Hello Everyone! If you would like to be a playtester, first of all thank you! I really appreciate your support! And second, it's pretty easy to do. I have created a little application form that will collect your email so I can email you prototypes to test. Here's the link: forms.gle/FVLHHgCFCwHuBccv5
I agree with you. I'm probably going to make a youtube community page post about renaming it to the unwritten tales. Ironically I would sometimes refer to "the unwritten tales from the apocalypse" as just "the unwritten tales" in my notes, so that's a good sign the title should change lol. Thanks for watching!
Thanks for the suggestion! I'll probably do a little question about it in the yt community page in a few days, and I imagine people will agree with the change. Shorter is usually better when it comes to titles. Thanks for watching too!
A game that aims to a similar end is Dwarf Fortress. It's a phenomenally complex game, well worth the Google. You could probably get some great inspiration and ideas from it. Especially with the procedureal naritive bit. My favorite playthrough has to be Boat Murdered. Highly recommend it.
And while I'm making suggestions, the game you want to make reminds me alot of a fictional game from a novel called "Enders Game". In the story "The Giants Cups" is a game that uses some sort of ai to handle / interpret player intentions so you can manipulate the player character (a little mouse) with your mind. A giant offers you two cups. One, he claims, is poison. The other, he claims, is elixir. If you choose correctly he will let you into "Farie land". You die no matter what cup you choose though, and the cups and liquids are never the same, so you can't even learn by trial and error. In the novel, the main character instead "choses" to kill the giant, by jumping onto its face when it leads over and burrowing into it's brain through the eye. This sends the game into a tail spin as it needs to come up with some sort of result or consequence. It ends up deciding that the character "passed" the test (they survived the encounter) so they can be let into fairy land, which does not exist. So the game uses its connection to the characters mind as a base to generate an endlessly unfolding world full of puzzles it knows will be challenging for it's player. I don't think this will help you at all, but I recommend the book.
Wow, I stumbled upon this video in the list of recommended videos you get shown when you are watching a video and the idea the thumbnail/title alone presented sounded instantly gripping to me, so I checked this video out and wow, you're really gosh darn underrated! This is a great video with equally great editing (Unexpected from such a small channel) and the concept of it all really sold me. A game that has no visuals and is merely text-based sounds far less exciting than a fully procedural RPG with a world you actually *get to* explore and experience through the lens of a controllable character, but you are right, it seems like the only theoretical way to do it properly..... Unless the visuals were also some AI-generated sprites that were fed from the same generation engine that generated the procedural text, but I'm just coming up with dumb ideas that probably can't even work in practice at this point in time. Anyways, to do my own little Elevator Pitch - great video, very fun with editing and all, glad I decided to watch it and glad that I stuck around till the end, you deserve much more recognition, wish you luck with this conceptually banger project, the whole shebang! Oh also about the name, I feel like it's too elaborate and long, even if one that holds potential, but I feel like it could be shortened so it's much less of a mouthful, more easily remembered and even more cryptic. Something like *''Apocalyptic Tales''* sounds like a great candidate, because it still keeps the core themes - tales and apocalypse - in tact within the name itself, without further elaboration, which you'll hopefully get when you actually play the game :>.
Thank you so much! I am planning on doing a community page vote pretty soon because lots of ppl have given some great suggestions! I’ll be sure to include yours!
Procedural Narratives, to me, sounds like the game Reigns or 60 Seconds. I think if you focus on having the aliens create a procedurally changing world, which exposes the player to different choices, different chronology, different characters, etc, which then dynamically influence eachother, you would have the perfect choice game. Since this is a text-based game, I'd recommend you code a script that reads a spreadsheet containing: text to display to player, variables which signal to the script when to display corresponding text, and choices to make available to player. In this, I would recommend the 'Procedural Narrative' aspect to be emergent from choice, and gameplay, rather than something determined randomly by the game itself. Or, make player death purposeful, and have each run impact the content of the next run. This would be a pretty meta-twist. However, I would not recommend on attempting to have the game create its own story, unless you dont care about depth. Reigns, for instance, is good only why the events are surprising. Once you learn them all, its pretty repetitive.
I'd say rather than focusing on the procedural aspect of the game it would be wise to try to make it more emergent. Many simple systems that interact with others tend to behave like a story, even when there is none but the player will make-believe that there is - check out - shadow of war, europa universalis 4 , civilisation, dwarf fortress (if you feel brave). There is, however, one pitfall in this approach - story may seem "without a point". And like in no man sky interactions everything will blend into one. I believe there must be some hybrid solution between how much is generated and how much is handcrafted (ex. some more significant interactions are unlocked by progressing story, some interactions have a limit). Also, don't get discouraged, and I really hope you will succeed.
Thanks for the suggestion! I thought about doing it this way when I was brainstorming, and I will talk about why I'm not doing it this way in episode 2. I haven't played any of the games you listed, but I have played rimworld which is a story generator that builds off of emergence. Even though it is a story generator, I wouldn't really say my playthrough has a story right now. That's my only gripe with emergence. My method is a bit too intricate for me to currently explain briefly in a youtube comment, but instead of being emergent and having the game respond to the player, it will be more like a movie where the story unfolds and you are along for the ride. This has it's pros and cons but I believe it will be pretty unique if I'm able to implement it well.
There are already several game engines designed for this very purpose. I'm fond of Inform 7, because i like the idea and function of an English based programming language. I think this bigger task than you might imagine.
I have discord but I rarely use it. I also don’t know how to set one up and with the current amount of subscribers I have, I don’t think it would be worth bothering to set one up. Maybe in the future tho
Currently I don’t know any pure ai games. Sure some games utilize ai but idk if there is any that exclusively use ai. And thanks for wanting to play test! I’ll get you something soon!
@@sumynona.01 If you are still interested in play testing, I've got a link to a google form you can fill out so I can get prototypes to you efficiently! LMK if you have any questions! forms.gle/FVLHHgCFCwHuBccv5
Rimworld is a great game, but I was planning on taking a less emergent randomly generated story that was pre determined from the start. Well until I realized how difficult that would be to make and then stopped 😅
OYE, POR QUE NO INTENTAS CON UN MOTOR DE AJEDREZ. CADA PIEZA PUEDE SER UN PERSONAJE, O UN ESCUADRON DE INFANTERIA, O CABALLERIA. ENTONCES, SE EJECUTARIA UNA "PARTIDA" DE AJEDREZ ENTRE LA INTELIGENCIA ARTIFICIAL CONTRA LA INTELIGENCIA ARTFICIAL. SE GENERARIAN MIVIMIENTOS ESTRATEGICOS ENTRE UN MANDO Y OTRO. EL JUGADOR ESTARIA EN EL MEDIO DE ESE UNIVERSO VIRTUAL. PODRIA EJECUTAR VARIOS ROLES: CAZARRECOMPENZAS, LADRON, MERCENARIO, MERCADER DE ARMAS Y MUNICIONES, TOMAR O RESCATAR REHENES, ETC. ESE UNIVERSO VIRTUAL PODRIA SER MEDIEVAL, O FANTASTICO, O INTERPLANETARIO... ME SUBSCRIBIRE PARA VER SI TE SIRVIO LA IDEA😊
Hello Everyone! If you would like to be a playtester, first of all thank you! I really appreciate your support! And second, it's pretty easy to do. I have created a little application form that will collect your email so I can email you prototypes to test. Here's the link: forms.gle/FVLHHgCFCwHuBccv5
Pls give the link of your discord server
For the name of the game, personally I'd drop the latter half of the name. "The Unwritten Tales" sounds good.
I agree with you. I'm probably going to make a youtube community page post about renaming it to the unwritten tales. Ironically I would sometimes refer to "the unwritten tales from the apocalypse" as just "the unwritten tales" in my notes, so that's a good sign the title should change lol. Thanks for watching!
@@WillHessGameDev Drop the "the." Just, "Unwritten Tales." It's cleaner.
@@Speedswiper perfect
@@Speedswiper is that a nod to that Facebook movie? Lol
You should just call it "The Unwritten"
or "Unwritten Apocalypse"
Thanks for the suggestions! I will do a youtube community post in a few days about a new title.
I already love this so much! I wish you the best of lucks and don't give up!
Thank you!!!
The Unwritten Tales is very good name alone
Thanks for the suggestion! I'll probably do a little question about it in the yt community page in a few days, and I imagine people will agree with the change. Shorter is usually better when it comes to titles. Thanks for watching too!
Hey, I'm really intrested and happy to find someone try this topic on youtube. I'm really looking forwards to your work!
Thank you!!!
A game that aims to a similar end is Dwarf Fortress. It's a phenomenally complex game, well worth the Google. You could probably get some great inspiration and ideas from it. Especially with the procedureal naritive bit. My favorite playthrough has to be Boat Murdered. Highly recommend it.
And while I'm making suggestions, the game you want to make reminds me alot of a fictional game from a novel called "Enders Game". In the story "The Giants Cups" is a game that uses some sort of ai to handle / interpret player intentions so you can manipulate the player character (a little mouse) with your mind. A giant offers you two cups. One, he claims, is poison. The other, he claims, is elixir. If you choose correctly he will let you into "Farie land". You die no matter what cup you choose though, and the cups and liquids are never the same, so you can't even learn by trial and error.
In the novel, the main character instead "choses" to kill the giant, by jumping onto its face when it leads over and burrowing into it's brain through the eye.
This sends the game into a tail spin as it needs to come up with some sort of result or consequence. It ends up deciding that the character "passed" the test (they survived the encounter) so they can be let into fairy land, which does not exist.
So the game uses its connection to the characters mind as a base to generate an endlessly unfolding world full of puzzles it knows will be challenging for it's player.
I don't think this will help you at all, but I recommend the book.
Thank you for the suggestions and I’ve heard of dwarf fortress before but I pretty much just know that it exists. I’ll look into it!
Wow, I stumbled upon this video in the list of recommended videos you get shown when you are watching a video and the idea the thumbnail/title alone presented sounded instantly gripping to me, so I checked this video out and wow, you're really gosh darn underrated! This is a great video with equally great editing (Unexpected from such a small channel) and the concept of it all really sold me. A game that has no visuals and is merely text-based sounds far less exciting than a fully procedural RPG with a world you actually *get to* explore and experience through the lens of a controllable character, but you are right, it seems like the only theoretical way to do it properly..... Unless the visuals were also some AI-generated sprites that were fed from the same generation engine that generated the procedural text, but I'm just coming up with dumb ideas that probably can't even work in practice at this point in time.
Anyways, to do my own little Elevator Pitch - great video, very fun with editing and all, glad I decided to watch it and glad that I stuck around till the end, you deserve much more recognition, wish you luck with this conceptually banger project, the whole shebang!
Oh also about the name, I feel like it's too elaborate and long, even if one that holds potential, but I feel like it could be shortened so it's much less of a mouthful, more easily remembered and even more cryptic. Something like *''Apocalyptic Tales''* sounds like a great candidate, because it still keeps the core themes - tales and apocalypse - in tact within the name itself, without further elaboration, which you'll hopefully get when you actually play the game :>.
Thank you so much! I am planning on doing a community page vote pretty soon because lots of ppl have given some great suggestions! I’ll be sure to include yours!
@@WillHessGameDev Sounds great. Once again, good luck.
This video better blow up
I hope so lol! thanks for watching!
Procedural Narratives, to me, sounds like the game Reigns or 60 Seconds. I think if you focus on having the aliens create a procedurally changing world, which exposes the player to different choices, different chronology, different characters, etc, which then dynamically influence eachother, you would have the perfect choice game.
Since this is a text-based game, I'd recommend you code a script that reads a spreadsheet containing: text to display to player, variables which signal to the script when to display corresponding text, and choices to make available to player.
In this, I would recommend the 'Procedural Narrative' aspect to be emergent from choice, and gameplay, rather than something determined randomly by the game itself.
Or, make player death purposeful, and have each run impact the content of the next run. This would be a pretty meta-twist.
However, I would not recommend on attempting to have the game create its own story, unless you dont care about depth. Reigns, for instance, is good only why the events are surprising. Once you learn them all, its pretty repetitive.
Thanks for the ideas!
I'd say rather than focusing on the procedural aspect of the game it would be wise to try to make it more emergent. Many simple systems that interact with others tend to behave like a story, even when there is none but the player will make-believe that there is - check out - shadow of war, europa universalis 4 , civilisation, dwarf fortress (if you feel brave). There is, however, one pitfall in this approach - story may seem "without a point". And like in no man sky interactions everything will blend into one. I believe there must be some hybrid solution between how much is generated and how much is handcrafted (ex. some more significant interactions are unlocked by progressing story, some interactions have a limit). Also, don't get discouraged, and I really hope you will succeed.
Thanks for the suggestion! I thought about doing it this way when I was brainstorming, and I will talk about why I'm not doing it this way in episode 2. I haven't played any of the games you listed, but I have played rimworld which is a story generator that builds off of emergence. Even though it is a story generator, I wouldn't really say my playthrough has a story right now. That's my only gripe with emergence. My method is a bit too intricate for me to currently explain briefly in a youtube comment, but instead of being emergent and having the game respond to the player, it will be more like a movie where the story unfolds and you are along for the ride. This has it's pros and cons but I believe it will be pretty unique if I'm able to implement it well.
I like the concept, can't wait to see how you execute it! If you want help playtesting I would volunteer.
Can someone explain to Me how this video is entertaining and has a lot of information at the same time
Keep up the great videos
Awesome I appreciate it a lot!
Here's a link to a little form you can fill out so I can get prototypes to you in the future if you are still interested! forms.gle/FVLHHgCFCwHuBccv5
@WillHessGameDev can anyone be a playtester, or do you need professionals? If not , i will happily be a play tester
@@King_crimsone anyone! If you’ve had experience before that’s fine but it is 100% not needed!
this is gonna be cool ngl
Thank you!!!
There are already several game engines designed for this very purpose. I'm fond of Inform 7, because i like the idea and function of an English based programming language. I think this bigger task than you might imagine.
I appreciate your suggestion and warning, but (famous last words) I've got a plan...
Why you don't have a discord server
I have discord but I rarely use it. I also don’t know how to set one up and with the current amount of subscribers I have, I don’t think it would be worth bothering to set one up. Maybe in the future tho
I have a good '' The Rewrote Of Stories
Very interesting concept I will buy it when it comes out
Thank you so much!!!
does an 'ai game' exist, like probably a neural network with player inputs, time and a seed going in and pixels on a screen coming out
also id love to be part of the play testing, as i have wayyy too much time on my hands
Currently I don’t know any pure ai games. Sure some games utilize ai but idk if there is any that exclusively use ai. And thanks for wanting to play test! I’ll get you something soon!
@@sumynona.01 If you are still interested in play testing, I've got a link to a google form you can fill out so I can get prototypes to you efficiently! LMK if you have any questions! forms.gle/FVLHHgCFCwHuBccv5
It already exists. It's called AIDungeon.
I’ll have to look into that. Thanks!
woaw
thanks!
RimWorld
Rimworld is a great game, but I was planning on taking a less emergent randomly generated story that was pre determined from the start. Well until I realized how difficult that would be to make and then stopped 😅
OYE, POR QUE NO INTENTAS CON UN MOTOR DE AJEDREZ.
CADA PIEZA PUEDE SER UN PERSONAJE, O UN ESCUADRON DE INFANTERIA, O CABALLERIA.
ENTONCES, SE EJECUTARIA UNA "PARTIDA" DE AJEDREZ ENTRE LA INTELIGENCIA ARTIFICIAL CONTRA LA INTELIGENCIA ARTFICIAL.
SE GENERARIAN MIVIMIENTOS ESTRATEGICOS ENTRE UN MANDO Y OTRO.
EL JUGADOR ESTARIA EN EL MEDIO DE ESE UNIVERSO VIRTUAL.
PODRIA EJECUTAR VARIOS ROLES: CAZARRECOMPENZAS, LADRON, MERCENARIO, MERCADER DE ARMAS Y MUNICIONES, TOMAR O RESCATAR REHENES, ETC.
ESE UNIVERSO VIRTUAL PODRIA SER MEDIEVAL, O FANTASTICO, O INTERPLANETARIO...
ME SUBSCRIBIRE PARA VER SI TE SIRVIO LA IDEA😊