Designing a Dungeon in 3 Easy Steps!

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  • Опубліковано 22 жов 2024
  • Ігри

КОМЕНТАРІ • 216

  • @lunamoth34
    @lunamoth34 3 роки тому +429

    One of the ways I use the "pick some monsters and see what sticks" method is starting with a creature type or two. Party in the forest? Beasts and monstrosities. Tomb? Undead. Mountains? Dragons. Underdark? Aberrations. Hotel? Trivago.

    • @ryuku2
      @ryuku2 3 роки тому +39

      I for one would love to delve into the Trivago infested Hotel

    • @asheronwindspear552
      @asheronwindspear552 3 роки тому +15

      The last one is the most insidious.

    • @VinceValentine
      @VinceValentine 2 роки тому +11

      @@asheronwindspear552 You can check out anytime you like, but you can never leave.

    • @chrisdaily2077
      @chrisdaily2077 2 роки тому +6

      @@VinceValentine One may say that just can't kill the beast.

    • @VinceValentine
      @VinceValentine 2 роки тому +5

      @@chrisdaily2077 Steely knives just can't get past the nonmagical immunity.

  • @O4C209
    @O4C209 3 роки тому +223

    Worth noting, in real life, buildings are rarely designed with every room's intent fully planned out. It's okay to have rooms in a dungeon be just a general room.

    • @abaraigamer8814
      @abaraigamer8814 3 роки тому +25

      I struggled so hard trying to make a purpose on every room on the necromancer lair that I made some days ago, now that you said it I am fine with some empty rooms that are left

    • @callumbattrick7208
      @callumbattrick7208 3 роки тому +13

      Even giving players a room that is a safe space for a short rest is worth including, even in the biggest bads lair!

    • @mojo784
      @mojo784 3 роки тому +17

      Even necromancers are going to have that catch-all room where they keep junk, hobby supplies , and waiting-to-be-returned purchases.

    • @dominiklacroix4172
      @dominiklacroix4172 3 роки тому +4

      @@abaraigamer8814 Make a constitution saving throw DC15 or be poisoned. With undead personal noone ever have seemed to care about creating a proper latrine and just ordered some skelletons to toss everything into this room. One is stuck in there up to their arms and tries to reach for you as you open the door.

    • @kathrynck
      @kathrynck 3 роки тому

      To be fair though, in pre-industrialized society, or even early industrialized society, there was a lot less building rooms without an intended purpose.
      Not saying it didn't exist, and of course there's the concept of "you're always gonna need more space than you think you need, so plan ahead", etc. But it took more time and work, so you paid out the nose for extra space. On the other hand, the filthy rich of every era and time, flaunt an excessive amount of estate space to show off their prestige.

  • @Calebgoblin
    @Calebgoblin 3 роки тому +100

    1:45
    Kelly: "Location..."
    Me: Aha I know where this is going
    Kelly: **says something else that isn't also "Location"**
    Me: Oh no

  • @jordanw2741
    @jordanw2741 3 роки тому +160

    Most important point that I like to stress is a Dungeon wasn't always a Dungeon. It had a purpose before. When you style it, make sure the rooms reflect that. And creatures likely aren't going to stay in the same room (especially if your PC's try to long rest in a room). Feel free to be a bit fluid if your PC's are taking a super long time.

    • @johnathansanford8206
      @johnathansanford8206 3 роки тому +11

      Unless it's a lich's soul collector, then it's soul purpose is to kill adventures to harvest souls for it's phalactery

    • @nathanieljernigan1147
      @nathanieljernigan1147 3 роки тому

      Well unless the Dungeon is the old abandoned dungeon.

    • @johnathansanford8206
      @johnathansanford8206 3 роки тому

      @@nathanieljernigan1147 doesn't even need to be old or abandoned.

    • @Shalakor
      @Shalakor 3 роки тому

      @@johnathansanford8206 Yeah, for instance, Chrono Trigger has an excellent example of how to make an active use castle dungeon into an adventuring dungeon, including a great hook for why it's populated with monsters and undead alongside jailers. You could easily steal it wholesale for a D&D campaign, either with the party or member(s) of the party playing the role of Crono, or the party playing the role of Lucca going in to save an NPC from their execution date.

    • @johnathansanford8206
      @johnathansanford8206 3 роки тому

      @@Shalakor have you ever played a game called golden sun?? I'm in the process of converting golden sun and golden sun the lost age into dnd campaigns.

  • @BleydTorvall
    @BleydTorvall 3 роки тому +35

    For designing randomized dungeon maps, I've found a fun way to start creating a floor plan. All you need is a piece of paper (graph paper is my preference) and some dice. How many dice depends on how many rooms you want, each dice representing one room. Then just roll the dice across the paper. Where the dice land indicates where the rooms are, and the numbers rolled determine how big the rooms are. I like to use the number rolled+2 as the number of 5' squares on the grid, so a rolled 1 would give you a roughly 15'x15' room or a 4 would give you a roughly 30'x30' room. Once you have the rooms in place, just connect them up with pathways however you like, and you've got your basic floor plan.

  • @Asaomar
    @Asaomar 3 роки тому +60

    As a new DM, this and your other DM videos have been incredibly helpful

  • @jackwriter1908
    @jackwriter1908 3 роки тому +151

    Uhhhh! That sounds like an awesome video... Why do I get the idea that by the end of the video I am going to create dungeons out of boredom, while still not having any friends who wants to play it?

    • @johnathansanford8206
      @johnathansanford8206 3 роки тому

      Live in Georgia?

    • @euansmith3699
      @euansmith3699 3 роки тому +5

      If you are a DM, you might well be able to find players on Roll20. There seems to be a shortage of DMs.

    • @jackwriter1908
      @jackwriter1908 3 роки тому +3

      @@johnathansanford8206 no, more like Germany

    • @anthonycassidy1124
      @anthonycassidy1124 3 роки тому +1

      I live in Vancouver always want new players

    • @jackwriter1908
      @jackwriter1908 3 роки тому

      @@euansmith3699 well, i would probably be the DM since i like to create stories and worlds... Bit I would actually like to play a Character. I was actually once a DM, with another system... Had a few problems with the system, since High Numbers were bad and low were good...
      I realised at that moment, that A _I liked it too much to let people just discuss things, without forcing them to confinue the Story_ (which was a problem since most players didn't want to play more then 2 sessions and B _I have far too many ideas for characters I would like to play, but can't since I am a DM, that it wouldn't work for me..._
      Which is an even bigger problem, since I need to find the friends and the person who would be willing to be the DM... And since I say too quickly „Okay, I do it“ I would just be the DM again even if i don't want to.

  • @Calebgoblin
    @Calebgoblin 3 роки тому +37

    I'm amped to learn about putting some D in my D&D
    ...can I look forward to a Dragon video soon?

    • @abaraigamer8814
      @abaraigamer8814 3 роки тому +4

      I need that too, my D&D table stands for Demons and Devils, I rarely put dungeons and never put a dragon
      (Well, next session they will face a dungeon with a necromancer that will animate a dragon skeleton so ... maybe I am getting better)

  • @NisansaDdS
    @NisansaDdS 3 роки тому +124

    Monty: I am a pretty big believer that you shouldn't spend more time designing a dungeon than it takes to play it at the table.
    Me: ...
    Me: ...
    Me: ...
    Me: *Flips the table* Is this a personal attack?
    But seriously. That is a great policy.

    • @twilightgardenspresentatio6384
      @twilightgardenspresentatio6384 2 роки тому +3

      Man, I wish I could stick to that. I spend days in there like it’s a place to visit!

    • @NoActuallyGo-KCUF-Yourself
      @NoActuallyGo-KCUF-Yourself 2 роки тому +1

      Shouldn't if you don't want to, that is.
      If you enjoy hours per week of world design / encounter design, then feel fortunate that you have that time to spend.

    • @ryanlybarger2988
      @ryanlybarger2988 Рік тому +1

      I'm a new DM
      I have spent collectively about 14 hours reworking my dungeon and I don't even have the exit ready yet
      :)

    • @derekcook8358
      @derekcook8358 6 місяців тому

      The first few don't count, they're going to take way longer. Short cut, practice by recreating existing dungeons and you will quickly get a sense of what you need, like, and and why. Next make your own version of those maps, mess with dimensions to fit larger monsters or different materials to accommodate different environmental dangers. Before you know it you will have 50 dungeons under your arm.

  • @Dethsturm
    @Dethsturm 3 роки тому +82

    You guys need to stop reading my mind.
    "I need to find a tutorial about designing dungeons"
    And then this appears.

    • @DungeonDudes
      @DungeonDudes  3 роки тому +47

      Our divination wizard team with their crystal balls work round the clock to make these things happen.

    • @JacopoSkydweller
      @JacopoSkydweller 3 роки тому +6

      @@DungeonDudes That's pretty ballsy of you..... HaaaaaaH!

    • @thatcanadian6698
      @thatcanadian6698 3 роки тому +1

      @@JacopoSkydweller You should be ashamed of yourself.

    • @abaraigamer8814
      @abaraigamer8814 3 роки тому +1

      I Juste developed a dungeon and this video appeared

  • @TheLyricalCleric
    @TheLyricalCleric 3 роки тому +12

    My favorite dungeons are ones where the conflict is already baked in for the players. In one campaign, I started the crew off as work slaves for red wizards in a factory, with collars that magically bound them to each other such that if one died or left the factory, they all died. The goal for them was to destroy the factory and escape, which at level 1 is very hard and necessitated lots of cooperation and coordination. The red wizards weren’t the enemy to fight, the factory bosses were, so no high level magic to worry about.

  • @Figgy5119
    @Figgy5119 3 роки тому +3

    I made a dungeon a while ago I was pretty proud of since it was my first I made from scratch.
    It was an old fort on top of a hill, abandoned because the cliff was eroding making the state of the fort too precarious. But now a group of bandits was using it as their base of operations. They were holding some villagers hostage in presumably the brig of the fort to ransom them, and there were far too many bandits for the level 2 party of three people to take on, so it was a stealth mission. There was a room with sleeping guard dogs, a courtyard with sparring bandits, bedrooms to steal from, one with someone sleeping, a workshop to find useful potions and weapons, an abandoned hallway with poison damage-dealing mold to dexterously dodge, another hallway of crumbling foundation that's cracks in the stone tiles created a minesweeper style puzzle to cross without falling through broken tile off the hill, a supply room that held a safe that was guarded by a gray ooze, a room of bandits gambling, a kitchen with a back door, a big empty war room with a supply closet full of maps and hints toward further adventures, the old general's office and bedroom which were connected with a bookcase door they could use to spy on the bandit captain or find info connected to the main quest, stairs to a food cellar with swarms of rats, stairs to the roof where bandits were keeping watch, and of course the brig with the prisoners with the chance for them to either break through the hole in the precarious floor and scale the cliffside down to the river below, try to sneak or distract their way out, or what ended up happening, getting caught, failing to parlay with the bandit captain despite much leniency on my part as the DM leading me to make a very dumb NPC feel bad they didn't get supper and come feed them in the middle of the night and offer to leave the door open so they could go to the privy as long as they promised they'd come back in order to give them a fighting chance to sneak out.

  • @alex2legit
    @alex2legit 3 роки тому +7

    As a musician, I found many parallels in this to songwriting. I could write a decent song with just a blank sheet of staff paper and pencil, but it’s way easier to get the starting ideas from just sitting with the instrument and improvising. Thanks Dungeon Dudes!

  • @Dyundu
    @Dyundu 3 роки тому +7

    Populating the dungeon has always been my bete noir, especially in 5e. It'd be neat to have a regular 5e Monster Manual that a) provides a list of monsters sorted by their difficulty/level; and b) provides suggestions for how to build encounters off of that monster, additional monsters to add that complement the encounter both tactically and thematically, and discusses overall strategy on how those monsters work together to challenge the player. You know, like that other edition that no one wants to talk about.

    • @5peciesunkn0wn
      @5peciesunkn0wn 2 роки тому +2

      The dungeon master's guide has a list of the monsters sorted by CR as well as sorted by the biomes they can be found+their CR in the back of it.

    • @StinkerTheFirst
      @StinkerTheFirst Місяць тому

      There's a book for that, "The Monsters Know What They Are Doing". It's not sorted by difficulty, but otherwise, yeah, it's what you're looking for.

  • @dharmabm42
    @dharmabm42 3 роки тому +13

    Content idea. Kelly gives us a tour of his amazing fave movie t-shirt collection. Might have to be a 3-parter.

  • @jr22hon
    @jr22hon 3 роки тому +13

    When they talked about using pre-existing locations, I just thought of the candy cottage from disenchantment or (as dark as it can be) like a continuous SAW trap.

  • @weasel_in_a_tophat
    @weasel_in_a_tophat 3 роки тому +12

    Every single video you guys make is so informative. I'm sure I'm going to be designing dungeons for the heck of it now

  • @Leubast
    @Leubast 3 роки тому +12

    "Choose a quirky and a practical magic item"
    I made one with the quirky Decanter of Endless Water and the practical Saddle of the cavalier.
    My players made practical use of the decanter and basically threw away the saddle.

  • @spencerbrown6238
    @spencerbrown6238 3 роки тому +12

    Love the Tshirt Kelly, I'm off down the Winchester.

  • @DDCRExposed
    @DDCRExposed 3 роки тому +6

    Step two is probably where I always stumble up on and lean into pre-generated dungeons to save myself some time. Thankfully I have some blank maps similar to Dyson Logos by a different creator and can use those to start working out my next dungeon that I'll need in, oh... two days. 😅

  • @daedricarmor
    @daedricarmor 3 роки тому +3

    Taking notes, saving video, memorizing each line. God how I love this channel

  • @perkeyser2032
    @perkeyser2032 2 роки тому +3

    Important: When you walk around in the dungeon, what do you feel, see, smell and hear? A cold, dark cave with dripping water....being soggy and wet. A hot desert tomb with scarabs running around and you hear a wind every fifteen minutes and the place reeks of sardines? etc etc

  • @tylerbeadle-follis3338
    @tylerbeadle-follis3338 2 роки тому +1

    This video is exactly what I needed. I’ve really only made one dungeon before and it’s very linear but it takes place in an underground bunker, and decided that there weren’t very many ways to get round other than straight through. Now I’m having trouble trying to think of nonlinear maps and what I can do with them.

  • @kevinbranson2918
    @kevinbranson2918 2 роки тому +1

    Thank you for this amazing video! I think my favorite thing to add into Dungeons is diaries that gives clues about any mysteries the party might be looking into.

  • @psyekl
    @psyekl 9 місяців тому

    Great advice. I am the kind of person who LOVES to create maps and spend way, way too much time on them. I wasn't surprised to see Dyson Logos mentioned, since his work has been an inspiration for myself as well. I am particularly impressed by his standard of regular production of quality work.

  • @brittoleal
    @brittoleal Рік тому

    I just loved how I opened this vid trying to make a dungeon, they suggested dysonlogos, I opened it and the first map I saw on the landing page was flawlessly perfect for what I intended

  • @deathtyrantart
    @deathtyrantart 2 роки тому +1

    Not sure if anyone has mentioned this but I love how the flowcharts illustrated here follow the same rules for a user flow in a software app. So cool

  • @elizabethlockhart2103
    @elizabethlockhart2103 3 роки тому +5

    Awesome video guys! The flowchart step is especially helpful. I just discovered you today and you seem really cool! I'm binging through your content now - your dungeon design videos are truly thought-provoking. :3

    • @danzai
      @danzai Рік тому +1

      D dudes basically taught me all the fundamentals of this great game. Highly recommended

  • @YGOcruzer67
    @YGOcruzer67 3 роки тому +1

    This video couldn't have come at a better time. I'm making a really silly dungeon for a one/two-shot to run for my friends, and I was having serious dungeon-block. Thanks dudes!!

  • @dannorth3447
    @dannorth3447 8 місяців тому

    5:41 the map show is like the style of maps for EverQuest MMORPG back in 1999 love it.

  • @StrapMerf
    @StrapMerf 3 роки тому

    I do love this idea and method, because, not only is it a good for a dungeon, but it can scale all the way up to a whole world... You could start building a world, rooms are swapped for cities and villages, passages are highways, generic monsters are swapped for races, named monsters and NPC's become the BBEG etc, items and treasure can be great mystical items, or the towns themselves. treasure can be the dungeons, a gold and gem mine, historical ruins, portals to other realms or places needed to open such a portal... Then you can just flesh out a village as needed, flesh out a dungeon or a forest or swamp in much the same way.

  • @twilightgardenspresentatio6384
    @twilightgardenspresentatio6384 2 роки тому +1

    How did i miss an episode? This is fantastic info for any level of dungeon master at any stage of creation or play!

  • @aqacefan
    @aqacefan 3 роки тому +1

    My biggest obstacle with some recent homebrew content was not being able to visualize anything... so I did a Google image search for the kind of environment I had in mind, and everything fell into place.

  • @Captaraknospider
    @Captaraknospider Місяць тому

    2:20 I never sit down with paper. I plan out most of my game and ideas while just living life. it's the final hash out that takes me time.
    I enjoy making my own enemies and designing traps. the final write up takes me the most time.

  • @evilsquirrel0573
    @evilsquirrel0573 3 роки тому +1

    I think that some of these ideas for dungeon design will really be helpful for overall game design, thanks as always dudes!

  • @grimey619
    @grimey619 Рік тому

    Rewatched this as I fill in a dungeon map for a Mini BBEG battle and man! I literally had light bulbs going off as I named the baddies that would be in the catacombs and lore... y'all doing great!

  • @slothmoth2389
    @slothmoth2389 3 роки тому +1

    This was an amazing video!
    I feel super inspired to go make dungeons now and I feel very equipped to do it which I definitely did not before.
    This is one of those videos I can tell I will be watching many times

  • @jeremyleonjonas7657
    @jeremyleonjonas7657 3 роки тому

    My current dungeon in work is the citadel of the fallen legion, inhabited by a legion of paladins turned death knights. I am currently looking for a way to make it less railroady and add a bit more player urgency. In general the biggest hurdle for me usually is mapping out the locations, so yes. The vid definetly helped me a long way.

  • @lpanebr
    @lpanebr 3 роки тому

    I loved to your recipe for dungeon creation and making a flowchart is just genius. Thanks!

  • @shinybugg9156
    @shinybugg9156 3 роки тому

    I like this method a lot. I actually created a town the same way. I started by just saying "I want this mountaintop town to have sky ships." Then, I came up with a reason that it is on the mountain, what the people there do, and how it functions.
    Now I have the city of Skyport, where aarakocra settlers worked together with the deep gnomes inside the mountain to make an industry out of mining, charging up, and distributing crystals that can hold elemental power.

  • @leodouskyron5671
    @leodouskyron5671 3 роки тому +1

    I do love your process though I love things like random generators (I am so old that I still love Donjon as a starting point) I love your process for working for a directed personal small dungeon.

  • @lildemon6816
    @lildemon6816 3 роки тому +1

    Oooh shit this should help me loads thank you! All the resources you give in these videos are incredibly helpful lol.
    The biggest thing for me has been simply creating the battle maps. I've taken some of your other advice in creating specific loot tables for those dungeons. However instead of just stopping at loot I've applied this to the rooms themselves to a degree.
    Some are fixed, being 3 of the rooms I designed around the players themselves. The other 6 are based on what number on the d6 they'll roll. Just to give them a little fun in feeling like they're actually exploring the place.
    So far I've just been searching on Google for map designs, as well as my FB groups. Now I gotta give dice & logos a try, thank you.
    I'll have to go relisten on where it is, but that tracing map editor will be EXACTLY what I've been missing.
    Dungeon fog is just frickin weird, for some reason I haven't figured out exactly how to use it very well lol. I bet I just need to watch a UA-cam video about it but hellll. So that resource will hopefully help a literal shit load.
    My players love maps and thinking outside the box in encounters, in being such amazing players trying to justify not using a map is getting harder and harder lol.
    Enjoyed the video as always!

  • @davidwearmouth5518
    @davidwearmouth5518 Рік тому

    I like to start with the location and go off that, like you guys suggest. The best dungeon ive done so far was a pyriamid. As soon as i knew it was going to be a pyriamid things fell into place, puzle rooms, mummy monsters and a sphynx boss. Im now working on a research tower.

  • @EvilLPS
    @EvilLPS 3 роки тому

    8:15 This! Since I'm a lazy dm when I want something more custom, I use this and helps me a lot!

  • @mikecarson7769
    @mikecarson7769 3 роки тому

    good advice , as always. difficult lesson = design just enough to run the session, then adapt as the story will develop.

  • @kennethdickinson2591
    @kennethdickinson2591 3 роки тому

    One thing I’ve done with some success is mine some of my old Rolemaster and Middle Earth Role Playing modules and campaign books for their maps. They’re sufficiently obscure enough that no one I’m playing with has ever seen them before.

  • @Houster1000
    @Houster1000 2 роки тому +1

    This is great, I love your dm guides, just the simple tip to take maps from other creators and not create everything yourself opened up dm'ing for me and now I'm dm'ing a group!

  • @simondiamond9628
    @simondiamond9628 3 роки тому

    Speaking of designing dungeons, since I don't remember if you guys covered this or not, but referencing free (and/or cheap) online map-making programs that exist will also be of benefit to DM's since that kind of content can come at a premium.
    That's the kind of stuff that can help newer DM's getting through the digital age, especially if they are using "theater of the mind" via a chat program like Discord.

  • @shawnheckert3725
    @shawnheckert3725 3 роки тому

    I found this one guide on Reddit where you roll a bunch of d6 and based on the numbers you determined room sizes, types, challenges, loot, etc. I don't know who to credit for it but it can be really helpful

  • @MrCudzu
    @MrCudzu 3 роки тому +1

    Great points! Love your videos and looking forward to the fruition of your Kickstarter. Have y’all seen Dungeon alchemist? I chipped into their start up fund as well and the Beta is supposed to be available in October. Thanks again and keep up the great work!

  • @elizabethrowe5960
    @elizabethrowe5960 3 роки тому

    A little bigger than you're talking about, but when I started playing D&D (don't take this wrong, but before either of you were born) a company called Judge's Guild had books of villages and castles. I once took one--they're available now as PDFs from the usual outlets--blew it up to scale and plugged it into the gimp and turned it into an underground dwarven hamlet. This would have made a world class dungeon, and now that I think about it may be about to become just that.
    How? Trace the buildings and the roads on a different layer from the map, and then draw narrow tunnels from the entrance to the nearest road/tunnel. Hatch it, and you're done--except for occupants and so on :D
    FYI I love Dyson Logos as well, mostly from their resemblance to the old-school line art maps from the old days.

  • @taleg1
    @taleg1 3 роки тому

    The tob of the steel makers look exactly like a map I posted online over 25 year ago. A bit more details has been added, but the general shape is identical. Weird, but okay it was bound to happen since I have been making my own maps for over 35 year, ever since I got the D&D Red box as a gift so many years ago and was released by TSR. Now this was the very early 80 ties or late 70ties, I'm not entirely sure. But I know that the red box at that time had been out for a few years so I suspect it was around 1982.
    Without access to any other source material I had to force my self to become a GM and that made me try my hand at creating adventures and maps. After years of this an mountains of things created 2nd ed came out, but by then our little group had grown to double and tripple size, so much so that I ran weekly games two nights a week for two seperate groups and every adventure they went of for years were all made by me.
    It became so easy for me that I could created multi session senarioes in as little as 20 minutes, other times I took the time do full maps and special addons, and sometimes I just had to wing it because I just didn't have the time. That's when I came up with the story adventures. It was basically a senario so huge in scope that the players could play it for months without gettting through it all and all it took was some local maps, key points added to each eare, a mysteri that had been splitt apart and a few other fun little ideas for my players. The cool part was that with the notes building as they played I easily kept a key location or several ahead of them as things the players did changed the story. Each key location then got an later upgrade with key lists of persons, important site, commerce and so on.
    All in all I made up about a single sheet of paper for each key site with the needed pieces and then I added stuff the locals in those site wanted help with.
    Before my players were really hocked and they got so hocked on the story that the bugged me to add a third game night. That adventure ran for nearly 5 years before the players even got close to the end and they loved it so much that they wanted to run it again from another angle a few years later.
    The key was the story and making them part of it. I'll admit it was hard to come up with a store that epic, so I drew bits and pieces from books I loved to make it all.
    I kicked it off with an adventure I called Halls of Dreams in which a mage they often went to for spells and enchantment needed something he just had discovered the location too a ruined mage college that seemingly vanished. Just that opening took them almost 5 months and they loved it, even though they all nearly died several times as they ran smack into a goblin war and found a dream object that was beyond anything they knew existed. I never before got that much positive feedback from my players because they really loved the story being told as the background. It didn't help that cities they came to later had people sleepwalking and speaking about something horrible coming, something the players though they had stopped down in that ruined place.
    The key I found later was the Story and how it change as they did things within each chapter.
    If you are building an adventure, build it into a story with a history and something disturbing happening and you'll most likely draw your players in like a piped piper.

  • @nerfherder5211
    @nerfherder5211 3 роки тому

    I love how the t-shirts go so well together. Solution and Problem.

  • @achimsinn7782
    @achimsinn7782 3 роки тому

    Urag could also move around in the dungeon. For example in the steelmakers tome you could mark the rooms with the numbers 1 - 4 and whenever you as DM feel it is approbiate you roll a D4 and Urag will shift to the room you've rolled for him. If you're using this idea you could also come up with possible interactions Urag could have with other stuff in the dungeon. Maybe he'll fight Bofo as they actually are enemies. Or he might find the treasure room and try to snatch the treasure for himself or Urag could fall into a pit and require help or he is having dinner at the large table in that big room up north and would be distracted by that.
    It doesn't really matter what exactly you have him do, but haing some of the characters move around in the dungeon could make the dungeon feel more alive and the randomness of that can make playing the dungeon more interesting for yourself as now you also don#t really know what the inhabitants of the dungeon are about to do.

  • @Sockacroc
    @Sockacroc 3 роки тому

    As far as location, I really like Dungeonographer. There's a free and a paid version but the free is completely sufficient. It gives you a block-style grid that you can fill with different colored blocks, specific dungeon items, doors, stairs, words or numbers, etc. So you can design a simple dungeon blueprint really quickly.
    But my favorite feature, is they'll generate a random dungeon for you instead if you want. You can choose small, medium, or large, and a few other preferences, and then it gives you a random blueprint and you can customize it to your liking.

  • @derunisnil544
    @derunisnil544 3 роки тому +5

    3 Easy Steps to kill you PCs with joy.... Love you Dudes :D

  • @DysonLogos
    @DysonLogos 3 роки тому +4

    Awwww... thanks for the shoutout, Dudes!

    • @DungeonDudes
      @DungeonDudes  3 роки тому +1

      Thank you for your amazing and inspirational work. Your maps have been the foundation for countless hours of adventures for us!

  • @BlackShadow1991
    @BlackShadow1991 2 роки тому

    Thank you for doing these videos, Dudes, they are fun, informative and well made :D

  • @trogaf
    @trogaf Рік тому

    It's good to leave some empty areas for possible rest areas for the party, but also determine why these areas might be empty of monsters or why it is avoided by the denizens.

  • @Ailingstar
    @Ailingstar 3 роки тому

    It's ancient elven dungeon time tonight thanks for the help guys!

  • @archlittle6067
    @archlittle6067 3 роки тому +1

    A 9th level Wizard with Mason Artisan Background can use magic to make a good dungeon in one year. The dungeon has 136,000 cubic feet of open space, is inside a permanent Mordekainen's Private Sanctum and has a permanent Teleportation Circle.
    Pick any location. Fabricate 125 cubic feet of 10 lb bricks from an area of rock three times/day. Use Mage Hand to move these onto a pallet and eventually hollow out the area of the spell. Then, Floating Disk them to a Teleportation Circle. Send them somewhere for sale. The sale of bricks, some with ore or raw gems, pays for the Circle.This creates 375 cu. ft. of open space that can be illuminated with Light and cleaned up with Prestidigitation. That's 136 (10'x10'x10') cubes of open space per year. Cast Mordekainen's Private Sanctum every day for that year to make it permanent throughout a layered dungeon area. The Circle is also made permanent by daily casting, but is outside the area of the Sanctum to work. So, in addition to self use, the Wizard could make this for any CR level of minions or as the henchman for a higher level character. Arcane Locks and Glyphes of Warding can be added at an additional expense.

  • @thattrickydude
    @thattrickydude 2 роки тому

    Great video Dungeon Dudes!

  • @Tristan_Shuler
    @Tristan_Shuler 3 роки тому

    Y’all are extremely helpful as always!

  • @matheuscypriano3771
    @matheuscypriano3771 Рік тому

    You helped a lot! Thank you!

  • @jackwoolley4274
    @jackwoolley4274 3 роки тому

    Really helpful video guys. Thanks!

  • @jemm113
    @jemm113 3 роки тому

    Could you guys add to the description or a pinned comment links to all the resources you mentioned by name in the video? I’m getting started my self and it would make work a lot easier to find everything I would want to check out without having to skim the video!

  • @JacopoSkydweller
    @JacopoSkydweller 3 роки тому +5

    Something I really like to do is use a non-dungeon as a "dungeon". So maybe a castle, or an abandoned church, a dense forest with small clearings acting as rooms, etc. Variety is the spice of life and it keeps things from becoming stale.

  • @GrumpyGrobbyGamer
    @GrumpyGrobbyGamer 2 роки тому

    Good info. Thanks boys!

  • @jurdgrath2069
    @jurdgrath2069 3 роки тому

    Another good video from The Dudes, but I find the process backwards to what I normally do. I have a world and setting. There is a problem with (aka the Conflict) as well as their motivation and back story if needed, then I figure out the NPCs/monsters (aka Inhabitants), then I figure out their base (Location and layout).
    Ii can't imagine sitting down "I need to make a base, then figure out who is there, then why are they a problem or what do they have going on?" But then again, I never have the discussed writer's block. I never even considered this as an issue before this video.

  • @planswalker
    @planswalker Рік тому

    I tend to design my dungeons in reverse order of what they outline. I'll start with a concept of a conflict, figure out what creatures would be best used for that, and then design geography to fit what I want those creatures to do

  • @aire5592
    @aire5592 Рік тому

    this is useful for a bottom up design philosophy, but cant really be applied to top down nearly as well since the steps are sort of in reverse for thst approach. i suppose you could just follow the steps in reverse order (i.e. you already know the conflict, so work out the other items from there)

  • @euansmith3699
    @euansmith3699 3 роки тому

    I like Kelly's Shaun of the Dead t-shirt... oh, and the video was pretty interesting and useful too.

  • @syrupchugger421
    @syrupchugger421 Рік тому

    That is a good template. Tha k you again. Enjoy Gen Con

  • @aro1284
    @aro1284 3 роки тому

    Love this video! Super inspiring and helpful.

  • @autolykos9822
    @autolykos9822 3 роки тому

    That method is rather similar to a Python script I hacked together to get inspiration for Shadowrun games. It basically selects a location, two opposing parties, a point of conflict and a mission type off a few lists and prints them out. Then, I just make a dozen, drop or change the ones that don't make sense, and pick the one I like best. Usually, at that point the story is already forming in my mind. Then I grab a floor plan off google image search, maybe think about a few cool opponents and security measures, and I'm done. Later, I also added a random list for complications, and omissions/lies in the briefing to the tool (it's Shadowrun, after all - the question is not if Mr. Johnson is lying to you, it's about what he's lying this time).

  • @AvangionQ
    @AvangionQ 3 роки тому +2

    Make sure the dungeon can support the creatures that live there, and that the features of the dungeon are ones the creatures therein can build and maintain.
    Important rooms to include: defensible entryway, where creatures store food, cook food & eat food, where they get water, dispose of waste and rest, the boss lair.
    Optional rooms to include: garrison/armory, trap rooms/hallways, library/temple/workshop, where they keep their females, secret doors, treasury, jail/torture room.
    Add one more room that defines what the creatures are doing, a plot room. Then it's just a matter of connecting the rooms in such a way that the layout makes sense.

  • @Zamun
    @Zamun 2 роки тому

    Thanks for the content.

  • @owengautreau1233
    @owengautreau1233 2 роки тому

    I have a campaign where the idea is the dungeon is ever growing. Basically each dungeon has 3 to four levels, each level has at least 40 rooms and after ever sessions 5 to 8 more rooms are add to each level. Also there’s like 25 different dungeons, there all interconnected and each one is deeper in the earth and filled with more terrors
    -So any ideas on how to make that idea run more smoothly

  • @sterrre1
    @sterrre1 4 місяці тому

    Are you guys using a map for the dungeons of nox? It looks a lot more like a point crawl that a gridded out dungeon.

  • @mikegould6590
    @mikegould6590 3 роки тому

    As an improvisational DM, I've made entire dungeons out of nothing. It's writing the details down after the players have completed it that brought about Out of the Box Encounters. I still have one dungeon I've used two or three times that I have yet to made out and write down, but that's because of it's complex gravity rules.
    My steps are 1. purpose, 2. location, 3. inhabitants. The purpose defines the location and the inhabitants. The location fine tunes the inhabitants. The inhabitants flavour the purpose.

  • @simonmorley4816
    @simonmorley4816 Рік тому

    I have a question -
    How do you may an uneven floor?
    I had an idea of a temple that was swallowed by a sink hole - so it ended up semi-collapsed, under ground, at an angle, partially flooded
    But I have no idea how wo implement it on a VTT

  • @KnicKnac
    @KnicKnac 3 роки тому

    While watching this my mind slowly built a highway bandit encounter that ends in a hideout dungeon. Traps, NPCs and what they have stolen.

  • @RyanAndyBob
    @RyanAndyBob Рік тому

    Would be awesome if you dungeon dudes did this while making an example!!

  • @porakiyadraekojin3390
    @porakiyadraekojin3390 9 місяців тому

    I just had an idea, but it's gonna be a bit on the pricey side. Use Lego Mario sets to create dungeons!
    Eidt: to hopefully make it a bit cheaper, you could instead just get the manuals for the Lego Mario sets online and just buy the pieces you need

  • @thegneech
    @thegneech 3 роки тому

    Good stuff here!

  • @fatalmlgpro1154
    @fatalmlgpro1154 2 роки тому

    So I got a idea for a dungeon of a dwarf mining town that is a prison technically but also working mines so time to make several floors

  • @andrewhalverson6974
    @andrewhalverson6974 3 роки тому

    I have success running dungeons with random tables to determine what each part is going to be. I make the tables so I know what to expect, but the random cast nature means I seldom know how is going to end

  • @johnr7279
    @johnr7279 3 роки тому

    Awesome!

  • @JoschiChr
    @JoschiChr 3 роки тому

    How do you chose the position and size of load bearing walls and pillars?

  • @spencervance8484
    @spencervance8484 3 роки тому +1

    I was thinking of a "great tomb of nazarick" type of dungeon

    • @jemm113
      @jemm113 3 роки тому

      That’d be a mega dungeon and there are a few article resources you’ll want to read since designing one can be laborious and would preferably make up an entire campaign to make the work pay off

    • @spencervance8484
      @spencervance8484 3 роки тому

      Got any article recommendations?

  • @lloyd011721
    @lloyd011721 2 місяці тому

    so, i like dungeons that dont feel like they where made for you to run through and loot the place, but rather it was built for an actual purpose and you just happen to be here right now.

    • @DungeonDudes
      @DungeonDudes  2 місяці тому +1

      We agree! You should check out our video about that very topic! ua-cam.com/video/m3uDo-yTR54/v-deo.htmlsi=2uI7MtDo1_ZpF_T5

  • @wraithreaper22
    @wraithreaper22 3 роки тому +2

    Are the Dungeon Dudes a couple? I wish someone would look at me the way Kelly looks at Monty in each video.

  • @python27au
    @python27au Рік тому

    6:09 how long are your sessions? My players would get through that in less than half an hour, quicker if they stop stuffing about.

  • @hipbreakingaming4432
    @hipbreakingaming4432 2 роки тому

    I just spent 7 hours designing a map for my party, and I designed it to be an ever changing and shrinking maze till them realize the walls following them are mimicz

  • @rcschmidt668
    @rcschmidt668 3 роки тому

    Kelly and Monty, thanks for once again letting us into your brains.

  • @hunormenyhart181
    @hunormenyhart181 3 роки тому

    Damn, I thought it was Dice&Logos until I actually read it :D

  • @SirBakaMonkey
    @SirBakaMonkey 3 роки тому

    I'm surprised they didn't mention Tale Spire for virtual dungeon making.

  • @travisbroussard5368
    @travisbroussard5368 3 роки тому

    What dungeon map making software do you guys use in your own campaigns?

  • @Zack_Wester
    @Zack_Wester Рік тому

    Our GM does the Tresure part a bit different or more correctly hes a lot more stingy (like in one campaign we had 1 bag of holding at the end the only one we found and that was like 25% of all the magical items we had, and the only reason why we had it was because we decided to raid a side dungeon he had prepared just in case we decided to look there... else he would had reused it for something else)
    as our party have at several times entered a "dungeon" that have already been cleared by another adventuring party long time ago and then over time been repopulated.
    or for one time we entered a ruin location to get our hand on a old stone tablet whit some instruction for something impotent for a quest.
    the dungeon have not been visited by a human for at least 100 years or so (at least from the books in the library).
    we enter it clear it from beast (mostly spider that have settled in one of the larger side rooms).
    we find the stone tablet and copy the text onto a scroll.
    the only thing of value we find in this dungeon is a cooking Pot/kettle (that later I was told was not there when the Ruin was abounded, party failed a investigation cheek)
    we find a old scribe room but the scrools have sins long turned to dust, we find a bedroom but well the bed was about to crumble into dust.
    minus the Kettle there was no sign of a previews inhabitant (not even bandits).
    that said Dont be affraid to have a dungeon that does not contain anything. as that is a thing I hate in skyrim all thoes dungeons and all of them contains valuable stuff.
    it feels so odd that over so many years no one have previously stumbled upon this location/ruind/dungeon and ether failed partway in or succeed whit clearing it out.
    that makes the world not feel lived in.
    now there is something if our party is told this dungeon there is a second half (the first half have been cleared multiple times for the most part) but the secound part thats hidden behind a secret door have remained unvisitedsins its ruin cause.

  • @chronosmyth2106
    @chronosmyth2106 5 місяців тому

    Personally i like to have at least one or two rooms, three if its a large dungeon, that don't really serve an obvious purpose. Maybe it was once a storage room or a closet. Having rooms that are mundane with no enemies or anything of interest is more realistic in my mind.