🔔 Hi NOTIFICATION SQUAD! What Blender Geometry Nodes tutorial would you like to see next? 😊 ⭐ Part 1: Disintegration - starts at 3:49 ⭐ Part 2: Geometry Proximity - starts at 12:58
Can you make one video on how to think which node to use for particular setup. Like how to visualise that map before even opening geometry nodes? I see so many nodes in the node tree and some are joined before a node and some are after that node. How to know which one to join when?
I have seen a ton of GeoNodes videos, but this is the first one that introduced the idea of capturing Face IDs. Brilliant. This is why I have always loved your videos - lots of little nuggets of wisdom sprinkled throughout. Appreciate the hard work!
Finally, a UA-camr who gets that people aren't really interested in seeing the tutor's face throughout the entire tutorial, but just enough at the bookends because people do like to put a face with the voice 😎. You have a very engaging, easy-to-follow teaching style, breaking down complex topics in a way that makes them actually fun to learn! This obviously takes a lot of preparation, so I really appreciate all the work you put into these!
And I appreciate you taking the time to leave this friendly feedback 😊 I'm always happy and humbled to hear that my weird tutorials seem to be useful to others out there - and Blender has been a fun ride for me so far that I enjoy sharing with others!
@@SurfacedStudio It is a fun ride! BTW I've been using Envato Elements in my daily work pretty much since it began and it is indeed a tremendous value!
There’s quite a lot of great resources online, some free, some definitely more premium, but worth signing up for if it helps you save time in the long run :) I’ve got a fair few myself
Am only one month into blender but I must say that your explanation makes it super easy to grasp the concept of Geo nodes in this complex graphics program. Thanks man!
Hello Surfaced Studio! 1.) FANTASTIC Video - I now understand a lot more concepts on geometry nodes! Thank you! 2.) Hint for other users: In the first place, I used a simple cube to disintegrate and of course I found out that even a subdivisioned cube pushes all that smaller faces in the same direction, so no cool effect was visible - only the original 6 faces seemed to be pushed out. In order not to build up this geometry node setup again, I added a sphere and recycled that set of geometry nodes onto it and I hid the cube. Everything worked fine, except for our newly created "Disintegration"-parameter. As soon as i deleted the cube completely, it worked. ;-) Again - great Video! Thanks a lot!
Hi ! Your videos on blender are so CLEAR and well thought . I am about to subscribe to your blender course. But I have a question : will you have other blender courses soon ?
Hi, thank you, great to hear you're finding my explanations useful :) I am planning to do more courses in the future, but not yet 100% sure what exactly I'll cover and whether it'd be for Blender specifically or more in the general film making / video creation space
I wish if you could give us a tutorial on the base of geometry nodes because I just lost a bit and yeh thanks man for giving your time to teach others👍🎈🎉 You Are The Best at geometry and everything😎😎
You're very welcome! I am not sure you can rotate individual faces unfortunately. I'm sure there is a way, but I haven't found one yet - you may have to rotate the individual face vertices around the centre of the face potentially?
What I would like to see as a tutorial? How to place a texture on the outlines of the model only (seen from camera view). It's too complicated to explain here. We'd need to talk with some example and I can't give you any because I can't post links here.
Things you could do to improve the presentation of the tutorial: - In the beginning you could invert your camera so your head will point to the screen. It's weird to see you talking and looking "away". Your are not looking towards the screen at the start of the tutorial. It feels wrong. - Also cut the empty part behind you, creating a square to fit on the outliner corner of the screen. - Your face is not ugly 😉 You could keep or face during the tutorial so we can see the person behind the voice during the lesson.
Thank you! Just right click and select 'Shade Smooth' or add a 'Set Smooth Shading' node into your graph. Also, if you're new, be sure to check out my beginner tutorial series for Blender 😉
Sounds like somethings not connected right. You may have to connect your graph one by one to identify at which point you’re not getting the expected result
Beginner here. If you wanted to render the animation and you'd hide the ball that makes it disintegrate, would that affect the whole process? Basically I'm just asking how would you render that so it stays but the ball is hidden?
You can simply disable the render flag of the sphere in the Outliner :) If you don't know how to do that, be sure to check out my Blender beginner tutorial series
Is there a reason I need to apply the location of the sphere before the effect updates? is there a way I can get it to work in real time as I move the sphere around the scene?
You may have something connected slightly differently. The easiest way is to disconnect everything and wire it back up from the one node at a time and ensure that each node does what you expect it to 😊
Haha, just joking around - but I do believe humility goes a long way and I just didn't annoy anyone by having my face on screen throughout the entire tutorial :D
Have you watched Part 1 of the series - as well as my Blender beginner tutorial series which I assume you watched before jumping into this one? You can also slow down the video itself if I talk too quickly for you 😂
🔔 Hi NOTIFICATION SQUAD! What Blender Geometry Nodes tutorial would you like to see next? 😊
⭐ Part 1: Disintegration - starts at 3:49
⭐ Part 2: Geometry Proximity - starts at 12:58
So awesome bro long time no see though best video ever you know
Thank you very much for the comment Ramiz! I'm not fast at making tutorials, but I try to put some effort into them to make them (hopefully) useful :D
Can you make one video on how to think which node to use for particular setup. Like how to visualise that map before even opening geometry nodes? I see so many nodes in the node tree and some are joined before a node and some are after that node. How to know which one to join when?
I have seen a ton of GeoNodes videos, but this is the first one that introduced the idea of capturing Face IDs. Brilliant. This is why I have always loved your videos - lots of little nuggets of wisdom sprinkled throughout. Appreciate the hard work!
Thank you very much for the friendly comment 😊 Nice to hear you found something useful among all my waffling!
I have the same feeling . Thanks for the great works.
Finally, a UA-camr who gets that people aren't really interested in seeing the tutor's face throughout the entire tutorial, but just enough at the bookends because people do like to put a face with the voice 😎. You have a very engaging, easy-to-follow teaching style, breaking down complex topics in a way that makes them actually fun to learn! This obviously takes a lot of preparation, so I really appreciate all the work you put into these!
And I appreciate you taking the time to leave this friendly feedback 😊 I'm always happy and humbled to hear that my weird tutorials seem to be useful to others out there - and Blender has been a fun ride for me so far that I enjoy sharing with others!
@@SurfacedStudio It is a fun ride! BTW I've been using Envato Elements in my daily work pretty much since it began and it is indeed a tremendous value!
There’s quite a lot of great resources online, some free, some definitely more premium, but worth signing up for if it helps you save time in the long run :) I’ve got a fair few myself
Love how you actually explain what's going on in the graph. Very unique on youtube. Thank you!
Thank you for the friendly feedback :) Happy to hear you found it helpful!
This was excellent, I appreciate that you explain the nodes, not just tell us which ones you use.
Thank you for the comment :) Got the 3rd part of this series going online a little later today if you're interested
Am only one month into blender but I must say that your explanation makes it super easy to grasp the concept of Geo nodes in this complex graphics program. Thanks man!
Your explanations are very good and english is not my native language but I understand all stuff. Thanks a lot!
Glad to hear you enjoyed the tutorial ☺️
Your style of teaching is super helpful to non native English speaker like myself. Keep uploading more on geometry nodes. ✌️😃
Thank you, I will!
Marvelous,thank you so much!!!
In my opinion,you are the best teacher in geometry nodes.
Thank you for the kind words ☺️ Always nice to hear my weird tutorials seem to be useful to others
Hello Surfaced Studio!
1.) FANTASTIC Video - I now understand a lot more concepts on geometry nodes! Thank you!
2.) Hint for other users: In the first place, I used a simple cube to disintegrate and of course I found out that even a subdivisioned cube pushes all that smaller faces in the same direction, so no cool effect was visible - only the original 6 faces seemed to be pushed out. In order not to build up this geometry node setup again, I added a sphere and recycled that set of geometry nodes onto it and I hid the cube. Everything worked fine, except for our newly created "Disintegration"-parameter. As soon as i deleted the cube completely, it worked. ;-)
Again - great Video! Thanks a lot!
Superb tutorial ... Thanks
You're welcome :D
You're a cool cat, thank you for sharing freely!
Awesome tutorial
Thank you!
Thank you for such tutorial, most useful disintegration effect I've ever seen.
Thank you for the comment 😀 Glad you enjoyed it!
Hi ! Your videos on blender are so CLEAR and well thought . I am about to subscribe to your blender course. But I have a question : will you have other blender courses soon ?
Hi, thank you, great to hear you're finding my explanations useful :) I am planning to do more courses in the future, but not yet 100% sure what exactly I'll cover and whether it'd be for Blender specifically or more in the general film making / video creation space
Thanks for excellent tutorial and details explanation
You’re very welcome 😀
Great!! Thanks!!!
You're welcome!
Thank you very much sir
You're very welcome!
just because of your ex files you deserved Sub dude! thanks
:D
Thank you sir for this amazing tutorial love you 😍
You're very welcome, thank you very much for the comment!
Beautiful!✨
Glad you liked it!
Amazing Tutorial!!!
Thanks!!!!
Amazing 😍🤩
:D
fun and useful
thanks!
No worries!
super Video, kann man auch irgendwie die Facezahl erhöhen?
Superb
:D
Perfect.. :) NOw i cane doit from head THx nice explanation
You’re very welcome!
I wish if you could give us a tutorial on the base of geometry nodes because I just lost a bit and yeh thanks man for giving your time to teach others👍🎈🎉
You Are The Best at geometry and everything😎😎
What do you mean with 'a tutorial on the base of geometry nodes'? This is part 2 of the series - have you watched part 1?
@@SurfacedStudio Yes I Did what I meant if you could explain some of the important nodes individually and what their rule is👍
Thank you for the comment!
thank u man, can we do it this on chips particle or something?
to apply on real project
You can use it anywhere you like :)
wow. cool
:D
nice
Thanks
Thank you sir for this tutorial! Would it be possible to also rotate the faces?
You're very welcome! I am not sure you can rotate individual faces unfortunately. I'm sure there is a way, but I haven't found one yet - you may have to rotate the individual face vertices around the centre of the face potentially?
Yes, great and so interesting... but about rendering? instances don't appear!
Nice tutorial, do you make music? I see 2 keyboard
Thank you and yes I do, but just a hobby on the side :)
@@SurfacedStudio Cool, I also play kinda . how long have you been doing blender stuff, the tutorial is dense
Been into Blender a few years now. Been on YT for a lot longer than that though haha!
What I would like to see as a tutorial? How to place a texture on the outlines of the model only (seen from camera view). It's too complicated to explain here. We'd need to talk with some example and I can't give you any because I can't post links here.
Hi great tutorial!
i made it with a cube with 10 subdivision and didnt work, the cube only was disintegrated in two parts.
Can you help me? thanks!
Things you could do to improve the presentation of the tutorial:
- In the beginning you could invert your camera so your head will point to the screen.
It's weird to see you talking and looking "away". Your are not looking towards the screen at the start of the tutorial. It feels wrong.
- Also cut the empty part behind you, creating a square to fit on the outliner corner of the screen.
- Your face is not ugly 😉 You could keep or face during the tutorial so we can see the person behind the voice during the lesson.
grate tutorial thanks a lot
i have one question, my smooth shading got lost in the process there is a way to fix it?
thnaks :)
Thank you! Just right click and select 'Shade Smooth' or add a 'Set Smooth Shading' node into your graph. Also, if you're new, be sure to check out my beginner tutorial series for Blender 😉
When i add the map range, everything stops working. Not sure what im doing wrong.
Sounds like somethings not connected right. You may have to connect your graph one by one to identify at which point you’re not getting the expected result
Beginner here. If you wanted to render the animation and you'd hide the ball that makes it disintegrate, would that affect the whole process? Basically I'm just asking how would you render that so it stays but the ball is hidden?
You can simply disable the render flag of the sphere in the Outliner :) If you don't know how to do that, be sure to check out my Blender beginner tutorial series
Is there a reason I need to apply the location of the sphere before the effect updates? is there a way I can get it to work in real time as I move the sphere around the scene?
How are you moving the sphere? If you follow this tutorial it should all update in real time
What replaced "scale" in Blender 3.2? I can't get either Scale Elements or Scale Instances to work
Are you on an experimental branch? The latest stable version of Blender is 3.1.2 which is the version I'm using for this tutorial :)
@@SurfacedStudio It's currently in Beta because I follow another channel that was using 3.2 and the nodes keep changing all the time ☹️
Is it meant to remember all of this information at once?
?
hmm i tested it out but at the point @8:25 nothing changes, it goes back to the original shape of the object
You may have something connected slightly differently. The easiest way is to disconnect everything and wire it back up from the one node at a time and ensure that each node does what you expect it to 😊
Your face is not ugly :(
Haha, just joking around - but I do believe humility goes a long way and I just didn't annoy anyone by having my face on screen throughout the entire tutorial :D
way too fast, man. this says for beginners, and it turns out to be only for people with 10 years experience
Have you watched Part 1 of the series - as well as my Blender beginner tutorial series which I assume you watched before jumping into this one? You can also slow down the video itself if I talk too quickly for you 😂
i think it’s perfect. i’ve been learning blender for two weeks and i have no problem at all following this tutorial