Pre-Baked Destruction in Unreal Engine || Houdini Tutorial

Поділитися
Вставка
  • Опубліковано 24 січ 2025

КОМЕНТАРІ • 81

  • @jakewarr6942
    @jakewarr6942 3 роки тому +21

    This is one of the most well paced, content filled tutorials I’ve seen in a while. Good work!

  • @rupertmorris8407
    @rupertmorris8407 Рік тому

    DUDE. This is my fave Houdini tutorial I've seen, and I've seen a lot!

  • @HiredGunGames
    @HiredGunGames 3 роки тому +3

    one of the coolest things about you Simon is, when you see something interesting you try to recreate it. awesome content man.

  • @darranedmundson1505
    @darranedmundson1505 2 роки тому +4

    Simon, this is an absolutely amazing tutorial! It is right at the sweet spot for my Houdini skill level. Thank you.

  • @FelipeRisallah
    @FelipeRisallah 3 роки тому +2

    one of the best tutorials i've ever seen! thank you so much

  • @clairearan505
    @clairearan505 Рік тому

    You saved a life today, stranger. Thank you.

  • @mercai
    @mercai 3 роки тому +1

    Hi Simon!
    Your tutorials were the heavy straw that made my jump into Houdini at last.
    Thank you for these tutorials!

  • @LOL1423derp92
    @LOL1423derp92 3 роки тому +1

    wow amazing video! Love the houdini to Unreal Engine tutorials!! Keep up the great work!

  • @bradleynewtonhaug7731
    @bradleynewtonhaug7731 2 роки тому +1

    thanks for this, picked up a lot of tricks and more efficient ways of doing some things

  • @bass-dc9175
    @bass-dc9175 2 місяці тому

    Awesome tutorial, safed for future reference and subscribed immediately.
    Would also be rather nice to have 4 pre-baked desctructions with the same mesh.
    Like a light destruction_1, light destruction_2, which are slightly different simulations with a low velocity, if you want to add multiple instances of the same pillar.
    Then heavy_destruction_1, heavy_destruction_2, which are the same as above, but with a higher velocity. You could trigger these animations based on the impact force in-engine and then (choosing light / heavy) pick a random one between the two to play.

  • @m0nk3yl0v3r
    @m0nk3yl0v3r 3 роки тому +2

    3:00 How are you having the view port switch from View to Labs Edge Damage ...? Mine just stays at 'View' regardless of the node selected. Alos what is the short cut youre using to pop up the UV editor at 3:15...? When making screen grab recordings be useful if you can have key presses enable too so we can see what shortcuts youre using... thanks

    • @wolfsch
      @wolfsch 3 роки тому +1

      in the top right corner of your viewport where it says "persp", switch that to "UV view"

    • @m0nk3yl0v3r
      @m0nk3yl0v3r 3 роки тому

      @@wolfsch thanks!

  • @Pouk3D
    @Pouk3D Рік тому

    This is a great tutorial. As said previously, nicely concise and very informative. Thank you.

  • @CGImagine
    @CGImagine 3 роки тому +1

    Great video. Always straight to the point!

  • @malindurashmika8386
    @malindurashmika8386 Рік тому

    Bruh. This is brilliant

  • @konradzagdanski1146
    @konradzagdanski1146 2 роки тому

    This is SO GOOD

  • @Goochen
    @Goochen 3 роки тому

    Was really looking forward to this. Thanks Simon!

  • @oLucasX
    @oLucasX 3 роки тому

    Yay, more content, Thanks Simon, always appreciated!

  • @RMAFIRE
    @RMAFIRE Рік тому

    Your skills are outstanding😍

  • @travismcc
    @travismcc 2 роки тому

    This is an amazing tutorial. Thank you for sharing your knowledge and teaching us. :)

    • @travismcc
      @travismcc 2 роки тому

      @simon houdini - can you add a link for the quixel megascan files you used so I can try replicating exactly what you did for continuity, and then re-create my own version after learning the process?
      One thing I got stuck on, just for others, @4:48 if you get an error message for your second UVProject it is because you need to turn on "visualize damage" in the edge damage node. I'm not sure why we are using the green color as opposed to the red color, but that's my lack of VEX knowledge.

  • @andvfx
    @andvfx 3 роки тому

    Loving this tutorials Simon. Being familiar on vfx but not so much in Houdini, allow me to discover the names of different elements and workflows in houdini. Also that its not heavy on vex, make it way easy to follow. Thanks a lot!

  • @Eric-cu5oj
    @Eric-cu5oj 3 роки тому

    Just awesome! We definitely need more like this!!! 🔥🔥🔥

  • @rkamo88
    @rkamo88 3 роки тому

    Great stuff as always :) Big thanks for sharing!

  • @adproproductions2038
    @adproproductions2038 2 роки тому +1

    Great tutorial! Can you do more like these, combining Houdini and UE5?

  • @limitlessinmind
    @limitlessinmind 3 роки тому

    This is absolutely practical tutorial, thanks alot!

  • @Wanna_race_times_machines
    @Wanna_race_times_machines 3 роки тому

    Thanks for sharing this Simon

  • @emilsvfx
    @emilsvfx 3 роки тому

    Tnx Simon this was super useful :) anf handy , now i want to open unreal and make some destruction.

  • @Nurparatodos
    @Nurparatodos 3 роки тому

    you are a master~~!!!

  • @gonzobmx91
    @gonzobmx91 2 роки тому

    excellent explain! Thank you for this tutorial

  • @mihaiwilson
    @mihaiwilson Рік тому

    Fantastic, thanks!

  • @carllewis6745
    @carllewis6745 3 роки тому

    Amazing tutorial!!!

  • @wengweng5478
    @wengweng5478 3 роки тому +2

    hello~ When i use edge damage after boolean ,only have broken mesh.can you tell me why ,please qvq

  • @pawpotsRS
    @pawpotsRS 3 роки тому

    at 6:50 what is the keyboard shortcut for make the node line to be like that.

  • @jamaalsineke2405
    @jamaalsineke2405 6 місяців тому

    Can the chunks for the pillar interact with physics objects in unreal once the animation is done?

  • @erdbeerbus
    @erdbeerbus 2 роки тому

    Hi ... thank you for this tutorial! It would also be great to get a tutorial about the way IN unreal engine to produce the blueprint u have used for the "trigger action", while shooting. exactly that is my problem ... but thank you again for your great channel!

  • @ps5games821
    @ps5games821 3 роки тому

    Great tutorials , more more tutorials please

  • @ZzZz-dr7uq
    @ZzZz-dr7uq 2 роки тому

    amazing

  • @TimothyBell90
    @TimothyBell90 3 роки тому +1

    How would you destroy the fractured parts at the end of the simulation so you don't have a bunch of debris in your game scene indefinitely in unreal?

  • @papajohn9958
    @papajohn9958 4 місяці тому

    I cant find the edge damage node in my Houdini project, do i need to download it from somewhere ?
    Im totally new to Houdini. :)

  • @madmodder
    @madmodder 3 роки тому

    So, I have sidefx labs installed and there are quite a few labs nodes but edge damage is not there.

  • @hotsauce7124
    @hotsauce7124 2 роки тому

    This is great, do you have a Houdini course? If not, can you recommend a Houdini course?

  • @Cactuspractice12
    @Cactuspractice12 3 роки тому

    I usually cringe at the excessive complimenting in the yt comments for Houdini tutorials, but this one is indeed very good and deserves them. Excellent stuff. Would love to see a Houdini - Unreal urban environment tutorial. Maybe a house or something, where UV's/Textures are all set up ready for Unreal materials.

  • @FaddyVFX
    @FaddyVFX 3 роки тому

    I liked it very much 👍👍

  • @elgrekko9634
    @elgrekko9634 3 роки тому

    how do you add the parameter panal please in your nodal window ?

  • @DreamTeam-yk2ff
    @DreamTeam-yk2ff 3 роки тому

    awesome!!! unreal vs houdini is a TOP !

  • @소드마스터-j2r
    @소드마스터-j2r 3 роки тому

    thanks for Tutorial

  • @albertostabilevr7746
    @albertostabilevr7746 3 роки тому

    Hi Simon, great tutorial! When i import the fbx to unreal 4.27 i can t set up the skeletal mesh option. Can you help me please? thank you

  • @96ubme
    @96ubme 3 роки тому

    what if I have pieces that are sticking on and not falling after I put the bulletsolver on? What would I adjust to make sure all the pieces come off.

    • @gillesdillenseger6472
      @gillesdillenseger6472 3 роки тому

      yeah same issue here, it seems to come from the detailing in the rdb material fracture , simpling disabling the edge detail seem to work , I think thats what he does at 11:12

    • @96ubme
      @96ubme 3 роки тому +1

      @@gillesdillenseger6472 Ya that seems to work. Thanks

    • @easyabc3841
      @easyabc3841 2 роки тому

      @@gillesdillenseger6472 same issue here,but when i disable the edge detail,it did not work for me,also have one piece(just one piece!!) sticking on🤣

  • @TheChromePoet
    @TheChromePoet 2 роки тому

    Can the particles be turned into a nanite mesh so you can have unlimited destruction in a game?

  • @oguzmuslu
    @oguzmuslu Рік тому

    when I get fbx from houdini, no animation on unreal(only 5.1)

  • @candursun3332
    @candursun3332 3 роки тому

    Great tutorial! My autoUV keeps cooking everytime I click anything. What am I doing wrong? Thanks!

  • @DnallohLeoj
    @DnallohLeoj 2 роки тому

    I installed Labs but I don't have the edge damage, Auto UV, or the UV project tools. Are they not in Apprentice version?

    • @DnallohLeoj
      @DnallohLeoj 2 роки тому

      Just wanna say, never mind, was in the wrong mode and didn't realize it.

  • @BruceWillis992
    @BruceWillis992 3 роки тому

    thx a lot!!

  • @fran.fernandez
    @fran.fernandez 3 роки тому

    Isn’t this bone animation? Better than using vat? Bone animation would reach a limit pretty fast no?

    • @simonhoudini5074
      @simonhoudini5074  3 роки тому +1

      Yes, you would have to make the right decision on what to use for a project. If you need a lot of destructions and complex setups vertex animation can be interesting to use.

    • @fran.fernandez
      @fran.fernandez 3 роки тому

      @@simonhoudini5074 thanks! love ur work, it help me every day

  • @Lync1111
    @Lync1111 3 роки тому

    Why is Houdini so hard to learn? Should I beginner look at this or should this beginner elsewhere? Can all of this also work in the Unity engine?

    • @simonhoudini5074
      @simonhoudini5074  3 роки тому

      Houdini has become more approachable, with more tutorials and information.
      If you are new to Houdini and never used It, I would recommend more beginner videos.
      Yes, this can work in Unity

  • @Digital_Guerrero
    @Digital_Guerrero 3 роки тому

    Does this technique work in 4.26?

    • @Digital_Guerrero
      @Digital_Guerrero 3 роки тому

      This does work but my pieces jitter sometimes anyone know why?

  • @cmds.learning7426
    @cmds.learning7426 3 роки тому

    grate

  • @RunTheTape
    @RunTheTape 3 роки тому

    very nice tutorial man, but I feel like I really need to chew a lot of the basics before being able to follow you.

  • @GameDevAraz
    @GameDevAraz 3 роки тому +3

    Hi, i Couldn't Follow Your Tutorial, Just So You Know.

  • @endizero
    @endizero 2 роки тому

    how about destroy it to the ground not just stand still the half of that

  • @zelizabeth5196
    @zelizabeth5196 3 роки тому

    I Dont have edge damge,I have labs。

    • @阿季-d5u
      @阿季-d5u 3 роки тому

      i met same situation ):

    • @WGIStudioGaming
      @WGIStudioGaming 3 роки тому

      I guess it is houdini minimum version 18.5, I have 18.0.597 and no Labs node ! Try MOUNTAIN node !

  • @D3cker1
    @D3cker1 3 роки тому

    Houdini should be called Nightmare software LOL

  • @3Dgamespot
    @3Dgamespot 2 роки тому +1

    Max users blender users and Maya users are u guys watching

  • @awesomedata8973
    @awesomedata8973 3 роки тому

    Maybe a Unity version, yo? :D :D :D

    • @simonhoudini5074
      @simonhoudini5074  3 роки тому

      You should be able to open the fbx file with the animation with no problems.

  • @AeonSaturnal
    @AeonSaturnal 2 роки тому

    Great tutorial, but your swallowing is unbearable lol