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feel like im banging my head against a wall trying to get to orbit, sent so many rockets up lol. never played kerbal.. i will watch this carefully. thank you
8:28 hopefully one day in JNO or JNO2 we'll see orbital decay. Perhaps only in stationary computers it would be possible in the future to have the computing capacity but there is also the future in which JNO destroys KSP and offers us a game service in the cloud and thus the computing limits of the users would be reduced, just the question of the profitability of the service remains. But I still love open the game while I turn off the wi-fi.
@@VaishnavENK Sure, it would be a subscription. In addition, the number of users should be greater to be profitable. Another detail is the internet speed of the players. Although I still think that at least it would be good in the future to have both options (download and play in the cloud).
I am totally new to rocket sims I hope I understood everything: take off to east at around 80° attitude and slowly go to around 60° when the apoapsis shows something around 100km, go 0° attitude, press M, and cut off the engine when I have a good orbit
Just a pointer, I am a a ksp player and generally speaking it would be better to do a gravity turn. You still maintain full thrust until you hit max q. But the rule of thumb you let the rocket reach a cirten speed like 120 meters per secând you turn the rocket and let the gravity turn it. This will make make the best of your fuel. I haven't played this game enough to know what a usual gravity looks like but in ksp I usually give my rockets a thrust to weight ratio of 1.33 which I find to be the best and the gravity turn starts at 60 to 80 depending on the thrust to weight ratio. Kerbin is smaller then the earth equivalent in Juno new origins/simple rockets 2. There is a better explanation, I just made a very quick example
I am loving your videos. I've seen some of the videos you have created for SR2 about planned burns, but I'd like to see more. The JUICE by ESA challenge seems impossible. I'd love to get your tips.
Someone pointed out to me that at a 100km orbit gravity is closure to 80-85% of surface gravity, I said 70% in the video which is still close but more accurate to a 250km orbit. The principal is still the same, orbit is not a zero gravity environment.
it would be better for me if you only used the components available starting a new career to get to orbit, i dont have those engines, command pod etc, just mentioning, still love the information very much
The concepts are all the same, just user a small solid rocket booster for your first stage and a small pressure fed engine for your second stage. In my career mode series I built a cheap orbital rocket using early stage tech only
Follow that same curve. Once you're in low orbit don't stop burning till your apoapsis is at your desired high orbit. Doing your burn closer to the planets takes advantage of the oberth effect and is more effective
I hope you guys enjoyed this video! I'm giving away 3 free steam keys to celebrate hitting 3k subscribers! You can enter the raffle by going to this google form: forms.gle/SpHsHF6aZtqCn1vQA
Why are we able to submit multiple responses in the form? Won't the participants use their alts to increase their chances of getting the copy?
I wish they had replayability options on the tutorials for progression orbit missions
Next: Docking :>
feel like im banging my head against a wall trying to get to orbit, sent so many rockets up lol. never played kerbal.. i will watch this carefully. thank you
You can do it!
Thanks now I can launch my din 1 mission(basically voyager 1)
Great!
8:28 hopefully one day in JNO or JNO2 we'll see orbital decay. Perhaps only in stationary computers it would be possible in the future to have the computing capacity but there is also the future in which JNO destroys KSP and offers us a game service in the cloud and thus the computing limits of the users would be reduced, just the question of the profitability of the service remains. But I still love open the game while I turn off the wi-fi.
That is only sustainable for Jundroo if they start offering paid subscriptions (which is terrible)
@@VaishnavENK Sure, it would be a subscription. In addition, the number of users should be greater to be profitable. Another detail is the internet speed of the players. Although I still think that at least it would be good in the future to have both options (download and play in the cloud).
I am totally new to rocket sims
I hope I understood everything:
take off to east at around 80° attitude and slowly go to around 60°
when the apoapsis shows something around 100km, go 0° attitude, press M, and cut off the engine when I have a good orbit
I would start going parallel to the ground at 80km apoapsis, but other than that yes
@@Deltlead Thanks :D
Just a pointer, I am a a ksp player and generally speaking it would be better to do a gravity turn. You still maintain full thrust until you hit max q. But the rule of thumb you let the rocket reach a cirten speed like 120 meters per secând you turn the rocket and let the gravity turn it. This will make make the best of your fuel. I haven't played this game enough to know what a usual gravity looks like but in ksp I usually give my rockets a thrust to weight ratio of 1.33 which I find to be the best and the gravity turn starts at 60 to 80 depending on the thrust to weight ratio. Kerbin is smaller then the earth equivalent in Juno new origins/simple rockets 2. There is a better explanation, I just made a very quick example
I am loving your videos. I've seen some of the videos you have created for SR2 about planned burns, but I'd like to see more. The JUICE by ESA challenge seems impossible. I'd love to get your tips.
Someone pointed out to me that at a 100km orbit gravity is closure to 80-85% of surface gravity, I said 70% in the video which is still close but more accurate to a 250km orbit. The principal is still the same, orbit is not a zero gravity environment.
Please continue this series, they are really helpfull.
I also want to ask how do you get the reentry effect, I don't know how to turn it on.
So thanks for the tutorial!
you are a life saver
it would be better for me if you only used the components available starting a new career to get to orbit, i dont have those engines, command pod etc, just mentioning, still love the information very much
The concepts are all the same, just user a small solid rocket booster for your first stage and a small pressure fed engine for your second stage. In my career mode series I built a cheap orbital rocket using early stage tech only
@@Deltlead what series sorry mate? i looked but not sure, can you link please, still having trouble haha great fun but
Nice
Thanks!
2:02 when i try to put symmetry it says i can only use symmetry on the sides of the tank. How did you do that?
I can't do this on the free version cause you can't change bell and pressure making it much harder
Is your figure of approximately 5000 Delta V to achieve orbit, calculated for sea level or vacuum?
Vacuum
how did you open on the left down side pitch/slider 1... screen
There's a small box with a + on it, click on that and it gives you a menu of different sliders. You can hit the box again to open additional sliders
Which is the most efficient method/technique to get into Low Droo Orbit? Is there any other method if we wanted to go higher?
Follow that same curve. Once you're in low orbit don't stop burning till your apoapsis is at your desired high orbit. Doing your burn closer to the planets takes advantage of the oberth effect and is more effective
sfs is easy compared to this
KSP1 vet here thanks for the vids I been putting this off but Might as well try it.