When you have victory laps going, pounding the saucer target near the beginning of multiball while the ballsaver is going significantly boosts you score, raising te victory laps by about 100M for the next time around. and whenever the victory laps go out in multiball its' worth hitting the saucer again inside multiball to get back the victory laps. The victory laps can go well beyond the cap for normal jackpot. even if that ends the multiball you then collect all five laps,which will be at least a billion, if not two.
So you know this table and you have some serious flipper skills So I’m curious. Why no left flipper hold on bell launch to make saucer 1-3 less risky? Do you play on real tables or do you just play pinballFX Duh fuq is the tech your using to catch so well of the saucer shots? I need that consistency in my runs
Re: not holding left flipper... that's because I didn't know about that trick until just now, so thanks for the heads up. I shall incorporate that into my game. However I don't find shooting for the center targets terribly risky so long as I only use the right flipper to hit them. Re: catching ball from saucer. Sometimes I'll use drop catches, but if I'm trying to play a little safer I'll perform a quick flip a nano second before the ball hits the flipper in order to encourage it to roll safely under the slingshot. I use this technique in a lot of tables. And yes I do play real machines, although its more accurate to say I use to play religiously until Williams dropped off the radar. I use to own and operate a bunch of machines, but as the industry started drying up I stepped away from it all. But in all honesty I was a better player on real machines than I am digital ones back in the day. Partly because I played daily and also because the guys I played with were also really good players, so we kept each other on our toes. I could perform drop and live catches with more reliability on real machines, and I put them to use far more often than I do on Pin FX. FYI, I play Pin FX on a modified X-Arcade Tank Stick, which is roughly the width of a pinball machine with flipper buttons where you'd expect to find them. It emulates the real thing quite well, so all of the muscle memory I built up from decades of pinball carried over.
The Jackpot and Super Jackpot announcements in this are just the best. They guy sound so outrageously enthusiatic.
15:40 No, no, NOOOOO!!!!! Can’t we just be friends? But we’ll be back!
When you have victory laps going, pounding the saucer target near the beginning of multiball while the ballsaver is going significantly boosts you score, raising te victory laps by about 100M for the next time around. and whenever the victory laps go out in multiball its' worth hitting the saucer again inside multiball to get back the victory laps. The victory laps can go well beyond the cap for normal jackpot. even if that ends the multiball you then collect all five laps,which will be at least a billion, if not two.
Good job ….. when another vidéos « Attack from Mars management ?
So you know this table and you have some serious flipper skills So I’m curious.
Why no left flipper hold on bell launch to make saucer 1-3 less risky?
Do you play on real tables or do you just play pinballFX
Duh fuq is the tech your using to catch so well of the saucer shots? I need that consistency in my runs
Re: not holding left flipper... that's because I didn't know about that trick until just now, so thanks for the heads up. I shall incorporate that into my game. However I don't find shooting for the center targets terribly risky so long as I only use the right flipper to hit them.
Re: catching ball from saucer. Sometimes I'll use drop catches, but if I'm trying to play a little safer I'll perform a quick flip a nano second before the ball hits the flipper in order to encourage it to roll safely under the slingshot. I use this technique in a lot of tables.
And yes I do play real machines, although its more accurate to say I use to play religiously until Williams dropped off the radar. I use to own and operate a bunch of machines, but as the industry started drying up I stepped away from it all. But in all honesty I was a better player on real machines than I am digital ones back in the day. Partly because I played daily and also because the guys I played with were also really good players, so we kept each other on our toes. I could perform drop and live catches with more reliability on real machines, and I put them to use far more often than I do on Pin FX.
FYI, I play Pin FX on a modified X-Arcade Tank Stick, which is roughly the width of a pinball machine with flipper buttons where you'd expect to find them. It emulates the real thing quite well, so all of the muscle memory I built up from decades of pinball carried over.
l'unico errore tra il 28:30 e 31 dovevi lanciare la palla no pensare di appoggiarsi...