@@BeamBuddyy Hey, I really liked this vid. Would you consider a follow up? Turns out these two games have sequels, Noroi no Game: Chi , Noroi no Game: Oku , and Nanashi no Appli .
So the one girl says "I wish there was a game that killed people, I'd give it to my usless boyfriend." Normal people just break up but whatever floats your boat I guess.
There are people (mainly women in my experience, but it can be anyone) that just really hate their partners but refuse to break up with them because they don't like confrontation? Or something? I don't know why.
All the "I only ever played on emulator so I'm used to the screens being smooshed into each other" people should really take a step back and see when that works and when it doesn't.
@@nicholasnobles-zygmunt5451No, the DS emulator built into the 3DS family does not emulate features that were never implemented into the original DS family hardware.
@@cubechan1938no isnt it like native??? cause gba virtual console isnt emulated on 3ds its nayive and ds was backwards compativle with gba natively too so like
I'm a truck driver and I was letting the algorithm put on different ds videos and I'm so glad yours came up 😁 Had two hours of great narrative while driving so you definitely got my subscribe
It was pissing me off so bad at the beginning why I knew the song in the game. For a second I genuinely thought the music was replaced for copyright or something, and it was some SilvaGunna thing. But then I realized. I knew it from FF14. So I looked into it. Apparently the same composer worked on both, and he repurposed the song from a creepy chiptune, into a pop song for 14. But also that was a pretty cool video! Thanks for covering it!
the orchestrion roll is called 'siren song' and sirens are typically beings that are luring and seducing men into the ocean to meet their watery grave. so in a way it still ties in to horror. even if ff14's Siren Song is almost comical in its seductive 'naaa,naa naa naa's - it is still eerie in the essence that is maybe what a sailor heard and was lured into his death - even though its a far cry in stylistic choice from the haunting chiptune we have here, they have a common thread.
@@OkamiSamaa The same melody was used in in 1.0 as a literal Siren Song, as in sirens attempting to lure Lominsan sailors to their doom. It then later got repurposed again as the Songbird's theme from Little Ladies' Day that we now know and love today.
Also fun fact: if your character is female, it turns out Odaka was in love with you and Riko was jealous, so their motives are changed around. Odaka's ghost kills Riko to have her out of the way, and Riko's attacks you because of jealousy.
If I remember right, there was also supposed to be a way to save one of them, I think it was Riko, that was to do with if you played as a guy or a girl. It's been more than a decade since I heard that though, so it might've just been a rumor
The Nintendo DS "Spine" PNG actually helped the visuals a lot, it made it so much easier to visualise what was going on, and I think if you had used the other way around with the screens smushed together it would have been much harder to look at. If you do other games in this rotation, please continue with having the Spine separating the screens.
Some games try to account for that space, there are actually a good few that act like there is no space though. I know at least one of the castlevania titles did this.
As someone who has spent far too much of my life there, I am SUPER impressed by how accurately Nakano Broadway is depicted. The hallways seem accurate (and I believe the "game store" shown at 33:35 is the Mandarake doujin shop. On the other hand it's by that ceiling clock display so it might be the Mandarake bookstore). The top floor of the place is pretty unsettling in real life-- there's not much there besides the Mandarake offices and this little area that's designed to look like an older street corner. There used to be an ice cream place up there that had really good ice cream, but kept really erratic opening hours. At one point it stopped opening at all. Sad at the thought we might be missing out on the ice cream, a friend and I asked at the information booth if the place had opened at all recently. At first she didn't believe that there was ever an ice cream shop up there, but we insisted and she looked it up. Apparently the owner was still paying the rental fee for the space, but just stopped showing up one day. We never did see it open again. But those alien statues are there in real life! Sadly, the game did not include the vintage Andre the Giant flyers in the stairwells. On another note, the name Ooyama is pronounced OHyama-- the double o is a romanization that indicated an OH sound that's drawn out a bit longer. Ikuta is an "ee" sound for that first i. Utasoft is OOtahsoft. I don't mean to nitpick, this just niggles at me, personally. EDIT: Kawagoe is Kawa- goe. The sounds are right, just the inflection is wrong. The second game would have the subtitle "Me" pronounced more like "may." Naoki: Nah-oh-ki. Okay, I'm done complaining, sorry Thanks for the video! It's cool learning about a game I didn't know about before.
Lol it's easy to miss I just thought it was funny to point out and give him a hard time. I thought the main character's name was actually supposed to be Beam until just now when it occurred to me it's from the channel name! Lol 🤣 I thought it was a bizarre choice
it's hard to notice this here cuz he has one of those emulator upscale filters that butchers the text and makes the Nameless RPG look covered in vaseline lol
the sped-up footsteps make it sound like they're tap-dancing everywhere they go like "oh no, a ghost! I gotta get outta here!" *tap dances away slowly and beautifully*
I really wish Nintendo didn’t give up on the DS. It’s such a unique handheld and I would have loved to see more horror games like these in something you can take anywhere. Imagine a Fatal Frame game that uses AR tech. 3D jumpscares! A game that sends you notifications at random times that you have to answer or else you miss out on gameplay that changes the outcome of the story, like getting emails and updates about investigations in real time.
Fun fact: There is a Namless Game for Android/Iphone (Called the Nameless App). It's lost media at this point, but the set up is similar. You found a mysterous app installed on your (virtual) phone and as you investigate it, the OS changes indicating the progression of corruption the app is at.
Also, there are 2 spin-offs that are DSiWare titles. They're called: "Cursed Game: Blood," (09) and "Cursed Game: Prison" (09). They're based on the in game game from the main series. The developers of The Nameless Game series (Epic, formerly G-Artists Inc.) Also made a few PS1 games like: "Philosoma," (PS1) ,and one of my favorite puzzle games: "I.Q.: Intelligence Qube" (PS1)!
I was able to get my hands on 774 deaths (which is basically the platformer from the sequel with a bunch of levels for mobile) but I didn’t have an iPhone 4 to play it on. I spent about a week looking for the nameless app too lol.
This premise sounds exactly like the very popular Simulacra and Sara is Missing. But they're neat how they take on the appearance of a whole phone OS, as if you had picked up a phone off the ground and try to uncover what happend go the owners.
UA-cam recommendations hitting lately. Random ahh channel that makes fire videos out of nowhere. Legit really like the narration in your videos. Also impressed how you make a lot of jokes and have memes but it doesn't break the serious tone of your videos.
I really like the idea of the way the first-person perspective is executed, that is, the "center" of your vision is on the right on the bottom screen, and the "periferal vision" is to the left on the top screen. Its like moving around the world with an eyepatch on, or missing an eye.
"It's an urban legend, like the one where a woman abandons her unwanted baby in a locker at the station and he grows up and gets revenge on her" Yakuza fans: "Yeah about that."
@@GundAme412 Literally the plot of LAD: Infinite Wealth (Yakuza 8). Go play it and Yakuza 7, or watch a playthrough. They’re excellent games well worth your time if you like JRPGs.
@@GundAme412 Okay so, I'm going to explain a bit of the game's endings a bit. In the game you play as Kasuga Ichiban, a Yakuza from a low tier family and subsidiary of the Tojo clan. After taking the fall of a murder and finally getting out of jail for about a decade later, he must find the reason why his boss is now turned traitor and what's the cause of Bleach Japan, an organization that wants to clean Japan off of gray area which are areas where law is a bit iffy. Kasuga Ichiban was actually a son of the boss that was put inside of a coin locker, coincidentally another baby was placed inside a coin locker as well. So then they switched, yada yada, and now Ichiban Kasuga acts as a sort of brother to the swapped baby.
When I played this like a decade ago on emulator, the cut to the ds menu was so seamless and sudden that I actually thought my game crashed and I didn't even think for a moment that that isn't a thing an emulator does. Great game
For anybody wondering what happens if you choose NOT to help Ren, here’s what happens: If you choose not to help Ren, the game doesn’t kill more people, but Ren never wakes up. Unlike the other ending, where helping Ren leads to your death and her eventual possession, shown by the final cutscene where she is assumed to be turning into a ghost, the choice of not helping Ren leaves her in a perpetual state of unconsciousness, avoiding further direct involvement from the game or entity.
Correct me if I'm wrong, but doesn't that mean choosing not to help Ren is a straight-up better ending? We don't die, and she doesn't end up suffering from the faceless peepeepoopoo curse, even if she doesn't wake up. Did I misunderstand something about the ending where we do help her?
Nanashi no Game is actually what put Masayoshi Soken on the map, and he even put the song into FFXIV, first as an event in 1.0, and now it's the main theme of the Sirens, one of the focuses of the yearly Little Ladies Day, which strangely enough fits with Asahi's story to a degree.
I saw his name when he showed the Wikipedia page and I had to do a double take. Fucking love XIV and Soken's music in it I had no idea he had done this game.
Thank you for drawing this to my attention; the world is a beautiful place of coincidences where I can find a random video of a neat little game and discover it was an artist I've come to love from one of my favorite games of all time that did this music, and it's game being a reason why he ended up doing that music.
I thought this was a well put together fake until I looked up the game and saw the wiki entry. This felt so much like some creepypasta I didn't think it was real.
The creator of the game really said "there are no horror games for the ds... How about I make a creepypasta?" and this was born. It's hilarious, but at least the story of the first game is coherent and has some good lore. Unlike many creepypastas (and I say that as a creepypasta fan lol)
The graphics in this game are RIDICULOUSLY impressive! Anyone who knows anything about the DS hardware knows it wasn't designed for simultaneous dual-screen 3D rendering. It was designed to render 3D on one screen and 2D on the other. And the level of detail in this game would be impressive even IF IT WAS only on one screen! Dayuuuumm...
If I recall, one screen can render 3D at a time, so the solution is to rapidly alternate the images you want rendered between the two screens. It cuts your fps down to 30 for dual-rendering, but you get 3D on both screens as a result.
@@allihavearepasta-basedthou2890 the secret is that the game have a lot of static mesh (the level) and only one or two low poly ghost, so while you would never have some kind complex game, with theses limitations you can make a full game, you are basically limited to "walk simulators" or one room one enemy design, they thing is the ds was manly an JPRG console on japan, so they rarely tried to push beyond its limitations to not go lower than 30 fps, but you can see some awesome things on demo scene
@@edoardopalmer2379 That isn't the point. He's not talking about the resolution, he's talking about the system being able to display simultaneous 3D on both screens, which is something the hardware technically CAN do, but it's not easy.
@@TheAleG Spirit Tracks on the DS had a few areas where there was 3D on both screens. The Skeldritch fight in particular comes to mind. The whole game wasn't like this, obviously, but it was still pretty complex in those areas.
This is legit one of my favorite horror games I've played tbh, the fact that most of the horror comes from trying to hide or get away from the ghosts with the most clunkiest controls makes up for it.
The way it incorporates character dialog within the game is so big brain, we can’t have a lot of characters populating the cgi scenes but we can talk to them in the less storage taxing world of the game
the dummy at 50:20 is, in fact, pretty common in Japan and many other countries (including mine!). they're used to signal construction or some other type of road work ahead. originally there'd just be a guy tasked with waving a flag around, then people started using wooden cutouts with a flag attached, and more recently you have these mannequins with a simple mechanism to wave the flag up and down - more visible than the cutout, but without some guy having to stand there all day waving a flag lol
that's pretty interesting, where I live there's simply a 'road work ahead' sign and an adjusted speed sign, both in usually a neon orange or yellow and reflective enough to come up at night. which makes me wonder what's used to signify construction warnings at night?
@@Topboxicle the dummy's outfit is usually reflective, as well as the flag! i believe it's the same uniform as the construction workers. the cutouts are also painted in reflective colors.
I believe the benefit of using a dummy over a simple traffic sign is psychological. Subconsciously, you will slow down automatically when you see a human figure next to the road, ensuring the safety of the actual humans working further ahead.
Interesting trivia: Riko gets stuck in carriage n. 4 shortly before her demise in carriage n. 5. The game is obviously in a Japanese setting. The number 4 is synonym of death in the Japanese culture.
@@pansyfujiwara8118 The sequel is what this video covered in the second half from 1:13:10 onwards, this video covered all two games and I don't think it has any other sequel
Regarding the sequel's true ending: What was the point of giving the cursed game a body for itself if it ended up taking Ren's one anyway? Is he stupid???
I really love how this game is getting some recognition because not only of the aspects of the DS capabilities of this genre but also of how life changing this can be!!!
After briefly looking up the game's title, it almost makes me wonder if this was originally gonna be a Ring game but got changed because they couldn't get the rights. A game that "kills you in 7 days" is way too on the nose. Update: I haven't finished the video yet so I didn't know there were more similarities with The Ring. Seems like people still didn’t get my comment when I said that I haven’t finished the video yet. I barely started the video and haven’t gotten back to it yet.
There’s even the whole thing about “hating games” If I’m not mistaken, in The Ring there’s a diary from the girl who says that she’s hates the horses and the keep her up at night
Honestly that seems to be the only thing it takes from the ring so I’m assuming they heard the “die in 7 days” idea and thought “oh hey that’s neat… but what if” and made this based on the ideas they had stemming from that
the ring doesnt own the concept of dying in 7 days, but i wouldn't be surprised if that's where they got the idea. the ring is originaly a japanese film if i recall correctly, and the game seems to take influence from a variety of games and other media that originate from japan - i saw similarities to corpse party with the hospital maze sequence, for example.
@BeamBuddyy you actually got the bad ending for the first game too beam because your character says it’s over instead of goodbye asahi plus there is no clip of asahi fading into the air , btw great video though really loved how you kept the ds spine intact
I love how the secret ending of the second game was the bad ending lolll . . . you have to play the game twice just to die and continue the curse, you don't even get to save Ren.
I know I died laughing and had to keep replaying this part!🤣🤣🤣 it reminds me of those scenes in the older cartoons where the character “skeedadles” away
I am really impressed with this game. It's not full of jump scares and gives me more of an uncomfortable confused feeling. Kind of like you know you're not in your house but you cannot, for the life of you, figure out where you are exactly. A delirious feeling. I love it! I would absolutely had played this as a small child if I grew up with a DS and not a gameboy color. Also, side note, you absolutely deserve more subs for the level of editing and work you do in these videos. Seriously, this is amazing work!
Im the kind of person who is interested about horror stories but would never have the heart to experience them myself, so I really appreciate this kind of video. It’s like going in with a friend so you feel less alone while still getting the chills.
I remember watching ManlyBadassHero play this and being a little obsessed with it for a while. There was so much missed potential in the game but the vibes were immaculate. I was fascinated by how obscure it was, yet still remembered in things like FF14. Great video, glad it got recommended to me.
Man, this channel is criminally underrated. By the way, thanks for telegraphing the jumpscares, I have PTSD and myocardial lupus so my weak lil' heart thanks you.
Hey real question. With that condition and you mentioned PTSD when you watch a video like this are you just throwing caution to the wind or is there like a criteria you use to determine if a video will be too much.
@@helmaschine1885 I never said it was, but that doesn't mean I can't show appreciation when someone does out of respect for their audience. Aren't you a peach.
@@Nasty-sauce With a title like "the nameless game", you don't click on it expecting there to be jumpscares, lol. I do like horror though, just the kind that builds atmosphere, not ones that rely on cheap jumpscares. I always read the comments first to make sure. I mean it's not like I'm going to keel over from one bad startle, but it's obviously something that I want to avoid as much as possible cuz PTSD = bad startle response. Also, jumpscares cause stress, stress causes lupus flare-ups, and that causes a very bad day for me. So it's really cool of Beam to telegraph that stuff.
I have watch this and your SOMA video. Dude, I absolutely y love your content. Thanks for all your hard work and quality content! You definitely have a new fan.
50:22 This is common! Its either a little rudimentary robot man or an actual person, but as they're standing there all day the robot is arguably the better option haha
Your style of delivery and cadence is pretty damn refreshing. Not sure if you’re changing it up for this subject matter but yeah, I just had to say that it’s the first thing that jumped out at me. It’s kind of stern but not aggressive and, in a strange way, soothing.
19:23- as I'm seeing this video, my computer screen has a smidge on it, just on the left frame of the square hallway opening at the edge of the corridor, and because of the lighting of the room I'm in, the smidge on my computer made it look like there was a long haired, ghostly apparition peaking from the left frame of the corridor!😅😂
I remember playing this on an emulator thirteen years or so ago. I could never get passed the hospital level because I was too scared. But I'm so glad you made this video! It allowed me to revisit one of my first ever horror titles.
a bit before 7 mins in man. im so used to sarcasm, been watching a lot of sick-of-it style videos- you said "this gem of an animation" in example and i was like oh boy! budget animation! and was so... so pleasantly surprised. how fantastic, set the mood so good for the rest of the video haha
I had totally forgotten about this game. When you were laying out the premise I just went "Hang on a second..." and then the music from the RPG segments started. It all came flooding back.
these devs were really creative with how they implemented the ds' features!! so many games would just put some random touch screen controls and call it a day
These are some of my favorite games in my DS collection! I love the 1st person adventure games that are played with the vertical screen ("book-style") layout. Others in this vein are: Cing's: "Hotel Dusk: Room 215," "Last Window: The Secret of Cape West" ("Hotel Dusk" sequel)," "Again," ("Hotel Dusk's" spiritual successor) and "Chase Cold Case Investigations- Distant Memories." (The digital only 3DS spiritual successor that the Cing team made after they broke up and moved to Arc System Works).
I don't typically comment on videos but your editing is so fucking funny. Had me laughing out loud at multiple points in the video. Your channel definitely deserves more views!!
Exactly!! This channel is SO underrated for their GOLD TIER editing. The little humorous moments slipped in randomly throughout the video without interrupting the vibe of the gameplay is truly something else. How the edits highlight the gameplay and it's features without being obnoxiously annoying.. Please keep up the good work Beam :) (Your dad would be so proud of you :P )
Still watching, but I'm not sure if anyone noticed why Carriage no. 4 on the subway train had blood on it. But in Japan, 4 is an unlucky number. 4 is "shi" which also means death. Often in Japan, buildings won't have a 4th floor for that very reason.
I've never heard of this game in my life, and I like to think I'm well versed in unknown and underrated horror games. I'm enamored with it now, this feels like a true hidden gem. Thank you for bringing it to my attention! Such a fun way to present the story. It feels like one of those classic gaming creepypastas, honestly. I grew up on those.
some of the music during intense sequences in this game is like a tinnitus simulator lol. rly neat game i never heard of tho, they both had a very interesting twist and ending. very nice video on it too! this seems like a hidden gem
I LOVE 2+ HOUR VIDEO ESSAYS ABOUT SHIT I HAVE NEVER HEARD ABOUT ! I CAN'T GET ENOUGH OF THEM ! EVERY SINGLE VIDEO I'VE WATCHED IN THE PAST 50 DAYS HAVE BEEN VIDEO ESSAYS, BE IT NEW OR OLD, IVE SEEN THEM ALL, I'VE SEEN EVERY NEXPO VIDEO, AND EVERY PYROCYNICAL VIDEO TO DATE
50:17 idk about japan but it definitely is in korea! There are mannequins of policemen nezt to roads and they wave those glow sticks around to control traffic. It helps disperse human resources, so that policemen don't have to stand near highways all day
Love it how they incorporated the number 4 (in Japanese, it’s pronounced the same as the word for death in certain contexts) into the story in so many ways. You get stuck in carriage no. 4, the company went bankrupt 4 years ago, etc. Even noticed that the kanji for death, 死 appears as one of the glitched tiles in the pixel rpg game
Aw man. I was expecting that the game emitted a hallucinogenic gas and all that inhaled it were extremely susceptible to hypnotic suggestion, and all the people we met are actually all paid actors or not real, causing this Curious Village of a game.
I'm putting together a list of every ds game I want to play/own, and this is one of them! Can't believe I stumbled upon this video about a game I couldn't find much information on! 😄
Great video! You're going places. I love The Nameless Game to death and it's great to see a video essay about it with so much love and effort poured into it. Best of luck to you, BeanBuddy! :)
I'll quit my job if this video gets 100k likes lol.
Excited to see your rise man!! You’ll be able to quit in no time!
15 down, 99,985 to go.
Bro no way, i love your content lol
When*
im amazed that you were able to post another long form video essay in just a month
I FUCKING LOVE *small youtubers who get popular due to making hour long videos/essays over something I will literally forget after watching*
peak fiction
@@Corpsepct
You will never forget, not even now…
love how you managed to put the edited meme effect into ur comment
Me about to conk out in three minutes drunk watching a new small UA-camr video essay
It is hilarious how little we retain from all of these
Classic utasoft, releasing an unfinished game that needs constant updates and the updates only make the game worse.
Best comment right here folks
Well at least they didn't include micro transactions. To continue the game pay extra.
The fact it has 404 likes is perfect
@@BeamBuddyy Hey, I really liked this vid. Would you consider a follow up? Turns out these two games have sequels, Noroi no Game: Chi , Noroi no Game: Oku , and Nanashi no Appli .
@@poil8351 , I wouldn't play this game if it was free!
So the one girl says "I wish there was a game that killed people, I'd give it to my usless boyfriend." Normal people just break up but whatever floats your boat I guess.
There are people (mainly women in my experience, but it can be anyone) that just really hate their partners but refuse to break up with them because they don't like confrontation? Or something? I don't know why.
I'm sure she meant that as a joke
ive read a manga where the mc in the end considered trading his bf for a s** slave
@@FatallyParasocial I think it's that they settle for someone they don't actually like because they're too insecure to feel like they deserve better
she’s being facetious, she doesn’t actually want her boyfriend dead
Riko is wild for just admitting she loves player more than her boyfriend almost RIGHT after seeing his dead corpse
NEXT TO HIS STATUE / DIGITAL BODY TOO
"Oh no!! My best-friend just died in front of my eyes"
*bip bip*
Proceeds to open his Nintento TS to respond to his kitten's messages...
Sadako trying to claw her way out of my DS:
Me shutting the lid:
*Sodaka
@@c.i.n.b4710 *Sadako
What about Novel Sadako tho?
Ow!
*Mario voice*
"Bye bye!"
Thank you for NOT mashing the two screens together it visually makes a lot more sense and is way less jarring
All the "I only ever played on emulator so I'm used to the screens being smooshed into each other" people should really take a step back and see when that works and when it doesn't.
Also I feel like the editing process would be very long and arduous, but I'm not sure
@@OtakuUnitedStudio Anyone saying that is probably too stupid to live because the most popular and prominent DS emulator had screen spacing settings
@@yomama9390 🤣🤣🤣🤣🤣🤣😂
@@Soph-bg1vonah its easy
Too bad this wasn’t on the 3ds. Imagine playing it and then 6 months later getting a spot/ street pass from someone in the game? Creepy.
Holy moly huge game idea
Well 3DS is backwards compatible with DS games, so that could’ve been possible
@@nicholasnobles-zygmunt5451 possible, sure, but they wouldn't have thought to put streetpass code in because it didn't exist
@@nicholasnobles-zygmunt5451No, the DS emulator built into the 3DS family does not emulate features that were never implemented into the original DS family hardware.
@@cubechan1938no isnt it like native??? cause gba virtual console isnt emulated on 3ds its nayive and ds was backwards compativle with gba natively too so like
I'm a truck driver and I was letting the algorithm put on different ds videos and I'm so glad yours came up 😁 Had two hours of great narrative while driving so you definitely got my subscribe
It was pissing me off so bad at the beginning why I knew the song in the game. For a second I genuinely thought the music was replaced for copyright or something, and it was some SilvaGunna thing. But then I realized. I knew it from FF14. So I looked into it. Apparently the same composer worked on both, and he repurposed the song from a creepy chiptune, into a pop song for 14.
But also that was a pretty cool video! Thanks for covering it!
the orchestrion roll is called 'siren song' and sirens are typically beings that are luring and seducing men into the ocean to meet their watery grave. so in a way it still ties in to horror. even if ff14's Siren Song is almost comical in its seductive 'naaa,naa naa naa's - it is still eerie in the essence that is maybe what a sailor heard and was lured into his death - even though its a far cry in stylistic choice from the haunting chiptune we have here, they have a common thread.
He La Heed over this geemu
What an odd random thing to find out about XIV/this game and of Soken. Glad I scrolled down the comments.
It was bugging me how familiar the music was!
@@OkamiSamaa The same melody was used in in 1.0 as a literal Siren Song, as in sirens attempting to lure Lominsan sailors to their doom. It then later got repurposed again as the Songbird's theme from Little Ladies' Day that we now know and love today.
Also fun fact: if your character is female, it turns out Odaka was in love with you and Riko was jealous, so their motives are changed around. Odaka's ghost kills Riko to have her out of the way, and Riko's attacks you because of jealousy.
If I remember right, there was also supposed to be a way to save one of them, I think it was Riko, that was to do with if you played as a guy or a girl. It's been more than a decade since I heard that though, so it might've just been a rumor
Would've been much less work if they just let Odaka be bi smh
@@seasnaill2589nope
@@seasnaill2589but thats gay
@@lingricen8077 no shit sherlock lmao
The Nintendo DS "Spine" PNG actually helped the visuals a lot, it made it so much easier to visualise what was going on, and I think if you had used the other way around with the screens smushed together it would have been much harder to look at. If you do other games in this rotation, please continue with having the Spine separating the screens.
Some games try to account for that space, there are actually a good few that act like there is no space though. I know at least one of the castlevania titles did this.
"I can't enter happy people" bringing my propeller hat and comically large lolipop into hell to protect me
Lmao 😂
*prints a happy emoji and holds it like a cross*
**laughs in labrador**
Bring a cat along too, not only are cats great demon fighters, but their purrs also cure depression!
No wonder Imotep was scared of cats do much @@GigiBranconi
As someone who has spent far too much of my life there, I am SUPER impressed by how accurately Nakano Broadway is depicted. The hallways seem accurate (and I believe the "game store" shown at 33:35 is the Mandarake doujin shop. On the other hand it's by that ceiling clock display so it might be the Mandarake bookstore).
The top floor of the place is pretty unsettling in real life-- there's not much there besides the Mandarake offices and this little area that's designed to look like an older street corner. There used to be an ice cream place up there that had really good ice cream, but kept really erratic opening hours. At one point it stopped opening at all. Sad at the thought we might be missing out on the ice cream, a friend and I asked at the information booth if the place had opened at all recently. At first she didn't believe that there was ever an ice cream shop up there, but we insisted and she looked it up. Apparently the owner was still paying the rental fee for the space, but just stopped showing up one day. We never did see it open again.
But those alien statues are there in real life! Sadly, the game did not include the vintage Andre the Giant flyers in the stairwells.
On another note, the name Ooyama is pronounced OHyama-- the double o is a romanization that indicated an OH sound that's drawn out a bit longer. Ikuta is an "ee" sound for that first i. Utasoft is OOtahsoft. I don't mean to nitpick, this just niggles at me, personally. EDIT: Kawagoe is Kawa- goe. The sounds are right, just the inflection is wrong. The second game would have the subtitle "Me" pronounced more like "may." Naoki: Nah-oh-ki. Okay, I'm done complaining, sorry
Thanks for the video! It's cool learning about a game I didn't know about before.
I have a attention span of a toddler watching skibidi toilet but this extended for this video
Thank you smolguy 🫡 reversing brainrot one 2 hour video at a time.
If your name used to but SmolGuy you made a terrible decision changing it to what it is now ngl
"the text is unintelligible"
>Clearly says 7 days left
I'm dumb. Didn't even notice that and thought it's actually just nonsense
Lol it's easy to miss I just thought it was funny to point out and give him a hard time. I thought the main character's name was actually supposed to be Beam until just now when it occurred to me it's from the channel name! Lol 🤣 I thought it was a bizarre choice
it's hard to notice this here cuz he has one of those emulator upscale filters that butchers the text and makes the Nameless RPG look covered in vaseline lol
@@eddievelez4723 yeah, the upscaling makes the game look like rimworld
sorry when was this I am just playing at the background enjoying
the sped-up footsteps make it sound like they're tap-dancing everywhere they go
like "oh no, a ghost! I gotta get outta here!" *tap dances away slowly and beautifully*
it’s so funny 😭
Tippy tappy
I got to that part as I read this, and now I can't unhear it
That's an amazing idea for a musical or something
I can’t get that image out of my head, it’s so oddly amusing to me lol.
I really wish Nintendo didn’t give up on the DS. It’s such a unique handheld and I would have loved to see more horror games like these in something you can take anywhere. Imagine a Fatal Frame game that uses AR tech. 3D jumpscares! A game that sends you notifications at random times that you have to answer or else you miss out on gameplay that changes the outcome of the story, like getting emails and updates about investigations in real time.
There is a Fatal Frame game on 3DS and it does use AR tech. Its called Spirit Camera The Cursed Memoir. Its actually pretty good.
there actually is a fatal frame like that
@@MannyMcManBeard it's good when it works. It doesn't work 99% of the time
@@juannaym8488 Yea, unfortunately it requires a well lit area to work, which kind of defeats the purpose of a horror game, but its still fun.
Yo dude, thanks for everything you do. Keep up the great work!!! (btw you have a great voice dude!)
Fun fact: There is a Namless Game for Android/Iphone (Called the Nameless App). It's lost media at this point, but the set up is similar. You found a mysterous app installed on your (virtual) phone and as you investigate it, the OS changes indicating the progression of corruption the app is at.
Also, there are 2 spin-offs that are DSiWare titles. They're called: "Cursed Game: Blood," (09) and "Cursed Game: Prison" (09). They're based on the in game game from the main series. The developers of The Nameless Game series (Epic, formerly G-Artists Inc.) Also made a few PS1 games like: "Philosoma," (PS1) ,and one of my favorite puzzle games: "I.Q.: Intelligence Qube" (PS1)!
@@hermes_job_observer144 so why did he say it was made by square soft
@@Pepesmall cause it was published by them.
I was able to get my hands on 774 deaths (which is basically the platformer from the sequel with a bunch of levels for mobile) but I didn’t have an iPhone 4 to play it on. I spent about a week looking for the nameless app too lol.
This premise sounds exactly like the very popular Simulacra and Sara is Missing. But they're neat how they take on the appearance of a whole phone OS, as if you had picked up a phone off the ground and try to uncover what happend go the owners.
man, if the service industry couldn't kill me in five years I don't think this game has what it takes
Bro said this a day ago, let's see if he is still kicking 6 days later.
@@Smile-uu2ygI give it 2 days. This is a comment I’d leave right before my adhd burn out episode and have to quit 💀
If this man ends up dead at me
REAL. I also hate my job
one more day buddy, then I'm saying that you kicked the bucket
"And one of them is making a strange noise....................... subscribe...."
Okay, that made me laugh AND subscribe right there!
It works!
UA-cam recommendations hitting lately. Random ahh channel that makes fire videos out of nowhere. Legit really like the narration in your videos. Also impressed how you make a lot of jokes and have memes but it doesn't break the serious tone of your videos.
I really like the idea of the way the first-person perspective is executed, that is, the "center" of your vision is on the right on the bottom screen, and the "periferal vision" is to the left on the top screen. Its like moving around the world with an eyepatch on, or missing an eye.
"It's an urban legend, like the one where a woman abandons her unwanted baby in a locker at the station and he grows up and gets revenge on her"
Yakuza fans: "Yeah about that."
could you please elaborate ? i'm interested in it now
@@GundAme412 Literally the plot of LAD: Infinite Wealth (Yakuza 8). Go play it and Yakuza 7, or watch a playthrough. They’re excellent games well worth your time if you like JRPGs.
@@GundAme412 Play Yakuza: Like A Dragon
Coin locker baby swap moment
@@GundAme412 Okay so, I'm going to explain a bit of the game's endings a bit.
In the game you play as Kasuga Ichiban, a Yakuza from a low tier family and subsidiary of the Tojo clan. After taking the fall of a murder and finally getting out of jail for about a decade later, he must find the reason why his boss is now turned traitor and what's the cause of Bleach Japan, an organization that wants to clean Japan off of gray area which are areas where law is a bit iffy.
Kasuga Ichiban was actually a son of the boss that was put inside of a coin locker, coincidentally another baby was placed inside a coin locker as well. So then they switched, yada yada, and now Ichiban Kasuga acts as a sort of brother to the swapped baby.
Honestly, the "going between real life and the cursed game" concept is really interesting.
also the controls might be jank but the real life 3D DETAILED WORLD is really fucking impressive
When I played this like a decade ago on emulator, the cut to the ds menu was so seamless and sudden that I actually thought my game crashed and I didn't even think for a moment that that isn't a thing an emulator does. Great game
I love game designers, the same mirror has a grudge against you. The fact that its shattered from the last time is funny as hell
For anybody wondering what happens if you choose NOT to help Ren, here’s what happens:
If you choose not to help Ren, the game doesn’t kill more people, but Ren never wakes up. Unlike the other ending, where helping Ren leads to your death and her eventual possession, shown by the final cutscene where she is assumed to be turning into a ghost, the choice of not helping Ren leaves her in a perpetual state of unconsciousness, avoiding further direct involvement from the game or entity.
Correct me if I'm wrong, but doesn't that mean choosing not to help Ren is a straight-up better ending? We don't die, and she doesn't end up suffering from the faceless peepeepoopoo curse, even if she doesn't wake up. Did I misunderstand something about the ending where we do help her?
I would definitely say the game stops killing people is the best ending
@@feurolantJust because it's a hidden or true ending doesn't mean it's a good one I guess
That sounds pretty good to me!
@@sol_and_lunaIt sounds objectively better in every way
Nanashi no Game is actually what put Masayoshi Soken on the map, and he even put the song into FFXIV, first as an event in 1.0, and now it's the main theme of the Sirens, one of the focuses of the yearly Little Ladies Day, which strangely enough fits with Asahi's story to a degree.
Me humming happily whenever the siren Song played in the video
Bro i thought i heard the theme before thanks
I saw his name when he showed the Wikipedia page and I had to do a double take. Fucking love XIV and Soken's music in it I had no idea he had done this game.
Oh my god, I didn't notice how similar the two songs were until you mentioned it!
Thank you for drawing this to my attention; the world is a beautiful place of coincidences where I can find a random video of a neat little game and discover it was an artist I've come to love from one of my favorite games of all time that did this music, and it's game being a reason why he ended up doing that music.
Asahi, as a name, means Morning or Rising Sun
Project Sun's name makes far more sense with this information in mind, and adds to the tragedy
Nobody cares
@lingricen8077 I do, talk for yourself lil bro
@@Muriboi and there are losers who like pineapple on pizza, your existence doesnt surprise me, only affirms that nobody cares, you are a nobody.
@@lingricen8077 nobody likes you here, you are an outcast and you have made yourself so. Leave.
@@lingricen8077 L
I thought this was a well put together fake until I looked up the game and saw the wiki entry. This felt so much like some creepypasta I didn't think it was real.
If you decide to play it I recommend emulation. It's pretty disorienting on original hardware.
@@JohnZombi88How so?
@@bestaround3323you have to turn ur ds sideways
The creator of the game really said "there are no horror games for the ds... How about I make a creepypasta?" and this was born. It's hilarious, but at least the story of the first game is coherent and has some good lore. Unlike many creepypastas (and I say that as a creepypasta fan lol)
@@bestaround3323 I got headaches from playing it on such a small screen.
the mirror jumpscare being in the second game to is oddly endearing. the timeless nature of odaka's shitty house
The graphics in this game are RIDICULOUSLY impressive! Anyone who knows anything about the DS hardware knows it wasn't designed for simultaneous dual-screen 3D rendering. It was designed to render 3D on one screen and 2D on the other. And the level of detail in this game would be impressive even IF IT WAS only on one screen! Dayuuuumm...
If I recall, one screen can render 3D at a time, so the solution is to rapidly alternate the images you want rendered between the two screens. It cuts your fps down to 30 for dual-rendering, but you get 3D on both screens as a result.
@@allihavearepasta-basedthou2890 the secret is that the game have a lot of static mesh (the level) and only one or two low poly ghost, so while you would never have some kind complex game, with theses limitations you can make a full game, you are basically limited to "walk simulators" or one room one enemy design, they thing is the ds was manly an JPRG console on japan, so they rarely tried to push beyond its limitations to not go lower than 30 fps, but you can see some awesome things on demo scene
Its upscaled with an emulator bruh
@@edoardopalmer2379 That isn't the point. He's not talking about the resolution, he's talking about the system being able to display simultaneous 3D on both screens, which is something the hardware technically CAN do, but it's not easy.
@@TheAleG Spirit Tracks on the DS had a few areas where there was 3D on both screens. The Skeldritch fight in particular comes to mind. The whole game wasn't like this, obviously, but it was still pretty complex in those areas.
This is legit one of my favorite horror games I've played tbh, the fact that most of the horror comes from trying to hide or get away from the ghosts with the most clunkiest controls makes up for it.
33:44 absolutely insane to hear hatsune miku being used in ds horror game of all things
i was thinking this!! need more distorted vocaloid like yesterday tho, that was v fun and creepy
I thought I was losing my mind there though I guess it makes sense since the game was Japanese exclusive
Thank god I thought I was just insane for thinking it was her
Oh brother you haven’t heard the full extent of horrific hatsune miku stuff. Ustu-P is a black metal composer that uses miku
does anyone know if the song is original to the game or if it has a full ver rather than the glitchy loop?
The way it incorporates character dialog within the game is so big brain, we can’t have a lot of characters populating the cgi scenes but we can talk to them in the less storage taxing world of the game
the dummy at 50:20 is, in fact, pretty common in Japan and many other countries (including mine!). they're used to signal construction or some other type of road work ahead. originally there'd just be a guy tasked with waving a flag around, then people started using wooden cutouts with a flag attached, and more recently you have these mannequins with a simple mechanism to wave the flag up and down - more visible than the cutout, but without some guy having to stand there all day waving a flag lol
Wow, in the US we just use a sign that says “road work ahead” and it gets the job done lol
that's pretty interesting, where I live there's simply a 'road work ahead' sign and an adjusted speed sign, both in usually a neon orange or yellow and reflective enough to come up at night.
which makes me wonder what's used to signify construction warnings at night?
@@Topboxicle the dummy's outfit is usually reflective, as well as the flag! i believe it's the same uniform as the construction workers. the cutouts are also painted in reflective colors.
@@m.laurifolia4263 Oh cool that makes sense and just a fun thing to know, thanks for replying ^-^
I believe the benefit of using a dummy over a simple traffic sign is psychological. Subconsciously, you will slow down automatically when you see a human figure next to the road, ensuring the safety of the actual humans working further ahead.
You got me with that “subscribe” from nowhere at 26:13 😂😂😂😂
Interesting trivia: Riko gets stuck in carriage n. 4 shortly before her demise in carriage n. 5.
The game is obviously in a Japanese setting.
The number 4 is synonym of death in the Japanese culture.
I can't be the only one who at some point of the sequel game lost the entire plot but continued to watch it lol
No, no I have to agree 100 percent with you. And I felt that the game devs were trying way to hard to make the ending seem meta.
the 2nd game's story was so buttcheeks...it just rehashed the first game's plot points but somehow worse. gameplay improved in some areas atleast
May i ask for the name of the sequel? Im interested
@@pansyfujiwara8118 The sequel is what this video covered in the second half from 1:13:10 onwards, this video covered all two games and I don't think it has any other sequel
@@cnhnx mb i got straight into the comments didnt know it covered both games up. Thanks though😅❤
This story could easily be a creepy pasta. Gonna need herobrine, Ben drowned, sonic.exe, Pokémon strangled red, and Brutus the dog to make some room.
Thats why its so hard for me to believe this is a real game published by a AAA studio
I thought it was
Who the fuck is brutus the dog
Regarding the sequel's true ending: What was the point of giving the cursed game a body for itself if it ended up taking Ren's one anyway? Is he stupid???
how tf did you get here you're supposed to be in the aslume
What if Gordon Freeman was actually called Gordon Freakyman and instead of having no dialogue he got freaky with the dialogue
R/Batmanarkham reference?!
What if instead of yotani killing asahi's mother it was killer cock?
I really love how this game is getting some recognition because not only of the aspects of the DS capabilities of this genre but also of how life changing this can be!!!
The fact that the cursed game almost looks like one of the original final fantasy games is pretty funny
After briefly looking up the game's title, it almost makes me wonder if this was originally gonna be a Ring game but got changed because they couldn't get the rights. A game that "kills you in 7 days" is way too on the nose.
Update: I haven't finished the video yet so I didn't know there were more similarities with The Ring. Seems like people still didn’t get my comment when I said that I haven’t finished the video yet. I barely started the video and haven’t gotten back to it yet.
There’s even the whole thing about “hating games”
If I’m not mistaken, in The Ring there’s a diary from the girl who says that she’s hates the horses and the keep her up at night
That, or it was conceived of as a ripoff.
@@sorenveluxidus274 Yes, because as we all know, horses are exactly like video games.
Honestly that seems to be the only thing it takes from the ring so I’m assuming they heard the “die in 7 days” idea and thought “oh hey that’s neat… but what if” and made this based on the ideas they had stemming from that
the ring doesnt own the concept of dying in 7 days, but i wouldn't be surprised if that's where they got the idea. the ring is originaly a japanese film if i recall correctly, and the game seems to take influence from a variety of games and other media that originate from japan - i saw similarities to corpse party with the hospital maze sequence, for example.
@BeamBuddyy you actually got the bad ending for the first game too beam because your character says it’s over instead of goodbye asahi plus there is no clip of asahi fading into the air , btw great video though really loved how you kept the ds spine intact
What did he do wrong to get the bad ending?
I believe he missed the water doll in the first town.
No wonder Yuuto wasn't your biggest fan, checking your DS right after he dies holy heck
1:04
"...there were literally 6 of them..."
999: "Am i a joke to you? Do I not count as a horror game... at least psychological horror?"
I fell asleep during this and woke up to my whole room being lit up with nothing but the thumbnail image. Got me pretty good. :')
I love how the secret ending of the second game was the bad ending lolll . . . you have to play the game twice just to die and continue the curse, you don't even get to save Ren.
sounds kinda like the witch's house
50:18 yeah, it's a real thing
traffic robots that keep ppl away from construction zones, i think they're usually named "anzen taro" (safety taro)
You mean "safety boy"? I think a common english name for them are "safety sam"
@@skylarkblue1 yeah, i didn't translate "taro" bc it's just a common japanese name. i've heard some ppl say "safety joe" as an alternative eng ver
Yep! 安全太郎 “anzen taro”.
...The algorithm threw you at me, and some weird tissue sample told me to subscribe to you... so I did.
I read this the moment it happened in the video. Surreal
Same here
The ghosts move in a very... Zombie-like way. Lol. Cool game, though!
i hate zombies :(
25:41 the tippy tappies of the character running r making me laugh too hard to be spooked (tho i love it) lmao
I know I died laughing and had to keep replaying this part!🤣🤣🤣 it reminds me of those scenes in the older cartoons where the character “skeedadles” away
I am really impressed with this game. It's not full of jump scares and gives me more of an uncomfortable confused feeling. Kind of like you know you're not in your house but you cannot, for the life of you, figure out where you are exactly. A delirious feeling. I love it! I would absolutely had played this as a small child if I grew up with a DS and not a gameboy color.
Also, side note, you absolutely deserve more subs for the level of editing and work you do in these videos. Seriously, this is amazing work!
Im the kind of person who is interested about horror stories but would never have the heart to experience them myself, so I really appreciate this kind of video. It’s like going in with a friend so you feel less alone while still getting the chills.
I remember watching ManlyBadassHero play this and being a little obsessed with it for a while. There was so much missed potential in the game but the vibes were immaculate. I was fascinated by how obscure it was, yet still remembered in things like FF14. Great video, glad it got recommended to me.
I burst out laughing at that little ‘subscribe’ whisper
Okay the "tissue sample making a strange noise" was a crazy good call to action. Hella worked.
that ME? GONGAGA caught me off guard.
Lmao so true
me? gongagagagagagaga
Me? Gongaga.
Man, this channel is criminally underrated. By the way, thanks for telegraphing the jumpscares, I have PTSD and myocardial lupus so my weak lil' heart thanks you.
Hey real question. With that condition and you mentioned PTSD when you watch a video like this are you just throwing caution to the wind or is there like a criteria you use to determine if a video will be too much.
Ive also wondered this
There's a jumpscare at 28:50 lol...It's your responsibility to manage what you watch, not the creators.
@@helmaschine1885 I never said it was, but that doesn't mean I can't show appreciation when someone does out of respect for their audience. Aren't you a peach.
@@Nasty-sauce With a title like "the nameless game", you don't click on it expecting there to be jumpscares, lol. I do like horror though, just the kind that builds atmosphere, not ones that rely on cheap jumpscares. I always read the comments first to make sure.
I mean it's not like I'm going to keel over from one bad startle, but it's obviously something that I want to avoid as much as possible cuz PTSD = bad startle response. Also, jumpscares cause stress, stress causes lupus flare-ups, and that causes a very bad day for me. So it's really cool of Beam to telegraph that stuff.
24:06 there is a death sign
26:43 Shin means death,yutani means something to d9 with Sakura blossoms in a rituous measow
I like how the guy takes his time to take the escalator even though he was probably haunted by ghosts
I have watch this and your SOMA video. Dude, I absolutely y love your content. Thanks for all your hard work and quality content! You definitely have a new fan.
50:22 This is common! Its either a little rudimentary robot man or an actual person, but as they're standing there all day the robot is arguably the better option haha
and by "rudimentary robot man" I mean more a wooden cutout
Of all the crazy Nintendo stories I can't believe there was an actual horror games for the DS lol
Your style of delivery and cadence is pretty damn refreshing. Not sure if you’re changing it up for this subject matter but yeah, I just had to say that it’s the first thing that jumped out at me. It’s kind of stern but not aggressive and, in a strange way, soothing.
19:23- as I'm seeing this video, my computer screen has a smidge on it, just on the left frame of the square hallway opening at the edge of the corridor, and because of the lighting of the room I'm in, the smidge on my computer made it look like there was a long haired, ghostly apparition peaking from the left frame of the corridor!😅😂
Your Darkwood game piece is one of my favorite videos. Love the dark, rainy, moody vibe, could watch a vid like that every night.
You’re the one UA-camr that I get excited when I see a two hour video from them. The darkwood video is one of my favorite on this platform.
I remember playing this on an emulator thirteen years or so ago. I could never get passed the hospital level because I was too scared. But I'm so glad you made this video! It allowed me to revisit one of my first ever horror titles.
a bit before 7 mins in man. im so used to sarcasm, been watching a lot of sick-of-it style videos- you said "this gem of an animation" in example and i was like oh boy! budget animation! and was so... so pleasantly surprised. how fantastic, set the mood so good for the rest of the video haha
This video has been so high effort, this was not only well edited, but rather funny. Thanks for making something THIS good.
I was NOT expecting a Rumor Weed reference in this horror essay but there it is and I keep giggling to myself about it
I had totally forgotten about this game. When you were laying out the premise I just went "Hang on a second..." and then the music from the RPG segments started. It all came flooding back.
these devs were really creative with how they implemented the ds' features!! so many games would just put some random touch screen controls and call it a day
These are some of my favorite games in my DS collection! I love the 1st person adventure games that are played with the vertical screen ("book-style") layout. Others in this vein are: Cing's: "Hotel Dusk: Room 215," "Last Window: The Secret of Cape West" ("Hotel Dusk" sequel)," "Again," ("Hotel Dusk's" spiritual successor) and "Chase Cold Case Investigations- Distant Memories." (The digital only 3DS spiritual successor that the Cing team made after they broke up and moved to Arc System Works).
This channel has over a million subs in my HEART. Excellent video, absolutely enthralling to watch
8:50 THAT QUICK BREAK JUMPSCARED ME AND MY PHONE FELL ON MY FACE, THANK YOU
I don't typically comment on videos but your editing is so fucking funny. Had me laughing out loud at multiple points in the video. Your channel definitely deserves more views!!
Exactly!! This channel is SO underrated for their GOLD TIER editing. The little humorous moments slipped in randomly throughout the video without interrupting the vibe of the gameplay is truly something else. How the edits highlight the gameplay and it's features without being obnoxiously annoying.. Please keep up the good work Beam :) (Your dad would be so proud of you :P )
Still watching, but I'm not sure if anyone noticed why Carriage no. 4 on the subway train had blood on it. But in Japan, 4 is an unlucky number. 4 is "shi" which also means death. Often in Japan, buildings won't have a 4th floor for that very reason.
And speaking of 4th floors, that's where the Utasoft office is
I've never heard of this game in my life, and I like to think I'm well versed in unknown and underrated horror games. I'm enamored with it now, this feels like a true hidden gem. Thank you for bringing it to my attention!
Such a fun way to present the story. It feels like one of those classic gaming creepypastas, honestly. I grew up on those.
why has this only come up in my recommendations just now?? this is straight up amazing looking forward to more of your videos
My UA-cam app glitched around 23 min w the bride and I thought it was part of the video and now I’m spooked
some of the music during intense sequences in this game is like a tinnitus simulator lol. rly neat game i never heard of tho, they both had a very interesting twist and ending. very nice video on it too! this seems like a hidden gem
dude i’m so glad i found your channel im amazed at how well you’re blowing up!! this is crazy! and this is my favorite kind of content
Is it any surprise? Good, unique topics, stellar quality, great writing! All it takes is good content!
I LOVE 2+ HOUR VIDEO ESSAYS ABOUT SHIT I HAVE NEVER HEARD ABOUT ! I CAN'T GET ENOUGH OF THEM ! EVERY SINGLE VIDEO I'VE WATCHED IN THE PAST 50 DAYS HAVE BEEN VIDEO ESSAYS, BE IT NEW OR OLD, IVE SEEN THEM ALL, I'VE SEEN EVERY NEXPO VIDEO, AND EVERY PYROCYNICAL VIDEO TO DATE
Jesus, calm down lil bro
Jesus, keep going lil bro
YOU JUSY LIKE ME FR !!!!
realest shit ive ever read
50:17 idk about japan but it definitely is in korea! There are mannequins of policemen nezt to roads and they wave those glow sticks around to control traffic. It helps disperse human resources, so that policemen don't have to stand near highways all day
Love it how they incorporated the number 4 (in Japanese, it’s pronounced the same as the word for death in certain contexts) into the story in so many ways. You get stuck in carriage no. 4, the company went bankrupt 4 years ago, etc.
Even noticed that the kanji for death, 死 appears as one of the glitched tiles in the pixel rpg game
Aw man. I was expecting that the game emitted a hallucinogenic gas and all that inhaled it were extremely susceptible to hypnotic suggestion, and all the people we met are actually all paid actors or not real, causing this Curious Village of a game.
I can't believe you just did that.
🤣
“I’d give it to my useless boyfriend” WHY ARE YOU DATING HIM??!
Have you seen the video?
@@drz616yes? Early on in the first game a person says they want to give their boyfriend the murder game. You shouldn’t date people you want to murder.
I think this was a case of people getting into a relationship before actually learning more about eachother.
Just break up with someone? ❌️
Commit an elaborate murder plot using a cursed video game so you can move on? ✅️
Maybe it was a joke ya think?
Little Jimmys at garage sales are gonna FREAK out when they find out about this
I'm putting together a list of every ds game I want to play/own, and this is one of them! Can't believe I stumbled upon this video about a game I couldn't find much information on! 😄
I’d love to see that list!
Ugh, that true ending from the sequel...
So much effort just for the game to slap you across the face and say "fuck you"
Great video! You're going places. I love The Nameless Game to death and it's great to see a video essay about it with so much love and effort poured into it. Best of luck to you, BeanBuddy! :)
@hyutea thank you so much!!!! I’m glad you enjoyed the video :) it is a great game!
Its amazing how underrated and good this is, this is some high quality content, good job dude
Gotta say, I love the way you present your videos. You don't have a lot yet, but I'll watch them all for sure, and look forward to more great work.
When I see a UA-camr release a 2 Hour long video about a Square Enix game I have never heard of, I subscribe. I'm a simple girl, really.