Halo MCC Combat Evolved [Season 7] - Fixed Graphics Comparison
Вставка
- Опубліковано 8 лип 2024
- Insider Video: • Halo MCC Combat Evolve...
Subscribe: tinyurl.com/y9zx63qt
Twitter: / why_xbox
Halo Support Site: t.co/02ywhP7bfP?amp=1
0:00:00 Intro
0:00:44 Insider Fixes
0:01:20 Fog and Vines
0:01:33 Water Vista
0:02:00 'Sidewinder' Ice
0:02:08 Assault Rifle Ammo Counter
0:02:17 Flood Combat Form Glow
0:02:24 'The Library' Lighting
0:02:44 Camo Screen Effect
0:02:53 Teleporter Screen Effect
0:03:06 Interpolation
0:03:47 HUD
0:04:14 Sniper Scope
0:04:21 Rocket Launcher Animation
0:04:29 'Sidewinder' Tree Snow
0:04:56 'Battle Creek' Tree
0:05:24 Fog Color
0:05:35 'Assault on the Control Room' Pit
0:05:46 Halo Fog
0:05:59 Underwater Visuals
0:06:10 Transparency Bug
0:06:20 Camo Bug
0:06:32 Ghost Shadow Bug
0:06:39 Lightmaps
0:06:54 'Wizard' Lights
0:07:03 Powerup Visuals
0:07:10 Panel Animation Bug
0:07:31 Plasma Projectile Tail
0:07:48 Light Reflection
0:08:22 Missing Effects During Cutscenes
0:09:14 'The Library' Cutscene Clipping Bug
0:09:27 'The Maw' Cutscene Windshield Culling
0:09:35 'The Maw' Cutscene Ring Pulse Wave
0:10:04 Outro - Ігри
The amount of detail in the original xbox release is insane.
What 343 is doing is trying to counterfeit a Van Gogh. Ya, it'll be close and it will be appreciated, but can it ever be as detailed as the original?
Thats why i play the original Halos instead of MCC. Because i want that ORIGINAL/REAL feeling, not that fake shit. MCC completely lacks of atmosphere and details etc. Its a joke the games got released in their current state.
Maybe 343 should of ported the Xbox version, otherwise ask Microsoft why they originally gave Gearbox an incomplete version to port which was nothing to do with 343.
@@gamerxt333 Facts it was originally gearbox that butchered the og release, 343 is doing a fantastic job trying as best as they can to restore it
The failure of 343 and all of MCC is crazy.
This just highlights how good the original looked. Really was ahead of its time.
For sure! I love how heavily they used programmable shaders on the original Xbox. It’s really helped it still look good even at higher screen resolutions.
but came half life 2 and won XD
@@elvenezolanoxd6245 I think Half Life 2 feels a lot more dated now than Halo CE. CE has aged very well.
@@pearsemolloy9656 wait what
@@elvenezolanoxd6245 k and?
Lots of details that I probably would’ve never noticed normally, nice work!
He got a memo from 343, there is no way he could have noticed all these details by himself.
@@allbboss the differences have been well documented for a very long time
Agreed…..now I wonder what the bottom of this pit looks like??
The color shifts where you're noticing them be more white on the original Xbox, you need to be careful and take into account with how the capture software may colors shift your Xbox Original's feed. Even if it's not the capture method's fault, composite output is not good at all and may be a culprit as well. It might be best to take a look at some of these things on the Xemu Emulator where you can see true native color of the renderer without any output compression.
True this comment should get more recognition
I would suggest getting the original xbox high definition pack (not the cheap panda component cables!!!) or even one of those XboxHDMI mods
@@solarwind3656 +1 on this, as Xemu is only an emulator, and when discussing intricate details of renders of a game, sometimes the emulator does things wrong.
yes
@@benjaminjackson3206 Yeah but you can literally see it's not a problem in Xemu when you compare it to a Halo PC's output. We're just talking about color shading which was most definitely a side-effect of the output method. An HDMI mod would be good too, but that could still possibly be incorrect. Obviously there could be things like flickering textures in the emulator, or other subtle missing things, but the over all picture color is what we're comparing here. And yes I am aware it can be affected in an emulator, but I will reiterate myself again, you can see it matches Halo PC's output, ignoring the bugs/short-comings that Halo PC has (which is not what this comment thread is about).
Some of the cutscene related bugs are due to the new widescreen aspect ratio. Because the camera angle is wider now you're seeing things on the left and right that you were never supposed to
If you've seen how the cutscene looks wide-screen on the shitty gearbox port, even the old mcc is a lot better
@@flyboy_nathan4112 well, the thing is if you put wide screen on the gearbox port, it literally widens the screen if you know what I mean
@@setchos7408 you’re saying the aspect ratio stretches 4:3 to 16:9 instead of making a native 16:9?
@@PixelationMusic yes
@Dipp_ Schitt not true for the xbox, pretty sure bungie wanted the game to run at 720p (because the hud resizes perfectly), only a few of the menus and loading screens are a bit borked
Why's voice is really soothing, I feel like he could narrate an animal documentary.
Obligatory algorithm comment so this video gets some visibility
Should up for me too. Love it.
@@HandlesTheCyberman same here
Thank you Sgt. Stacker, your service is always appreciated.
Yup
👍🏻 343 needs to see this
While there's still room for improvement, this is a huge step in the right direction, hope that H2 is next
I appreciate these videos reminding me of how Halo CE originally was since my brother sold our copy of Halo CE but I still have Halo 2 Limited Edition.
I still have the original game, but no original XBox since mine was stolen.
Really appreciate content like this. Concise information, timestamps, kickass music and solid editing. Great work
Exactly! Your attention to detail is much appreciated
So many subtle things had no idea those about those turret effects or fog on halo.
re: the plasma trail bug on the covenant turrets - part of the issue is that the brightness of the trail is framerate-dependent. They look correct at 30 fps, but at 60 they're only half as bright as they should be, at 120 one quarter as bright, etc. And at 15 fps they're twice as bright :)
Comparison image I made when submitting the bug report to 343: media.discordapp.net/attachments/386682841980862474/857803601979113532/PlasmaTrailFramerateComparison.jpg
The one thing that stood out to me about this update was that I never realized that, well, basically EVERYTHING had a bump-map on it. Or, at least, was supposed to.
One of the Discord communities I'm part of has looked through all the new mod tools and assets that 343i has provided and one cool thing they found was a colour correction tag that I believe is currently unused in season 7. That could explain some of the colour differences you have seen. Could also hint that 343i has more fixes coming so fingers crossed!
Hopefully they can just be hotfixes.
Again, the most thorough breakdown of CE's graphics! Well done! Wish you worked for 343 on CE
So happy when they announced they were doing this after so many years. Always bugged me how gearbox botched so much
at first place, they didn't have any choice for the gearbox port.
Gotta give 343 props. They're now doing their best to get Halo CE as close as to the Xbox original as Bungie made it as they can. It's good to see they're giving this the love it deserves. Even though I didn't play the OG Halo CE, I still want to feel the nostalgia for the original when playing with the classic graphics on MCC. And them fixing these issues help me get closer to that. Although there are still some things to fix, they're doing a great job.
THAT is what good use of interpolation looks like god DAMN that's tight
8:48 - the magically appearing marine is an FOV issue; he almost certainly did the same thing in the original scene, but it was off-frame. The problem is that 343 is matching the vertical FOV in cutscenes rather than horizontal FOV, resulting in too much being visible to the sides. Not sure how you would fix that without pillarboxing the cutscenes to 4:3 though, which I think would be fine, but a lot of people would disagree.
Thank you, now 343 please take notes, we do appreciate the fixes but there are still some bugs to crush
3:20 Digital Foundry gonna be happy to see those antennas in all their high FPS glory!
Very good video snd work finding all these details. There's still a few things that should be fixed and even s couple that are new with this update but god damn is this a start. Gotta give 343 props after 18 years i never thought id see CE look like CE again this makes me very happy.
They’re doing good work but it’s incredible that certain aspects of graphical fidelity are superior in a 20 year old game
3:00 You can even tell the original teleporter has some more minor camera distortion or something to make it kind of feel like a warp. Very minor but shows the level in detail they originally cared about.
All I want is for them to restore the original shield bar. This has bugged me ever since the release of H:CE A back in 2011.
Depending on what you mean, it might be broken as you said, or a design choice.
@@bruhSaintJohn Never said anything about it being broken. My intended meaning was that the design change of the shield bar has always irritated me.
@@Whole_Note Alright then, you want the old design. And i agree, it looks better.
On the mission: Two Betrayals, when it says ‘Final Run’ with the cinematic black bars, music doesn’t play (Under Cover of Night). Not sure if anyone experiences this or my game is just messed up.
I think it might be you. It worked for me, at least on co-op last time I tried it
It hasn't worked for me since the MCC launched, which is a shame, since that's one of my favorite parts of the game.
Are you skipping any load zones in the level or is your music setting turned down by chance? I ask since it plays for me without fail each time I play the level and I can't think of any reason why it wouldn't.
It plays all the other songs so my game is just dumb I guess.
@@quietnavajo That's weird. Which version of the game are you running?
Ghosts not going apeshit in the air before blowing up was something that could legitimately be used in strategies but is entirely missing from the game. The sound still plays tho.
If look closely at the "Jenkings" cutscen in the original then you will see that the marine on left disappears and reappears just the same as he does in MCC, it's just more noticable because of the whidescreen, as he is barely in frame in the original.
I also believe that the smaller text is a consequence of the higher resolution.
Fantastic work in this vid!
Honestly i don't really like what the anniversary did to the hud. If you look closely, even the original PC port hud looks kind of transparent, when in anniversary the color is solid.
This is a speculation, but the original might have used the additive shader for the hud. To best describe how it works, if you have a blue background and a hud of the same color, the hud will not blend in, instead it will be visible as the light blue color.
I always thought the issue regarding the characters appearing onscreen in Jenkins helmet cam cutscene had to due with the cutscene being poorly adapted for widescreen, also you should do a video on the insane detail the third person/world weapon model animations have (not the first person view models, the ones for AI/ multiplayer models). Ie the slide on the magnum has a blow back animation, you can tell how many needles are in an enemies needler, the plasma rifle has an indicator on the side that fills from green to red as it heats up and the vents actually open when it needs to cool off, same with the plasma pistol, the assault rifle has the most detail with the bolt "opening/closing" to eject and chamber each round, a functional ammo counter on the display, hell the compass even works. All of the Halo games after got progressively lazier in this aspect, Halo 3 has no 3rd person weapon animations at all
Glad it got updated finally, but there’s still work that needs done
Wow, super thorough. They remaining issues are getting smaller and smaller
There are a lot of intricate details on the OG Xbox like the antennas on the scorpion swaying that Ive never noticed before
You went incredibly in depth with your testing. Well done.
This just made me realize how much mcc has screwed with how I remembered the original.. I totally forgot about the smoke, vine and wall details. The original is such a pretty game and finally now the update actually enhances it even more
This wasn't MCC or even 343i's fault
These are all Gearbox's mistakes when they ported the PC version in the early 2000s. CE:A and MCC uses that port.
@@bluegoose7832 well yea I hear that but still the master chief collection so that’s what skewed my memory
It’s amazing how much detail and love went into the OG Halo CE
There was another issue but audio: Masterchief's funny explosion death screams "HOUGH" and "AAAAH" never or rarely plays. They said they're looking into it though...
This is marvelous for us as fans and even for 343, due that they can see exactly how the bugs arre thanks to you. Lovely.
While I can get some of these details could be a bother, some of these feel a little nit-picky. While I can say Halo CE from way back has aged, it was definitely ahead of its time in some aspect. And as you said, it's a big milestone to see some original visuals coming back, but I think we can agree that MCC will never be 100% accurate to how Halo CE originally locked back in 2001.
It probably won't but that doesn't mean we shouldn't pressure 343 to make it look as close as possible
@@unfathomablepotato3517If I’ll be honest. I like how it looks already.
@@Techmaster7032Official
And that's fine, but 343 have recently proven they can fix these bugs and I see no good reason why they can't or shouldn't
You know, I ended up playing custom edition for so long, I completely forgot most of these were a thing.
Cool to see them trying to reintroduce these features in updates, might have to do another CE replay soon.
343 needs to restore Sidewinder on MCC. The teleporters inside the bases are two way while on the OG Xbox they where one way.
Absolutely not! thats the way it was designed for PC and makes it much more interesting when you can POTENTIALLY infiltrate the enemy base without getting snipped or something.
Very thorough job done pointing this stuff out. Great job, man!
I'm pretty sure the Jenkins cutscene cant fix the marine pop in, because the past resolution hid that part.
3:47 This is due to the hud working entirely differently internally
Your attention to detail bests even mine. Outstanding work.
Insane video! You sir, have an artist's eye!! Bravo 👏🏾
Hmm I didn't know about the snow in the trees. Nice one
Thank goodness that pretty much all of these are fixed now. They have done a fantastic job preserving the original CE as close to its original form.
The textures look higher res than original Xbox. Is there a way to get original textures?
The problem with cutscenes is what happens in widescreen mode.
This is the same phenomenon that occurs when the widescreen mode is forcibly applied in the OG XBOX version of Halo CE.
Widescreen is the default aspect ratio applied in HALO MCC, so I think it will be solved by forcing a 4:3 ratio in the Halo 1 cutscene or lowering the FOV in the cutscene.
Anyway, I really like your video. There is no other video that compares this in detail. Thank you always!
I don't know if you might be interested... I'm Korean and have a problem with the Korean version of Halo CE only, They removed the Covenant's Korean voice and replaced it with an English voice. Thanks to this, it is a strange phenomenon that only the Covenant speaks English and the rest speaks Korean.. The OG XBOX version of Halo CE speaks in Korean, but the Xbox 360's Anniversary and Halo MCC's Halo CE are spoken in English by the Covenant. This is really annoying. And the voices are out of sync, so the Marines from Chapter 343 Guilty Park speak very quickly. They still don't seem to want to fix it...
Oh, for reference, is the phenomenon that the voice pitch is still output low is the same in the US version? The Korean version still has a low voice pitch.
@@user-rm4bn4gf5y The audio mixing is definitely off in the US version as well.
I wish I knew how to edit videos so I could attempt to make videos this good.
Keep up the good work Why. This is what I've been looking for
The extra rotation on the rocket launcher barrel looks like it could have been caused by the extra animation interpolation
I love these videos. It has been years since I've played the OG Xbox version of Halo and there are so many details that I have missed
This is an excellent video, thank you for taking the time and careful eye to spot what still could be improved! Obviously, none of these things really detract from the gameplay, but it is cool to see just how detailed the OG Xbox version was.
Really appreciate being able to compare all these versions side by side like this
Only thing left that I want, along with the last few fixes, is to have the option to use the original CE HUD.
The HUD?
@@dennisthemenace8825 Heads Up Display AKA the shield and health bar, the ammo counter, and the motion tracker
I hope we get to test split-screen in one of the flights.
Looks like some of the issues noted here have been addressed in season 8. Here are all the fixes for CE in season 8:
1) Restarting the game no longer causes the customization preview in the Customization menu to show default options.
2) Framerate has been improved for the campaign mission “Halo” while running with Remastered visuals.
3) Cortana’s face animations now appear properly in Remastered visuals.
4) The lighting in the 343 Guilty Spark cinematic in Classic visuals is now consistent with the original game release.
5) The target distance and elevation measurements on the Sniper Rifle zoom are now aligned properly and consistent with the original release.
6) On PC, the 2x zoom HUD element on the Magnum and Rocket Launcher no longer appear too close to the reticle.
7) The final cinematic now has motion blur effects to be consistent with the original Halo: Combat Evolved release.
8) After modifying Graphics settings, a thin line no longer appears in the bottom and right edges of the screen.
Why, you should do another video compilation with everything that still needs to be fixed in CE. You are the best and pay more attention to detail than anyone else, including Digital Foundry!
two things still needing fix is tree snow fall effect in mp and that the skulls should only be avaible/unlocked after being found.
The mp graphical issues could be fixed by manually adding the details since they used the gearbox/pc version in order to include the rocket warthog,flame/fuel rodgun with the new mp maps that wasnt on the xbox version.
its nice to see this, i totally thought i was having a mandela effect moment when playing the mcc on pc
_Amazing work you're doing here comparing the version differences_
Don't forget besides some things related to the HUD, there is some gameplay related bugs or small level design changes that were made on some maps. But with the gameplay, one bug related to the shooting part with the Plasma Pistol is shooting extremely fast, this seems to bug out the timing of the shots on high FPS above 30 I believe and this will need to be addressed eventually in a future update.
Thank you Why! Amazing video as always I haven't notice some of them. I hope 343i looks on it to improve the game
There's still a few things that are different in the MCC from the OG. For example when the player is using the Needler against flood carrier form the Needles doesn't target the carrier form and the crosshair doesn’t turn red either regardless with any weapon you aim at the carrier form and the rocket launcher crosshair doesn't turn red regardless on which enemy you aim at i know these are only small things but that's what makes the difference when you notice them. Now one big thing that I noticed that is different is the A.I mostly with covenant and the unsc if you or one of them get sticked by a plasma grenade the others nearby gonna try to dive out of the way to avoid getting blasted that's one big thing that I notice from the original copy of CE.
343 still has a long way to go with Halo CE in classic graphics...
Informative and to the point. 👍
So it's much better, but not perfect. Either way, they're working on it and this is alot of progress already. Great work 343!
Man, never knew Gearbox screwed the port so much. :(
thanks for making this incredibly detailed comparison video... I played CE this morning spontaneously with a friend and was pleasantly surprised as i had totally forgotten the new update came with the visual differences in CE (esp the jackal shields).
i know CE has been flawed long before MCC, but generally speaking its cool to see all of these issues slowly being fixed to make the ports as true to the original. Also crazy to think that they released MCC with so many of these things overlooked... im no game dev, and i dont mean to discredit 343 whatsover, but i could imagine there would be a plethora of issues bringing MCC to better and more modern hardware... in hindsight it makes sense that this game has drastically improved with the updates since PC launch.
i hope they eventually fix the last mission in h3 -- the beams that fall from the ceiling are supposed to move after hitting the ground (during the warthog run)
Great video, you’ve shown comparisons and gave helpful constructive criticism.
We need more of people like this
Props to 343 they are listening! We'll get to the perfect version eventually :)
Ah yes, more nostalgia. And they finally fixed Cortana!
It's crazy that a game that came out 20years ago at so much details
The original Halo CE is the *definition* of a masterpiece. Two decades later and a team using much more advanced tech can't even replicate the subtle artistic detail properly.
Because it is based on the Gearbox version, yes they should of ported the Xbox version yet would probably take even longer.
I’ve submitted a ticket but also getting lines coloured depending on the environment on the edges of the screen during CE :(
One thing you didn't mention, and the one thing I noticed the most, is how the sky in Assault on the Control Room and Two Betrayals looks. MCC has always shown the outline of the top of the canyon whereas the original didn't. Have they fixed that yet?
OG Halo was just SO good!
I've just been playing this on MCC and I think they may have added more improvements:
There is a option to change to the classic HUD.
The numbers on the sniper rifle when zoomed in are now the correct font/look.
On the mission Halo, the fog outline around the warthog is now fixed.
The underwater areas with your gun are now more visible.
That's all I've noticed so far. But it looks like 343 has added more fixes since season 7.
Great video!
Hope 343 sees this and fixes the minor bugs that are left :D good job man
Good comparative shots and explanations! Hopefully 343i can tweak these remaining issues.
Nobody seem to have mentionned this and I can't be sure since I don't have access to original xbox footage anymore, but in my memories I recall a lot of textures having much more reflections to them, even when you don't use the flashlight on them. The bump mapping is back which is awesome (but also lack contrast, OG bump mapping had more pronounced black levels), but those textures (I'm mostly thinking of the metallic forerunners ones) still look flat and unreflective. If you pay veeery close attention you can see the reflective material without the flashlight but it's veeery hard to notice while on OG it was very shiny.
Maybe it's just my imagination but I'm almost certain of this.
Not your imagination, surfaces are duller in MCC unless using flashlight on them.
We need the more blooming and saturation of the Xbox version along with the orignal HUD and original sniper rifle reticle!
Btw what editing software do you use? Why?
The panel animation bug I am pretty sure messes with the assault rifle compass. It jitters around a bit at certain angles.
Man! you deserve a cookie!! really nice video, hope 343 watch this...
Great attention to detail
do you have to enable something? I have the 7 season in my pc but I don't see any changes (not even keys)
In pillar of autumn when you meet the elite and grunt when it's dark. I think it's after the first overshield. if you turn your flashlight on there's yellow lines on the wall
i love that text bug. i hope they never change that
They’re probably not going to outright fix the HUD. They redesigned it for more modern television displays. The original is something you can tell was done for CRTs. That being said, they *could* always add an option for a more classic HUD option with the correct shield bar shape and a smoother looking white border
God I’m happy this aged poorly
Liked. Subscribed. Relaxed.
I knew something was off when playing Halo CE on MCC, now with all the fixes i now remember why i would play it everyday. it looked amassing
Amazing comparation
I work as QA for a game developer. You have the quality to do the same work, and most likely be a level 2 QA.. But this is probably more lucrative for you to stay on UA-cam. Great work.
Can you update this with another video comparing what was fixed in season 8 and what still needs to be fixed? Your comparisons are the most detailed and thorough by a mile!
i think the older i get the more i appreciate CE and its beauty and details
Best channel name I've ever seen
I’ve noticed a very annoying bug in Split Screen where the button prompt for interacting/changing weapon doesn’t indicate the correct button.
Instead of showing each player’s specific button based on their control scheme (eg. X to interact for Player 1, LB for Player 2), it shows the same button on both screens based on whichever Player most recently used their interact button.
Try it out. Very annoying
You probably mentioned it before but my favorite glitch is the overlapping 2 songs in the cutscene after you beat CE
Amazing breakdown! Fingers crossed 343 sees this video and will fix all the remaining issues you discussed. Just goes to show how beautiful and detailed of a game Combat Evolved truly was at the time... Also, is there any word if they'll work on restoring Halo 2 to be in parity with its original Xbox version as well?