Let us see the animation of the girl you previously made
11 місяців тому
Hi Juhas! Your videos are the best, I am eternally grateful for them. I understand the use of "colour override" for the mouth, in which the tongue can be behind or in front of the teeth. Why do you use "colour override" for the sole of the foot? Wouldn't it be the same to separate it using the "overlay" node?
Hi Juhas, please reupload your first first series ( Girl chracter rigging) which you recently deleted . I almost completed the series, plz upload it otherwise my all hardwork will be wasted. Thanks in advance.
I came across your channel by accident yesterday and I must tell you good job! Is there any chance to contact you on a medium other than Twitter? I would love to exchange my experience in animation :D
hi Juhas, always nice stuff! O wanted to ask, how would you go about shading and making tapering lines on a hand drawn animation? cause mine was kinda detailed with many layers of a character and it has been painstaking for me. any tips?
Toonboom is not the best at tapering lines. That would be done manually by the cleanup artist. He would either use a stroke with pointy tips while drawing over roughs or you could try drawing it with a standard pencil and then going through the lines one by one adjusting it where it's needed. Even the toon boom API is useless here. There are no real functions to modify the lines all at once. You could write a script to modify the selected line point but still, you would repeat the same steps for each stroke. I even tried writing a script tapering all selected lines but the result looked like crap (all lines were tapered the same way). As for the shading - if you mean line shading - never tried that. If you mean character shading - that's also manual labor at comp or fx stage :O You could try offsetting the character with peg transformation node and then changing it into a mask but this looks ... poor and works only around the rim of the character :D
@@juhastv hi Juhas, thanks for the prompt and detailed reply. Yeah I kinda though that lol.. But I suppose having an already tapered pencil or brush during cleanup would save a lot more time than tapering in the end, right? and the shadows yeah, I thought that might be it. I did also think maybe having a mask with points can help but like you said, would be just for the rim.. haha. But honestly I can’t really tell if I’m working much harder than smarter when I do frame by frame. I have a million layers and when I fix up a drawing sometime I have to copy and replace many other frames.. maybe I also need to organize my layers better, idk
Transform tool Stopped selecting layers and selects only the reference. I've been drawing for so long, and it's just that the tool itself decided to change. Please help!😢
Every time I find myself struggling with a rig I always come back to these vids and somehow you ALWAYS have the answers, thank you so much
1:00:14 Could you please let me know how you positioned the arm behind and in front of the body? I'm struggling on how to do it for my character
You can select the whole arm and change it’s Z value bringing it forward or moving it backwards
Let us see the animation of the girl you previously made
Hi Juhas! Your videos are the best, I am eternally grateful for them. I understand the use of "colour override" for the mouth, in which the tongue can be behind or in front of the teeth. Why do you use "colour override" for the sole of the foot? Wouldn't it be the same to separate it using the "overlay" node?
Hi Juhas, please reupload your first first series ( Girl chracter rigging) which you recently deleted . I almost completed the series, plz upload it otherwise my all hardwork will be wasted. Thanks in advance.
I came across your channel by accident yesterday and I must tell you good job! Is there any chance to contact you on a medium other than Twitter? I would love to exchange my experience in animation :D
love seeing your process for the shoulders/arms!
Course is really great.
Node view is smaller and it's really hard to copy and learn.
hi Juhas, always nice stuff! O wanted to ask, how would you go about shading and making tapering lines on a hand drawn animation? cause mine was kinda detailed with many layers of a character and it has been painstaking for me. any tips?
Toonboom is not the best at tapering lines. That would be done manually by the cleanup artist. He would either use a stroke with pointy tips while drawing over roughs or you could try drawing it with a standard pencil and then going through the lines one by one adjusting it where it's needed.
Even the toon boom API is useless here. There are no real functions to modify the lines all at once. You could write a script to modify the selected line point but still, you would repeat the same steps for each stroke. I even tried writing a script tapering all selected lines but the result looked like crap (all lines were tapered the same way).
As for the shading - if you mean line shading - never tried that. If you mean character shading - that's also manual labor at comp or fx stage :O You could try offsetting the character with peg transformation node and then changing it into a mask but this looks ... poor and works only around the rim of the character :D
@@juhastv hi Juhas, thanks for the prompt and detailed reply. Yeah I kinda though that lol.. But I suppose having an already tapered pencil or brush during cleanup would save a lot more time than tapering in the end, right? and the shadows yeah, I thought that might be it. I did also think maybe having a mask with points can help but like you said, would be just for the rim.. haha.
But honestly I can’t really tell if I’m working much harder than smarter when I do frame by frame. I have a million layers and when I fix up a drawing sometime I have to copy and replace many other frames.. maybe I also need to organize my layers better, idk
Cool, I'm waiting for the 3 part
Transform tool Stopped selecting layers and selects only the reference. I've been drawing for so long, and it's just that the tool itself decided to change. Please help!😢
Prob the reference layer is unlocked on the timeline
@@juhastv I forgot to block the drawing layer on the timeline, thank you!
Can I buy this rig with Paypal?
Hi, I think Gumroad accepts Paypal payments (not really sure if PP Connect works from every country tho)