You guys should do a "stinger" challenge where three of you are hunting a large walker vehicle with little vehicles that have anchor-block detachable spears. Keep spearing the creature until it can't move anymore. Building skill and operating skill all in one.
Just because your car stops instantly doesn't mean that your body is also stopping instantly. You might get lucky and get ejected a 100 meters away. Okay I'll admit it's not that much better than dying instantly... lol
@@blackoak4978 Ejected your body can roll a tiny bit, of course if you land face first on a car that's coming from the opposite direction that's not very good. Some people are just lucky and some others are not so lucky... I even saw a guy ejected from his motorcycle land on his feet like a gymnast. it was pretty cool.
18:40 I think we just witnessed the likely most accurate representation of the Cybertruck specification meetings. Front won't fold, vehicle won't break but we aint caring about your neck :)
You want a system that won't spring back into position. I think this could be solved with a servo that's not on full strength and the anchor blocks attached via arms on the servos. The servos will have resistance, but won't spring back. There should be several other options too.
Also possibly, pistons resisting extension instead of suspension. Where you could possibly set their speed related to a speed sensor so they provide a gentler resistance the slower you go. Thus you don't even need all that extra stuff behind because it would extend only from you using it.
Do a multiplayer Monday challenge where you and 3 others make a 1/4 of a hide and seek map. Once everyone is done building you join them together. Teaming is allowed, but you cannot hide in the section that you built. However you can show others where a good spot is. Depending on how big the map is moving could be allowed or you can play sardines. Tag might also work really well.
The problem with that is that I don't think it is actually possible to merge together the places unless they're creations, but creations that big would just implode the game
Awesome videos, keep up the great work - An idea for a crazy trailmakers experiment - A supersonic (road) train! A train with at least 3 wagons how will the physics react with no solid connections between cars? can you maintain enough power and aerodynamics? Some big brain thinking will be needed
Why not make a SUSPENSION CAR CATAPULT THINGY that use this Suspension Brake System to 'brake catapult' them in reverse as fast as possible (possibly supersonic or even hypersonic) using detachable block. So basically the same thing as you have build but with detachable block to propel the car backwards to inhumane speed. Also scrapman you could have used pistons (set to 0 position) instead of suspensions for the Suspension Braking System.
You typed this Literally 1 min after he posted. you can't instantly expect to see 500k views and 3,000 likes. So much confidence you have..... wait a bit. Scrapman's videos do great and he makes a lot of them.
weapon idea, maybe for a multiplayer game? Anchor based Capture Cords. Basically have two blocks with anchor blocks wrapping around one axis, with power tethers between them, that you throw at an enemy vehicle to anchor between the vehicle and the ground. Maybe use your catapult/slingshot to launch it?
Some feedback to the editor. I believe this is the first time you have "spoiled" the build while he was busy talking about what he wanted to do. Yes he added the suspension but this was a bit of a let down when I saw 80% of the build 7 seconds in. Other than that. Keep up the good work. You have made me laugh a lot with the editing.
day 3 of Suggesting 2v2 or free for all "realistic" tank battle. By realistic, i mean the only allowed camera angles would be first person and via camera blocks (to represent vision ports and whatnot on a tank), and tank steering would be required. the rest of it would be up to the builder (turreted or casemate, etc)
Hi scrapman. Day 24 of asking you to make a gyro free stol plane (short takeoff and landing) or a bush plane and try to get the shortest takeoff and landing you can (in trailmakers)
An idea for a next slightly simmilar video. You can make a car that slows down by using parachute, you can deploy parachute using detechable block, parachute should be connected by tethers, and the main body of the parachute should be made from sails that extend after you deploy it.
Tbh, using this tech in some of your competitions could be genuinely useful, it would throw off people trying to lead their shots on you, or allow you to suddenly stop and end up behind someone that's chasing you so you can shoot them, or a big idea is in dethrone, when someone is trying to run into you to steal the crown, you slam on the brakes to instantly stop so they miss you, and then detach it and keep driving while they're recovering Just a few ideas I thought of in these first few minutes after the proof of concept
This kind of video reminds me of how I'd play Scrap Mechanic back in the day - relentless iterative development towards a rather silly objective 😂 Especially the bit at the end where you are imagining showing it off as a product demo Entertaining vid as always
I was expecting you to try compressed pistons instead of suspension thus it slows it down by resisting extension, this would make it so you didn't need all that stuff behind the car and it would resist just as much as you needed to and you could possibly set the piston speed to something related to a speed sensor to make it dampen it even more smoothly or with even more pistons to resist if that doesn't have enough power. I would love to see if this would work, or if I am just missing something on why you didn't try this.
Think an interesting re-design for this would be to move the whole anchor-spring assembly *inside* the car so its not sticking out at the front, and then giving it space at the front for it to bounce forward again so it doesnt punch itself
Dear Scrapman, I have an interesting idea for you. What if you could use the bounce back mechanic somehow to carry the full speed of the vehicle into reverse, like a really sudden change of direction. That would be super usefull for agility purposes in your dogfight Videos. You could also experiment on other ways to change the direction of idk a jet or hovercraft quickly. Just the concept is a cool and usefull one. Feel free to work on or improve my concept. I would love to see that on the channel. Have a great one!
and if you wanted to make sure that the way you did it worked at lower stiffness, use another detachable block connected to the piston and dethatch when you press to brake
the reason u are getting the spring back is the suspension trying to expand again and overcoming the friction force produced by the vehicle, to solve this either increase the vehicle weight or decrease the spring stiffness not damping. also the vehicle might not be receiving damage is probablly because the force produced is away from the vehicle instead of inside it and game calculates this force and maybe consider that the damage is outside the vehicle, so if the anchor blocks were to be on the front then there would be vehicle damage maybe.
now make a plane that can land on a really short runway by breaking instantly. if this works the same, you could theoretically land on top of a really thin tower like an antenna or something
I think it is a bit different functionally from crashing into a wall, since the anchor is in the back. When you crash, the front of your car stops and pushes back against the rest of it, kinda folding in on itself. Here, however, the back of the car stops first and is pulling back the rest. In a realistic scenario, this would probably tear the car apart, and honestly, it would probably be more likely to survive this, than a car crash. Now, I can only assume the reason the car doesn’t break immediately is because damage from pulling is calculated differently than damage from pushing in Trailmakers.
i'm not an expert in suspension, but i think dampening is a thing that makes so suspension want's to get back to it's original position. so if you make dampening soft - it shouldn't go back and forth so violently
with scrapman's "cushioned" brake you can just leave the suspension heading toward the car not away, the n set the settings to 0 0 or something super low so it'll stretch which is much better
Well now you gotta do a cable turn -- like when batman hooks something with his grappling hook to swing the car around. With power couplings for extra noodles.
The fact scrap didn't simply space them apart from the bars and the car more, so when they did the wiggle they couldn't slam into them just kills me. simply needs more space cause he had to fill it all the way back up to the car originally so it got its own backshots, then the next few with them on the outside they just wiggle slam into their own bars since they're so close it destroys its own system.
Day 34 of asking ScrapMan to play GearBlocks 🥺 Also, Multiplayer Monday Idea. I'd love to see a maximum complexity Mech battle. Wheels or legs, but it has to use arms with weapons on them, and have a cockpit for the pilot! Maybe even a two seater, one driver, and one gunner. Or, just separate mechs lol. Both work
Idea: Make a cargo boat and get a set time to load actual containers on the boat however you want to do it, then transport cargo from A to B with an attacker or few. If your cargo boat can't deliver then a point goes to opposition, if cargo boat delivers then you have the point.
this makes me think of an idea. maybe have a system like this set up the opposite way, like one of those toys you would get in a happy meal, that compresses the spring then releases it. maybe have a mm where yall make engineless vehicles and see who can coast the furthest or maybe some gliders.
If the suspension can stretch to hit your car, then it can expand meaning you should be able to put it behind your car and put the anchor pin on the end of it and it will stretch
The suspension system wouldn’t work unless you did a few other things. Due to rules of motion there will always be a “bounce back” effect no matter how you do it and the way to achieve something like the aircraft catcher is to have your own wheel brakes. which is what the aircraft have and why they don’t experience the same issue. 13:45
Here's a challenge: supersonic launch Try to make a stationary mechanism that spins, oscillates, or otherwise accelerates a detachable vehicle, but only releases the vehicle when it's moving at or above supersonic speeds
If you instead put this anchor out to the side on a hinge and a breakaway automation, you could theoretically make a vehicle turn instantly also and keep going.
If you can find a way to set this up in a reasonably short time, you should sneak this into your vehicle next time you do Kingmaker on multiplayer Mondays. Imagine the brake checking potential.
Hey Scrapman, I love your content and I’ve been watching since DELAYED ANNIHILATION!! Keep up the great work and keep trying new games. Personally, I could watch you play just about any game and it would be awesome. My idea: What about a sideways arm of destructible blocks, with an anchor block attached to strong rope that lets you turn on a dime at insane speeds? Cooler still if a gun fired that block, but probably that won’t work if my memory of Trailmakers is correct. Perhaps a catapault on top of the car? Whatever is the most fun. Cheers. Best wishes for you sir.
Maybe... But then you'd have to mess around with the timing a lot and I think the game physics would really hate it. I was thinking of having arms hooking back to servos with some resistance so that the arms extend at a nice speed to cushion the stop.
@@plzletmebefrank Yeah, you would have to put in some work to get the timing down. I've made some builds with pistons to supplement suspension that work well. The servo idea is good. I think you're right about the game physics being the biggest obstacle. Even if something did work it probably wouldn't be reliable at high speed.
Based on this one, specifically where your spring system launched you forward, I kinda want to see you make something that intentionally uses that principle for real quick acceleration.
I have an idea for a build which is a plane that can move forward and shoot forward and can change the direction to be the opposite at any point. Then you do a dogfight with it where you tail is no longer a weakness!
Imagin doing a chase where you have guns on the front of your car, and when you're being chased, you brake and get behind your enemies, assuming that you're both going fast
Now do multiplayer where you do a drag race towards a static wall made of dynamite. With these kind of vehicles. Whoever stops closest to the wall gets more points if that makes sence.
It is not speed that kills, it is the potentially rapid deceleration or acceleration to or from that speed that kills you. Hence, the existence of seat belts and more serious safety components like the HANS anti-whiplash system that keeps your neck from suddenly moving too much in a collision.
Instead of using suspension, use the recently added beam things that can stretch and use them as a landing cable for an aircraft or as a replacement to the suspension experiment
What do you think is the lowest possible top speed of a vehicle you could make break the sound barrier if you were to use the effect of the suspension stopping system sometimes launching the car forward faster than prior to the stoppage. Feel like it would be rather hard to determine as glitches would very likely cause numerous sound barrier breakages on their own, but an interesting thought nevertheless. Would be interesting to watch a car going 150 kmh suddenly get launched into the stratosphere on its own.
Would that work? I thought pistons function as normal blocks unless you have inputs into them. If that's the case, then I can't imagine the physics would handle that very well.
Imagine a race where you have to hunt down someone slightly ahead of you with an anchor point on your front bumper and grabbing them and trying to slow them down using your car
Scrapman: "I want to make an Instant Braking system for a vehicle." Me: "You're going to build a wall????" Scrapman: "But it can't destroy the vehicle." Me: "You're going to build a Flex Tape wall, then?????" If you wanted to make it even more sketchy, you could have attached the "braking" anchor to some power couplers and ran those up and over the vehicle and connected them to the front bumper of the car. You know, so when the instant breaking, pardon, braking happens the power couplers will explode across the entire car and also there will be a force that tries to backflip the car. If you can manage to some how feed it underneath the car, then you'll get the thing to frontflip with explosions happening under it like it's a Bichael May movie.
Why are you building it back more and more and more? Slap those suspension arms to the sides of the car and reinforce the entire structure between. Think about the velocity of the forces at play. You're accelerating one direction, the springs are loading up. There's already a pivotal force on the pistons and anchor blocks from all the force happening so high up on them. Then you go to the back where everything is connected. Those frame struts are basically being wishboned inwards as you end up pulling on the dampening suspension and when you're flung back, there's an inverse rotational force trying to turn them outwards. I don't expect Trailmakers to tolerate such insanity, but you're essentially "clapping" your dampening arms when you try your system at high speed. And they give your rear bumper a good clap back. If you had those arms on either side of the car and struts bridging the two arms behind, you'd be able to get a little more structural reinforcement to prevent that "clapping". However, again, I don't know if it'd make a huge difference due to Trailmakers just looking at things like, "You're moving too fast and you're using power connectors on your build....NO!!!" and then things "spaghettify". It could make a difference. It could make no difference at all. It just seems like trying to have two individual arms get loaded up with suspension force and you attempting to drive away is just a guaranteed failure for them when they're not supported.
You guys should do a "stinger" challenge where three of you are hunting a large walker vehicle with little vehicles that have anchor-block detachable spears. Keep spearing the creature until it can't move anymore. Building skill and operating skill all in one.
This needs top comment
keep this top comment
TOP COMMENT 🔥🔥🔥🔥
from what ive heard about car crashes its not the crash that kills you its the sudden stop so yes this would basically kill you instantly
Just because your car stops instantly doesn't mean that your body is also stopping instantly.
You might get lucky and get ejected a 100 meters away. Okay I'll admit it's not that much better than dying instantly... lol
Getting ejected just means your deceleration happens when you hit the ground instead of when you hit the steering wheel
So basically get a rear engine car, put a ramp in place of my dashboard, and then take off my seatbelt and brake?
Dying in style
@@blackoak4978
Ejected your body can roll a tiny bit, of course if you land face first on a car that's coming from the opposite direction that's not very good. Some people are just lucky and some others are not so lucky... I even saw a guy ejected from his motorcycle land on his feet like a gymnast. it was pretty cool.
@@Theflowingcurrent
😂
11:04
Scrapman : let's see how this thing feel
suspension : i don't feel so good
18:40 I think we just witnessed the likely most accurate representation of the Cybertruck specification meetings. Front won't fold, vehicle won't break but we aint caring about your neck :)
"Crumple zones? Never heard of her."
"crumple zone"? that's strange way to say "passenger"
You want a system that won't spring back into position. I think this could be solved with a servo that's not on full strength and the anchor blocks attached via arms on the servos. The servos will have resistance, but won't spring back.
There should be several other options too.
Also possibly, pistons resisting extension instead of suspension. Where you could possibly set their speed related to a speed sensor so they provide a gentler resistance the slower you go. Thus you don't even need all that extra stuff behind because it would extend only from you using it.
11:20 ain't no way the suspension started giving the car backshots 😭
was waiting for someone to say so i'm not the weirdo...
11:38 is so much worse bro💀
14:23 is absolutely devious💀
Now im exited. I’m at 9:53
Gojo ahh car
Do a multiplayer Monday challenge where you and 3 others make a 1/4 of a hide and seek map. Once everyone is done building you join them together. Teaming is allowed, but you cannot hide in the section that you built. However you can show others where a good spot is. Depending on how big the map is moving could be allowed or you can play sardines. Tag might also work really well.
Bro took his time to comment this one again
The problem with that is that I don't think it is actually possible to merge together the places unless they're creations, but creations that big would just implode the game
@@giacomogiazzon9890you can spawn creations in challenge mode
Also they would probably need to have an area with doors marked. Like they get a flat square with colored lines for where the doors would be.
@@giacomogiazzon9890not in challenge mode
You could use those flexible connectors, spread out left and right like a scissor lift that way it's actual flex slowing you and not compression.
Inertia has left the server
Lmao
4:20 (haha funny number) the third piston is appearing because when you detach the "brake", it doesn't turn into scrap.
Now you should do a car with the suspension slingshot as it’s only propulsion method
ah yes the basilar skull fracture machineee
I wish the game could spawn certain things in... even home made missiles, but also things like TNT and anchor blocks.
heres an interesting idea:
ship battle but each ship must be large and max complexity, 2v2, the ships can not move faster than 130 kph
so max complexity boat battle but this time its 2v2?
Can't help but think of Failboat from the opening.
Awesome videos, keep up the great work - An idea for a crazy trailmakers experiment - A supersonic (road) train! A train with at least 3 wagons how will the physics react with no solid connections between cars? can you maintain enough power and aerodynamics? Some big brain thinking will be needed
Day 4 of asking scrapman to make a cargo plane that can hold go karts
Why not make a SUSPENSION CAR CATAPULT THINGY that use this Suspension Brake System to 'brake catapult' them in reverse as fast as possible (possibly supersonic or even hypersonic) using detachable block.
So basically the same thing as you have build but with detachable block to propel the car backwards to inhumane speed.
Also scrapman you could have used pistons (set to 0 position) instead of suspensions for the Suspension Braking System.
this entire video is just gold😂
The idea is simple!!!!!!
No views, 2 comments. Sounds about right.
UA-cam logic
You typed this Literally 1 min after he posted. you can't instantly expect to see 500k views and 3,000 likes. So much confidence you have..... wait a bit. Scrapman's videos do great and he makes a lot of them.
@@wildsnaturalwoodworks3997dude typing soo much but missing the point🤦
@@wildsnaturalwoodworks3997 I'm saying UA-cam is dumb, scrapman is amazing.
@@wildsnaturalwoodworks3997 Completely missed the point...
Could you make a realistic breaking system? Like actual brake pads
weapon idea, maybe for a multiplayer game?
Anchor based Capture Cords.
Basically have two blocks with anchor blocks wrapping around one axis, with power tethers between them, that you throw at an enemy vehicle to anchor between the vehicle and the ground. Maybe use your catapult/slingshot to launch it?
Day 1 of asking to do a multiplayer flying train fight by having one person drive the train and the other shoot a turret from one of the carts
Some feedback to the editor. I believe this is the first time you have "spoiled" the build while he was busy talking about what he wanted to do. Yes he added the suspension but this was a bit of a let down when I saw 80% of the build 7 seconds in. Other than that. Keep up the good work. You have made me laugh a lot with the editing.
Seatbelts are actually active and meant to allow stretch under high dynamic g-force to help further distribute force over time.
Love your vids
Do an underwater tank battle
day 3 of Suggesting 2v2 or free for all "realistic" tank battle. By realistic, i mean the only allowed camera angles would be first person and via camera blocks (to represent vision ports and whatnot on a tank), and tank steering would be required. the rest of it would be up to the builder (turreted or casemate, etc)
you could make a launching mechanism with suspension seeing how it bounces you back. Like intentionally conpress it to get launched the other way
Hi scrapman. Day 24 of asking you to make a gyro free stol plane (short takeoff and landing) or a bush plane and try to get the shortest takeoff and landing you can (in trailmakers)
An idea for a next slightly simmilar video. You can make a car that slows down by using parachute, you can deploy parachute using detechable block, parachute should be connected by tethers, and the main body of the parachute should be made from sails that extend after you deploy it.
With those big suspensions it looks like a kind of catapult. Maybe an idea for another test 😁
Tbh, using this tech in some of your competitions could be genuinely useful, it would throw off people trying to lead their shots on you, or allow you to suddenly stop and end up behind someone that's chasing you so you can shoot them, or a big idea is in dethrone, when someone is trying to run into you to steal the crown, you slam on the brakes to instantly stop so they miss you, and then detach it and keep driving while they're recovering
Just a few ideas I thought of in these first few minutes after the proof of concept
This kind of video reminds me of how I'd play Scrap Mechanic back in the day - relentless iterative development towards a rather silly objective 😂 Especially the bit at the end where you are imagining showing it off as a product demo
Entertaining vid as always
You need to make a sling shot using the big suspensions
I was expecting you to try compressed pistons instead of suspension thus it slows it down by resisting extension, this would make it so you didn't need all that stuff behind the car and it would resist just as much as you needed to and you could possibly set the piston speed to something related to a speed sensor to make it dampen it even more smoothly or with even more pistons to resist if that doesn't have enough power. I would love to see if this would work, or if I am just missing something on why you didn't try this.
Next video: braking with dynamite
Think an interesting re-design for this would be to move the whole anchor-spring assembly *inside* the car so its not sticking out at the front, and then giving it space at the front for it to bounce forward again so it doesnt punch itself
Dear Scrapman, I have an interesting idea for you.
What if you could use the bounce back mechanic somehow to carry the full speed of the vehicle into reverse, like a really sudden change of direction. That would be super usefull for agility purposes in your dogfight Videos. You could also experiment on other ways to change the direction of idk a jet or hovercraft quickly. Just the concept is a cool and usefull one.
Feel free to work on or improve my concept. I would love to see that on the channel.
Have a great one!
and if you wanted to make sure that the way you did it worked at lower stiffness, use another detachable block connected to the piston and dethatch when you press to brake
Does the brake system work though. That is all that matters. Love the video keep up the great work
the reason u are getting the spring back is the suspension trying to expand again and overcoming the friction force produced by the vehicle, to solve this either increase the vehicle weight or decrease the spring stiffness not damping. also the vehicle might not be receiving damage is probablly because the force produced is away from the vehicle instead of inside it and game calculates this force and maybe consider that the damage is outside the vehicle, so if the anchor blocks were to be on the front then there would be vehicle damage maybe.
now make a plane that can land on a really short runway by breaking instantly. if this works the same, you could theoretically land on top of a really thin tower like an antenna or something
It might work better attaching it to the front, so you can't run into yourself and maybe less springs is more stable as well
I think it is a bit different functionally from crashing into a wall, since the anchor is in the back.
When you crash, the front of your car stops and pushes back against the rest of it, kinda folding in on itself.
Here, however, the back of the car stops first and is pulling back the rest.
In a realistic scenario, this would probably tear the car apart, and honestly, it would probably be more likely to survive this, than a car crash.
Now, I can only assume the reason the car doesn’t break immediately is because damage from pulling is calculated differently than damage from pushing in Trailmakers.
As a car *_expert_* , I can definitely say that those are some pretty good breaks
i'm not an expert in suspension, but i think dampening is a thing that makes so suspension want's to get back to it's original position. so if you make dampening soft - it shouldn't go back and forth so violently
with scrapman's "cushioned" brake you can just leave the suspension heading toward the car not away, the n set the settings to 0 0 or something super low so it'll stretch which is much better
Well now you gotta do a cable turn -- like when batman hooks something with his grappling hook to swing the car around. With power couplings for extra noodles.
The fact scrap didn't simply space them apart from the bars and the car more, so when they did the wiggle they couldn't slam into them just kills me. simply needs more space cause he had to fill it all the way back up to the car originally so it got its own backshots, then the next few with them on the outside they just wiggle slam into their own bars since they're so close it destroys its own system.
Day 34 of asking ScrapMan to play GearBlocks 🥺
Also, Multiplayer Monday Idea. I'd love to see a maximum complexity Mech battle. Wheels or legs, but it has to use arms with weapons on them, and have a cockpit for the pilot!
Maybe even a two seater, one driver, and one gunner. Or, just separate mechs lol. Both work
Idea: Make a cargo boat and get a set time to load actual containers on the boat however you want to do it, then transport cargo from A to B with an attacker or few. If your cargo boat can't deliver then a point goes to opposition, if cargo boat delivers then you have the point.
The design is very human
this makes me think of an idea. maybe have a system like this set up the opposite way, like one of those toys you would get in a happy meal, that compresses the spring then releases it. maybe have a mm where yall make engineless vehicles and see who can coast the furthest or maybe some gliders.
If the suspension can stretch to hit your car, then it can expand meaning you should be able to put it behind your car and put the anchor pin on the end of it and it will stretch
The suspension system wouldn’t work unless you did a few other things. Due to rules of motion there will always be a “bounce back” effect no matter how you do it and the way to achieve something like the aircraft catcher is to have your own wheel brakes. which is what the aircraft have and why they don’t experience the same issue. 13:45
I had a real interesting idea. What if we did this, but during a tron multiplayer match? Or a "Brake test" triatholon of creations with it?
Throughout most of his testing, I was thinking, "He could just attach the suspension stick to the front of the car...". Now I know why he didn't....
Here's a challenge: supersonic launch
Try to make a stationary mechanism that spins, oscillates, or otherwise accelerates a detachable vehicle, but only releases the vehicle when it's moving at or above supersonic speeds
If you instead put this anchor out to the side on a hinge and a breakaway automation, you could theoretically make a vehicle turn instantly also and keep going.
Reducing the dampening of the springs would help in this as that is the force you are fighting when you deploy
If you can find a way to set this up in a reasonably short time, you should sneak this into your vehicle next time you do Kingmaker on multiplayer Mondays. Imagine the brake checking potential.
Heres an interesting solution for the double brake:
Put the detachable and piston on different buttons...
Hey Scrapman, I love your content and I’ve been watching since DELAYED ANNIHILATION!! Keep up the great work and keep trying new games. Personally, I could watch you play just about any game and it would be awesome.
My idea: What about a sideways arm of destructible blocks, with an anchor block attached to strong rope that lets you turn on a dime at insane speeds?
Cooler still if a gun fired that block, but probably that won’t work if my memory of Trailmakers is correct. Perhaps a catapault on top of the car? Whatever is the most fun.
Cheers. Best wishes for you sir.
slaps wheels onto brick
"I tried to optimize the aerodynamics"
You could probably use pistons that extend to cushion your braking.
Maybe... But then you'd have to mess around with the timing a lot and I think the game physics would really hate it. I was thinking of having arms hooking back to servos with some resistance so that the arms extend at a nice speed to cushion the stop.
@@plzletmebefrank Yeah, you would have to put in some work to get the timing down. I've made some builds with pistons to supplement suspension that work well. The servo idea is good. I think you're right about the game physics being the biggest obstacle. Even if something did work it probably wouldn't be reliable at high speed.
Not the suspension giving backshot to the car 🤣
Based on this one, specifically where your spring system launched you forward, I kinda want to see you make something that intentionally uses that principle for real quick acceleration.
Day 1 asking scrapman to build underwater mechs
I 2nd this request
I have an idea for a build which is a plane that can move forward and shoot forward and can change the direction to be the opposite at any point. Then you do a dogfight with it where you tail is no longer a weakness!
You should use the anchor block to make a car that can take a hairpin turn at full speed (like extend an arm out to anchor around a pivot point)
Day 5 or 6 of asking scrapman of battling with flying submarines
Finally, a worthy breaking system for my Prius
Nice, Got here under 10 minutes
Make it under so it's secret Make it under so it's secret and undetectable
What a very well working game.
BMW drivers gonna love this new break check mechanic
Imagin doing a chase where you have guns on the front of your car, and when you're being chased, you brake and get behind your enemies, assuming that you're both going fast
you can try to use friction pads instead of anchor blocks
Pullback racecar but instead of a wind up spring you use compressed suspension and a detachable blocks to see if you can break the sound barrier
Guys the game is 90% off until November 25th
I think it's a pretty good deal for those who don't have this game already!
I love your videos. Have a great day. Goodbye.
Now do multiplayer where you do a drag race towards a static wall made of dynamite. With these kind of vehicles. Whoever stops closest to the wall gets more points if that makes sence.
It is not speed that kills, it is the potentially rapid deceleration or acceleration to or from that speed that kills you. Hence, the existence of seat belts and more serious safety components like the HANS anti-whiplash system that keeps your neck from suddenly moving too much in a collision.
I think you'd have to create crumple zones with the pistons, have them compress at different rates
Instead of using suspension, use the recently added beam things that can stretch and use them as a landing cable for an aircraft or as a replacement to the suspension experiment
What do you think is the lowest possible top speed of a vehicle you could make break the sound barrier if you were to use the effect of the suspension stopping system sometimes launching the car forward faster than prior to the stoppage. Feel like it would be rather hard to determine as glitches would very likely cause numerous sound barrier breakages on their own, but an interesting thought nevertheless. Would be interesting to watch a car going 150 kmh suddenly get launched into the stratosphere on its own.
14:05 when u try to brake but accidently increase your speed by 100kph
You could do a row of suspention with increasing strength so that the stopp is softer at the begining
You could have used pistons instead of the suspension
Would that work? I thought pistons function as normal blocks unless you have inputs into them. If that's the case, then I can't imagine the physics would handle that very well.
They can manually reduce the impulse. Just gotta program it in.
Try reverse jets that reduce power in relation to the forward speed. This would allow a more gradual reduction in velocity
How does the game not instantly implode and destroy everything. Well, consistency at least. I don’t know how that is working so well.
Could you spam blocks with good air resiestent for high Speed instant brake and schot like a shootgun
Imagine a race where you have to hunt down someone slightly ahead of you with an anchor point on your front bumper and grabbing them and trying to slow them down using your car
I'm suggesting you take plains from others off the workshop and dog fight with them and possibly do an evilosio battle
I once did this with my teeth while ice skating at my friend’s 16th birthday party.
I wish Trailmakers physics was real then…
I wish they made an option to set a release button for the anchor block so you could re-use anchor blocks.
When he mentioned the cable brake system for jets I was expecting him to use those energy cable things, not a springboard piston system.
Scrapman: "I want to make an Instant Braking system for a vehicle."
Me: "You're going to build a wall????"
Scrapman: "But it can't destroy the vehicle."
Me: "You're going to build a Flex Tape wall, then?????"
If you wanted to make it even more sketchy, you could have attached the "braking" anchor to some power couplers and ran those up and over the vehicle and connected them to the front bumper of the car. You know, so when the instant breaking, pardon, braking happens the power couplers will explode across the entire car and also there will be a force that tries to backflip the car. If you can manage to some how feed it underneath the car, then you'll get the thing to frontflip with explosions happening under it like it's a Bichael May movie.
Why are you building it back more and more and more? Slap those suspension arms to the sides of the car and reinforce the entire structure between. Think about the velocity of the forces at play. You're accelerating one direction, the springs are loading up. There's already a pivotal force on the pistons and anchor blocks from all the force happening so high up on them. Then you go to the back where everything is connected. Those frame struts are basically being wishboned inwards as you end up pulling on the dampening suspension and when you're flung back, there's an inverse rotational force trying to turn them outwards.
I don't expect Trailmakers to tolerate such insanity, but you're essentially "clapping" your dampening arms when you try your system at high speed. And they give your rear bumper a good clap back. If you had those arms on either side of the car and struts bridging the two arms behind, you'd be able to get a little more structural reinforcement to prevent that "clapping". However, again, I don't know if it'd make a huge difference due to Trailmakers just looking at things like, "You're moving too fast and you're using power connectors on your build....NO!!!" and then things "spaghettify". It could make a difference. It could make no difference at all. It just seems like trying to have two individual arms get loaded up with suspension force and you attempting to drive away is just a guaranteed failure for them when they're not supported.
car companies: deadliest braking system
*NASA:* Oh just another way to... *_test our astronauts..._*