For all those who have problems making the Objective Title and Content Text usable as variables: in the User Widget you have to select the respective two text blocks and bind the text field with the respective text variable on the right in the Details Panel under Content. Everything should work as intended after you've done this.
I'm Big fan of you Dude your tutorials are big useful for me there is issue with inventory System all outside tutorials are so complicated (Can you make tutorial for inventory system ) PLS
Hey man, I have a great idea for the next tutorial about outlast, you should make a tutorial of the vaulting and climbing exactly like outlast which is something I always wanted to learn and make. If it's too much thats okay
Very nicely done. I do have a couple questions: 1. How would you evolve this to show all current objectives? Or would you design the game to only have one at a time and assign an input to playing the animation? 2. Rather than using tags, would it be possible to create an interface with an actor input going straight to the completed actor event. Then making a variable with an eyedropper to select to objective BP, plugging that into the interface actor input? Hopefully I explained that clear enough, I imagine a similar modularity could be achieved with components, what do you think? I'm looking forward to more content, you seem to both understand the engine while also keeping code simple. Keep up the good work!
Hi! thanks a lot! I really love your tutorials! Is there any chance of you making door system like in the first Outlast ? I would be really grateful for that :)
Hey! I really love this channel and your videos. Please tell me, will there be a lesson about the stealth system? Thanks in advance! P.S. sorry for my bad english😅🙈
Please make a video on inventory system of just like resident evil village, with multi-slot inventory, combine item inventory, story progress inventory and assigned weapon slots
Hello, could you make a video explaining how to create a chat and messages, and how to add the ability to cook, as well as jumpscares like in the game Fears to Fathom 4? Thank you very much!
Tutorial for equipping a weapon from your inventory? I see a ton of cycle weapon tutorials, but I want a "open inventory, click on weapon, click equip" and then it changes the animation to your weapon. Please!
If you gonna make inventory anytime soon..please make it optimized and robust so that it has full controller support and works with notes as well... combining, discarding, storing and then saving that data is also something i would really wish to see in an inventory system. I have seen a lot of inventory tutorials on yt but they dont cover these topics and integrating/scaling them up to add other features becomes very difficult
@@Uchidan "optimized and robust so that it has full controller support and works with notes as well... combining, discarding, storing and then saving that data" yeah its standard in the AA and AAA game space, not a youtube tutorial, a system like that you might find as an asset on the marketplace but not on yt as it will not work for every project
Hi nice tutorial! Quick question, is it right to have a level objective code on a specific actor that can be reutilized? I think that would create a lot of extra code you'd be loading for each actor that is linked to an objective. I suppose that the level blueprint should be a better location to place it, referencing it only on that level alone.
I did as well but I just figured it out and here is what I did, I went to WBP_Objective and I clicked on my Objective title and content and I erased where it said "Text Block" and can add new text but there is a link symbol next to the text box where it lets you insert "ObjectiveTitleText" and "ObjectiveContentText" Hope this helps!
@@midorugema6244 @masterx_6119 it should be working now in the description but here is the link as well :) www.mediafire.com/file/2gic6706uqgke9e/Instructions_-_Simple_Objective.txt/file
Dude, your tutorials are insanely useful. I’m starting a project and your videos are helping me ALOT
I’m glad they’re helping :D
For all those who have problems making the Objective Title and Content Text usable as variables: in the User Widget you have to select the respective two text blocks and bind the text field with the respective text variable on the right in the Details Panel under Content. Everything should work as intended after you've done this.
thank you
thanks a lot, plz next video on inventory system....... plzzz
100x this! So hard to find inventory tutorials that allow you to click on the weapon, click equip, and it changes your animation. We needs it!
صار
Unreal Sifu uploaded again boys..time to learn
Epic series! Im on the edge of seat to see whats next. Thank you for your dedication 🙏
1. light flicker syster
2. Ghost System
3. moving object
4. level design
hey man just love your tutorials ❤
Are you planning to make a full locomotion system using motion matching anywhere in the future ?
I'm Big fan of you Dude your tutorials are big useful for me there is issue with inventory System all outside tutorials are so complicated (Can you make tutorial for inventory system ) PLS
Amazing tutorial as usual my guy. If you wanna be unreal jesus I would appreciate an animation driven ladder tutorial XD
Hey man, I have a great idea for the next tutorial about outlast, you should make a tutorial of the vaulting and climbing exactly like outlast which is something I always wanted to learn and make. If it's too much thats okay
You didin't post in a while! Everything is fine?
Literally starting a game using your tutorials
Still need a fighting system tho😭
Very nicely done. I do have a couple questions:
1. How would you evolve this to show all current objectives? Or would you design the game to only have one at a time and assign an input to playing the animation?
2. Rather than using tags, would it be possible to create an interface with an actor input going straight to the completed actor event. Then making a variable with an eyedropper to select to objective BP, plugging that into the interface actor input? Hopefully I explained that clear enough, I imagine a similar modularity could be achieved with components, what do you think?
I'm looking forward to more content, you seem to both understand the engine while also keeping code simple. Keep up the good work!
thanks a lot, do you have any plan on adding inventory system? or NPC interaction and dialog system?
I plan on making an inventory system very soon actually :)
Hi! thanks a lot! I really love your tutorials! Is there any chance of you making door system like in the first Outlast ? I would be really grateful for that :)
Bro pls make video about door lock pls continue your door videos !!!!
It would be cool to have a tutorial to make a map in the style of Resident Evil or Silent Hill ^^
her code, if it's not too much trouble, it would be really cool to see you teaching a little about lighting within the unreal
Hey! I really love this channel and your videos. Please tell me, will there be a lesson about the stealth system? Thanks in advance!
P.S. sorry for my bad english😅🙈
Tnx bro make more tutorials
Please make a video on inventory system of just like resident evil village, with multi-slot inventory, combine item inventory, story progress inventory and assigned weapon slots
Hello, could you make a video explaining how to create a chat and messages, and how to add the ability to cook, as well as jumpscares like in the game Fears to Fathom 4? Thank you very much!
Tutorial for equipping a weapon from your inventory? I see a ton of cycle weapon tutorials, but I want a "open inventory, click on weapon, click equip" and then it changes the animation to your weapon. Please!
شكرا لك🌹
Please can you make a video for a multiplayer lobby system 🙏
If you gonna make inventory anytime soon..please make it optimized and robust so that it has full controller support and works with notes as well... combining, discarding, storing and then saving that data is also something i would really wish to see in an inventory system. I have seen a lot of inventory tutorials on yt but they dont cover these topics and integrating/scaling them up to add other features becomes very difficult
This ^
ngl youre asking for a whole game at that point, if you are looking for tutorials on such large scaled topics you might want to down scale your game
@@JenisixR6 Sounds like a standard inventory system to me.
@@Uchidan "optimized and robust so that it has full controller support and works with notes as well... combining, discarding, storing and then saving that data" yeah its standard in the AA and AAA game space, not a youtube tutorial, a system like that you might find as an asset on the marketplace but not on yt as it will not work for every project
Hi nice tutorial! Quick question, is it right to have a level objective code on a specific actor that can be reutilized? I think that would create a lot of extra code you'd be loading for each actor that is linked to an objective. I suppose that the level blueprint should be a better location to place it, referencing it only on that level alone.
: ) thanks a lot
No problem :)
Can anyone help kinda stuck at 16:20 i cant get the *objectiveinprogess* node to work off of *GET*
@codethings can you make continue game&load game system
3:47 My variable type isn't changing :(, pls help. I just cant change it, even after the overlay and etc. are a variable
hi dude, can you create a leaning system ??
how i add character animation open/close door interaction? Do you know?
i think he already has a video for it
Hello, can I take your project as a basis for my game, I plan to use it commercially
can you please make a seris how to make resident evil ue4
I have a problem, the text "Text Block" it appear always...
same
@@Theoslife_OFFICAL he have the solution in the discord ^^
I did as well but I just figured it out and here is what I did, I went to WBP_Objective and I clicked on my Objective title and content and I erased where it said "Text Block" and can add new text but there is a link symbol next to the text box where it lets you insert "ObjectiveTitleText" and "ObjectiveContentText" Hope this helps!
@@Logan.Minton thank u, this works for me
I messed something up and I want to see the instructions but in the link it says that the file has been deleted
@@masterx_6119 hm that’s odd, I’ll look into that soon to see if I can fix that for you guys :)
@@codethings I see the same thing here man, thank you in advance bro!
@@midorugema6244 @masterx_6119 it should be working now in the description but here is the link as well :)
www.mediafire.com/file/2gic6706uqgke9e/Instructions_-_Simple_Objective.txt/file
@@codethings Thanks man
@@codethings Thank you. It works
upload video plss
Hi.Please don't spin the screen around.