Dude, this could honestly be a good way to run a two-player dungeon! I’ve been trying to figure out ways for my son and I to play D&D together without me knowing everything ahead of time and I think this may just work!
This is a super fun idea. I love rogue-like videogames that are procedurally generated, because they can always be fun and new. Great idea to carry over to TTRPG!
Man this is crazy! I’m so excited to give this concept a shot! I always hear DMs talk about their favorite or go-to adventures for new groups, but I have always had at least a couple of the same players throughout my time as a DM, so I have always avoided running the same thing twice. I love the idea of having a few adventures on tap that are flexible enough to keep things fresh for my more experienced players!
I’ve been doing this for years but forgot how I started. I even have a cautionary tale: I once wrote 3 encounters that changed the outcome of a quest depending on the order the PCs encountered the NPCs, but none were ever rolled before the PCs left the region! Don’t rely on the dice if it needs to happen for the adventure to continue. I should have probably planted the NPCs in different spots, dropped clues about who was where, then let the PCs decide the order.
Great video JP! Another method would be to have a random table of whats in the dungeon and cross it off as it gets used. That way they never walk into an "oops all treasure chests!" dungeon hahaha. I think of it like there are different creatures roaming around and I'm not sure where exactly they are. This is also helpful for when you want to hurry players along by having a patrolling goblin finally wander into the room without needing to add enemies and wonder if the dungeon will be too difficult.
Can you make another set of minis for the essentials kit? The starter set ones are great, but I got the essentials kit and there's only a few overlapping creatures.
Arbiter of Worlds book and Adventurer Conqueror King System detail how to setup a sandbox campaign and world. Highly recommended! The author has been running sandbox games for decades.
I like to have my random table be a list of things i cross off. So i come up with like 10 things. They roll d6 and after it happens i cross it off the list so the next d6 roll, the 7th slot is possible. So the big bad in the 10th slot slowly moves into range.
maybe the players are stuck in a groundhog day kind of loop, and they need to do something to "fix" the time-line so that the portal back to their timeline opens up and they can get out
The best inspiration for d&d often happens when you mishear someone else’s idea and then it doesn’t count as idea stealing. Definitely gonna make a one-shot about chasing a crystal boar now.
Autos in der Stadt verbieten ist etwas, dass ich 100% unterstütze. Aber zb. die Orte im Kreis von meinen Großeltern sind alle mindestens 10km voneinander entfernt und die nächste größere Stadt (mit Krankenhaus, Polizei, Kino, ...) ist 35km entfernt. Der Kreis hat wahrscheinlich 100.000 Einwohner und eine Bevölkerungsdichte unter 100 Einwohner pro Quadratkilometer. Dort geht es einfach nicht ohne Autos. Ob dann jeder Haushalt eins haben muss, oder ob es vllt reicht wenn sich 100 Häuser vllt 10-15 Autos teilen wäre dann ja eine andere Sache.
This is a really fun idea. I've been playing a lot of solo RPGs lately so I can see myself integrating this into one of my games. Have you seen the video Bob the World Builder did on using random 2d6 tables? It offers an interesting variation, you can change the odds of your encounters based on how where you place your encounters on the table. I just thought you would like to know about it since it seems this would suit your sandbox nicely. ua-cam.com/video/NY6Ym2G5vdU/v-deo.html
Dude, this could honestly be a good way to run a two-player dungeon! I’ve been trying to figure out ways for my son and I to play D&D together without me knowing everything ahead of time and I think this may just work!
Yes!!! Let me know how it goes when you try it!
It's like "Roll For Sandwich"
This is a super fun idea. I love rogue-like videogames that are procedurally generated, because they can always be fun and new. Great idea to carry over to TTRPG!
Man this is crazy! I’m so excited to give this concept a shot! I always hear DMs talk about their favorite or go-to adventures for new groups, but I have always had at least a couple of the same players throughout my time as a DM, so I have always avoided running the same thing twice. I love the idea of having a few adventures on tap that are flexible enough to keep things fresh for my more experienced players!
Great to see Mike Shea show off your stuff this morning!
Ayyy thanks for the shout out JP! 😊
Great vid JP! As a solo player, this is a little bit how my sessions go! All random, lots of tables, always sandbox
Thank you! I really gotta play some more solo games. What are your favorites?
@@JPCoovert I dont tend to play solo specific, I tend to play regular ttrpgs, but solo. With oracles
@@perplexingruins can you elaborate on how you run solo? Like what’s an Oracle?
I’ve been doing this for years but forgot how I started. I even have a cautionary tale: I once wrote 3 encounters that changed the outcome of a quest depending on the order the PCs encountered the NPCs, but none were ever rolled before the PCs left the region!
Don’t rely on the dice if it needs to happen for the adventure to continue. I should have probably planted the NPCs in different spots, dropped clues about who was where, then let the PCs decide the order.
I’m a cartoonist too, and your videos have inspired me to create my own campaign for my kids. 👍
have FUN!
Excellent video. This is awesome.
Nice!
Great video JP! Another method would be to have a random table of whats in the dungeon and cross it off as it gets used. That way they never walk into an "oops all treasure chests!" dungeon hahaha. I think of it like there are different creatures roaming around and I'm not sure where exactly they are. This is also helpful for when you want to hurry players along by having a patrolling goblin finally wander into the room without needing to add enemies and wonder if the dungeon will be too difficult.
Yes! I usually use the “reroll repeats” method :)
Can you make another set of minis for the essentials kit? The starter set ones are great, but I got the essentials kit and there's only a few overlapping creatures.
Such awesome imagination!!
Arbiter of Worlds book and Adventurer Conqueror King System detail how to setup a sandbox campaign and world. Highly recommended! The author has been running sandbox games for decades.
Will check those out!
I like to have my random table be a list of things i cross off. So i come up with like 10 things. They roll d6 and after it happens i cross it off the list so the next d6 roll, the 7th slot is possible. So the big bad in the 10th slot slowly moves into range.
That's a FANTASTIC idea! Sounds like an easier way of doing ladder rolls!
I love his idea 💡💡
The way you geek out and are so enthusiastic about game/encounter design makes me want to do more with my hobbies!! >////
maybe the players are stuck in a groundhog day kind of loop, and they need to do something to "fix" the time-line so that the portal back to their timeline opens up and they can get out
I might steal this idea!!! LOVE it!!!
The best inspiration for d&d often happens when you mishear someone else’s idea and then it doesn’t count as idea stealing. Definitely gonna make a one-shot about chasing a crystal boar now.
Hey, Where's the tonka trucks? :)
Should be at least some sort of goblin excavator equipment, all goblin cobbled.
Autos in der Stadt verbieten ist etwas, dass ich 100% unterstütze.
Aber zb. die Orte im Kreis von meinen Großeltern sind alle mindestens 10km voneinander entfernt und die nächste größere Stadt (mit Krankenhaus, Polizei, Kino, ...) ist 35km entfernt. Der Kreis hat wahrscheinlich 100.000 Einwohner und eine Bevölkerungsdichte unter 100 Einwohner pro Quadratkilometer. Dort geht es einfach nicht ohne Autos.
Ob dann jeder Haushalt eins haben muss, oder ob es vllt reicht wenn sich 100 Häuser vllt 10-15 Autos teilen wäre dann ja eine andere Sache.
Love it❤
#1 great video, thanks
faz o mapa da europa de 1913 por favor 😢😢(map of europe 1913 please)
Hi
So cool :)
This is a really fun idea. I've been playing a lot of solo RPGs lately so I can see myself integrating this into one of my games. Have you seen the video Bob the World Builder did on using random 2d6 tables? It offers an interesting variation, you can change the odds of your encounters based on how where you place your encounters on the table. I just thought you would like to know about it since it seems this would suit your sandbox nicely. ua-cam.com/video/NY6Ym2G5vdU/v-deo.html
Yes! I mention Bob's video in this one. It's where my idea came from!
@@JPCoovert Oh yeah you did. Sorry about that. I just like how he shows how to fudge the odds.
@@scribblingjoe It's a great idea for when you want certain encounters to show up more often!