Awesome tutorial, safed for future reference and subscribed immediately. Would also be rather nice to have 4 pre-baked desctructions with the same mesh. Like a light destruction_1, light destruction_2, which are slightly different simulations with a low velocity, if you want to add multiple instances of the same pillar. Then heavy_destruction_1, heavy_destruction_2, which are the same as above, but with a higher velocity. You could trigger these animations based on the impact force in-engine and then (choosing light / heavy) pick a random one between the two to play.
3:00 How are you having the view port switch from View to Labs Edge Damage ...? Mine just stays at 'View' regardless of the node selected. Alos what is the short cut youre using to pop up the UV editor at 3:15...? When making screen grab recordings be useful if you can have key presses enable too so we can see what shortcuts youre using... thanks
@simon houdini - can you add a link for the quixel megascan files you used so I can try replicating exactly what you did for continuity, and then re-create my own version after learning the process? One thing I got stuck on, just for others, @4:48 if you get an error message for your second UVProject it is because you need to turn on "visualize damage" in the edge damage node. I'm not sure why we are using the green color as opposed to the red color, but that's my lack of VEX knowledge.
Loving this tutorials Simon. Being familiar on vfx but not so much in Houdini, allow me to discover the names of different elements and workflows in houdini. Also that its not heavy on vex, make it way easy to follow. Thanks a lot!
Hi ... thank you for this tutorial! It would also be great to get a tutorial about the way IN unreal engine to produce the blueprint u have used for the "trigger action", while shooting. exactly that is my problem ... but thank you again for your great channel!
I usually cringe at the excessive complimenting in the yt comments for Houdini tutorials, but this one is indeed very good and deserves them. Excellent stuff. Would love to see a Houdini - Unreal urban environment tutorial. Maybe a house or something, where UV's/Textures are all set up ready for Unreal materials.
yeah same issue here, it seems to come from the detailing in the rdb material fracture , simpling disabling the edge detail seem to work , I think thats what he does at 11:12
Yes, you would have to make the right decision on what to use for a project. If you need a lot of destructions and complex setups vertex animation can be interesting to use.
Houdini has become more approachable, with more tutorials and information. If you are new to Houdini and never used It, I would recommend more beginner videos. Yes, this can work in Unity
This is one of the most well paced, content filled tutorials I’ve seen in a while. Good work!
DUDE. This is my fave Houdini tutorial I've seen, and I've seen a lot!
one of the coolest things about you Simon is, when you see something interesting you try to recreate it. awesome content man.
Simon, this is an absolutely amazing tutorial! It is right at the sweet spot for my Houdini skill level. Thank you.
one of the best tutorials i've ever seen! thank you so much
You saved a life today, stranger. Thank you.
Hi Simon!
Your tutorials were the heavy straw that made my jump into Houdini at last.
Thank you for these tutorials!
wow amazing video! Love the houdini to Unreal Engine tutorials!! Keep up the great work!
thanks for this, picked up a lot of tricks and more efficient ways of doing some things
Awesome tutorial, safed for future reference and subscribed immediately.
Would also be rather nice to have 4 pre-baked desctructions with the same mesh.
Like a light destruction_1, light destruction_2, which are slightly different simulations with a low velocity, if you want to add multiple instances of the same pillar.
Then heavy_destruction_1, heavy_destruction_2, which are the same as above, but with a higher velocity. You could trigger these animations based on the impact force in-engine and then (choosing light / heavy) pick a random one between the two to play.
3:00 How are you having the view port switch from View to Labs Edge Damage ...? Mine just stays at 'View' regardless of the node selected. Alos what is the short cut youre using to pop up the UV editor at 3:15...? When making screen grab recordings be useful if you can have key presses enable too so we can see what shortcuts youre using... thanks
in the top right corner of your viewport where it says "persp", switch that to "UV view"
@@wolfsch thanks!
This is a great tutorial. As said previously, nicely concise and very informative. Thank you.
Great video. Always straight to the point!
Bruh. This is brilliant
This is SO GOOD
Was really looking forward to this. Thanks Simon!
Yay, more content, Thanks Simon, always appreciated!
Your skills are outstanding😍
This is an amazing tutorial. Thank you for sharing your knowledge and teaching us. :)
@simon houdini - can you add a link for the quixel megascan files you used so I can try replicating exactly what you did for continuity, and then re-create my own version after learning the process?
One thing I got stuck on, just for others, @4:48 if you get an error message for your second UVProject it is because you need to turn on "visualize damage" in the edge damage node. I'm not sure why we are using the green color as opposed to the red color, but that's my lack of VEX knowledge.
Loving this tutorials Simon. Being familiar on vfx but not so much in Houdini, allow me to discover the names of different elements and workflows in houdini. Also that its not heavy on vex, make it way easy to follow. Thanks a lot!
Just awesome! We definitely need more like this!!! 🔥🔥🔥
Great stuff as always :) Big thanks for sharing!
Great tutorial! Can you do more like these, combining Houdini and UE5?
This is absolutely practical tutorial, thanks alot!
Thanks for sharing this Simon
Tnx Simon this was super useful :) anf handy , now i want to open unreal and make some destruction.
you are a master~~!!!
excellent explain! Thank you for this tutorial
Fantastic, thanks!
Amazing tutorial!!!
hello~ When i use edge damage after boolean ,only have broken mesh.can you tell me why ,please qvq
at 6:50 what is the keyboard shortcut for make the node line to be like that.
Shift+S to curve the lines
Can the chunks for the pillar interact with physics objects in unreal once the animation is done?
Hi ... thank you for this tutorial! It would also be great to get a tutorial about the way IN unreal engine to produce the blueprint u have used for the "trigger action", while shooting. exactly that is my problem ... but thank you again for your great channel!
Great tutorials , more more tutorials please
amazing
How would you destroy the fractured parts at the end of the simulation so you don't have a bunch of debris in your game scene indefinitely in unreal?
I cant find the edge damage node in my Houdini project, do i need to download it from somewhere ?
Im totally new to Houdini. :)
So, I have sidefx labs installed and there are quite a few labs nodes but edge damage is not there.
This is great, do you have a Houdini course? If not, can you recommend a Houdini course?
I usually cringe at the excessive complimenting in the yt comments for Houdini tutorials, but this one is indeed very good and deserves them. Excellent stuff. Would love to see a Houdini - Unreal urban environment tutorial. Maybe a house or something, where UV's/Textures are all set up ready for Unreal materials.
I liked it very much 👍👍
how do you add the parameter panal please in your nodal window ?
awesome!!! unreal vs houdini is a TOP !
thanks for Tutorial
Hi Simon, great tutorial! When i import the fbx to unreal 4.27 i can t set up the skeletal mesh option. Can you help me please? thank you
what if I have pieces that are sticking on and not falling after I put the bulletsolver on? What would I adjust to make sure all the pieces come off.
yeah same issue here, it seems to come from the detailing in the rdb material fracture , simpling disabling the edge detail seem to work , I think thats what he does at 11:12
@@gillesdillenseger6472 Ya that seems to work. Thanks
@@gillesdillenseger6472 same issue here,but when i disable the edge detail,it did not work for me,also have one piece(just one piece!!) sticking on🤣
Can the particles be turned into a nanite mesh so you can have unlimited destruction in a game?
when I get fbx from houdini, no animation on unreal(only 5.1)
Great tutorial! My autoUV keeps cooking everytime I click anything. What am I doing wrong? Thanks!
I installed Labs but I don't have the edge damage, Auto UV, or the UV project tools. Are they not in Apprentice version?
Just wanna say, never mind, was in the wrong mode and didn't realize it.
thx a lot!!
Isn’t this bone animation? Better than using vat? Bone animation would reach a limit pretty fast no?
Yes, you would have to make the right decision on what to use for a project. If you need a lot of destructions and complex setups vertex animation can be interesting to use.
@@simonhoudini5074 thanks! love ur work, it help me every day
Why is Houdini so hard to learn? Should I beginner look at this or should this beginner elsewhere? Can all of this also work in the Unity engine?
Houdini has become more approachable, with more tutorials and information.
If you are new to Houdini and never used It, I would recommend more beginner videos.
Yes, this can work in Unity
Does this technique work in 4.26?
This does work but my pieces jitter sometimes anyone know why?
grate
very nice tutorial man, but I feel like I really need to chew a lot of the basics before being able to follow you.
Hi, i Couldn't Follow Your Tutorial, Just So You Know.
how about destroy it to the ground not just stand still the half of that
I Dont have edge damge,I have labs。
i met same situation ):
I guess it is houdini minimum version 18.5, I have 18.0.597 and no Labs node ! Try MOUNTAIN node !
Houdini should be called Nightmare software LOL
Max users blender users and Maya users are u guys watching
Maybe a Unity version, yo? :D :D :D
You should be able to open the fbx file with the animation with no problems.
Great tutorial, but your swallowing is unbearable lol