@@227sf Um, this is not Minecraft and the jump. and the jump physics. II have no idea how to fix that, but speaking. But Speaking of floating, guess what? I'm adding. I'll give you a hint. It's called the "graviton"
@@227sf Well, every level is divided up to four little pages, but actually the 1st level, which is 1 page, the 2nd level which is 2 pages, every single level afterwards is four pages. I would love to implement scrolling, but I just never thought of how to do it when I was implementing the levels. And so if I wanted to implement scrolling, I would have to rework everything
Nice to see the new level already using the poison darts with the walkers! I also appreciate that the cave you traverse now is darker-- that's a good way to signify to the player that defeating the boss actually did something and put them in a new world. If you still want to do more with the poison stuff, you could try making poisonous blocks that slow movement/temporarily stun you when you touch it, or a poisonous walker that the player _can't_ kill without being stunned would be pretty cool. And make sure the invincibility not only works with the arrows, but the lava as well! On the topic of invincibility, I never even thought of epilepsy concerns so props to tyler hansen1892 for pointing it out. Best of luck to your game 👍
OK, I tried implementing it and I realized there is a lot of things that I wasn't able to do. So sadly, the only thing I'm going to be able to do is try to fix the problem with the arrows
, I've tried implementing that and it did not go well The player was pretty much able to go straight into blocks and I also found a softlock, but luckily I'll fix that.
Yeah, II knew that one. I it doesn't cause many problems though, but but I will try to fix that. I'm probably going to fail the same way that I did with the rock
Okay. So I'm starting to run out of ideas. Does anybody have any?
Add a pickaxe so you can mine for ore or work on the jump physics because it's really floaty
@@227sf Um, this is not Minecraft and the jump. and the jump physics. II have no idea how to fix that, but speaking. But Speaking of floating, guess what? I'm adding. I'll give you a hint. It's called the "graviton"
@@rowyntheanimator6244 okkk you don't like ore soo you can make the lvls bigger?
@@227sf Well, every level is divided up to four little pages, but actually the 1st level, which is 1 page, the 2nd level which is 2 pages, every single level afterwards is four pages. I would love to implement scrolling, but I just never thought of how to do it when I was implementing the levels. And so if I wanted to implement scrolling, I would have to rework everything
@@227sf But don't you worry. I've implemented an incredibly fun platformiing mechanic.
very good work! keep it up man
Nice to see the new level already using the poison darts with the walkers! I also appreciate that the cave you traverse now is darker-- that's a good way to signify to the player that defeating the boss actually did something and put them in a new world. If you still want to do more with the poison stuff, you could try making poisonous blocks that slow movement/temporarily stun you when you touch it, or a poisonous walker that the player _can't_ kill without being stunned would be pretty cool. And make sure the invincibility not only works with the arrows, but the lava as well! On the topic of invincibility, I never even thought of epilepsy concerns so props to tyler hansen1892 for pointing it out. Best of luck to your game 👍
Already I'll get to work on adding poisonous walkers and poisonous blocks
OK, I tried implementing it and I realized there is a lot of things that I wasn't able to do. So sadly, the only thing I'm going to be able to do is try to fix the problem with the arrows
you could add a crouch feature so you can duck under the boss attacks, anyways great update!
, I've tried implementing that and it did not go well The player was pretty much able to go straight into blocks and I also found a softlock, but luckily I'll fix that.
yoo
Bug report: when you go to a new level, the arrows still stay on the screen.
Yeah, II knew that one. I it doesn't cause many problems though, but but I will try to fix that. I'm probably going to fail the same way that I did with the rock
I was able to actually fix it somehow