Mindustry has a PvP Problem
Вставка
- Опубліковано 22 лют 2024
- The Eviction Discord: / discord
To message me personally on discord: xXredeem34Xx
Music by Test shot Starfish (Song title - Crew)
I genuinely love their music, they make space/engineering themed music, check them out on spotify
open.spotify.com/artist/0YUnt...
#mindustry #mindustryv7 #pvp #erekir #surpulo - Ігри
Bonus points to anyone who counts how many times I say the word 'PvP'
21 is what I counted. Also, counted my name 1 time only, also, great video I loved this and very much so agree. Also as someone whos been a major part of Fish for a long time the community is very accepting of new players.
I thought this video was about serpulo eviction so I watched it, but I agree that there is a major problem in the structure of the eviction server. I only play serpulo because of this problem too. It is too hard for a newbie to improve in any of the server, since the skill gap between skilled and unskilled players is too wide.
I realised I often see many scrap players joining games and keep losing and the only ways scrap can improve is to just watching the pro players and just copying the strategy, which makes the game monotone and boring too instead of being diverse and fun. There are so many hidden ways to play eviction, so many hidden possibilities for economy, yet people only follow the trends of the strategy.
Yeah, creative thinking requires either a massive amount of trial and error or a decent amount of experience under their belt. I went the direction of a massive amount of trial and error but I can imagine not everyone is willing to put that much work
@@jacob.thaxton well, it since the skill gap is too wide, it takes a lot of time to at least compete with them, so in my opinion there should be two servers for scrap, copper and for lead and tita, surge. So total of four servers. So that scrap can compete each other to improve themselves and have fun too. High skilled players should be able to join the low skilled servers to help them improve.
Or giving tips between the games may be a good idea too or even a tutorial
It's a good idea in concept but the problem is there's often not even enough players for two servers
as someone who is washed in pvp, yeah getting dogged in eviction 24/7 isn't very fun, i love it, trying to get better, starting to make some schematics, but damn. Though i have to say, my 1st game i was with RZ and he kinda attacked me with small armies so that it's not impossible to defend, it taught me a little about micro what was important to defend and stuff, and it was fun for those 10-15 min to survive with so litttle, until eventually it ended and he and the other big player clashed their actual armies and i realised he was using like 1% of his pwer. very humbling and teaching i loved it and it kinda hooked me to pvp. also PLEASE KEEP POSTING!! i just found this channel and i find it amazing
What if you have various PvP map? Like with Age of Empire 2, you have maps that literary gives you free high tier walls so you're immune to early rush, I think some even start you with mid tier economy so you don't need to perfect that opening.
I think the issue with evict pvp (and hex pvp in general) is how inaccessible it is to a decent chunk of the mindustry playerbase
In order to compete (or at the very least have a chance) you will need to play on pc (mobile hex pvp is borderline impossible and a decent chunk of the playerbase are mobile players), have a basic understanding of buildorder, unit micro and a basic set of schematics. And I can't really imagine many players being willing to learn all of that when there aren't that many resources online (laro has some great tutorials but it barely skims the surface of mindustry FFA pvp)
Also from what I've seen alot of players gets their ego hurt when trying out a more competitive format of pvp, I have seen countless players with fancy nicknames boasting about their progress oblivious to the world until they get sweeped by a decent player and their tsunami of units.
Evict pvp (and hex pvp in general) is one of the most fun gaming experiences imo but the steep learning curve and lack of resources to speed up that learning curve makes most players unable to experience it, and the playerbase isn't large enough to justify for solutions like skill based matchmaking or a separate server for new players to test the waters in
Yeah I feel like you pretty much got it spot on. It's just in an awkward limbo state right now where there isn't enough players to grow but it's not growing because it's too hard for new players to pick it up
I dont know if you will see this but I want to know.
How do you separate your camera from the unit you are controlling?
(I am on pc btw - if it helps you answer)
I see so many people on UA-cam do it in videos but no-one says how it is done.
There is a key to do it. By default it should be L-crtl but in the settings you can change it to whatever you want. It should be labeled under camera pan or something like that
Yeah, Mindustry isn't newbie friendly, and that's a big problem. I tried it a few times and it's really hard, the difference between a experienced and non experienced is huge.
Hmm
PvP Ranked Server?
Copper: New
Lead: Novice
Silicone: Experienced
Titanium: Pro
Surge: Champion
Either one works :p
um i got 5 hex in serpulo hex but someone killed me and i hate the guy that killed me
There's no point in hating someone who's just playing the game, but that's my point of the video. The skill gap between new players and older players is extremely large
mindustry basically said 'git guud'
the biggest problem is that new players ragequit cause they lose too much and even watching every single tip video mildly relevant to the game still does not give you skill so the only way is to get steamrolled a lot until you learn
i think the solution is to find a way to make new players play against each other so they get the wins to keep going and learn what they are doing right until they get good, then they start playing on the less newbie friendly servers
Yeah experience is the greatest teacher by far. I tried looking for other servers like evict, especially for erekir, and yeah they were lacking at best. I think it'd be cool if more people opened servers in the same style of pvp but the few I've seen are very low quality in terms of gameplay. If there were more servers in a less competitive environment that would probably help quite a lot
mindustry hexed is basically a strategy game with really hard micro management, every single unit or resource requires a lot of thinking or a schematic and there are 40 very different units and 8 different resource types, with no skill based matchmaking
a new player needs to learn so much and get 1000000 different schematics to even try to play the game
and on the server, you are the winner or another one of 10 people on the server are better than you, with there being people that played this server in particular for over a year