Thank you so much my brother! 🙏🏻 I got stuck not knowing how to swap axes with the spin tool, took a while but you just explained it so well and straight to the point
I learned this method back in my early days with Blender, from a Blender Guru video actually. I think it was from one of his modelling tutorials, probably the chair tutorial. It's very useful to know, though admittedly I haven't had to bend mesh cylinders much and have pretty much used curves to build pipes most of the time.
I moved the 3D cursor beyond the extremity, and higher. It made the radius bigger, but with a strange curvature. But then I found out that the green, red and yellow arrows can be dragged to get the right look / curvature. The tool seems very flexible.
You can in Blender 3.3: Shift + hold down Right mouse button; turn on snapping to vertex (etc.) or hold Control to temporarily turn on snapping while dragging. Edit: But only press Shift + Right mouse to start! Then after that you can hold down Control (otherwise it will try to lasso select). I actually never tried this until I read your comments, I just knew you could Shift + Right click to set the 3D cursor, but this is very useful, huge time saver for me!!! :D
1. For Circles, your pivot point has to be a single vertex. 2. For Squares, your pivot point has to be an edge, Once you found your pivot vertex or edge, you can also move the cursor with Shift +S (cursor to selected). When you're ready, click on the whole face and choose your x, y, or z.
Thank you so much my brother! 🙏🏻 I got stuck not knowing how to swap axes with the spin tool, took a while but you just explained it so well and straight to the point
Thanks I’ve always figured this was useful but never took the time to figure it out
Glad I could help! :)
Thank you for this very simple illustration. Very helpful! Now I got it! :)
Thanks that was really helpful!!! Now if I could only figure out how to make a round cut on sculpt I would be so thankful!!!
For some reason it doesn't show me the (+ - Menu)
I learned this method back in my early days with Blender, from a Blender Guru video actually. I think it was from one of his modelling tutorials, probably the chair tutorial. It's very useful to know, though admittedly I haven't had to bend mesh cylinders much and have pretty much used curves to build pipes most of the time.
After learning this method, it was very easy to make objects that require curves, such as pipes.
thank you for this invaluable tip!! much love
The best way I have found, thank you. 👍
You explain everything so well, kudos
I was like stuck on this tool for like an hour.. thanks for helping
Exactly what I needed. Thank you.
Not all heroes wear cape.
Thank you so much! Concise and to the point!
Best tutorial on this. Thx ❗️
Thank you very much for the great and short tutorial
This changes everything.
Brilliant! This is exactly what I was looking for. Thanks dude!
You’re welcome! Thank you for watching!
Thank you very much Lane. U just did awesome.
Thank you so much!! I didnt see the x y z option on the top left ^^'
this video saved my life TSMY
very helpful and to the point 👍thx
Im glad it was useful!
thank you.. very neat and simple explanation
Mashallah brother thank you for sharing this knowledge.
thanks buddy you save my day
Thanks dude, super helpful
Short, to the point, thanks!
No time wasted here.
ohhhhh, is that so
that was really helpful !!!
Thanks I was searching for a tutorial how to make turns to a plane and finally did it.
Great tip. Thanks.
Powerfull tool, was playing around with it. Is there a way to make the spin tool circle radius bigger?
Hmmm I’m not sure, but I think the position of the 3D cursor dictates the radius
I moved the 3D cursor beyond the extremity, and higher. It made the radius bigger, but with a strange curvature. But then I found out that the green, red and yellow arrows can be dragged to get the right look / curvature. The tool seems very flexible.
Thank you ver much sir.
Thank you for useful tutorial😊
Thank you for watching! Im glad I could help!
thank you! right in time)
what is really missing is moving the 3d cursor like an object along a x y and being able to snap to geometry then
You can actually do this by going to the side bar and then the view tab
@@lanewallace. yes you can and that is fine for manual entry but it should be possible to drag it like an object and snap to geometry while dragging
Ohhh yes I know what you mean now, and you’re right, that would be very useful in many cases
You can in Blender 3.3: Shift + hold down Right mouse button; turn on snapping to vertex (etc.) or hold Control to temporarily turn on snapping while dragging.
Edit: But only press Shift + Right mouse to start! Then after that you can hold down Control (otherwise it will try to lasso select).
I actually never tried this until I read your comments, I just knew you could Shift + Right click to set the 3D cursor, but this is very useful, huge time saver for me!!! :D
Thanks. Somehow the buttons at the top weren't obvious.
Awesome!
Insane, thanks boss
Dope! Thx bro
mind blowing right :P thnx a lot
legend
Why is my spin tool not becoming active?
Thank You Sir
Thank you sooo much!!!
okay, but my toolbar doesn't have the spin tool. cursory google search is not helping.
i just use r
thx bro 😊
THANK YOU
知らなかった 便利すぎ~ Thank you!!
Thanks a lot.
1. For Circles, your pivot point has to be a single vertex.
2. For Squares, your pivot point has to be an edge,
Once you found your pivot vertex or edge, you can also move the cursor with Shift +S (cursor to selected).
When you're ready, click on the whole face and choose your x, y, or z.
Thank you for these tips.
WOW
Thank you !!!!!!!!!!!!!!!!!!
gg thks
thanks
I haven't even touched those tools on the left :'(
How come my whole pipe rotates and not just the end?
select the verices u want
Lol, I've curving pipes the hard way all this time
Same😂
wat
THAT DOSENT SHOWWWW
?
Thanks man
thanks so much
Thanks
Thanks