Vuil'raith Cabal - Faction guide for BEGINNERS in Twilight Imperium 4
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- Опубліковано 6 вер 2024
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Watch this video to see how the first round can be played with the Vuil'raith Cabal faction in the awesome Twilight Imperium 4 (TI4) board game, including the Prophecy of Kings (PoK) expansion.
In this faction strategy guide I will show you examples on how the first round can go with the best strategy cards, so that you have a chance to pick exactly that card, the next time you play Twilight Imperium.
All the factions basic abilities, faction specific technologies, and recommended technologies to research, are covered in the video as well.
All tips are based on the base game, including the Prophecy of Kings expansion and all three codices: 1) Ordinian 2) Affinity, and 3) Vigil
During the video basic rules are briefly covered as well, but a basic knowledge of how to play this game is expected.
Thanks:
Toft, for your valuable feedback
Fantasy Flight Games for making a great game
My trusty Twilight Imperium play group, who has taught me so many lessons. And I have even learned a bit from some of them.
The creators at Pixabay
Tabletop simulator
*Currently sitting and enjoying the view in the corner watching and listening to the other videos, waiting for the Nomad video to drop*
There is nothing as relaxing as Vuil'raith Cabal! And I will make suer to put Nomad on the next faction poll :)
Playing VRC this weekend! Great advice here. I think I'll try going biostims and hopefully I can snag leadership or construction! Not sure I totally agree about sling relay, but maybe I'll give that a try too. Assauly cannon is perfect for them, love the tip
Thank you and good luck with the game! Let me know how the game went and wheter you went for Sling Relay or not :)
@@essersgamingcave it went really well! I just barely lost and got second place. Basically I wasn't aggressive enough and missed out on an opportunity to score imperial early. I was sitting next to a newbie and felt bad about crushing him, and on the other side I had Mentak with a very strong player and decided to make a truce after placing a dimensional tear in our equidistant (which had two important influence planets). My tech tree looked strange because people kept using special abilities to grab technology. I had two red skips and a yellow skip, and R4 I got the secret objective to gain both faction techs so I ended up grabbing those, assault cannon, and the one to enter asteroid systems in order to score an early public objective. I had a ton of captured plastic, more than I even knew what to do with, especially after an epic pop of the hero at the start of R5. All in all I felt very powerful and I think if I just punched a bit harder I could have won. The winner deserved the win though, he played NRA very well.
Thanks for the help in both understanding this race, and in understanding a bit more the capture mechanic, really appreciate it
You are welcome! I truly appreciate you letting me know. Thanks!
A minor rules clarification regarding movement: while VRC units do not roll for the gravity rift associated with heir Dimensional Tears, they do roll if they enter/exit a standard gravity rift; and if they build a DT within a gravity rift (i.e. Cormund) then no roll is required (LRR 41.4 systems with two gravity rifts are treated as having one, and it is assumed that the VRC will use the effect favorable to their movement).
I noticed this was are upload so I hope you mind I just added my brief comment from yesterday. Thanks for sharing another great strategy video! 🖖
Yes, thanks for reposting your comment. It is a shame losing the good comments from the first video, but I had to re-upload due me incorrectly correcting a statement about capturing ground forces during the bombardment step with the flagship :)
@@essersgamingcave These videos are really good. Many thanks for doing them!
Great video.
The beauty of picking leadership is that you have the tokens that if you get stalled out of the Warfare secondary you can spend a token to activate a random system and pass. Yes it's a waste of a token but it can be worth it to get a great R1.
Also, if you put a dock in an equidistant system your neighbour can make it to their benefit. If they can get the Cabal on side with a support swap they can do a deal where they leave a ship next to the dock that the Cabal want and effectively feed the cabal to go the other way. As long as the Cabal is using the ships they take to always build you will get them back and be helping to make problems for other players. 😉
Aaaaaah I love this take on Cabal. I totally agree. Of course its tricksy, but Cabal should be able to get ahead in plastic in the beginning and thereby shouldn't feel threatened in the first rounds. So make the support-swap, capture a dreadnought/carrier and build right away, nobody gets harmed.... (besides Cabals other neighbours). Win-win 👌🤘
yes good points. Cabal can be a just as powerful ally as an terrible enemy :)
Thank you so much for this guide and all the others wow they are great and so well edited! Thanks again for the tips, Ill be playing the Cabal for the first time this Saturday :)) super excited tho I am a bit confused as to how aggressive I should be
You're welcome! Let me know how the game went :) Try to become close friends with one neighbour and then eat the other. Maybe bribe or sweet talk the table a little bit, if you think they all are turning against you. Good luck! :)
your videos are great to get to know factions i havent played yet - thanks for all the effort
Thank you so much! I'm happy to have you here
Won yesterday with very friendly and diplomatic Cabal play :D :D Argent almost got me but I had Leadership in last round. So I am ready for Nomad guide!
Congratulations! That is awesome. I'm currently working on both Nomad and another video for Friday. I expect Nomad to release on the 23rd of february :)
@@essersgamingcave sounds good! 24.02. I will play basegame without Nomad. So until my next game with Nomad in march, I will know your Nomad tricks. I allready know that they want to pick trade R1.
Yes I agree. Trade is a strong pick in round 1
Hello thank you for the video!
Hey there, you're welcome. I'm happy to hear that you liked it
Great video!
Thanks! Are you playing Vuilraith any time soon? :)
@@essersgamingcave got a game starting tmrw night! I’m hoping to be able to use the bio stim, vortex sling relay combo!
How did it go? :)
@@essersgamingcave first round went great, drew some not so good 2nd and third public objectives, but got a great secret objective! (Have 3 space docks) so I’m hoping it goes well!
Thanks for sharing! I cross my fingers for some great future rounds
He’s right in that there are so many options. I just drafted a good slice with a 6 influence slice next to me, so I’ll probably get passed Diplomacy so I can make the starting cruiser lvl 2 and take Rex round 1. My 1 question is if it is that important to get the space dock upgrade on this faction.
@@essersgamingcave Dont you always want to build all of your spacedocks, both to help unlook the commander and for all the movementbonus? And Cabal shouldnt care about the underlying planet, since their productionvalue i fixed. In my opinion its only in rare cases I would go for Spacedock II
Tomorrow I play Titans, another will play Cabal. I hope he will not be adjacent to me, but if will be, I will prepare to hit him hard sometime R4 😂 But anyway I will be more afraid of Muaat with his stupid hero😅 Then Jol-Nar, Saar and Hacan will be in play.
Those are all powerful factions! I hope you got some control objectives to fight over. Did you have any epic battles? :)
@@essersgamingcave Cabal was overconfident and attacked Jol-Nar home system and lost his fleet early :D Saar was raging across the map but I had Supports swapped with him. Muaat destroyed Saar superfleet with his hero. I did not have any epic battles myself, except my 5 PDS salvo against poor lonely Hacan carrier, to get my secret.
When you build in your home system @8:40, you produce 1 mech, 1 carrier, 2 infantry, 1 cruiser, and 1 destroyer. However the production value of the dimensional tear is only 5, and you have not yet unlocked your commander's ability. While the mech and the carrier are free resource-wise, do they not still count against the production value of the space dock?
Thanks for asking. The mech is produced by using the Self Assembly Routines technology and does not count against the production limit. But the carrier does :)
When producing with Cabal and using captured ships they too will need to be counted towards your plastic amount?
Yes they count towards your production capacity. You just don't have to spend the resources to produce those units
May i ask what changed with respect to the first version released yesterday?
Yes of course! I showed in the video that a unit was captured during bombardment, but said in a text below that you could not capture units during bombardment. But with the flagship all units destroyed in the active system is captured, no matter how they are destroyed. So I have just removed the text stating what I show is wrong :)
Merry xmas to everybody here :) enjoy the TI4- christmas-truce, your family- sessions and of course the Bud Spencer and Bruce Willis movies on the TV :)
Merry christmas Michael! Tonight I will only activate the christmas tree :)