Excellent video! One quick rule correction: the graphic at 6:00 shows a creature sliding to the back row as it's owner is losing the Forge at end of turn. That doesn't happen, what your script says is correct - creatures in back row slide forward, and that's it. If you slide creatures to back row, they won't be attacking as frequently as they're supposed to. Original Flavor SolForge had all creatures attacking every turn, even creatures controlled by nonactive players, and that's been retained in Fusion.
I love Solforge Fusion and have been playing for a while. “UndyTie”… lol. Undead+Yeti - d&Y… I recommend separating the 2 level up zones by faction. It saves a ton of time on reset and leveling up. One of the things that confused us early in learning the game: You can play ‘Free’ cards and ‘Activate’ cards any number of times before or after you play your card. Once you pass to an opponent then you can’t play Free cards or Activate abilities. Having 2 markers for who has the Forge has caused problems in the past so we have 1 marker that gets passed back and forth.
I really loved the original SolForge online before they "updated" (killed) the UI. It was really fast paced with cool art & feel. Hope they have more success with this version of the game.
I'm glad to see Solforge lives on in some medium, and I'm glad the leveling-up mechanic has carried over! that was the unique component to solforge, along with the lane-based combat. interesting that it seems to have a bit of keyforge regarding the unique decks, which is another game I wanted to try at some point. physical Solforge looks fun, and for those who have played the previous digital incarnation the level 2 and 3 decks make sense. I liked the strategic decision of playing a creature that is initially strong but doesn't get much stronger at level 2/3 compared to a longer-term card that scales up faster. so thanks for the video, professor!
I love Solforge Fusion and have been playing for a while. “UndyTie”… Undead+Yeti - d&Y? I recommend separating the 2 level up zones by faction. It saves a ton of time on reset and leveling up. One of the things that confused us early in learning the game: You can play ‘Free’ cards and ‘Activate’ cards any number of times before or after you play your card. Once you pass to an opponent then you can’t play Free cards or Activate abilities. Having 2 markers for who has the Forge has caused problems in the past so we have 1 marker that gets passed back and forth.
I remember when this was a digital only game. Glad to see the company's doing well even after all this time. I finally got to sit down for a demo for this at my LGS and hope that it picks up locally.
The rules and mechanics of this CCG is like a blended up version of MTG's Jumpstart, Yu-Gi-Oh!, and the Digimon Trading Card Game with some Keyforge layered on top of its unique lane battlefield. I think I'll keep an eye on this game... (Edit: I forgot the word "this" before CCG oops)
Oh wow what a crazy coincidence you uploaded this haha, a coworker of mine brought in solforge fusion and was looking to play it today. Thanks for this video! It'll help save us a lot of time in the setup :)
Hello, could you please consider doing a video on Netrunner? The original game is out of print, however the fan made NISEI initiative is going strong and the game seems on the rise :) It would definitely be a huge boost and a reward for the non-profit NISEI fan organization. Have a good one!
I'd love to have a video about Netrunner by the Prof, briefly going through the history of the game from its TCG roots to its FFG renaissance and death, and landing on the current NISEI era. This could draw a lot of much needed attention to the current version of the game!
Elements of V.S. System, Warhammer Age of Sigmar Champions, MtG and moba's. Seems interesting. The free scan in for Tapletop simulator is a really smart addition.
Hey Prof! Love your videos. This one was excellent, as usual. I want to point out a couple of minor rules errors: - At about the 5 minute mark, your verbal description of the Stealth keyword is incorrect. Stealth creatures basically bypass opposing creatures in the back row, but they, themselves, cannot attack the opponent from the back row. - Around the 6 minute mark, the animation shows the new "non-forge" player's card moving from the front to the back row. This does not happen. Creatures stay in the front row unless they gain defender or an effect moves them back. Would it be possible to get some corrections on these or maybe a note in the description? I know a lot of stores and community organizations are planning to use your video for teaching purposes, so these errors do have a relatively high risk of propagating throughout the playerbase and getting people very confused. Also, I love the fact that you started with the lore. I've been playing this game for several months now and haven't much dived into the lore. It is really interesting, though. Thanks!
Love you prof, thanks for bringing more card games to us! There's many reasons to take a break from Magic and I'm enjoying many and some of those you introduced people to. I'm happier not clinging to old habits but experiencing new stuff. These videos do something good, they reinvigorate the live for tabletop TCGs
Thanks for the video. I picked up the game recently and have been trying to figure out how to play it. The lack of rules in the box is highly annoying, and the online rules only go so far. Seeing stuff in motion was definitely helpful. Cheers.
Wait I'm so confused. How does this relate to SolForge? Similar cards different concept? Do you buy decks like in KeyForge? The deckbuilding aspect is choosing which halves to play? I think a longer introduction to the game would have been helpful.
SolForge Fusion is a new (physical) incarnation of the old digital SolForge game. Many of the cards will be familiar to old SolForge players. In Fusion, many of the cards are procedurally generated by combining a base card (Icecrusher, for example) with a modifier (Stout) to create multiple possible versions of the same base card (Stout Icecrusher, Relentless Icecrusher, Stampeding Icecrusher, etc.). In addition to that, rather than the full deckbuilding of SolForge, Fusion's deckbuilding involves taking two procedurally generated, static half-decks of cards and combining them together to get a Fused deck. This means that, like KeyForge, you will buy new decks. However, unlike KeyForge, you're never stuck with a deck that is completely useless! Any half-deck in SolForge Fusion, as bad as it might look at first glance, could potentially just need the perfect mate (and some savvy play) to make it a top-tier competitor. Hope that helps clear some stuff up!
This game was ton of fun to play a few years ago on mobile. It's neat to see it in paper, but, it's a lot of moving parts and would have ben great just to see it come back to digital, since it's a lot easier to manage the game mechanics. And in case anyone was wondering, yes the Solforge digital game had a better economy than MTG Arena.
@@themanly1672 that's something. I wish they would just bring the game back to mobile. It was a blast to play a few years back, but, I think the company was stretched a little too thing on R&D and playtest, because card balance was slow to happen and once they started going for fancy graphics to "enhance the gameplay experience" the game performance started to suffer and they could never get the game back to an enjoyable state.
@@owlxoggest6247 That and they made it more pay to win to where you had to use gold which you could only purchase with money to get the new sets and you could only buy the generic packs with silver and they basically doubled the price per pack. The deck building was definitely my favorite part. I bought the Kickstarter of this game but have yet to open it. Game is cool, but O think this algorithm deck building model is silly and money grabby. Best decks will be rare and expensive or you can just buy lots of packs and hope.
@@themanly1672 yeah I think I got out before it got too bad. I tend to try lots of games and just look for budget options with each game, and found Solforge actually fairly easy to be competitive with all common decks for the first year or so that I played it. When I came back to it after a bit of a break it was a shell of what I remembered that was if I could make it through a game without it crashing
Hi prof, love the video! I might be a little late to the *game* but I'd love to see a play-through/review for Marvel Champions. Keep making these invaluable resources!
The Solforge game was amazing. I invested a lot in this game. It was completely abandoned and it was brutal. I don’t really have any trust in Stoneblade. Don’t invest money in this game if it’s support is important to you!
Love this spotlights of another cards game!!! It does remind me a little to Android: Netrunner, wich it not surprising, seen as both are original Garfield games
I would enjoy seeing games other than MTG played on Shuffle up and Play from time to time. I think it would be interesting to see other games played on occasion.
Got into SolForge back when I was starving for a digital card game and Blizzard hadn't yet given me closed beta access for Hearthstone. Pretty fun game and I loved having 3 different art pieces for each creature.
I don't think it is available on store shelves, but have you heard of "Gruff"? It is a game of monstrous battle goats, where you are a shepherd with 3 Gruffs fighting other shepherds on the bridges across the universe. Or you can play solo fighting against trolls! I find it to be quite fun and fast paced. The company that makes it is called Studio Woe.
great explanation, imo this is a board game with card elements, not a card game. Sure there are 'random halfs' but we saw exactly what happend with key forge (oh hey look, another RG game, wild how he keeps doing that), theres only wildly powerful golden tickets, and no one trades duds. cool game, again, amazing video on how to play. sadly the game itself im very hesitant on picking up. maybe as a board game piece though.
I played the fist SolForge in the digital form and quite liked it, it was the economic side that annoyed me, with ultra P2W decks and no true ladder system. I'll give that a look.
I played the old soul forge extensively so this looks cool. This new design seems incredibly similar to David Sirlin’s Codex, so calling it the first hybrid deck game seems a bit off.
This still smells funky. So is this the same as Keyforge in terms of NOT being able to mix and match cards from one deck? And now you just mash two together like Smash Up!?
At roughly 6:02, what is spoken is correct, but the video is incorrect. All cards in back move to the front, but the images show a front card erroneously moving to the back.
Great video. I've played SolForge once. A lot of fun. I would like to learn how to play Genesis: Battle of Champions by Haunted Castle Games. OK, honestly, I already know how to play, but would love to see how you would teach it. It's a fantastic game.
Kinda wished he would explain how you purchase these cards.....are they all pre-constructed decks? Booster packs? Do I go to my buddies and bring my own cards or does he just have a big box that I pick from?
Each half-deck is algorithmically generated to be one of a kind. You purchase a starter or booster kit that includes 4 decks and shuffle any two together to play.
I was designing a card game based on the book I'm writing, and it was a mix of Jumpstart and Commander... Just realized Solforge is EXACTLY that, but waaaaaaaaaay more complex than I was imagining. Well, I guess I'll have to redesign my game :/
When you play a level three spell, or a level three creature is destroyed, does it go to your discard pile instead of your banish pile? It would leave you with less than 20 cards in your draw pile if you banished them and some decks allow you to upgrade cards quickly.
@@mystic839 the turn limit is four cycles (with a fifth being sudden death if necessary) so you could play and upgrade a card first cycle, play and upgrade that card second cycle, then play that level three card in the third cycle. If the game continues into the fourth cycle are you short a card or do you get it back?
Level 3 creatures leaving the field are banished and level 3 spells are banished leaving you with less than 20 cards. Most powerful effect are awesome but at a cost of only using it once.
Because damage persists in this game, how would you represent a creature's health? Would it be simply putting a die on a creature for each point of damage it has taken?
Excellent video! One quick rule correction: the graphic at 6:00 shows a creature sliding to the back row as it's owner is losing the Forge at end of turn. That doesn't happen, what your script says is correct - creatures in back row slide forward, and that's it. If you slide creatures to back row, they won't be attacking as frequently as they're supposed to. Original Flavor SolForge had all creatures attacking every turn, even creatures controlled by nonactive players, and that's been retained in Fusion.
Thank you for the clarification. I am watching this video learning how to play SolForge and your comment helped.
I appreciate this as well, this had us confused for a bit.
Creatures with Defender don't move forward, which also happens at that timestamp.
I love Solforge Fusion and have been playing for a while.
“UndyTie”… lol. Undead+Yeti - d&Y…
I recommend separating the 2 level up zones by faction. It saves a ton of time on reset and leveling up.
One of the things that confused us early in learning the game: You can play ‘Free’ cards and ‘Activate’ cards any number of times before or after you play your card. Once you pass to an opponent then you can’t play Free cards or Activate abilities.
Having 2 markers for who has the Forge has caused problems in the past so we have 1 marker that gets passed back and forth.
I really loved the original SolForge online before they "updated" (killed) the UI. It was really fast paced with cool art & feel. Hope they have more success with this version of the game.
The original Solforge was great, but the way it fell apart makes me hesitant to trust this one.
All the accessibility of keyforge with more direct combat and interaction with the opponent? Count me super in!!
Thank you for making helpful videos for random card games. I and others play more than just MTG and appreciate this type of content.
Many Magic the Gathering players ask the question...how do I play SolForge: Fusion?
I love how you explain things so clearly. I'd never heard of solforge before today, and now I might try to pick up some cards! Thanks prof!
SolForge? That's a name I haven't heard in a long, long while.
I'm glad to see Solforge lives on in some medium, and I'm glad the leveling-up mechanic has carried over! that was the unique component to solforge, along with the lane-based combat. interesting that it seems to have a bit of keyforge regarding the unique decks, which is another game I wanted to try at some point. physical Solforge looks fun, and for those who have played the previous digital incarnation the level 2 and 3 decks make sense. I liked the strategic decision of playing a creature that is initially strong but doesn't get much stronger at level 2/3 compared to a longer-term card that scales up faster.
so thanks for the video, professor!
Oh isn't Solforge that digital card game from a while back? So this is what they've been up to! Great video Prof, keep up the wonderful work.
Yes
It is! They farmed cash out of it, killed it and then this happened! Still kinda bitter.
@@ShanksMcShiv I suspect if they were really farming cash out of it then they wouldn't have killed it.
@@ShanksMcShiv During the end of the game's life, they explained some of the problems, the main one was that there was nothing for the whales to buy.
@@TheAweDude1 yeah that does seems like an issue, got to have something for the whales to buy or earn money another way.
I loved the digital version and played it for years! was not aware there was a physical version. very nice and thanks for the intro!
I love Solforge Fusion and have been playing for a while.
“UndyTie”… Undead+Yeti - d&Y?
I recommend separating the 2 level up zones by faction. It saves a ton of time on reset and leveling up.
One of the things that confused us early in learning the game: You can play ‘Free’ cards and ‘Activate’ cards any number of times before or after you play your card. Once you pass to an opponent then you can’t play Free cards or Activate abilities.
Having 2 markers for who has the Forge has caused problems in the past so we have 1 marker that gets passed back and forth.
Failed at trying to edit. Sorry for posting this twice.
I remember when this was a digital only game. Glad to see the company's doing well even after all this time. I finally got to sit down for a demo for this at my LGS and hope that it picks up locally.
A fully pre-constructed game? Seems interesting and very budget friendly I will for sure be watching this game with interest.
The rules and mechanics of this CCG is like a blended up version of MTG's Jumpstart, Yu-Gi-Oh!, and the Digimon Trading Card Game with some Keyforge layered on top of its unique lane battlefield. I think I'll keep an eye on this game...
(Edit: I forgot the word "this" before CCG oops)
It's just feels like Inscryption but in multiplayer for me
@@kiteman33138 That is an interesting observation! I haven't heard of that game before. By any chance can you give an explanation for this?
Plants versus Zombies: Heroes
Many identical aspects but on mobile phones
Just install that and play!
Oh wow what a crazy coincidence you uploaded this haha, a coworker of mine brought in solforge fusion and was looking to play it today. Thanks for this video! It'll help save us a lot of time in the setup :)
Hello, could you please consider doing a video on Netrunner? The original game is out of print, however the fan made NISEI initiative is going strong and the game seems on the rise :) It would definitely be a huge boost and a reward for the non-profit NISEI fan organization. Have a good one!
I'd like to second a Netrunner nomination to get more eyes on the game!
I'd love to have a video about Netrunner by the Prof, briefly going through the history of the game from its TCG roots to its FFG renaissance and death, and landing on the current NISEI era. This could draw a lot of much needed attention to the current version of the game!
I miss the original game on steam, might give this one a shot, good old memories!
I had just finished watching kohdok's video about solforge - that's quite the coincidence! Now I have to check this out...
This is neat. Makes me nostalgic for the original SolForge, even if I never seemed to grasp deckbuilding there.
I remember the online app a long time ago
Elements of V.S. System, Warhammer Age of Sigmar Champions, MtG and moba's.
Seems interesting.
The free scan in for Tapletop simulator is a really smart addition.
Thanks for the tutorial! We've played twice and it is an absolute blast.
Hey Prof! Love your videos. This one was excellent, as usual.
I want to point out a couple of minor rules errors:
- At about the 5 minute mark, your verbal description of the Stealth keyword is incorrect. Stealth creatures basically bypass opposing creatures in the back row, but they, themselves, cannot attack the opponent from the back row.
- Around the 6 minute mark, the animation shows the new "non-forge" player's card moving from the front to the back row. This does not happen. Creatures stay in the front row unless they gain defender or an effect moves them back.
Would it be possible to get some corrections on these or maybe a note in the description? I know a lot of stores and community organizations are planning to use your video for teaching purposes, so these errors do have a relatively high risk of propagating throughout the playerbase and getting people very confused.
Also, I love the fact that you started with the lore. I've been playing this game for several months now and haven't much dived into the lore. It is really interesting, though. Thanks!
What a fun looking game! I would love to learn more about the lore of the game setting too. It seems like a very interesting environment
We have a lot of lore coming, including an interactive Storyline tournament at Gen Con where players can influence the lore of the world.
Love you prof, thanks for bringing more card games to us! There's many reasons to take a break from Magic and I'm enjoying many and some of those you introduced people to. I'm happier not clinging to old habits but experiencing new stuff. These videos do something good, they reinvigorate the live for tabletop TCGs
At first my brain went to KeyForge, which I've not played yet, then realized this is much cooler looking and would rather invest in this. 🤓
this game looks really fun i think i might try it and wow how am i this early?!?!
Thanks for the video. I picked up the game recently and have been trying to figure out how to play it. The lack of rules in the box is highly annoying, and the online rules only go so far. Seeing stuff in motion was definitely helpful. Cheers.
Wait I'm so confused. How does this relate to SolForge? Similar cards different concept? Do you buy decks like in KeyForge? The deckbuilding aspect is choosing which halves to play? I think a longer introduction to the game would have been helpful.
SolForge Fusion is a new (physical) incarnation of the old digital SolForge game. Many of the cards will be familiar to old SolForge players. In Fusion, many of the cards are procedurally generated by combining a base card (Icecrusher, for example) with a modifier (Stout) to create multiple possible versions of the same base card (Stout Icecrusher, Relentless Icecrusher, Stampeding Icecrusher, etc.).
In addition to that, rather than the full deckbuilding of SolForge, Fusion's deckbuilding involves taking two procedurally generated, static half-decks of cards and combining them together to get a Fused deck. This means that, like KeyForge, you will buy new decks. However, unlike KeyForge, you're never stuck with a deck that is completely useless! Any half-deck in SolForge Fusion, as bad as it might look at first glance, could potentially just need the perfect mate (and some savvy play) to make it a top-tier competitor.
Hope that helps clear some stuff up!
Oh this looks amazing.
Richard Garfield AND lane based combat?
I mean I kinda liked Artifact so it's not that bad!
A new learn to play video? Sweet!
More to come!
This game was ton of fun to play a few years ago on mobile. It's neat to see it in paper, but, it's a lot of moving parts and would have ben great just to see it come back to digital, since it's a lot easier to manage the game mechanics. And in case anyone was wondering, yes the Solforge digital game had a better economy than MTG Arena.
They have it set up on Tabletop Simulator for now.
@@themanly1672 that's something. I wish they would just bring the game back to mobile. It was a blast to play a few years back, but, I think the company was stretched a little too thing on R&D and playtest, because card balance was slow to happen and once they started going for fancy graphics to "enhance the gameplay experience" the game performance started to suffer and they could never get the game back to an enjoyable state.
@@owlxoggest6247 That and they made it more pay to win to where you had to use gold which you could only purchase with money to get the new sets and you could only buy the generic packs with silver and they basically doubled the price per pack.
The deck building was definitely my favorite part. I bought the Kickstarter of this game but have yet to open it. Game is cool, but O think this algorithm deck building model is silly and money grabby. Best decks will be rare and expensive or you can just buy lots of packs and hope.
@@themanly1672 yeah I think I got out before it got too bad. I tend to try lots of games and just look for budget options with each game, and found Solforge actually fairly easy to be competitive with all common decks for the first year or so that I played it. When I came back to it after a bit of a break it was a shell of what I remembered that was if I could make it through a game without it crashing
Cool to see Solforge Fusion content, but I miss your Flesh and Blood content.
Hi prof, love the video! I might be a little late to the *game* but I'd love to see a play-through/review for Marvel Champions. Keep making these invaluable resources!
The Solforge game was amazing. I invested a lot in this game. It was completely abandoned and it was brutal. I don’t really have any trust in Stoneblade. Don’t invest money in this game if it’s support is important to you!
I think you completely underestimate the desire Justin and the team have to keep this game strong long-term.
Hey, it's back! This was on steam years ago and then it shut down servers! I guess they got more funding but I'd be happy to see it make a comeback
I don’t really play anymore but I’m enjoying learning about the game since 5th edition.
Love this spotlights of another cards game!!! It does remind me a little to Android: Netrunner, wich it not surprising, seen as both are original Garfield games
Anyone else think Undetai is pronounced "undead-y" - like UNDead yeTI?
Going first? thats lit!
Thanks for the intro to another game I haven't heard of! Still enjoying Dominion and KeyForge from previous videos.
Glad you like them!
I played the online game years ago and loved long live cackle bones
this game seems like an evolution of keyforge where they've tried to let you modify your deck, but not too much, does that sound right?
Great video Prof! Dice Throne is a fun game to consider teaching the community.
please make a video on Force of Will, we definitely need you to make the community come life again!! PLEASE!!??
I would enjoy seeing games other than MTG played on Shuffle up and Play from time to time. I think it would be interesting to see other games played on occasion.
A pleasure as always
I liked this game back in the days. It's enjoyable.
Got into SolForge back when I was starving for a digital card game and Blizzard hadn't yet given me closed beta access for Hearthstone. Pretty fun game and I loved having 3 different art pieces for each creature.
I don't think it is available on store shelves, but have you heard of "Gruff"? It is a game of monstrous battle goats, where you are a shepherd with 3 Gruffs fighting other shepherds on the bridges across the universe. Or you can play solo fighting against trolls! I find it to be quite fun and fast paced. The company that makes it is called Studio Woe.
great explanation, imo this is a board game with card elements, not a card game. Sure there are 'random halfs' but we saw exactly what happend with key forge (oh hey look, another RG game, wild how he keeps doing that), theres only wildly powerful golden tickets, and no one trades duds. cool game, again, amazing video on how to play. sadly the game itself im very hesitant on picking up. maybe as a board game piece though.
Great vid , got a very clear idea on how to play
Anyone remember Keyforge?
YESSSSSSSSS. Great game.
Keep up the great content!
Pretty excited for this game. Cant wait till September!
play the paper game AND get a code for the digital product or some representation of it? finally
Many Magic: The Gathering players are looking for something new. Even if its something old.
I can't believe they made a physical version of Inscryption
I played the fist SolForge in the digital form and quite liked it, it was the economic side that annoyed me, with ultra P2W decks and no true ladder system. I'll give that a look.
I want a tcg game that uses miniatures as well , that would be sick af
Check out Ascension Tactics! Its not a TCG, but is a deckbuilder inspired by TCGs
I played the old soul forge extensively so this looks cool. This new design seems incredibly similar to David Sirlin’s Codex, so calling it the first hybrid deck game seems a bit off.
would love to see more flesh and blood videos!
Great video!
Can we get a How To Play Kryptik TCG?
This still smells funky. So is this the same as Keyforge in terms of NOT being able to mix and match cards from one deck? And now you just mash two together like Smash Up!?
Great and super helpful
At roughly 6:02, what is spoken is correct, but the video is incorrect. All cards in back move to the front, but the images show a front card erroneously moving to the back.
Only defenders losing aggressive move backward (to the best of my knowledge).
It's kinda past it's prime, but I'd love to see your take on Final Fantasy, Prof.
Great video. I've played SolForge once. A lot of fun. I would like to learn how to play Genesis: Battle of Champions by Haunted Castle Games. OK, honestly, I already know how to play, but would love to see how you would teach it. It's a fantastic game.
Looks fun! I wonder whether each half deck is customizable like MtG or unchanging like Keyforge.
Each half deck is unchanging. The two ways to customize are deciding which deck to pair with and deciding which Forgeborn to use in the game.
Unchanging like Keyforge.
hey prof, will we see shuffle up and play gameplay for flesh and blood? 👀
I'd very much like to make this happen.
@@TolarianCommunityCollege me too, maybe i can convince my friends to play :D
Reminds me of Card Wars fron Adventure Time. "I floop the Pig"
1:58
LoL “I am a coward.”
Thanks for this.
Well done! Thanks!
I would like to see a video about Mindbug.
nice tutorial 😎👍next ONE PIECE TCG please😁
At the 6:04 mark why does the stoute icecrusher move to the back lane he should stay in the front lane shouldn't he?
looks fun!
Sounds dope
Wait, this game has TTS support?? Sign me up!!
Nice !
✌
Kinda wished he would explain how you purchase these cards.....are they all pre-constructed decks? Booster packs? Do I go to my buddies and bring my own cards or does he just have a big box that I pick from?
Each half-deck is algorithmically generated to be one of a kind. You purchase a starter or booster kit that includes 4 decks and shuffle any two together to play.
@@Justin_Gary so is it like buying Jumpstart packs for mtg?
@@godblackheart Yes, except that every pack is unique (in jumpstart you will see the same set of cards over and over again).
An Ashes: Reborn tutorial would be great.
Have you taken a look at sorcery? I know I know another kickstarter CCG this one looks pretty neato.
I was designing a card game based on the book I'm writing, and it was a mix of Jumpstart and Commander... Just realized Solforge is EXACTLY that, but waaaaaaaaaay more complex than I was imagining. Well, I guess I'll have to redesign my game :/
I hope to see a how to play the one piece card game video on here some day
Wait why did the non forge player get to play relentless wanderers? I thought you were only able to play two cards a turn that was their third card.
When you play a level three spell, or a level three creature is destroyed, does it go to your discard pile instead of your banish pile? It would leave you with less than 20 cards in your draw pile if you banished them and some decks allow you to upgrade cards quickly.
I believe the game has a turn limit that also happens to prevent this from being possible. Could be wrong though.
@@mystic839 the turn limit is four cycles (with a fifth being sudden death if necessary) so you could play and upgrade a card first cycle, play and upgrade that card second cycle, then play that level three card in the third cycle. If the game continues into the fourth cycle are you short a card or do you get it back?
Level 3 creatures leaving the field are banished and level 3 spells are banished leaving you with less than 20 cards. Most powerful effect are awesome but at a cost of only using it once.
@@jchodes Thanks!
So, deck "building" is like Jumpstart? There aren't randomized booster packs, so it's more like a Living Card Game?
Because damage persists in this game, how would you represent a creature's health? Would it be simply putting a die on a creature for each point of damage it has taken?
I imagine it works like planeswalker loyalty. The number printed on the card is the starting value, and is represented by dice for actual gameplay.
fiddly? is it still a digital game? if not then why would it take off … being the automation helped with the fiddliness
I put so many hours into the OG solforge, seems they just tweaked it so a "meta" can't exist still remember when yetis was like the most broken deck
If TCC ever made a trading card game I would be all over it
This seems fun! I'd like to see more gameplay before buying it but this looks like it'd even be good as a standalone board game type setup.
So it like keyforge where the decks are random?
I had a pretty decent solforge collection on the old steam version but uh... not anymore
World's First hybrid deck game? What about Smash Up?