Faisal Aljabri try to think of everything as 1 body. You can make multi bodies to make a part but ultimately you want 1 body. If I make a screw, I can make multiple bodies (shaft head threads) then combine everything to one body.i have my screw part modeled. Now I want to make a nut to fit my screw. I now have to make my screw body into a component. And then do the same for the nut. Make bodies combine them to one and then make it into a component. Now my 2 components can interact with each other. This is why Lars says that if you already know how many parts are in your models start off making that many components first. A component should always be one body but you can have multiple components within a component. Make sense??
Rule # 1 always make new component. then save. and always know what component is active and which one your are working on. Do this always. Make it a habit. It will serve you well
You can see from the fact there are still comments on this that components and bodies are difficult. Not only to understand, but to see the reason for the distinction. There's a saying that if you can't explain something to a 10 year old in 5 minutes, you really don't understand it. I'm not saying you don't understand it, but if there really is a good reason for components vs bodies it should be easy to demonstrate. (Solidworks is old-fashioned? It still works fine, by most accounts better than F360; I wish I had a copy.) Why not just make assembly work with bodies? I often use construction axes, or planes, or sketches in parts that I have to turn into components to achieve something, like assembling. When I move the component, all of that stuff stays behind. I came across a thread about this on the forum that was very very long, with only very tedious and temporary workarounds, and NO explanation at all of why this is a good thing. I'm still waiting for the light bulb over my head to come on.
I'm still learning this myself, but here is my $0.02. Sketches are the fundamental building blocks of a design. These give you a 2D plan to work from. Bodies turn sketches into 3D objects. In some cases, you only need a body because the design is so simple e.g., a solid cube. Components are collections of bodies that can interact with one another (I haven't done much with this yet). If you put your entire design in the top-level component, your entire history is in one single, long flow; everything is jumbled up. If you separate your design into components, you can activate one and the history line is now reduced to just the actions that affect the selected component. It's much more readable. As far as the end result is concerned, everything in a single component will work, it's just really hard to work with once your design gets more complicated. I think people might struggle with components and bodies since the advantages aren't that clear with very simple designs. If your designs are typically simple, you probably don't need to worry about components.
Yes exactly this. Newcomers to the software will be undertaking simple tasks so the advantages of using components are not clear at this point. When I teach F360 we ignore components initially before introducing them when models become more complicated. At the end of the day it is all about good CAD housekeeping.
Disclaimer: I'm a beginner! With that out of the way, I think the reason is that if you have no components (such that the whole thing is a single component denoted by the cube icon at the top level), then it is customary to have only one body. If you need more than one body, then you should have an assembly (denoted by the two cube icon) where each body is a "sub-component" therein. At least that's how I understood it!
@@jamisonr I see it's been a year since Wilbur asked this question, but I have the same question him. While I appreciate Jamison's reply, I'd sure like to hear from Lars or others. What is the disadvantage of having multiple bodies? Also, I'd like Lars to explain features, which I assume are related to bodies.
This is my second or third time watching this. I use Inventor in my job, and I have years of technique I use that are not in any books. I am trying to use Fusion 360 because I have access to it through my subscription, and I have a boatload of time thanks to COVID19. I do cringe every time you say Inventor's way of doing things is old fashion. I suppose it is because I see advantages to some of what I can do in Inventor, that I haven't found a substitute way of doing in Fusion. I did check out the joint command in Inventor since I have no choice but to learn it in Fusion, and Inventors version isn't exactly the same, slightly less functionality. I believe I am far enough along now that I won't get discouraged and put Fusion back on the shelf. I couldn't have figured it out without your videos, so thanks for your time invested in making quality videos like this.
Helped a lot, i love this guys attitude and always come back to his channel when i feel like taking a recap or learning something new. From all the material on youtube about fusion i think his material is the best.When i start up my fusion i always think of silly Lars and immediately get excited to start modelling. Still working my way through all your content so please don't stop uploading new content. Keep up the good work and being a great asset to autodesk!
You might mention that you can re-name bodies and components. By default they get named Body1, Body2, ... Component1, Component2.. etc. as you create them . But you can left click on the name (e,g. on Body1), then left-click again on the name and it will let you give it the name you want, like "Cover", "Main Cylinder", "Handle", etc. I've found that this really helps me keep track of what's what. I even rename the sketches in the same way. I think it would be nice if you could RIGHT-click on the name of a body or component and there would be a RENAME option in the drop-list that appears, but there doesn't appear to be that way to do it.
Hi Lars, I came upon this video when I was working on a small project and began to realize I was having difficult managing what sketches went with what components. I had started out doing everything in the main component and then moved the bodies out to their own components. Now I fully understand the structure and realize why "Rule #1 exists." Thanks for the great videos.Having you as a guide truly makes me want to delve deeper into Fusion360.
Lars This make if transfer the sketch from the sketches line and drag it to the component it going to transfer everything to the component (setting, Origin and body) to that component. Thank You
Fantastic explanation. I’m new to fusion 360 and to 3d modelling and am finding your videos really helpful. I’m even starting to make some items now!!!
Lars, Excellent explanation of an intrinsically confusing aspect of Fusion 360 workflow. In my limited experience with this software, one needs to follow along using two screens. One screen running your tutorial, the other running Fusion 360 to replicate your explanation on. Seeing, listening and doing works well, at least for me. Thanks again, Bob
Great stuff Lars. I have a question for you regarding mirroring components.Why is it that when you copy a component, you retain associativity when editing either instance, yet when you mirror the component you lose it the associative editing in the mirrored instance? I find this very annoying as I need to be able to retain this expected edibility when mirroring the component. Is Fusion able to do this?...
That is a great point, Mike. The work around would be to role the time line back to before the mirror and do the change. Then it will follow the mirrored component
I'm a retired SW user and Lars videos are so very helpful. At first Fusion 360 is like a foreign language. However it is becoming exciting moving forward.
Thank you. This makes Fusion make way more sense. I was missing something big coming from AutoCAD and I knew it, but I couldn't put my finger on what it was. This will help me be way more proficient with Fusion 360!
I have one question: Could you say which commands could be done on bodies, and which exclusively on components (like e.g. joining) And another one: Why are there 2 possibilities to extrude? The p and the e command? Thanks in advance Michael
Hi DocM Thank you for watching! So that was what I was trying to demostrate with the coffee cup vs. french press. The coffee cup is just one item, that mean one component with one body. The french press is a bunch of components, and those would be joined together. Check this video out in regards extrude vs push/pull
dude... thanks for the tutorials but.. you talk way too much. this videos can be easily 5 minutes long. even when i make the speed 1.5 its constant talking. we have stuff to do you know..
Finally. I'm a beginner to Fusion 360 and I realized (again) the truth is "you" have to watch a lot of videos, tutorials, and do a lot of "own" work to get it (while during the process being utterly confused and totally convinced You'll never get it). The old quote "You can't make things easier than they are" fits this topic. Guess I was at the right point in my learning curve to fully appreciate this. Finally I have a mental picture of what assemblies, components and bodies are - what rule ONE actually means, and where sketches fit in and how you can make the most out of the time-line. And not to forget; if you share your design it will be easier to work with if rules are obeyed. Well done Sir.
Thank you for all of your tutorial videos on Fusion 360. You have good touch and sense on teaching. It is easy to jump to any of your tutorials as you explain all the things you do. I have spend numerous of hours watching your videos. Thumbs up !
After working with Fusion for over a year, I still need to rewatch so many of these awesome videos to fix confusions I have. Thank you so much for having all of these online.
awesome video. but i have another similar question. let's say i am making a cup with a lid (2 component), during making the lid, i realised that i should have made the lid into another 2 components(because i missed 1 small part on the lid). but i have already done some sketches. So , can i create 2 component under the lid, and moving all the work i have done to the lid to the new lid component?(coz otherwise all the work will be left a layer higher just like 18:23 all the sketches are left behind.
Lars, first of all let me just congratulate you for your videos and thank you for the help I got from them... I'm still getting started on the Fusion 360 and all the 3D Printing adventure. I'm now looking for some classes so I can speed things up a little bit. Any tips? Do you do private online classes by any chance? If so... can we chat about it? Best Regards...
I've had an older version of Solid Works for years. Just got Fusion 360 on advice of a friend. Solid Works "lights up" any feature in the tree that I click on in the sketch or model. This really helps determine that I'm working on the correct feature. Fusion 360 doesn't seem to do this, is there an option to make this happen?
Oooh that's nice! Thank you for explaining! I was making my first design in Fusion learning as I go and I just started sketching and now my project is a mess because the sketches are outside the components they belong to. :D Is there a way to fix this? If I try to just drag and drop the sketch into the component, it says that "Detect some position features may result downstream features fail after restructure" .-.
Hi thegoodhen Thank you for watching! It can be difficult in that situation, because Fusion's main goal is to keep things from breaking, and I think that is what it detects with that error. I would either just move on and decide that this design is a little messy, or you could start over as things are always faster the second time :-)
Thank you for your reply... Luckily I have already finished everything (3D printing it now! It's going to be a table with a sand... box on the top and it will draw pictures in that sand with a magnet-controlled ball... I have seen it on kickstarter, but there's no way I am paying 3K for it :P). Your videos have been really super informative and while I am not even close to fully understanding Fusion360, I can actually create the things I want (although maybe not in the most efficient way) after having seen a couple of your tutorials! Keep up the great work, it's really amazing.
I don't understand why sometimes Fusion 360 does not show all of my bodies and sketches in the menu on the right? It seems to arbitrarily select the bodies, sketches and IT wants to display. I'm sure that I have something selected incorrectly. Trying to create one part for a pattern to cast. So it's all one ....body? It does have multiple bosses, extrusions and holes, but nothing moves.
"Part file" applies to other CAD systems which have two different file types for containing one part versus for containing an Assembly of parts. Fusion 360 doesn't make that distinction. In F360, you could use one file for each component part, and then another file for the overall assembly in which you use parts from the other files. But you don't have to. You can create multiple components ("parts") in the same file, and also combine them into an assembly. Pros and cons for each way.
You drew a circle and at 5:53 you hit Q (press/pull) and the circle automatically rolled over from Plan/Top view to orthographic view to show the actions of Push/Pull. This is what also automatically happens in SolidWorks however my Fusion 360 stays at Plan/Top view. You didn't appear to hit any shortcut keys to make this happen so how do you make this happen?
This should resolve your issue, i was having exactly the same problem and found an answer in the autodesk forum forums.autodesk.com/t5/fusion-360-design-validate/orientation-does-not-change-when-i-try-to-extrude/td-p/7707959 I have however noticed there seems to be a bug as it is supposed to switch from plan to orthographic view automatically when you choose another action but it does not. I have found that clicking the "Finish Sketch" button does however always return to the last view.
All your videos provide good information on newbies in fusion Any video explaining more of this programme helps the viewer understand more about the programme, so thank you for your videos They do help, and your right to explain these things for new people to cad and fusion, as alot of people will be unaware of so many features in cad, and i am glad you made these videos. Every new video i watch of yours on fusion helps me understand it further, and you explain things well for new users. Cheers.
Thanks Lars for explaining how to remove the grid lines. This one has bugged me since I have been watching your videos. Now do you have a video that shows how to find a dimension error or warning and how to go back and correct it? On the DiResta table I got to using the Colliear feature and on the last side it wouldn't work and gave me the warning? Stuck on that one to complete the table. Please help! Tim
Wow! That was so good that it makes me want to scream that backwards: WOW! I just threw away 50 hours of work when I got to a point where NOT using components properly injected lots of electron mites into the work and I realized, sort of, that I needed to learn components better. I watched it twice before, bumped against problems, and this is the third time I've watched it and it finally got through. Thank you so very Very VERY much. Uh...as an aside, putting a midplane through a column I'd like to put a point so that I can use that point to joint the component exactly on another component with a plane marking where it should be. Easy right?!
Man, you are the best! I just started a online course on Fusion last night and the instructor reference to your vids and I glad I look at your channel. You explain it very well I understand perfectly what you said and I more encouraged now about creating 3D models. It took just this video for you to show me the big big potential and power this software have, and same applies to your channel. I will be learning from you too. Thank you very much. Keep doing this please and let me know if there anything I can do to help you. Blessings
I don't come from a 3D design background. In this case that may be a good thing. I think this made perfect sense. 2021 is my year to learn to use Fusion 360. I can use Eagle but I'm not that great at 3D design, yet, so I can't make use of that functionality in my electronics work, yet. Also, I bought a 3D printer in late 2020 and I need to know how to do 3D design to make it useful to me. Old video but useful
Thanks Lars. I have been working as a design engineer for 18 years in several different 3D software. SolidWorks for the last 5 years. I've just now started learning Fusion on my spare time and you make the transition alot easier with all your videos :) Regards Morten from Norway
I think you did a great job explaining it simply and thoroughly. As someone who is a newbie at Fusion, it can be over-whelming. Thank you for making these videos for us to freely watch. Thumbs up.
That was a lot of talk and I can see that you are tired. THANKS. Now I see how I can organize my multiple parts in one assembly. Instead of saving a lot of files I just need to save individual files and in them make multiple components.
You help me out much. I spend more time with you then my wife and kids, HaHa. Others can learn how to do videos from you. I had a lot of trouble with bodies and components until I watched your video several times. You crack me up some times. Thank you.
I'm creating a Speaker by Troels graversen DTQWT 12. So lets see if I get this straight. The speaker enclosure consists of bodies. the speakers/drivers are components. is that right ?
Thanks. That was helpful. Just starting out and just seeing someone doing this has clarified questions I didn't even know I had yet. So yeah, solved a lot of problems before they happened. You earned a sub for this. :)
So the assembly has 2 rectangular shapes icon, component has square icon, right?.... I did nothing to my design bodies. Only re-named them and it seems it turned it into components, because the icons changed. Now my file is assembly icon and the bodies after renaming them changed into components with square icons.
Hi Lars. Thank you for the video. Finally, someone made it clear. But, I would like to ask you if it is possible to tide up a timeline when I've started doing my project just random and now my timeline is one big mess. Thank you
Dam I cant stop watching these nor get caught up
18:15 when you want to use components vs bodies
Doing God's work, thanks!
Sorry Lars, to clarify my understanding, bodies are individual parts and components are assemblies of bodies?
Faisal Aljabri try to think of everything as 1 body. You can make multi bodies to make a part but ultimately you want 1 body. If I make a screw, I can make multiple bodies (shaft head threads) then combine everything to one body.i have my screw part modeled. Now I want to make a nut to fit my screw. I now have to make my screw body into a component. And then do the same for the nut. Make bodies combine them to one and then make it into a component. Now my 2 components can interact with each other. This is why Lars says that if you already know how many parts are in your models start off making that many components first.
A component should always be one body but you can have multiple components within a component. Make sense??
Rule # 1 always make new component. then save. and always know what component is active and which one your are working on. Do this always. Make it a habit. It will serve you well
You can see from the fact there are still comments on this that components and bodies are difficult. Not only to understand, but to see the reason for the distinction.
There's a saying that if you can't explain something to a 10 year old in 5 minutes, you really don't understand it. I'm not saying you don't understand it, but if there really is a good reason for components vs bodies it should be easy to demonstrate. (Solidworks is old-fashioned? It still works fine, by most accounts better than F360; I wish I had a copy.) Why not just make assembly work with bodies?
I often use construction axes, or planes, or sketches in parts that I have to turn into components to achieve something, like assembling. When I move the component, all of that stuff stays behind. I came across a thread about this on the forum that was very very long, with only very tedious and temporary workarounds, and NO explanation at all of why this is a good thing.
I'm still waiting for the light bulb over my head to come on.
I'm still learning this myself, but here is my $0.02.
Sketches are the fundamental building blocks of a design. These give you a 2D plan to work from.
Bodies turn sketches into 3D objects. In some cases, you only need a body because the design is so simple e.g., a solid cube.
Components are collections of bodies that can interact with one another (I haven't done much with this yet).
If you put your entire design in the top-level component, your entire history is in one single, long flow; everything is jumbled up. If you separate your design into components, you can activate one and the history line is now reduced to just the actions that affect the selected component. It's much more readable.
As far as the end result is concerned, everything in a single component will work, it's just really hard to work with once your design gets more complicated.
I think people might struggle with components and bodies since the advantages aren't that clear with very simple designs. If your designs are typically simple, you probably don't need to worry about components.
Yes exactly this. Newcomers to the software will be undertaking simple tasks so the advantages of using components are not clear at this point. When I teach F360 we ignore components initially before introducing them when models become more complicated. At the end of the day it is all about good CAD housekeeping.
So, Lars - I heard you say that normally you want to end up with only one body in the design. Really? Why only one?
Disclaimer: I'm a beginner! With that out of the way, I think the reason is that if you have no components (such that the whole thing is a single component denoted by the cube icon at the top level), then it is customary to have only one body. If you need more than one body, then you should have an assembly (denoted by the two cube icon) where each body is a "sub-component" therein. At least that's how I understood it!
@@jamisonr I see it's been a year since Wilbur asked this question, but I have the same question him. While I appreciate Jamison's reply, I'd sure like to hear from Lars or others. What is the disadvantage of having multiple bodies? Also, I'd like Lars to explain features, which I assume are related to bodies.
This is my second or third time watching this. I use Inventor in my job, and I have years of technique I use that are not in any books. I am trying to use Fusion 360 because I have access to it through my subscription, and I have a boatload of time thanks to COVID19. I do cringe every time you say Inventor's way of doing things is old fashion. I suppose it is because I see advantages to some of what I can do in Inventor, that I haven't found a substitute way of doing in Fusion. I did check out the joint command in Inventor since I have no choice but to learn it in Fusion, and Inventors version isn't exactly the same, slightly less functionality. I believe I am far enough along now that I won't get discouraged and put Fusion back on the shelf. I couldn't have figured it out without your videos, so thanks for your time invested in making quality videos like this.
Great tutorial, thanks. Really would not have had a clue about this subject without such an explanatory video.
ConFusion 360
this shoulbe second video of beginer
Helped a lot, i love this guys attitude and always come back to his channel when i feel like taking a recap or learning something new. From all the material on youtube about fusion i think his material is the best.When i start up my fusion i always think of silly Lars and immediately get excited to start modelling. Still working my way through all your content so please don't stop uploading new content. Keep up the good work and being a great asset to autodesk!
I really like basic lessons like this. I'm new to Fusion.
You might mention that you can re-name bodies and components. By default they get named Body1, Body2, ... Component1, Component2.. etc. as you create them . But you can left click on the name (e,g. on Body1), then left-click again on the name and it will let you give it the name you want, like "Cover", "Main Cylinder", "Handle", etc. I've found that this really helps me keep track of what's what. I even rename the sketches in the same way.
I think it would be nice if you could RIGHT-click on the name of a body or component and there would be a RENAME option in the drop-list that appears, but there doesn't appear to be that way to do it.
Hi Roger Garrett Thank you for watching! ANd thank you for the great comment. Good habit!!
Hi Lars,
I came upon this video when I was working on a small project and began to realize I was having difficult managing what sketches went with what components. I had started out doing everything in the main component and then moved the bodies out to their own components. Now I fully understand the structure and realize why "Rule #1 exists."
Thanks for the great videos.Having you as a guide truly makes me want to delve deeper into Fusion360.
That is awesome to hear Scott Griswold .Thank you for watching the videos
Lars This make if transfer the sketch from the sketches line and drag it to the component it going to transfer everything to the component (setting, Origin and body) to that component.
Thank You
Fantastic explanation. I’m new to fusion 360 and to 3d modelling and am finding your videos really helpful. I’m even starting to make some items now!!!
Awesome to hear. Thank you for watching 👍😊
Hahaha...This is crazy, but awesome. Thank you Man, I think I got it! Hahah
Always love your videos, you are a great teacher. Thank you!
Thank you. Very good explained. You are a good teacher !
Thank you! 😊
Lars,
Excellent explanation of an intrinsically confusing aspect of Fusion 360 workflow.
In my limited experience with this software, one needs to follow along using two screens. One screen running your tutorial, the other running Fusion 360 to replicate your explanation on. Seeing, listening and doing works well, at least for me.
Thanks again, Bob
let the bodies hit the floor
let the bodies hit the floor
let the bodies hit the... *FLOOOOOOOOR*
Nice :-)
Great stuff Lars. I have a question for you regarding mirroring components.Why is it that when you copy a component, you retain associativity when editing either instance, yet when you mirror the component you lose it the associative editing in the mirrored instance? I find this very annoying as I need to be able to retain this expected edibility when mirroring the component. Is Fusion able to do this?...
That is a great point, Mike. The work around would be to role the time line back to before the mirror and do the change. Then it will follow the mirrored component
I'm a retired SW user and Lars videos are so very helpful. At first Fusion 360 is like a foreign language. However it is becoming exciting moving forward.
Thank you. This makes Fusion make way more sense. I was missing something big coming from AutoCAD and I knew it, but I couldn't put my finger on what it was. This will help me be way more proficient with Fusion 360!
Getting rid of a body is -WAY- harder than just clicking delete on a keyboard. Normally requires a hack saw and some cinder blocks.
Acid FTW ;)
I have one question: Could you say which commands could be done on bodies, and which exclusively on components (like e.g. joining)
And another one: Why are there 2 possibilities to extrude? The p and the e command?
Thanks in advance
Michael
Hi DocM Thank you for watching!
So that was what I was trying to demostrate with the coffee cup vs. french press. The coffee cup is just one item, that mean one component with one body.
The french press is a bunch of components, and those would be joined together.
Check this video out in regards extrude vs push/pull
These are the best F360 videos going.
Thanks I've watched a few on the same subject this made more sense of the concept
Best description of differences I’ve seen, thanks so much.
Great video, thanks for the great explaination and tutorial!! :)
You are so very welcome 👍😊Thank you for watching
Makes a lot of sense (kind of) for me. Trying to migrate from SketchUp. Thank you Lars!
I watched this video after watching one of your earlier tutorials on the same topic and it all makes sense now. Good job 👍🏻😎🇦🇺
Five year video...and its still very useful👍👍👍
Explained perfectly. I recommend you to watch all the videos of Lars Christensen.
Lars Christensen, I gave you my heart
But the very next day, you gave it away. :D
An extremely helpful tutorial for a complete newbie! Thank you so much! 💝
Thank you! I was quite understandable. Great effort! I have it more clear now.
dude... thanks for the tutorials but.. you talk way too much. this videos can be easily 5 minutes long. even when i make the speed 1.5 its constant talking. we have stuff to do you know..
I know what you mean but I have found there are some real gold nuggets (of Fusion tips/tricks/etc) when he "gets down in the weeds".
I love this kind of stupid comments. Hahahaha! It reminds me that people of all kind are out there.
Your explanation style is amazing! You fit in the critical missing pieces of a jigsaw puzzle! Keep making such videos!
That is awesome to hear Tushar Gurjar .Thank you for watching the videos
Thank you Lars! the best intro around. Instructive, useful, helpful. All's still relevant after 3 years! congratulations!
Thank you very much for the help! Needed this to make drawings for each components of a big structure.
The mystery solved Thanks
I thought this was excellent. I am only day 2 of trying to learn Fusion 360 and this really helped,
Finally. I'm a beginner to Fusion 360 and I realized (again) the truth is "you" have to watch a lot of videos, tutorials, and do a lot of "own" work to get it (while during the process being utterly confused and totally convinced You'll never get it). The old quote "You can't make things easier than they are" fits this topic. Guess I was at the right point in my learning curve to fully appreciate this. Finally I have a mental picture of what assemblies, components and bodies are - what rule ONE actually means, and where sketches fit in and how you can make the most out of the time-line. And not to forget; if you share your design it will be easier to work with if rules are obeyed. Well done Sir.
Thank you 👍😊
Thanks Lars. Was confused about components but this has made it clear for me. Excellent.
From Rionegro, Antioquia, Colombia. Thanks for this useful information.
Is it wrong to create components as the last thing from bodies?? Making it the last "command" in the design history?
no .... BUT it is possible to have several different components made before all the bodies get finally assembled together as a finished component
That is a very good explanation. Thank you!
Thank you for all of your tutorial videos on Fusion 360. You have good touch and sense on teaching. It is easy to jump to any of your tutorials as you explain all the things you do. I have spend numerous of hours watching your videos. Thumbs up !
That is so awesome to hear Jussi Kakko .Thank you for watching the videos!!
Hope you have an awesome day!
After working with Fusion for over a year, I still need to rewatch so many of these awesome videos to fix confusions I have. Thank you so much for having all of these online.
You are so very welcome :-) Thank you for watching!
thank you for your clear explaination . It was very helpful and i learned a lot. tnx
Thumbs up, Lars ! Good job !
Now I understand difference. Very good explained. You are a very good teacher.
Man, you are a really great teacher. Thank you very much.
happy new year man(2019) i am new here and very thankful for your effort YOU ARE A LEGEND
Happy you find the videos helpful👍😊 Happy New Year!! Thank you for watching
The Coffee pot says it all. Thanks
Thanks for exlpanation, you make it very clear.
Fantastic thanks Lars
Great tutorials - I am learning a lot!
Awesome to hear 👍😊
Great video. What happens if you think it has 3 components you draw them up but then realise it has one more component? Thanks.
Hi BAW Thank you for watching!
You can always create components later, just like done in the beginning.
Best,
Lars
awesome video. but i have another similar question. let's say i am making a cup with a lid (2 component),
during making the lid, i realised that i should have made the lid into another 2 components(because i missed 1 small part on the lid). but i have already done some sketches. So , can i create 2 component under the lid, and moving all the work i have done to the lid to the new lid component?(coz otherwise all the work will be left a layer higher just like 18:23 all the sketches are left behind.
Awesome explanation, it clicked! Thanks
Lars, first of all let me just congratulate you for your videos and thank you for the help I got from them... I'm still getting started on the Fusion 360 and all the 3D Printing adventure. I'm now looking for some classes so I can speed things up a little bit. Any tips? Do you do private online classes by any chance? If so... can we chat about it? Best Regards...
Thank you for watching! At this point this is just a weekend project as I changed role at Autodesk. I am super busy for now
@@cadcamstuff thanks for the reply Lars! I can only imagine how busy you might be. It was worht trying though ;-) !! Have a great day.
Good video Lars. I got it! Thanks for the lessons.
I've had an older version of Solid Works for years. Just got Fusion 360 on advice of a friend. Solid Works "lights up" any feature in the tree that I click on in the sketch or model. This really helps determine that I'm working on the correct feature. Fusion 360 doesn't seem to do this, is there an option to make this happen?
I have one thing to say. Nice J.O.B. Thank You!!!!!
You are so very welcome :-) Thank you for watching!
Best explanation i have seen in several days of looking! Thank You!
Glad it was helpful!
Great job Lars, make My move from Inventor a bit easier.
Oooh that's nice! Thank you for explaining! I was making my first design in Fusion learning as I go and I just started sketching and now my project is a mess because the sketches are outside the components they belong to. :D Is there a way to fix this? If I try to just drag and drop the sketch into the component, it says that
"Detect some position features may result downstream features fail after restructure" .-.
Hi thegoodhen Thank you for watching!
It can be difficult in that situation, because Fusion's main goal is to keep things from breaking, and I think that is what it detects with that error.
I would either just move on and decide that this design is a little messy, or you could start over as things are always faster the second time :-)
Thank you for your reply... Luckily I have already finished everything (3D printing it now! It's going to be a table with a sand... box on the top and it will draw pictures in that sand with a magnet-controlled ball... I have seen it on kickstarter, but there's no way I am paying 3K for it :P). Your videos have been really super informative and while I am not even close to fully understanding Fusion360, I can actually create the things I want (although maybe not in the most efficient way) after having seen a couple of your tutorials! Keep up the great work, it's really amazing.
Actual component explanation starts at 16:15
I don't understand why sometimes Fusion 360 does not show all of my bodies and sketches in the menu on the right? It seems to arbitrarily select the bodies, sketches and IT wants to display. I'm sure that I have something selected incorrectly. Trying to create one part for a pattern to cast. So it's all one ....body? It does have multiple bosses, extrusions and holes, but nothing moves.
What would be the difference between a part file and a component, I feel really confused.
"Part file" applies to other CAD systems which have two different file types for containing one part versus for containing an Assembly of parts. Fusion 360 doesn't make that distinction. In F360, you could use one file for each component part, and then another file for the overall assembly in which you use parts from the other files. But you don't have to. You can create multiple components ("parts") in the same file, and also combine them into an assembly. Pros and cons for each way.
Very good
You drew a circle and at 5:53 you hit Q (press/pull) and the circle automatically rolled over from Plan/Top view to orthographic view to show the actions of Push/Pull. This is what also automatically happens in SolidWorks however my Fusion 360 stays at Plan/Top view. You didn't appear to hit any shortcut keys to make this happen so how do you make this happen?
This should resolve your issue, i was having exactly the same problem and found an answer in the autodesk forum forums.autodesk.com/t5/fusion-360-design-validate/orientation-does-not-change-when-i-try-to-extrude/td-p/7707959 I have however noticed there seems to be a bug as it is supposed to switch from plan to orthographic view automatically when you choose another action but it does not. I have found that clicking the "Finish Sketch" button does however always return to the last view.
thanks a lot, precisely what I wanted
All your videos provide good information on newbies in fusion
Any video explaining more of this programme helps the viewer understand more about the programme, so thank you for your videos
They do help, and your right to explain these things for new people to cad and fusion, as alot of people will be unaware of so many features in cad, and i am glad you made these videos.
Every new video i watch of yours on fusion helps me understand it further, and you explain things well for new users.
Cheers.
If I turn a body into a component, is there any way to retroactively go back and add its sketches to that component?
I'm not 100% sure, but if I recall correctly, you can simply drag your sketch under that component. Late answer I know, but I hope that helps
Thxs.. I get it now.. Luv the Vids!!!
That is awesome to hear joebgoodus .Thank you for watching the videos
Thanks Lars for explaining how to remove the grid lines. This one has bugged me since I have been watching your videos. Now do you have a video that shows how to find a dimension error or warning and how to go back and correct it? On the DiResta table I got to using the Colliear feature and on the last side it wouldn't work and gave me the warning? Stuck on that one to complete the table. Please help! Tim
Nice video but are this many layers of abstraction really necessary (body, component, assembly, part, model, design)?
22:16 AH now thats nice to figure out!
always learns more than I came for. thank u.
Wow! That was so good that it makes me want to scream that backwards: WOW! I just threw away 50 hours of work when I got to a point where NOT using components properly injected lots of electron mites into the work and I realized, sort of, that I needed to learn components better. I watched it twice before, bumped against problems, and this is the third time I've watched it and it finally got through.
Thank you so very Very VERY much.
Uh...as an aside, putting a midplane through a column I'd like to put a point so that I can use that point to joint the component exactly on another component with a plane marking where it should be. Easy right?!
3:33 Contact Autodesk and ask if they do or do not engage in algorithmic discrimination through Fusion360 software.
Love your videos. When I get stuck at something, I can always scan through your clips and find the tip to solve my issue. :)
Great work!
excellent, I needed this to build my project out better. Should have followed the conduit box, I was missing all this logic. Thks Lars Great Job,
Man, you are the best! I just started a online course on Fusion last night and the instructor reference to your vids and I glad I look at your channel. You explain it very well I understand perfectly what you said and I more encouraged now about creating 3D models. It took just this video for you to show me the big big potential and power this software have, and same applies to your channel. I will be learning from you too. Thank you very much. Keep doing this please and let me know if there anything I can do to help you.
Blessings
Just beginning to learn Fusion 360 and the Body/Component was confusing. It isn't anymore!! Thank you for a great video.
I don't come from a 3D design background. In this case that may be a good thing. I think this made perfect sense. 2021 is my year to learn to use Fusion 360. I can use Eagle but I'm not that great at 3D design, yet, so I can't make use of that functionality in my electronics work, yet. Also, I bought a 3D printer in late 2020 and I need to know how to do 3D design to make it useful to me. Old video but useful
Thanks Lars. I have been working as a design engineer for 18 years in several different 3D software. SolidWorks for the last 5 years. I've just now started learning Fusion on my spare time and you make the transition alot easier with all your videos :)
Regards Morten from Norway
Great job. I was confused by bodies, sketches and components but now I'm clear.
I think you did a great job explaining it simply and thoroughly. As someone who is a newbie at Fusion, it can be over-whelming. Thank you for making these videos for us to freely watch. Thumbs up.
That was a lot of talk and I can see that you are tired. THANKS. Now I see how I can organize my multiple parts in one assembly. Instead of saving a lot of files I just need to save individual files and in them make multiple components.
You help me out much. I spend more time with you then my wife and kids, HaHa. Others can learn how to do videos from you. I had a lot of trouble with bodies and components until I watched your video several times. You crack me up some times. Thank you.
I'm creating a Speaker by Troels graversen DTQWT 12.
So lets see if I get this straight.
The speaker enclosure consists of bodies.
the speakers/drivers are components.
is that right ?
Thanks. That was helpful. Just starting out and just seeing someone doing this has clarified questions I didn't even know I had yet. So yeah, solved a lot of problems before they happened. You earned a sub for this. :)
thanks guru... your tutorial about fusion 360 is very helpful to me.. i'm a new beginner in this software
Great job, learned a lot
Great! Very useful given I'm a newbie to not only Fusion but CAD as well. Long time Sketchup user but now taking the full-on plunge!
So the assembly has 2 rectangular shapes icon, component has square icon, right?.... I did nothing to my design bodies. Only re-named them and it seems it turned it into components, because the icons changed. Now my file is assembly icon and the bodies after renaming them changed into components with square icons.
Hi Lars. Thank you for the video. Finally, someone made it clear. But, I would like to ask you if it is possible to tide up a timeline when I've started doing my project just random and now my timeline is one big mess. Thank you