MHRise | Lance and HH Switch Skills

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  • Опубліковано 29 вер 2024

КОМЕНТАРІ • 247

  • @DS_DoggerX
    @DS_DoggerX 3 роки тому +253

    Not only did you provide this information earlier than expected, you actually listened to your fans and changed your plan going forward? Man, you really are a cut above the rest. May you hunt with us for decades to come.

  • @Vertiguous
    @Vertiguous 3 роки тому +2

    Just want to point out for Hunting Horn users that the Perform move starts with some i-frames when used in Performance Mode, which the move lacks when you use the Echo Mode switch skill.

  • @hinobi
    @hinobi 3 роки тому

    I learnt so much from ur lance videos that the weapon has clicked so well for me now! Thanks for another great video. I remembered hearing u and ruri talking about the insta guard in one of the podcast that it works like iai slash. I adapted the same timing and it works more than not for me now!

  • @tendermoisturized4199
    @tendermoisturized4199 3 роки тому

    Insta-block literally got me back into lance.
    A problem I always had with lance is that having that strong shield it has made it "low skill" in the dev's eyes since you could technically just sit behind it most of the time. But the reality is that at higher levels of play there is always a better alternative to guarding, at any point it is at least better to guard dash. So seeing it replaced with something that rewards good timing and frees up skill point is actually a game changer.
    It also synergizes with anchor rage which is cool and I always use the normal charge to close distances anyways.
    Talking about synergy, a successful insta guard can instantly combo into a charge, guard dash or another insta-guard apart from the cross sweep. I like insta guarding Rajang's punches, sadly no knockback so it's hard for the third punch to ever land as Rajang moves forwards quite a bit.
    Edit: you forgot to mention that it can replace counter thrust inside a combo, lots of people in the comments think it only works from idle.

  • @SPOOFY_D
    @SPOOFY_D 3 роки тому

    I really appreciate this! Idk how many other people were asking for this but you sir, have made my day 😊

  • @joshhaworth2155
    @joshhaworth2155 3 роки тому

    It should be noted that the spiral thrust dashes count as a wiredash for the purpose of removing statuses. Yes, it works with Hellfire blight and Magnamalo builds.

  • @NathanSmithRenown0
    @NathanSmithRenown0 3 роки тому +1

    Woohoo! I wasn't even going to ask because I knew you'd get to them eventually, but I really do appreciate this. :D
    Btw! Any word on the evade lance set you mentioned on one of the more recent podcasts? I haven't touched a lance since MH4U and I feel like I've unlearned it real bad.

  • @midnightowlartyt
    @midnightowlartyt 3 роки тому +1

    I’m pretty sure Bead of Resonance goes by your sharpness Meter to and your attack.
    for example tigrex HH from white to green it went to 21, 19, 16 Respectively and stacking this with infernal Melody put white from 21 to 23 and stacking this with might seed put it to 24.
    So yea this BoR can get powerful with the right setup maybe any HH with NO attack up.
    Please gaijin hunter please see this.

  • @Hatsuzuki808
    @Hatsuzuki808 3 роки тому

    If Echo mode actually played all four notes, I'd probably switch to it, e.g. quad-blue, or quad-shockwave, or octa-heal/shockwave with the cocoon would make both a LOT of fun.

  • @saito853
    @saito853 3 роки тому +1

    I'm pretty sure the Insta block when failed will punish you with increased knockback.
    Also Shield Charge is extremely good for canceling out of combo, going from poke combo to shield charge is gonna dish out more dps than just counter thrust or power guard.

    • @CiromBreeze
      @CiromBreeze 3 роки тому +1

      In regards to Insta-Block, it does. I've tested this fairly extensively, and the shield power actually becomes less than the Sword & Board during the windup. When *Sword & Shield* is able to take less knockback than you, you know the Switch Skill is bad.

    • @hamyman35
      @hamyman35 3 роки тому

      @@CiromBreeze no, insta guard is really fun. I enjoy using it and it's pretty much just an upgrade of the regular block. You can negate the charge up time for power guard and dash by inputting r+ x+a quickly . It's never been a downside to me.

  • @RuijsNL
    @RuijsNL 3 роки тому +1

    Wrong info at 6:58, you dont need to perform to play the attack boost it just plays it alongside every song you do, as shown at 6:39 when it gives you the attack buff

  • @ghiemhelpaolokahulugan4228
    @ghiemhelpaolokahulugan4228 3 роки тому

    I like the "juuup" sound you make it is so funny

  • @gamingodyssey5633
    @gamingodyssey5633 3 роки тому +8

    Insta block is a lot of work tbh, I recommend spiral thrust as you get a kind of same effect plus you can stack the lance damage with offensive guard. So basically you can make a defensive super defensive set and still deal huge amounts of damage

    • @shadowthethird3
      @shadowthethird3 3 роки тому +2

      You and gaijin have inspired me to leave behind the LS in favor for the lance. Thank you two for existing, and showing us weebs the true counter weapon. :')

    • @gamingodyssey5633
      @gamingodyssey5633 3 роки тому +1

      @@shadowthethird3 your welcome!! I am glad you enjoy my content XD

    • @shadowthethird3
      @shadowthethird3 3 роки тому +1

      @@gamingodyssey5633 quick question actually, when a monster is downed or trapped, what combo to you do? I do
      [wide sweep-> guard dash->multi hit thrust-> wide sweep-> repeat]
      But I don't know if this is the best repeatable combo for damage on a downed monster.

    • @gamingodyssey5633
      @gamingodyssey5633 3 роки тому

      @@shadowthethird3 i haven't run the numbers to be honest, but I've seen many speedruners and they spam spiral thrust. personally, if I have 2 wirebugs, I usually land the 3 hits and that's a lot of damage.
      If i don't have the wirebugs, I spam wide sweeps -> high thrust -> wide spweep repeat.
      Poison is part of my usual game play so you need to use high thrust otherwise is a bit hard to proc. That's the only reason why I do that combination.

    • @shadowthethird3
      @shadowthethird3 3 роки тому

      @@gamingodyssey5633 Perfect! I can actually combo out of the third hit of spiral thrust into a guard dash hahaha, just tired it right now. :))
      but when I compare the multi thrust and high thrust, the multi hit thrust does a bit more damage than a high thrust. For my build (rampage raw lance+ valstrax armor) high thrust does 98 damage on the dummy's head, and the multi hit thrust does 40+40+49 which is 129. (all critical hits)
      Also for status, does the high thrust really proc more buildup than multi thrust? I would assume more hits get you more status build up. Not that I can even use status, since I use full val armor hahahaha. Just curious for when I get comfortable enough with lance to use armor builds that have less than 500 defense hahahaha.

  • @moversti92
    @moversti92 3 роки тому

    Always love having my healthplugs up.

  • @padaherne4701
    @padaherne4701 3 роки тому

    ah love lance {and gunlunce fyi], alll abilities have a use! and should always have a sue!!! i only hope you show capcom in a special way that special skills are FUN!!
    who knows what will come!!!! lets diver into the april update fullGORE hardcore :3

  • @boreddumbdumb6283
    @boreddumbdumb6283 3 роки тому

    There is no greater high than taking on a rajang with adept guard

  • @xx51m0nxx
    @xx51m0nxx 3 роки тому

    I love lance against Somnacant, because you can guard the sleep clouds with that power guard (ZR+B after ZR+A)

  • @alexkazam444
    @alexkazam444 3 роки тому +1

    Im guessing the lance skill thrust also procs offensive guard, +70 atk off of one move is too insane otherwise

    • @joelmichaelviado1226
      @joelmichaelviado1226 3 роки тому +1

      Anything that triggers guard state procs offensive guard. You'll see the red shimmer and the window is way loose.

    • @alexkazam444
      @alexkazam444 3 роки тому

      @@joelmichaelviado1226 Yeah i didnt even notice that he had the skill

  • @lukieq12
    @lukieq12 3 роки тому +1

    YELLOW IS STRONGEST??!! My Lance life has been a lie till now lol

  • @Xilibrius
    @Xilibrius 3 роки тому

    I feel like Guard is weaker in this game compared to world. I ended up having guard 5 and was still unable to counter some moves with the spiral thrust.

  • @ernestogonzalez2841
    @ernestogonzalez2841 3 роки тому +1

    Is it weird that I'm enjoying echo more than performance HH?

    • @bepis_real
      @bepis_real 3 роки тому

      Not at all, I’m the same way

  • @seighartmercury
    @seighartmercury 3 роки тому

    Does anyone know if Melody Mode: Echo also have I-frames?

  • @exquisitemeat5845
    @exquisitemeat5845 3 роки тому +2

    Insta-block really annoys me, since it ruins shield advance. 🛡 is my bb, whyyyy insta whyyy

    • @littletrucker2551
      @littletrucker2551 3 роки тому

      you can still shield dash quickly with it, done by pressing the shield advance input without guarding first, if that makes any sense lol

    • @exquisitemeat5845
      @exquisitemeat5845 3 роки тому

      @@littletrucker2551 oh
      Thank you
      You're my hero

  • @MrNicosaure
    @MrNicosaure 3 роки тому

    I keep hearing you need 8 unique weapons to unlock the last switch skills but I only have 2 or 3 per type (except for bow and hunting horn) and unlocked every skill so far
    Either my game is glitched beyond repair or that info is misleading and should be "having owned 8 different weapons, past upgrade included" instead

    • @gaijinhunter
      @gaijinhunter  3 роки тому +1

      Craft 8. So make and upgrade the ore 3 levels and that counts as three. I hope that makes sense

    • @MrNicosaure
      @MrNicosaure 3 роки тому

      @@gaijinhunter It does, thanks for that.

  • @Awlansee
    @Awlansee 3 роки тому

    If only evade 5 works with insta guard 😂 or atleast let us cancel moves with it. Literally have to stand doing nothing to use it

  • @zukomaki
    @zukomaki 3 роки тому

    Lance really got shafted in MHrise. LS already had more counters than lance but now it just got another counter, free level up moves in wirebug, dual blades just get more damage for pressing R2 whenever you want. Hammer got a counter now as well, Gunlance just became more mobile than lance While lance gets a nerfed version of MHXX enraged guard and shield charge and then a unreliable spiral thrust. And they brought back that lance flinched from monsters taking off... Rip lance. What? Work for a power boost? LS be like wirebug go brrrr and they get a full minut lv3 boost and once that's over it goes to lv2. DB? Want more power press R2 at your leisure. Lance? Block a move but make sure you get knocked back from it so don't pair it with guard skills and the buff will last for 6seconds. And always lovely when the high knock back moves are multi hit moves so you get the power boost but then get hit by whatever follows and if sent flying you can say bye bye to ever landing a hit with your 6 second power boost

  • @ahmcha357
    @ahmcha357 3 роки тому +315

    I hope you know that you're a pillar of the MH community, Gaijin.

    • @oddgodd2560
      @oddgodd2560 3 роки тому +12

      He knows. He's just humble enough to not act like it

    • @liquidsnake23
      @liquidsnake23 3 роки тому +8

      He was my guide since tublr. Which was mh3? Jeez and now we all have kids lol

    • @Rhythmier
      @Rhythmier 3 роки тому +1

      @@liquidsnake23 true story

    • @gammatherajangslayer3116
      @gammatherajangslayer3116 3 роки тому

      Gaijin Hunter, you are a pillar. One that must not be broken.

    • @villabong11
      @villabong11 3 роки тому

      Yessir

  • @jerp
    @jerp 3 роки тому +105

    coming from mhgen and gu’s adept guard, the insta-block window in rise is much tighter compared to the previous games

    • @HenshinFanatic
      @HenshinFanatic 3 роки тому +7

      Concur, waaaaaayyyyyy tighter timing restriction.

    • @jurvinwerleman3699
      @jurvinwerleman3699 3 роки тому +6

      I noticed that too, it's so difficult to pull of now especially with monsters who can delay their hits.

    • @Pamjamelia
      @Pamjamelia 3 роки тому +9

      And I already struggled with Adept Guard timing.
      Honestly it's ridiculous how tight the window is. It's too tight to be practical in most cases.

    • @BIGMILKO
      @BIGMILKO 3 роки тому +19

      It's tighter but that makes it all the more satisfying to be consistent with. I just wish it had a better payoff than the recycled wimpy cross slash.

    • @Pamjamelia
      @Pamjamelia 3 роки тому +8

      @@BIGMILKO Yeah, it's too tight for the pay-off. The cross slash is strong, sure. But you're better off just using a quick power guard for safety, or Anchor Rage for a boost.
      But of course, fun factor comes first.

  • @houseofthehuntinghorn1433
    @houseofthehuntinghorn1433 3 роки тому +20

    No views gotta be here for papa gajin

  • @fregi8779
    @fregi8779 3 роки тому +26

    extra notes for fellow lancers
    Anchor rage buff colors follow sharpness coloration, and they are increasingly powerful by 5% each time
    I don't remember how big the blue aura buff is.
    Effective shield assault usage can get you 1-2 K.OS per hunt, it's great.
    Instablock has VERY tight timing, of only 0.1(!) seconds. It's best when you know the monster, react to the attack and understand its timing! Also, you can chain instablocks into instablocks.
    Shield assault, anchor rage, spiral thrust, and instablock all work with offensive guard (may need clarification, unsure of exact details)

    • @Kasaaz
      @Kasaaz 3 роки тому +2

      It always feels weird when you miss the Instablock window but hit the Offensive Guard window. If you're using Anchor Rage it's not really necessary, thankfully.
      Another note about the new charge up wide slash, it tends to work better with Anchor Rage; Can see the original explanation I got here:
      ua-cam.com/video/XrcOcFhjPwc/v-deo.html&lc=UgwrhgEtF-mcx5ds9oB4AaABAg.9MSJ7ilVIAF9MSYP3iWDpj

    • @ajaafive1384
      @ajaafive1384 3 роки тому +1

      The blue buff seems to be 10% of the weapons raw.
      I used a 200 atk and a 160 atk lance and swapped petalaces in the training room.
      With the 200 I got +20 no matter how much the petalaces boosted.
      Got +16 on the 160 atk lance
      The yellow buff with the same tests got me
      +30 on the 200 atk lance
      +24 on the 160 atk
      And the petalaces didn't affect the boost.

    • @Kasaaz
      @Kasaaz 3 роки тому +3

      @@ajaafive1384 I was going to say it was 10% too, but I haven't tested it too thoroughly, but yeah, seems like it is. It's a shame Power Prolonger doesn't work with it, at least that I can see. They had an opportunity to make some skills more interesting to more weapons this time.

  • @konkey33
    @konkey33 3 роки тому +37

    Shield charge was such a surprise of a great move. It took charge, which lost its main function coming from world to the wide sweep, and gave it a gajillion stun damage. I love it

    • @SylemGistoe
      @SylemGistoe 3 роки тому +9

      Its so much fun, I have to run stamina surge in my builds, because if there's a speck of light between the monster and me, I'm shield charging him harder than a barroth. Every time.

  • @BubblyBatty
    @BubblyBatty 3 роки тому +3

    I've noticed that with insta-block it makes it harder to work shield dashs and dash attacks into your combos because if you didnt block something with it you have to wait for the wind-up animation before you can act from blocking. Other than style points i cant really make any argument for taking it over normal guarding.

    • @CiromBreeze
      @CiromBreeze 3 роки тому

      Also if you get hit during that wind-up animation, you take more knockback (and chip damage) than even the Sword & Shield! It's pretty horrible unless you're a robot who can perfectly parry every time.

    • @littletrucker2551
      @littletrucker2551 3 роки тому +1

      you can do shield dash input by pressing all the input buttons at the same time, you dont have to be in a guard stance to do a shield dash or charge

  • @catgoaaaaaaaaaaa6152
    @catgoaaaaaaaaaaa6152 3 роки тому +6

    Another thing with the insta-block is that you can follow it with another one. If you know (or have a feeling) that the monster is gonna follow the attack up with something else, wait a bit and see if it does. If it does, insta-block again and then do your own attacks. If it doesn't, the game let's you still use the cross slash for a while, so you're not losing anything from being a little cautious.

    • @keeblercon9786
      @keeblercon9786 3 роки тому

      And you can change the direction of cross slash too (I am still on HH while writing this so idk if thats covered)

  • @PrinceRevolver
    @PrinceRevolver 3 роки тому +8

    Lance videos always warm my heart

  • @UltimateCarl
    @UltimateCarl 3 роки тому +1

    A quick note about Echo Mode: it loses the s on the Perform attack. Considering you can already get all of your songs out pretty quickly with Magnificent Trio, I don't find it worth the tradeoff.
    Also I love Melodic Slap, and it's hilarious when combined with Bead and a horn that has Sonic Wave on its XA (personally I like the standard song set on the Rampage Horn) so you can just constantly spam three doots at once at the monster. Max Slugger, eat for Dango Slugger, and I've got a Palico with KO King and a blunt weapon and it's nutty how quickly and often I can KO during hunts. Definitely not a DEE PEE ESS META build, but really fun.

  • @ElyParrot
    @ElyParrot 3 роки тому +16

    Gaijin: "...This is one of the reasons why I really like the Hunting Horn, is how automatic it is."
    Me, an old Hunting Horn main: 😔

    • @Medli32
      @Medli32 3 роки тому +5

      Back in my day had to pause the game to look at the song list, mess it up, then go stand in the corner to check it again. Then we just repeated with all our songs!

    • @ElyParrot
      @ElyParrot 3 роки тому

      @@Medli32 Lol. I dont wanna go back that far. World was the perfect HH imo.

  • @kaninhunter50
    @kaninhunter50 3 роки тому +72

    This is the reason why when Gaijin speaks, the MH Community listens. BECAUSE HE ALSO KNOWS HOW TO LISTEN.

  • @Julian-rt9qs
    @Julian-rt9qs 3 роки тому +3

    Just so I'm sure I heard that right....Bead of Resonance provides Attack Up(L), even if that is not an available song on your horn?? 🤯
    Edit: I play pretty often. I main HH and after that I like using Gunlance, Charge BLADE, SwordnShield, Switch Axe and Dual Blades. Not in any order. If you'd like another monster hunting friend let me know 🤗

    • @Ichiban291
      @Ichiban291 3 роки тому

      Lance main here I play almost every day, always willing to hunt with someone new.

  • @XylessBrawl
    @XylessBrawl 3 роки тому +1

    I just wish I could replace Twin Vine with one of the other 1 bug switch skills. The other bug moves are so much more fun to me.

  • @lyotesharaia4829
    @lyotesharaia4829 3 роки тому +1

    Shield Charge is amazing against monsters that do head first charges like Tigrex and Diablos. Just Shield Charge directly into their faces while they're charging at you lol.
    Turns those charges into oppurtunities for a KO rather than just waiting till they stop so you can poke again.

  • @ermikiss22
    @ermikiss22 3 роки тому +1

    IMO insta-block is definitely worth it to master. Blocking Rajangs consecutive punches then counterattacking gives me that high I get when I played sekiro. Couple it with Guard-Up and Offensive Guard and you're pretty much invincible.

  • @TheSpitfired
    @TheSpitfired 3 роки тому +19

    Dang it, I didn’t even watch the Lance tutorial and now I want to make and use a Lance set. At this point if someone asks me what weapon I main I’m just going to say “yes.”

    • @kennethchong3722
      @kennethchong3722 3 роки тому

      The right answer is "Gaijin's latest video."

    • @leaveblank2710
      @leaveblank2710 3 роки тому

      🤣🤣🤣

    • @ADoodGuy
      @ADoodGuy 3 роки тому +2

      Basically my attitude towards MH weapons. If I see some cool clips, I WILL learn the weapon.
      I think that's why I'm currently bankrupt in Rise. I must use every weapon, so I must craft every weapon.

    • @TheSpitfired
      @TheSpitfired 3 роки тому

      @@ADoodGuy Gaijin's money making video is a god-send in that regard! I'm in the same boat lol

  • @kokoroh8754
    @kokoroh8754 3 роки тому +2

    If I may the bead of resonance is great for echo mode. As you can tiggger ecco waves too I just found out. in fact this is the skill that makes rampage horns so good

  • @proudlarry8225
    @proudlarry8225 3 роки тому +11

    I have completely abandoned the jousting dash attack for the shield charge. It's just so much better for what I do.

  • @nhall129
    @nhall129 3 роки тому +2

    I find myself switching HH performances a fair bit depending on the monster
    I think i prefer echo just a bit more tho becuz you can roll out faster AND because the performance is so good at hitting the heads of taller monsters or monsters that just stand up in general
    (i.e. Anjanath, Goss Harag, Zinogre, Magnamalo, basically anything that isn’t holding its head on the ground like Narga)

  • @RichardHannay
    @RichardHannay 3 роки тому +2

    Being used to classic Hunting Horn style, I prefer Echo Mode vs Performance Mode... it’s more efficient for me because you can actually use the new horn combos and the shockwave hits high.

  • @harpingon
    @harpingon 3 роки тому +1

    Thanks for this! I've been LBG since forever but I dabbled in lance in 4U and again in Gen/GenU and I'm doing that again in Rise. Run run run run run run .... poke. It's a lot of fun and so different from LBG it's like getting a whole 'nother game for free. You were the first MH resource I ever turned to when I wanted to find info, and still the best. Glad to still have you around producing the best content. :)

  • @iambecomegameend2972
    @iambecomegameend2972 3 роки тому +1

    Love that my mains share a video. I'd like to use insta-block but I can't get the timing down, so I'm using a guard, spiral thrust, and shield charge setup. Honestly, I kinda prefer the regular guard because I can immediately start shuffling to recover stamina.

  • @vgglv
    @vgglv 3 роки тому +10

    after any wirebug action in air you can press ZR to start Shield Charge, its very effective after the monster hits you, and you can immediatly after the hit start attacking the monster

  • @fsaczb
    @fsaczb 3 роки тому +1

    For insta-block I found that there could be an option select for it by doing guard dash or shield dash.
    Instead of tapping just Zr for insta-block, I tap Zr+X while moving a direction to do a guard dash or tap Zr+X+A to do a shield charge.
    If I get the proper timing for insta-block I could do the follow up cross sweep.
    If I don't get the proper timing I still get the guard dash/shield charge.
    I do this because screwing up the timing of insta-block has a big recovery. And with the proper guard armor skill level, guard dash or shield charge can get through monster attacks.
    Edit: shield dash -> shield charge; cross slash -> cross sweep

  • @GURGLEGUY12345
    @GURGLEGUY12345 3 роки тому +1

    Oh, they basically brought back Adept Style for Lance? Sweet. That was my Hunting Style in _Generations._

    • @Vallarok117
      @Vallarok117 3 роки тому

      Adept Guard was actually way easier to use. So, I'm gonna stick with my Gravios Beam tanking builds. Lol
      Also, I'm still salty that we have Basarios, but don't have Gravios.

  • @Senordisastermaster
    @Senordisastermaster 3 роки тому +1

    Performance mode Echo is really good because it adds a higher right swing that places your character forward. I definitely prefer it over performance for headhunting as it comes out pretty fast and can snipe pretty high up heads even in the air.
    Some may prefer the I-frames given by performance, and it certainly is better for certain monster patterns/head placements. But sometimes it’s not any more useful than the normal evade against monsters with quick, avoidable attacks like the Nargacuga or Rathian.

    • @scarpa12
      @scarpa12 3 роки тому

      Came looking for this comment, I love Echo for the easy head hits and stun damage. I'm not good enough to exploit i-frames consistently anyway.

  • @TakeMyLunch
    @TakeMyLunch 3 роки тому +7

    Echo + Bead and a horn with healing is just "Everyone close to me will never die."
    So hecking good!

  • @lightbrand_
    @lightbrand_ 3 роки тому +1

    The lance is just the most fun weapon in the game, its switch skills are extremely fun to use as spiral thrust is a highly technical and very powerful move, shield charge gives the lance actual KO potential and insta-block is a really fun parry which you can use when the incoming attack is too powerful for spiral thrust to counter.

  • @Veon97
    @Veon97 3 роки тому +1

    Playing a guard and guard up lance with the spiral thrust, shield chard and insta block seems like a super interesting play style, feels very different from World at least. When I’ll be able to play the game on PC I’ll definitely try it out as my main way to play the lance!

  • @solomon9655
    @solomon9655 3 роки тому

    2 extra tidbits: Shield Charge makes Twin Vine good. After ZL+B hopping, hit ZR to block attacks and land a shield hit. I've found it to be a good idea to Twin Vine an enraged monster while it's down so you can stay aggressive with Shield Charge.
    Spiral Thrust's counter buff is SUPER GOOD like Gaijin said, but it fades away very quickly. My favorite combo is Spiral Thrust counter, land both hits and the finisher if you can, and then Spiral Thrust AGAIN if you have a bug to spare. The move itself is strong and you'll carry the buff from the previous Spiral Thrust counter.

  • @beejaytea5964
    @beejaytea5964 3 роки тому

    I'm a big fan of Melodic Slap, it's a lot snappier for me. Most of the time I cancel before the kick up, which definitely feels like less of a commitment than the Smash. I've also been getting on a lot better with Echo mode's ZR attack, playing a note into Chord for Sonic Waves/Healing spam. Slide Beat OP! I wish the placing of the Bead was a better attack, I'd probably use Bead all the time if it did half the damage of Groundshaker.
    Melodic Slap
    Echo
    Groundshaker (unless Health Recovery L Horn)
    Looking forward to the Switch Axe videos, I'm kinda struggling staying alive with that one...

  • @ItsTheRedKirby
    @ItsTheRedKirby 3 роки тому

    Oh I thought Insta-Block removed Guard entirely, well this certainly changes things.
    "Happy Switching" pffffffft, nice one. :P

  • @julianadams3710
    @julianadams3710 3 роки тому +1

    The melodic slap is easy to use once you get used to how it hits to the right and infront of the player and you practice and learn the ways it connects to other moves. It comes out surprisingly fast, it ignores the hit zone on the second swing and it combos into basically any other move, it literally slaps
    Edit:Wait why does the guard skill make the Anchor Rage worse? That literally makes no sense why punish the shield user blocking for using a blocking skill?

    • @bendonks9559
      @bendonks9559 3 роки тому

      I'm noob but when I use the lance with anchor rage it feels really good as a parry move and will pretty much be the default blocking move. It being only one wirebug makes it very dependable as your default parry move, with the downside being multihit moves. If you know the monster well and can regularly block multihits, then it allows you to spec into different skills that aren't guard if you want a more offensive build.
      Idk if the numbers add up where anchor raging most moves is better than the dps you get from just blocking regularly with the guard skill, but that's the idea I get from the move choices.

  • @blazlock7285
    @blazlock7285 3 роки тому

    Still rocking Overhead Smash.
    But definitely use Echo, makes chaining easier, to Have all buffs in one play and Magnificent Trio combo. With optional Infernal song if the monster is down and use Earthshaker for a Buffed Damage Output.
    Still keeping Earthshaker for previous, but I can see the Bead of Resonance in some situations, but with the monsters always moving around the map.

  • @voldemor007
    @voldemor007 3 роки тому

    Insta-Block is really hard to use. I'm stick with normal guard. Except capcom gonna make it easier to use somehow.

  • @SuperfluousMoniker
    @SuperfluousMoniker 3 роки тому

    I'm fairly good at getting counters with the SNS Shoryuken move so I thought I'd be good at the Insta-Block. Nope, that timing window is SMALL.

  • @BM03
    @BM03 3 роки тому

    I think your guard "power" is downgraded if you "normal block"/fail the Insta-block, for example, the training dummy projectile would push me back when it wouldn't with regular Block. And the delay into getting to normal block means you need a lot of time before you can use the counter move or the power guard, so the trade off is even bigger. But man is it a sweet move to pull off. Just sweet. So sweet.

  • @robintob1407
    @robintob1407 3 роки тому +1

    Is there any downside to using insta block, other than a slightly longer animation? I can't really think of a situation where the regular block would be preferable

    • @bananarambo8163
      @bananarambo8163 3 роки тому

      With regular block, u can activate counter thrust n power guard earlier.

    • @hamyman35
      @hamyman35 3 роки тому

      I prefer insta I actually find it easier to use in hunts than in the training field. I get a couple counters off per hunt an ive never practiced.

  • @hanabadah5037
    @hanabadah5037 3 роки тому +1

    Definitely prefer Echo Mode for Healing Horn, and Sonic Wave matchups. So fun against Diablos and Jyuratados lol

  • @laggalot1012
    @laggalot1012 3 роки тому

    Melodic Slap vs Overhead Smash is kind of a toss up to me. Stun is definitely more useful, but the slap is weaker in general. I find both a bit unwieldy either way.
    Melody Mode Echo feels like it's faster, using it in combos feels more natural, but I gotta say that losing all those I-frames hurts. I want to use it, but I'm not sure I can justify it... activating buffs is honestly so low-effort either way you go, that the Switch Skill which you use to do it doesn't really feel like it matters for that.
    On the note of the Beads of Resonance, part of the point is supposed to be that it increases the effect range of buffs, right? ...What IS the effect range of those anyway? How far do they go? Is it really so short that there is a tangible benefit to this? I can't tell.
    I need to play around more with that first Lance switch skill. I might have been neglecting it.
    I love the Shield Charge. It does not go very far, but it is excellent for plowing straight through projectiles and is basically an upgraded shield advance. It does pretty solid damage as well, if you can line it up, including stun damage. I've definitely KO'd monsters with it.
    I hated Adept guards in Gen. They are tight and you couldn't use it out of a combo. As a Gunlancer, logically, I never used Adept. It was apparently the go-to style for getting good times, but I'd gladly use all of the other styles sans Guild style over it. And the timing looks even more strict now! Yeah, I'm never using this one.

  • @ImitationJesus
    @ImitationJesus 3 роки тому +10

    Not sure if you know, but Bead of Resonance can deal some damage when casting it.

    • @Romidamn
      @Romidamn 3 роки тому

      He said it does shockwave damage in the video. Or do you mean at the moment you place it?

    • @ImitationJesus
      @ImitationJesus 3 роки тому

      Ro the Bro the moment you place it. The hunting horn's head has some hit boxes that can deal minor damage.

  • @ajaafive1384
    @ajaafive1384 3 роки тому +1

    Both buffs for the lance silkbind moves last 10sec.
    I used the switch's 30 sec record feature to find this out.

  • @AlfredoMagbual
    @AlfredoMagbual 3 роки тому +1

    amazing video as always! switch skills really help around with different ways to play a weapon and i’m here for it. keep up the awesome work adam :))

  • @lagideath
    @lagideath 3 роки тому

    I think Insta-Block would be a lot better if it switched out your counter instead of your guard. You never guard in a fight unless you got flung away by the monster and it does either a ranged attack or distance-closing move. If you are attacking, you cannot guard because you'd have to wait for the recovery animation of your attack to end which means you cannot use Insta-Block reactionary at all.
    If instead your counter was switched for this much tighter counter you could use it during actual combat and be rewarded for perfect timing in action instead of perfect timing while standing still and waiting for an attack to come to you.

  • @Rhoasckm
    @Rhoasckm 3 роки тому +8

    Thank you so much for making all these videos! They're incredibly helpful while also being super enjoyable to watch. I just came across a video looking up MHRise tips, and now I feel like I'm gonna binge your entire channel hahaha

  • @snowfox6795
    @snowfox6795 3 роки тому

    tbh i'm very surprised that Twinvine snake wasn't the switchable silkbind skill instead of Anchor rage, i really don't see the effective use of it, + poor range & 2 wirebug cost

  • @T_K_W
    @T_K_W 3 роки тому

    Wish they'd buff anchor rage to what it was in GU, feels so weak in its current form. Or maybe make power prolonger extended it.

  • @Ichiban291
    @Ichiban291 3 роки тому

    Lance main since MH Tri here, and I thought Lance was kinda underwhelming in Rise until I started using Spiral Thrust. It’s pretty tough to aim properly but most of the time you should be up close to the monster and aiming it to go out, then turning around to come back in, that’s the most reliable way to land all 3 hits, with the leaping thrust at the end being the most powerful one (stronger than charged wide sweep). Anchor guard is far easier to use, and for some monsters & armor sets it’s the better choice, but spiral thrust really is something even without landing the guard point. With 3 wirebugs you can often just use it indefinitely and it has much higher dps than triple thrust. Shield charge displaces dash attack and is better in every way especially if you can spiral thrust double forward when you need to close distancr

  • @soulsilly5781
    @soulsilly5781 3 роки тому

    Sometimes when I'm playing with people I use intablock when im hitting a monster and the people next to you hit everything including you. Instablock counters their attack and hits the monster. Regular counters also work and can really speed up your pace when hitting a monster for you 3 thrusts.

  • @weirdcoincollection
    @weirdcoincollection 3 роки тому

    How did you get your Hunting Horn UI to spread horizontally like that? I love using the horn but the UI feels so cluttered

  • @NintennoCollector
    @NintennoCollector 3 роки тому

    My biggest pet pieve with Earthshaker is the incredibly short range it has and just how often it can miss. Also unlike BoR or your infernal melody or melodic trio bars, moment you are interrupted by an attack, your wirebugs are gone and you are open for heavy punishment, unable to recover as now your wirebugs recover slowly. I get that it is a balance of sorts due to how much damage it does. But if you dont know what you are doing or cant read a monsters movements well enough, it can be very annoying. I would gladly trade less damage for more reliability of hitting.
    All that being said i do really love the move so if anyone has advice i am open ears!

  • @Itri_Vega
    @Itri_Vega 3 роки тому +6

    You helped me git gud back when MH4U came out. I love that you're still out there, constantly improving.

  • @darkcurry86
    @darkcurry86 3 роки тому

    Thank you for your time and effort. If that quality continues i can t wait for your IG vid.
    Happy Hunting.

  • @LordRazer3
    @LordRazer3 3 роки тому

    There area plenty of switch skills that need some love because they do vary little and are mostly pointless. Light bowgun for exsample

  • @azhargenius6304
    @azhargenius6304 3 роки тому

    im not sure how much atk boost spiral thrust really give because your set has offensive guard 3 which is 15% already

  • @billrosas
    @billrosas 3 роки тому +2

    Great as always, Gaijinhunter!

  • @smallestgoober9399
    @smallestgoober9399 3 роки тому

    Anchor Rage is weakened the more guard+ you have? That's so counterintuitive.

  • @NaliaDanger
    @NaliaDanger 3 роки тому

    I started using the bead of resonance over earthshaker for the healing rampage horn, and I've just kept it. I was so terrible at aiming my earthshaker that I rarely got it to land on the monster and just ended up wasting my wirebugs.

  • @bendonks9559
    @bendonks9559 3 роки тому +1

    How much guard do you need for the Spiral Thrust to parry attacks? Just 1 or do you need more?

    • @failedattempt6047
      @failedattempt6047 3 роки тому

      Guard 1 will let you block a lot of attacks, but most people find guard 3 to be a sweet spot to parry most things

    • @CiromBreeze
      @CiromBreeze 3 роки тому

      It changes depending on the attack. Specifically, you need to take Medium knockback or less - this is acquired with just a single point of Guard for the training dummy's stomp, but usually you want 3 or 5. (Guard levels 2 and 4 don't increase block power over 1 and 3, but do decrease stamina use when blocking.)

  • @marcopanichi3766
    @marcopanichi3766 3 роки тому

    Does Diablos lance and generally Brutal Strike worth? How is the attack boost it gives?

  • @Kira-lw5hp
    @Kira-lw5hp 3 роки тому

    Insta block does care about guard skills, but only guard up. U cant insta block a rajang laser without guard up

  • @holycowwrath
    @holycowwrath 3 роки тому +9

    awesome video, just wanted to point out that the spiral thrust skill for lance can be aimed during the second dash to go in any direction! :D

    • @BitzFox
      @BitzFox 3 роки тому +2

      Yep! And so can the first one, even mid combo. So you can poke front, and dash any *two* directions, with a parry, and massive damage, for just one bug. Super fun.
      Also love your stuff Gaijin :)

    • @Honeycreepin
      @Honeycreepin 3 роки тому

      You can also delay your inputs!

  • @Callumqeen
    @Callumqeen 3 роки тому

    Lance shield charge actually has 3 hits if you start from the air! Super easy to knock out a monster if you slap on slugger!

  • @freddoesvox9033
    @freddoesvox9033 3 роки тому

    Gaijin, do you reckon we could get beast prowler as a support type in the G rank expansion?

  • @TheSuperYodis
    @TheSuperYodis 3 роки тому +1

    You got me to try the lance and I am absolutely loving it! Feels so nice to just always charge towards the monster haha

  • @hadoo1973
    @hadoo1973 3 роки тому

    Would power prolonger extend the damage buff for anchor rage or the spiral thrust?

  • @SickLiq
    @SickLiq 3 роки тому

    I felt sort of unsatisfied after your lance guide too but didn't comment. Good job.

  • @Vioshin
    @Vioshin 3 роки тому

    Wow that bead is neat! Does that attack up from the bead stack with attack buffing songs?

  • @pyrrhastarnes8976
    @pyrrhastarnes8976 3 роки тому +6

    I absolutely LOVE Melody Mode: Echo. I know it's a pipe dream but I'm hoping that future games have like, hunting horn types or something so I can still access Echo

  • @ศรัญญาน้อยประชา-ต6ซ

    insta block is like adept guard or its the different?
    i really love adept guard in gen and genu >

  • @kaligathdraklore207
    @kaligathdraklore207 2 роки тому

    sprial thrust and shield charge are a great combo due to the lost of mobility due to shield charge.

  • @LarsonPercussion
    @LarsonPercussion 3 роки тому +1

    Using a sonic wave song with bead of resonance is really fun

  • @LordShonji
    @LordShonji 3 роки тому

    Does power prolonger work with the lance counter damage boost aura?

  • @davedude4947
    @davedude4947 3 роки тому +1

    Spiral thrust is so much fun to use with hellfire cloak