Grow Venom (Symbiote) Tendrils with Geometry Nodes - Blender 3.1 Procedural Tutorial Part 2

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 46

  • @animaxx3d-animation
    @animaxx3d-animation 2 роки тому +3

    I'm so impressed how you assigned the Uv's. Genious!

    • @Graphicalninja
      @Graphicalninja  2 роки тому

      You’re too kind lol, it’s a cool trick I learned from someone much smarter than me.

  • @ambiancewave1546
    @ambiancewave1546 11 місяців тому +1

    Thank you

  • @alexandermoyle9034
    @alexandermoyle9034 Рік тому +1

    Great! thank you for this tutorial, learned a lot of interesting things :) and a cool effect!

  • @jandinlawsir6144
    @jandinlawsir6144 2 роки тому +1

    Awesome! This will come in handy!

  • @2012Pictures
    @2012Pictures Рік тому +1

    This is a great tutorial, overall, but I have a problem: I did the set-up for generating UVs but instead of moving the musgrave texture, it just blinks in and out. Also, when I do the displacement set up, it isn't displacing much of anything. Does anyone have a solution for these issues? It'd be much appreciated (Full Disclosure: Working on Blender 4.0.0 (Alpha)).

    • @Graphicalninja
      @Graphicalninja  Рік тому

      Hard to say, double check everything and maybe try 3.6?

  • @scottlee38
    @scottlee38 2 роки тому

    This is Gorgeous!

  • @D0d_
    @D0d_ Рік тому +3

    Thank you very much for this man, it's incredible. I followed the entire thing myself and then bought the node on Gumroad to support your work, it's a small contribution but you most definitely deserve it. I have one question for you though : I'm using a character with a mixamo animation and I would like the tendril controller to follow the body movements, how would I do that ?
    I tried parenting the empty to the armature/animation/mesh but it didn't seem to work. Any ideas ? Thanks man, keep up the great work !

    • @Graphicalninja
      @Graphicalninja  Рік тому +1

      Thanks for the support! And sorry for the late reply. The only way I’ve figured out to connect this system to a moving character is to grow the tendrils on a static character, then have the animated character start from that exact post and position. At the t-pose frame where they line up, apply a mesh deform modifier and use a copy of the animated mesh displaced outward as a cage (it has to envelope the tendrils). This has worked, but it’s not a perfect solution

  • @TheArchitect12
    @TheArchitect12 2 роки тому

    amazing tutorial

  • @videopro__
    @videopro__ Рік тому +1

    Can you do a part 3 on how you did the venom transformation on the lady I'll really appreciate

    • @Graphicalninja
      @Graphicalninja  Рік тому

      That would be a long tutorial lol, but I may do one focused on how to track vfx elements into a person

  • @bionicauthor
    @bionicauthor 2 роки тому +1

    This is excellent! How would the workflow change if you wanted fairly even coverage of tendrils around the object rather than originating in one point/mass?

    • @Graphicalninja
      @Graphicalninja  2 роки тому +1

      You could instance points on the mesh that you want tendrils on, that would grow tendrils everywhere, but less control of which direction they go. You could also use geometry proximity to control where those points would be instanced. You could really replace that first mesh circle with anything!

  • @blockschmidt
    @blockschmidt Рік тому

    I have a 3D avatar with face and body movement. I want to use this geo node setup to make those tendrils spread across the body of the avatar - but due to the avatar movement on its own, the tendrils do not expand but rather -- frame by frame -- spawn somewhere else. Thereby, it is no gradual growing of those tendrisl. Any idea?

  • @ericoftheotherworld1525
    @ericoftheotherworld1525 2 роки тому +1

    How did you learn this btw, I do truly find it impressive, after I was done, I was just blown away by how much attention to detail this truly requires for a good outcome? Did you learn this in school?

    • @Graphicalninja
      @Graphicalninja  2 роки тому +5

      Blender has been a hobby since I was 15 or so, but I did go to school for graphic design and film studies. Now I work at a VFX Studio where I learned a lot more about how to create cool effects and composite them. I learned geometry nodes recently, but once you have a grasp of how node based systems work (like Nuke) they all make more sense.

    • @ericoftheotherworld1525
      @ericoftheotherworld1525 2 роки тому +2

      @@Graphicalninja That’s badass man. There’s a lot of lil things that really like ya really have to know what you’re doing. I look forward to being a part of your channel 🙏

  • @CaleinaLore
    @CaleinaLore Рік тому

    Thank you so much for this tutorial!
    Is it possible to turn this somehow into an editable mesh? To make a scene similar to the (in)famous symbiote ripping/pulling out from the body scene?

    • @Graphicalninja
      @Graphicalninja  Рік тому +1

      Yes I think you can just apply the geometry nodes modifier. The results may be a pretty heavy mesh

    • @CaleinaLore
      @CaleinaLore Рік тому

      ​@@Graphicalninja Thank you so much, it worked ^^.
      I was just about to ask that, is there a way to reduce the lag at least in viewport?

    • @Graphicalninja
      @Graphicalninja  Рік тому +1

      @@CaleinaLore turn down resolution of profile curve, or use less curves. It’s just a ton of polygons so at a certain point it’ll be slow. Make sure you don’t have any subdivision modifiers turned on in viewport too

  • @oohMhax
    @oohMhax Рік тому

    Insane tutorial! I just have a problem, my tendrils are slightly inside of my mesh object.. Offsetting the shrinkwrap constraint doesn't help. It should be something with a set position node but I can't figure it out :/

    • @Graphicalninja
      @Graphicalninja  Рік тому +1

      You could use the normal node plugged into set position to push all your geometry outwards a little, then plug that Into the tendrils set position node

  • @dylonbroski
    @dylonbroski Рік тому

    How can i make it crawling like in Spider-man 3?

  • @archiee8772
    @archiee8772 2 роки тому +1

    Can i animate it with the ivy?

    • @Graphicalninja
      @Graphicalninja  Рік тому

      There’s a separate tutorial on here on how to do it with ivy, funny you ask

  • @estefaniaramirez2006
    @estefaniaramirez2006 2 роки тому

    Can we optimieze it? I need the mesh to weights less but I also need to animate de ivy. :)

    • @Graphicalninja
      @Graphicalninja  2 роки тому

      Yes you can turn down the number of vertices on the profile curve, and also adjust the settings in the curve resampling nodes

  • @laukikbhattacharya8501
    @laukikbhattacharya8501 2 роки тому

    Can this cover the full body

  • @Nonaxnj
    @Nonaxnj 2 роки тому

    idk why but when i put on another model it just glitches and doesnt follow the empty

    • @Graphicalninja
      @Graphicalninja  2 роки тому

      Make sure you switch the object constraint as well as the target object in the geometry nodes modifier

    • @Nonaxnj
      @Nonaxnj 2 роки тому

      @@Graphicalninja i did that

    • @Graphicalninja
      @Graphicalninja  2 роки тому

      @@Nonaxnj it’s hard to say without seeing your file

    • @Nonaxnj
      @Nonaxnj 2 роки тому

      @@Graphicalninja can't send the file here

    • @Graphicalninja
      @Graphicalninja  2 роки тому

      @@Nonaxnj unfortunately no, but I would suggest retracing your steps and making sure everything matches my setup. Also check if your new object has been scaled and apply transforms. I would like to eventually make a forum page where people can share their work and troubleshoot but that’s in the future. Best of luck!

  • @lanarylie8780
    @lanarylie8780 2 роки тому

    😳 𝙥𝙧𝙤𝙢𝙤𝙨𝙢