I really appreciate this kind of tutorial that includes a little lesson explaining HOW geometry nodes work before going into the actual tutorial and applying the knowledge immediately. Thank you!!
At first the Realtime Materials ads were annoying, but HOLY HELL it's an amazing addon. Unless you can't afford it, I would definitely get it right now
really helpful its targeting some fundametal consetpts which in turn helps to understand ways in which we may be make something intresting and provide objects determined animations not by accidents
Ducky you are the Motion Graphics Geo Nodes Tutorial KING ! Prefer your style and explanations over all others.....Always a pleasure following your guidance!
Nice intro video to help explain geometry nodes to people in an accessible way; I think Geometry Nodes is one of the most under-utilized parts of Blender because it is also the most intimidating workflow to adapt to. Just a couple things I think might be helpful for people wanting to push things a little further or who are just curious: 1. Instead of creating four separate geometries to scatter to have 90 degree rotations and save on memory (not that in this case memory would be an issue with the simple geometry), you can use a "Rotate Instances" node paired with a random value node set to a min of 0 and a max of 2 * pi (or just type tau in the input) to get a full range of rotations from 0 - 360 degrees, and then a Math node set to Snap with the second input as pi / 2 to snap to 90-degree increments, and plug that math node into a Combine XYZ in the desired axis which plugs into the Rotate Instances node. 2. When using the Geometry Nodes object as the texture coordinate when shading instances, there are a few issues, one being that there will be a noticeable "linking" between the noises of the instances that often times is unwanted, and two any movement, rotation, or Scale of the instances will result in changes in the texture. So instead of using the Geometry Nodes Object, use the default object coordinates, which will default to the instance object's original position, and then using the mapping node, you can get an "Object Info" node, which has a random output that returns a random black and white value for each instance. Plug the random output into a "White Noise" texture node, plug the colour output from the White Noise texture into a Vector Math node set to Scale, and enter a large number for the Scale. Plug the scale output into the Mapping node's Location input, and then you will have a randomly offset Object coordinate per instance, which still will "stick" to the object. As always, Ducky, great job making Geometry Nodes approachable and less intimidating; I see more and more people venturing into Geometry Nodes because of your videos!
This is amazing! It adds a lot to a presentation I attended today by Blender's Fiona Cohen. I think I'm gonna start creating at least one animation in Blender every day and posting it on my UA-cam channel. This technique makes it very possible and easy.
"Hi Ducky! Your geometric knot tutorials are amazing! It's so fascinating to watch you create such cool things. I'd be interested to know what motivates you and how you got to this level of mastery? What inspires you and how did you decide to do geometric knots? Also it would be cool if you released a video where we, your followers, could ask you questions. I think many people would be interested to know more about your creative path!"
Hey Ducky, first of all, your tutorials have helped me so much with getting into Motion Graphics in Blender! Since your last video, I have been trying to recreate the animation in the intro. With this video, I was able to figure out that you used the Align Rotation To Vector Node plugged into the the rotation input of the Instance On Points Node but that's about it. I can't seem to get the rotation right to make it look like in the video. Is there a tutorial on this that I missed? If not, could you tell me how you achieved this (even just a hint so I know where to look and figure it out myself ;-))?
I am just trying out an idea to see if it will work with a grayscale image but the combine XYZ node expects a number not just an image, trying to convert the image into vector points
works with image texture and can possibly add a video clip in there but the scale is too small cannot do ctrl+t to map the vector in GN to scale the image/clip
Hi, first of thanks for the amazing videos. But for this one, I did exactly everything like you did but I just cant scale the poles like in minute 8 of the video. it just won´t work and I dont know what I am doing wrong.
I really appreciate this kind of tutorial that includes a little lesson explaining HOW geometry nodes work before going into the actual tutorial and applying the knowledge immediately. Thank you!!
I’m glad you like the format
At first the Realtime Materials ads were annoying, but HOLY HELL it's an amazing addon. Unless you can't afford it, I would definitely get it right now
Dude I’m so glad you like it, there’s some new materials coming soon
@@TheDucky3D Your material pack has been my default go to for a lot of my animations. Can't wait for the additions!
This was the video were my brain finally "clicked" with geometry nodes , such a rewarding feeling.
Thank you for your videos
I’m so glad to hear that!!
really helpful its targeting some fundametal consetpts which in turn helps to understand ways in which we may be make something intresting and provide objects determined animations not by accidents
Absolutely, I’m glad you got something from it
Ducky you are the Motion Graphics Geo Nodes Tutorial KING ! Prefer your style and explanations over all others.....Always a pleasure following your guidance!
I appreciate that
Another amazing tutorial! I absolutely enjoy these insights with a nice animation walkthrough to grasp the concept. Thank you Ducky!
A good teacher is like a candle it consumes itself to light the way for others.
Awesome video as always, great style of some nice filming, introduction to some basic concepts, and a practical application!! Keep it up 🤝🔥
Cool as always! Thanks for sharing!
Nice intro video to help explain geometry nodes to people in an accessible way; I think Geometry Nodes is one of the most under-utilized parts of Blender because it is also the most intimidating workflow to adapt to. Just a couple things I think might be helpful for people wanting to push things a little further or who are just curious:
1. Instead of creating four separate geometries to scatter to have 90 degree rotations and save on memory (not that in this case memory would be an issue with the simple geometry), you can use a "Rotate Instances" node paired with a random value node set to a min of 0 and a max of 2 * pi (or just type tau in the input) to get a full range of rotations from 0 - 360 degrees, and then a Math node set to Snap with the second input as pi / 2 to snap to 90-degree increments, and plug that math node into a Combine XYZ in the desired axis which plugs into the Rotate Instances node.
2. When using the Geometry Nodes object as the texture coordinate when shading instances, there are a few issues, one being that there will be a noticeable "linking" between the noises of the instances that often times is unwanted, and two any movement, rotation, or Scale of the instances will result in changes in the texture. So instead of using the Geometry Nodes Object, use the default object coordinates, which will default to the instance object's original position, and then using the mapping node, you can get an "Object Info" node, which has a random output that returns a random black and white value for each instance. Plug the random output into a "White Noise" texture node, plug the colour output from the White Noise texture into a Vector Math node set to Scale, and enter a large number for the Scale. Plug the scale output into the Mapping node's Location input, and then you will have a randomly offset Object coordinate per instance, which still will "stick" to the object.
As always, Ducky, great job making Geometry Nodes approachable and less intimidating; I see more and more people venturing into Geometry Nodes because of your videos!
I appreciate your additions here!
Thank you for putting such high-quality education out there 🙏
Merci pour cette vidéo. 20 min are a very nice format. thank you for you work. :)
I really apreciate this video formats, very well explained
Thank you!
This is amazing! It adds a lot to a presentation I attended today by Blender's Fiona Cohen. I think I'm gonna start creating at least one animation in Blender every day and posting it on my UA-cam channel. This technique makes it very possible and easy.
Yes I absolutely encourage that, good luck
Im gratefull to you for this video........learned something new today : )
super cool tutorial!!! thanks man
Good job bro
"Hi Ducky! Your geometric knot tutorials are amazing! It's so fascinating to watch you create such cool things. I'd be interested to know what motivates you and how you got to this level of mastery? What inspires you and how did you decide to do geometric knots? Also it would be cool if you released a video where we, your followers, could ask you questions. I think many people would be interested to know more about your creative path!"
Heyyy, my cat has that heating pad! Perfect for keeping your kitty at the perfect temperature
It’s their favorite thing!!
Great tutorial! Would love to know how you get the individual attribute values to show as text in the geo nodes viewer. Thanks!
awesome
Do you have a beginer tutorial for blender
Thanks ducky
I can't seem to get the rotation variation of the cubes, which I positioned at 90 degrees when I instanced them, What am I doing wrong?
great video . hey can u try to make the studio tour or setup tour of your room
I’ll see what I can do!
Hey Ducky, first of all, your tutorials have helped me so much with getting into Motion Graphics in Blender! Since your last video, I have been trying to recreate the animation in the intro. With this video, I was able to figure out that you used the Align Rotation To Vector Node plugged into the the rotation input of the Instance On Points Node but that's about it. I can't seem to get the rotation right to make it look like in the video. Is there a tutorial on this that I missed? If not, could you tell me how you achieved this (even just a hint so I know where to look and figure it out myself ;-))?
I am just trying out an idea to see if it will work with a grayscale image but the combine XYZ node expects a number not just an image, trying to convert the image into vector points
works with image texture and can possibly add a video clip in there but the scale is too small cannot do ctrl+t to map the vector in GN to scale the image/clip
The link to your discord channel doesn't seem to work
Hi, first of thanks for the amazing videos. But for this one, I did exactly everything like you did but I just cant scale the poles like in minute 8 of the video. it just won´t work and I dont know what I am doing wrong.
Hey, great tutorial. Could you make a tutorial about professional product animation using geometry nodes?
It's funny that you teach the concept of black and white but use the Color output of the Wave texture node instead of the Factor 😁
Yeaaaa my bad! I didn’t add it in the video but even RGB colors have value to them and will affect it in the same way a black and white would
Thanks for 10k subscribe😘
ohhh it's a video about his cat, i get it
lol sometimes i forget i don't have a graphics card half way through your tutorial
bro instances cubes on a 20x20 grid with 4900 verts.. my laptop resigned the game***
I wonder what would happen if you added a color ramp node to your cat? Could you crush the values and make him all white or all black?
Ha ha, I guess depends on which way you move it