Flagpole in Houdini Part 2 || Beginner tutorial

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  • Опубліковано 6 лип 2024
  • This video is the next part in making a procedural flagpole. Here we will build a simulation for the flag.
    A base simulation with vellum will be shown. Vellum in Houdini is used for simulation cloth or rope or things like that.
    With a few node we can make this simulation and further will be tweaking to find results you like.
    Haven't seen part 1?
    Part 1: • Model a Flagpole in Ho...
    Wants to see more?
    Watch the bridge: • Model a bridge in Houd...
    Time stamps
    00:00 intro
    00:06 Prepare Geometry
    02:27 Configure Cloth
    03:10 Vellum solver
    06:14 Finishing up

КОМЕНТАРІ • 17

  • @EHoudiniAcademy
    @EHoudiniAcademy 2 роки тому +1

    Nice touch with the Vellum solver :)

  • @noskov5
    @noskov5 2 роки тому

    did it! Thank You, Simon!

  • @weslley3dezao
    @weslley3dezao 2 роки тому

    Aos poucos vai que vai....

  • @miloszgierczak4806
    @miloszgierczak4806 2 роки тому

    Your videos are great, keep it up!

  • @magneticanimalism7419
    @magneticanimalism7419 2 роки тому +1

    Hey Simon, I don't know if you know this tip. @3:21 If you hold down the J key and draw from Node to Node, Houdini will automatically wire up the Nodes in one go.

    • @simonhoudini5074
      @simonhoudini5074  2 роки тому +1

      Thanks for the tip.
      I know it is there, I just always forget to use it :)

  • @miloszgierczak4806
    @miloszgierczak4806 2 роки тому

    how can i export this flag to unreal engine? What do I need to export it to game engine and setup it on my scene in UE4? This animation of flag is baked to Alembic, or is using texture-vertex animation?
    My main problem atm is a knowledge about syncing the houdini creations with game engines such unity or unreal engine

    • @desocrate
      @desocrate 2 роки тому +1

      Alembic should work.

    • @simonhoudini5074
      @simonhoudini5074  2 роки тому

      I might make a part 3 for exporting. There are a couple people asking about it

    • @CrazeIs1337
      @CrazeIs1337 Рік тому

      Export the geometry for the flag as alembic (Alembic ROP) and make sure the mode is transform (helps optimize it so it isn't assuming you're adding / removing points). Export the poll / unmoving geo separately then combine them in unreal. This animation shouldn't be too large - the only downside of alembic is the baked in frame rate + size.

  • @KZLR
    @KZLR 2 роки тому

    Do you think it's worth learning to render things UE5 as an alternative to other renderers or nah?

    • @simonhoudini5074
      @simonhoudini5074  2 роки тому +1

      If you need to make something for a game or real-time solution then Yes.
      If you just need images or video as output then it is up to you what render to use.

    • @KZLR
      @KZLR 2 роки тому

      @@simonhoudini5074 I suppose I was just curious if the UE5 video is good enough that the speed advantage combined with the advancement over UE4, makes it a more reasonable solution for indie projects as opposed to Redshift. I have no experience with Unreal at all, so I have no point of reference.

  • @pavanbhadaja8859
    @pavanbhadaja8859 2 роки тому

    What are background assets - specifically trees - in outro scene?

    • @ideallyyours
      @ideallyyours 2 роки тому +1

      Simon talked about it previously, video is at /watch?v=-lFiNB3xers

    • @simonhoudini5074
      @simonhoudini5074  2 роки тому +1

      Indeed like Jikian said , I made a couple videos about the assets in the background. If you need more info on it Check out the Labs tree videos or the game jam tool kit there is a tree in there as well.

    • @pavanbhadaja8859
      @pavanbhadaja8859 2 роки тому

      Thanks for the info. : )