Helldivers 2 - I Tested Every Stratagem Change In The Latest Update!

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  • Опубліковано 1 січ 2025

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  • @SwanyPlaysGames
    @SwanyPlaysGames  6 місяців тому +109

    Sorry if I ramble a bit in this video. There's couple of times that I accidently repeat myself that didn't notice until it was too late. I was going to re-record but I was on a time crunch. My internet has been down for over 5 hours and re-editing the video would have meant another 1-2 day delay. I wanted to get this video out ASAP since it's already a few days after the latest patch. So I apologize for that!
    Thanks for watching!
    ═════════ Timestamps ════════
    0:00 Intro
    0:54 FAF-14 Spear
    2:32 Stalwart
    4:11 MG-43 Machine Gun
    6:44 Heavy Machine Gun
    9:24 AR-23 Guard Dog
    11:22 Quasar Cannon
    12:23 HMG Emplacement
    13:20 Sentries
    14:53 Machine Gun Sentry
    17:15 Gatling Sentry
    18:49 Rocket Sentry
    20:41 Mines
    23:03 Gatling Barrage
    25:02 Orbital Airburst Strike
    25:45 Orbital Precision Strike
    26:57 Eagle Rocket Pods
    28:58 Grenade Launcher
    30:22 Eagle Strafing Run
    32:03 Exosuits
    33:29 Outro

    • @Skeptic_Tank
      @Skeptic_Tank 6 місяців тому

      easy fix for the turrets. Have them have a shield that only blocks projectiles. It's melee durability will be the same against bugs. But, this way it can survive a few rockets from bots before blowing up. The devs are not testing their changes, too dumb to know what good changes are, or just don't care enough before releasing patches.

    • @b.m.2216
      @b.m.2216 6 місяців тому +1

      :)

    • @anstorner
      @anstorner 6 місяців тому

      I dont know if is intended or a bug, but grenade shots from the grenade launcher bounces always from stalkers

    • @fenickungleonza2571
      @fenickungleonza2571 6 місяців тому

      REmember that Eagle Strafing Run and Gatling Barrage will get -50% damage when facing armor 5 (Heavy 1) enemy but will now have 100% when facing armor 4 (Meduim 2) enemy

    • @tezereth
      @tezereth 6 місяців тому

      Sentries just got a fix this morning where they got higher destruction value si they don't get one shot by most explosions (didn't tested it yet myself though)

  • @NatetheBrainiac
    @NatetheBrainiac 6 місяців тому +401

    A nice change to all sentries is if using 'Q' to mark enemies would also double as a call for sentries to target that ping.

    • @johsmith2481
      @johsmith2481 6 місяців тому +39

      Fuck it. Make it a new stratagem, make a turret that *only* fires if you ping the target to nerf it. That sound amazing.

    • @rude_wredne
      @rude_wredne 6 місяців тому +43

      @@johsmith2481 or just make the sentry NOT shoot at targets that are heavy armor. Dont you love to call in a sentry for it to just dump all ammo on a charger :)

    • @gabusdeux
      @gabusdeux 6 місяців тому +19

      ​@@rude_wredne well, that wouldn't make much sense considering it doesn't even check if YOU are in the way lol

    • @TheSoCanadian
      @TheSoCanadian 6 місяців тому +7

      would be a cool ship module upgrade I think

    • @johsmith2481
      @johsmith2481 6 місяців тому +3

      @@rude_wredne I know, but that would be too reasonable.

  • @sealj161
    @sealj161 6 місяців тому +358

    5:41 wording. . . Is impeccable

  • @Gredoxx
    @Gredoxx 6 місяців тому +131

    Also here's an Idea for the Guard dog AR.
    Either they can base it off a Penetrator, giving it Medium pen to make it a potential Alternative to the LAS Rover. Of course Buff the Magazine to allow it to fire longer, and potentially the Damage too.
    Alternatively? Make it based on a Liberator Concussive, I think this is the best idea, and here's why:
    1) Concussive fires much slower, which should hopefully make the guard dog feel like it's lasting longer
    2) Having an actual CC drone above you should help with dealing against stuff like Rocket Devestator, Broot commander, Stalkers etc.
    I do think an adjustment will be good* here, that being potentially more Damage her bullet + more ammo in exchange for even slower fire rate, perhaps around 280 rpm. I think that would make it stand out against it's competitor which will always have the infinite ammo argument.

    • @RyanW1019
      @RyanW1019 6 місяців тому +20

      Heck, just let us replenish its ammo with the ammo boxes laying all over the map and it would be a lot more viable

    • @ryan-9408
      @ryan-9408 6 місяців тому +3

      ive always thought that medium armor pen would make it at least worth taking on occassion

    • @GabidenZhazylbekov
      @GabidenZhazylbekov 6 місяців тому +2

      Maybe if they add the possibility to change rover weapon.

    • @krishanuphukan80
      @krishanuphukan80 6 місяців тому +9

      You're right. One has infinite ammo. The other can stun lock enemies (lib concussive) would be perfect

    • @FazeParticles
      @FazeParticles 6 місяців тому +1

      @@RyanW1019agreed

  • @MrMacavity
    @MrMacavity 6 місяців тому +311

    I feel most things are viable now, with the exception of a few with niche uses. It definitely feels like the game is finally moving in the right direction though, with buffs and more fun allowed rather than pure "balance".

    • @adamm1117
      @adamm1117 6 місяців тому +8

      Moving in the right direction ever so slowly imo. Keeping an eye out on the game still through videos like this, but didn't see anything exciting enough to consider coming back. Like newest quasar cannon change, c'mon..

    • @scaryKILLERwhoKILLSpeople
      @scaryKILLERwhoKILLSpeople 6 місяців тому +26

      @@adamm1117 if you didnt think the quasar cannon was busted you dont get the game.

    • @matthewsteele99
      @matthewsteele99 6 місяців тому +15

      ​@@adamm1117 New Quasar change is good, what are you whining about lmfao

    • @krinkov8415
      @krinkov8415 6 місяців тому

      @@matthewsteele99 Yeah they just shouldt nerf weapons just buff enemies if its that big of a deal that people are too good. All the nerfs so far have been ass and if you disagree you are a muppet.

    • @matthewsteele99
      @matthewsteele99 6 місяців тому +5

      @@krinkov8415 i agree that weapon nerfs are bad but what they did to the Q is not a nerf

  • @monoespacial
    @monoespacial 6 місяців тому +94

    The problem with the mines is they have negative synergy with pretty much every other stratagem in the game. Very often your teammates will drop an eagle on them or some other stratagem and just completely wipe them out before they even get to kill anything.

    • @MrOrdosan
      @MrOrdosan 6 місяців тому +10

      ya. i wanna love the mines but atm the defense with the walls and funnel are the only place they truley shine...mines work best if your enemies have to walk over them but you dont.

    • @jacktheripper7935
      @jacktheripper7935 6 місяців тому

      Or your mates don't pay any attention to them and kill themselves.

    • @flipdipple7899
      @flipdipple7899 6 місяців тому +5

      ​@MrOrdosan unless your team wants mortars which also kill your mines :'(

    • @mythfire1461
      @mythfire1461 6 місяців тому +4

      You can turn any other strat into an incidiary strat if you intententionaly set off the incidendary mines with an air burst for instance.

    • @phyre916
      @phyre916 6 місяців тому +2

      The drop pod that dispenses mines should have a lure that attracts enemies to it. Would need balancing; time limit or hp on the lure are the obvious options, but maybe to make it more interesting try something novel, ie you have to continuously shoot the lure to keep it active.

  • @Klyka1
    @Klyka1 6 місяців тому +43

    the thing with the gunships and shrieker patrols is that they are a modifier so you can see if they will show up before the mission which means you can strategize for it

    • @jairesemccoy9779
      @jairesemccoy9779 6 місяців тому +6

      The menu is bugged, so you can't see some mission modifiers.

    • @Klyka1
      @Klyka1 6 місяців тому +6

      @@jairesemccoy9779 fixed just now in a patch haha

  • @norbertscheibenreif8336
    @norbertscheibenreif8336 6 місяців тому +29

    Gunship patrols are not random. It's a modifier, but it's bugged. It's that strange modifier you can see when you check the effects. This is actually great, and I hope theyll add more info like this. For example bile spewers will be noted ..

    • @BipolarBLKSheep
      @BipolarBLKSheep 6 місяців тому +1

      what isn't bugged anymore? I swear for everything they improve, there are just as many things that "are not working as intended" or just dont work at all. I feel like I can't have a discussion about things in this game without mentioning "yeah but its currently bugged" multiple times. It sucks that AH is becoming notorious for this, when they created such a fantastic game to begin with. I dont know if its just incompetence or somehow an overall lack of QA testers or what, but every time there is a patch, I'm just as curious about what they've fixed, as what they've broken.

  • @TacticalBeard
    @TacticalBeard 6 місяців тому +84

    Been having a lot of fun running the ammo back pack and the Mg43 starting machine gun and a light armor with the crouched recoil reduction perk

    • @Magnusfication
      @Magnusfication 6 місяців тому +1

      Interesting, will have to try that

    • @williamtorres4140
      @williamtorres4140 6 місяців тому +1

      What light armor has that perk?
      I am. Using the B24 Medium/heavy armor that is medium but has 129 Defense and 71 Stamina. It feels like a mini Juggernaut. Fun and strong

    • @zoneraider5567
      @zoneraider5567 6 місяців тому +2

      ​@@williamtorres4140
      There is one in the detonation warbond (the red colored one)

    • @williamtorres4140
      @williamtorres4140 6 місяців тому +1

      @@zoneraider5567 probably got it without noticing. Thanks

    • @mikeg2092
      @mikeg2092 6 місяців тому +1

      The MG43 has always been a staple for me. It's even better now. Never used the supply pack with it. Will have to give that a shot

  • @resqtoaster3959
    @resqtoaster3959 6 місяців тому +18

    I am a Spear and Eagle Strafing Run junkie. Before the patch the Spear needed close to perfect LOS. If a bush, rock, or anything obscured any bit of vision of the target, the lock on failed. Best practice was and still is to be as far away as possible and to be on higher elevation. With turrets, the edges of the pillar they are on can "obscure" your vision of the turret's target area so move away and up a hill and you may find better luck. Eagle Strafing Run is one of the most flexible strategems in the game. It can take out bug nests, automaton factories, swaths of enemies, and crack the armour of larger enemies. With the update 1 imperfect quasar shot + 1 Eagle Strafing Run will down a Bile Titan. The Eagle Strafing Run is one of the simplest inputs and safe to drop at your feet and will stagger enemies to buy you the breathing space you need to handle swarms.

    • @MrOrdosan
      @MrOrdosan 6 місяців тому +6

      ya. I always liked the strafing run purely because of how safe of a stratagem it is. "straight forward line" means harder to accidenly team kill and it can cut you a nice path open.
      I think what swan missed with the strafing run (as well as the gattling barrage) is they arnt meant to straight up kill heavy armored units, but to soften them up. in the end they are still intended to kill small things, just now they can be used to prime or finish bigger targets too.

    • @sesshonuyasha
      @sesshonuyasha 6 місяців тому +1

      scout armor by any chance with these strategems ?

    • @resqtoaster3959
      @resqtoaster3959 6 місяців тому +2

      @@sesshonuyasha I don't remember my armor choices, sorry. I do have an update where the combination of Quasar + Eagle Strafing Run can no longer kill a Bile Titan. I tested this several times and it would appear that between my original post and now there has been a change. I'll continue testing.

  • @13thSkull
    @13thSkull 6 місяців тому +40

    I like the rocket pods as a way of cracking armor and then using your primary to gun the weak points

    • @gangsterguardsman4576
      @gangsterguardsman4576 6 місяців тому +7

      The rocket pods are best against bugs if you bring a medium pen support weapon, they give you a way to punch up with them by opening up a weakspot for you to shoot, works great with grenade launcher, autocannon, mg/hmg, laser, etc

    • @nolanmcenery4461
      @nolanmcenery4461 6 місяців тому

      @@gangsterguardsman4576rocket pods + erupter always takes out chargers for me

  • @toddoverholt4556
    @toddoverholt4556 6 місяців тому +10

    Also, I have to that despite saying in the description that the guard dog Rover returns to the backpack to cool down it never does that. It's constantly up and attacking

    • @RC.13
      @RC.13 6 місяців тому +1

      shh don’t tell them

  • @chitin122
    @chitin122 6 місяців тому +10

    Apparently some stealth buffs include the grenade pistol which fires the same grenade as the grenade launcher. Also a great combo is the eagle rocket pods to crack the armor of the bile titan and then using the strafing run to finish them off. Strafing is also amazing for spore spewers and nests etc. and can also be used to close bug holes and factories.

    • @mikeg2092
      @mikeg2092 6 місяців тому +1

      I'll have to try that rocket/strafe combo. I do like the new rockets. Feel way more accurate

  • @MysticEyedKiller
    @MysticEyedKiller 6 місяців тому +24

    I liked using the Strafing run before, and this update made it even better. I would really like more stratagems that go off in a vertical line rather than horizontal, it's more useful than people think.

    • @RogothePogo
      @RogothePogo 6 місяців тому

      Especially when teammates like running near red glowing beacons like candy

    • @briantoplessbar4685
      @briantoplessbar4685 6 місяців тому

      Yes, when you retreat you get a big line of enemies chasing you. If you could call an eagle strike vertical you could get 25+ everytime

    • @n1lsmeister
      @n1lsmeister 6 місяців тому

      You kind of can. If you get chased by bugs, try using an eagle airstrike and just throw it straight under your feet while turning 90 degrees to your left or right. Then keep running in that line and it hits everything behind you. Kind of scuffed, but it works really well. If you get slowed by anything youll be in trojble though :D@@briantoplessbar4685

  • @danhill99
    @danhill99 6 місяців тому +143

    Gatling barrage and machine gun turret now feel **perfectly** balanced imo.
    Weirdly I’m able to lock onto automaton heavy towers.

    • @SibkoDC
      @SibkoDC 6 місяців тому +10

      Me as well, I also had one weird case where aiming the spear in first person locked onto something it wouldn't lock onto in 3rd

    • @MrOrdosan
      @MrOrdosan 6 місяців тому

      @@SibkoDC ya. could also be because enviroment. friend was testing it and stated that there are several planets were the lock just gets REALLY difficult for no reason. cuz even in his preview it TRIED to lock onto that tower for like half a second.

    • @Magnusfication
      @Magnusfication 6 місяців тому +9

      I love the gatling for bug breaches now. The low cooldown .eans u can use on almost every breach.

    • @itriyum
      @itriyum 6 місяців тому +1

      I think not being able to lock is a bug

    • @FazeParticles
      @FazeParticles 6 місяців тому

      @@Magnusfication gatling gun sentry has longer cool down than machine gun sentry.

  • @xixon__
    @xixon__ 6 місяців тому +20

    Due to how the quasar cannon is supposedly affected by heat, I think an interesting way to balance out the hot & cold planets would be to change the charge-up time. Hot planets should let you charge a shot faster and cold planets should take longer, to balance their cooldown times

  • @BaronPRwasTaken
    @BaronPRwasTaken 6 місяців тому +20

    My 3 favorite buffs are:
    - Rocket Sentry. Such an Amazing Sentry and it does so much work dealing with the bots.
    - HMG. Oh my sweet liberty, this thing MELTS it feels so amazing to use and rewarding.
    and Finally
    - The Eagle Starfing Run.
    It is. So. Damn. Good. So much coverage and you would never be wrong for bringing it. It's just so good

    • @Vespyr_
      @Vespyr_ 6 місяців тому

      I don't know what it is but the rocket sentry feels like the most fragile sentry in the game. It just immediately melts half the time and doesn't really perform better than the autocannon sentry. I can't find a role for it.

    • @hakkarr7859
      @hakkarr7859 6 місяців тому

      Love the rocket sentry and if it’s placed well enough. And There’s so many rocket pods it feels like it lasts forever.

    • @Q400Flight
      @Q400Flight 6 місяців тому +2

      I’ve been having great success with the rocket sentry. I think it is in a good spot now.

    • @rexanael243
      @rexanael243 6 місяців тому

      My only issue with the rocket sentry is its targeting. On a few occasions it has just shot continuously into a wall, rock or the ground where a target was behind the obstacle, wasting all its ammo. Otherwise, it is very good against the bots.

    • @Vespyr_
      @Vespyr_ 6 місяців тому

      @@Q400Flight Why take it over the autocannon though? What does it offer us? It does the same function, but worse somehow. I actually liked their idea of saturating an area with rockets. If it had a more sustained fire rate, it could differentiate itself from the AC Sentry, but currently, it's just a slower version of it that can miss.

  • @lejenddairy
    @lejenddairy 6 місяців тому +77

    I feel like the minefield would be better if it was reworked to be a sentry that stays in place and replenishes the mines that get set off. Obviously there would be a limit involved but it would make it more viable for locking down areas.

    • @4ArmedHug
      @4ArmedHug 6 місяців тому +18

      I just want the mines explosions to not set off other mines near them.

    • @toddoverholt4556
      @toddoverholt4556 6 місяців тому +3

      If we ever manage to get those damn elusive anti-tank mines, I think those will be the ones that are good against the automatons. As it stands though, antipersonel and incendiary are great against the Terminids just because of their sheer numbers and the fact that they charge straight at you. The Anti tank mines would be better for taking out devastators and hulks and tanks while ignoring the smaller bots

    • @greywhizzadventurer8535
      @greywhizzadventurer8535 6 місяців тому +5

      Either that or make the cooldown really short like maybe 120 seconds at most. OR make it have multiple charges so you can drop multiple minefields but have like an eagle style reload with longer cooldown.

    • @endlesstrash4718
      @endlesstrash4718 6 місяців тому +2

      ​@@toddoverholt4556Last I saw the leaked AT mines were just bigger mines with no weight limit.

    • @babyhueking4280
      @babyhueking4280 6 місяців тому

      Even if they make it to where dead bodies and other mines won’t set each other off I think that’ll be a start and maybe a shorter cooldown like 1:45min or 90sec that’ll probably make it somewhat useful and adjust from there

  • @pathfindersam1812
    @pathfindersam1812 6 місяців тому +4

    Going to the Terminid Front, you should have in mind that Heavy MG is able to destroy those Spore spreaders (i don't know how they are named in eng version, sorry), able to destroy Shriekers' nests and you can kill Chargers and Titans. So... Heavy MG is my new love after this patch.

  • @elijahaitaok8624
    @elijahaitaok8624 6 місяців тому +4

    On a note about gunships: their engines are med armour so the stock MG can take them out, and their patrols are brick IQ you either have to go out of your way to engage them or you got unlucky dealing with a ground patrol

  • @2MeterLP
    @2MeterLP 6 місяців тому +1

    Love the machine gun sentry! Its so nice to always have one available to help with swarm clear!
    But they need to make it ignore heavy enemies, its so annoying to watch it throw all of its ammo at a charger head to do zero damage.

  • @MightyManotaur22
    @MightyManotaur22 6 місяців тому +1

    love that pretty much everything got buffed. I hope it doesn't make the game too easy but more variety is always more fun.

  • @Szabjack
    @Szabjack 6 місяців тому +6

    Thanks Swany for your hard work and dedication. These insights are much appreciated!

  • @ythandlename
    @ythandlename 6 місяців тому +22

    Rockets need either a ammo increase or a damage increase for those 14 rockets. It takes up to two rockets to kill a charger or a few more against a Bile Titan but only if you accurately take the time to aim at the head. That means at least 7 chargers or few titans. Which isn't too bad considering that it's pretty damn powerful provided you are skill at using it but for the 10 min duration and limited two suits, it's the main reason why people think it's a dealbreaker. Overall, I think the exosuits are really strong but requires some skill to use because despite being a additional armor that comes with stronger weapons, it can be destroyed fairly easily from it's deployment to even fighting a charger that can stomp and ruin your day if you're careless.

    • @cheeseninja1115
      @cheeseninja1115 6 місяців тому +6

      The Rocket Sentry really feels great once you get the Shock Absorption Gel upgrade. That 50% extra ammo goes a lot further with it when compared to the Gatling or Autocannon sentries.

    • @gabusdeux
      @gabusdeux 6 місяців тому +5

      ​@@cheeseninja1115I think he means the rockets from the Patriot exosuit

    • @FazeParticles
      @FazeParticles 6 місяців тому +2

      major damage buff to the Exosuit rockets. like +100. no way it sucks against bile titans and chargers and hulks/tanks.

    • @ythandlename
      @ythandlename 6 місяців тому +2

      @@FazeParticles The thing about it is that it's still strong but 14 isn't going to last for 10 mins if you're on D9 with the amount of elites they throw at you. Either have more rockets or make them strong enough to take out most threats with one rocket. But either way it'll make it OP or just simply allow us to call in infinite mechs at the 10 min cooldown or give us 3-4 mechs with a lower cooldown like 6-8 mins. If you play well enough to conserve the ammo, it should last the cooldown but if you often lose it pretty easily or use up all the ammo before it then it seriously needs a rework.

  • @just-josh4107
    @just-josh4107 6 місяців тому +1

    Gunships aren’t fully random, they’re a modifier with a bugged description. if you see the modifier logo with no description, there will be air-based patrols in that mission, so you can choose not to fight gunship patrols if you don’t want to.

  • @nickhanisch1501
    @nickhanisch1501 6 місяців тому +1

    the mg43 was alwasy good, people sleep on it because its the first support weapon, but with its large magazin and medium ammor penetration melting through everything but heavys, its still a solid pick even on 7 plus missions

  • @philsc6028
    @philsc6028 6 місяців тому +2

    Exosuits need to adjustments that makes sense lorewise, H1 had destruction warning, which gave you time to exit the mech, 2nd thing was the ability to call stratagems and shoot out from inside the mech. Sorely missed functions.

    • @Bohdisattva326
      @Bohdisattva326 5 місяців тому

      I’m having alot of
      Fun in the mechs. They do need a health bar for sure

  • @yaveker
    @yaveker 6 місяців тому +2

    Gunship patrols are actually an operation modifier, it just dosen't have an icon / name currently. So if you're picking missions that should have a modifier but look like they don't you're picking a mission with flying patrols.

  • @midknightranger71
    @midknightranger71 6 місяців тому +3

    I actually like the changes to the rocket pods. It looks like the original idea was a semi guided, light AOE weapon, but that failed completely. So now it's closer to a lite version of the railgun strike, trading damage for multiple attacks

  • @benjaminpinela4967
    @benjaminpinela4967 6 місяців тому +1

    The HMG emplacement is my go to, but I always had a hard time with rotation and how whenever u spawn it, it's not facing the direction you don't want. WITH THIS I'm so glad they did this and I am forever grateful 🙂‍↕️

  • @DekArosaro
    @DekArosaro 6 місяців тому +3

    30:25 The fact that it has 4(5) uses, and can destroy fabricators, and close bug holes, is a huge plus. Even shrieker nests

  • @jlyn608
    @jlyn608 6 місяців тому +1

    Absolutely great stuff, and super helpful, but I will say that I had completely different results with rocket pods. Following the change, their homing capability feels equivalent to the railcannon strike, and their ability to at least *mostly* kill any charger while guaranteeing at the very least a heavy hit and armor shredding is extremely solid. The improved orbital precision strike overshadows much of that, yes, but I've had some luck with treating it as the eagle equivalent to railcannon strike (as you can use it three times in the span of railcannon strike's CD) with divisible damage and the extra utility of being able to hit buildings, which is pretty nice.
    The increase to its *accuracy* is massively noticeable, as you no longer need to stun mobile enemies like chargers to get full value, and it basically never goes to waste, now. Yes, it's most certainly worse at hitting small crowds, but I feel like its role is now uniquely interesting in its anti-armor applications. Better or worse, I don't feel like is the argument, so much as *different*. But, even if its ceiling may be lower, the floor is most definitely so much lower, now, that I find it to be much more useful for mid-level play, in particular.
    All the other commentary has got me super hyped to try out some of the stratagems I'd overlooked, though, and the previous weapon analysis was similarly fantastic. Big fan of these in-depth patch breakdowns with all of the testing and such! ^^

  • @soloistpro
    @soloistpro 6 місяців тому +3

    So happy that the Spear targeting was actually fixed in a hotfix patch this morning. It's such a good weapon now in bot missions

    • @Luke-ih1oc
      @Luke-ih1oc 6 місяців тому +1

      Did you know you can one shot bile titans with it?

  • @Scotland_James
    @Scotland_James 6 місяців тому +3

    10:43 the easiest way to rethink it is for it to just continuously fire..that’s what it does for the rover. The rover is a scythe …that never over heats lol. So it would just make sense that they make the AR variant “infinite”. Think about it

  • @averagearzyk2183
    @averagearzyk2183 6 місяців тому +1

    Ngl, picked up the HMG earlier today, tried shooting at a charger, and thought, "This thing still sucks." But after a teammate killed it and had nothing for the mob of bile spewers I lit them up with the HMG, and boy did I change my tune quick. It absolutely slaps against anything in the medium range, and does have the potential to kill heavies.... just not quickly, easily, effiently, or from any kind of distance.

  • @anornymours
    @anornymours 6 місяців тому +56

    MG43 is an absolute blast for me now.

    • @alexandreparent5754
      @alexandreparent5754 6 місяців тому

      Bro the stun grenade combo into 900+ RPM into chargers back is crazy. Not as good as flamethrower but definitely a blast since the buffs

    • @haknoo1981
      @haknoo1981 6 місяців тому

      With a jet pack your untouchable

  • @fenickungleonza2571
    @fenickungleonza2571 6 місяців тому +2

    The Eagle rocket pod shoot 4 rocket per 1 run so yeah it's depend on the angle of strike
    before this patch it deals 600 damage 5 ArmorPen so facing armor 5 enemy it's will only deal 300 x 4 BUT IT doesn't hit a thing unless you are REALLY good at line up and even that mostly only 1 rocket will hit it's target
    the main use of Eagle rocket pod before this patch is to take of the Amror plate of the enemy and with this patch it do that more consistantly
    this patch it deals 250 damage 6 ArmorPen so facing armor 5 enemy it's will deal 250 x 4 BUT EVERYTHING hit now and plus if you are REALLY good at lineing up the target you can get all 4 rocket to hit the same spot to instarkill MANY MANYTHING
    cacth is the Rocket MUST HIT the SAME HITBOX on enemy body at atleast 2 or more rocket in order to get one shot kill
    that is the reason it one shot TANK and TURRET now before this patch it will most likely miss which can varly from 1 to 4 of it's rocket miss

  • @victor-zq2bl
    @victor-zq2bl 6 місяців тому +1

    fun fact for the spear, if you hold right mouse while reloading, you will start to lock on to targets as soon as the rocket goes in the spear and not just when you finish the reload.

  • @The-Blue-Knight
    @The-Blue-Knight 6 місяців тому +3

    I hope they work on the crashes. Never had that issue until now. Anytime I hit esc or open friends list it crashes.

  • @albin8166
    @albin8166 6 місяців тому +1

    Thank you for sharing this video, very detailed and explains very well all the changes.

  • @kittybathunter5834
    @kittybathunter5834 6 місяців тому +1

    Out of everything change they made I love the gatling barrage. My first few missions I tested it on I just threw it at tanks. Since they're too slow to effectively move out of it I actually managed to pretty quickly fire and forget a few and they just blew up after a couple seconds.

  • @freedomfirst7143
    @freedomfirst7143 6 місяців тому +7

    The AR 23 guard dog needs a stalwart and be able to be replenished from ammo packs you find on the ground.

    • @MyMike004
      @MyMike004 6 місяців тому

      they replenished the ammo to your guard dog when you pick up ammo on the ground but you need to pick up 4 times i think to fully get back the ammo

    • @benbarber6626
      @benbarber6626 6 місяців тому

      I agree that replenishing ammo from boxes would be a massive buff.
      But I honestly don't understand the hate for the Guard Dog. If I'm comparing it to the rover vs terms. I want the AR Guard Dog every time. It's not gonna shoot me in the back of the head and it can kill hunters before they get to me.

    • @RC.13
      @RC.13 6 місяців тому

      @@benbarber6626the laser guard dog has 100% uptime which means it massively outclasses the AR guard dog

    • @benbarber6626
      @benbarber6626 6 місяців тому

      @RC.13 the AR is too as long as you're smart about resupplies. I think people just need to be better about watching ammo and resupplies. The Guard Dog Rover is a liability because of friendly fire.

  • @SilentSpeak
    @SilentSpeak 6 місяців тому +1

    Gatling barage and precision strike are now VIP strategems and its no surprise people are now making them a part of theyr main load outs.
    Gatling barage aoe area also feels bigger. It absolutly wrecks everything, leaving only the heaviest enemies alive (and sometimes at the right angel even the hulks and tanks will blow up by the end of it due to getting hit in the weak point glowing vents) and the cooldown is so quick, it honestly feels like you can spam it with every big engagement that happens.
    Precision strike is now so much more precise and the damage is off the charts. It honestly feels like it pushed the orbital railcannon even further into obsolition due to much faster cooldown, the call in is so quick that it is even easier to aim, the damage is off the charts and can take out majority of heavy units in one strike if not at the very least bring them close to death so you can finish them off easily and of course it has a large area of effect unlike the rail Canon so it takes out more than just one target.
    And as far as airburst I already loved Airbus before now it just got even faster cool down so it is always worth bringing for clearing out large groups of enemies like a bunch of marauders and Devastators, which now, coincidently, happen to spawn in groups of up to 10 and more...

    • @spamquisition4046
      @spamquisition4046 6 місяців тому

      Gatling barrage goes for a comically long time, it's so good against bug breaches

  • @stuchris
    @stuchris 6 місяців тому +1

    21:00 its because you're using minefields in an offensive role. which they just arent intended for whatsoever. try using mines on defensive missions or when waiting for extraction and simply block off entrances with them. that plus a position with the MG emplacement means you can do a lot of mid-to-high level extractions and defense missions solo.

  • @sabre_phoenix5996
    @sabre_phoenix5996 6 місяців тому +1

    Always a good breakdown swany. I like a lot of the changes, can't wait to get back into the machine guns and the spear! Gotta try out that precision strike again too lol

  • @SaltyPickles44
    @SaltyPickles44 6 місяців тому +53

    Rocket Pods are now supposed to weaken things up instead of straight up kill them. If you get a good hit on a Bile Titan with them and crack it's armour, you can hit the affected area with an impact grenade, railgun shot, HMG rounds, or basically anything medium pen or higher and kill it really fast.

    • @sunexia4252
      @sunexia4252 6 місяців тому +5

      Sometimes you’ll get lucky and the pods will hit them in the face and kill them instantly

    • @godeyeice
      @godeyeice 6 місяців тому

      I think AH open for suggestions for rocket pod And my suggestion is increase more charge of it and reduce cooldown between each call a bit so that we can spam it will be awesome but may be that will be too op

    • @SangTheCryptek
      @SangTheCryptek 6 місяців тому +4

      I think the rocket pods need an entire rework to change their identity and use case. Feel like it should be changed to tracking missiles that split and target individual medium targets, or all hit a large target if ones there.
      So you'd have like 4 missiles thatll split and kill 4 devastators, or theyd all target a tank or hulk if ones in the area

    • @aquamayne8168
      @aquamayne8168 6 місяців тому

      I really like the rocket pods as they are now.

  • @BeefIntoCake
    @BeefIntoCake 6 місяців тому

    I appreciate all your hard work on the video. I gave it the thumb up. Keep up the good work my friend

  • @Bohdisattva326
    @Bohdisattva326 5 місяців тому +1

    Everything is viable now. I love it. So many loadout variations
    To play around with

  • @BipolarBLKSheep
    @BipolarBLKSheep 6 місяців тому +1

    Update to the Spear: It now targets spawners, turrets, shrieker nests, etc. HOWEVER, with the latest hotfix that fixed that, it now causes random game crashes...
    The Spear curse continues. lol

  • @michaelbradshaw2949
    @michaelbradshaw2949 6 місяців тому +1

    I've been taking the heavy machine gun and matching it with both the eruptor and the supply pack. It's super fun. And if u match it with stealth or the new armors it pretty great

  • @MrGuitarfreak132
    @MrGuitarfreak132 6 місяців тому +2

    I already was a big MG-43 user. But I love this change. Even more powerful, more ammo, faster reload. Hell ya! People be sleeping on this gun. Its always been fun and just feels really really good now.

    • @mikeg2092
      @mikeg2092 6 місяців тому +2

      Same, one of my favorites. And it's has those sweet voice lines.

  • @codysing1223
    @codysing1223 6 місяців тому +2

    The essential personnel defense missions, They taught me the value of mines.
    Mines left unattended are dangerous, But throwing down a minefield, then immediately following up with another stratagem activates nearly all the mines all at once, shredding everything from above and below at the same time.

  • @SpankysGaming1
    @SpankysGaming1 6 місяців тому +1

    The only thing I’ve ever wanted for the mines is a reduced cooldown time. It just doesn’t make sense for a sentry that can target enemies from distance can be called in more frequently, or even orbitals that use much more resources.

  • @wgps4506
    @wgps4506 6 місяців тому

    This was a good breakdown. Thank you for investing so much of your time

  • @fran9426
    @fran9426 6 місяців тому +1

    Fantastic survey of the stratagem changes 👏👏👏

  • @supahvaporeon
    @supahvaporeon 6 місяців тому +1

    Anti-material got a stealth nerf, the projectile used to kill a hiveguard in one shot to the jaws, now it takes 2-3.

  • @NickolasMitchell-ww3hn
    @NickolasMitchell-ww3hn 6 місяців тому +1

    They should just scrap the normal guard dog. Swap it with like a rail gun one or something. That way you have one that can take out heavy armored units better, guard you from medium-heavy with smart targeting. Give it infinite ammo but make it shoot only like once every 5-6 seconds. And then we have the rover which is a light armor constant damage output. The normal bullets are just stupid, they can. Leave it in for guys who are new and wanna try it for lower diff mission but it’s never gonna be on the same level as a rover guard dog or something else. Unless they make it ridiculously OP but that wouldn’t make sense for what it is

    • @E3.20
      @E3.20 6 місяців тому

      Cool idea.

  • @plzletmebefrank
    @plzletmebefrank 6 місяців тому +1

    You know... If the normal guard dog had a stalwart or two liberators strapped together, that would probably work. Better damage output in exchange for requiring reloading and resupplying.

    • @benbarber6626
      @benbarber6626 6 місяців тому

      It already has better damage output, doesn't friendly fire, and keeps hunters away much more efficiently. You just have to make sure you keep track of your supplies.

    • @plzletmebefrank
      @plzletmebefrank 6 місяців тому

      @@benbarber6626 ... Guard dogs can friendly fire. It's just less likely unless you're on uneven terrain.

  • @omegaweltall2001
    @omegaweltall2001 6 місяців тому +3

    I think the purpose of the Eagle SR and the Gatling B ‘damaging heavy armor’ is for them to to full damage against medium armor targets.

  • @generalseal6948
    @generalseal6948 6 місяців тому +1

    i find the minefields are good at supporting you in attacking automaton and termind outposts as they tend to kill newly produced units and enemies will attack the dispensing tower drawing their fire and drawing enemies close to the field

  • @brendananthony9601
    @brendananthony9601 6 місяців тому +1

    this was a genius move by arrowhead. after all the nerfs and failed orders this is exactly what we needed to remain optimistic about the future of the galactic war. we can feel good about suggesting the game to our friends and family now.

  • @HeavenlyRampage
    @HeavenlyRampage 6 місяців тому +1

    Great job breaking down the viable stratagems in the current meta. 10/10 Would watch again! - Paid For by The Ministry of Truth.

  • @chasehardison5907
    @chasehardison5907 6 місяців тому +3

    That end clip: "Look at me, I am the gunship now!" 😂

  • @robvogl7178
    @robvogl7178 6 місяців тому

    Thanks for all the hours you put into this bro. I’m gonna try out some new loadouts after watching this.

  • @themanwithinflatableknees8770
    @themanwithinflatableknees8770 6 місяців тому

    Thankyou for this. Some interesting ideas for some i would never normally consider.

  • @mr.amontar7098
    @mr.amontar7098 6 місяців тому +1

    I like to play with the Tenderizer for small targets and HMG for bigger targets since the patch. Add a grenade pistol for Utility and you are ready to go against almost anything. Grerat Patch for me.

  • @matej2733
    @matej2733 6 місяців тому

    The best vid about update so far! Thank You! 🤩

  • @loganparis2967
    @loganparis2967 6 місяців тому +1

    They should give the machine gun sentry medium armor penetration to make more reliable

  • @ShortThrowShifting
    @ShortThrowShifting 6 місяців тому +2

    Been using the HMG w/ the supply pack and enjoying it. It needs a 100rd belt though.

  • @metalelement414
    @metalelement414 6 місяців тому

    I have a marksman focused build when fighting automatons. The MG turret buff has been a live saver. If I'm stuck behind cover, I chuck it off to the side to pick off enemies and draw their fire. I don't have to worry as much about the perfect sentry spot, I just toss it around and it's fun ad hell.

  • @Kanati96
    @Kanati96 6 місяців тому +2

    This man is really doing gods work, now if only we could get an Easy Rare Sample farm guide out of him.

  • @Nayr090
    @Nayr090 6 місяців тому

    Regarding Eagle Strafing Run and Gatling Orbital. My teams and I have had success using them when someone brings an anti-tank option (RR, EAT, Quasar). A lot of times, we could get one or more non-crit AT shots on heavies and the strafing run and orbital could finish them off rather than require another AT shot. This was really apparent with Bile Titans for us, but I've also been in a few random games that have seen them get used to a similar effect. And that's in addition to getting rid of chaff. Thanks for putting the video together!

  • @theinquisitor2792
    @theinquisitor2792 6 місяців тому

    1:30 the spear locks on cannons perfectly fine at really long range. When you're too close or at a lower altitude the actual base gets in the way of the targeting

  • @DeusMachina_EXE
    @DeusMachina_EXE 6 місяців тому

    One thing about the gaurd dog that you definitely didn't notice is you don't need to grab a resupply pack to resup it. Picking up basic ammo boxes also fully resupplies it, it actually makes a huge difference.

  • @knicklichtjedi
    @knicklichtjedi 6 місяців тому

    The Rocket Sentry has to be my favorite change of this patch!
    It feels sooo good now and has a unique position where it will target heavies first, and then fodder.

  • @JNWtheRAC
    @JNWtheRAC 6 місяців тому

    I liked the gatling barrage before the buff but now it's so much better. One thing I noticed about it was that the area of coverage circle has become more precise and smaller. With double the volley and slightly faster fire rate, it has become amazing.

  • @GoldenGo_OSe
    @GoldenGo_OSe 6 місяців тому +1

    Great video! The Rocket Pods got a severe nerf, although I do not think it was intended, it just needs to be adjusted a bit.

  • @DannyStuart
    @DannyStuart 6 місяців тому +1

    Turrets should have a cooldown time based on when they die. As soon as they die, it should be a pretty short time until you can call them in again. And if they survive for a long time, you won't need to call one in again so soon. It feels like there should be way less punishment for a turret being killed by a random charger spawn, and their problem is their lack of uptime.

  • @Necturn_
    @Necturn_ 6 місяців тому +1

    33:00 You can kill a charger with three rockets to the head. It can be a little tricky though I've found

  • @Afroman_Gaming
    @Afroman_Gaming 6 місяців тому

    Unrelated, but I see you using the Adjudicator! I'm a huge advocate for that gun and I love the 5 extra rounds with this update. Really makes a difference. Don't worry I haven't watched your other video about default weapons yet but I will after this. 😁

  • @gizmo2477
    @gizmo2477 6 місяців тому

    An additional bug with the Spear at the moment is that you only get 2 missiles when resupplying instead of all 3 if you have the Superior Packing module on the ship.

  • @john236613
    @john236613 6 місяців тому

    I would love to see an orbital gatling attack that actually targets enemies like the orbital laser does.

  • @spencertaylor-mrliltay
    @spencertaylor-mrliltay 6 місяців тому

    This video gave me an idea! Seeing the changes to sentries and knowing the change with Automaton Gunships being more common, I think Arrowhead should add a new sentry that is specifically geared towards being anti-air. One that could take out gunships, drop ships, and thinks like flying Shriekers for the terminids. I know the rocket sentry can do that but maybe one that is more specialized for ariel targets or just make the Rocket Sentry even more so geared for that job.

  • @Xl_Fenrir_lX
    @Xl_Fenrir_lX 6 місяців тому +39

    I’m not complaining anymore about the past nerfs or the current feel of most guns. They feel great and they will never get every gun perfect. People just need to chill, they have gotten so used to complaining about the game that its hard for them to stop even though the game is in a great place after all the issues

    • @Ashen_Night116
      @Ashen_Night116 6 місяців тому +1

      Considering that the game crashes when you even press escape to leave the menu on the odd chance you want to look at your daily? Or the fact that you have to specifically go into your configs to remove crossplay so you can see your options? Or that the extractions sink into the ground more often now? Or that behemoth titans are more frustrating to deal with now because they're far more numerous than regular chargers? Or the still insanely ridiculous damage that a scavenger can do if it hits you in the head because headshots against players are still a thing? Or that they some how managed to make it so that the EAT-17 and Recoilless Rifle don't do their proper damage because of an unintended bug.
      That's just all off the top of my head that frustrates me with the game, and 2 of those are specifically because of this latest update. Sure, it's lovely that the balance changes are purely buffs and it feels great, but it doesn't feel great when I cannot play the game because they don't have a public test server where we can figure out if shit is broken.

    • @cdsdesigns8035
      @cdsdesigns8035 6 місяців тому +1

      My game crashes almost every match. I can only play when friends play so I can rejoin. Otherwise, I lose all progress.

    • @suspiciouscone8396
      @suspiciouscone8396 6 місяців тому +2

      ​@@Ashen_Night116 never had any of those happen to me, sounds like a skill issue for half of them too

    • @Ashen_Night116
      @Ashen_Night116 6 місяців тому

      @@suspiciouscone8396 I could guess if you're low IQ, you'd come to that conclusion as the skill issue crowd usually does.

    • @Xl_Fenrir_lX
      @Xl_Fenrir_lX 6 місяців тому +2

      @@cdsdesigns8035 damn, sorry to hear that. Haven’t had a single crash yet, or for a while for that matter

  • @whatever0517
    @whatever0517 6 місяців тому +1

    The gunships and shrieker patrols aren't on every map - they're on the ones with the "bugged" operation modifier that doesn't display anything. People aren't sure if the operation modifier is like on purpose since they're treating it as "surprise new enemy patrols" that came with the recent patch.

    • @MrOrdosan
      @MrOrdosan 6 місяців тому

      hard to tell since there are ALOT of floating "?" out there atm. could just straight be a bug or them being clever and hiding fun things.

  • @KyleSinclair98
    @KyleSinclair98 6 місяців тому +1

    I had no idea Owen Wilson played HD2

  • @captshavers
    @captshavers 6 місяців тому

    I still find it surprising that the eagle airburst has more charges than the strafing run, and also I would love to see a dmg buff to the strafing run. (And more charges; 6 maybe? This would make it more of a reliable staple that is always available, instead of a weak ability that get's overshadowed by everything else. Could also try making it an add-on to the other eagle strategems, where you get it for free if you choose ANY other eagle strategem, since I imagine the gatling gun that is used for the strafing run is not going to get removed from the eagle if you deploy without strafing run XD)

  • @MrMiarne
    @MrMiarne 6 місяців тому

    I did try MG43 and it feels great. Extra durable, damage, magazine and the reload cut make it feel just about right.

  • @oledirty
    @oledirty 6 місяців тому +1

    heavy machine gun is fun now ngl it also has alot more utility

  • @nilsljungdahl7582
    @nilsljungdahl7582 6 місяців тому

    Great vid! Doing a real service for the HD community!

  • @gmtom19
    @gmtom19 6 місяців тому

    Would be really cool if, when you select the heavy MG as a strategem, when you select another stragem instead of being greyed out, you can select it again to call in an ammo backpack for it as well that massively expands the ammo capacity.

  • @jakubfabijanczuk8221
    @jakubfabijanczuk8221 6 місяців тому

    One thing I noticed with the spear is that it no longer works with the last upgrade that is supposed to fully refill your support weapons.
    It used to work but now only refills 2 out of 3 rockets your backpack can hold

  • @aggressivefox454
    @aggressivefox454 6 місяців тому

    I think you understated the strafing run buff a bit. I’ve been able to finish off bile titans, factory striders, hulks, tanks, automaton turrets, and sometimes chargers. It will almost never one hit anything besides the turrets and the tanks which it always one hit for me, but with good aim, it can take out factory striders, hulks, and bile titans in just a couple uses. Which is pretty good considering you have many uses. I think it’s very very versatile. Also it can destroy structures semi effectively which is also crazy

  • @ShakeyMac18
    @ShakeyMac18 6 місяців тому

    One thing I love about the Heavy MG now is that, thanks to the lowered rate of fire on the bottom end, it's very easy to single-shot fire the gun, giving it an amazing amount of ammo efficiency if you're in a position to line up accurate shots. You can 1-tap anything that's a warrior or under on the bug side, and for the bots, any troopers will go down in a single body shot.
    That's a huge ammo efficiency boost while still retaining it's ability to quickly liquidate heavier threats. I'm really liking the Heavy MG now, and just like you, I wish you had the option for a dedicated backpack slot to use for it instead of having to run supply backpack.

    • @epsilon1372
      @epsilon1372 6 місяців тому

      actually the lowest fire rate is the same. its the highest fire rate that got lowered

  • @masterkenai7098
    @masterkenai7098 6 місяців тому

    I really loved the HMG but allways tought it was to week, but after the new patch, i am allmost always running it, thanks AH

  • @stoutvt
    @stoutvt 6 місяців тому

    hot tip for the new rocket pods: the new warbond's shotgun pistol's all barrel mode will make chargers bleed out when shooting cracked armor.
    The strategy is to crack the armor with rocket pods, then fire all barrels into the cracked armor. The charger will then bleed out. 100% of times unless you miss

  • @TheDeAngeloo
    @TheDeAngeloo 6 місяців тому

    Your service and Duty are well noted. Thank you

  • @NyJoanzy
    @NyJoanzy 6 місяців тому

    They didn't do what I would've wanted with the HMG but they got pretty close to the results I was looking for.

  • @VoidEternal
    @VoidEternal 6 місяців тому

    I took the HMG-E to deal with Shrieker nests and breaches. Them buffing the turn speed just turns this into a must-take for bugs now. Gonna have so much fun

  • @Sandesper
    @Sandesper 6 місяців тому

    Emplacement has always been one of the msot underrated strats, I have that strat every single time I run a bug mission. Its amazing. It has always been about awareness and positioning. Having faster rotation speed feels amazing buff