Great video, thank you! One question about packing, in your example you have(in each file) 4 channels RGB, Red, Green, Blue. you then copy all of those into one channel? Why? how come you dont just have one channel in say the roughness. why is it 4 that you copy over? sorry if this is a stupid question im quite new and this is part is confusing me? Thanks.
@@AlexanderCZ Ah, well I was mostly wondering why it wasn't shown. I was needing to pack 4 channels but could only find video's on doing it for 3 in Photoshop. I ended up doing it in Substance Designer though.
Hi. If you mean Channel packing in Substance Designer, Yes, you can. There's a useful node called RGBA Merge. You can take a look at this video :) ua-cam.com/video/NfoevzeoWzw/v-deo.html
I had to paste one image into RGB channel, turning them all into the image I had just dragged. from there it let me click and "solo" each channel and paste a new image on each channel. hope this helps
explained quickly and easily. thank you and have a happy new year
Finally a video that explains what channel packs i need for what.. using quixel mixer but i can achieve the same channel packs i need!
Thanks a lot, man. Helpful.
Simple, quick, and to the point. A+!
thank you bro!
Conocía el método en Unity pero tenía dudas de cómo realizarlo en Unreal, excelente video!
Gracias :)
Thanks man it helped me
Great video, thank you! One question about packing, in your example you have(in each file) 4 channels RGB, Red, Green, Blue. you then copy all of those into one channel? Why? how come you dont just have one channel in say the roughness. why is it 4 that you copy over? sorry if this is a stupid question im quite new and this is part is confusing me? Thanks.
What about the Alpha Channel?
The Alpha channel can be used as Opacity Mask (in your Albedo Map for example), Translucency and Subsurface Scaterring map for your foliage meshes
@@AlexanderCZ Ah, well I was mostly wondering why it wasn't shown. I was needing to pack 4 channels but could only find video's on doing it for 3 in Photoshop. I ended up doing it in Substance Designer though.
thanks a lot
if I correctly understand in the Substance I can't do something of kind it
Hi. If you mean Channel packing in Substance Designer, Yes, you can. There's a useful node called RGBA Merge. You can take a look at this video :) ua-cam.com/video/NfoevzeoWzw/v-deo.html
RDA map is Roughness, Displacement and Ambient Occlusion ??
Hi. Yes. You are correct.
Does this method supports DDS image format with generated mip maps?
Hi. I'm not sure about it, but I found this link which might be useful to look at: steamcommunity.com/sharedfiles/filedetails/?id=635927143
Nice video
hi. i was wondering is this process same as for RDA or?
i couldnt find anything for RDA packing
Hi. Yes. The channel packing process is the same for RDA texture map.
thank you
THX
Why there are 3 different types of Masks?
Hi. In fact, there are more than 3 types of Masks. It depends on how the user works with them.
@@AlexanderCZ I see. I tried RMA and ORM with the same Roughnes, Metalic and AO single textures packed in these two and got a bit different results
@@astonyo7544 Could you explain in detail what you want to achieve?
Dude Copy Paste literally isn't working for me wtf
Hi. Make sure to change the image mode to RGB/8bits ( Go to Image > Mode > RGB > 8 bits/Channel)
I had to paste one image into RGB channel, turning them all into the image I had just dragged. from there it let me click and "solo" each channel and paste a new image on each channel. hope this helps