I think Forbidden Memories and Reshef of Destruction are difficult for fairly different reasons. FM is difficult almost purely due to RNG. It's heavily luck-based on what cards you manage to get, as well as what cards opponents play. RoD is difficult primarily due to mechanics. Namely the duelist level limit and the fact that your Life Points don't reset after duels, with only one place in the whole game where you can restore them. FM is a lot harder to obtain cards, but once you do get them, you can use them. RoD is a lot easier to obtain cards, but you're restricted by duelist level on whether or not you can use them. Both games require heavy grinding, but FM is primarily RNG-based grind, while RoD is kinda level-based grind. You can get lucky or unlucky with FM, making things substantially faster or slower. Whereas RoD will pretty much always require the same amount of grind no matter what. Easiest way to see how they compare is looking at mods. FM's most popular mod, to the point where every other mod for it either includes it or a variation of it, is the 15 Card mod. To significantly reduce the RNG-based grind. That's all it changes. RoD's only real mod, as far as I'm aware is the 'Reshef is Actually Tolerable Now' patch. Which is a more substantial changes like increasing level-point gains, removing the weird time-wasting board check thing, and restoring LP to the usual default after duels. It makes it more like it's prequel, Sacred Cards.
All Reshef does is waste your time, the difficulty isn't as high as people always claim it is because they confuse frustrating game design with difficulty. The fact the devs nerfed duelist/deck points and domino gain as their response to fans complaining Sacred Cards was too easy just shows the lack of respect for your time. There are some duels that are hard but the whole game is just pretending it's way harder than it really is because the grind was artificially increased by many times over.
YFM is not difficult purely to rng only. mastering the mechanics of fusion and guardian stars, which takes a long time to master is very essential. Which means getting good . Not getting lucky . You don't have to have good cards to finish the game . In reshef, there are a lot of inherited rules of the actual game ... so it's quick to calculate the difficulty in the first 5 minutes of the game.. and can easily get around it with type advantages, which takes seconds to understand
Eh, the primary key to YFM is knowing how to make Twin-Headed Thunder Dragon, which is one of the easiest fusions in the game. Knowing others are useful sure, but the most important one is also the easiest to memorize. From there, it primarily becomes about getting more materials to make Twin-Headed, as well as equip cards to power it up over the huge beatsticks. Jon_Oh's solo-type runs does show it's possible to beat with other strategies, but it still heavily relies on luck in getting either the right type cards for the deck, or the right equips and traps to beef it up, which again rely on RNG. It's why he still uses, at least I'm pretty sure he does, the 15 card mod despite not doing the 'meta speedrun strats,' how the game goes depends heavily on RNG and the grind with it. Also once you get to the point you can slap down 3000-4000+ attack beaters, only the very end of the game can stand up to you, and even then they need to play their equally high-attack cards which isn't a guarantee. Plus opponents using traps for removal is pretty infrequent and pretty easy to circumvent with bait attacks from less valuable cards The entire point of the grind for good cards because it's nigh-impossible to get over big beatsticks in YFM, your only option is to out-match it or have spell/trap removal, which also requires grind to get outside of the 1 you get in your starting deck, which won't be enough for end game. The Final 6 is so infamous even for people who know what their doing and have grinded for better decks because it's still so heavily luck-based on what cards the opponent plays, doubly so since the last few outright cheat. One duel of bad luck sends you right back to the start. In Reshef, due to the fact that you can't set down 3k beaters in one turn, it takes more set-up to get such power on the board with tributes and such. Plus there's far more and more accessible removal, both from spells/traps and monster effects. And as you said, with how the type advantage system works, not only could you beat over any enemy with a 0-attack monster of the right type, but so can your opponent, so your own big bodies aren't always guaranteed victory. Sure, you can destroy a monster of one type for free, but a opponent can just slap down another that won't be destroyed by that type, and it's a combination of deck-building and luck whether or not you got the OTHER type needed to beat that one, and so on and so on. The problem comes in is with the grind necessary to be able to USE most good cards. Enemies will gradually get better, meanwhile you lag behind because of the poorly paced Deck Point gain. If you want to be able to use anything good, it's not a matter of grinding against RNG, it's a matter of grinding to get enough points to use it at all. It's dynamic grinding vs static grinding. Both games have room for actual strategy and mechanical knowledge, but most of the time your options of strategy come down to what you've grinded for to be able to use for it.
FM Duels are not RNG .the AI are cheaters. opponents always open with their strongest cards. FM is literally like a hard version of pokemon .but with fusions . Rng is a factor in tcg games, but Unlike reshef where you're just forced regularly to swap cards for type advantage ,once you figure it out day 1 . It's over (A literal rock paper scissor btw.) in FM, even the best speedruners can lose because the game literally forbids you from having powerful cards . And grinding is not forced , there's always alternative ways .. the game encourages you to figure out fusions more than grinding .but sure, taking the grinding route is a guaranteed route, as in any other game.
It's actually impossible to 100% without the pocket station and the japanese version as there's like, 20 cards that are in the game code, but unable to be obtained in the US/UK version
@@Scotty_Bo0m because it was easier to get the stuff translated, the cards are in memory with a 0/2045 drop rate. There are hacks out there that alter the drop rate table.
This game was literally my childhood. Played it with my dad and little brothers for years. Beating it was all thanks to my dad who had a very similar strategy to your first video. Thank you so much for shedding light on this nostalgic game to people that might not have heard of it before. Your a real one bro
I double dare you to finish a Reshef of Destruction run without cheating or looking up card codes, until the final boss. I have finished a Reshef of Destruction run on my GBA back in the day and it was brutal to say the least. The final boss was the only reason, that i looked up a single, very specific card code, just to stand a chance. I don't blame people for cheating to skip the massive grind, that require 500+ duels, only to a few good cards in the deck. A casual run, without cheating and looking up card codes, will require a lot more time, then "just" 3 days.
The "just" 3 days it takes to 100% FM is all of game time in very optimized routes that just pray you get the 1% drop after the 1% drop to decrease the grind from weeks to 3 days. When you don't get the luck the run can go on forever so runners just give up and start over. It's a completely different comparison to Reshef, where you're not speedrunning the game. That way you will grind here and there for weeks maybe months just to increase your duelist level, deck capacity and be able to afford some cards because all those things were nerfed out of spite. It's such a ludicrous comparison.
@@homiga1 I legit had to spend 4 months playing every day doing nothing but play Reshef for 7-12 hours a day and still didn't have enough to make a decent deck from how slow the Duelist Level gains are. especially when you only get a 0.25% chance to win at all
Did anybody else ever play that weird GBC Yu-Gi-Oh game where you could combine cards into these made up combo monsters? Or did I imagine playing a game like that?
according to the rules of the category: "Real time is irrelevant. Since the run is segmented, pausing the timer is allowed. If so, timers are to be paused once "Save Complete" shows on the screen and resume once "Load Complete" is cleared from the screen. You may load the file in-between segments to gather information, but must exit the file without saving."
To add to the other comment, other multi-day speedruns will have different rules. Some allow you to take a certain number of breaks of certain lengths without that time counting. In others, they do do the entire thing in a single segment and the game just sits there not being played for several hours. I think that mostly happens in runs where you need to get an achievement for playing for a long amount of time though.
I think FM is objectively harder. A lot of the knowledge needed to beat FM isn't in plain sight. SA tech pegasus for megamorph and knowing Meadow mage SA Pows have a 1 in 200 chance at meteor black dragon. With Reshef you can just grind your heart out to get all the cards you need. FM's difficulty curve after the tournament is pretty overwhelming. It's like "ok beat a 4,000 atk perfectly ultimate great moth with your 2800 THTD" Even beating Kaiba in the tournament was pretty rough. requiring a THTD with equip to beat his blue eyes. As a kid i beat him using Mystical sand in Mercury on a wasteland field for a 3100 atk against a sun blue eyes. Then the next part of the game pretty much stopped me. I beat reshef as a 14 year old kid without cheats. You just grind it every day on the bus to school gaining 10-20 capacity per day over a couple weeks you grow stronger and stronger and can grind points faster and faster.
over 3 days? being very generous with that estimate. I'd say like 3 weeks if your going non stop, maybe 3 months if your casual. I play this a couple hours each day and right now trying to get my last metalzoa. Got the first one in only 100ish duels, 2nd around the 300 mark and still working on the 3rd which is being very stubborn and am at 711 now and its been a over a month now. I know 3 copies of 1 card doesn't mean its like that for all cards but metalzoa's drop rate is the same as several of the other cards so getting even one of all them could easily take this long
I know nothing about RoD so I can't advocate for or against its difficulty, but FMR has his difficulty due to 3 things. First being the RNG with the opponents being skewed towards the player's downfall, especially during the Final 6's non-stop duels, the card drop table keeping the low level cards throughout all duelist where they could've just removed them from the more powerful foes to make it worth your time rematching the stronger ones, and the biggest kick in the nuts to all non-japanese players is the removal of the PocketStation features in the international releases, making a big bunch of cards impossible to obtain as a stand alone card without using cheats or save modding. The PocketStation part basically removed access to IR cards, communication fusion (aka ritual summoning cards outside of duels in order to permanently obtain the targeted card, like 3 Blue-eyes white dragon and the Ultimate dragon ritual (yes, it's cursed knowledge), from the first Pocket to the Second Pocket, creates a copy of Blue-eyes Ultimate dragon (spending the former cards) that you can directly put into the deck.
I consider your previous video one of the top 2 ever made on the game so im eager to see this one! I'd say that one of the things to makes Reshef so hard is the absurd prices and grind to get out of the starting deck. (The field check system is the worst though). I don't have the endgame experience on vanilla for both of them, but I feel Reshef has a lot more broken atrategies available to the player (Notably Vampire Lord and Dark Flare Knight completely body most of the midgame). The thing is that Forbidden Memories is a lot more fun to grind in a casual setting. Reshef's awful starting deck will often just completely fold to a single mountain warrior from Joey. IMO Reshef starts harder, but once the A-tech grind becomes necessary FoR takes it. Also... Seriously! 100%!?!? Utterly insane, I've seen those drop rates. Kudos and condolences to anyone who attempts it.
I beat reshef of destruction last year and it was pretty fun ngl. Worst case scenario, just grind till you get a deck thats worth a damn and make sure you bring the counters to your opponents types. I still feel like it is the hardest of the yugioh games compared to my memories of forbidden memories.
You’re missing something major, some cards are locked behind the PocketStation, which only works with the Japanese version. You you normally can’t 100% any western release of the game.
I had the double cart that had both on them. They take some time to beat but i dont remember it being exactly hard. But definitely took some time to beat
You failed to mention 1 massive weird thing that is a rock attacking an electric will out right kill the electric card if it has the correct astral type. Playing any sword warrior will kill any dragon. Elements kill things instantly as well except with what is called divine monsters which boss monsters are divine.
Reshef is still harder because jusy for a casual run through can from 1 hour to beat the game to 4 and a half years dependant on RNG, you ate given the same deck. Have to deal with duelist level. And every single card costs litterally thousands to hunreds of thousands of dollars of in game currentcy. If that isnt bad enough. Your life points do not reset fter every duel. And start to finish everyone has a god tier level deck in comparison. Combine that with duel gauntlets that hapoen between 4 to 20 duelists in a row, and the final stretch being a gauntlet of 5 with each one having no less than 12000 LP, end boss having a 67.75% chance to FTK you and having 40,000 LP. MOST OPPONENTS DONT HAVE TO FOLLOW THR IN GAME BANLIST... should i continue??
Reshef Of Destruction is ONLY hard if you don't know what you doing and not know the rules, Forbidden by other hand you could know EVERYTHING on the game, every drop, opponent deck and secret fusion/ritual, but the RNG just shut it on the Dark Hole mother and make you angry all the time, but at same time wanting to beat the madaam forky that make you lose at same time, and complete the story as well.
RoD is basically card based Souls. you just grind and build a deck based on type advantages according to the opponent youre against. if you can get to a high enough Duel Level, none of the opponents are terribly tough, just Min Maxed and given 400000 life points😂
IT has been a bit since this was uploaded but i wanted to say that you're considering what it takes to 100% a game, not really to just beat it. If a game can have one small facet of rng based collection but an easy actual main part of the game, I would not consider that game to be harder to BEAT than one that actually has a long main story that takes extensive planning to get to the ending.
Anybody else remember how punishing YGO 5Ds Decade Duels Plus for the PS3 and Xbox 360 was?? You started out with such a shitty deck 😂😂 I still love the game tho because once you get a good deck it’s not that bad. But fuck was it hard to play with the default deck lol
@@Floriaka best thing to do is spend like the $2 or $4 for the DLCs so you can make a good deck from the start lol if I remember correctly the game was like $10 so spending a few extra bucks to get a decent deck isn't that bad. Just sad that you have to do that or grind super hard lol
just watched the sacred memories video, and i had immediately made a rashef comment, immediately got excited when i saw this thumbnail, and got immediately disappointed. rashef is still harder. this game's just unbalanced, but that game hates you personally.
I think Forbidden Memories isn’t hard, it’s just really time consuming. You CAN take the time to get sufficient cards for a deck that is almost impossible to beat. I once started a new save file, and traded across a deck I’d put every effort into making unbeatable (3 MBD, 3 Raigeki, 3 Megamorph, 3 Bright Castle etc) and I beat the game in about an hour
Did you watch the video? Or even look at the thumbnail or the title? Because I fail to see how you could be 'baited' when both are about forbidden memories, and he basically says, "I'm going to replay forbidden memories before playing Reshef of Destruction" in like... the first minute.
"Babe, a new speed crawl just released. They shaved off 30 seconds by avoiding crying the first two days"
They couldn’t have expected children to beat forbidden memories
I think Forbidden Memories and Reshef of Destruction are difficult for fairly different reasons.
FM is difficult almost purely due to RNG. It's heavily luck-based on what cards you manage to get, as well as what cards opponents play.
RoD is difficult primarily due to mechanics. Namely the duelist level limit and the fact that your Life Points don't reset after duels, with only one place in the whole game where you can restore them.
FM is a lot harder to obtain cards, but once you do get them, you can use them. RoD is a lot easier to obtain cards, but you're restricted by duelist level on whether or not you can use them.
Both games require heavy grinding, but FM is primarily RNG-based grind, while RoD is kinda level-based grind. You can get lucky or unlucky with FM, making things substantially faster or slower. Whereas RoD will pretty much always require the same amount of grind no matter what.
Easiest way to see how they compare is looking at mods. FM's most popular mod, to the point where every other mod for it either includes it or a variation of it, is the 15 Card mod. To significantly reduce the RNG-based grind. That's all it changes.
RoD's only real mod, as far as I'm aware is the 'Reshef is Actually Tolerable Now' patch. Which is a more substantial changes like increasing level-point gains, removing the weird time-wasting board check thing, and restoring LP to the usual default after duels. It makes it more like it's prequel, Sacred Cards.
I play with just the board check removal, and max duel level in Reshef. Makes it much more fun.
All Reshef does is waste your time, the difficulty isn't as high as people always claim it is because they confuse frustrating game design with difficulty.
The fact the devs nerfed duelist/deck points and domino gain as their response to fans complaining Sacred Cards was too easy just shows the lack of respect for your time. There are some duels that are hard but the whole game is just pretending it's way harder than it really is because the grind was artificially increased by many times over.
YFM is not difficult purely to rng only.
mastering the mechanics of fusion and guardian stars, which takes a long time to master is very essential. Which means getting good . Not getting lucky .
You don't have to have good cards to finish the game .
In reshef, there are a lot of inherited rules of the actual game ... so it's quick to calculate the difficulty in the first 5 minutes of the game.. and can easily get around it with type advantages, which takes seconds to understand
Eh, the primary key to YFM is knowing how to make Twin-Headed Thunder Dragon, which is one of the easiest fusions in the game. Knowing others are useful sure, but the most important one is also the easiest to memorize.
From there, it primarily becomes about getting more materials to make Twin-Headed, as well as equip cards to power it up over the huge beatsticks. Jon_Oh's solo-type runs does show it's possible to beat with other strategies, but it still heavily relies on luck in getting either the right type cards for the deck, or the right equips and traps to beef it up, which again rely on RNG. It's why he still uses, at least I'm pretty sure he does, the 15 card mod despite not doing the 'meta speedrun strats,' how the game goes depends heavily on RNG and the grind with it. Also once you get to the point you can slap down 3000-4000+ attack beaters, only the very end of the game can stand up to you, and even then they need to play their equally high-attack cards which isn't a guarantee. Plus opponents using traps for removal is pretty infrequent and pretty easy to circumvent with bait attacks from less valuable cards The entire point of the grind for good cards because it's nigh-impossible to get over big beatsticks in YFM, your only option is to out-match it or have spell/trap removal, which also requires grind to get outside of the 1 you get in your starting deck, which won't be enough for end game. The Final 6 is so infamous even for people who know what their doing and have grinded for better decks because it's still so heavily luck-based on what cards the opponent plays, doubly so since the last few outright cheat. One duel of bad luck sends you right back to the start.
In Reshef, due to the fact that you can't set down 3k beaters in one turn, it takes more set-up to get such power on the board with tributes and such. Plus there's far more and more accessible removal, both from spells/traps and monster effects. And as you said, with how the type advantage system works, not only could you beat over any enemy with a 0-attack monster of the right type, but so can your opponent, so your own big bodies aren't always guaranteed victory. Sure, you can destroy a monster of one type for free, but a opponent can just slap down another that won't be destroyed by that type, and it's a combination of deck-building and luck whether or not you got the OTHER type needed to beat that one, and so on and so on.
The problem comes in is with the grind necessary to be able to USE most good cards. Enemies will gradually get better, meanwhile you lag behind because of the poorly paced Deck Point gain. If you want to be able to use anything good, it's not a matter of grinding against RNG, it's a matter of grinding to get enough points to use it at all.
It's dynamic grinding vs static grinding. Both games have room for actual strategy and mechanical knowledge, but most of the time your options of strategy come down to what you've grinded for to be able to use for it.
FM Duels are not RNG .the AI are cheaters. opponents always open with their strongest cards.
FM is literally like a hard version of pokemon .but with fusions .
Rng is a factor in tcg games, but
Unlike reshef where you're just forced regularly to swap cards for type advantage ,once you figure it out day 1 . It's over (A literal rock paper scissor btw.)
in FM, even the best speedruners can lose because the game literally forbids you from having powerful cards . And grinding is not forced , there's always alternative ways .. the game encourages you to figure out fusions more than grinding .but sure, taking the grinding route is a guaranteed route, as in any other game.
It's actually impossible to 100% without the pocket station and the japanese version as there's like, 20 cards that are in the game code, but unable to be obtained in the US/UK version
Always sooo upsetting... Like why guys? To this day it annoys me lol its not even a power thing or game breaker problem, Just greed!
@@Scotty_Bo0m because it was easier to get the stuff translated, the cards are in memory with a 0/2045 drop rate. There are hacks out there that alter the drop rate table.
u can sawp the CD to the japanese one and get all the cards that a glich the dev put it in the game
@@IQmrbosswill this work on my region locked PS1 I just bought the Japanese version on Mercari and can’t wait to try this out.
Forbidden Memories has such a nostalgic soundtrack when you start a duel.
This game was literally my childhood. Played it with my dad and little brothers for years. Beating it was all thanks to my dad who had a very similar strategy to your first video. Thank you so much for shedding light on this nostalgic game to people that might not have heard of it before. Your a real one bro
I double dare you to finish a Reshef of Destruction run without cheating or looking up card codes, until the final boss.
I have finished a Reshef of Destruction run on my GBA back in the day and it was brutal to say the least. The final boss was the only reason, that i looked up a single, very specific card code, just to stand a chance.
I don't blame people for cheating to skip the massive grind, that require 500+ duels, only to a few good cards in the deck.
A casual run, without cheating and looking up card codes, will require a lot more time, then "just" 3 days.
Try more like 2 weeks to 4 years
The "just" 3 days it takes to 100% FM is all of game time in very optimized routes that just pray you get the 1% drop after the 1% drop to decrease the grind from weeks to 3 days. When you don't get the luck the run can go on forever so runners just give up and start over.
It's a completely different comparison to Reshef, where you're not speedrunning the game. That way you will grind here and there for weeks maybe months just to increase your duelist level, deck capacity and be able to afford some cards because all those things were nerfed out of spite.
It's such a ludicrous comparison.
@@homiga1 I legit had to spend 4 months playing every day doing nothing but play Reshef for 7-12 hours a day and still didn't have enough to make a decent deck from how slow the Duelist Level gains are. especially when you only get a 0.25% chance to win at all
@Zelgius1 was it the Winged Dragon of Ra (Phoenix Mode)
@@haloslayer255 Yes.
The final boss was the only opponent, where this card was required.
Reshef is brutal.
I feel like I got baited. I was thinking this would be a video on RoD.
I can't blame you for not doing Reshef of Destruction. That looks painful to play.
Did anybody else ever play that weird GBC Yu-Gi-Oh game where you could combine cards into these made up combo monsters? Or did I imagine playing a game like that?
That was Dark Duel Stories. Pretty good game, but very grind-heavy.
Dark duel stories. I played it too.
I think this is why me and my bro loved this game since we were kids
Game might be simple and all but it's fun dueling over and over getting new cards
6:51 uh-oh grabbed the Japanese version there
Bolt Escargot has not been officially released in the TCG so that could probably be why.
1:00 inlcluding the 20 or so ritual monsters locked behind the pocket station
How do you submit multi-day speedruns? There's no way they did this in a single session, so how do you prove there was no splicing involved?
according to the rules of the category:
"Real time is irrelevant.
Since the run is segmented, pausing the timer is allowed. If so, timers are to be paused once "Save Complete" shows on the screen and resume once "Load Complete" is cleared from the screen. You may load the file in-between segments to gather information, but must exit the file without saving."
To add to the other comment, other multi-day speedruns will have different rules. Some allow you to take a certain number of breaks of certain lengths without that time counting. In others, they do do the entire thing in a single segment and the game just sits there not being played for several hours. I think that mostly happens in runs where you need to get an achievement for playing for a long amount of time though.
Thanks for the knowledge, bois :3
Ayeeee!! I missed your content bro 🎉 good to see you back
They are both... something.
I played Reshef as a kid an i loved it, even though i've never progressen really far for a long time.
I think FM is objectively harder.
A lot of the knowledge needed to beat FM isn't in plain sight. SA tech pegasus for megamorph and knowing Meadow mage SA Pows have a 1 in 200 chance at meteor black dragon.
With Reshef you can just grind your heart out to get all the cards you need.
FM's difficulty curve after the tournament is pretty overwhelming. It's like "ok beat a 4,000 atk perfectly ultimate great moth with your 2800 THTD"
Even beating Kaiba in the tournament was pretty rough. requiring a THTD with equip to beat his blue eyes. As a kid i beat him using Mystical sand in Mercury on a wasteland field for a 3100 atk against a sun blue eyes. Then the next part of the game pretty much stopped me.
I beat reshef as a 14 year old kid without cheats. You just grind it every day on the bus to school gaining 10-20 capacity per day over a couple weeks you grow stronger and stronger and can grind points faster and faster.
How do you handle the PocketStation-exclusive cards? (particularly the Exodia pieces, since as far as I know you can't fuse for those?)
cant you win those?
Can't you buy those with starships?
@@morbid333 Technically yes, if you feel like grinding out 999,999 per Exodia piece.
@@Xudmud I thought I remembered them being cheaper when I played through years ago. Maybe I was trying to win them instead.
@@morbid333 It might have been 99,999 but it was definitely the max value the star chip price could display.
Thank you Mr. Skootie for blessing us with another classic.
over 3 days? being very generous with that estimate. I'd say like 3 weeks if your going non stop, maybe 3 months if your casual. I play this a couple hours each day and right now trying to get my last metalzoa. Got the first one in only 100ish duels, 2nd around the 300 mark and still working on the 3rd which is being very stubborn and am at 711 now and its been a over a month now. I know 3 copies of 1 card doesn't mean its like that for all cards but metalzoa's drop rate is the same as several of the other cards so getting even one of all them could easily take this long
I know nothing about RoD so I can't advocate for or against its difficulty, but FMR has his difficulty due to 3 things. First being the RNG with the opponents being skewed towards the player's downfall, especially during the Final 6's non-stop duels, the card drop table keeping the low level cards throughout all duelist where they could've just removed them from the more powerful foes to make it worth your time rematching the stronger ones, and the biggest kick in the nuts to all non-japanese players is the removal of the PocketStation features in the international releases, making a big bunch of cards impossible to obtain as a stand alone card without using cheats or save modding.
The PocketStation part basically removed access to IR cards, communication fusion (aka ritual summoning cards outside of duels in order to permanently obtain the targeted card, like 3 Blue-eyes white dragon and the Ultimate dragon ritual (yes, it's cursed knowledge), from the first Pocket to the Second Pocket, creates a copy of Blue-eyes Ultimate dragon (spending the former cards) that you can directly put into the deck.
before you so Reshef of Destruction you have to play the prequel game that came out before, The Sacred Cards
I consider your previous video one of the top 2 ever made on the game so im eager to see this one! I'd say that one of the things to makes Reshef so hard is the absurd prices and grind to get out of the starting deck. (The field check system is the worst though). I don't have the endgame experience on vanilla for both of them, but I feel Reshef has a lot more broken atrategies available to the player (Notably Vampire Lord and Dark Flare Knight completely body most of the midgame). The thing is that Forbidden Memories is a lot more fun to grind in a casual setting. Reshef's awful starting deck will often just completely fold to a single mountain warrior from Joey. IMO Reshef starts harder, but once the A-tech grind becomes necessary FoR takes it.
Also... Seriously! 100%!?!? Utterly insane, I've seen those drop rates. Kudos and condolences to anyone who attempts it.
I hope you will make a video about the hardest Yu-Gi-Oh GBA game, I have my popcorn and my Coca Cola ready, this is going to be entertaining😁🥤🍿
Destiny board traveler?
I beat reshef of destruction last year and it was pretty fun ngl. Worst case scenario, just grind till you get a deck thats worth a damn and make sure you bring the counters to your opponents types. I still feel like it is the hardest of the yugioh games compared to my memories of forbidden memories.
miss your videos ;-;
The beginning made this seem like a Reshef video .. ive already seen like 4 vids on this game
Basically what im hearing is
The other one is tedious but possible
The other easy but impossible to finish
Oh man if we only got the pocket station this would be a lot easier.
We need a remake and then we will see
You’re missing something major, some cards are locked behind the PocketStation, which only works with the Japanese version. You you normally can’t 100% any western release of the game.
9 turn yugioh? That's unheard of these days.
I had the double cart that had both on them. They take some time to beat but i dont remember it being exactly hard. But definitely took some time to beat
Love how most of the comments are arguing over Forbidden Memory and Reshef.
You failed to mention 1 massive weird thing that is a rock attacking an electric will out right kill the electric card if it has the correct astral type. Playing any sword warrior will kill any dragon. Elements kill things instantly as well except with what is called divine monsters which boss monsters are divine.
Reshef is still harder because jusy for a casual run through can from 1 hour to beat the game to 4 and a half years dependant on RNG, you ate given the same deck. Have to deal with duelist level. And every single card costs litterally thousands to hunreds of thousands of dollars of in game currentcy. If that isnt bad enough. Your life points do not reset fter every duel. And start to finish everyone has a god tier level deck in comparison. Combine that with duel gauntlets that hapoen between 4 to 20 duelists in a row, and the final stretch being a gauntlet of 5 with each one having no less than 12000 LP, end boss having a 67.75% chance to FTK you and having 40,000 LP. MOST OPPONENTS DONT HAVE TO FOLLOW THR IN GAME BANLIST... should i continue??
I remember the deck capacity constraints being worse than the duelist level ones.
Reshef Of Destruction is ONLY hard if you don't know what you doing and not know the rules, Forbidden by other hand you could know EVERYTHING on the game, every drop, opponent deck and secret fusion/ritual, but the RNG just shut it on the Dark Hole mother and make you angry all the time, but at same time wanting to beat the madaam forky that make you lose at same time, and complete the story as well.
Isn’t the other game the one where you can kill a stronger monster just because it was a different type ex like a light and a dark?
dark duel stories, and sacred cards i believe are the only ygo games that have that concept of type advantage insta kills
Reshef is harder, by a lot. Doesnt mean forbidden memory isnt hard but reshef is just in a class of its own
But... how *t i g h t* could a speedrun get?
Let's go Yu-Gi-Oh! :D
the japanese version with pocketstation is the best way to get all the cards
For whatever its worth carding out your opponent is an auto S Tech. So at least you guarantee a drop but yeah its the most brutal part of the game.
S tech has the same drop rates as a tech though, and running the opponent out of cards is way more time consuming than a tecs so it isn't worth doing.
actually villeger 1 will drop fake trap with A and S pow
10:40 not how respectively is used. The proper use would be "meteor black dragon and blue eyes white dragon at 3500 and 3000 power, respectively". 🤓
The way you said it you just don't need to say respectively
how can you make an argument for FM being harder than reshef when you’ve never played reshef? woof
Can you make a video about Duelist of the Roses?
this
RoD is basically card based Souls. you just grind and build a deck based on type advantages according to the opponent youre against. if you can get to a high enough Duel Level, none of the opponents are terribly tough, just Min Maxed and given 400000 life points😂
I got to the penultimate boss as a 10yol
What is the best way to play forbidden memories without a PlayStation?
IT has been a bit since this was uploaded but i wanted to say that you're considering what it takes to 100% a game, not really to just beat it. If a game can have one small facet of rng based collection but an easy actual main part of the game, I would not consider that game to be harder to BEAT than one that actually has a long main story that takes extensive planning to get to the ending.
Also, I understand that you didn't only discuss the rng part of the difficulty but you did make it a large part of the video.
GOAT
Anybody else remember how punishing YGO 5Ds Decade Duels Plus for the PS3 and Xbox 360 was?? You started out with such a shitty deck 😂😂 I still love the game tho because once you get a good deck it’s not that bad. But fuck was it hard to play with the default deck lol
But did it take 500 or more duels to get a single good card? And tens of thousands of in game currentcy
@@Floriaka best thing to do is spend like the $2 or $4 for the DLCs so you can make a good deck from the start lol if I remember correctly the game was like $10 so spending a few extra bucks to get a decent deck isn't that bad. Just sad that you have to do that or grind super hard lol
Duelist of the Roses was too bullshit even for me
Forbidden memories was a load of absolute s###!!
Yugioh gx spirit caller is the hardest to 100%
just watched the sacred memories video, and i had immediately made a rashef comment, immediately got excited when i saw this thumbnail, and got immediately disappointed.
rashef is still harder. this game's just unbalanced, but that game hates you personally.
You should try playing yugioh sacred card and yugioh reshef of destruction
i wonder if you would have tas luck and simply gigachad be lucky and get the drops how fast you could beat this.
I think Forbidden Memories isn’t hard, it’s just really time consuming. You CAN take the time to get sufficient cards for a deck that is almost impossible to beat. I once started a new save file, and traded across a deck I’d put every effort into making unbeatable (3 MBD, 3 Raigeki, 3 Megamorph, 3 Bright Castle etc) and I beat the game in about an hour
i gave up on reshef. it was asininely dumb. the slow play system and low deck build rate killed any fun.
Beat Reshef next please
why do you say bakara instead of bakura...
I'm disliking the video for baiting us with Reshef of Destruction. Of course you're not gonna play the ACTUAL harder game.
Did you watch the video? Or even look at the thumbnail or the title? Because I fail to see how you could be 'baited' when both are about forbidden memories, and he basically says, "I'm going to replay forbidden memories before playing Reshef of Destruction" in like... the first minute.
@@Yamgetathumbnail and title didn’t help tbf nothing showed FM, I thought it was RoD by the intro lol
@@zzzMist yeah, plus rashef is known for being incredibly grindy. that "3 days" made me genuinely expect this to be about rashef.
thanks! i'll save myself from the headache! and not play this game! take care!
Just use the mod version , its easier
It's not that hard... I should know. Great summary regardless, though!
Bit of a repeat of the first vid
Never heard of world championship 2008? lol 72h is nothing