Gamecube games can be played with three different types of component output cables, depending on the system being used. Many PAL region gamecubes support component output with a cable that plugs into the analogue multi-out port, and appropriately modded systems from other regions can also support this. Gamecubes which have a digital AV out port will support component output with a different component cable. Lastly, Wii consoles with the analogue out port (which is different than the analogue-out port used on older Nintendo systems) can support component output with the right cable, and Wii consoles with this port (which includes the vast majority of Wii console versions), will have near perfect compatibility with Gamecube games. What makes all of this more confusing is that some versions of NSTC and also PAL Gamecubes, and also some versions of the Wii, don't support ANY of these component cable options, though all of them can be modified to have this support added back. Adding even more to the confusion is that not all component cables are of equal quality. If it's a really cheap cable, you will almost definitely be sacrificing some significant image quality with signal noise due to a lack of proper shielding. You may have heard of Nintendo component cables being insanely expensive, but there's no need to buy original Nintendo component cables anymore, as there are good quality component cables made by HD Retrovision for a more reasonable price, though they are still pretty pricey. The older style analogue multi-out to component cables will also work on most Super Nintendos, and will also work on RGB modded N64s, and even some RGB modded NES consoles.
The PAL GameCube doesn't support component output from the analogue multi-out port, or at least it doesn't output YPbPr. Instead it outputs 15KHz RGB, which is usually outputted by RGB scart cables rather than component cables. This gives a comparable picture to component, but 480p cannot be outputted with this method. this doesn't matter for those playing PAL GameCube games off the disc, without using homebrew like Swiss to force 480p, as normally PAL GameCube games don't support 480p anyway (though PAL consoles do). Also, HD Retrovision make Wii component cables, but not GameCube ones. There are alternative component and HDMI solutions to the official component cables for the digital AV out port though. These are more expensive than RGB scart cables, but far less expensive than the official component cables.
With all this talk about composite, S-video, RGB. I wonder how good was the image of analog cable tv trough coax? It's only 1 cable, but I thought it looked better than composite.
Used to have an old CRT that was coax only so we had to hook Wii composite up to a VCR then VCR coax out to the TV, I don't remember it looking that bad, probably not because coax is good but because CRT's made low resolution like
Good lord, same here. GCVideo output is so much sharper than even Wii component. Is there anything I can turn on in Nintendont to make it sharper like I can for USB Loader GX for Wii games?
I wish i could find an affordable original or even 3rd party component cable for wii that supports standard definition 480i on my 27in CRT tv... im settling for s video but this video makes me see what im missing out on
I think the lower resolution acts as a natural antialiasing for older stuff like GC games, I feel like GCVideo looks too sharp with the jagged edges on textures, the clarity is nice but I'd probably want to play in Dolphin just to have some AA. Also I'm pretty sure Wii component is capable of looking better than it does here if you change some settings in Nintendont, can't remember exactly.
Yeah Wii U via Nintendont PROBABLY looks as good as GCvideo if I had to guess because it's a console actually capable of HDMI output so I assume it would be just as sharp and it's a more modern console no way can it lose to the Gamecube's Digital out, I'll have to test it out myself and see how it compares to Wii component, been meaning to hack my Wii U's vWii mode specifically for this reason!
cool comparison
Thanks!
Gamecube games can be played with three different types of component output cables, depending on the system being used. Many PAL region gamecubes support component output with a cable that plugs into the analogue multi-out port, and appropriately modded systems from other regions can also support this. Gamecubes which have a digital AV out port will support component output with a different component cable. Lastly, Wii consoles with the analogue out port (which is different than the analogue-out port used on older Nintendo systems) can support component output with the right cable, and Wii consoles with this port (which includes the vast majority of Wii console versions), will have near perfect compatibility with Gamecube games.
What makes all of this more confusing is that some versions of NSTC and also PAL Gamecubes, and also some versions of the Wii, don't support ANY of these component cable options, though all of them can be modified to have this support added back. Adding even more to the confusion is that not all component cables are of equal quality. If it's a really cheap cable, you will almost definitely be sacrificing some significant image quality with signal noise due to a lack of proper shielding.
You may have heard of Nintendo component cables being insanely expensive, but there's no need to buy original Nintendo component cables anymore, as there are good quality component cables made by HD Retrovision for a more reasonable price, though they are still pretty pricey.
The older style analogue multi-out to component cables will also work on most Super Nintendos, and will also work on RGB modded N64s, and even some RGB modded NES consoles.
The PAL GameCube doesn't support component output from the analogue multi-out port, or at least it doesn't output YPbPr. Instead it outputs 15KHz RGB, which is usually outputted by RGB scart cables rather than component cables. This gives a comparable picture to component, but 480p cannot be outputted with this method. this doesn't matter for those playing PAL GameCube games off the disc, without using homebrew like Swiss to force 480p, as normally PAL GameCube games don't support 480p anyway (though PAL consoles do). Also, HD Retrovision make Wii component cables, but not GameCube ones. There are alternative component and HDMI solutions to the official component cables for the digital AV out port though. These are more expensive than RGB scart cables, but far less expensive than the official component cables.
@@SuperJM9this is all so confusing.
I wonder if a GCHD MK-II with a Wii component/scart cable connected to a scaler would be better than just a regular GCvideo converter.
thank you for the great video comparison. i think the twilight princess opening is the only time i preferred composite cables.
With all this talk about composite, S-video, RGB. I wonder how good was the image of analog cable tv trough coax? It's only 1 cable, but I thought it looked better than composite.
Used to have an old CRT that was coax only so we had to hook Wii composite up to a VCR then VCR coax out to the TV, I don't remember it looking that bad, probably not because coax is good but because CRT's made low resolution like
youve sold me on the GCvideo lol
ye me too, where can i find everything i need to buy?
Good lord, same here. GCVideo output is so much sharper than even Wii component. Is there anything I can turn on in Nintendont to make it sharper like I can for USB Loader GX for Wii games?
@@gamehulk It didn't look that much better than component to me.
@@syncmonism i thought component had richer colors
I wish i could find an affordable original or even 3rd party component cable for wii that supports standard definition 480i on my 27in CRT tv... im settling for s video but this video makes me see what im missing out on
I think the lower resolution acts as a natural antialiasing for older stuff like GC games, I feel like GCVideo looks too sharp with the jagged edges on textures, the clarity is nice but I'd probably want to play in Dolphin just to have some AA. Also I'm pretty sure Wii component is capable of looking better than it does here if you change some settings in Nintendont, can't remember exactly.
Wii component output leaves a lot to be desired
What about component cable + crt vs hdmi + modern tv
If I’m on a CRT (20”), will I notice the difference between S-Video and Component?
Yes. I have a 13in screen pvm and I can clearly see the difference. Though the jump from composite to s video is the most noticeable jump
Which is better, s video or component
@@Pablo1911ify Component is higher quality but has no blending of graphics
Nice comparison!!
And wiiU via Nintendont?
Yeah Wii U via Nintendont PROBABLY looks as good as GCvideo if I had to guess because it's a console actually capable of HDMI output so I assume it would be just as sharp and it's a more modern console no way can it lose to the Gamecube's Digital out, I'll have to test it out myself and see how it compares to Wii component, been meaning to hack my Wii U's vWii mode specifically for this reason!
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