[TUTORIAL] Channel Packing and setting up in Unreal Engine

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 31

  • @DerSmily
    @DerSmily 4 роки тому +3

    explained quickly and easily. thank you and have a happy new year

  • @Ruumablood
    @Ruumablood 3 роки тому +1

    Finally a video that explains what channel packs i need for what.. using quixel mixer but i can achieve the same channel packs i need!

  • @parallelDS
    @parallelDS 9 місяців тому

    Thanks a lot, man. Helpful.

  • @ClassyCrustatio
    @ClassyCrustatio 3 роки тому

    Simple, quick, and to the point. A+!

  • @shohruxbekalijonov5736
    @shohruxbekalijonov5736 9 місяців тому

    thank you bro!

  • @majortomcl9832
    @majortomcl9832 4 роки тому

    Conocía el método en Unity pero tenía dudas de cómo realizarlo en Unreal, excelente video!

  • @snrenders6909
    @snrenders6909 2 роки тому

    Thanks man it helped me

  • @TheShopped
    @TheShopped 11 місяців тому

    Great video, thank you! One question about packing, in your example you have(in each file) 4 channels RGB, Red, Green, Blue. you then copy all of those into one channel? Why? how come you dont just have one channel in say the roughness. why is it 4 that you copy over? sorry if this is a stupid question im quite new and this is part is confusing me? Thanks.

  • @unrealdevop
    @unrealdevop 2 роки тому

    What about the Alpha Channel?

    • @AlexanderCZ
      @AlexanderCZ  2 роки тому

      The Alpha channel can be used as Opacity Mask (in your Albedo Map for example), Translucency and Subsurface Scaterring map for your foliage meshes

    • @unrealdevop
      @unrealdevop 2 роки тому +2

      @@AlexanderCZ Ah, well I was mostly wondering why it wasn't shown. I was needing to pack 4 channels but could only find video's on doing it for 3 in Photoshop. I ended up doing it in Substance Designer though.

  • @caglayangursugokbulut9664
    @caglayangursugokbulut9664 3 роки тому +1

    thanks a lot

  • @yaroslavb.2589
    @yaroslavb.2589 4 роки тому +1

    if I correctly understand in the Substance I can't do something of kind it

    • @AlexanderCZ
      @AlexanderCZ  4 роки тому +1

      Hi. If you mean Channel packing in Substance Designer, Yes, you can. There's a useful node called RGBA Merge. You can take a look at this video :) ua-cam.com/video/NfoevzeoWzw/v-deo.html

  • @iiyaman69
    @iiyaman69 4 роки тому

    RDA map is Roughness, Displacement and Ambient Occlusion ??

  • @lopos_5555
    @lopos_5555 4 роки тому

    Does this method supports DDS image format with generated mip maps?

    • @AlexanderCZ
      @AlexanderCZ  4 роки тому

      Hi. I'm not sure about it, but I found this link which might be useful to look at: steamcommunity.com/sharedfiles/filedetails/?id=635927143

  • @mphx_sye2048
    @mphx_sye2048 3 роки тому

    Nice video

  • @faksake1630
    @faksake1630 3 роки тому

    hi. i was wondering is this process same as for RDA or?
    i couldnt find anything for RDA packing

    • @AlexanderCZ
      @AlexanderCZ  3 роки тому +1

      Hi. Yes. The channel packing process is the same for RDA texture map.

  • @aliakdogan9426
    @aliakdogan9426 4 роки тому

    thank you

  • @caminanubemusiclist2326
    @caminanubemusiclist2326 4 роки тому

    THX

  • @astonyo7544
    @astonyo7544 3 роки тому

    Why there are 3 different types of Masks?

    • @AlexanderCZ
      @AlexanderCZ  3 роки тому

      Hi. In fact, there are more than 3 types of Masks. It depends on how the user works with them.

    • @astonyo7544
      @astonyo7544 3 роки тому

      @@AlexanderCZ I see. I tried RMA and ORM with the same Roughnes, Metalic and AO single textures packed in these two and got a bit different results

    • @AlexanderCZ
      @AlexanderCZ  3 роки тому

      @@astonyo7544 Could you explain in detail what you want to achieve?

  • @michaelemma6605
    @michaelemma6605 3 роки тому +1

    Dude Copy Paste literally isn't working for me wtf

    • @AlexanderCZ
      @AlexanderCZ  3 роки тому

      Hi. Make sure to change the image mode to RGB/8bits ( Go to Image > Mode > RGB > 8 bits/Channel)

    • @mitchellrcohen
      @mitchellrcohen 2 роки тому

      I had to paste one image into RGB channel, turning them all into the image I had just dragged. from there it let me click and "solo" each channel and paste a new image on each channel. hope this helps