When I first started out almost 2 years ago, I built bases everywhere, each with their own complete set of buildings. 635 hours and several saves later (probably a lot more if I wasn't an avid MMO player) and I have production down to one single two-story (minus the living area on a third floor) base with plenty of room for expansion. Thought it interesting that you have your algae under the building. The bots collect my algae, so doesn't really matter where I have it, so it's spread out in the lake and my base in on the ground. The bots bring it to the storage I have near my line of crafters. The food is growing on the roof and on the side of the building, so the crafters auto-pick it. So similar ideas but done different. Good video.
Thanks. Glad you enjoyed it. The trouble is, you don’t unlock the drones until much later in the game and you will need algae way before you unlock them so always good to just whack the food and algae under the base when in early or mid game. But yeah, when you unlock the drones, doesn’t really matter where you build at that point as everything is automated
Stacking on your bases is a good idea! This is what I had hoped No Man’s Sky would have gone towards. In stead it turned into another war game which we have plenty of. Thanks for the video.
Thanks for this! I started about 2 weeks ago, i managed to figure out most of this stuff on my own and was very reluctant to get internet hints just because I enjoy the discovery phase and figuring things out on my own so much. I am here now because well, I am at the stage in the game where I am setting up automation with one drone station and auto crafters. I have moved my entire base 3 times now! I am looking for a more optimal start for a new play thru just to manage efficiency. Somehow, I ended up getting my base almost exactly where yours is. I even have exactly two biodome 2's and two butterfly habitats. I realize now that my algae is not being harvested because the over water layer is not quite high enough! Again, thanks so much. I subbed and liked. I only got to the 15 minute mark here before this comment, cause I am eager to start a new play thru! but when i take a break, i will finish this one and check out the rest of your channel!
Thank you and glad at least some parts of the video might have been helpful for you. Hopefully the game gets more content in the future we can all look forward to 👍
Fantastic tip, I've been trying to figure out how best to design base/s and bearing in mind what you've said and shown about the automation (late game) that will now inform how I build. I'm so glad you showed how the first landing space can be put to good use. It seemed crazy to me to try and set up the first base further away when the start is all low oxygen/food/water, and mad searching for the essentials. Thanks for taking the time to 'show and tell'.
@@MisTikkalRosy no problem and glad I could give people a steer. It’s a really fun game to get stuck into and become a little creative. Get ready for some grinding ahead!
Efficiency: 1. Start at the WATERFALL. There is a cave with two grave sites & two loot boxes. One has T1 agility boots & T2 exoskeleton. There are other T1 & T2 crafted items that can much later be deconstructed for needed resources. 1A. Loot all the golden chests. ONLY use golden flower seeds in the oxygen machines. Don't spread machines out. Keep them tightly spaced, and away from your working base. 2. Get to the Cracked Spires biome. There are three T2 solar panels. SAVE these resources. And build all power machines from these resources. It will take four living compartments (LC) to get from the Waterfall to the Cracked Spires biome. Then one LC to get to the Central Plateau. 3. Get to the Central Plateau ASAP. This is the best starting base location. The end-game base is back at the Waterfall. 4. Main base design 4x8x2. 2x8x2 is storage. Minerals on the first floor, organics on the second floor. Upgrade this to the Large Living Compartments (LLCs) ASAP. 5. Storage is vital, space isn't. The LC can float, it can't be built on a frame. They don't link. Frames support blue boxes, and grey chests. At end-game frames can support the Teleporter and the shredder. 6. Most streamers fit four blue boxes or for grey chests in an LC. If you aim at the back wall when crafting storage, they will align to that wall. Now five storage can fit against the left and right walls (max ten storage per LC). On the back wall place a T2 crafting station. In front of that on the FLOOR place a blueprint screen to unlock blueprint chips. 7. One the base is upgraded to the LLC 2x2x2. A 1x2 side will be for ONLY storage. The other side is for screens. Large on the walls. Small on the floor. Map, blueprint, power, mail, and rockets screen in that order. Watch the Map screen during meteor showers to see where they land, most resources last one in-game day, or much less on the ground. The rest is for crafting stations, ONE auto-crafter, ladder, Teleporter, shredder, and deconstructor machines. Two lockers each for food and water by the front or back door is a good idea two or four lockers for drop storage or mission storage (resources to build outdoor machines or LLCs for temp bases). The second floor is same as first. Organic storage on one side, crafting on the otherside. Two incubators, and then two DNA manipulators. Eventually ten silk generators, and one auto-crafter to craft cloth to sell for trade tokens. 8. Storage layout in the LLC. Start at the back wall of the first LLC. Place Ten grey lockers on the outside walls. Then three rows of eight lockers. This creates a hallway at one end of the lockers and two hallways to the back of the base. A 1x2x2 storage will have 2x2x34 = 136 lockers (half for minerals, and half for organics). Don't build all 136 lockers at one start with ten on the outside wall. Then add a row of eight for more storage of basic resources. Then add ten more in the second LLC for rare resources. 9. So the first ten lockers. Store ONE resource per locker. The two drop lockers can have a mix of items, but move them to proper storage ASAP. NEVER have more than two drop lockers in your main base. Store resources alphabetically. The exception the first locker will be for oxygen bottles, a few ice can be stored here for the museum at end-game. Next is Aluminium, Cobalt, Iron, Magnesium, Silicon, Titanium, Super Alloy, and Iridium. Aluminium, Super Alloy, and Iridium are all rare resources, but this is a better option or the early-game resources. For mid-game resources after Iridium is Obsidian (had to move resources), Osmium, Pulsar Quartz (space), Uranium, and Zeolite. After Zeolite comes spare blueprint chips, circuit boards, rockets, bio-plastic (organic but very needed for outdoor machines), cloth (before trading starts), and effigies. 10. This is always the most challenging, changing, and growing storage. The outside wall storage is for seeds. Starting with flowers in alphabetical order. Golden Flower seeds are not stored, except when crafting trees. Then are vegetable seeds. Sulfur is an organic resource that is only used for crafting in the bio-lab. So Sulfur is stored in the second row of lockers. So are grown food in alphabetical order. Early game squash is first found REAL FOOD. Aim for ONE food grower per vegetable. If only Aubergine 🍆 seeds are found aim for three since it is a very poor food. Replace two Aubergine with two squash or bean ASAP. Mushrooms aren't a food, crafting bio-plastic is a must ASAP, and is very slow. Three Mushroom food growers is the recommended goal by mid-game. Four farms per vegetable should REPLACE all food growers by end-game. Six T2 food growers will be needed to keep one locker full of Aubergine 🍆 full and still craft fertilizer ASAP. Next to food are three lockers each for insect larvae. Start saving Common larvae ASAP. They start to disappear after amphibians start eating them. Rare larva aren't that important but store them for use in crafting two each rare butterfly. As soon as the Ancient Civilization unlocks do this quest line. There is a patio with an Obelisk In the last quest city. Build a staircase up to the top level with the Obelisk above the patio. TRY to link the top stair (five or six linked) to a frame if possible, or as close as possible. Then make about three or for trips to build a linked frame platform floating above the patio. It is possible to find a mix of thirty rare, uncommon, golden, and Serena larvae on this platform. Deconstruct Serena larvae then craft golden butterflies, this way never requires find rare larvae or crafting resources. It is possible to craft over fifty golden butterflies before other rare butterfly replace the golden. The last row of organic is for the pouches. Starting with red, black, and green fertilizer pouches. Next are the Petrie Dishes Bacteria Samples, and the T1 - T4 Mutagens. The last storage locker for rare resources is for each rare rod. 11. The recommended order of trade is the T3 storage locker, the T3 3x3 Large Living Compartment, the the T2 drones (these could be unlocked second, this will improve moving into the T2 LLC base). 🍀🍻
Nice automation. I'm actually starting to automate stuff but this is on another level. You gave me a few ideas. Thanks for the video. Can't wait for the drones and T3 ore refiners
Great stuff, picked up a few tips. Video is 9 months old so you probably know now that you can put demand on your rockets and set them to auto take off when full. Drones take product straight from auto crafter to rocket and off it goes all automatically!
Very useful video. I like that you had a plan from the start and there was no erroneous running around doing chores. I would very much like a video that focuses purely on mining locations for all the ores, in the latest update, per tier of miners. Because the wikia isn't the best for that.
Hello! Good ideas!! Personally, I have each sector separately, with farms on the sides of the base, for example, and I don't worry about autocrafters because I use containers in the storage areas of the base. Machines like extractors or farms send their resources with drones to each container as needed. I have one for each item, and they are strategically arranged to be close to the range of certain autocrafters. I use this a lot to make plastic and wafers, for example, even to make cookies, which are extremely good. The drone update and energy fuses (rockets are no longer needed in the late game) have completely changed the game. By the way, I only have T5 machines, a few, since lower-level ones are ridiculously bad compared to higher-level ones.
Thanks for the comment. That’s all well and good having no auto crafters, but from early to mid game (unless an update has changed this), you don’t have access to drones at all. So you need to keep thinking about planning ahead and auto crafters and base layout are a big part of the early game problem. Once you get access to drones, you can pretty much build anything anywhere and don’t need to worry about layout at all.
Great video thanks heaps. Explained very well. Your also not going 50 klms while doing it. I find alot of people go super fast which is very annoying. You have done a great pace not too fast or too slow. Thanks again.
Best base idea I have seen, and I have been playing PC since it came out. I feel so stupid not to have not known the auto crafters would also collect algae and plants. Duh!
@@MrMike-jx3gw glad I could help! Once you get to the point of drones, auto crafters become redundant as they will be able to do all the work. But it takes many hours to get to that point and auto-crafters are your best friends until then
Dang man you've spent a lot of time on this game haha that's alot of good info Ive just unlocked the drones and was trying to figure them out. This game is awesome! While we're waiting on subnautica 3 lol
Very interesting. Thanks for sharing your insights. I haven't built any auto-crafters yet, I hope the radius is visible (it'll help with planning/placement). I really look forward to drones - already a bit tired of flying out/back to mining sites -- I agree 100%, they should available a LOT sooner. It is a good game, just needs a couple tweaks, mainly with building, in my opinion.
Can we get a more thorough lay out and a slow tour of the buildings and where each element goes to see where they should be. Would help to keep from tearing down and rebuilding in the future.
23:52 Awesome Content! 🎉 Can you command the drones to load up the rockets for trading goods & materials? And is there an automation for the rockets, or do you have to manually send them off? In midgame, it’ll be nice to have the drones. But to make up for their pending appearance, the developers should create quantum storage lockers that work just like the teleporter, but for only goods & materials. What are your thoughts on that? Thank you so much for sharing! ❤
@@Wilding777 It’ll be awesome to see a video of the planet crafter played from the start, but in the most production efficient way possible… with all of the tips & tricks. Not only to see how fast terraforming can get done, but also to witness the tips, tricks, & strategies in the works of development. What do you think?
0:34 "I'm really far advanced in this game. I've played the game to death. I've spent well over 100 hours in this game now." One of the funniest quotes ever.
It's too bad these blueprints are locked for so long. By the time you unlock them, there's almost no point in using them... like the T3 Ore Extractor. Sure, it's nice and no more worries, but why bother cause you're almost done and off the planet. Some of these blueprints need to be unlocked way before they are now is all I'm saying to make it feel worthy and have them be very useful when the struggle has been back and forth all day. Great video though!
By any chance do u have similar vids like this one for the other games u play? U said u play no man's sky, i would love to see a vid of it since i haven't play it, but i want to start on it and it would help a lot having a good tips about it and for what i saw in this vid u are good on explaining of what to expect on the game and how it would help u make u play thru more efficient and enjoyable. I really enjoyed this vid ty for all the tips!
Thanks for your comment. I don’t have any videos like this for NMS but was a ship and multitool hunter and do have a lot of videos on that process within the game, just not the game in general as there were already a lot of dedicated NMS content creators who did a good job of covering off the basics. I may look into doing some more videos though as I’ve had surprisingly quite good feedback on this video
I mean, I can’t think of any other game which involves more crafting than this game, even for basic materials. I’m not suggesting it’s a bad thing, but it is very boring and tiresome after so many hours
Subnautica was exactly the same. Where you eventually unlock different buildings and might end up building a new base one, two, three, or more times as you played through it. The be willing to rebuild part is probably where it varies from player to player though.
Jeez. To quote the great Monty Python: "GET ON WITH IT!". Ever hear of "show, don't tell". You didn't have some footage playing early game instead of taking minutes to describe what it looked like when you started? Make some notes or something before you start. Please don't just ramble on. Give some tips for base efficiency. End of video.
When I first started out almost 2 years ago, I built bases everywhere, each with their own complete set of buildings. 635 hours and several saves later (probably a lot more if I wasn't an avid MMO player) and I have production down to one single two-story (minus the living area on a third floor) base with plenty of room for expansion. Thought it interesting that you have your algae under the building. The bots collect my algae, so doesn't really matter where I have it, so it's spread out in the lake and my base in on the ground. The bots bring it to the storage I have near my line of crafters. The food is growing on the roof and on the side of the building, so the crafters auto-pick it. So similar ideas but done different. Good video.
Thanks. Glad you enjoyed it. The trouble is, you don’t unlock the drones until much later in the game and you will need algae way before you unlock them so always good to just whack the food and algae under the base when in early or mid game. But yeah, when you unlock the drones, doesn’t really matter where you build at that point as everything is automated
Yes I was pleasantly surprised the bots can pick algae on their own. Wish they would do the same for larvae and frogs eggs though!
Thank you very much. It's nice to see the final dimensions and numbers of buildings.
Stacking on your bases is a good idea! This is what I had hoped No Man’s Sky would have gone towards. In stead it turned into another war game which we have plenty of. Thanks for the video.
No worries! Its a good way to be efficient early game but once you unlock drones, you can pretty much put anything anywhere
I was just about to rebuild my base and your idea about over the water is much appreciated. I have a long way to go. Cheers from Australia.
Thanks for this! I started about 2 weeks ago, i managed to figure out most of this stuff on my own and was very reluctant to get internet hints just because I enjoy the discovery phase and figuring things out on my own so much. I am here now because well, I am at the stage in the game where I am setting up automation with one drone station and auto crafters. I have moved my entire base 3 times now! I am looking for a more optimal start for a new play thru just to manage efficiency. Somehow, I ended up getting my base almost exactly where yours is. I even have exactly two biodome 2's and two butterfly habitats. I realize now that my algae is not being harvested because the over water layer is not quite high enough! Again, thanks so much. I subbed and liked. I only got to the 15 minute mark here before this comment, cause I am eager to start a new play thru! but when i take a break, i will finish this one and check out the rest of your channel!
Thank you and glad at least some parts of the video might have been helpful for you. Hopefully the game gets more content in the future we can all look forward to 👍
Fantastic tip, I've been trying to figure out how best to design base/s and bearing in mind what you've said and shown about the automation (late game) that will now inform how I build. I'm so glad you showed how the first landing space can be put to good use. It seemed crazy to me to try and set up the first base further away when the start is all low oxygen/food/water, and mad searching for the essentials. Thanks for taking the time to 'show and tell'.
@@MisTikkalRosy no problem and glad I could give people a steer. It’s a really fun game to get stuck into and become a little creative. Get ready for some grinding ahead!
Efficiency:
1. Start at the WATERFALL. There is a cave with two grave sites & two loot boxes. One has T1 agility boots & T2 exoskeleton. There are other T1 & T2 crafted items that can much later be deconstructed for needed resources.
1A. Loot all the golden chests. ONLY use golden flower seeds in the oxygen machines. Don't spread machines out. Keep them tightly spaced, and away from your working base.
2. Get to the Cracked Spires biome. There are three T2 solar panels. SAVE these resources. And build all power machines from these resources. It will take four living compartments (LC) to get from the Waterfall to the Cracked Spires biome. Then one LC to get to the Central Plateau.
3. Get to the Central Plateau ASAP. This is the best starting base location. The end-game base is back at the Waterfall.
4. Main base design 4x8x2. 2x8x2 is storage. Minerals on the first floor, organics on the second floor. Upgrade this to the Large Living Compartments (LLCs) ASAP.
5. Storage is vital, space isn't. The LC can float, it can't be built on a frame. They don't link. Frames support blue boxes, and grey chests. At end-game frames can support the Teleporter and the shredder.
6. Most streamers fit four blue boxes or for grey chests in an LC. If you aim at the back wall when crafting storage, they will align to that wall. Now five storage can fit against the left and right walls (max ten storage per LC). On the back wall place a T2 crafting station. In front of that on the FLOOR place a blueprint screen to unlock blueprint chips.
7. One the base is upgraded to the LLC 2x2x2. A 1x2 side will be for ONLY storage. The other side is for screens. Large on the walls. Small on the floor. Map, blueprint, power, mail, and rockets screen in that order. Watch the Map screen during meteor showers to see where they land, most resources last one in-game day, or much less on the ground. The rest is for crafting stations, ONE auto-crafter, ladder, Teleporter, shredder, and deconstructor machines. Two lockers each for food and water by the front or back door is a good idea two or four lockers for drop storage or mission storage (resources to build outdoor machines or LLCs for temp bases). The second floor is same as first. Organic storage on one side, crafting on the otherside. Two incubators, and then two DNA manipulators. Eventually ten silk generators, and one auto-crafter to craft cloth to sell for trade tokens.
8. Storage layout in the LLC. Start at the back wall of the first LLC. Place Ten grey lockers on the outside walls. Then three rows of eight lockers. This creates a hallway at one end of the lockers and two hallways to the back of the base. A 1x2x2 storage will have 2x2x34 = 136 lockers (half for minerals, and half for organics). Don't build all 136 lockers at one start with ten on the outside wall. Then add a row of eight for more storage of basic resources. Then add ten more in the second LLC for rare resources.
9. So the first ten lockers. Store ONE resource per locker. The two drop lockers can have a mix of items, but move them to proper storage ASAP. NEVER have more than two drop lockers in your main base. Store resources alphabetically. The exception the first locker will be for oxygen bottles, a few ice can be stored here for the museum at end-game. Next is Aluminium, Cobalt, Iron, Magnesium, Silicon, Titanium, Super Alloy, and Iridium. Aluminium, Super Alloy, and Iridium are all rare resources, but this is a better option or the early-game resources. For mid-game resources after Iridium is Obsidian (had to move resources), Osmium, Pulsar Quartz (space), Uranium, and Zeolite. After Zeolite comes spare blueprint chips, circuit boards, rockets, bio-plastic (organic but very needed for outdoor machines), cloth (before trading starts), and effigies.
10. This is always the most challenging, changing, and growing storage. The outside wall storage is for seeds. Starting with flowers in alphabetical order. Golden Flower seeds are not stored, except when crafting trees. Then are vegetable seeds.
Sulfur is an organic resource that is only used for crafting in the bio-lab. So Sulfur is stored in the second row of lockers. So are grown food in alphabetical order. Early game squash is first found REAL FOOD. Aim for ONE food grower per vegetable. If only Aubergine 🍆 seeds are found aim for three since it is a very poor food. Replace two Aubergine with two squash or bean ASAP. Mushrooms aren't a food, crafting bio-plastic is a must ASAP, and is very slow. Three Mushroom food growers is the recommended goal by mid-game. Four farms per vegetable should REPLACE all food growers by end-game. Six T2 food growers will be needed to keep one locker full of Aubergine 🍆 full and still craft fertilizer ASAP.
Next to food are three lockers each for insect larvae. Start saving Common larvae ASAP. They start to disappear after amphibians start eating them.
Rare larva aren't that important but store them for use in crafting two each rare butterfly.
As soon as the Ancient Civilization unlocks do this quest line. There is a patio with an Obelisk In the last quest city. Build a staircase up to the top level with the Obelisk above the patio. TRY to link the top stair (five or six linked) to a frame if possible, or as close as possible. Then make about three or for trips to build a linked frame platform floating above the patio. It is possible to find a mix of thirty rare, uncommon, golden, and Serena larvae on this platform. Deconstruct Serena larvae then craft golden butterflies, this way never requires find rare larvae or crafting resources. It is possible to craft over fifty golden butterflies before other rare butterfly replace the golden.
The last row of organic is for the pouches. Starting with red, black, and green fertilizer pouches. Next are the Petrie Dishes Bacteria Samples, and the T1 - T4 Mutagens.
The last storage locker for rare resources is for each rare rod.
11. The recommended order of trade is the T3 storage locker, the T3 3x3 Large Living Compartment, the the T2 drones (these could be unlocked second, this will improve moving into the T2 LLC base).
🍀🍻
Nice automation. I'm actually starting to automate stuff but this is on another level. You gave me a few ideas. Thanks for the video. Can't wait for the drones and T3 ore refiners
No worries. Glad to help 👍
Really appreciated the video, it showed me how I can refine my base design.
Great stuff, picked up a few tips. Video is 9 months old so you probably know now that you can put demand on your rockets and set them to auto take off when full. Drones take product straight from auto crafter to rocket and off it goes all automatically!
Very useful video. I like that you had a plan from the start and there was no erroneous running around doing chores. I would very much like a video that focuses purely on mining locations for all the ores, in the latest update, per tier of miners. Because the wikia isn't the best for that.
Hello! Good ideas!! Personally, I have each sector separately, with farms on the sides of the base, for example, and I don't worry about autocrafters because I use containers in the storage areas of the base. Machines like extractors or farms send their resources with drones to each container as needed. I have one for each item, and they are strategically arranged to be close to the range of certain autocrafters. I use this a lot to make plastic and wafers, for example, even to make cookies, which are extremely good. The drone update and energy fuses (rockets are no longer needed in the late game) have completely changed the game. By the way, I only have T5 machines, a few, since lower-level ones are ridiculously bad compared to higher-level ones.
Thanks for the comment. That’s all well and good having no auto crafters, but from early to mid game (unless an update has changed this), you don’t have access to drones at all. So you need to keep thinking about planning ahead and auto crafters and base layout are a big part of the early game problem. Once you get access to drones, you can pretty much build anything anywhere and don’t need to worry about layout at all.
Great video thanks heaps. Explained very well. Your also not going 50 klms while doing it. I find alot of people go super fast which is very annoying. You have done a great pace not too fast or too slow. Thanks again.
Thank you 👍
Thank you so much for the video mate it was helpfull it's such an long game that requires alot of survial skills and crafting.
Best base idea I have seen, and I have been playing PC since it came out. I feel so stupid not to have not known the auto crafters would also collect algae and plants. Duh!
@@MrMike-jx3gw glad I could help! Once you get to the point of drones, auto crafters become redundant as they will be able to do all the work. But it takes many hours to get to that point and auto-crafters are your best friends until then
Dang man you've spent a lot of time on this game haha that's alot of good info Ive just unlocked the drones and was trying to figure them out. This game is awesome! While we're waiting on subnautica 3 lol
mate you are a genius, your build is mental and the logic behind it is unreal........you sure your human......
Thanks for your videos. I'm new to the game and this seems like good advice all the way around 👍
Very interesting. Thanks for sharing your insights. I haven't built any auto-crafters yet, I hope the radius is visible (it'll help with planning/placement). I really look forward to drones - already a bit tired of flying out/back to mining sites -- I agree 100%, they should available a LOT sooner. It is a good game, just needs a couple tweaks, mainly with building, in my opinion.
No problem and hopefully you picked something up you might not have known. A few little tweaks here and there in the game and it would be really cool.
Can we get a more thorough lay out and a slow tour of the buildings and where each element goes to see where they should be. Would help to keep from tearing down and rebuilding in the future.
I will look at doing another video but can't promise
23:52
Awesome Content! 🎉
Can you command the drones to load up the rockets for trading goods & materials? And is there an automation for the rockets, or do you have to manually send them off?
In midgame, it’ll be nice to have the drones. But to make up for their pending appearance, the developers should create quantum storage lockers that work just like the teleporter, but for only goods & materials. What are your thoughts on that?
Thank you so much for sharing! ❤
You can load up the rockets with drones and on the rocket console, there is a button/option to automatically launch rocket when it is full 👍
@@Wilding777 It’ll be awesome to see a video of the planet crafter played from the start, but in the most production efficient way possible… with all of the tips & tricks. Not only to see how fast terraforming can get done, but also to witness the tips, tricks, & strategies in the works of development. What do you think?
There’s still tons to do.
There’s an actual story (build communications tower/screen). There’s the portal you can build.
@@CoFRTheGamerXxX there wasn’t at the time of making this video. Portal came with a more recent update.
Very nice tips in this video. Love it :)
@@thomasbarth2403 thanks 👍
0:34 "I'm really far advanced in this game. I've played the game to death. I've spent well over 100 hours in this game now." One of the funniest quotes ever.
Well done. Great presentation.
Thank you
It's too bad these blueprints are locked for so long. By the time you unlock them, there's almost no point in using them... like the T3 Ore Extractor. Sure, it's nice and no more worries, but why bother cause you're almost done and off the planet. Some of these blueprints need to be unlocked way before they are now is all I'm saying to make it feel worthy and have them be very useful when the struggle has been back and forth all day.
Great video though!
Yeah i feel your pain. I think having drones available much earlier in the game would make things much more interesting.
By any chance do u have similar vids like this one for the other games u play? U said u play no man's sky, i would love to see a vid of it since i haven't play it, but i want to start on it and it would help a lot having a good tips about it and for what i saw in this vid u are good on explaining of what to expect on the game and how it would help u make u play thru more efficient and enjoyable. I really enjoyed this vid ty for all the tips!
Thanks for your comment. I don’t have any videos like this for NMS but was a ship and multitool hunter and do have a lot of videos on that process within the game, just not the game in general as there were already a lot of dedicated NMS content creators who did a good job of covering off the basics. I may look into doing some more videos though as I’ve had surprisingly quite good feedback on this video
Get NMS you won't regret it.
How he squirreled at the end defines this game lol.
you think the manual crafting is strenuous?
i find it quite enjoyable
I mean, I can’t think of any other game which involves more crafting than this game, even for basic materials. I’m not suggesting it’s a bad thing, but it is very boring and tiresome after so many hours
Impressive!
Where to find energy multiplier fuses?
You got your stargate made yet?😊😊
Helpful video but you could have said the same thing using only 25% of the words!
Got any tips to stop the game from crashing all the time?
Get a better PC 😂
@@Wilding777 I have the best
Think ahead, or be willing to destroy and rebuild!
Subnautica was exactly the same. Where you eventually unlock different buildings and might end up building a new base one, two, three, or more times as you played through it. The be willing to rebuild part is probably where it varies from player to player though.
e-FISH-ient
Jeez. To quote the great Monty Python: "GET ON WITH IT!". Ever hear of "show, don't tell". You didn't have some footage playing early game instead of taking minutes to describe what it looked like when you started? Make some notes or something before you start. Please don't just ramble on. Give some tips for base efficiency. End of video.
I mean you can always pop on and do a video yourself bud 👍
@@Wilding777 Point taken! You do you. Good luck with that.