Regardless of how my game does in the future, I'll 100000% credit you in it cause the amount of help you gave me in terms of mechanics and things I wanted to add but didn't know how is insane
Now yes! Thanks! Great video and also makes shortcuts for weapons and grenade system and weapons system in TPS like Resident Evil 2 remake, whoever wants to leave the like
Use gtlf not fbx for models(creates materials for you), use overlays not canvas panels(canvas constantly redraws), use soft object references not object references(all textures, and meshs should be soft refs loaded when needed)
I loved every single tutorial you have made that I have watched so far, I was wondering if you have already or plan to create a in depth beginner Blueprint tutorial on Blueprints obviously involving things like what to know, easy shortcuts, good explanation, the basics, and possibly using the newly taught information make like simple scripts unless you planned to make an advanced one but I am only asking because I am new to blueprints and I understand some of the basics and I want to be able to master blueprints and you seem very skilled at it.
Thanks, man! This is perfect for one of my game ideas! Also, will you do a tutorial eventually on the third person over the shoulder gameplay style like in the Resident Evil 2 Remake? And perhaps shooting in that perspective? There’s been an utter lacking in tutorials like this.
Soo Good bro, Will you make for example, on right click item it will show you USE, DROP, INSPECT,.D. Im trying to say will you make action menu to inventory
Thank you so much for uploading this! Can't get my stackable items to stack, and when I attempt to close my inventory widget, it closes but another blank one pops up. So weird.
hi code things please help me as I have done your crouch system tutorial and there is a bug there when we move then we can see behind the walls and block/items, please help and resolve it in your next upcoming video or tell me what I can do. I think the capsule stays normal but the player animation get out of the capsule component and the camera attached to the head clips through walls. Thank You & Please Help!
please tell me how you imported animations in your 8 way locomotion video, its not working pls help! also there is a bug in your crouch system, camera clipping!
When you click on the item slots, it stays in focus and the Tab key doesn't work unless you click out of the widget. Pressing tab after clicking just focusses and moves through slots instead of closing the inventory with Tab - regardless of whether Is Focusable is true or not. Any ideas?
This is exactly what I need, but it would be interesting to see a mechanic where larger items would take up more slots. Is there anything like that in this video? It's just too late for me to watch right now...
That is the plan to make in the second or third part of this tutorial series, implementing items that take up multiple slots like a weapon or something!
You don't understand how much I adore you (coming from a game dev)...
Regardless of how my game does in the future, I'll 100000% credit you in it cause the amount of help you gave me in terms of mechanics and things I wanted to add but didn't know how is insane
LESS GOOOOO, GOOD INVENTORRY SISTEM
Thank you so much !
Now yes! Thanks! Great video and also makes shortcuts for weapons and grenade system and weapons system in TPS like Resident Evil 2 remake, whoever wants to leave the like
Omg, very good inventory man 🎉
Thank you, hope u enjoy it :)
Use gtlf not fbx for models(creates materials for you), use overlays not canvas panels(canvas constantly redraws), use soft object references not object references(all textures, and meshs should be soft refs loaded when needed)
Thank You soo much for this tutorial Broo
Thanks man
I loved every single tutorial you have made that I have watched so far, I was wondering if you have already or plan to create a in depth beginner Blueprint tutorial on Blueprints obviously involving things like what to know, easy shortcuts, good explanation, the basics, and possibly using the newly taught information make like simple scripts unless you planned to make an advanced one but I am only asking because I am new to blueprints and I understand some of the basics and I want to be able to master blueprints and you seem very skilled at it.
I know you were cooking something special. Really cool. Thank you for the tutorial.
awesome ty so much
Thanks ! Good inventory system
I can't wait for a second part!!! Thank you so much 😁😁
Coming soon!
@codethings Thanks for that 😃👏
Good to see u back old friend!
Thank you for the very detailed tutorials.
Thanks, man! This is perfect for one of my game ideas! Also, will you do a tutorial eventually on the third person over the shoulder gameplay style like in the Resident Evil 2 Remake? And perhaps shooting in that perspective? There’s been an utter lacking in tutorials like this.
holy moly, massive thanks My friend
cant wait for part 2, thanks a lot, very helpful.
bro you are amazing
Thank u very much sir :)
thank you thank you thank you so much bro!
Happy to help!
Nice video my brother keep going!!! 😀😀😀
Thanks!
I love you man ❤
Very versatile good bro❤❤❤
Can u make gun or another item with different size on inventory?
Soo Good bro, Will you make for example, on right click item it will show you USE, DROP, INSPECT,.D. Im trying to say will you make action menu to inventory
Very good
Hey will there be a save / load system included ? love the look so far
Down the line for sure, we will be making that!
great can you make locked door with key part 3 ?
BRO ITS VERY GOOD BUT TEACH ME HOW TO MAKE WEAPON SYSTEM PLS MAKE VIDEO BRO
Will you eventually do a tutorial for equiping an item like a gun and shooting it too?
Hi, I haven't watch the video yet but are you are you going to make a weapon take up more than just a one slot?
Thank you so much for uploading this!
Can't get my stackable items to stack, and when I attempt to close my inventory widget, it closes but another blank one pops up. So weird.
hi code things please help me as I have done your crouch system tutorial and there is a bug there when we move then we can see behind the walls and block/items, please help and resolve it in your next upcoming video or tell me what I can do. I think the capsule stays normal but the player animation get out of the capsule component and the camera attached to the head clips through walls. Thank You & Please Help!
50:43 In which Tutorial you made that BP_BaseItem
hola se pueden usar estos assets en un juego para comercializar???
IS it a spatial inventory or just one slot per inventory?
please tell me how you imported animations in your 8 way locomotion video, its not working pls help! also there is a bug in your crouch system, camera clipping!
Is it hard to implement a system like organize items? *by dragging
When you click on the item slots, it stays in focus and the Tab key doesn't work unless you click out of the widget. Pressing tab after clicking just focusses and moves through slots instead of closing the inventory with Tab - regardless of whether Is Focusable is true or not.
Any ideas?
😍😍
How to Play a Cinematic at the Start of the Game and Can Pre-rendered Videos be Played in the Game?
This is exactly what I need, but it would be interesting to see a mechanic where larger items would take up more slots. Is there anything like that in this video? It's just too late for me to watch right now...
That is the plan to make in the second or third part of this tutorial series, implementing items that take up multiple slots like a weapon or something!
@@codethings Yes, that's what I'm talking about.
53:34 how to get that "Actor"??
🫡
what about combat?