If you mean the csgo textures, they are from the cstrifiky pack. The rest of the textures are took from faithful 64x and kingoros with some few exceptions that were added by me :) EDIT: I basically duct taped a lot of packs together lol
works great but you also don't have to look up and down so much to place the crystal then break it because the crystals hitbox is so large its only really necessary to do that when the obsidian is above your head level
You must compile it first... Check description read it and look at the sites I provided, especially the virtual key code list for choosing a key. Also as I mentioned clearly in the description, I will not provide specific instructions
Looks really good but i think you should get sensitivity offset and apply your jump for the mouse to it, also do you consider hooking minecraft functions? Do you have discord server where you post your progress?
I dont see a point in using hooks for making this simple macro/cheat, it would just over complicate it. C++ memory hacking in games made in different languages is harder than the usual; and the end of the day, even with or without hooks, the result would be about the same. At that point I should just make a proper crystal aura mod in java since it's much easier.
@manuroger112 You are right i just like that with c++ you can directly manipulate memory and i value it highly also nice work for basic macro cheat keep us posted about your progress!
@@be3ry__996 Thank you :) I do like the idea of hooking and read/write memory in game such as minecraft, and maybe I will use it for future projects. Would be cool to get a full external triggerbot, scaffold or even freecam, the only catch would be the time for creating such cheat :p
@manuroger112 may not be a bad choice to just use windows api for that when its minecraft specifically. obviously you could have still used the windows api with a better tool ,as its just the input method, but c++ is obviously going to be quite good at that.
@manuroger112 Yeah this has always been my idea for an "undetectable" cheat, have it do what it does, always correctly and returning to the original stance, but it makes 5 degree differences in mouse inputs, moves 0.2 blocks further, stuff like that
True... . Maybe I can reduce detection chances by properly randomizing the movement, because for now, it's fixed at 800 units of motion split into 2 smaller motions of 400 units, which creates a rigid robotic pattern leading to detection. Not just that, I could also randomize the delays for keys being pressed down and released further, making it more "human." Anyway, I don't see much potential for this "cheat", it isn't powerful
cool macro, but even cooler is the texturepack! can you post a link to it?
If you mean the csgo textures, they are from the cstrifiky pack. The rest of the textures are took from faithful 64x and kingoros with some few exceptions that were added by me :) EDIT: I basically duct taped a lot of packs together lol
AutoHotkey were invented in 2003
People in 2002:
@@FeNiiX__ best comment yet 😭
fr
Really impressive, not the type of external cheat we're used to so itll get beaten by a decent player but I love the concept (and c++)
works great but you also don't have to look up and down so much to place the crystal then break it because the crystals hitbox is so large its only really necessary to do that when the obsidian is above your head level
is there a way to download the whole thing beacause when i type in the code and launch it it doesnt work. Also what key is X2 mouse button?
You must compile it first... Check description read it and look at the sites I provided, especially the virtual key code list for choosing a key. Also as I mentioned clearly in the description, I will not provide specific instructions
Looks really good but i think you should get sensitivity offset and apply your jump for the mouse to it, also do you consider hooking minecraft functions? Do you have discord server where you post your progress?
I dont see a point in using hooks for making this simple macro/cheat, it would just over complicate it. C++ memory hacking in games made in different languages is harder than the usual; and the end of the day, even with or without hooks, the result would be about the same. At that point I should just make a proper crystal aura mod in java since it's much easier.
@manuroger112 You are right i just like that with c++ you can directly manipulate memory and i value it highly also nice work for basic macro cheat keep us posted about your progress!
@@be3ry__996 Thank you :) I do like the idea of hooking and read/write memory in game such as minecraft, and maybe I will use it for future projects. Would be cool to get a full external triggerbot, scaffold or even freecam, the only catch would be the time for creating such cheat :p
why did you think c++ was the correct tool for this job?
It wasn't the correct tool, I just generally love C++ and wanted to practice working with windows api :)
@manuroger112 may not be a bad choice to just use windows api for that when its minecraft specifically. obviously you could have still used the windows api with a better tool ,as its just the input method, but c++ is obviously going to be quite good at that.
its also a quite fast one if he used any other it would have been slower + windows api
@@EvaRobles-p6eincorrect
@@DragonBorn ?? how dumass
randomize movement by making it like fast but in smaller portions of movements
@imfloriz maybe randomizing even the number of portions per movement =)
@manuroger112 Yeah this has always been my idea for an "undetectable" cheat, have it do what it does, always correctly and returning to the original stance, but it makes 5 degree differences in mouse inputs, moves 0.2 blocks further, stuff like that
see most hackers dont have skill so this will be no use for them(cause u still need some cpvp skill and knoledge)
can i pls have that texture pack plss
@kai_cenatRizzTehe look in the replies with this other viewer on this video, and you'll find it :))
impressive, but it will not bypass any decently made anticheat due to the aiming logic
True... . Maybe I can reduce detection chances by properly randomizing the movement, because for now, it's fixed at 800 units of motion split into 2 smaller motions of 400 units, which creates a rigid robotic pattern leading to detection. Not just that, I could also randomize the delays for keys being pressed down and released further, making it more "human." Anyway, I don't see much potential for this "cheat", it isn't powerful