Adding Rocket Stages Until The Game Stops Me [Juno: New Origins]
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- Опубліковано 8 бер 2023
- Welcome to another episode Juno: New Origins! Today I jump into sandbox mode for the first time and try to see how many stages I can add to a rocket before things just stop working
More Juno: • This Rocket Builder Ga...
Steam page: store.steampowered.com/app/87...
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About the game:
Juno: New Origins is a 3D aerospace sandbox where players can use customizable parts to construct and test rockets, planes, cars, or anything they can imagine in an environment with realistic physics across land, sea, air, and space.
Take control of your own aerospace company and earn money and tech points as you progress through the game. Complete contracts to earn money, and discover a mixture of hand-crafted and procedural contracts that offer countless hours of new gameplay. Conquer milestones and explore landmarks to earn tech points and unlock new technology in the tech tree. Interactive tutorials are available to show how to build and operate rockets, cars, and airplanes.
Stretch and shape fuel tanks, wings, cargo bays, fairings, and nose cones with easy-to-use tools that help you create exactly what you want. Resize solar panels, landing gear, pistons, jet engines, etc to fit your needs. Paint your craft custom colors and tweak their reflectiveness, emissiveness, and texture styles.
Engines can be adjusted in a myriad of ways, such as changing the power cycle, combustion pressure, gimbal range, fuel type, and adjusting nozzle performance and visuals. You can customize an engine to be a power house for lift off, or to be a super optimized vacuum engine that maximizes Isp for interplanetary travel. The engine's performance affects its visuals in flight too as shown by the exhaust's expansion or contraction based on its interplay with the atmospheric pressure. Shock diamonds are pretty but they are a symptom of suboptimal engine performance! If you don't care about any of this, then you can just attach a pre-built engine and hit launch!
Easily drag and drop code blocks to program your crafts to log telemetry, automate them, design your own MFD touch screens, etc. With Vizzy, a programming language designed specifically for Juno: New Origins, you can expand the capabilities of your crafts while learning programming, maths, physics, etc.
Orbits are realistically simulated and support time-warp so you don't have to wait several months to reach another planet. The Map View makes it easy to see your orbits and plan future burns, which you can use to set up future encounters with other planets or satellites.
Using Planet Studio, an in-game design tool, you can make your own planets, stars, moons, and stellar systems, starting with a large set of templates and tools to easily make infinite unique procedural celestial bodies. For the more adventurous, Planet Studio has an advanced mode with many modifiers to add and tweak different noise layers, adjusting the terrain and the biomes, as well as a paintbrush tool to be able to achieve the most complex shapes.
Steam page: store.steampowered.com/app/87... - Ігри
In theory, the most efficient way to use side stages is like this (works with any even number of side stages): have all engines active, but have them draw from only two tanks (using the cross-flow settings of the interstages and some priority in the fuel tanks). Once these tanks are empty, drop them and the engines attached to them. Now continue to use all of the remaining engines, and have them again draw from only two tanks. Repeat until all side stages are gone.
ye asparagus staging
I'm assuming in practice it is too complicated to hookup all the tanks to all the engines, with too many points of failure.
Asparagus staging was the only reason any of my extra-Kerbin missions ever succeeded in KSP.
@@SpaceSoups also those lines would likely get tangled in each other, and they need to be able to separate independently
7:22 was so funny I laughed for a while! The previous craft just going "nyowww" was hilarious
Literally just went to the comments to find this! 😂😂😂
it's these small random edits that really matter
I've played it on repeat 5 times already
@@Zytharr03 Not enough
@@BeefTechnology I did 27
You can save your rocket. It saves your stages too so you don't have to rearrange them every time you make a change. It shows up when you click at the three lines icon (top left) while on the building mode.
5:30 The Apex engine has negative power usage because it generates its own electrical power with an alternator attached to the turbopump!
This is to provide power to the whole ship, almost always way more than you need, and it's also probably how you were able to launch without a battery.
I really hope this series continues. This game looks like an absolute blast!
Yeah man, it was my dream to see Scrapman playing this. Finally, he's playing the way it should be. Sandbox!
LMAO is Scrapman a Geocentrist!?!? This editing is 10/10
Thumbs up if you agree we need a Juno episode weekly!!
22:02 You can click on a part then click the camera icon. That will follow the specific part. Or you can attach a camera before you launch for more epic scenes and stuff. (Don't forget to put a battery tank for it)
I absolutely want to see more of this game (even if it's more sandbox)
I think that the problem was in durability of little tiny sticks, connecting big and chunky fuel tanks. But you can ask me: "Why then first stages held on no problems, then on the next stages the problem appears?" And I can answer - it probably was because in state of free fall the weight of fuel tanks doesn't matter compare to forces, that engines creating while working. Explaining myself: the parts has broke because of bending force, that engines of upper stage generate. Other engines generate less bending force because of different reasons: engines of down stages is less perpendicular to direction of pivot point (in our case - small separator) thus more of thrust goes to compress and shear then to bend, and engines of inner stages - they just have less leverage arm thus create less bending force. You should have try flying before adding lower stages, that way you can spot on the problem. In any case - love to see you learn all that things so fast!
One thing you could try to keep the rocket together is add more struts so it's a little sturdier
scrapman is starting to turn into real civil engineer
keep up the good work scrapman
-support from india
Sorry this one didn't go your way but man I laughed so hard at some of the accidents, really enjoyed this one!
You would love, KSP 0:49
I'm loving this series! I hope you continue the campaign and sometimes mess around in sandbox, its so fun to watch!
A very trustworthy advice: there's nothing that more boosters can't solve.
Trust me
I sense a true KSP player
@@Thermite3 My Kerbal sense is tingling
@@Thermite3 just like me
@@jabbietg4706 same
"we just kinda left the whole universe, so what's our goal now?"
I had to stop the video to laugh
i love the more memey editing, its actually kinda funny
I'm so happy you made it to sandbox. In the earlier versions of Juno New Origins, aka simplerockets2, there was no career. All we get was a sandbox. And yes the only thing as tutorials were the ones you saw in the sandbox mode. I feel like those tutorials are way better than career mode. Because, there are no limits to your building. It's awesome. Man, back when I was playing simplerockets2, I wished so much for Scrapman to play simplerockets2 (sandbox game at that time). Now I see that you have access to the sandbox, my wish is finally coming true. Once, you start I'm gonna say this, you're gonna play this for a long time. You're gonna go to planets, create bases, refueling stations, space stations, you're in the learning curve right now.
Tip: Please save the craft before launching them.
normal: there is limit
sandbox: you are the limit
I love this game! I also bought it and hope you continue the series!
Maybe.. just maybe, your rocket was too big lol
Multiplayer Monday idea: having an arena with land and water, trees, rocks, you name it. Everyone creates an amphibious vehicle that can or cannot transform, and all vehicles have a bomb spawner on them. The winner of each round has to increase engine and/or thruster speed (the creation might have both or just one), therefore making it harder for them, and the first person to reach a designated level on engine or thruster wins (I don't know what the beginning speed should be).
.
That's cool keep it up scrapman
I like the game like you can make rockets and accept guests
And the nyewww made me laugh a little and some part is funny
This is the most kerbal rocket ever and im here for it!!
excited for more!
Keep up the great content!
This game is really good and I would love to see more games like this on your channel.
Kerbal space program 2 just came out.
And based on everything I've heard it be better if he got KSP 1. Cause it is nowhere near as buggy as KSP2 at the moment and because of this its more first time player friendly.
I'd say wait until the game is more stable, and more stuff is added
All valid points
Actually, just play any ksp game
( probably actually would be 1)
Your editor having so much fun on these videos😂😭
😂😂😂
As someone who played KSP for hundreds of hours, seeing Scraps' complete disregard for logical rocket construction is absolutely painful, although I can't complain 'cause I'd put a hundred ramjets on a tiny plane and fly around and crash it into the space center.
But you have to admit his stage "programming" is quite impressive!
Do you think there's a chance that he shows us how to program a mod for this game in his next video?
🤣
Kerbal Space Program called, they want their space ship shenanigans back 😂
25:00 it can be used to change the centre of mass.
Pro tip: To see the Centre of mass, centre of thrust, see that eye logo there? Yeah go there and explore.
I would suggest you to explore that whole panel section. There's a lot of stuff there. Like see that cursor logo, you can go there and paint your creation. (You can even make parts transparent that's actually how players make windshield for creations). Since you are in sandbox, I deeply request for you to explore that whole panel since you have access to them.
It is so hilarious to see you play this game. I love astronomy and rocket science, so I get a few laughs out of it. (Funny edits as well) :D
You can get far more out of sandbox mode than just this, building planets, solar systems, fine editing parts (tinker panel has an edit part option), along with quite a few unique locations in the base solar system
It’s KSP2 but more fine tuning, you could build a fully functional car, with pistons, doors, wheels, a fully functional person, it’d cost a lot of parts, but it is possible
While there may be a few issues currently (bugs and such), it’s made by a team of seven, so considering that, it is extremely impressive
Have you ever played Kerbal Space Program? Similar game, very good, the sequel also just released
Edit: just got to the part with the kerbal
Although with the early access issues of the sequel, right now KSP1 is the wiser purchase. I'm sure two will shape up eventually.
@@PoldovicoKSP2 makes better content ;)
@@matthiasbauer9238 For all the wrong reasons, currently :P
When you are using "one" flimsy rod to hold up to repeated bending stress. Maybe if you properly supported your rockets with two or three disconnect rods you could potentially have a successful 10 stage rocket. It's like taking a metal coat hanger and bending it back and forth like a million times until it breaks the same principle to your "one" disconnect rods
"We are lost in space." Cue old lost in space song. 😂
7:30 Scrapman discovers the power of SSTOs (for then unintiated: Single-Stage To Orbit)
ScrapMan: "I'm a certified racket scientist".
NASA: You're hired. So... When can you start?
You can also change colour of pieces like rocket nozzles to help you identify pieces. In the part manager/tinker pannel. (I'm British, so it's "colour")
The interstellar theme would be perfect
7:21 almost made me spill the food I was eating.
“Poorly engineered contraption” is what they used to call me in high school.
Double strut at the points of failure like every great engineer always says " when in doubt strut it out."
You know you're going the right way when your engine alone is 5 times bigger than your whole craft
Scrapman went full Kerbal this episode.
Scrapman If you like this game then you will like Simple Planes. If you feature it, it may motivate the developer to improve the game. With Simple Planes, you want to start off with the Sandbox mode.
My dude Scrapman is so close to channeling Real Civil Engineer.
He might be in the future. Who knows
10:20 damn 6 hours in and already doing asparagus staging
After this I feel like Kerbal space programme would be a good choice as it is like this game but has a lot of different and interesting parts and planets.
juno dont have less parts, cus it have procedural parts giving much more possibilites
I think this is probably down to the increased acceleration as the mass decreases but the engines stay the same. Second guess would be max Q.
In both cases the solution is reduce throttle at the point where it all goes RUD
Wow, that's a fast rocket to burn up EXITING the atmosphere.
26:48 imagine a country goes to war for no other reason besides “it looks cool”
Yesterday I was sure that tomorrow will be a jno video and yes it is
Whupus on the shelf.
Scrapman is a certified astronaut
It's about time Scrapman. You've been slacking on putting videos out on this game. Lol
O no panic scrapman is winging it 😱😱😱
I believe tilting the rocket when exiting atmosphere should help with exploding. Idk the mechanics if the game though so I may be wrong. I also am not an expert on spaceship launching so... there's that.
"I know what i'm doing (but not really)"
- few minutes later: Implementing asparagus staging as soon as he can, like a veteran space gamer 👍
- few minutes later: "This is so inefficient"??? 🤔😂
Stick with the "x rockets at a time" strategy, its the best one! 😉 (actually most efficient hehe)
Great video, its fun watching you learn this stuff 😁😁
What just flew past your screen 7:23 😂
I dont know why but i am really interested in the little purple cow in the back, like is the first time i have seen it and i have spend the entire duration of this video trying to figure out the brand or from where it comes from.
i love this
you just launched an intergalactic missile that's probably going to ruin some poor alien's day 2000 years from now.
Ah. In ksp, we’d call this onion staging.
Onions have layers
i love how the dragon engine says do not lick
You are a SpaceX certified engineer.
Scrapman have you thought about or tried to extend the arms so when the rockets detach from the other rockets they won't collide into each other
Ion engine generates and shoots out ions, instead of just a giant pillar of fire. It's made for outer space I don't think we have a strong enough ion engine designed for atmosperic part of the flight.
Its prolly the heat hitting the supports
A polar orbit is when the orbit touches of north and south pole.
I am now realising how similar this is to kerbal space planet
Stages on the side of the rocket are called boosters
Wow this guy is such a good programmer.
🤣
Some parts are so hard to watch. It was funny to see a single stage out of the system.
i wonder if you can do esparigus system in this game like kerbal where the fuel from the stages travels towads the last stage. so that he can use more thrust and make sure hes always at full fuel
nice
As I am watching this I am playing kerbal space program lol and he showed a kerbal at like 13:40
the rocket just incinerated its self
You know now you obligated to play kerbal 2 😆😂
13:37 it's jebediah!
Do more science,rocket science that is!
If had like 20 stages because i added alot of boosters "MOAR BOOSTERS!"-jebediah kerman
7:09 Change from Rocket to Unguided missle
You should make a space plain scrap man
21:10 this is too based
Bruh noone gone talk about the Kerbal on the screen?!
I think you needed more decopelers for each stage so that way there is more than one attachment point between the tanks. i don't think one decopoler is strong enough for that.
I believe that Kerbal Space Program may have been a better choice for learning about constructing rockets, as (from what I have seen from this game) Kerbal is more focused on teaching, while Juno is more focused on creating more aesthetic rockets that are more accurate to real life. Kerbal has a lot more tutorials for beginners teaching how to get into orbit, go to another moon or planet, etc., as well as parts that cannot be configured. While that makes it a bit harder for professionals to get perfect looking rockets that still work, it makes it far simpler for beginners to learn. I could be wrong, - while I have played Kerbal Space Program, I haven't played Juno - but that is what I think.
KSP is more arcadey, with focus on simplicity. Juno has a lot more customisability and realism, for people who enjoy a challenge
You can't leave the universe, as the word "universe" means "everything that exists".
The pig demon must feed
I feel like you need more interstage connections so it doesn't break off.
cool
I wanna see the sandbox challenges.
We need more hello engineer
i think the problem is to few struts for rockets that size, add another one further down, and check your staging, could be a issue there as well.
There’s no struts like KSP, you need to use bigger radial decouplers. For stronger booster mounts. I’ve run 120 kiloton rockets before with no major issues.
Pls do more of this
@ScrapMan Could it be because of too many parts falling out of the sky while you were launching a new rocket? I haven't played the game but it looked like at the majority of the crashes there was a previous part flying through the picture
However - love your content!
Let’s go
Land at the moon!