the same sentence
The general problem is typically that expedient is saved to use after sprint runs out during a pull, and eventually the dungeon is over and it never happened. Instead, using expedient in the time frame where sprint is more likely to actually be on cooldown is more effective. 😊
@@CaetsuChaijiCh i was referring to expediant being a mitigation tool first and foremost and shouldn't be wasted where everyone is most likely to have sprint anyway
@maxmuller6791 in a dungeon, expedient is rarely ever needed for its mitigation, making its sprinting component more helpful for pushing the run along. A Scholar realizing when to use their tools for their different effects is doing well.
an 8 player guildhest?
guildhest (extreme) ???
"one of the healers wasn't attacking much" that's probably a reason you didn't wipe. over healing is good if everyone takes over damage :p
Hard to say, given the problem wasn't so much they weren't much, more that they spent a lot of time *doing nothing* 😉
@@CaetsuChaijiCh ah yeah, that wont help ^^"
This vid is aready thr best just cause of GNB
It's explosively good! 😁