I love how every NPC matters in this game. Any other game, you enter a village and there'll be tons of same faced NPC who just "Top of the morning to ya!" at your direction. But in Banishers, you'll know the name of every single one and will care for them. Very nicely done.
The fact that these guys made Vampyr, which although it did have some issues also had some brilliant ideas and gameplay mechanics, and were then able to make this game just goes to show how important it is to support the smaller developers. Imagine what they will achieve next with our support!
Best story i've played in 2024 so far. Strongly recommended! A minor suggestion: Go after the question marks on the map whenever they're on your way to a main quest location. But for the rest of the questionmarks go to them after unlocking all abilities. This will save a lot of time..
Still the best story in 2024 so far. I'm playing now, and i think it's good, fun and challanging, sometimes a little to much. I never heard of this game before i started playing it, it's a shame. Though i have to say, i needed to grow in to the gameplay to like it, took me about 4-6 hours or so, but i got there because i was invested in the story
First 30 seconds and all it appears that you're a schizophrenic Arthur Morgan who's a Witcher. What a summary, game actually sounds interesting but shame the issues spoil it a bit
if you are into really unique, well written and well presented stories and don't mind "basic combat" then you are going to love this game. For me my experience with Banishers was like hellblade, where the story and the characters are tremendous but the combat is basic but serviceable so i didn't mind it at all.
Loving this game overall but completely agree with the pointless collectibles. Making them loot instead of lore was the biggest mistake the devs made. I'm 15 hours in and still using all my starter equipment because as long as you are leveling it up, it's just as good as anything you can find or buy.
The previous game of this developer Vampyr is one of my best story games of all times. So many great side quests and characters moments. And what you do actually matters to the communities. Also to become stronger you need to eat people since you are a vampire. But it changes you aka the protagonist. Some of the people you meet definitely deserve that. It also affects how love interest sees you. While the game never gets all that hard to test your resolve to be good it's still an interesting concept. But the combat is boring and ok though.
I thought it was a disappointment since SPOILER!!! You cant get the happy ending if you eat a single person. Then why is the dynamic even there ya know?😊
Vampyr works great if you're the type of gamer to realize a fight is too difficult and you should level up your character. Maybe you have played a lot in JRPGs that have obvious moments where you're expected to grind before continuing, or maybe you just don't like banging your head against a nearly impossible battle. That's the type of player Vampyr's game design assumes you will be. If you play that way, you get into lots of great moments where you have to make the tough call of which of the NPCs you've got to know over the story to sacrifice so you can get stronger... then have to deal with the rippling consequences from that action later. Pretty much every death causes most other NPCs to actually react to that death, and in actual interesting and unexpected ways. It's an amazing experience. But on the other hand, if you're the type of gamer where you've been trained by Soulslike games to retry the boss fights over and over for 5 hours until you succeed, and you never feed on anyone's blood ever, then Vampyr won't work thematically for you, and you'll miss out on the point of the game, the entire perk upgrade tree, and the most compelling content the game has to offer (seeing the extensive consequences of your choices). And sure, the "happy ending" only happens if you don't kill anyone, but please don't do that on your first playthrough. You'll miss so much content. And it isn't even a fitting ending for the story, as its meant to be a tragic story of being a man turning into a monster. Don't ruin that experience just so you can be a Twilight-esque "vegan vampire" with a happily ever after.
This game definitely was a breath of fresh air for me. I wish more games would be like this. I do hope it gets a sequel, and that the combat gets fucking better
the combat is much improved from Vampyr, I don't think it is that bad honestly. The dodge is responsive and I don't find myself constantly circle dodging like elden ring
Just finished Remember Me, also loved Vampyr and ofc Life is Strange. Big props to DONTNOD in an industry all about sequels and remakes they doing a great job
For whoever plays a game, when you're presented a choice, go to Fort Jerico first, Harrows second, you'll avoid very huge and awful quest bug ('cause you meet one npc way too late) that may lock out you of an area, for now it haven't been fixed yet and the story would be more coherent and received abilities would make more sense. I don't know why they made this choice in the first place, when the correct order is clearly Jerico-->Harrows. I made this mistake on my first assention playthrough. And I agree map is a thing from the Void, it's very inaccurate at times, it doesn't show shortcuts or doesn't show that they're one-way, when arrows show both, non-existant cave paths. Considering Red is very slow, they should have put fast travel to more icons, not only bonefires. And it'd be great not to run back each time too, even with shortcuts it's a long run back. And the ivy, damn ivy.
@@dipannath9319 yes, Flora quest, if she's alive instead of Theodore due to events in main Jerico quest (Penington alive or not). If (Penington dead) she's dead there's no bug in this quest. Penington alive, she lives but on a cliff she may bug out and not talk to you.
Well, I'm sold. The gaming space is almost bursting at the seams with games with good gameplay, but good story that's worth your time always seems harder to come by, so an excellent story with placeholder combat sounds great to me. It'd be much worse if they stretched too far and made the game frustrating and unbalanced, actually. I agree with your remarks about the scarce conversation about the game though, after I saw a trailer for it a year ago and put it in the top 10 of my wishlist, I'd heard basically nothing about it, and didn't realize it had already released. Marketing new IP is hard even for the big companies. I hate that people (both gaming communities and media that absolutely should have given this more notice) whine about sequels and then sleep on anything new that isn't memed.
What games are you thinking of? Souls-likes? Because I can't think of many recent games with a focus on gameplay. Mostly the focus is on micro transactions and live service.
@@jesperburns There are a lot of good games that came out tho. Hollow knight, blasphemous, stray, american arkadia, dave the diver, pacific drive, baldur's gate, killer frequency, pizza tower...sure, souls likes but also action games that are pleasant to play.
@@insenkiv4619 Though some of those platformers definitely have "good gameplay", that's not really what I was thinking of. Games whose gameplay I liked were Shadow of Mordor, BioShock, Fable, Dishonored. Heck, even Dragon Age. Games that are also big on immersion (like Hollow Knight admittedly). And modern God of War seems fun.
i really liked vampyr. it seems to me like banishers is very similar to it, for better and for worse. the game had its flaws but was a fun experience overall with a cool setting and story. will definitely pick up this game eventually.
They really need to patch in a fast travel from anywhere ability. SO much time is wasted going from camp to location then back to camp again. I really liked the rest of the games atmosphere and story though
Agreed. There is so much time spent running from one place to another. It’s not gameplay, it’s boring. I’d be happy with Fast Travel from anywhere to a campfire but often the locations we need to go to are far from campfires.
I think they should have added a way to travel quicker when you switch to astra (I think that was her name right? lol) like being able to levitate or glide fast across the ground or something. That would’ve been cool imo
Had this one for review, basically stated the same as you did. I think it would be better if Dont Nod chose Jedi Fallen Order/Survivor type of world and if it would saved couple of bucks for them, used them to make the combat better. My personal gripe was with rewriting historical accuracies, but that' s modern wordl problem and I did not expect Dont Nod to be accurate in a way Rockstar was so.. as I said, that was my personal gripe. Overall enjoyed the game. Hope Red's VA will get more jobs, he is great.
The story is always the thing I think is most important about again. But I was never a real combat oriented-person. This mit be a wonderful game for me.
It still perplexes me that I never hear anything positive about banishers combat, I never got sick of it my whole time with the game. It’s just one of situations where I’ve accepted that I just like something that nobody else does 😂. Amazing game though, loved it.
I’m about 10 hours into banishers and am loving it so far !! But my main issue with the game too is the combat , I’m just finding it abit dry and I almost feel like I’m just button mashing at times so I’ll admit I did put the difficulty down to easy just so I can finish the combat quickly and get back to the story 😂 i also agree about the lip syncing 😂😂 the last couple hours I’ve started to realise that more haha, but again I’m absolutely loving it and the story telling is shining star of this game !! Thankyou for a spoiler free review!! And Thankyou for the tips about the ? On the map, I was already dreading going back to do them when I saw how far away each fast travel point is from each other but now I’ll just leave them in the past haha I’m hoping this game does go too far under everyone’s radar it is definitely worth playing !!
Focus has become like the A24 of vidso games and I really love that. This definitely gave me the "Plague Tale" feeling I had when that first game came out. Really hoping for more of this.
Yes! I enjoyed banisheres for many of the same reasons I enjoyed plague tale (possibly my favorite story I've played). The atmosphere is impeccable. The story ripped out my heart and constantly piqued my curiosity. but man, I was craving a score as jaw-dropping as plague tale most of the time. Banishers triagulated so many aspects of my personal taste and interests that it's actually absurd. Just finished banishers, loved it ❤
I have to agree with you 100%. The Hauntings and side hauntings are the best parts of the game. A lot of memorable characters. It Really reminded me of the Witcher 3. And then the combat was really bad and repetitive I sometimes just want to run and not engage. You nailed the backtracking. Lost so many hours because I made the wrong turn or go back to places where I can't progress since I don't have the powers. The game has a lot of potentials though. I did enjoy my time.
Great review. For me though, I’ve always been a gameplay first kind of guy. If the story is amazing, I could watch a UA-cam movie playthrough on it. What makes a game a game is the gameplay. Subscribed
I was hoping you would cover this game! The parallels to the Witcher and new God of War are obvious, as are the apparent shortcomings 🧐. It looks like it is basically Evil West in terms of quality, but Colonials instead of Cowboys.
Just finished the game. (did all the side quests and map's marking, took me 64 hours) I absolutly loved the story, the concept, the visuals, the sidequests. But there are 3 things that made the game go from "really a must play" to "meh" and those were : - the combat system, like you said, lacked something to get me moved. I kept automatically smashing the same buttons, not even paying attention to the skills I unlocked because most were not useful or interesting to me. - the traveling, like you said, again. While going through the main quest at the begining made the first hours of walking and scooting ok, the back and forth you rapidly need to do tired me so much. The fast travel was barely helping, because to use it, you first had to get to a fire camp, to travel to another one. So, you walk to a fire camp (~4/5 min), you select the firecamp you wat to fast travel to (near you next quest), you fast travel, then you walk to the next quest marker (~5min), do the quest (~5/20 min), then walk back to the nearest fire camp so you can fast travel to the next fire camp whose closest to your net quest...... AAAAAAAARGH. - the main characters (and especially Antea). These game tells the story of those who help the ghosts go, and help the living keep on going. It tells a story of "learn to let go". But it only gets you involved if you get attached to the characters that go through that trial. For all I was invested in the side quests, and main quest, I was not invested AT ALL in my main characters' quest : to help Red let go of Antea. Antea is never likable. She is haughty, treats Red like a kid, cold, and scold everyone, or complain most of the time. The love between the two characters is barely shown (few words/gestures), and barely remembred (things they did, or they promised each other, they only ever talk about work). It really ruined it for me, as how am I supposed to feel Red's tourment of making the right choice of letting go his beloved if I can't get to like his beloved, and if you never show me how deeply they are connected and love each other. I witnessed them arguing more than I witnessed their love... At some point I had enough of Antea and couldn't wait to sent her away... Which was certainly not the goal of the game. And I insist : I didn't need to LOVE HER myself, but she had to be either, a character you get attached to (by being likable/trustworthy/supportive/guiding/fun, I don't care) or you had to get attached to Red (his lover) and show how much she meant to him, so you feel invested. Here I got non of the two options. Too bad.
Seen a couple of hours of this game at my fave streamer Gab Smolders' channel, loved it. So nice to see you branch out a little bit from the Witcher content and make occasional videos about other good games! Hope you'll benefit from that, this channel deserves appreciation. I don't know the story yet as I was fortunate enough to avoid spoilers as for now, but I REALLY hope that the story will be good, and Antea will get good character development bc this studio already did me dirty in Vampyr when the most promising storyline included the coolest female character and ended in this character becoming evil for no good reason whatsoever and dying pathetically TWICE and was never at least somewhat impactful. :')
They really REALLY need to allow fast travel to shelters from anywhere in this game. Having to go back to a shelter in order to teleport to another one completely killed traversing in my opinion.
Got the game on sale. Solid 7/10 that was held back by world design and combat frustrations, mostly. Other than it felt so counter-intuitive to not focus the main quest and *actively* use Antea's abilities *despite swearing* to ascend her *twice*. Pressing main quest is fine but not until I've had a chance to play with the world for like 2/3rds of the game.
i'm play this game for a week now and i absolutely love it. I agree with you about the open world makeing you return to the places beeing annoying, and the game beeing easy even in very hard, but i really enjoy the combat. Hopefully this game gets the recognition it needs
Banishers reminds me a bit of A Plague Tale in terms of great story and style from an AA studio, but with such a short play time and junky open world "extras" I'm not convinced it's worth the price point ($50-60 depending on platform). I really want to play it, but I think I'll have to wait until it's on sale.
i do love the direction don't nod is going, and the story sounds fantastic. This seems like a game heavily inspired by the witcher 3 and trying to do something even more complex with the story on a much smaller budget.
loved it,i was only sad about the ending i got and the combat and map are a bit not up to the task but overall a solid 8/10 for me and a great storyline.I feel with a big enough budget and some better tech and mechanics it has the potential to become an established franchise as good as the witcher
I’m about halfway through and I’m not disappointed that I paid full price. I wish I could clear the map and compass of clutter and see where the heck I’m supposed to go. I also wish I could fast travel from anywhere to a campfire. The running around from once place back and forth for quests is not gameplay, it’s boring. The combat is so that I’m playing on Story Mode just so I don’t have to spend a bunch of time mashing the same two buttons. What I like about the game is yes, the writing is good and the stories are interesting. I really like they make it clear where the path is and where you can climb so I don’t spend all day looking. The cut scenes of ropes and setting up a banishing I like. I really enjoy the conversations between the couple. I also plan on replaying it with the opposite choice I’ve made for Antea. Next time I’ll be selfish, evil player and try to resurrect her.. But, her body has been laying around a while and I can’t get that idea out of my head. Overall, I like the game. I tell people it’s a Witcher 3, GOW 2018 like game. If they make a sequel I’ll pick it up but PLEASE Focus, make fast travel from anywhere to a campfire.
Just finished the game. Number one piece of advice would be to not explore too much, odd as that sounds. Explore as you are on your way to quest markers, but dont go way out of your way to explore. If the game has some loot or lore hidden away somewhere, it will lead you to or near to its location eventually. Wasted a lot of time scrounging for loot, only to have to retrace my steps 30 minutes later for a quest. Oh, and if you see a place you can tie off a rope, do it.
Enjoy Don't Nod's work, but after Vampyr was really hoping this studio would continue with games that felt really unique. While Banishers may be good, it just looks kinda generic (setting, character design, art design, etc.) -- especially with so much DNA shared with the brilliant Witcher 3. From Focus, I think I'd rather wait for Greedfall 2.
It's absolutely unique and not generic. The voice acting and storytelling and even elements of the gameplay are very unique. They used a lot of the systems from Vampyr and improved every part of them. It's a great game even, the combat isn't anything special but it's not that bad either.
Man I have completely missed this title, because of all the great releases of the last few months, despite this being right up my alley. Thanks for remembering, this game exists. Gotta put it on my wishlist and buy it eventually, when I find time for it. (Might be a bit bleak, considering I also have Lies of P still on my list & dragons dogma 2, as well as new elden ring DLC are on the horizon...)
I really liked Vampyr, and I think these devs are excellent at AA RPGs. I don't hold them to the standard of the big teams that have a million resources. Just wait until it is 20 bucks and enjoy their work.
Just finished the game and if I needed to succinctly describe it, I would say it's a Witcher themed New England based total conversion of Jedi Survivor with some light Dark Souls influence. Stories great, combat is functional as mentioned. Biggest complaint from me, too many side questions - cut maybe 2 (ish) from each village area and knock the game down to closer to 35 or 40 hours to full play through.
The game is overall very solid, did anyone else think that Antea was an absolute Ahole at times? she just berates and nags red through pretty much the entire story even though he's the closest thing you will find to a "good" character of all the people in the world.
Having just finished this game myself on stream I can't help but agree with all the positives and negatives in this review. Also by the end Antea's attitude towards Red really got me annoyed by the end of the game, which was admittedly, somewhat glossed over by some of the conversations right towards the end of the game. Anyway great review, really good points, and nicely done!
Great story with poor combat and filler exploration is a description that reminds me a lot of Hellblade Senua's Sacrifice, and if this game's story is half as good as that one's, then I'm sold.
Personally I'm just kind of tired of this gameplay style, I think. It makes me think of God of War more than anything and that game did everything this formula aspires to to a satisfactory degree, to the point I'm just not curious anymore. Didn't get Ragnarok for that reason as well. This is the sort of game that I definitely will check out at some point down the line when it's on sale and I'm bored, but it's just not a priority for me. Doesn't help that it's Don't Nod developing it either, I just don't trust them to deliver a compelling narrative anymore.
RDR2? I hear it's a bit of an older game. Hopefully the graphics and epic story hold up... being an indy game and all. I know a guy (probably not me) who's played through it like 7 times that says it's one of their top 2 favorite games of all time along side another pretty indy game you may have heard of... TW3
I just finished the game at like 99% at 72h and your video sums up my feelings so entirely, I felt disappointed *Spoiler time* By the ending cos I kinda cared more about the npcs than the whole "antea is dead" thing, especially with an accent play through, the whole thing was about accepting her death so I did, and then it's like "cool she's dead, new edens is kinda chilling now, red got old, gg" when I what I really wanted to know was how new Eden faced, how did those settlement cope, did those characters make it to Boston or England or stay and live better free from the curse? Did I do enough to actually make new Eden a better place or will they just repeat the sins of the past? I think I wanted a dishonoured style wrap up where it tells you the impact of your choices I coped with the combat, it felt fine If a little tedious and repetitive, but that's rly the main fault of the game for me, if I never see one of those "climb a rock wall/shimmy up a rope/walk across a beam/shuffle across a wall" animations again itll still be too soon, the amount of backtracking and doubling back and going to a place only to realise it's blocked from the other side just kills me, i was hoping it'd be worth it to 100% only to realise im missing 11 soul grabbers on the whole map... and even with a walkthrough.. just no
throughout the entire game i thought of only two things: Why dont they just make a telltale game ? When is the "gameplay" over Awesome story but the rest is tedious at best
if you enjoy games for playing a story this one is excellent game, combat is not really functional but the biggest let down is the map itself. It is one of those maps where you get to the quest mark but the entrance is blocked or on the top of the hill, beyond waterfall, crevice, cliff you name it , so the thing that you end up is google the vids how to actually get to where the question mark is. This doesnt happens once or twice, this is non stop how they pad the game time. The map absolutely fails to point you the way you should go, more than often you should just run the opposite way and you get where you need to go.
I am extremely story driven when it comes to entertainment. And combat is not my favorite. Like I'm incredibly upset I have no interest in complex combat because I watch gameplay of souls like games instead of playing them because it's so hard for me but the stories! I have started this game and I love it so far
I came to the same conclusion that the backtracking was annoying and decided to stick to the quests. Game was much more enjoyable after that. Solid 7.5 from me as an overall package. Very good story, though.
You say the combat is not good, so I have to ask how you felt about Witcher 3 combat. A lot of people say it sucked, but I always thought it was perfectly fine.
for anyone tired of slow walking while constantly backtracking - use a trainer which allows to change movement speed (i use fling). you don't have to cheat on anything else, but it will GREATLY reduce the time you spend just walking. if not for the trainer, i'd drop the game at the second settlement. it won't change the speed of the climbing-crouching-squeezing animations though, but it'll still be much more enjoyable, in my opinion.
My advice for the combat is turning the bar UI off. It’s way more engaging. The same for navigation. It makes the game more engaging. So far I’m honestly loving this game but I’m the target audience for it since I do love heavy narrative decision making games.
The story is probably amazing. The world building as well. Hell juding from DontNod's VAMPYR these elements should be. But at the end of the day; this is a videogame, and if the combat in this thing is half as Brainrotting as Vampyr's; You best believe I'm not touching anything DONT NOD makes with a 100 yrd stick till they learn how to design engaging gameplay loops.
the writing was superb, but the gameplay is painfully average. Found it less fun than Vampyr, but the story was really good and the ending (I went the Ascent route, obvs) left me feeling empty inside (that's good).
Defending weak optional content by saying it can be skipped is such a non-argument. It’s the equivalent of defending a bad game by saying you don’t have to play it if you don’t like it.
after 12 hours in total i just couldnt play anymore the combat is so soft and doesnt feel right, i swear i should go on the story is amazing and dialogue is very good but i just cant take the combat anymore its soft and lazy in terms of combat 100% ill probs need to watch the rest of the cutscenes through youtube
the game had so much going for it and the acting and story were captivating and exellent all round but the combat sucked, if they could have nailed that it would be up there with the best of them, they could fix it even now but they wont and thats a shame as it will be passed over by many for the lack of gameplay and wonky far to simple combat. but for me i took the good with the bad and still enjoyed the game a lot but was left with a feeling that it could have been so much more.
Tbf these issues are common in their other games as well. Wasn’t as terrible in, say, Vampyr, but combat and open world stuff was definitely the weakest parts of it
I'm playing through the game, the dialogues and atmosphere are great but good lord, the map is atrocious. The combat manages to be even worse but that can be solved put lowering the difficulty, the map can not.
Her dialogue shifts go along with whatever you do. The reason I didn’t talk about Antea much is because her character is extremely… flexible to your choices.
it was only 50usd for me, maybe it was more where you are? but regardless i was extremely happy with some parts and really bummed about the others (combat). i wanted so much to keep playing it, but eventually gave in to putting it on the shelf for now because it just felt like a slog. The story was a carrot on a stick that you got to eat once in awhile but you still had shit in your mouth from the combat.
I played it and GOSH sometimes it felt like it was a walking simulator, the Steban's mine quest, part of the main quest, was awful, that mine was dreadful, annoying! So after got that mine finished, I decided to follow only the main quest 'cuz it really sucked to walk around checking the map every now and then to see if i'm on the right track... or even worst when I needed to use the teleport bonfire (make sure to active them all) and they didn't work 'cuz the quest didn't allow me to use it. The story is really good, but in my opinion, the couple didn't have THE chemistry to make me wanting them to end together they weren't as passionate as the NPCS couples, so I was lucky to have the "2° best ending" at least they didn't kiss, I'd feel weird if they did it lol.
Well, thought the combat looked lame & don't care about story AT ALL #SkipCutscene...so glad I heard this & confirmed combat is in fact boring & will totally pass on this.
Ah, the old Witcher 1 paradox. Where the story is so fantastic but the gameplay is…not.
I’m in.
A very good decision.
even witcher 3 was like that
this aint it bruh
@@ΑναστάσιοςΠαπαζαχαρίου?? the story is fantastic, it's a great game and the combat isn't that bad.
@@BigBADSTUFF69 lmao
Roses are red
But some are white
When I reach for the gate
"It's locked alright."
🌚🌚🌚
Nice
That's what the character said in Vampyr right?
Roses are red
violets are blue
that was piece of cake
but you can't cook
I love how every NPC matters in this game. Any other game, you enter a village and there'll be tons of same faced NPC who just "Top of the morning to ya!" at your direction.
But in Banishers, you'll know the name of every single one and will care for them.
Very nicely done.
The fact that these guys made Vampyr, which although it did have some issues also had some brilliant ideas and gameplay mechanics, and were then able to make this game just goes to show how important it is to support the smaller developers. Imagine what they will achieve next with our support!
They're not really small developers, they already made the life is strange series and tell me why.
@justdominik9812 Sure, but they're not a triple A publisher. That's my point.
Best story i've played in 2024 so far. Strongly recommended! A minor suggestion: Go after the question marks on the map whenever they're on your way to a main quest location. But for the rest of the questionmarks go to them after unlocking all abilities. This will save a lot of time..
Still the best story in 2024 so far. I'm playing now, and i think it's good, fun and challanging, sometimes a little to much. I never heard of this game before i started playing it, it's a shame. Though i have to say, i needed to grow in to the gameplay to like it, took me about 4-6 hours or so, but i got there because i was invested in the story
First 30 seconds and all it appears that you're a schizophrenic Arthur Morgan who's a Witcher. What a summary, game actually sounds interesting but shame the issues spoil it a bit
if you are into really unique, well written and well presented stories and don't mind "basic combat" then you are going to love this game. For me my experience with Banishers was like hellblade, where the story and the characters are tremendous but the combat is basic but serviceable so i didn't mind it at all.
@@insomnia3454 sold me on the game
@@Cool_Adam hope you have lots of fun playing it! :D
An amazing story and I agree about the gameplay. The gameplay was still fun, only the enemies didnt have any variety. @insomnia3454
Loving this game overall but completely agree with the pointless collectibles. Making them loot instead of lore was the biggest mistake the devs made. I'm 15 hours in and still using all my starter equipment because as long as you are leveling it up, it's just as good as anything you can find or buy.
The previous game of this developer Vampyr is one of my best story games of all times. So many great side quests and characters moments. And what you do actually matters to the communities.
Also to become stronger you need to eat people since you are a vampire. But it changes you aka the protagonist. Some of the people you meet definitely deserve that. It also affects how love interest sees you. While the game never gets all that hard to test your resolve to be good it's still an interesting concept.
But the combat is boring and ok though.
You said you love Vampyr so I love you.
I thought it was a disappointment since SPOILER!!! You cant get the happy ending if you eat a single person. Then why is the dynamic even there ya know?😊
@@charlie398 Ah so it's a dishonored type game.
Vampyr works great if you're the type of gamer to realize a fight is too difficult and you should level up your character. Maybe you have played a lot in JRPGs that have obvious moments where you're expected to grind before continuing, or maybe you just don't like banging your head against a nearly impossible battle. That's the type of player Vampyr's game design assumes you will be.
If you play that way, you get into lots of great moments where you have to make the tough call of which of the NPCs you've got to know over the story to sacrifice so you can get stronger... then have to deal with the rippling consequences from that action later. Pretty much every death causes most other NPCs to actually react to that death, and in actual interesting and unexpected ways. It's an amazing experience.
But on the other hand, if you're the type of gamer where you've been trained by Soulslike games to retry the boss fights over and over for 5 hours until you succeed, and you never feed on anyone's blood ever, then Vampyr won't work thematically for you, and you'll miss out on the point of the game, the entire perk upgrade tree, and the most compelling content the game has to offer (seeing the extensive consequences of your choices).
And sure, the "happy ending" only happens if you don't kill anyone, but please don't do that on your first playthrough. You'll miss so much content. And it isn't even a fitting ending for the story, as its meant to be a tragic story of being a man turning into a monster. Don't ruin that experience just so you can be a Twilight-esque "vegan vampire" with a happily ever after.
This game definitely was a breath of fresh air for me. I wish more games would be like this. I do hope it gets a sequel, and that the combat gets fucking better
Doubt there'd be a sequel
@@ren9143what do you base that on? It just came out, there are no published numbers yet
@@charlie398steam statistics
the combat is much improved from Vampyr, I don't think it is that bad honestly. The dodge is responsive and I don't find myself constantly circle dodging like elden ring
Just finished Remember Me, also loved Vampyr and ofc Life is Strange. Big props to DONTNOD in an industry all about sequels and remakes they doing a great job
Vampyr and the first Life is strange is alright. The rest tho...
Vampyr has to be boring AF, and I played for quite a long time, but couldnt finish it
@@Oznerol1234 got it on epicgames for free . didnt even get through an hour and deleted it
guess it wasnt for me
Also it was waaaaay to easy.... Except the sister and last boss fight because fuck those boss fights
Fuck those boss fights in particular
I liked Vampr and Twin Mirror, Life Is Strange 2 put me off the Devs, this game seems closer to the latter with its uhhh motivations.
For whoever plays a game, when you're presented a choice, go to Fort Jerico first, Harrows second, you'll avoid very huge and awful quest bug ('cause you meet one npc way too late) that may lock out you of an area, for now it haven't been fixed yet and the story would be more coherent and received abilities would make more sense. I don't know why they made this choice in the first place, when the correct order is clearly Jerico-->Harrows. I made this mistake on my first assention playthrough.
And I agree map is a thing from the Void, it's very inaccurate at times, it doesn't show shortcuts or doesn't show that they're one-way, when arrows show both, non-existant cave paths. Considering Red is very slow, they should have put fast travel to more icons, not only bonefires. And it'd be great not to run back each time too, even with shortcuts it's a long run back.
And the ivy, damn ivy.
Do you mean the parting shot case?
@@dipannath9319 yes, Flora quest, if she's alive instead of Theodore due to events in main Jerico quest (Penington alive or not). If (Penington dead) she's dead there's no bug in this quest. Penington alive, she lives but on a cliff she may bug out and not talk to you.
I played vampyre so I knew what I was getting. And honestly banisher's combat is a huge HUGE improvement over that game.
Well, I'm sold. The gaming space is almost bursting at the seams with games with good gameplay, but good story that's worth your time always seems harder to come by, so an excellent story with placeholder combat sounds great to me. It'd be much worse if they stretched too far and made the game frustrating and unbalanced, actually.
I agree with your remarks about the scarce conversation about the game though, after I saw a trailer for it a year ago and put it in the top 10 of my wishlist, I'd heard basically nothing about it, and didn't realize it had already released. Marketing new IP is hard even for the big companies. I hate that people (both gaming communities and media that absolutely should have given this more notice) whine about sequels and then sleep on anything new that isn't memed.
What games are you thinking of? Souls-likes? Because I can't think of many recent games with a focus on gameplay. Mostly the focus is on micro transactions and live service.
@@jesperburns There are a lot of good games that came out tho. Hollow knight, blasphemous, stray, american arkadia, dave the diver, pacific drive, baldur's gate, killer frequency, pizza tower...sure, souls likes but also action games that are pleasant to play.
@@insenkiv4619 Though some of those platformers definitely have "good gameplay", that's not really what I was thinking of.
Games whose gameplay I liked were Shadow of Mordor, BioShock, Fable, Dishonored.
Heck, even Dragon Age.
Games that are also big on immersion (like Hollow Knight admittedly).
And modern God of War seems fun.
i really liked vampyr. it seems to me like banishers is very similar to it, for better and for worse. the game had its flaws but was a fun experience overall with a cool setting and story. will definitely pick up this game eventually.
This is the comparison that I was looking for. Yeah because this has a lot of that vibe. And like you, I really enjoyed it. It’s a very solid AA game
@@editorrbr2107yep it's like Vampyr but everything is better. The combat in Vampyr was very jank, this is improved in this game.
They really need to patch in a fast travel from anywhere ability. SO much time is wasted going from camp to location then back to camp again. I really liked the rest of the games atmosphere and story though
Agreed. There is so much time spent running from one place to another. It’s not gameplay, it’s boring. I’d be happy with Fast Travel from anywhere to a campfire but often the locations we need to go to are far from campfires.
I think they should have added a way to travel quicker when you switch to astra (I think that was her name right? lol) like being able to levitate or glide fast across the ground or something. That would’ve been cool imo
Thanks for the review. I didn't plan to play it but now i will look out for it and give it a shot in the future
Had this one for review, basically stated the same as you did. I think it would be better if Dont Nod chose Jedi Fallen Order/Survivor type of world and if it would saved couple of bucks for them, used them to make the combat better. My personal gripe was with rewriting historical accuracies, but that' s modern wordl problem and I did not expect Dont Nod to be accurate in a way Rockstar was so.. as I said, that was my personal gripe. Overall enjoyed the game. Hope Red's VA will get more jobs, he is great.
The story is always the thing I think is most important about again. But I was never a real combat oriented-person. This mit be a wonderful game for me.
I hope this game sells well, we need more of these type of games!
I love this game, currently trying not to play because I don't want it to end.
It still perplexes me that I never hear anything positive about banishers combat, I never got sick of it my whole time with the game. It’s just one of situations where I’ve accepted that I just like something that nobody else does 😂. Amazing game though, loved it.
I’m about 10 hours into banishers and am loving it so far !! But my main issue with the game too is the combat , I’m just finding it abit dry and I almost feel like I’m just button mashing at times so I’ll admit I did put the difficulty down to easy just so I can finish the combat quickly and get back to the story 😂 i also agree about the lip syncing 😂😂 the last couple hours I’ve started to realise that more haha, but again I’m absolutely loving it and the story telling is shining star of this game !!
Thankyou for a spoiler free review!! And Thankyou for the tips about the ? On the map, I was already dreading going back to do them when I saw how far away each fast travel point is from each other but now I’ll just leave them in the past haha
I’m hoping this game does go too far under everyone’s radar it is definitely worth playing !!
Focus has become like the A24 of vidso games and I really love that. This definitely gave me the "Plague Tale" feeling I had when that first game came out. Really hoping for more of this.
Yes! I enjoyed banisheres for many of the same reasons I enjoyed plague tale (possibly my favorite story I've played). The atmosphere is impeccable. The story ripped out my heart and constantly piqued my curiosity. but man, I was craving a score as jaw-dropping as plague tale most of the time. Banishers triagulated so many aspects of my personal taste and interests that it's actually absurd. Just finished banishers, loved it ❤
I have to agree with you 100%. The Hauntings and side hauntings are the best parts of the game. A lot of memorable characters. It Really reminded me of the Witcher 3.
And then the combat was really bad and repetitive I sometimes just want to run and not engage. You nailed the backtracking. Lost so many hours because I made the wrong turn or go back to places where I can't progress since I don't have the powers. The game has a lot of potentials though. I did enjoy my time.
Great review. For me though, I’ve always been a gameplay first kind of guy. If the story is amazing, I could watch a UA-cam movie playthrough on it. What makes a game a game is the gameplay. Subscribed
Hey I just watched the beginning of your kingdom come vid I stoped it so I can play the game for my self love your videos from the beginning I subbed
His Kingdom Come Deliverance video is top tier
Ok, I'm interested, been aching for a good story for the past couple of months.
I was hoping you would cover this game! The parallels to the Witcher and new God of War are obvious, as are the apparent shortcomings 🧐. It looks like it is basically Evil West in terms of quality, but Colonials instead of Cowboys.
Just finished the game. (did all the side quests and map's marking, took me 64 hours)
I absolutly loved the story, the concept, the visuals, the sidequests.
But there are 3 things that made the game go from "really a must play" to "meh" and those were :
- the combat system, like you said, lacked something to get me moved. I kept automatically smashing the same buttons, not even paying attention to the skills I unlocked because most were not useful or interesting to me.
- the traveling, like you said, again. While going through the main quest at the begining made the first hours of walking and scooting ok, the back and forth you rapidly need to do tired me so much. The fast travel was barely helping, because to use it, you first had to get to a fire camp, to travel to another one. So, you walk to a fire camp (~4/5 min), you select the firecamp you wat to fast travel to (near you next quest), you fast travel, then you walk to the next quest marker (~5min), do the quest (~5/20 min), then walk back to the nearest fire camp so you can fast travel to the next fire camp whose closest to your net quest...... AAAAAAAARGH.
- the main characters (and especially Antea). These game tells the story of those who help the ghosts go, and help the living keep on going. It tells a story of "learn to let go". But it only gets you involved if you get attached to the characters that go through that trial. For all I was invested in the side quests, and main quest, I was not invested AT ALL in my main characters' quest : to help Red let go of Antea. Antea is never likable. She is haughty, treats Red like a kid, cold, and scold everyone, or complain most of the time. The love between the two characters is barely shown (few words/gestures), and barely remembred (things they did, or they promised each other, they only ever talk about work). It really ruined it for me, as how am I supposed to feel Red's tourment of making the right choice of letting go his beloved if I can't get to like his beloved, and if you never show me how deeply they are connected and love each other. I witnessed them arguing more than I witnessed their love... At some point I had enough of Antea and couldn't wait to sent her away... Which was certainly not the goal of the game. And I insist : I didn't need to LOVE HER myself, but she had to be either, a character you get attached to (by being likable/trustworthy/supportive/guiding/fun, I don't care) or you had to get attached to Red (his lover) and show how much she meant to him, so you feel invested. Here I got non of the two options. Too bad.
I think the best move for fhi is to make banishers two actually be a sequel to a plaque tale requim 😉
"Raith" as in "scary fucking ghost?"
COME AAAAAHN DEVS.
Lol the best actual storyline continuity segway of "The Snipers outside taking aim at me through the window" in a video
Seen a couple of hours of this game at my fave streamer Gab Smolders' channel, loved it.
So nice to see you branch out a little bit from the Witcher content and make occasional videos about other good games! Hope you'll benefit from that, this channel deserves appreciation.
I don't know the story yet as I was fortunate enough to avoid spoilers as for now, but I REALLY hope that the story will be good, and Antea will get good character development bc this studio already did me dirty in Vampyr when the most promising storyline included the coolest female character and ended in this character becoming evil for no good reason whatsoever and dying pathetically TWICE and was never at least somewhat impactful. :')
They really REALLY need to allow fast travel to shelters from anywhere in this game. Having to go back to a shelter in order to teleport to another one completely killed traversing in my opinion.
Got the game on sale. Solid 7/10 that was held back by world design and combat frustrations, mostly. Other than it felt so counter-intuitive to not focus the main quest and *actively* use Antea's abilities *despite swearing* to ascend her *twice*. Pressing main quest is fine but not until I've had a chance to play with the world for like 2/3rds of the game.
i'm play this game for a week now and i absolutely love it. I agree with you about the open world makeing you return to the places beeing annoying, and the game beeing easy even in very hard, but i really enjoy the combat. Hopefully this game gets the recognition it needs
Banishers reminds me a bit of A Plague Tale in terms of great story and style from an AA studio, but with such a short play time and junky open world "extras" I'm not convinced it's worth the price point ($50-60 depending on platform). I really want to play it, but I think I'll have to wait until it's on sale.
you gotta play Plague Tale, it’s worth it I promise! (plus it’s definitely not full price anymore)
I was cracking up with the sniper outside my window line. New subscriber 😂
Thanks for the review you’ve convinced me to buy the game 👍
i do love the direction don't nod is going, and the story sounds fantastic. This seems like a game heavily inspired by the witcher 3 and trying to do something even more complex with the story on a much smaller budget.
loved it,i was only sad about the ending i got and the combat and map are a bit not up to the task but overall a solid 8/10 for me and a great storyline.I feel with a big enough budget and some better tech and mechanics it has the potential to become an established franchise as good as the witcher
The Witcher fan in me is very intrigued by the quality of the storytelling that this game seems to have on offer
I’m about halfway through and I’m not disappointed that I paid full price. I wish I could clear the map and compass of clutter and see where the heck I’m supposed to go. I also wish I could fast travel from anywhere to a campfire. The running around from once place back and forth for quests is not gameplay, it’s boring. The combat is so that I’m playing on Story Mode just so I don’t have to spend a bunch of time mashing the same two buttons. What I like about the game is yes, the writing is good and the stories are interesting. I really like they make it clear where the path is and where you can climb so I don’t spend all day looking. The cut scenes of ropes and setting up a banishing I like. I really enjoy the conversations between the couple. I also plan on replaying it with the opposite choice I’ve made for Antea. Next time I’ll be selfish, evil player and try to resurrect her.. But, her body has been laying around a while and I can’t get that idea out of my head. Overall, I like the game. I tell people it’s a Witcher 3, GOW 2018 like game. If they make a sequel I’ll pick it up but PLEASE Focus, make fast travel from anywhere to a campfire.
The thumbnail guy looks like Duke Leto Atreides.
Just finished the game. Number one piece of advice would be to not explore too much, odd as that sounds. Explore as you are on your way to quest markers, but dont go way out of your way to explore. If the game has some loot or lore hidden away somewhere, it will lead you to or near to its location eventually. Wasted a lot of time scrounging for loot, only to have to retrace my steps 30 minutes later for a quest. Oh, and if you see a place you can tie off a rope, do it.
Enjoy Don't Nod's work, but after Vampyr was really hoping this studio would continue with games that felt really unique. While Banishers may be good, it just looks kinda generic (setting, character design, art design, etc.) -- especially with so much DNA shared with the brilliant Witcher 3. From Focus, I think I'd rather wait for Greedfall 2.
It's absolutely unique and not generic. The voice acting and storytelling and even elements of the gameplay are very unique. They used a lot of the systems from Vampyr and improved every part of them. It's a great game even, the combat isn't anything special but it's not that bad either.
Great review and points, will check out the game soon!
Man I have completely missed this title, because of all the great releases of the last few months, despite this being right up my alley. Thanks for remembering, this game exists. Gotta put it on my wishlist and buy it eventually, when I find time for it. (Might be a bit bleak, considering I also have Lies of P still on my list & dragons dogma 2, as well as new elden ring DLC are on the horizon...)
I really liked Vampyr, and I think these devs are excellent at AA RPGs. I don't hold them to the standard of the big teams that have a million resources. Just wait until it is 20 bucks and enjoy their work.
Just finished the game and if I needed to succinctly describe it, I would say it's a Witcher themed New England based total conversion of Jedi Survivor with some light Dark Souls influence. Stories great, combat is functional as mentioned. Biggest complaint from me, too many side questions - cut maybe 2 (ish) from each village area and knock the game down to closer to 35 or 40 hours to full play through.
The game is overall very solid, did anyone else think that Antea was an absolute Ahole at times? she just berates and nags red through pretty much the entire story even though he's the closest thing you will find to a "good" character of all the people in the world.
Having just finished this game myself on stream I can't help but agree with all the positives and negatives in this review. Also by the end Antea's attitude towards Red really got me annoyed by the end of the game, which was admittedly, somewhat glossed over by some of the conversations right towards the end of the game. Anyway great review, really good points, and nicely done!
Great story with poor combat and filler exploration is a description that reminds me a lot of Hellblade Senua's Sacrifice, and if this game's story is half as good as that one's, then I'm sold.
Thats unfair...this game's combat isn't that bad!!
@@pooyanmokam9785 I’m not the one saying it, I haven’t played it. That’s literally one of the 2 negative points mentioned in this video.
@@pooyanmokam9785 yeah it is not bad, but worse
Not even sure why I clicked on the video..I already own the game.But I'm glad I did. Good watch
I enjoy it still. I would indeed skip out on quite a lot of the question marks tho.
Just finished this after around 60 hours. Loved it!
Personally I'm just kind of tired of this gameplay style, I think. It makes me think of God of War more than anything and that game did everything this formula aspires to to a satisfactory degree, to the point I'm just not curious anymore. Didn't get Ragnarok for that reason as well.
This is the sort of game that I definitely will check out at some point down the line when it's on sale and I'm bored, but it's just not a priority for me.
Doesn't help that it's Don't Nod developing it either, I just don't trust them to deliver a compelling narrative anymore.
This game was great! Combat is no where near as bad he is describing.
Personally I'm really enjoying it so far.
Gameplay ages with time, but a good story? That's invaluable.
RDR2? I hear it's a bit of an older game. Hopefully the graphics and epic story hold up... being an indy game and all. I know a guy (probably not me) who's played through it like 7 times that says it's one of their top 2 favorite games of all time along side another pretty indy game you may have heard of... TW3
Those long winding paths are to hide loading. I think I'd rather have loading screens.
I liked the idea but thought it seemed alot like God Of War and I was done with those about 10 hrs into Ragnorak
it almost does have a God of War flavor but with way less annoying traversals haha. The combat also isn't as hard as God of War
This game definitely deserves more attention!
I just finished the game at like 99% at 72h and your video sums up my feelings so entirely, I felt disappointed
*Spoiler time*
By the ending cos I kinda cared more about the npcs than the whole "antea is dead" thing, especially with an accent play through, the whole thing was about accepting her death so I did, and then it's like "cool she's dead, new edens is kinda chilling now, red got old, gg" when I what I really wanted to know was how new Eden faced, how did those settlement cope, did those characters make it to Boston or England or stay and live better free from the curse? Did I do enough to actually make new Eden a better place or will they just repeat the sins of the past? I think I wanted a dishonoured style wrap up where it tells you the impact of your choices
I coped with the combat, it felt fine If a little tedious and repetitive, but that's rly the main fault of the game for me, if I never see one of those "climb a rock wall/shimmy up a rope/walk across a beam/shuffle across a wall" animations again itll still be too soon, the amount of backtracking and doubling back and going to a place only to realise it's blocked from the other side just kills me, i was hoping it'd be worth it to 100% only to realise im missing 11 soul grabbers on the whole map... and even with a walkthrough.. just no
throughout the entire game i thought of only two things:
Why dont they just make a telltale game ?
When is the "gameplay" over
Awesome story but the rest is tedious at best
Great review
In 3 seconds you turn me from not knowing this game to never forgetting this game.
BGONE
ngl that BGONE thing is kinda clever
if you enjoy games for playing a story this one is excellent game, combat is not really functional but the biggest let down is the map itself. It is one of those maps where you get to the quest mark but the entrance is blocked or on the top of the hill, beyond waterfall, crevice, cliff you name it , so the thing that you end up is google the vids how to actually get to where the question mark is. This doesnt happens once or twice, this is non stop how they pad the game time. The map absolutely fails to point you the way you should go, more than often you should just run the opposite way and you get where you need to go.
This game is a hidden gem. Too bad it’s come out in such a busy pack release schedule
Alright. Bought it on PS5 per your recommendation! ❤
I am extremely story driven when it comes to entertainment. And combat is not my favorite. Like I'm incredibly upset I have no interest in complex combat because I watch gameplay of souls like games instead of playing them because it's so hard for me but the stories! I have started this game and I love it so far
I live this game, its a 9.5 out of ten for me. I hope it gets a sequel, so amazing
I came to the same conclusion that the backtracking was annoying and decided to stick to the quests.
Game was much more enjoyable after that. Solid 7.5 from me as an overall package. Very good story, though.
You say the combat is not good, so I have to ask how you felt about Witcher 3 combat. A lot of people say it sucked, but I always thought it was perfectly fine.
is this just vampyr with a new coat of paint?
That is what it seems like to me
I didn't know this game existed until this week lol
for anyone tired of slow walking while constantly backtracking - use a trainer which allows to change movement speed (i use fling). you don't have to cheat on anything else, but it will GREATLY reduce the time you spend just walking. if not for the trainer, i'd drop the game at the second settlement. it won't change the speed of the climbing-crouching-squeezing animations though, but it'll still be much more enjoyable, in my opinion.
Oh my god, I absolutely can not wait for red dead content from you!
My advice for the combat is turning the bar UI off. It’s way more engaging. The same for navigation. It makes the game more engaging. So far I’m honestly loving this game but I’m the target audience for it since I do love heavy narrative decision making games.
Verry early squad
One of the funnest wowest games I’ve played in a long time.
I am so on the edge on buying the game or not. 😢
Oh no, im having fun with this game this video is about to ruin my day lol thanks for making it tho
Oh never mind lol
The story is probably amazing. The world building as well. Hell juding from DontNod's VAMPYR these elements should be. But at the end of the day; this is a videogame, and if the combat in this thing is half as Brainrotting as Vampyr's; You best believe I'm not touching anything DONT NOD makes with a 100 yrd stick till they learn how to design engaging gameplay loops.
Clicked for your name
Wait till it's only 10bucks
Nah definitely worth that 100
the writing was superb, but the gameplay is painfully average. Found it less fun than Vampyr, but the story was really good and the ending (I went the Ascent route, obvs) left me feeling empty inside (that's good).
Defending weak optional content by saying it can be skipped is such a non-argument. It’s the equivalent of defending a bad game by saying you don’t have to play it if you don’t like it.
after 12 hours in total i just couldnt play anymore the combat is so soft and doesnt feel right, i swear i should go on the story is amazing and dialogue is very good
but i just cant take the combat anymore its soft and lazy in terms of combat 100%
ill probs need to watch the rest of the cutscenes through youtube
the game had so much going for it and the acting and story were captivating and exellent all round but the combat sucked, if they could have nailed that it would be up there with the best of them, they could fix it even now but they wont and thats a shame as it will be passed over by many for the lack of gameplay and wonky far to simple combat.
but for me i took the good with the bad and still enjoyed the game a lot but was left with a feeling that it could have been so much more.
Tbf these issues are common in their other games as well. Wasn’t as terrible in, say, Vampyr, but combat and open world stuff was definitely the weakest parts of it
The open world padding and busywork is worse than Hogwarts Legacy???
I'm playing through the game, the dialogues and atmosphere are great but good lord, the map is atrocious. The combat manages to be even worse but that can be solved put lowering the difficulty, the map can not.
So is the wife ok with you taking souls of people?
Also the thumbnail is horrfying.
Her dialogue shifts go along with whatever you do. The reason I didn’t talk about Antea much is because her character is extremely… flexible to your choices.
@@NeonKnight Ah, so corruption?
@@r.e.z9428 not exactly corruption, more like her dialogue is written so whatever your choices, Antea is okay with them and your reasoning.
Maybe the combat should’ve been like Hellblade
Waste of 60 dollars , good story but combat is so bad I can’t even enjoy that to much talking and the same enemies god boring
it was only 50usd for me, maybe it was more where you are? but regardless i was extremely happy with some parts and really bummed about the others (combat). i wanted so much to keep playing it, but eventually gave in to putting it on the shelf for now because it just felt like a slog. The story was a carrot on a stick that you got to eat once in awhile but you still had shit in your mouth from the combat.
I played it and GOSH sometimes it felt like it was a walking simulator, the Steban's mine quest, part of the main quest, was awful, that mine was dreadful, annoying! So after got that mine finished, I decided to follow only the main quest 'cuz it really sucked to walk around checking the map every now and then to see if i'm on the right track... or even worst when I needed to use the teleport bonfire (make sure to active them all) and they didn't work 'cuz the quest didn't allow me to use it. The story is really good, but in my opinion, the couple didn't have THE chemistry to make me wanting them to end together they weren't as passionate as the NPCS couples, so I was lucky to have the "2° best ending" at least they didn't kiss, I'd feel weird if they did it lol.
Well, thought the combat looked lame & don't care about story AT ALL #SkipCutscene...so glad I heard this & confirmed combat is in fact boring & will totally pass on this.