Understand Bodies vs. Components - Fusion 360 Tutorial

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  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 407

  • @1scottburns
    @1scottburns 4 роки тому +8

    Dam I cant stop watching these nor get caught up

  • @ceylonin7289
    @ceylonin7289 4 роки тому +8

    18:15 when you want to use components vs bodies

    • @zomgbot314
      @zomgbot314 3 роки тому

      Doing God's work, thanks!

  • @FaisalAljabriH3D
    @FaisalAljabriH3D 6 років тому +2

    Sorry Lars, to clarify my understanding, bodies are individual parts and components are assemblies of bodies?

    • @redsixonefive
      @redsixonefive 6 років тому

      Faisal Aljabri try to think of everything as 1 body. You can make multi bodies to make a part but ultimately you want 1 body. If I make a screw, I can make multiple bodies (shaft head threads) then combine everything to one body.i have my screw part modeled. Now I want to make a nut to fit my screw. I now have to make my screw body into a component. And then do the same for the nut. Make bodies combine them to one and then make it into a component. Now my 2 components can interact with each other. This is why Lars says that if you already know how many parts are in your models start off making that many components first.
      A component should always be one body but you can have multiple components within a component. Make sense??

  • @wojtczak1984
    @wojtczak1984 4 роки тому +4

    Rule # 1 always make new component. then save. and always know what component is active and which one your are working on. Do this always. Make it a habit. It will serve you well

  • @johnschindler9641
    @johnschindler9641 Рік тому +4

    You can see from the fact there are still comments on this that components and bodies are difficult. Not only to understand, but to see the reason for the distinction.
    There's a saying that if you can't explain something to a 10 year old in 5 minutes, you really don't understand it. I'm not saying you don't understand it, but if there really is a good reason for components vs bodies it should be easy to demonstrate. (Solidworks is old-fashioned? It still works fine, by most accounts better than F360; I wish I had a copy.) Why not just make assembly work with bodies?
    I often use construction axes, or planes, or sketches in parts that I have to turn into components to achieve something, like assembling. When I move the component, all of that stuff stays behind. I came across a thread about this on the forum that was very very long, with only very tedious and temporary workarounds, and NO explanation at all of why this is a good thing.
    I'm still waiting for the light bulb over my head to come on.

    • @HibsMax
      @HibsMax Рік тому +1

      I'm still learning this myself, but here is my $0.02.
      Sketches are the fundamental building blocks of a design. These give you a 2D plan to work from.
      Bodies turn sketches into 3D objects. In some cases, you only need a body because the design is so simple e.g., a solid cube.
      Components are collections of bodies that can interact with one another (I haven't done much with this yet).
      If you put your entire design in the top-level component, your entire history is in one single, long flow; everything is jumbled up. If you separate your design into components, you can activate one and the history line is now reduced to just the actions that affect the selected component. It's much more readable.
      As far as the end result is concerned, everything in a single component will work, it's just really hard to work with once your design gets more complicated.
      I think people might struggle with components and bodies since the advantages aren't that clear with very simple designs. If your designs are typically simple, you probably don't need to worry about components.

    • @drewsmith3443
      @drewsmith3443 Рік тому

      Yes exactly this. Newcomers to the software will be undertaking simple tasks so the advantages of using components are not clear at this point. When I teach F360 we ignore components initially before introducing them when models become more complicated. At the end of the day it is all about good CAD housekeeping.

  • @WilburGoltermann
    @WilburGoltermann 6 років тому +2

    So, Lars - I heard you say that normally you want to end up with only one body in the design. Really? Why only one?

    • @jamisonr
      @jamisonr 6 років тому

      Disclaimer: I'm a beginner! With that out of the way, I think the reason is that if you have no components (such that the whole thing is a single component denoted by the cube icon at the top level), then it is customary to have only one body. If you need more than one body, then you should have an assembly (denoted by the two cube icon) where each body is a "sub-component" therein. At least that's how I understood it!

    • @richardspahn1320
      @richardspahn1320 5 років тому

      @@jamisonr I see it's been a year since Wilbur asked this question, but I have the same question him. While I appreciate Jamison's reply, I'd sure like to hear from Lars or others. What is the disadvantage of having multiple bodies? Also, I'd like Lars to explain features, which I assume are related to bodies.

  • @kingbillybob
    @kingbillybob 4 роки тому +3

    This is my second or third time watching this. I use Inventor in my job, and I have years of technique I use that are not in any books. I am trying to use Fusion 360 because I have access to it through my subscription, and I have a boatload of time thanks to COVID19. I do cringe every time you say Inventor's way of doing things is old fashion. I suppose it is because I see advantages to some of what I can do in Inventor, that I haven't found a substitute way of doing in Fusion. I did check out the joint command in Inventor since I have no choice but to learn it in Fusion, and Inventors version isn't exactly the same, slightly less functionality. I believe I am far enough along now that I won't get discouraged and put Fusion back on the shelf. I couldn't have figured it out without your videos, so thanks for your time invested in making quality videos like this.

  • @Mancavedweller1
    @Mancavedweller1 10 місяців тому +2

    Great tutorial, thanks. Really would not have had a clue about this subject without such an explanatory video.

  • @luislabrabravo
    @luislabrabravo Рік тому +3

    ConFusion 360

  • @EnnTomi1
    @EnnTomi1 6 років тому +3

    this shoulbe second video of beginer

  • @gerhardgroenewald6560
    @gerhardgroenewald6560 5 років тому +2

    Helped a lot, i love this guys attitude and always come back to his channel when i feel like taking a recap or learning something new. From all the material on youtube about fusion i think his material is the best.When i start up my fusion i always think of silly Lars and immediately get excited to start modelling. Still working my way through all your content so please don't stop uploading new content. Keep up the good work and being a great asset to autodesk!

  • @JD-kf2ki
    @JD-kf2ki 5 років тому +3

    I really like basic lessons like this. I'm new to Fusion.

  • @RogerGarrett
    @RogerGarrett 6 років тому +2

    You might mention that you can re-name bodies and components. By default they get named Body1, Body2, ... Component1, Component2.. etc. as you create them . But you can left click on the name (e,g. on Body1), then left-click again on the name and it will let you give it the name you want, like "Cover", "Main Cylinder", "Handle", etc. I've found that this really helps me keep track of what's what. I even rename the sketches in the same way.
    I think it would be nice if you could RIGHT-click on the name of a body or component and there would be a RENAME option in the drop-list that appears, but there doesn't appear to be that way to do it.

    • @cadcamstuff
      @cadcamstuff  6 років тому

      Hi Roger Garrett Thank you for watching! ANd thank you for the great comment. Good habit!!

  • @scottgriswold384
    @scottgriswold384 6 років тому +2

    Hi Lars,
    I came upon this video when I was working on a small project and began to realize I was having difficult managing what sketches went with what components. I had started out doing everything in the main component and then moved the bodies out to their own components. Now I fully understand the structure and realize why "Rule #1 exists."
    Thanks for the great videos.Having you as a guide truly makes me want to delve deeper into Fusion360.

    • @cadcamstuff
      @cadcamstuff  6 років тому

      That is awesome to hear Scott Griswold .Thank you for watching the videos

  • @MrRostomS
    @MrRostomS 6 років тому +1

    Lars This make if transfer the sketch from the sketches line and drag it to the component it going to transfer everything to the component (setting, Origin and body) to that component.
    Thank You

  • @williamdavis2073
    @williamdavis2073 5 років тому +2

    Fantastic explanation. I’m new to fusion 360 and to 3d modelling and am finding your videos really helpful. I’m even starting to make some items now!!!

    • @cadcamstuff
      @cadcamstuff  5 років тому

      Awesome to hear. Thank you for watching 👍😊

  • @Salsadepr40
    @Salsadepr40 3 роки тому +2

    Hahaha...This is crazy, but awesome. Thank you Man, I think I got it! Hahah

  • @bradwynwestwood5127
    @bradwynwestwood5127 3 роки тому +2

    Always love your videos, you are a great teacher. Thank you!

  • @janjamrich4367
    @janjamrich4367 3 роки тому +3

    Thank you. Very good explained. You are a good teacher !

  • @bobsamuel1567
    @bobsamuel1567 5 років тому +1

    Lars,
    Excellent explanation of an intrinsically confusing aspect of Fusion 360 workflow.
    In my limited experience with this software, one needs to follow along using two screens. One screen running your tutorial, the other running Fusion 360 to replicate your explanation on. Seeing, listening and doing works well, at least for me.
    Thanks again, Bob

  • @slap_my_hand
    @slap_my_hand 6 років тому +2

    let the bodies hit the floor
    let the bodies hit the floor
    let the bodies hit the... *FLOOOOOOOOR*

  • @airmikey001
    @airmikey001 5 років тому +2

    Great stuff Lars. I have a question for you regarding mirroring components.Why is it that when you copy a component, you retain associativity when editing either instance, yet when you mirror the component you lose it the associative editing in the mirrored instance? I find this very annoying as I need to be able to retain this expected edibility when mirroring the component. Is Fusion able to do this?...

    • @cadcamstuff
      @cadcamstuff  5 років тому +3

      That is a great point, Mike. The work around would be to role the time line back to before the mirror and do the change. Then it will follow the mirrored component

  • @williamlueschen3789
    @williamlueschen3789 3 роки тому +1

    I'm a retired SW user and Lars videos are so very helpful. At first Fusion 360 is like a foreign language. However it is becoming exciting moving forward.

  • @Akya2120
    @Akya2120 3 роки тому +1

    Thank you. This makes Fusion make way more sense. I was missing something big coming from AutoCAD and I knew it, but I couldn't put my finger on what it was. This will help me be way more proficient with Fusion 360!

  • @JBolbach
    @JBolbach 4 роки тому +2

    Getting rid of a body is -WAY- harder than just clicking delete on a keyboard. Normally requires a hack saw and some cinder blocks.

  • @DocMicha
    @DocMicha 6 років тому +1

    I have one question: Could you say which commands could be done on bodies, and which exclusively on components (like e.g. joining)
    And another one: Why are there 2 possibilities to extrude? The p and the e command?
    Thanks in advance
    Michael

    • @cadcamstuff
      @cadcamstuff  6 років тому

      Hi DocM Thank you for watching!
      So that was what I was trying to demostrate with the coffee cup vs. french press. The coffee cup is just one item, that mean one component with one body.
      The french press is a bunch of components, and those would be joined together.
      Check this video out in regards extrude vs push/pull

  • @jamesharrison5004
    @jamesharrison5004 3 роки тому +2

    These are the best F360 videos going.

  • @JeffSoldan-ii4fz
    @JeffSoldan-ii4fz Рік тому +1

    Thanks I've watched a few on the same subject this made more sense of the concept

  • @drewsmith3443
    @drewsmith3443 Рік тому +1

    Best description of differences I’ve seen, thanks so much.

  • @Maverick7r
    @Maverick7r 5 років тому +2

    Great video, thanks for the great explaination and tutorial!! :)

    • @cadcamstuff
      @cadcamstuff  5 років тому +1

      You are so very welcome 👍😊Thank you for watching

  • @eWood_q8
    @eWood_q8 4 роки тому +1

    Makes a lot of sense (kind of) for me. Trying to migrate from SketchUp. Thank you Lars!

  • @johnvodopija
    @johnvodopija 5 років тому +1

    I watched this video after watching one of your earlier tutorials on the same topic and it all makes sense now. Good job 👍🏻😎🇦🇺

  • @Griffindor21
    @Griffindor21 Рік тому +1

    Five year video...and its still very useful👍👍👍

  • @Bisikletrehberin
    @Bisikletrehberin 4 роки тому +1

    Explained perfectly. I recommend you to watch all the videos of Lars Christensen.

  • @joscharadaj6735
    @joscharadaj6735 2 роки тому +1

    Lars Christensen, I gave you my heart
    But the very next day, you gave it away. :D

  • @TimPiggott
    @TimPiggott 5 років тому +1

    An extremely helpful tutorial for a complete newbie! Thank you so much! 💝

  • @diariodeuncanalizador1536
    @diariodeuncanalizador1536 2 роки тому +1

    Thank you! I was quite understandable. Great effort! I have it more clear now.

  • @sungerbob1786
    @sungerbob1786 5 років тому +2

    dude... thanks for the tutorials but.. you talk way too much. this videos can be easily 5 minutes long. even when i make the speed 1.5 its constant talking. we have stuff to do you know..

    • @nelsonbriles1157
      @nelsonbriles1157 5 років тому +3

      I know what you mean but I have found there are some real gold nuggets (of Fusion tips/tricks/etc) when he "gets down in the weeds".

    • @danl.4743
      @danl.4743 5 років тому

      I love this kind of stupid comments. Hahahaha! It reminds me that people of all kind are out there.

  • @tusharg21tube
    @tusharg21tube 6 років тому +1

    Your explanation style is amazing! You fit in the critical missing pieces of a jigsaw puzzle! Keep making such videos!

    • @cadcamstuff
      @cadcamstuff  6 років тому

      That is awesome to hear Tushar Gurjar .Thank you for watching the videos

  • @joetke
    @joetke 4 роки тому +1

    Thank you Lars! the best intro around. Instructive, useful, helpful. All's still relevant after 3 years! congratulations!

  • @yannickwild5635
    @yannickwild5635 4 роки тому +1

    Thank you very much for the help! Needed this to make drawings for each components of a big structure.

  • @charliedidio7421
    @charliedidio7421 6 років тому +1

    The mystery solved Thanks

  • @alshaver9398
    @alshaver9398 4 роки тому +1

    I thought this was excellent. I am only day 2 of trying to learn Fusion 360 and this really helped,

  • @OLLE3770
    @OLLE3770 5 років тому +1

    Finally. I'm a beginner to Fusion 360 and I realized (again) the truth is "you" have to watch a lot of videos, tutorials, and do a lot of "own" work to get it (while during the process being utterly confused and totally convinced You'll never get it). The old quote "You can't make things easier than they are" fits this topic. Guess I was at the right point in my learning curve to fully appreciate this. Finally I have a mental picture of what assemblies, components and bodies are - what rule ONE actually means, and where sketches fit in and how you can make the most out of the time-line. And not to forget; if you share your design it will be easier to work with if rules are obeyed. Well done Sir.

  • @geraldmunro9682
    @geraldmunro9682 4 роки тому +1

    Thanks Lars. Was confused about components but this has made it clear for me. Excellent.

  • @glassmansito
    @glassmansito 4 роки тому +1

    From Rionegro, Antioquia, Colombia. Thanks for this useful information.

  • @thomasowino5927
    @thomasowino5927 3 роки тому +1

    Is it wrong to create components as the last thing from bodies?? Making it the last "command" in the design history?

    • @kaboom-zf2bl
      @kaboom-zf2bl 2 роки тому

      no .... BUT it is possible to have several different components made before all the bodies get finally assembled together as a finished component

  • @mvred100
    @mvred100 8 місяців тому +1

    That is a very good explanation. Thank you!

  • @nightfighter78
    @nightfighter78 6 років тому +1

    Thank you for all of your tutorial videos on Fusion 360. You have good touch and sense on teaching. It is easy to jump to any of your tutorials as you explain all the things you do. I have spend numerous of hours watching your videos. Thumbs up !

    • @cadcamstuff
      @cadcamstuff  6 років тому +1

      That is so awesome to hear Jussi Kakko .Thank you for watching the videos!!
      Hope you have an awesome day!

  • @beljunk
    @beljunk 6 років тому +1

    After working with Fusion for over a year, I still need to rewatch so many of these awesome videos to fix confusions I have. Thank you so much for having all of these online.

    • @cadcamstuff
      @cadcamstuff  6 років тому

      You are so very welcome :-) Thank you for watching!

  • @nourimehran
    @nourimehran 5 років тому +1

    thank you for your clear explaination . It was very helpful and i learned a lot. tnx

  • @stoikgramadanski7401
    @stoikgramadanski7401 6 років тому +1

    Thumbs up, Lars ! Good job !

  • @terjegjerstad9692
    @terjegjerstad9692 4 роки тому +1

    Now I understand difference. Very good explained. You are a very good teacher.

  • @whatisahandleeee
    @whatisahandleeee 6 років тому +1

    Man, you are a really great teacher. Thank you very much.

  • @allal001
    @allal001 5 років тому +1

    happy new year man(2019) i am new here and very thankful for your effort YOU ARE A LEGEND

    • @cadcamstuff
      @cadcamstuff  5 років тому

      Happy you find the videos helpful👍😊 Happy New Year!! Thank you for watching

  • @peterbrown1495
    @peterbrown1495 4 роки тому +2

    The Coffee pot says it all. Thanks

  • @renevanbeek9573
    @renevanbeek9573 2 роки тому +1

    Thanks for exlpanation, you make it very clear.

  • @neilsmith5930
    @neilsmith5930 6 років тому +1

    Fantastic thanks Lars

  • @HibsMax
    @HibsMax 5 років тому +2

    Great tutorials - I am learning a lot!

  • @brettwilletts
    @brettwilletts 6 років тому +1

    Great video. What happens if you think it has 3 components you draw them up but then realise it has one more component? Thanks.

    • @cadcamstuff
      @cadcamstuff  6 років тому

      Hi BAW Thank you for watching!
      You can always create components later, just like done in the beginning.
      Best,
      Lars

    • @EnnTomi1
      @EnnTomi1 6 років тому

      awesome video. but i have another similar question. let's say i am making a cup with a lid (2 component),
      during making the lid, i realised that i should have made the lid into another 2 components(because i missed 1 small part on the lid). but i have already done some sketches. So , can i create 2 component under the lid, and moving all the work i have done to the lid to the new lid component?(coz otherwise all the work will be left a layer higher just like 18:23 all the sketches are left behind.

  • @aldodaniel1986
    @aldodaniel1986 5 років тому +1

    Awesome explanation, it clicked! Thanks

  • @rcsmith
    @rcsmith 5 років тому +1

    Lars, first of all let me just congratulate you for your videos and thank you for the help I got from them... I'm still getting started on the Fusion 360 and all the 3D Printing adventure. I'm now looking for some classes so I can speed things up a little bit. Any tips? Do you do private online classes by any chance? If so... can we chat about it? Best Regards...

    • @cadcamstuff
      @cadcamstuff  5 років тому +1

      Thank you for watching! At this point this is just a weekend project as I changed role at Autodesk. I am super busy for now

    • @rcsmith
      @rcsmith 5 років тому

      @@cadcamstuff thanks for the reply Lars! I can only imagine how busy you might be. It was worht trying though ;-) !! Have a great day.

  • @btsss
    @btsss 2 роки тому +1

    Good video Lars. I got it! Thanks for the lessons.

  • @gwheyduke
    @gwheyduke Рік тому

    I've had an older version of Solid Works for years. Just got Fusion 360 on advice of a friend. Solid Works "lights up" any feature in the tree that I click on in the sketch or model. This really helps determine that I'm working on the correct feature. Fusion 360 doesn't seem to do this, is there an option to make this happen?

  • @jthusany
    @jthusany 6 років тому +1

    I have one thing to say. Nice J.O.B. Thank You!!!!!

    • @cadcamstuff
      @cadcamstuff  6 років тому

      You are so very welcome :-) Thank you for watching!

  • @joet.4756
    @joet.4756 7 місяців тому +1

    Best explanation i have seen in several days of looking! Thank You!

  • @1kevinkat
    @1kevinkat 2 роки тому +1

    Great job Lars, make My move from Inventor a bit easier.

  • @thegoodhen
    @thegoodhen 6 років тому +1

    Oooh that's nice! Thank you for explaining! I was making my first design in Fusion learning as I go and I just started sketching and now my project is a mess because the sketches are outside the components they belong to. :D Is there a way to fix this? If I try to just drag and drop the sketch into the component, it says that
    "Detect some position features may result downstream features fail after restructure" .-.

    • @cadcamstuff
      @cadcamstuff  6 років тому

      Hi thegoodhen Thank you for watching!
      It can be difficult in that situation, because Fusion's main goal is to keep things from breaking, and I think that is what it detects with that error.
      I would either just move on and decide that this design is a little messy, or you could start over as things are always faster the second time :-)

    • @thegoodhen
      @thegoodhen 6 років тому

      Thank you for your reply... Luckily I have already finished everything (3D printing it now! It's going to be a table with a sand... box on the top and it will draw pictures in that sand with a magnet-controlled ball... I have seen it on kickstarter, but there's no way I am paying 3K for it :P). Your videos have been really super informative and while I am not even close to fully understanding Fusion360, I can actually create the things I want (although maybe not in the most efficient way) after having seen a couple of your tutorials! Keep up the great work, it's really amazing.

  • @ADOConnection
    @ADOConnection 5 років тому +1

    Actual component explanation starts at 16:15

  • @gwheyduke
    @gwheyduke Рік тому

    I don't understand why sometimes Fusion 360 does not show all of my bodies and sketches in the menu on the right? It seems to arbitrarily select the bodies, sketches and IT wants to display. I'm sure that I have something selected incorrectly. Trying to create one part for a pattern to cast. So it's all one ....body? It does have multiple bosses, extrusions and holes, but nothing moves.

  • @TheHalloweenmasks
    @TheHalloweenmasks 5 років тому +1

    What would be the difference between a part file and a component, I feel really confused.

    • @Graham_Wideman
      @Graham_Wideman 4 роки тому

      "Part file" applies to other CAD systems which have two different file types for containing one part versus for containing an Assembly of parts. Fusion 360 doesn't make that distinction. In F360, you could use one file for each component part, and then another file for the overall assembly in which you use parts from the other files. But you don't have to. You can create multiple components ("parts") in the same file, and also combine them into an assembly. Pros and cons for each way.

  • @BenFreedmanRacing
    @BenFreedmanRacing 11 місяців тому +1

    Very good

  • @phillipmcintosh6489
    @phillipmcintosh6489 5 років тому +1

    You drew a circle and at 5:53 you hit Q (press/pull) and the circle automatically rolled over from Plan/Top view to orthographic view to show the actions of Push/Pull. This is what also automatically happens in SolidWorks however my Fusion 360 stays at Plan/Top view. You didn't appear to hit any shortcut keys to make this happen so how do you make this happen?

    • @purgitoria
      @purgitoria 5 років тому

      This should resolve your issue, i was having exactly the same problem and found an answer in the autodesk forum forums.autodesk.com/t5/fusion-360-design-validate/orientation-does-not-change-when-i-try-to-extrude/td-p/7707959 I have however noticed there seems to be a bug as it is supposed to switch from plan to orthographic view automatically when you choose another action but it does not. I have found that clicking the "Finish Sketch" button does however always return to the last view.

  • @ScratchBuild
    @ScratchBuild 4 роки тому +1

    thanks a lot, precisely what I wanted

  • @andyhello23
    @andyhello23 13 днів тому

    All your videos provide good information on newbies in fusion
    Any video explaining more of this programme helps the viewer understand more about the programme, so thank you for your videos
    They do help, and your right to explain these things for new people to cad and fusion, as alot of people will be unaware of so many features in cad, and i am glad you made these videos.
    Every new video i watch of yours on fusion helps me understand it further, and you explain things well for new users.
    Cheers.

  • @Jack-ny7kn
    @Jack-ny7kn 4 роки тому +1

    If I turn a body into a component, is there any way to retroactively go back and add its sketches to that component?

    • @jothain
      @jothain 4 роки тому

      I'm not 100% sure, but if I recall correctly, you can simply drag your sketch under that component. Late answer I know, but I hope that helps

  • @joebgoodus
    @joebgoodus 6 років тому +1

    Thxs.. I get it now.. Luv the Vids!!!

    • @cadcamstuff
      @cadcamstuff  6 років тому

      That is awesome to hear joebgoodus .Thank you for watching the videos

  • @TimsWorkshopTJY
    @TimsWorkshopTJY 3 роки тому

    Thanks Lars for explaining how to remove the grid lines. This one has bugged me since I have been watching your videos. Now do you have a video that shows how to find a dimension error or warning and how to go back and correct it? On the DiResta table I got to using the Colliear feature and on the last side it wouldn't work and gave me the warning? Stuck on that one to complete the table. Please help! Tim

  • @TheAvokela
    @TheAvokela Рік тому

    Nice video but are this many layers of abstraction really necessary (body, component, assembly, part, model, design)?

  • @AdamsAppleseed
    @AdamsAppleseed 4 роки тому +1

    22:16 AH now thats nice to figure out!

  • @namesake7169
    @namesake7169 4 роки тому +1

    always learns more than I came for. thank u.

  • @TNSR-Destiny
    @TNSR-Destiny Рік тому

    Wow! That was so good that it makes me want to scream that backwards: WOW! I just threw away 50 hours of work when I got to a point where NOT using components properly injected lots of electron mites into the work and I realized, sort of, that I needed to learn components better. I watched it twice before, bumped against problems, and this is the third time I've watched it and it finally got through.
    Thank you so very Very VERY much.
    Uh...as an aside, putting a midplane through a column I'd like to put a point so that I can use that point to joint the component exactly on another component with a plane marking where it should be. Easy right?!

  • @risingphoenix505
    @risingphoenix505 2 роки тому

    3:33 Contact Autodesk and ask if they do or do not engage in algorithmic discrimination through Fusion360 software.

  • @DennisFinntrolletHyttinen
    @DennisFinntrolletHyttinen 5 років тому

    Love your videos. When I get stuck at something, I can always scan through your clips and find the tip to solve my issue. :)
    Great work!

  • @DennisMurphey
    @DennisMurphey 5 років тому

    excellent, I needed this to build my project out better. Should have followed the conduit box, I was missing all this logic. Thks Lars Great Job,

  • @andreojuegosyestrategia1266
    @andreojuegosyestrategia1266 4 роки тому

    Man, you are the best! I just started a online course on Fusion last night and the instructor reference to your vids and I glad I look at your channel. You explain it very well I understand perfectly what you said and I more encouraged now about creating 3D models. It took just this video for you to show me the big big potential and power this software have, and same applies to your channel. I will be learning from you too. Thank you very much. Keep doing this please and let me know if there anything I can do to help you.
    Blessings

  • @gbleasdell
    @gbleasdell 3 роки тому

    Just beginning to learn Fusion 360 and the Body/Component was confusing. It isn't anymore!! Thank you for a great video.

  • @MichaelLloyd
    @MichaelLloyd 3 роки тому

    I don't come from a 3D design background. In this case that may be a good thing. I think this made perfect sense. 2021 is my year to learn to use Fusion 360. I can use Eagle but I'm not that great at 3D design, yet, so I can't make use of that functionality in my electronics work, yet. Also, I bought a 3D printer in late 2020 and I need to know how to do 3D design to make it useful to me. Old video but useful

  • @Karmann63
    @Karmann63 6 років тому

    Thanks Lars. I have been working as a design engineer for 18 years in several different 3D software. SolidWorks for the last 5 years. I've just now started learning Fusion on my spare time and you make the transition alot easier with all your videos :)
    Regards Morten from Norway

  • @theroboticscodedepot7736
    @theroboticscodedepot7736 6 років тому

    Great job. I was confused by bodies, sketches and components but now I'm clear.

  • @airrun76
    @airrun76 5 років тому

    I think you did a great job explaining it simply and thoroughly. As someone who is a newbie at Fusion, it can be over-whelming. Thank you for making these videos for us to freely watch. Thumbs up.

  • @joeshmoe5935
    @joeshmoe5935 5 років тому

    That was a lot of talk and I can see that you are tired. THANKS. Now I see how I can organize my multiple parts in one assembly. Instead of saving a lot of files I just need to save individual files and in them make multiple components.

  • @garywolfe434
    @garywolfe434 5 років тому

    You help me out much. I spend more time with you then my wife and kids, HaHa. Others can learn how to do videos from you. I had a lot of trouble with bodies and components until I watched your video several times. You crack me up some times. Thank you.

  • @kimberlyjacobsen4148
    @kimberlyjacobsen4148 2 роки тому

    I'm creating a Speaker by Troels graversen DTQWT 12.
    So lets see if I get this straight.
    The speaker enclosure consists of bodies.
    the speakers/drivers are components.
    is that right ?

  • @ClemMorton
    @ClemMorton 5 років тому

    Thanks. That was helpful. Just starting out and just seeing someone doing this has clarified questions I didn't even know I had yet. So yeah, solved a lot of problems before they happened. You earned a sub for this. :)

  • @normansyahmochtar6875
    @normansyahmochtar6875 Рік тому

    thanks guru... your tutorial about fusion 360 is very helpful to me.. i'm a new beginner in this software

  • @mpegjohn
    @mpegjohn 2 роки тому +1

    Great job, learned a lot

  • @markenomoto
    @markenomoto 4 роки тому

    Great! Very useful given I'm a newbie to not only Fusion but CAD as well. Long time Sketchup user but now taking the full-on plunge!

  • @sonofsun4
    @sonofsun4 4 роки тому

    So the assembly has 2 rectangular shapes icon, component has square icon, right?.... I did nothing to my design bodies. Only re-named them and it seems it turned it into components, because the icons changed. Now my file is assembly icon and the bodies after renaming them changed into components with square icons.

  • @clevo12
    @clevo12 4 роки тому

    Hi Lars. Thank you for the video. Finally, someone made it clear. But, I would like to ask you if it is possible to tide up a timeline when I've started doing my project just random and now my timeline is one big mess. Thank you