A Month Into My Unreal Engine Indie Sci-Fi Horror Game | Evie Devlog 2

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  • Опубліковано 18 лис 2024

КОМЕНТАРІ • 89

  • @codethings
    @codethings  4 місяці тому +9

    Thank you guys so much for 1k subscribers and all the continued support recently!! You guys mean much more than you all know ❤

  • @pandalovercrumxoxo6637
    @pandalovercrumxoxo6637 4 місяці тому +3

    Everything looks well done. gives me motivation to continue on my game project

  • @lunarwith9
    @lunarwith9 4 місяці тому +3

    You have come a long way dude. The game looks phenomenal, cant wait for the next dev log

    • @codethings
      @codethings  4 місяці тому

      Thank you so much, lunar!

  • @NightfallIGS
    @NightfallIGS 4 місяці тому +3

    I love the dialogue in your intro, Im trying to learn how to add that into my game. I love how your ideas are coming along so nicely. Looks amazing man

    • @codethings
      @codethings  4 місяці тому

      Thank you for all the kind words! Yea, I found a really good system for my dialogue and after scripting for a bit, I think it sounds pretty good :)

    • @NightfallIGS
      @NightfallIGS 4 місяці тому

      @@codethings possibly make a beginner tut for it if possible?

    • @mgames7856
      @mgames7856 2 дні тому +1

      ​@@codethingshow about Ivan anvilleson for a name (I dunno if spelled correctly)

  • @timelyreddit
    @timelyreddit 4 місяці тому +2

    Love this series on your channel! Congrats on all your recent growth and can’t wait to see more updates :)

    • @codethings
      @codethings  4 місяці тому

      Thank you, it means alot!

  • @majdkatreeb2104
    @majdkatreeb2104 4 місяці тому

    First of all, many thanks for everything you're doing, your tutorials are so helpful and I've learnt a lot from them.
    Secondly, pleaaaase, can you make a tutorial on inventory system? A one like in resident evil 7.
    Many thanks bro.

  • @Andrew-jv9hx
    @Andrew-jv9hx 4 місяці тому +1

    Love it. Well done on the progress. Have you considered his name being simply a number? Could fit with the space narrative. As you mentioned, I think the footsteps are two soft. I would get something more metallic like walking on a metal gantry and then add some reverb to make it cold and echoey to fit with the long tunnels. You might find something on free sounds. I found a sound of climbing a metal ladder that would sound perfect as a footstep sounds. Also have you thought about adding crawl space sections linking some areas that let you bypass the main area? Could increase tension and add a nice variation to having to find keys for every door. Awesome progress and love the tutorials. Keep it up!

    • @codethings
      @codethings  4 місяці тому +1

      @@Andrew-jv9hx definitely think I’m going to look for more metal sounding footsteps like you said and add more reverb. And yea 100% I think crawl spaces are a great idea, I actually have a few ideas of implementing them soon to be honest! Thank you for all the great suggestions :)

  • @fernofai9850
    @fernofai9850 4 місяці тому

    I was also making a space game, but more of a shooter type in UE5 and I used the exact same bed model + alarm with red lights for the first scene :D I stopped working on it some months ago, but you inspire me to take it back on.
    Your game is looking really great already and the bodycam effect makes it feel even more realistic despite the lower image quality. I thought it would be cool if you could see the live view from the bodycam on the monitor in front of you after you turned it on in the intro cutscene - maybe also a cool possibility to fade out while zooming on the screen while the character (whichs view you see on the screen then) stands up and turns away to leave the room.

  • @KostasMachete
    @KostasMachete 4 місяці тому +1

    Love your channel and good luck with your game. I love horror games and I’m working on one of my own. Can’t wait to see more and also play it. Just a friendly tip, if you want you can use it. Since the MC is an astronaut you can make his vision like we’re seeing through his helmet. Like a bit dirty glass or something like that.

    • @codethings
      @codethings  4 місяці тому

      Thank you! Also, that’s a really good idea, I’m going to be making a hud soon to test that :)

  • @drinkwwwaterrr
    @drinkwwwaterrr 4 місяці тому +1

    This looks super promising :))

  • @Sabukaaaa
    @Sabukaaaa 4 місяці тому +3

    MAKE A RESIDENT EVIL GAME BUT IN SPACE! 🔥🔥🔥🔥

    • @codethings
      @codethings  4 місяці тому +1

      THE GOAL 🙏🙏🙏

  • @AliHassan-lt9zl
    @AliHassan-lt9zl 4 місяці тому +1

    Big fan of your work Love from Pakistan ❤❤

  • @DarkSoul-pb6dv
    @DarkSoul-pb6dv 4 місяці тому +1

    well done man you done a really good job

    • @codethings
      @codethings  4 місяці тому

      Thenk you for the kind words :D

  • @yslscorpi7963
    @yslscorpi7963 4 місяці тому +1

    omg it looks so good

  • @scuffedcube1
    @scuffedcube1 4 місяці тому +1

    Nice devlog, watching your devlog inspires me to work on my own personal project! I've been using ue5 for a while but still learn new things from you. Great work man, great work. Also could you do a tutorial on a mantling and/or vaulting system for your realistic first person series? I know a decent amount about ue5 but honestly not much of a clue on how to do this. Thanks!

    • @codethings
      @codethings  4 місяці тому

      That makes me very happy to hear, definitely persue it! Also, yea at one point I will 100% work on a vault/mantling system :)

    • @scuffedcube1
      @scuffedcube1 4 місяці тому

      @@codethings I've used a tutorial and added a few modifications and made a really nice vaulting system. It uses motion warping so it looks really great!
      Heres the tutorial if it may be of any help to you: ua-cam.com/video/HVhH2qi2B5Q/v-deo.htmlsi=SER4Jb2pbhuyxENt
      Still haven't figured out mantling yet but im on it.

  • @elganzandere
    @elganzandere 4 місяці тому +1

    Love what you're doing man.
    That being said, I'm going to dump a few criticisms your way.
    Footsteps sound odd because reverb is mimicking a much, much larger room vs. narrow corridors. Dial it in.
    I strongly feel you should dim the lights in the room during the intro & also adjust the desk to not be in front of the window. Clarification, either more in front of the window or slightly away from it.
    Lastly, the stars in the HDRI or whatever are either too bright, or too numerous. I think what's seen on your main menu screen is far superior & should be closer to what's featured in-game.
    Keep up the phenomenal work bud.

    • @codethings
      @codethings  4 місяці тому

      I honestly appreciate the constructive criticism and will take your feedback and try to apply it to make the game better. Thank you for your interest and taking the time to try to help me out! I can definitely see what you mean with the stars brightness and the footstep sounds not being completely accurate to the location/environment, I will work on them and make them better. Thank you again!

  • @briceouvaroff5534
    @briceouvaroff5534 4 місяці тому +1

    Nice visuals! Just a tip, you should really deactivate the screen trace on Lumen GI (can be done on the post process volume), because when you move around, a lot of wall illuminate and it is very immersion breaking. So yeah, full dynamic lightning is cool, but you have a lot to tweak :) Sorry, i'm a lightning nerd on my games.

    • @codethings
      @codethings  4 місяці тому

      No reason to apologize, I specialize in almost everything other than lighting so every lighting tip or advice is very appreciated! I will do that and adjust the settings a bit! thank you so much :D

  • @thorstenweitling8474
    @thorstenweitling8474 2 місяці тому

    Name him David Hayes - an homage to Fred Haise, one of the three crewmembers of Apollo 13.

  • @seanposkea
    @seanposkea 4 місяці тому +1

    So cool. One quick comment, I think you need to swap out the desk. Its the first thing in the enviro we see as character leans back and it looks like a HS teacher's desk not something on a space station. There are a million scifi desks available it would be an easy swap and put us right into the world.

    • @codethings
      @codethings  4 місяці тому

      I know you what you mean trust me, I looked honestly all over sketchfab and in other packs that I've had but idk why none of them truly feel like they fit (with the restrictions of not being incredibly high poly count)

  • @fwanciboi
    @fwanciboi 3 місяці тому

    "Phil McKraken" is a good name for mr main character

  • @S__CHAROS
    @S__CHAROS 4 місяці тому +1

    Keep it up 🔥

  • @TheBoneCharmer93
    @TheBoneCharmer93 4 місяці тому +1

    A bit late but better than never I suppose.
    I personally don't like the soundtrack at the end of the intro after he says the second correct. I would've gone with silence followed by a voice line.
    Foots steps definitely sound like wood that's for sure. The door sound effect could use some revisiting.
    And to leave on a positive note.
    The camera tracking is nice touch.
    The Menu is actually great. I spent far too long on UI. I'm not proud of it. Simplicity works.

    • @codethings
      @codethings  4 місяці тому

      Thank you for all your feedback and advice :)

  • @blazexy5657
    @blazexy5657 4 місяці тому +2

    Been waiting to the point where I am now a great sage (don't ask me how)

    • @codethings
      @codethings  4 місяці тому +1

      @@blazexy5657 😂😂

  • @mayur8782
    @mayur8782 4 місяці тому +1

    bro you can use accurig for rigging a character mesh faster for a humanoid character it works really well.

    • @codethings
      @codethings  4 місяці тому +1

      Thanks for the advice! I never heard of accurig but ill be sure to check it out :)

  • @blazexy5657
    @blazexy5657 4 місяці тому +1

    Main character name
    1: kaven
    2: Leeroy
    3: Leon
    4: John
    5: Major

  • @Cammandokid
    @Cammandokid 4 місяці тому +1

    My game has a similar theme of being isolated, but it instead takes place in a nuclear bunker kind of like Amnesia the bunker.

    • @codethings
      @codethings  4 місяці тому

      Goodluck with your project! I hope to see it soon :)

  • @synthwave-goes-beep
    @synthwave-goes-beep 2 місяці тому

    It would be cooler if the cutscene plays through the POV of the camera.

  • @mastergenom
    @mastergenom 4 місяці тому +1

    It looks incredible, it's even embarrassing to make any remarks. But I think that it is better for the scene to start from the face of the camera and not the main character, since it is not clear what is recording the process of putting on the camera, another camera? Anyway, good job.

    • @codethings
      @codethings  4 місяці тому +1

      I see your point and thank you for your suggestion, I was more so thinking he was just looking from his eyes in that first scene until he actually put on the camera but I can see what you’re saying! Appreciate your feedback :)

  • @aryanbarure1479
    @aryanbarure1479 4 місяці тому +1

    Name him Aryan🙌👍

    • @codethings
      @codethings  4 місяці тому

      @@aryanbarure1479 😂😂good idea

  • @robbybobbijoe
    @robbybobbijoe 2 місяці тому

    My man! You just have to show us how to make an intro like that. I know you are using AI voices which is genius and what I'd do aswell but the black screen with subtitles & animation just needs to be a video. I bet alot of people are missing such a thing for their games!

  • @BendySlayerX
    @BendySlayerX 4 місяці тому +1

    Dude that looks awesome!!! I’m also working on an indie horror game, do you have any tips?

    • @codethings
      @codethings  4 місяці тому +1

      @@BendySlayerX my main tip is to stay with it honestly, there’s many times where I lose motivation and it’s so important to remember not to, and to just stick with it because releasing any game is an accomplishment in itself!

    • @BendySlayerX
      @BendySlayerX 4 місяці тому

      @@codethings That's a great tip I'll follow. And yeah, I've lost motivation time to time, but I'm so close to finishing my game and it's been in the oven for about 7 months. I honestly can't wait to see more from your channel as I am still learning UE

  • @agentshadow6618
    @agentshadow6618 4 місяці тому +1

    Call him marcus

  • @One1ye19
    @One1ye19 2 місяці тому

    idk if ull see this but in the cutscene i think its better to replace danger danger danger with warning warning.

  • @NoobRaven
    @NoobRaven 4 місяці тому +1

    Hey, are you using an already finished map and just expanding on it or did you make everything from scratch? I'm making a sci fi horror game alone as well, something like Alien: Isolation, most of my time went on level creation. I just bought assets and stapled everything by hand so to say. For the sounds, my suggestion is to dull everything a bit, footstep sounds are way too sharp. Spacesuits have padding and generally should sound more muffled

    • @codethings
      @codethings  4 місяці тому +1

      No, not an already finished map; I’m hand placing everything via assets as well! I wish I was skilled enough in blender to custom make modular assets, that’s a lot of talent. As far as the footstep sounds, I agree I’m going to have to change some of the sound design behind it because it should definitely be more muffled out, thank you for the suggestions :)

  • @zeusclap
    @zeusclap Місяць тому

    everything looks nice what i noticed is that there is some weird looking shadows and light on the floor and walls is that something to do with Exponential Height Fog?

  • @timix1624
    @timix1624 4 місяці тому +1

    If you ever get famous remember me🙏

  • @agentshadow6618
    @agentshadow6618 4 місяці тому +1

    Bro please start with pistol system or atleast health pickups like painkillers

    • @codethings
      @codethings  4 місяці тому

      @@agentshadow6618 I plan on doing health pickups very soon, stay tuned :) the pistol system will come as well but down the line I believe

    • @agentshadow6618
      @agentshadow6618 4 місяці тому

      Call Hero marcus

  • @MRbRo630
    @MRbRo630 3 місяці тому

    Will there be another devlog soon

  • @Lisphele.Death.time-pelo
    @Lisphele.Death.time-pelo 4 місяці тому

    Hello, can you help me? I want to make a door that is locked with chains and the saliva can cut it using a cutter like Resident Evil 7. I would be grateful if you did it.

  • @timix1624
    @timix1624 4 місяці тому +1

    Where did you get all the sounds from your game from?

    • @codethings
      @codethings  4 місяці тому

      uhh most of them I either had from prevous projects where I bought them. But some of them I made or found from freesounds.org tbh! but if you can tell me exactly what you're referring to I might be able to help more :)

    • @laithalhebsi6823
      @laithalhebsi6823 4 місяці тому

      Where you get sound for man and women talking

  • @swiç.mp3
    @swiç.mp3 4 місяці тому

    the intro cutscene is awesome, but i feel like the repeated "danger" voiceline is a bit cheesy

    • @codethings
      @codethings  4 місяці тому

      Thank you for your opinion :)

  • @blazexy5657
    @blazexy5657 4 місяці тому

    The foot step sounds like they overlapping one another and yeah sounds like you stepping on wood

  • @ZypherBaby
    @ZypherBaby 4 місяці тому

    How you make the dialogues subtitles and voice??

    • @codethings
      @codethings  4 місяці тому

      The dialogue system is a simple one you can do when you have audios files in unreal engine, you can essentially double click on your audio files and manually add subtitle timestamps followed with what your audio says exactly.

    • @SableLakeGames
      @SableLakeGames 19 днів тому

      ​@@codethingsI've never encountered this so a tutorial would be cool! Also, any chance of a tut on those PP effects (Sharpening, Blur, DoF and Lens distortion) please? Think it looks brilliant!

  • @andrewdecesare4323
    @andrewdecesare4323 4 місяці тому +1

    i think the fotsteps need to be bassyer

    • @codethings
      @codethings  4 місяці тому +1

      Yea, I think you're right, i'm going to look for some more metal and deep sounding footstep sfx

  • @rotemharari1565
    @rotemharari1565 4 місяці тому +1

    MALEX ERCER

    • @codethings
      @codethings  4 місяці тому

      LOL great suggestion haha!

  • @aimanF987
    @aimanF987 4 місяці тому

    name him ayin it mean nothing in Hebrew,this is inspired by fictional character with same name from lobotomy corporation

  • @سمیهروحی-ر9ط
    @سمیهروحی-ر9ط 5 днів тому

    Hello Code Things so Making Video On Unreal engine 5 Make DevLog Making Mascot Horror Game About Making Here's Jonny Style Horror Games is Making Poppy playtime CLONE games YOU it Do Yes Ok Bye (LOL?)