[Civ 6 Overexplained] Welcome to the Easter Roman Empire (Culture Victory) - Civ 6 Rome
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- Опубліковано 12 жов 2024
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Video Playlist - • Civ 6 Rome Tutorial
The best part of this series is Potato dedicating it to the child of a friend, and still being unable to stop making your mom jokes
Poor little Barb Quadrime, lasted two hundred turns by glitching out, never moving from one spot, and bothering no one, only to get shot down just before the finish line!
Also funny, how he set this one warrior on that tile next to Rome...and forgot about it, never moving nor needing it 😂
Anyone: How do I beat Civ 6 on prince level.
Potato: Moai.
The only appropriate place to use :moai: emoji
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One mistake that Potato ALWAYS makes in his tourism games - that you may want to avoid - is building an Archeological Museum instead of an Art Museum in his Pingala city. Pingala's Curator promotion is great for a culture victory because it doubles Tourism from many Great Works in the city in which Pingala is established. The issue is that the doubled Tourism does not apply to Artifacts, but only to Great Works of Writing, Art, and Music. An Archeological Museum can provide at most 18 base Tourism, but a themed Art Museum in Curator Pingala's city can reach 24 Tourism (or even potentially 48 Tourism if the Babylon Pack DLC is installed). Going Archeological over Art in your Curator Pingala city is like building an Amphitheater, recruiting a Great Writer, just never bothering to create either of their Great Works, and then doing that 1.5 times. Great Works of Art can be themed as early as Renaissance Era Great Artists, who can be recruited in advance of the Museum. Artifacts cannot even be unearthed at all until the Industrial Era and must wait until both the Museum and accompanying Archeologist are constructed. Do not be fooled by Artifacts' +1 base Tourism. The multiplier from Curator on Great Works of Art is much more powerful.
Not that serious. Any wincon is decided 100 turns prior to win, the fine tuning is just more win. Sure, fair point, but a guy who has thousands of hours more than you and can't care and still wins probably doesn't need your criticism.
It isnt really criticism its more of an tip for more advanced players
@@JeffreyGoddin learning should never be done, _ever_
@@JeffreyGoddin he just offered a tip and explained it very well. Can you win with 0 game knowledge and ooga booga spam cav? Yes, you can, but it doesn't mean you can't still improve. I've watched many online 4v4 civ6 tournaments and a few culture points can make a huge difference. One player getting to civil service or mercs 2 turns before the other enables a quick push, especially on seas since galley is ancient unit and caravel- reneissance
@@JeffreyGoddin 1) I wasn't talking to him OR to you. I was addressing the viewers watching this hoping to learn tips for getting better at Civ VI. 2) Your favorite youtuber is never going to suck you off no matter how hard you simp for them.
Actually I think it's unfortunate that Rapanui is in the game because in this video it's not really newbie friendly in my opinion. I would rather see the tourism game with arts, artifacts, and wonders, and also national parks, like how basic thing should do. Because carpeting the empire with moais sure is fun, but what if Rapanui isn't there, and it will be more often than in does. If it's not a tutorial series then it's surely fun to have an empire of nothing but moais lol, but since this is tutorial series, I would rather have the theater square and national park game. Still a great video though, and all that mom jokes when the video is meant to be presented to a child? lmao
I can imagine the father who requested it in the first episode being like "what did you say about my wife?"
Its nice to see potato use his meme culture in a culture victory
I don't know why, but only near the beginning of the video did i remember that Easter Island cut down its trees and ruined itself. Then potato goes and mentioned it two minutes later.
THIS is what they need to fix in Civ VII. The idea that we attract maximum international tourists by destroying all our woods and rainforests and putting up hundreds of identical stone heads all over our empire is clearly ludicrous.
I mean... Easter Island? 🤣
Yeah that’s literally what Easter island is dude. Only difference is it happened a long time ago.
Thank you so much for making this series! I just won my first game!! Originally was going for a culture victory like you but instead it turned into a domination victory because despite all the wonders and great works I had, I had conquered too many civs for me to get enough tourists, you're definitely right about this being a wargame and the wars are really fun! I found that a bomber tank combo is completely overpowered and I was able to one-shot almost every city for the last civ I needed to kill who was in the atomic era (while I was in information). Very fun and thanks a ton!
The current prevailing theory regarding the decline and decimation of the peoples of Easter Island is that an interclan government system that had existed for generations suddenly broke down and lead to a civil war. The carving and transportation of the Giant Heads suddenly stopped, coinciding with a sudden and rapid decline in population of the island. There really isn't much indication of what exactly caused this to happen, but it basically regressed the society, leading to the scientific stagnation that gripped the region following that time until contact by European explorers later.
And in fact the apparent barren state of the island may have been intentional. The people of Easter Island were well studied in environmental management. A number of springs have been identified that were very specifically enclosed and preserved. Despite the near complete lack of trees on the island, large caches of seeds were found preserved. Again, the reason why is unclear, but something very broad and sweeping happened to the societies of Easter Island.
Would love to see another series like this on the diplomatic victory condition
Tbh that would probably be a very boring series. It'll just be 250 turns of gathering diplo favor and taking advantage of the AI's super predictable behavior.
Honestly the whole diplomatic and religious victories both need huge reworks. You can win both insanely easily with any build.
Find religion
Build mahabodhi and statue of liberty
Find seastead and global warming mitigation in tech/culture tree
Saves scum every turn before congress
Win
Great tutorial, it feels like Prince was a really chill and fun experience which is good. As always, you made it look easy.
Prince is a good difficulty to play Civ games on. I have more time in Civ 5 but I found Prince to be the perfect mix of challenge and chill.
Probably the most exhausting victory condition I've ever seen in Civ 6 is Domination with all the other victory modes disabled, on Marathon, on the largest possible map, with Barbarian Clans and Zombies enabled.
Well this series certainly ended a lot differently than I expected in the beginning.
I've watched a bunch of your videos, but I think I learned a lot here, and I'm going to go play a game of Civ VI right now! Thanks for the videos!
I thought it was really great that you dedicated this series to your nephew to teach him how to play Civ6. It's been so rewarding to watch your channel grow over the years where you can branch out and try different things like this.
You know what, since just having gotten this game on the latest steam sale, this video series has really helped me understamd the game better. Legit got my first victory after watching this series! You made a lot of this make more sense to me over the last week or so. Still have a while to go until i can win at deity, but i feel i have a better leg up after watching this than faffing about on my own.
Thank you for sharing the most important graph in the game. For a minute I was worried you would skip right by it.
Auckland is like having an extra two lighthouses in your city, even if you didn't get a herbor. Arguably better than the average wonder.
"emperor we need a house! MORE EASTER STATUES
emperor we need clothes MORE EASTER STATUES
emperor we need food MORE EASTER STATUES"
super interesting and informative series! Add my testimonial to the list "I was doing so many silly silly things that hampered MY games of Civ6 on Prince, but not anymore, thanks PotatoMcWhiskey!" *Big smiles, big smiles, we're thumbs upping, dinging sound, and freeze frame with a twinkle in the smile*
Love the puppet pals reference, have you thought about doing an advanced playthrough (above emperor) in the future as part of a larger over explained series? Keep up the content.
We need more overexplained series like this. Maybe at intermediate level.
Intro game tutorials using Rome is a tradition going back to Civ 1. Well done Potato
Year 3023 : civ 101 lets play as Rome
Gotta love the 🗿Culture Victory🗿(please I’m begging for an edited in vine boom)
as chilean I should add. from a civ perspective thy have a volcano, no mines and no trees so yes crippled in civ6 yields.
that's why they cannot be put beside forest or jungle
I'm sad the giga-Huey wasn't built in Lugdunum. Oh well.
Hey potato, after watching this series I've finally been able to start playing effectively and in 2 days I've won 4 different victories with rome. All i have left is religious and score 👍
Why did that Barb galley stay in the same location by Rome for literally the whole game?
Rapa Nui is the evil twin, La Venta is the good twin
i have become cultured... the builder of moais...
-Potaheimer
If anyone can confirm the devs making you chop forest to be able to place moai a reference to the thoery that their civilization collapsed because they deforested their island?
An extra note for those want
For tourism victories in harder difficulties, it is better to stay in tier2 governments than switching to Democracy which is a tier 3 goverment. Once you switch to tier 3 governments, you get tourism penalty to civs with different governments and they get a huge relationship penalty which may result in them denouncing you, losing the ability to open borders and get tourism modifier.
This makes policy card slot wonders extremely valuable in tourism games
On the other hand, democracy has so many good policy slots that you can use to place all the culture victory cards. Stuff like extra tourism to civilizations with whom you have a trade routes, extra tourism from great works of music, etc, as well as cards that will keep your empire running, like extra amenities and gold. Overall, I still think democracy is the best choice for a culture victory.
@@yvltc I don't think they outweight the penalty. At least until you get “Digital Democracy” last tier government with a LOT of slots.
It's like that one episode of SpongeBob where Squidward moves to the gated community. The squidnostate
Having trade route to the other empire gives you 75% boost to tourism
With a rebel yell, he cried, "Moai, Moai, Moai!"
I'll show myself out.
Can't believe not a single "My wife" borat joke was made. It was all I could hear everytime Potato said Moai.
Fun little series. Thank you for sharing. I think it also kind of shows the weak spot of Civ we can probably all agree on: While it was kind of meaningful to make the right decisions in the beginning - even on easy difficulty - it is just spamming at the whole last part. Is the announced emperor Series already online? i would be really excited about that. (:
most important graph sighted, this is a glorious day!
I just noticed Scotland is in its historically accurate spot in Derpy Britain
Don't be a menace to South Central while building your Moai in the hood
Oh is this the end of the series? I was really hoping for a diplomatic victory tutorial tips and tricks run. Also in an 8 months old series, i saw a menu for tourism that looked so much better, i think it might have been a mod, would anyone know by chance what mod was it? It showed your tourists per turn for each civ and winning conditions for cultural victory in a much clearer way.
i once tried winning a Culture Victory in Civ 6... accidentally did Diplomatic victory 😅
I was not expecting a surprise Potter Puppet Pals reference, but I'm not against it.
12:16 Was gonna say the same thing about your ma..gnificent Kilwa building idea too 😜
I like how the entire series long you were (mostly) serious and this episode you just absolutely lost it and constantly made jokes
Potato have you tried Satisfactory yet? I know of your love for Factorio, so I think it would be a great fit. 3D first person Factorio, with elements of Minecraft and a flavor of Subnautica.
Do you have a link to the emperor Playlist you said you were gonna do during this play through? Great series!
This was a fun and helpful series. A bit of a shame we didn't get to see a more typical cultural victory (as I normally don't use that victory type), but I do admit the carpet of Moai was fun.
I have a quick question though... something from back in the first video, but I thought it might be better to ask on the last of the series.
Why do you always turn down the AI's deals? I know sometime way back I heard you say in some old video that their deals are always crappy. But it wasn't really something you ever explained. And you dismissed Sweden's deal in this series right away, and didn't even comment when you did it. So I was wondering why their deals are bad, if there's any positive or negative long term impact for accepting or rejecting their deals, and if there's ever a time you actually do want to accept them.
Thanks again for all your hard work and great advice potato.
Just when I needed it
I like the part when he said Moai
I hate how many obscure references I got in this video.
Dam you actually built Easter islands
could you explain a bit about how the bonus production works for factories and benefitting nearby cities? is it the adjacency bonus that contributes the production to nearby cities or the production of the factory or what. the explanation of zoos is easier, it's just 1 amenity to every city in 6 tiles.
Is there this series of emperor overexplained or still not yet?
Keep it up potato
i guess this was overly simplified cause I'm third place in culture generating 800 culture/tourism each turn on prince diff
I thought RT was the Drift King, at least for Ireland.
did that emperor tutorial ever happen? Or it that old China playlist?
What's the best way to stop another civilization from winning in culture?
Loving these series!
Is whiskey a luxury item in a Irish Roman Empire?
Today I learned that national park tiles all have to be owned by the same tiddy
America based its society off of Rome in more ways than the Republic (except without the Easter island heads)
Is it possible to win a diplomatic victory on Diety?
Do you lose the Moai bonus if you lose suzerain status? Could someone absolutely obliterate your empire moments before victory by dumping envoys?
16:40 why you only need 44 but others need 177 tourism?
ı wonder when did Potato lost a civ game lately ? or ever ? :) i want to watch a game that Potato lost just to see what mistakes that we should't do
Daft Qu - does it matter whether you take an artefact from Barbarians / Your Culture / Another Culture? Never understood the difference on who owns it / it comes from?
It does matter, because to Theme a Museum, and get a boost to culture and tourism, you need artifacts from the same era, but different Civs, and Barbarians do count for that.
actually, there isn't much evidence for a decline in living standard or population prior to first contact, and you can imagine what happened after contact
Did you lose to the Ottawa Welshman
As someone's mom, I'm also loving it. 😘
Memes are culture.
i knew you would do this you always
MO AI!!!!!
Can someone tell the strategy on how to choose an artifact that potato didn't want to say?
Not sure what he intended to say, but the basic idea is that the game generates artifacts based on events. For example on a scene of a battle or an earlier tribal village. E.g. during the classical era you defeat a barbarian camp then later you may find an artifact there and know in advance that it is a classical era artifact and you will be able to choose between barbs and your civ. This info can help a lot (in the extremes even remove any random element) with theming your museums. A themed one consist of 3 artifacts of the same era and 3 different civs (like a classical barbarian, classical Greek and classical Aztec)
Welp. What an ending. 😂
More cowbell...and Moai
National Parks always confuse me. I have no idea when and where to put them
vertically oriented diamonds, on tiles with high appeal, owned by the same city and no improvements (mines, mills farms etc). I always aim for mountains, mountains have great natural appeal and aren’t workable tiles (except as Inca) so obviously no improvements. always worth settling tundra cities near mountains (you can plant forests on tundra but not snow so be careful) to get easy natural tourism.
Basically it's diamonds of green colored tiles on appeal lens view free from districts and improvements (terrain features may present). However, you can increase a tile appeal by planting forests or building stuff like wonders or some districts on nearby tiles or by removing decreasing appeal things like jungles, marches, mines, quarries etc. Also, Eiffel Tower increases all your continent tiles appeal by one. And that 4 tiles must belong to one city (you can freely switch within radius of 3). Basically it's finding a proper place (3 of 4 tiles can be mountains) and appeal manipulation. See the page about appeal in Civilopedia.
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Open Transport Tycoon?
I liked all the videos in this series up to this one. The gremlin level “moai” repetition was not enjoyable. Love all the other videos though.
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🗿🗿🗿!!!!!
Well, honestly, it was fun in the first three episodes, until you decided to replace your whole empire with cheat stone heads. Then I thought it’s just silly. Too bad the game allows cultural victory by making this.
Please enlighten me, Potato, how does spamming a single improvement and single unit production in all cities constitute an "interesting variation" to any game? I'm really curious what excites you in this? Civ 6 is pathetic offering such deranged play strategies.
The word "moai" has lost all meaning to me
Did you just want a reason to play on Prince instead of Deity difficulty?
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