Congrats on the win! I'm so happy to hear that, and a big pad on your shoulders for making a ton of good decisions during the game :) Thanks for letting me know this
Playing Argent today! Like the idea of a 5 system take using leadership. Would never have thought of using the command tokens in that way. Thank you for the work!
Good luck, and please let me know how it went. I never tried the 5 system takeover myself, as I would be run over badly in my regular playgroup. But if you can get away with it, you are off to a fantastic stay 🙂
Mange tak og velkommen til spillet. Jeg håber du får en fantastisk dag :) mobilitet i spillet er en stor begrænsning for dine flåder, men du er godt hjulpet på vej med Argent da deres destroyers som de eneste har capacity. God fornøjelse og jeg håber du synes godt om spillet 🙂
I was trying to look through the video to find the example you refer to, but it was a bit painful for me to watch this old video again, lol. You have 3 resources from the home planets, and you also get a production discount on Sarween Tools, so without seeing the real example, I guess this is where the 4th resource comes from. But you are welcome to provide me with a timestamp, and then I'll check it out :)
Hi Ojus, thank you for your comment. I appreciate your feedback. I am going to do both factions at some point, but unfortuneatly I won't be able to have either of them ready for the upcoming weekend. I usually search on the forums on BoardGameGeek.com for inspiration. It's two strong factions, and you probably won't make many friends at the table. Vulraith because they keep eating the other players ships, and Winnu because of their Hero. Good luck with the game, and I hope that you win :)
Thanks Esser. I look forward to your next videos. Do you have any suggestions on which strategy cards I should pick for either faction in the first round?
@@ojussharma9004 Winnu is the Mecatol Rex faction. So I would go for Warfare, so your Carrier can move adjacent to MR round 1, and then you can hopefully grab it as your first action in round 2. With Vuil'raith i would probably go for construction to build a forward dock/Dimensional Tear, or alternatively Leadership because of missing influence in the home system, to help with your Command Counter economy
Thanks! I havent prepared a guide for Naaz Rokha yet, so i'll link to this guide on boardgamegeek instead: boardgamegeek.com/thread/2555613/initial-thoughts-naaz-rokha-alliance-strategies Good luck with your game, and I hope you win! :)
Won my first game with them using this opening/guide. 👍🏼
Congrats on the win! I'm so happy to hear that, and a big pad on your shoulders for making a ton of good decisions during the game :) Thanks for letting me know this
These first turn guides are very useful. So thank you for these!
All the best :)
thank you!
Playing Argent today! Like the idea of a 5 system take using leadership. Would never have thought of using the command tokens in that way. Thank you for the work!
Good luck, and please let me know how it went. I never tried the 5 system takeover myself, as I would be run over badly in my regular playgroup. But if you can get away with it, you are off to a fantastic stay 🙂
Thanks a lot! Almost won my first game of 8 players, although going 5 systems with leadership put a target on my back right away.
nice! did your neighbours go beserk in your slice R2? :)
Super god startguide mand! Spiller TI for første gang på søndag og glæder mig til at prøve Argent Flight
Mange tak og velkommen til spillet. Jeg håber du får en fantastisk dag :) mobilitet i spillet er en stor begrænsning for dine flåder, men du er godt hjulpet på vej med Argent da deres destroyers som de eneste har capacity. God fornøjelse og jeg håber du synes godt om spillet 🙂
Where’s the 4th ressources for the mech ? I’m new to the game and thought you only got 3 ressources with the starting system
I was trying to look through the video to find the example you refer to, but it was a bit painful for me to watch this old video again, lol. You have 3 resources from the home planets, and you also get a production discount on Sarween Tools, so without seeing the real example, I guess this is where the 4th resource comes from. But you are welcome to provide me with a timestamp, and then I'll check it out :)
Can you please do one for vuilraith or winnu? I have a game this weekend and am having a hard time deciding between the two. Love the content!
Hi Ojus, thank you for your comment. I appreciate your feedback. I am going to do both factions at some point, but unfortuneatly I won't be able to have either of them ready for the upcoming weekend. I usually search on the forums on BoardGameGeek.com for inspiration. It's two strong factions, and you probably won't make many friends at the table. Vulraith because they keep eating the other players ships, and Winnu because of their Hero. Good luck with the game, and I hope that you win :)
Thanks Esser. I look forward to your next videos. Do you have any suggestions on which strategy cards I should pick for either faction in the first round?
@@ojussharma9004 Winnu is the Mecatol Rex faction. So I would go for Warfare, so your Carrier can move adjacent to MR round 1, and then you can hopefully grab it as your first action in round 2. With Vuil'raith i would probably go for construction to build a forward dock/Dimensional Tear, or alternatively Leadership because of missing influence in the home system, to help with your Command Counter economy
Really great video thanks!
You are welcome! Please let me know if your played Argent and how the game went
Great work!
Thank you! Cheers!
I really need some help with naaz rocka... Can you give me some ideas for today?
Better guides for beggeners, congratulations
Thanks! I havent prepared a guide for Naaz Rokha yet, so i'll link to this guide on boardgamegeek instead: boardgamegeek.com/thread/2555613/initial-thoughts-naaz-rokha-alliance-strategies Good luck with your game, and I hope you win! :)