I hope all of Austin's lines are just fate-tempters like "It sure is great only having two days left until retirement," "I can't wait to go home to my beautiful wife and children," and "Space Dinosaurs? I'm pretty sure those don't exist."
Thanks again for the interview, Austin! This was tons of fun. I am forever grateful for your continued support of this project and for other creators out there.
I somehow missed (or maybe don't recall) Austin's first video about this movie. But I just finished watching it and it was so enjoyable! It really was fun and kept me interested all the way through. That's saying a lot these days. Now I will finish watching this video.
From the footage you've shown of the first movie, it's clear this guy has a fantastic grasp of framing and ahot composition, as well as how to craft a creative and inventive action set piece. Now that he's moved on to Blender, this sequel could be an actual unironically good film. Props to this guy's dedication, what a legend.
I mean, the first one is unironically good if you don't get hung up the limitations of the visuals. It's almost the same vibe as watching the evolution of Red vs Blue once they started bring custom animation into it -it just gets better as you watch. And while the story isn't exactly groundbreaking, there something to be said about a worn story told well.
I am so happy that he switched from Poser to blender. I thought this guy was dedicated to finishing the movie just with Poser I started to feel sorry 💀
As an indie author myself, I know the struggle. It only took me 6 years to finish my series, but writing is way easier and I really admire Cody! 13 years, and he's got something awesome to show for it! I've made it my personal mission to get as many people as possible to see his movie. Can't wait for the next one!
You are the reason I found out about the Exigency and am so glad u pointed me in it's spectacular direction. I am so happy to hear your in the sequel and also that a sequel is happening period. I also want you to know that I also live in Missouri and want to be a story teller and you give me hope that I too can one day make things people can enjoy, so thanks so much
You can really see the heart that went into the movie, and that to me stands out above the graphics. This was a very well-done passion project and huge congratulations to Cody for seeing it through after nearly 13 years!
Much respect to Cody for making something pretty damn passionate and engaging. Seriously, his full films would be the kind of invaluable pre-viz works that blockbuster films need to keep in mind all the pieces in place
I remember getting an ad for this movie, I actually thought it looked pretty cool and wanted to watch it, but at the time I think the only place I could watch it had a pay wall so I completely forgot about it. Now I can finally watch it HUZZAH
Okay, I started watching this, then realized I had no memory of the first video you did about it. So I went to check that one out. And before I got too into it, I decided to click on the movie. I wasn't planning on watching the whole thing. But I wanted to watch a bit, without hearing anything else about it, so I could make my own opinion about it without any interference. I just finished watching it and I loved it!
That message at the end is super encouraging. I work full time too, have a family and have been working on a comic for a while (I mean I'm literally editing some pages as I watch/listen to Austin here). I sure as hell manage my time better but him getting this attention is really amazing :3 makes me want to continue even more!
As Austin is the one that brought The Exigency to my attention, I'm glad that he's got a connection to the creator. It always bring me joy when creatives connect and support one another.
6:35 - I think that is just every "making profession". I know specifically non-senior programmers have this issue where they learn as they go, but they will get to their last peice of their program and realize that the first few pieces of the program that hey wrote are either slow or were not written with enough capability to implement a feature they just thought of. I, myself have had this issue alot of times. I am in education to become a comptuer engineer and have done alot of electrical and programming projects outside of said education. One of these electrical projects that I am working on now has taken me ~2 years to get where I am on it (even though its a simple power circuit). Although a significant portion of that time has come from taking breaks, loosing interest/focus on it, or having to do schoolwork instead; A big part of it is that I keep going back to improve things once I have learned how to do them better. I have re-designed this one circuit at leas 4 or 5 times, each time starting fresh wanting to add something that I know is now possible & have an idea of what it will take to do so, but not quite knowing that one piece of the puzzle. I could have already been done with this project and it would have worked fine, although I love optimization and want a design with a low cost so that I can duplicate it, integrating it into other projects in the future. But above all of that, I want to learn from each restart. I look back at what I knew when I was just starting compared to know and am astonished by what I have learned from constantly pushing the envelope and forcing myself to painstakingly research each and every piece of the improvement puzzle. I also look back and realize that revision 1 is absolute dog-water compared to the polished and refined gold that I am working on now. I think we are at a time where we are realizing the faults of our prior creations more than ever, thanks to computer technology. Because CAD allows people to easially modify and re-wrok their work, people are starting to see the little metaphorical knobs and dials that they can tweak on their prior work to make it just that little bit better; so they do. This is why I think this is so prevalent in programming, as sometimes, the improvement can just be plugging in the newest revision of a library you wrote in place of a older version of the same library in your older code. This simple change could give the older version faster speeds, less hardware requirements, more compatibility, more features, etc. all from like a 2 second change.
This video slipped through my subscriptions without me seeing it, but I'm glad it came back around. Cody has done something really great here and more people like him should be praised and shown on channels like this.
I’d love to see a future where technology allows small teams to make cinema quality movies, which then would no longer have to rely on big studios. Just a bunch of Codys.
I honestly love this guy's passion. He knows what he made without shitting on it, and that's hard to do. I honestly think this guy's a hidden genius, he made what I would consider a pretty solid sci fi sction adventure movie, on outdated software, all by himself. That something that's hard for billion dollar companies, much less one guy.
The plot and story actually looked so good. Medium actually doesn't really mean anything-if there's passion and skill in the work, that's all you need. I can't tell you how many hours of storyline I've watched for old video games and the communities built around them. They're still all incredibly big and large pieces of ~art~
I loved this interview! And how cool for you as well! I think it's fantastic that he worked on it so long and kept with it until it was done. As you touched upon, a lot of people start things but never finish them. I've never needed a movie to "perfect." He had a good story, the action was fun but not so much that it got boring, it had characters that I enjoyed, some humor that made me laugh, and I was invested in the story from start to end. I am broke these days, but I'll make a small donation with my next paycheck. I love stories like Cody's and how your paths crossed. It's what the internet was meant to be! This made me happy. Thank you both.
This is definitely a huge inspiration for all filmmakers. You don't have to make a film that looks perfect. But the film must have its own unique style and heart to it which can entertain and empower the audience.
Awesome! The movie looks like Reboot which was my fav show growing up. The 'new' reboot looked like poop because it wasn't designed with the same care and skill the original was, even though they had a bigger budget and better tech. Looking forward to watching the movie and seeing the sequel!!
As someone who's not a 3d artist. Is there a ready made solution for making character movement look more fluid? The new Blender stuff looks like night and day compared to the original, but still feels stiff from that manually traced character movement, and i want to know how one would approach fixing that
The short answer is “no”. I spent a couple years learning animation at AnimationMentor, and animation in any form is just painstaking work. At the time (and I can’t imagine that things have changed that much since), the average output for a Pixar animator was 5 seconds of finished animation per week. If you want to do 3D animation, expect to spend a LOT of time on it.
There's some tools that use AI to help add physics to body motions. Then there's using Motion capture (mocap) using an actor, though the captured frames still need cleanup, but mocap is getting more accessible all the time. And finally, you can buy (or scrounge for free) animations somebody else made and apply them to your own character.
with how much better the new movie looks i kind of hope he goes back and remasters the original. maybe after he finishes the trilogy idk. I have mad respect. I'm working on a short for my film production class, it's hard getting from concept to shooting
I love the interview and Cody's dedication to learn, keep improving and completing his work. Great talent and I'm glad you'll have a little cameo in the sequel. :-)
This guy is very likable and you have to respect and appreciate the commitment. My wife and I are going to watch his movie and I’ll report back with what we thought of it.
Hi! I’m a student who is now making a short animated 3 act movie using premiere pro to animate the 2D sprits and backgrounds, and so I’m kind of going though the same process as him, as for I’m still naive about cinematic story telling, animating and drawing, but I still want to be a director in the future, and so telling a story without dialogue or text in 10 minutes would be a fun and interesting experience that can hopefully help me get thier, I’ll have it hopefully finished by summer break and have it uploaded to my UA-cam if anyone is interested. Thank you!
I think I can understand Cody's summarisation of The Exigency The MC is a alien war hero who choose to retire on Earth and has started a family and planted roots upon our world. However, in a dark twist of fate; military engagements and interplanetary warring factions have begun to seek him out, some to pressure him into fighting, others into killing him so he cannot be recruited into the conflict. All the MC wants to do, is do right by his family here on Earth
Watching his movie reminds me of watching a pre-production playblast. I always loved playblasts, because I had to use my imagination a lot more than with the final render.
Hey Austin, I’d be interested to see the results of you taking an ancestry test, my dad is big in to family history, and we recently connected with his 3rd cousin once removed. How crazy would it be if we were distantly related?
Sorry. UA-cam seems to have stopped showing my videos in most of my viewer’s feeds. Not sure what the solution is… I appreciate you taking the time to watch, and would appreciate a share, if you’ve got the time! Thanks.
So Austin, this is only tangentially related to the video, but I desperately need this question answered. So many UA-camrs put red circles and arrows in their thumbnails because it supposedly encourages more clicks, but I've always wondered just *how strong* that effect is. I'm aware that you a creator of your size can get real time analytics as you test different thumbnails and titles, do you think you can do some kind of experiment where you swap out the same thumbnail with and without circles/arrows and see if there are any significant changes? (Oh also no hate for doing that, I love your stuff and want to see you get lots of views!)
I've learned the whole idea with a thumbnail is to grab attention for a half or full second, then your attention goes to the title, if it works you click or tap, if not the algorithm learns how to tailor to you
I hope all of Austin's lines are just fate-tempters like "It sure is great only having two days left until retirement," "I can't wait to go home to my beautiful wife and children," and "Space Dinosaurs? I'm pretty sure those don't exist."
Don’t forget “what could go wrong?”
"I think my gun's jammed. let me look down the barrel and see if there's anything in there..."
hearing so many fate-tempters with austin's voice is just so fate-tempting. i hope it actually is the case.
You hearted him but won’t reply to me???
“Oooh, you’ve got a gun! What’re you gonna do with that, shoot me?”
Thanks again for the interview, Austin! This was tons of fun. I am forever grateful for your continued support of this project and for other creators out there.
hello
The legend himself
Thanks for putting it on youtube. Couldn't watch it outside of the US on prime.
I somehow missed (or maybe don't recall) Austin's first video about this movie. But I just finished watching it and it was so enjoyable! It really was fun and kept me interested all the way through. That's saying a lot these days. Now I will finish watching this video.
You’re an inspiration Mr. Vibbart! Can’t wait for Pt. 2!
No matter what you think of the end product
He MADE the movie
13 years. He MADE the damn thing.
He’s a living legend
Facts. Dude had some drive
From the footage you've shown of the first movie, it's clear this guy has a fantastic grasp of framing and ahot composition, as well as how to craft a creative and inventive action set piece. Now that he's moved on to Blender, this sequel could be an actual unironically good film. Props to this guy's dedication, what a legend.
I was gonna comment the same thing! His shots in that car chase scene were absolutely brilliant.
I mean, the first one is unironically good if you don't get hung up the limitations of the visuals. It's almost the same vibe as watching the evolution of Red vs Blue once they started bring custom animation into it -it just gets better as you watch. And while the story isn't exactly groundbreaking, there something to be said about a worn story told well.
@@thelastdictator482 I agree 100%, the first movie is unironically really fun and funny. You get used to the look, like Austin said.
The first movie is already unironically good!
The director’s self awareness and the wholesomeness of the whole thing has actually sold me on the idea
5:45 "Objects in mirror are things that are behind you" 🤪
I love brilliant subtle gags like that
The movie's full of little gags like that, it's very ZAZ. You could easily imagine that joke in Naked Gun.
I feel like this movie is the perfect definition of “the movie of all time”
Morbius
I am so happy that he switched from Poser to blender. I thought this guy was dedicated to finishing the movie just with Poser I started to feel sorry 💀
I was screaming in my skull ," dump that old time devouring program , go Blender!"
As an indie author myself, I know the struggle. It only took me 6 years to finish my series, but writing is way easier and I really admire Cody! 13 years, and he's got something awesome to show for it! I've made it my personal mission to get as many people as possible to see his movie. Can't wait for the next one!
He seems like a lovely dude, I’m so glad you helped him get his work out to the world.
You are the reason I found out about the Exigency and am so glad u pointed me in it's spectacular direction. I am so happy to hear your in the sequel and also that a sequel is happening period. I also want you to know that I also live in Missouri and want to be a story teller and you give me hope that I too can one day make things people can enjoy, so thanks so much
*you
*Its
*You're
You can really see the heart that went into the movie, and that to me stands out above the graphics. This was a very well-done passion project and huge congratulations to Cody for seeing it through after nearly 13 years!
Much respect to Cody for making something pretty damn passionate and engaging. Seriously, his full films would be the kind of invaluable pre-viz works that blockbuster films need to keep in mind all the pieces in place
The new clips from Blender look great!
I remember getting an ad for this movie, I actually thought it looked pretty cool and wanted to watch it, but at the time I think the only place I could watch it had a pay wall so I completely forgot about it. Now I can finally watch it HUZZAH
“All I had was 99 million” 😂
He didn't say the "million" on the end. He he could have meant 99 dollars.
He said "I didn't have 100 million dollars; all I had was 99".
Austin is my favorite creator on UA-cam for reasons like these honestly
Okay, I started watching this, then realized I had no memory of the first video you did about it. So I went to check that one out. And before I got too into it, I decided to click on the movie. I wasn't planning on watching the whole thing. But I wanted to watch a bit, without hearing anything else about it, so I could make my own opinion about it without any interference. I just finished watching it and I loved it!
I watched the whole first "Exigency" film, it was great! And I'm still looking forward to the first sequel. Thanks for recommending Cody to us!!
It honestly warms my heart to see such a passionate and dedicated creator’s motivation reignite
I honestly hope this movie gets recognised by Hollywood in some way😹
The fact that one man is doing all of this is astonishing
There’s a near 100% chance it’ll be acknowledged by Blender, because they love when people use their product for things like this
That message at the end is super encouraging. I work full time too, have a family and have been working on a comic for a while (I mean I'm literally editing some pages as I watch/listen to Austin here). I sure as hell manage my time better but him getting this attention is really amazing :3 makes me want to continue even more!
As Austin is the one that brought The Exigency to my attention, I'm glad that he's got a connection to the creator. It always bring me joy when creatives connect and support one another.
The graphics in the sequel actually look so good!
6:35 - I think that is just every "making profession". I know specifically non-senior programmers have this issue where they learn as they go, but they will get to their last peice of their program and realize that the first few pieces of the program that hey wrote are either slow or were not written with enough capability to implement a feature they just thought of.
I, myself have had this issue alot of times. I am in education to become a comptuer engineer and have done alot of electrical and programming projects outside of said education. One of these electrical projects that I am working on now has taken me ~2 years to get where I am on it (even though its a simple power circuit). Although a significant portion of that time has come from taking breaks, loosing interest/focus on it, or having to do schoolwork instead; A big part of it is that I keep going back to improve things once I have learned how to do them better. I have re-designed this one circuit at leas 4 or 5 times, each time starting fresh wanting to add something that I know is now possible & have an idea of what it will take to do so, but not quite knowing that one piece of the puzzle. I could have already been done with this project and it would have worked fine, although I love optimization and want a design with a low cost so that I can duplicate it, integrating it into other projects in the future. But above all of that, I want to learn from each restart. I look back at what I knew when I was just starting compared to know and am astonished by what I have learned from constantly pushing the envelope and forcing myself to painstakingly research each and every piece of the improvement puzzle. I also look back and realize that revision 1 is absolute dog-water compared to the polished and refined gold that I am working on now.
I think we are at a time where we are realizing the faults of our prior creations more than ever, thanks to computer technology. Because CAD allows people to easially modify and re-wrok their work, people are starting to see the little metaphorical knobs and dials that they can tweak on their prior work to make it just that little bit better; so they do. This is why I think this is so prevalent in programming, as sometimes, the improvement can just be plugging in the newest revision of a library you wrote in place of a older version of the same library in your older code. This simple change could give the older version faster speeds, less hardware requirements, more compatibility, more features, etc. all from like a 2 second change.
This video slipped through my subscriptions without me seeing it, but I'm glad it came back around. Cody has done something really great here and more people like him should be praised and shown on channels like this.
I’d love to see a future where technology allows small teams to make cinema quality movies, which then would no longer have to rely on big studios. Just a bunch of Codys.
I like how the framerate on his webcam is kinda low and it suggests that hes animating true to life, he just experiences time at 15 fps
Honestly those WIP shots are getting me SO hyped
THE DIFFERENCE IN QUALITY FOR THE SEQUEL IS INSANE! MASSIVE IMPROVEMENT!!! Blender is truly insane.
This man is so much more patient with himself than I am
I honestly love this guy's passion. He knows what he made without shitting on it, and that's hard to do. I honestly think this guy's a hidden genius, he made what I would consider a pretty solid sci fi sction adventure movie, on outdated software, all by himself. That something that's hard for billion dollar companies, much less one guy.
This is honestly inspiring! Cody seems like a chill guy too. Gonna watch the Exigency
i said "YES" out loud when he said he switched to blender
I have been so eager for a sequel since I watched the first one a couple years ago.
I'm way too excited for this sequel! It actually looks so good
LMAO I NEVER THOUGHT HE WOULD MAKE A SEQUEL
It's probably for the best that he switched to blender but I almost feel scared that it won't have that charm the first did.
The plot and story actually looked so good. Medium actually doesn't really mean anything-if there's passion and skill in the work, that's all you need. I can't tell you how many hours of storyline I've watched for old video games and the communities built around them. They're still all incredibly big and large pieces of ~art~
I just watched The Exigency and it was way better than I expected
Seems like Austin is capable of further exploring his capabilities. I know he's got so much talent to share.
I loved this interview! And how cool for you as well! I think it's fantastic that he worked on it so long and kept with it until it was done. As you touched upon, a lot of people start things but never finish them. I've never needed a movie to "perfect." He had a good story, the action was fun but not so much that it got boring, it had characters that I enjoyed, some humor that made me laugh, and I was invested in the story from start to end.
I am broke these days, but I'll make a small donation with my next paycheck. I love stories like Cody's and how your paths crossed. It's what the internet was meant to be! This made me happy. Thank you both.
YOOO!!!! i actually worked on it!! made a few environments and simulations ^-^
This is definitely a huge inspiration for all filmmakers. You don't have to make a film that looks perfect. But the film must have its own unique style and heart to it which can entertain and empower the audience.
5:45 "Objects in your mirror are things that are behind you" 😂😂😂💪
I can see this in a movie theater to be honest.
Yeah, it looks retro, but the cinematography is super high end!
Agreed!
Awesome! The movie looks like Reboot which was my fav show growing up. The 'new' reboot looked like poop because it wasn't designed with the same care and skill the original was, even though they had a bigger budget and better tech. Looking forward to watching the movie and seeing the sequel!!
Sooooo if I make a movie and email it to Austin, there's a chance he's gonna watch it? Now I'm motivated
What’s amazing tenacity. The new move looks legitimately awesome
Oh good, I was hoping to hear an update about this! And you're in it, Austin, that's fantastic!!
5:44 " objects in mirror are things that are behind you". I think I need to see this movie!
@5:46 "Objects in mirror are things that are behind you." lmao
this video is really underrated. don’t worry, austin, there’s an audience for this.
Cody Vibbart is a vybe and a work of art. I didn't expect him to be so funny. Wishing him all the best for the movie
But will the sequel have any scorpion soup???
Sadly, there was a supply chain issue and therefore no more scorpion soup.
@@CodyVibbart Then I wanna renegotiate my contract
George Lucas predicted people would be making their own CG features in their garages and he was right!
7:07 I agree with that statement. Sometimes you just have to call it done and move on.
As someone who's not a 3d artist. Is there a ready made solution for making character movement look more fluid? The new Blender stuff looks like night and day compared to the original, but still feels stiff from that manually traced character movement, and i want to know how one would approach fixing that
The short answer is “no”. I spent a couple years learning animation at AnimationMentor, and animation in any form is just painstaking work. At the time (and I can’t imagine that things have changed that much since), the average output for a Pixar animator was 5 seconds of finished animation per week.
If you want to do 3D animation, expect to spend a LOT of time on it.
There's some tools that use AI to help add physics to body motions. Then there's using Motion capture (mocap) using an actor, though the captured frames still need cleanup, but mocap is getting more accessible all the time. And finally, you can buy (or scrounge for free) animations somebody else made and apply them to your own character.
11:04 hit me, that was written very well
Yes! He switched to Blender & it looks amazing!!
Choosing blender was a great decision. Looks waaaaayyy better! Really excited :)
I should’ve watched this by now, I’m glad it’s on UA-cam now, it honestly looks right up my alley.
Posting for the algorythm, gotta get this video up in there somehow haha
with how much better the new movie looks i kind of hope he goes back and remasters the original. maybe after he finishes the trilogy idk. I have mad respect. I'm working on a short for my film production class, it's hard getting from concept to shooting
The action scenes are actually pretty decent
Surprisingly great!
I love the interview and Cody's dedication to learn, keep improving and completing his work. Great talent and I'm glad you'll have a little cameo in the sequel. :-)
This guy is very likable and you have to respect and appreciate the commitment. My wife and I are going to watch his movie and I’ll report back with what we thought of it.
I really enjoyed the first one. I watched it on Google play one day and found it pretty unique.
I cannot get over how good the footage from the sequel looks.
Hi! I’m a student who is now making a short animated 3 act movie using premiere pro to animate the 2D sprits and backgrounds, and so I’m kind of going though the same process as him, as for I’m still naive about cinematic story telling, animating and drawing, but I still want to be a director in the future, and so telling a story without dialogue or text in 10 minutes would be a fun and interesting experience that can hopefully help me get thier, I’ll have it hopefully finished by summer break and have it uploaded to my UA-cam if anyone is interested.
Thank you!
I think I can understand Cody's summarisation of The Exigency
The MC is a alien war hero who choose to retire on Earth and has started a family and planted roots upon our world. However, in a dark twist of fate; military engagements and interplanetary warring factions have begun to seek him out, some to pressure him into fighting, others into killing him so he cannot be recruited into the conflict. All the MC wants to do, is do right by his family here on Earth
Watching his movie reminds me of watching a pre-production playblast. I always loved playblasts, because I had to use my imagination a lot more than with the final render.
Hey Austin, I’d be interested to see the results of you taking an ancestry test, my dad is big in to family history, and we recently connected with his 3rd cousin once removed. How crazy would it be if we were distantly related?
I loved the first video, as a long time subscriber I've never missed a video but this came out a month ago & I was none the wiser
Sorry. UA-cam seems to have stopped showing my videos in most of my viewer’s feeds. Not sure what the solution is… I appreciate you taking the time to watch, and would appreciate a share, if you’ve got the time! Thanks.
i love the car mirror says, "objects in mirror are behind you" so funny
this is what people mean. if the story is good people will watch it
Cody Vibbart is creating his dream, that's more than most people, including me!
Wow
That movie has been popping up on my feed over the past couple weeks
Stuff like this is fun. Hope the sequal goes well!
These are really exciting news! What a legend!
tbh, if this was converted to a real live action movie/Animated movie by a big studio, this could probably get really big
This makes me want to start my own film (even though I still don't know where to begin.)
Can't wait. I hope it still looks like it was made on a Nintendo gamecube
For his third, he should use mocap and unreal engine, seeing what is possible in them is mindblowing
Wasn't Austin making the weird Bargain Bin cinematic movies??????
Yup! Big update on the project coming in January/February. I'm super excited to share what I've been working on. :)
Oki tanks
You've done it again, Austin!
With the progress he's making the third one will look like an actual proper film
Can't wait for this to expand into its own cinematic universe
I like this guy. He’s so humble.
Best of luck, Cody!
Austin makes some wonderful videos.
Oh god the shots of the original movie make it look bad, but the new shots in blender make you really realise he’s a great filmmaker
Ok, if there was an Exigency video game for the OG xbox or PS2 I'd play the ever loving shid out of it
Never been more relieved to hear someone switching to blender 😭
Lol, Poser is the same software they used to make volumes 1-3 of RWBY iirc.
So Austin, this is only tangentially related to the video, but I desperately need this question answered.
So many UA-camrs put red circles and arrows in their thumbnails because it supposedly encourages more clicks, but I've always wondered just *how strong* that effect is. I'm aware that you a creator of your size can get real time analytics as you test different thumbnails and titles, do you think you can do some kind of experiment where you swap out the same thumbnail with and without circles/arrows and see if there are any significant changes?
(Oh also no hate for doing that, I love your stuff and want to see you get lots of views!)
I've learned the whole idea with a thumbnail is to grab attention for a half or full second, then your attention goes to the title, if it works you click or tap, if not the algorithm learns how to tailor to you
A fellow Struggler spotted🤝
@@cloudbloom 🤝 Stay strong brother
This looks like a student film but none the less I am very intrigued!
Yoooo I remember that last video, this definitely gives me something to watch tonight :D
He's like the redstone engineer of animation.