So You Wanna Make Games?? | Episode 5: Technical Art
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- Опубліковано 8 лют 2025
- There are many different specializations within tech art, but at its core, it's about streamlining art creation and implementation. Whether on the tools side of things-building pipelines and custom tooling, or the game content side-rigging characters, or creating shaders, tech art requires keen problem solving skills. Check out this video to learn about some of the common specializations for tech art and why they’re so critical to any development team.
Visit our website for additional resources: www.riotgames....
This episode of So You Wanna Make Games?? uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 - 2018, Epic Games, Inc. All rights reserved.
I made my career path choice based on this video in the end after looking at a lot of stuff, have not regretted a single day, a day doesn't go by I'm not having actual fun at work! Thanks for this.
It would be interesting to hear something more about it!
@@rocketbird1 Been so busy i haven't opened youtube in weeks. Thank you for the interest, i'm propably not going to elaborate too much with my private account here. Suffice to say i joined a small indie studio as a QA tester and right after i got picked to actually join the company, i've since gone on to become the principal graphics and optimization programmer. There's so much to just those two subjects they'll keep me entertained and learning new stuff for years to come!
@@RiversJ thank you for answering! and did you have extensive experience as a QA before they took you? I'm also in the process of sending applications now, kinda scared I'm still not good enough out of the gate
@@rocketbird1 Would love to hear more about your own journey towards this - did you end up landing that first job? (absolutely no shame if you haven't yet! I'm an animator and it took me one very tough year to get my first gig in the animation industry once I left college)
@@sagetenshi hey! I ended up pursuing a more regular programmer path as I keep working on my personal art projects. By joining a game studio I wanted to merge these two aspects, but keeping them parallel and separate has its perks
"Need more lizard tech."
"No Paul."
xD
Lol
The unsung hero of game design.
Game design is a whole different thing, what you meant was game development
@@tonipejic2645 He would be correct if he meant game (art) design
This series is really great and inspiring!
Yeah
i also feel very torn between programming and art. I'm glad to hear that not only is there a role for those of us who straddle the line, but its actually one of the most critical pieces to creating new and innovative experiences
I was Struggling with this for such a long time and now i know what i want to be
I teach English for Games Graphics Design Majors here in Korea. This series has become our "textbook". I have learned a lot! I think it's great for visual learners to watch videos and they can use the captions or slow it down to get the vocabulary. Speaking is a little fast.
I'm studying Game Programming and man, my passion has always been art, and I'm especially interested in animation, but I realised that programming really wasn't my dream job. I'm so glad a job like this exists, because that way I can use the programming knowledge of my study while also doing what I love which is art. And I think going from Technical Animator to Animator should be much more straightforward too, which is awesome :)
This is the best series on UA-cam. So many questions I've had for years answered in one series
I've been a senior tech artist for 2 years now and I have always hated when people ask me "What does a Technical Artist do?" because its almost easier to explain to someone what a tech artist doesn't do... especially when talking to someone who is unfamiliar with the industry... But this video right here does such a fantastic job summing up one of the most vital, beneficial, and complicated roles in the gaming industry... and it does it in a fun, humorous, and easy to understand way... It's all true... in general, there are 5 primary disciplines in the tech art field when developing video games... (hardware development tech artists... like the ones working on advanced headsets for meta, are a slightly diff story) Not every tech artist is proficient in all 5 disciplines... and, in spite of what your skills as a tech artist are, you have one primary job... to streamline the way art is made and implemented into the project... you maximize efficiency and help the engineering + Art teams work together... I've started just showing people this video when they ask about my job. lol
Oh! This series is narrated by Tomáš Jech! i love his TED talk, it helped me a lot and still does. Thanks, man!
Came back to thank you for mentioning that TED talk. It truely was amazing and well worth the watch.
This year I'm finishing my Software Engineering career, but I didn't wanted to left aside art. This may become a really nice alternative :0
dude I gonna start my career on that there is many options but I gonna try to practice this part
It's been 2 years. How's your progress mate?
It’s been 3 years, how’s your progress in tech art?
It's been 4 years. How's your progress to become a technical artist?
It has been 5 years. How is your progression in becoming a technical artist?
finally understand why riot were hiring engineers and tech artist recently,I am not interested in this but this helps to understand and improve my art and what to improve,this is great stuff,regardless if you are a teach artist or just a concept artist.
Really appreciate all the introduction and resources. This series has solved many questions and misconceptions I had before.
Been working in the industry for a few years, I clicked this video because im a tech artist (mostly shaders) and yes, I write my own code :). Currently Im working on a water simulation. similar to portal 2 goo We are one of the highest paid, but there arent many of us
Ashley AMV Hey, at what age did you get into programming? I’m 15 and think that this looks really interesting, but I’m not sure that I’ll be able to do this as I have no prior experience.
@@danimillie I started programming at 20 :P Im 25 now, you can do it if you are determined to put the work in
Ashley AMV Ok that’s good, tyy
I feel weird when I feel like I’m enjoying learning rigging, but not necessarily the tedious puzzle pieces and trial and error, but that PLUS when it comes to life 😊
Technical artists and animators are definitely modern wizards. The fact we can animate dragons or aliens or spiders or make spanning environments while the computer runs effortlessly?
I understand why it isn’t for everyone and why it’s in such high demand because it’s so complex, but mannnn it’s so rewarding when it begins to click 😊
Aspiring tech artist right here !!! And yes .... "what are you trying to do" is 50% of any project
7:20 this is a personal attack
@7:20 I feel called out
oof that hit too close to home
I was thinking about technical art for a long time. This video somehow made me cry and the only reason i can think of is that maybe i really should do tech art
Wow, I've seen "technical artists" in credit sequences of video games and never knew what they were. Whenever I saw hiring forms asking "what do you want to apply for" I sinked into an analysis-paralysis loophole and never ever applied, but rather decided to make my own game instead. Turns out, I might've been learning to be tech artist this whole time, for the last 12 years. Just wow.
I discovered your channel yesterday and I already love it. Very interesting, educational, funny and inspiring. Thank you for this!
This Braum will scream like that on the next Halloween and this is teaser... Right?
I'm loving this series it really is giving me insight on perhaps a path I want to follow
0:20 - that's so perfect
I am going to be a technical artist for Dovetail Games! This is the company that makes my most favourite train driving simulator games which is "Train Sim World"!
Awesome series, very interesting dive into actual workflow of a AAA studio. Haven’t seen Hard-Surface/Weapon artists video unfortunately which would’ve been great. Nonetheless, you guys did an amazing job on these!
TA: *says something*
The editing: "needs more dubstep"
I felt really identified in 11:06, I think your video has just cleared my path about what to do next in my career....thanks!
I love design and engineering, didn't know this was an option until now
Finally a video that explains things in a simple way that my brain can take it. Thank u so much AND I CAN’T BELIEVE IT’S FROM RIOT GAMES! RIOT U NEED NO NERF MASTER! PLS!
7:24 This is legit how I name things, lol
Basically it is close to DevOPS but has the touch of artist included.
At 10:52 this is how I've been feeling. I'm currently pursuing a BA in Graphic Design, but I love coding as well. My goal is to join the Game Dev community, but before I found out about Tech Art I was struggling to make a choice.
Just curious, 4 years later what are you doing? Did you pursue a career in something technical and artistic? Asking as a current BA student struggling to find a balance between art and coding
This is so useful. I had problem to choose what to learn, is software development or art design, and i scared im choose a wrong path. But this video tell me that i can be both. Thank you.
I'm shifting from network engineering to technical art but wow I have no idea which specialty to choose. So many options! I think the file stuff is closest to what I currently do, but I'm incredibly fascinated by all of it.
this is so damn entertaining
Brilliant training, maybe the best I've ever seen ❤❤❤
I had no idea this job even existed. It looks awesome! And a lot of work. I'm still curious though and will definitely look into it!! If anyone has any resources to share, please please do ♥️
"what are You trying to do?"
part is so true :D!
Dope. I'll make it
ok, this job description describes me :D at least it describes me best, i'm the 100% open source type that wrote games in c++ and opengl though and not the type editing closed source software :D
who's just here to appreciate the warriors and their efforts behind our favorite games?
You had me at burning stuff
Yoo I had your profile pic hanging on my student dorm room's wall, it's by Radacs!
Great series, well done!
All of these different jobs seems so interesting to me!! How does one pick which one to specialise in? What would you recommend?
I’m just about to take my first Tech Art class with Aaron Aikman, Lead Tech Artist of Blizzard and I cannot wait
Gold is this playlist
Crap I'm a professional artist who programs as a hobby. This might be the perfect career for me!
same here, and i thought the same , but euh , you need a little more.
@@hamza-trabelsi a little more of what?
Rigging and and shaders look fun. Im old, dumb and lazy, so i'll never do any of this as a career. But seeing the rigging and shader sections, made me want to learn to do them in Blender :D
8:39 - Shader stuff... vol. 1/500
:D
What type of a portfolio would you need to apply to be a tech artist?
As a programmer and lifelong artist, i so wish i did this for work instead of just programming
8:10 offtopic, but what a cool name!
Thanks for the video, now i know my brain was made to be tech artsit!
No wonder league client bugs is everywhere and veigo is the new bug king. Anyway very great series Wish I had found this vid 2 years ago when I start using ue4.
Cool and useful! Thanks for the video guys
I'm getting an interview tomorrow for being an unreal Tech artist. I'm hella nervous because I mainly specializing character design. I can't program but I definitely want this position.
how'd it go?
@@leonardusl5141 🥺🥺 Thanks for asking, I was told good things but then told the guy is going to interview more people. Then I had an interview for Character Design For a block chain game...and there waiting on feedback from the company. 😭😭 All I need is one really good gig and I can work towards saving the world 🤣.
What is that last song?? Loving this series so far, btw!
Do you mean the outro? It's 'Welcome to Planet Urf' by Riot Games
i love this so much... such a funny way to educate people... you should make more advanced videos
crazy serieeeee
This is best section so far
Haha hi Spencer! Nice to see you!
very helpful and easy to understand
thanks a lot Riot ! These guys helped me a lot what does it make to be a tech artist.
Inspiringly intriguing
Riot's up to something...
Kitt Geekazaru promoting unreal engine google parent company riot and parent company epic games
whoa i never knew this was a job but it's so cool!
05:54 poor guy in the middle has not received access to the subversion control
HE IS THE CONTROL !
3:55 argonians having the field day
Thank you for this video!
Hey guys you were very helpful for me. Thanks i may need your help in future I am entering in this field 😉😉
Thank you for sharing ineed suport guy's#eurichang tv
Thanks
I do not know the name of the guy in the red shirt, but I have been feeling exactly what he said for some time now "I have too choose between my two professions, making art with 3D and Programming". I recently applied to and will start a System Engineer HVE but I feel that I will miss making art. And now I find this Tech Art thingie, seems like the sun rays finally shines through the clouds.
I would LOVE to talk to anyone in the Tech Art genre for advice on where to go from here, what to learn and how to specialise. Please drop me a DM or something.
Really beautiful
"The people that can do both art and programming may sound like terrifying imaginary space mutants"
O-oh... r-really?... I.. I'll just.. go there for a second... someone needs me there... *running away to cry*
Loving it
How did you do all the animations and art in the video??
Thanks!!!
5:14 me when Unreal asks how I want to import a model. For the love of god the same way as I always do!
It feels so strange seeing Braum without a smile
Also spending hours on rigging and animating a character is how get so many weird 3d animations ....
Dat Braum scream :'D
This is everything I am. Time to find a new job
Whats salary of a technical artist in states?
Very good
Will we get one episode on game programming?
oh and i have a question do riot have his own game engine or y'all use unreal engine
Nice!
Has anyone counted the amount of dubsteps in this series? Maybe like 100?
2:50 Always Hapens to me and it always my Nightmare
I like art and I also like coding but I don't wanna choose one of them..is this a a good choice..how hard is it ?
3:28 me too buddy me too
"And that's why every tech artist asks this very critical question:"
*Wataaa you tying tchu du, sensei*
5:22
8:50 Anyone know what I can search to find more on this? Also I find it funny that I've been using the handle "TechnicArt" for years and I'm not a Technical Artist. It's a reference to some obscure lore in an EDM album.
Hi, look for "unity / unreal cel shading shader", you should find some good ressources to reproduce this effect in a game engine (hope this late answer help you)
I love how whenever Tech Artist functions comes up, it always boils down to Artists being idiots from which you can't expect anything besides making art.
Actually, some artists are better in coding than some programmers. lol
As a tech artist myself, I want to make note to anyone reading this comment it is definitely not representative of how we see artists. I am surrounded by brilliant artists who may not know the technical side of things but are never viewed as idiots. And this is across industry. Never met a tech artist who has this attitude, and this person's comment doesn't represent us.
Some artists do just break down when challenged by a technical task. Its not about being an artist, but it is about the kind of people that usually become artists. Some of them can be a little fragile when they have to do something more complicated than drawing in photoshop
This is the dream
What is Music at 8:57 ?
Nvm got it, and for anyone wondering --> Josselin Bordat, Le Fat Club - Video Games
10:10 Tons of damage guy got smaller