Is Corpsebloom REALLY the WORST item in Risk of Rain 2?

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  • Опубліковано 22 сер 2024
  • About as in-depth as you can get on the Corpsebloom's function.
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КОМЕНТАРІ • 649

  • @Woolie
    @Woolie  4 роки тому +333

    also, CONSOLE SKILLS 2.0 IS OUT ON DECEMBER 10th! we got the news today, boys. PC news should follow soon

    • @jabthedab
      @jabthedab 4 роки тому

      Woolie when will the next update come for PC players?

    • @richyLoLz
      @richyLoLz 4 роки тому

      fuck yeah

    • @markoknezevic7709
      @markoknezevic7709 4 роки тому

      @@richyLoLz beat me to it

    • @Eyed_TopHat
      @Eyed_TopHat 4 роки тому +4

      I’m a new player on console and your videos really help a lot. Thanks!

    • @mrswift9110
      @mrswift9110 4 роки тому

      I think one time I picked up 4 corpsebloom, and you should mention about tics on those item, yeah when stack healing gets lower but the tics get double, I mean when you get 1 corpsebloom is 5 tics, but when stack gets more, it should double the amount of tics

  • @mroofity6594
    @mroofity6594 4 роки тому +1538

    Me: Mom can we have Reju Rack?
    Mom: No son, we have Reju Rack at home.
    Reju Rack at home: Corpse Bloom

    • @farls1290
      @farls1290 4 роки тому +45

      When you wanted Legos but got Mega Blocks

    • @bruhmachine6435
      @bruhmachine6435 4 роки тому +12

      @@farls1290 that hurts me physically just by reading that, bruh

    • @tl7349
      @tl7349 4 роки тому +1

      Elijaha White Crocco F

    • @emilsmot5904
      @emilsmot5904 4 роки тому +1

      This is very accurate

  • @bigl7070
    @bigl7070 4 роки тому +842

    Oh. So this is what enchantment table text sounds like.

  • @tronions3470
    @tronions3470 4 роки тому +1544

    Just get 9 rejuv racks so you heal at 100% per second 4head

    • @Woolie
      @Woolie  4 роки тому +578

      galaxy brain

    • @jeanmalatia8959
      @jeanmalatia8959 4 роки тому +153

      just get 49 rejuv racks so you heal at 100% per ticks galaxy explosion
      edit : yeah my bad i was thinking in base 10

    • @LockHidude
      @LockHidude 4 роки тому +49

      @@jeanmalatia8959 small brain sir, it ticks 5 times per second, so would be 49 rejuv racks.

    • @HatsuneSquidward
      @HatsuneSquidward 4 роки тому +14

      @@jeanmalatia8959 at the rate of 100% hp per tick, are you invincible?

    • @retroknightnotlive6929
      @retroknightnotlive6929 4 роки тому +16

      @@HatsuneSquidward If you have no shield and your one shot protection is up then technically it could be feasible. But if you have any shield then no, your one shot protection wouldn't save you in time to keep you alive from another one shot in a sticky situation.

  • @inkoursor2942
    @inkoursor2942 4 роки тому +414

    Pros: access to easy constant healing no matter situation
    Cons: loss of instant or burst healing

    • @michaeltsagaris1
      @michaeltsagaris1 4 роки тому +90

      Honestly this item would be so much better if 99% of deaths werent full hp to dead in the span of a few frames. Maybe an item that dramatically boosts your armor in exchange for slower cooldowns? Makes you super tanky so corpsebloom has enough time to actually generate value.

    • @humblehibiscus6642
      @humblehibiscus6642 4 роки тому +42

      @@michaeltsagaris1 But if there was an item that granted enough armor to make corpsebloom viable, Rex would just become truly immortal

    • @Orillion123456
      @Orillion123456 4 роки тому +20

      @@michaeltsagaris1 I agree that the full-to-dead-before-you-can-blink deaths are frustrating. But that is not something that should be fixed with an item, it should be an actual change ot the game's balance - or at least an optional artifact - that slows down the pace of incoming damage, and not an item that one has to randomly acquire.

    • @ethenk9797
      @ethenk9797 4 роки тому +9

      Humble Hibiscus in my first run with Rex I got a corspsebloom, a reju rack, and a shit ton of other health items. The 2x stored regen from my healing abilities gave me absolutely godlike regen. That’s pretty much the only good game I’ve gotten with the corpsebloom and I haven’t managed to get it with Rex since.

    • @AndrewChumKaser
      @AndrewChumKaser 4 роки тому +13

      Corpsebloom is always worse. Faster healing is always better than "more" and "consistent". If you're dying, you want more health NOW than whatever extra corpse would give you by the time you're dead.

  • @ManlyBog6448
    @ManlyBog6448 4 роки тому +690

    I remember the only god run I've gotten was a awsome engineer bustling fungus run. Then I picked up corpsebloom.... I didn't know what it did but I do now.

    • @Lesquidliestone
      @Lesquidliestone 4 роки тому +294

      One of my friends was literally handed a bustling fungus printer and a nkuhanas opinion, but he was like "ooo whats this beetle do" and the rest is history

    • @akarsikon5176
      @akarsikon5176 4 роки тому +23

      Chris Lewis I actually started laughing almost did that one myself 😂😂

    • @fenceunderscore7410
      @fenceunderscore7410 4 роки тому +10

      @@Lesquidliestone every time...

    • @loss6199
      @loss6199 4 роки тому +5

      feelsbadman

    • @samwoodycharles8760
      @samwoodycharles8760 4 роки тому +35

      Hahaha in my case it was... what does an order altar do? Shit...

  • @AnInsaneOstrich
    @AnInsaneOstrich 4 роки тому +144

    For those having trouble understanding due to all of the numbers:
    Corpsebloom takes all your healing, increases it and puts it into a basket.
    It will then give you the contents of the basket over time.
    More corpseblooms means that each time it gives you healing, it will give you more.
    BUT it will give you healing less often.

  • @juanmiguelfernandez7993
    @juanmiguelfernandez7993 3 роки тому +60

    *students in high school : " I hate math, i'm not even gonna use that complication stuff anyway"
    *that same student years later in a video game:

  • @Foekoe
    @Foekoe 3 роки тому +232

    What

  • @slim4950
    @slim4950 4 роки тому +250

    stacking it should just increase the cap, just like gesture stacks have no negative effect

    • @onelazynoob15
      @onelazynoob15 4 роки тому +19

      Yeah, that would make it better, but not eliminate the issue. The problem is, you don't want even one of these because having that cap at ALL greatly diminishes your survivability. Without that cap, just stacking leeching items will end up with you getting back your health basically as quickly as you can shoot, but with the cap, even if you've doubled the actual healing done, you're left waiting for those heals vulnerable to getting taken out by a single attack for quite a while.

    • @gackybass
      @gackybass 4 роки тому +30

      Alternatively, change it to: Stores (20% +20% per stack) of your healing and amplifies it (by 100% +50% per stack), healing you over time.
      Makes it viable to pick up more than 1, but still quite a notable negative effect

    • @slim4950
      @slim4950 4 роки тому +2

      @@gackybass uhh yes thats nice

    • @Cubyhielo
      @Cubyhielo 4 роки тому +4

      @@onelazynoob15 let's say It increases the cap, with reju that is also doubles, so if it's 10% maxium HP x stacks, 2 coursebloom and a reju would make it 40% x second, still not good but you can work with it, let's say longer in to the run you get a total of 4 + reju is already 100% each second, or let's say you get a second reju, with 3 you are already at 120% of your health x second.
      For sure if you're stacking shaped glass is garbage no matter what since the little you heal you are already at max hp, but what if you don't like shaped glass? It would bring another option to the one shot protection strat that doesn't feel that cheaty.

    • @onelazynoob15
      @onelazynoob15 4 роки тому +1

      @@Cubyhielo idk man, even without shaped glass, I still value fast heals much more than heals over time. If you have a really fantastic leeching build you can make even a full health bar up within seconds.

  • @TheTurtleOfGods
    @TheTurtleOfGods 4 роки тому +101

    Just started this game 4 days ago and now I have 41 hours help

    • @botronas6039
      @botronas6039 3 роки тому

      How many now, it better be 1000+

    • @averagetboihater8357
      @averagetboihater8357 3 роки тому +1

      if you keep up at the same rate yo ushould have 2441 hours rn

    • @TheTurtleOfGods
      @TheTurtleOfGods 3 роки тому +3

      now i just dream in RoR, it's nice fighting monsters and slingshotting around in my dreams 10/10 would dream again.

  • @maxw799
    @maxw799 3 роки тому +33

    I feel as though it should heal a percentage of the stored hp, instead of max hp, so that it can actually take advantage of all your healing. This would distribute the healing over time like the item was originally intended to, and it would also not hardcap the healing.

  • @MickySarge
    @MickySarge 4 роки тому +60

    Dude, really appreciate you taking the time to get footage to further explain what you are talking about.

  • @weebrahim
    @weebrahim 4 роки тому +56

    Corpsebloom blooms corpses, that's how I look at it, and the corpses are my corpses not my enemies 😂

  • @the_furry_inside_your_walls639
    @the_furry_inside_your_walls639 4 роки тому +15

    From what I've gathered, Corpsebloom is a "spice" item best used in moderation. On it's own, it can be hit or miss, and doesn't work very well for certain healing items, while others it compliments well, such as woodsprite + aegis, and you never EVER want to get more than a corpseblooms, otherwise you spoil your chances at survival.

  • @theblackkoopa2329
    @theblackkoopa2329 4 роки тому +157

    >600 hours
    *starts up steam*
    *risk of rain 2*
    >>676 hours

    • @thefishgolder
      @thefishgolder 4 роки тому +17

      I have 7k hours in old school RuneScape and I know someone personaly with 20k+ hours in it and you know what? I don't regret it one bit helped through my clinical depression and I met so many great people 10/10 will do again

    • @boxcarjoethemagicobo
      @boxcarjoethemagicobo 4 роки тому +9

      I have 18 months of in game time in league lol there are way worse ways to waste your time

    • @thefishgolder
      @thefishgolder 4 роки тому +3

      @@boxcarjoethemagicobo hell yea my fam judges me hard for it but I have a great time so fuck them EPIC GAMERS UNITE

    • @Oqwert
      @Oqwert 4 роки тому +6

      @@thefishgolder #StopGamerOppression

    • @OhNoTheFace
      @OhNoTheFace 4 роки тому +2

      Not even that much for a game one enjoys a year ish old

  • @JackboMack
    @JackboMack 4 роки тому +108

    We all kinda pepega sometimes. That’s ok too.

  • @KiaCya1
    @KiaCya1 4 роки тому +59

    When the game first came out, I tried stacking corpsebloom. I had like 20, and i realized i just had a permanent 1 heal. It was terrible, i couldnt stay alive

    • @Bennieboy918
      @Bennieboy918 4 роки тому +8

      Staying alive staying alive
      Aaa aaa aaa aaa staying aliiiiiive

    • @PortugalDoor
      @PortugalDoor Рік тому

      HOW?!
      You mean you had the artifact and spent 25+ Lunar coins on them!?

    • @KiaCya1
      @KiaCya1 Рік тому

      @@PortugalDoor I just bought 20 of them assuming they would be good, and as I went I didn't keep checking if my healing was going up

  • @oooof2191
    @oooof2191 4 роки тому +65

    NEW CHALLENGE: pick up every corpsebloom while also going into the blue portal every stage

  • @dorians2138
    @dorians2138 4 роки тому +14

    To make the corpsebloom usable they need to make it so the healing stacks multiplicably and at 1 stack you can regen max 20%hp. (Also every stack instead of halving the max hp/sec takes off 25% of current amount.(so 2 stacks of corpsebloom is max 15% hp/sec and 3 stacks - max 11.25% hp/sec etc.))
    With 3 or more reju racks it is somewhat usable.(if youre lucky enough to find a reju rack printer)

  • @gigachad7729
    @gigachad7729 4 роки тому +4

    Corpsebloom: I double healing, but over a longer time
    Rejuvenation rack: I don’t have such weaknesses

  • @alexace2647
    @alexace2647 4 роки тому +13

    This begs the question. Why not just remove the heal cap? If literally all it did was turn flat health into healing over time no hidden strings attached I feel like CB would actually be good at its job. They could change the stacking effect to simply increase how much you get back each second. (Say 1cb gives you your heal as a dot over 12 seconds, 2cb gives you it over 10 seconds, ect ect)

    • @auqanova
      @auqanova 4 роки тому +3

      the reason the cap is there is because thats how over time works, if you got the whole heal then it would just be an instant heal like the item already is, so they need to limit how much you can get per second, so it can be given over time. with your idea as giving a heal as a dot, it would probably be a slower heal than the 10% already is(24 health over 12 seconds is 2 hp/s, whereas 10% of 100 health gives you 10 hp/s)
      i think corpsebloom would be fine if stacking it made the health per second go up instead of down (ie at 2 cb you have 15%, 3 cb is 22.5%, etc.) the only problem is then that the item becomes too good, where stacking it is never a problem, and always good, albeit expensive(7 corpsebloom means you get over 100%health back per second, and have 800% healing multiplier)

    • @Cubyhielo
      @Cubyhielo 4 роки тому +2

      @@auqanova i think what they are saying is that instead of the pull giving you x% of your health, you get x% of the pool.
      Let's say you just killed a bunch of monsters and you got 2k health into the pull
      You have 500 health.
      Rn with 1 stack it would heal at 50 each second for 40 seconds.
      Instead could heal 200 each second for 10 seconds.
      Or in other part that could be fun too the healing never stops and just heals for 2% of the pool each tick, (as it deplenishes it heals less)

  • @getsinged7631
    @getsinged7631 4 роки тому +4

    If you get enough Shaped Glass to bring your Max HP down to 1, having Corpsebloom heals you for 100% of your max HP 5 times per second. Combine with Aegis for infinite barrier. You could also leave your max HP at 2 so you don't die in 1 hit at 1 HP and have actual OSP, at the cost of only healing 50% of your max HP 5 times per second.

  • @mynx7181
    @mynx7181 4 роки тому +26

    I am not pepega and I feel personally attacked.

  • @Dubi264
    @Dubi264 4 роки тому +12

    Love this more math based stuff. I've been thinking about doing a dps and healing comparison for the items using math like this.

  • @MonsieurBro
    @MonsieurBro 4 роки тому +6

    If corspebloom's max hp cap scaled upwards with additional pickups it might have a home as a viable choice, only at the cost of more lunar coins to make it usable later in the run. Say it increased the cap by 5-10% per corpsebloom, assuming 5 to be conservative. At 10 you have an additive 1000% bonus to your heal over time pool, and it can heal up to 55% of your max HP per second. While this effect is pretty strong, 10 shaped glass and a single leeching seed does essentially the same effect, only much safer with OSP and extreme damage multiplication melting anything you sneeze at. Alternatively, a higher base value like 20-30% which *wouldn't* reduce per stack might be decent too.

  • @curt7777777777
    @curt7777777777 2 роки тому +2

    Corpsebloom + Benthic Bloom (new void item) might be the play
    You're basically guaranteed to get a few Rejuvenation Racks... and a few N'kuhana's Opinions. The healing would be insane

  • @walbby757
    @walbby757 4 роки тому +15

    idk man i had a couple corpsebloom once and i was having a good time
    y'know until i died

  • @westarrr
    @westarrr 4 роки тому +4

    Haven't played ror2 or watched your stream for two months, but I just watched this to listen to your voice again. Love, Wesu

  • @MascottDeepfriar
    @MascottDeepfriar 4 роки тому +66

    How does corpse bloom interact with aegis? Would the over heal work to keep aegis full?

    • @ShiningDarknes
      @ShiningDarknes 4 роки тому +25

      sort of. It interacts weird with woodsprite though since woodsprite is over time healing it just strait buffs it with no downside. so if you get woodsprite and aegis it will work well with corpsebloom

    • @getsinged7631
      @getsinged7631 4 роки тому +27

      Corpsebloom + Aegis prevents your barrier from ever depleting as long as you have healing coming in from Corpsebloom

    • @darknesshas1
      @darknesshas1 3 роки тому +1

      It does but its never enough to keep aegis charged as the barrier depletes about as fast as you heal

    • @Nilruin
      @Nilruin 3 роки тому +3

      @@darknesshas1 No. So long as you're dealing constant damage and/or getting regen to fuel Aegis, you will constantly have a full barrier.
      And even if you're not dealing damage, if you have at least 1 Bustling Fungus and you sit still for a brief moment, you typically get most of that barrier back.
      Aegis + Corpsebloom is fantastic on survivors that can sit still for extended periods of time. (Like a Bungus Engi)

    • @darknesshas1
      @darknesshas1 3 роки тому

      @@Nilruin you'd think but corpse bloom caps the max regen per second based on percent health. Even with the constant healing source it would be better to just not have it bc you start losing more to decay than you gain from hp/barrier. A rejuv rack is just better, the math got too screwy on CB.

  • @dontdoitdan7965
    @dontdoitdan7965 4 роки тому +7

    I will use the whole "if your squeezing out as much healing as possible because your desperate" reasoning to say this:
    The finished game WILL have a final boss that you can get to rather than looping. Hypothetically, corpsebloom is useful in that situation. Beyond that... yea its pretty crap.

    • @Buglin_Burger7878
      @Buglin_Burger7878 4 роки тому

      You'd still outpace it with regular healing, if you need THAT much health then you better not get hit for about 10 seconds. In which case a certain Lunar item completely negates this. It is a case of if you can wait, there is something which can heal you in about 10 seconds any time which is faster then this... or just the healing items you get will heal you to full before that can.
      For this to be useful the boss would have to deal low damage and be impossible to avoid or for you to get so much health that if you get low on health and are in risk of dying you're the luckiest worst player in the world.

  • @sweatyeti
    @sweatyeti 2 роки тому +3

    Oh my god, thank you so much for this video. I never really picked up Corpse Blooms anyway, but I was wondering if I was missing something in the math, and NOPE, it seems like using one is indeed a terrible idea! I guess they make good fodder for a pearl exchanger, but I wouldn't want to risk dying for that.

  • @unforseenconsequense
    @unforseenconsequense 3 роки тому +1

    I'm probably going to do a corpsebloom rejuv rack now and just permanently heal for 20% of my health per second

  • @TebbleTV
    @TebbleTV 4 роки тому +3

    I think the only character you might be able to use corpsebloom on would be Rex since it is the only one with built in healing.

    • @roohni2226
      @roohni2226 4 роки тому +1

      Tebble no that’s not a very good idea cuz in rex’s case your hp bar goes between 30-70% very much, and pretty fast too. So it legit would be like a speedrun to end the run in the same stage you picked it up

    • @bruceh9780
      @bruceh9780 4 роки тому

      It's worse on Rex than any other. it caps his native healing abilities as well.

  • @karnnakz2
    @karnnakz2 4 роки тому +3

    I happened to have one run where i got lucky and got 3 rejuv racks early with the corpsebloom. It actually ended in a god run. But like you said, you need multiple rejuv racks so not really worth picking up unless you wanna Risk it.

  • @Zeonis
    @Zeonis 4 роки тому +1

    Hopoo spaghetti code working its magic yet again.

  • @keyboardspam1458
    @keyboardspam1458 Рік тому

    The one time I had corpse bloom do good was in a run with interstellar desk plant and 2 stacks of rejuve. The bloom allowed me to pump a bunch of healing from the plant into the pool and keep a constant ludicrous health regen outside of the plants range

  • @greasyboy3535
    @greasyboy3535 4 роки тому +2

    Wow, I didnt think about how this works. I probably never would've realized that its awful if you hadnt made this video. God bless you man, you just saved a bunch of my future runs.

  • @cryofist
    @cryofist 4 роки тому +1

    what i get from this is its not bad as long as you only limit yourself to one and grab a couple reju racks with the command artifact

  • @jtgaming3105
    @jtgaming3105 4 роки тому +1

    I feel like the only reason corpse might be somewhat good would be with the legendary item (Can't recall the name because I hardly ever get it) that when you get a tick of healing it launches a homing bullet.

    • @Woolie
      @Woolie  4 роки тому +1

      N'Kuhana's Opinion and no because N'Kuhana's damage is based-off the amount healed. healing rate is important for more procs but the actual heal value matters MUCH more and Corpsebloom completely guts it

    • @fathersongaming8515
      @fathersongaming8515 4 роки тому

      @@Woolie I thought it launched based on a percent of healing. Damage scales with the heal?

    • @jtgaming3105
      @jtgaming3105 4 роки тому

      @@Woolie Ahhhhh gotcha, like I said I hardly ever get the item and I can honestly say I've only picked up Corpsebloom to get the item info in archives. Thanks for the info!

  • @winfriedbauer2280
    @winfriedbauer2280 3 роки тому

    I've been playing this game since Official Release, so not long... And Raptor Gesus, so much detail to know! I have unlocked the Command Artifact, but that doesn't mean i get constant god runs if i use it, because sometimes getting random items is stronger for me, because the true value of the effects from items is still a bit of a mystery for me! And when i use the Command Artifact and choose the items, i end up becoming weaker in some regard because i'm not well rounded enough... Such a fun learning and experimenting part of the game, and these videos help a fuck load! Thanks...

  • @abitofsupport601
    @abitofsupport601 4 роки тому +6

    I usually pick one up depending on who i am, unless im engi. This is due to brooch/Aegis usually being my preferred method of surviving.
    Never pick more than one up though.

    • @abitofsupport601
      @abitofsupport601 4 роки тому +5

      @Lonelaw OnePunchOnion because the cap is per second, if you have barely any healing items: get it. You wont hit the detriment for a while.
      If you do, then great you dont need it.
      This item isnt meant for long game builds revolving around healing, its meant to supplement early and mid game healing if you dont get those items.

    • @abitofsupport601
      @abitofsupport601 4 роки тому +4

      @Lonelaw OnePunchOnion Whatever you say man. Try accepting other peoples way of doing things occasionally. I consistently get god runs even with picking up these, so clearly i know what im doing.

    • @abitofsupport601
      @abitofsupport601 4 роки тому +6

      @Lonelaw OnePunchOnion red items are FAR more difficult to get than lunar items.
      Lets say you have 1000 hp(easily doable on several characters mid-run without items).
      Lets say you have 4 crit scythes(gonna guarantee those crits for this math)2 leech seeds, and some monster tooths/med packs.
      This, outside of sprite/regen items, are some of the best healing you will get early on.
      Now you heal 20 per crit, 2 per hit, a little every time you take damage(on a delay), and whenever you pick up healing orbs.
      This is not even close to the 100 per second cap that corpsebloom gives you. And this healing assumes 100% crit rate, which is not feasible in all runs.
      Now you pick it up.
      Now you heal 40 per crit, 4 per hit, and the other items heal you even more.
      After picking it up, sure you might hit the cap. But now your healing more than you would without the cap.
      If you can get enough items to make a god run, the chances are you wont notice corpseblooms "cap" at all, especially on high health survivors. If you have more healing items than i gave, you are probably on your way to a god run and dont need it.
      Corpsebloom is seriously underrated, and is only heavily detrimental when you pick up shaved glass. Why?
      When you pick up glass, you also half your health, which also halves the cap of corpsebloom.
      Corpseboom is made even better by items that increase your max health.
      Corpsebloom also does not affect regen items, outside of sprite since that technically isnt regen..but it is. Whatever.

    • @abitofsupport601
      @abitofsupport601 4 роки тому +4

      @Lonelaw OnePunchOnion also my first explanation states that the items point is to get you to those higher stages. So it isnt pointless by your own definition.

    • @abitofsupport601
      @abitofsupport601 4 роки тому +3

      @Lonelaw OnePunchOnion whatever dude. You play your way, and ill keep doing god runs with it.

  • @Linkachu8709
    @Linkachu8709 4 роки тому +1

    I've found corpsebloom handy for regen if you do some guerrilla tatcics style gameplay. Dash in, deal damage, bug out. If you know your gonna take hits but arent gonna stick around, its good to keep you going. Corpsebloom isnt really good for agressive playstyles.

  • @velocivoid7974
    @velocivoid7974 3 роки тому +1

    Discounting Gesture, Convergence, and Glass, I actually like the Mercurial Rachis for Void and for engi. Yes, it is placed randomly, but 150% damage is a lot, especially when trying to do crazy stuff with Diablo Strike or Preon. The thing with Rachis is that it’s radius is small, so you can jump into it, with a small chance some enemies will jump into it and hit you. Jump into it, pop Diablo or spam your Capacitor, free damage, jump right out before any enemies hit you for their 150% damage attack.
    Yes, I did just rant about the obscure funny blue spine.
    I am not pepega, I PROMISE

  • @sibren9874
    @sibren9874 4 роки тому +2

    In conclusion its alright with Aegis

  • @takodahaas8383
    @takodahaas8383 3 роки тому

    Corpse bloom is why I build 5 gestures of the drowned some soul bound catalysts fuel cells, and the fruit equipment

  • @YanYanicantbelievethistakenffs
    @YanYanicantbelievethistakenffs 2 роки тому

    That thumnail looks like a sphere being turned inside out.

  • @NEMARTOH
    @NEMARTOH 4 роки тому +1

    So this made me think: if you have like 4 shaped glasses with huntress, 3 scythes, max crit, n'kuhanas opinion and a corpsebloom as long as you have hit something you'll constantly be healing and triggering n'kuhanas opinion and you'll constantly shoot out the fire things which when they'll crit you'll add to the pool and heal even more and start an endless loop as long as something's alive

  • @IPlayTheTrack
    @IPlayTheTrack 4 роки тому +3

    I love having corpsebloom on eng when playing multiplayer cuz I may not be getting the make befits from it but everyone else is especially when you ave a few fungi for your turrets

    • @Asupreme
      @Asupreme 4 роки тому +2

      This is the true MVP right here. True team player.

    • @AziSlays
      @AziSlays 4 роки тому +1

      That doesn't work though. At all. Rejuv rack doesn't make teammates heal more either.

    • @Asupreme
      @Asupreme 4 роки тому

      @@AziSlays Now that I think abouti t, you right.

  • @marksutherlandjr.2121
    @marksutherlandjr.2121 2 роки тому

    Behind every successful UA-cam channel, is. Harb rolling their eyes.
    Me: Soooo, do I take it or not?!

  • @Orillion123456
    @Orillion123456 4 роки тому +1

    All corpsebloom needs to do is... not have the second part of it's effect scale at all. Just always be 10%/sec cap.
    And suddenly it's a decent trade off in most cases except engineers stacking mushrooms (because they already heal for 100% health per tick, they don't need to double-and-spread that).

  • @YourPalKindred
    @YourPalKindred 2 роки тому

    God when he said premium currency I had a Vietnam flashback before remembering ROR2 has no microtransactions

  • @celarious1989
    @celarious1989 4 роки тому +1

    This video is 3 months old but I will not have you shittalking red whip

  • @IYPITWL
    @IYPITWL 4 роки тому +1

    This sounds opposite from the LeaguelfLegemds item DeathDance which puts DAMAGE in a pool and deals 33% of that to you per second plus it increases healing based on dmg dealt.

  • @neock
    @neock 4 роки тому

    you use a mass regen build(medkits, leaching seeds, and raw meat, aswell as getting that necklace that drops health orbs when you kill something) with a corpesbloom(or several of them) and you get an endless healing build. mix that with the skulls on healing, and your nonstop shooting them, and your heal rate goes thrue the roof sevral times over

    • @Woolie
      @Woolie  4 роки тому

      10%/sec is hardly "through the roof" compared to regular leech with scythes and capped crit. Corpsebloom is more consistent healing at some points, yes, but regular heals and leech scale far better

  • @jakub9681
    @jakub9681 3 роки тому

    After anniversary update Old War Stealthkit always(if its not on cooldown) activates when below 25% max hp and invincibility lasts 5 sec so if you have one Reju Rack and Stealthkit Corpse Bloom becomes at least decent because you can heal 100% of max hp while being invisible with just a few healing items. Plus, if you have Aegis, it becomes a pretty juicy combo for early/mid-game.

  • @walkastray0078
    @walkastray0078 4 роки тому +1

    Quite easy to balance, just change the '10% of max hp' to '10% of pooled healing'.

  • @GraafBerengeur
    @GraafBerengeur 4 роки тому

    Aight, I'm off to play a run with command artifact: get a corpsebloom and *utterly spam infusions to get a high max health* so the heal per second from corpsebloom is not too bad.

  • @andrewbayruns348
    @andrewbayruns348 4 роки тому +1

    I could only see it being useful if you have 3 or 4 rejuv racks and are playing loader cause his dps uptime is bad

  • @Kellexar
    @Kellexar 4 роки тому

    I will say I had 2x rejuv racks and an aegis, I picked up a corpsebloom on top of it and it turned it into perma max cap barrier, with the healing pool being so massive at that point that it was basically bottomless.

  • @Buglin_Burger7878
    @Buglin_Burger7878 4 роки тому

    Looking back on this, the problem with the Corpsebloom there is one simple solution:
    You're a corpse and your health doesn't heal but shields now do via healing effects but at a cost of reduced healing.
    Basically think of it as Transcendence's brother or sister but incompatible with them.
    Lets say it reduces healing by 10-20% and locks your shields at half your health. Any increase to one is applied to the other, but both are halved. So a Infusion adds 50 Health and 50 Shield, while a Shield Generator adds 4% Health and 4% shields. So now I have shields which can recharge very quickly if I don't get hurt... or heal them directly. BUT I can no longer heal my Health Bar aside from getting new items which add onto my Health.
    So I halved my health to in turn get a big 7 second regeneration but I don't "lose" that leech/health unlike with Transcendence or Glass.
    For each additional stack you get you'll cut your HP in half, becoming more shields so you'll have more for that 7 second shield regen. The drawback? You eventually end up with Transcendence but with slight healing that is almost non-existent or missing a portion of your health bar and in turn not being immune to 1-shots. (So if it is 50% -> 25% -> 12.5% -> 6.25% that means you'll have at most an 80% healing reduction, be immune to 1-shots, and have shields.)
    Basically it makes Shield Gens more viable for healing characters and risk of destroying your 1-shot protection in return for reduced healing and less "health" that can be healed.

  • @KoboldCloaca
    @KoboldCloaca 4 роки тому +5

    Watching this made me realize that I don't understand math

  • @alasdairsinclair916
    @alasdairsinclair916 2 роки тому

    Everyone: Corpsebloom sucks, F tier
    SCP-2718: Hello there
    Everyone: Corpsebloom please I don't want to rot inside my own body after I die.

  • @tuoritto
    @tuoritto 4 роки тому

    I've found a somewhat neat way to use corpse blossom as Engineer and his mush combo: just get some Aegis on top of that, stand around your turrets for a few secs and then you have a temporarily unlimited amount of barrier. But then again, it alone will not save you

  • @CyanSoups
    @CyanSoups 2 роки тому

    There is one type of run where the corpse maker would be useful is a command run, because you can do two stages and get only repulsion plates, a lens or two, and all crit scythes, (if you get a red, get rack) then get a corpsebloom, at least one rack.
    Keep going back for racks every once in a while and only get other items after 10 lens', 100 plates, 5 scythes, and at least 5 racks.
    Then? Your run is the ultimate meme run.

  • @espress0_1
    @espress0_1 3 роки тому

    Corpsebloom is good with aegis because you can hold up the barrier longer to a point where you can almost have full barrier at all times because it outputs the healing over time

  • @Hypedkat
    @Hypedkat 2 роки тому

    Corpsebloom is secret op, grab bungus, a rack or 2, and boom, heals for a few hundred per application. I've used corpsebloom a ton and it has singlehandedly saved me from death numerous times cause of that heal over time

  • @Reece8u
    @Reece8u 2 роки тому

    Sticky bomb and atg missle launcher work AMAZING together though, even though they are similar you always want both!

  • @cooldude1565
    @cooldude1565 4 роки тому +3

    watching this at 2x speed made my pepega brain absolutely fry

  • @NukemLulz
    @NukemLulz 4 роки тому +5

    I AM NOT PEPEGA.

  • @Mushybase
    @Mushybase 2 роки тому

    Me watching this getting new info, then hearing you say, “if you plan on going past 2 loops do not pick this up” with me starting a week ago only having looped once yet lmao

  • @Maddkipz
    @Maddkipz 4 роки тому +2

    You're doing God's work with these vids, man.

  • @kennymansy2270
    @kennymansy2270 2 роки тому

    One way to make corpse bloom a bit more viable for long runs is to have some Shield on top of it so the regen is used on a smaller bar and you have another bar that isn't affected at all by it

    • @kennymansy2270
      @kennymansy2270 2 роки тому

      I would Say between 25% and 50% shield

  • @dexterity494
    @dexterity494 3 роки тому

    I think corpsebloom can be really powerful on characters with less than 1.0 proc coefficients, since it doubles all healing, making leeching seed on Bandit and Captain over 1, making it on par with normal healing.
    Obviously you're now crippled in that you can't heal over 10% per second, but at least you have a good amount of healing.

  • @holo7070
    @holo7070 2 роки тому

    I’ve found corpse bloom is extraordinarily situational mainly the only time it’s viable is a rejuv rack, and an ageis, and a consistent way to massively stack healing I was on Commando when I found it so it was Wungus and Leeching Seeds.

  • @rileyschrader8285
    @rileyschrader8285 2 роки тому

    corpsebloom is really only good if you have enough rejuvanation racks, like you said, because then you could heal over 50% of your health a second for an entire stage if you have the pool built up enough

  • @frostshard8825
    @frostshard8825 4 роки тому +7

    I have found one use of corpsebloom: Corpsebloom + Aegis

  • @neppico
    @neppico 4 роки тому +13

    i'm am not pepega

  • @nerfjanetreal
    @nerfjanetreal 3 роки тому

    1 corpsebloom with a stack of aegises and rejuniveation racks works very well

  • @anthonyhodapp1045
    @anthonyhodapp1045 4 роки тому

    The problem isn't there's isn't a flat list of what is, and isn't affected. If You're teamed with an engineer their mushroomturrets heal You independently of corpse bloom so You actually can heal like crazy if pack stacked

  • @brokevessel9297
    @brokevessel9297 2 роки тому

    I once had a run as heretic where i got as many lunars as i can, the corpsebloom made me unable to outheal the negative health regen making my health a timer due to it slowly decresing over time until i die

  • @Cross64786
    @Cross64786 2 роки тому

    I think the person that made item in dungeon crawler style game is basically a mathematician

  • @whyareyoureadingthis1947
    @whyareyoureadingthis1947 4 роки тому +4

    Make Corpsebloom make you immune to Malachite and then it'll be viable.

  • @mintyfreshfries6261
    @mintyfreshfries6261 4 роки тому

    I think the best way to change it would be to have the heal be based on the percentage of the remaining heal in the pool. So in a way it makes it worse in the beginning but it gets better as time goes on.

  • @purrrp6114
    @purrrp6114 2 роки тому

    Im so glad this game has an amazing mod community, have already downloaded a droppable items mod (after I accidentally picked up a harasy item on loader and it replaced my god damn punch making me lose a monsoon run 2hr in) as well as the pickable item drop mod or whatever its called lol. Taking useless items out like corpse bloom from drop pool has made the game alot more enjoyable

  • @ummthatminecraftguy
    @ummthatminecraftguy 3 роки тому

    Corpsebloom plus mushroom is pretty decent imo. You can store up heals while waiting for the teleporter and get healed during the next stage. Good on characters that don't need healing like loader.

  • @jtnachos16
    @jtnachos16 3 роки тому

    So, it's late, and I dunno, maybe they fixed it by now, but it seems like half the issue is an OoO one combined with inconsistent definition of healing, and the other half, is the arbitrary 'no more than x percent of hp' scaling.
    How 2 fix da bloom:
    Change the 'no more than x percent of health' to 'pool size cannot be more than x percent of HP' and have that percentile INCREASE with additional stacks. Cap 'tick' size @ 'x percent of health', possibly even scaling up with stacks, but leave the 'over one second' restriction nonexistent.
    Additionally, make the initial boost occur OUTSIDE of the pool, so that '200x heal' applies after the pool is drawn, like with Reju rack. Also, freeze the pool while health is full, rather than continuing to drain it when health is full. On the other side, REDUCE the boost with additional stacks. That way there is a solid downside to stacking, and the initial item keeps the downside that characterizes lunar items.
    This way, additional stacks could actually be worthwhile if you have a bunch of healing items to begin with. It would actually scale positively, without becoming actually busted entirely (or at least, as busted as healing can actually be), and early game, the heal over time and ;x percent per tick; functions as a significant downside compared to the value of instant heals, especially with your low initial health, with the potential of mass-stacking something like medkits, shrooms, or slug, to still provide a better result without the downside of the capped tick size, even late game, albeit more conditionally.
    Because let's face it, corpsebloom costing special currency makes no sense, with how weak it is.

  • @OhNoTheFace
    @OhNoTheFace 4 роки тому +5

    Waiting for the day where glass removes one shot protection. Will be funny. Have people actually earn the double damage

  • @JohnWhitneyTheFourth
    @JohnWhitneyTheFourth 4 роки тому

    If they could just change corpse bloom to not cap at max hp I could see it being useable. The reju rack interaction is interesting, if you have 4 reju racks it's actually beneficial, but the extreme luck needed for that just out weights the one use case.

  • @TheMantisLord50
    @TheMantisLord50 2 роки тому

    Wow. There are so many new contestants for this spot now! Lovely!

  • @notimeforcreativenamesjust3034
    @notimeforcreativenamesjust3034 4 роки тому

    Actually in the first game red whips where essential because of how SLOW you where.

  • @Epicmonk117
    @Epicmonk117 4 роки тому +1

    TBH Corpsebloom should tick for a % of the current pool value rather than a % of your max HP

    • @getsinged7631
      @getsinged7631 4 роки тому

      Then the pool would literally never fully deplete, as every time the pool decreases in size the amount of healing received would decrease proportionally.

    • @Epicmonk117
      @Epicmonk117 4 роки тому

      @@getsinged7631 Yeah but the heals would also get smaller towards the end

  • @NorthernStarshine
    @NorthernStarshine 4 роки тому +1

    I can see Corpsebloom working in the final release if you don't go for endless loops, as it'll probably be designed to end at the final boss. I still think it's pretty garbage though.

  • @thepyrokitten
    @thepyrokitten 3 роки тому

    Chronobauble and whip are good in small amounts but totally not something you'd spam.

  • @dangerjones4632
    @dangerjones4632 4 роки тому

    It'll do most of it's healing when you're long dead. Name fits.

  • @seanmail8292
    @seanmail8292 4 роки тому +2

    Isn't the consistent healing in the pool kinda useful sometimes when you're taking lighter constant damage? Or do bigger burst heals overhealing you not really happen/matter most of the time?
    And yes, I understand that a lot of the time you're just going to be whacked by something big or shotgunned and die anyway, in which bursty heals would be more helpful. Could be a point of discussion though?

    • @Woolie
      @Woolie  4 роки тому +1

      Monsters scale to the point that even something as inconspicuous as a regular lemurian or beetle will chunk you for half of your HP, easily. At that point (mid 2nd loop or so), the trickle of HP is not good

    • @seanmail8292
      @seanmail8292 4 роки тому +1

      @@Woolie Right. So only just okay in early loops, with a rejuv rack or two at least, lol
      What an enticing item

    • @Woolie
      @Woolie  4 роки тому +1

      @@seanmail8292 exactly lol

  • @santossmith9847
    @santossmith9847 4 роки тому

    my god... i already loved the base game but with mods, its like rediscovering skyrim with mods again, opening up a whole new world of shiny baubles and golden trinkets :D

    • @OhNoTheFace
      @OhNoTheFace 4 роки тому

      I mean someone has to balance the game. The devs don't do it with any speed

  • @alexbaldwin8365
    @alexbaldwin8365 4 роки тому

    No matter what combining Spinel Tonic with 5 or 6 Gesture of the drowned puts you in the effects of Spinel Tonic %100 of the time making it all positive without the negative

  • @codysmall6826
    @codysmall6826 4 роки тому

    I was doing a run with corpsebloom and fungus with a bunch of rejuvenation racks, as well as the legendary item that shoots out skulls when healing. I kinda appreciated the amount of mobility that corpsebloom offered, since it effectively made the fungus into an over time heal, which allowed me to survive for about 3 hours before deciding to one shot Mithrax. Is it good, it is a limiting factor for healing, but I think that in the case I was talking about, it’s fairly usable, though not viable, I’d say it boils down to play style. Certainly wouldn’t mind it if I got my item combination again.

  • @zacharyboland9307
    @zacharyboland9307 4 роки тому +1

    No, it's the only that lets you gain money on hit but lose money when you get hit